Make Every 20+ Ft Putt
Focus on ball roll and finish position, for a 1-handicap player, ~10 minutes. Working on distance: long (20+ ft).
Module skill breakdown
Course Flagship Program
We studied the course and made a flagship practice program specifically for East-Middle. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.
Program Snapshot
Weeks
14
Days
55
Modules
9
Frequency
4 days/week
Putting·Long (20+ ft)
Make Every 20+ Ft Putt
Difficulty: Expert · Module HCP 0.6
Short Game·Chip
Chip 5–15 Yds From Fringe
Difficulty: Beginner · Module HCP 35.0
Short Game·Bump'n'Run
Save Par from Fringe
Difficulty: Beginner · Module HCP 22.2
Short Game·Pitch
Feet, hips, shoulders—are you set up for success?
Difficulty: Beginner · Module HCP 20.4
Short Game·Sand
Feel the distance: bunker to different targets and control your rollout
Difficulty: Intermediate · Module HCP 15.3
Short Game·Flop
Can you match your plan to your shot?
Difficulty: Intermediate · Module HCP 15.0
Driving Range·Long irons (4,3,2)
Eliminate Hook With Long Irons
Difficulty: Beginner · Module HCP 35.0
Driving Range·Mid irons (7,6,5)
Control the arc: launch and roll as needed
Difficulty: Beginner · Module HCP 30.6
Driving Range·Woods (Hy,5W,3W)
3-Wood Distance Accuracy
Difficulty: Intermediate · Module HCP 17.5
Flagship curriculum
Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.
Focus on ball roll and finish position, for a 1-handicap player, ~10 minutes. Working on distance: long (20+ ft).
Module skill breakdown
Stop near the hole, for a 35-handicap player, ~30 minutes. Working on shot: chip.
Module skill breakdown
Save par, for a 22-handicap player, ~20 minutes. Working on shot: bump'n'run.
Module skill breakdown
Get square for strike, for a 20-handicap player, ~20 minutes. Working on shot: pitch.
Module skill breakdown
Feel the green, for a 15-handicap player, ~15 minutes. Working on shot: sand.
Module skill breakdown
See landing and roll, for a 15-handicap player, ~15 minutes. Working on shot: flop.
Module skill breakdown
Control flight, for a 35-handicap player, ~30 minutes. Working on club: long irons (4,3,2).
Module skill breakdown
Control mid iron arc, for a 31-handicap player, ~30 minutes. Working on club: mid irons (7,6,5).
Module skill breakdown
Improve 3-wood accuracy, for a 18-handicap player, ~15 minutes. Working on club: woods (hy,5w,3w).
Module skill breakdown
Program snapshot
Avg HCP focus
0.6
Expert
Skill pillars
Distance Control · Visualization · Dispersion · Accuracy · Scoring · Alignment
Host course
East-Middle
Weekly Plan
1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.
4 days scheduled
Make Every 20+ Ft Putt. Practice uphill and downhill putts and focus on ball roll and finish position. Focus on Distance Control, Visualization, Dispersion. This module is for Putting, specifically working on Long (20+ ft).
Day 1
Program: Make Every 20+ Ft Putt
Stop 5 balls in a row - one inside each field - to complete the challenge. If miss, fall back two fields.
Hit 6 putts to each field (30 putts total).
Start at the nearest field, then move to farther fields.
Enter total putts that stopped in all fields, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 25 | 22 | 20 | 18 | 15 | 12 | 8 |
Day 2
Program: Make Every 20+ Ft Putt
Stop 5 balls in a row past the hole and short of an alignment stick.
Stand 30 ft (10 m) from the hole. Try to stop the ball past the hole but before the alignment stick, inside a 3 ft (1 m) zone.
Hit 30 putts.
Enter how many putts stopped in the zone, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 27 | 25 | 23 | 21 | 18 | 17 | 10 | 6 |
Day 3
Program: Make Every 20+ Ft Putt
Stop the ball inside all five fields - with your eyes closed - to complete the challenge.
Hit 6 putts into each field, with eyes closed.
Start at the closest field and move to farther ones.
Enter total putts that stopped inside all fields, out of 30 attempts, in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 26 | 24 | 22 | 19 | 17 | 15 | 12 | 9 | 6 |
Day 4
Program: Make Every 20+ Ft Putt
Eliminate long distance misses by stopping 5 balls inside the circle, in a row.
Stand 30 ft (10 m) from the hole.
Draw a circle around the hole with a 3 ft (1 m) radius using chalk or string. After putting, check with putter—any ball outside the putter length is a miss.
Hit 30 putts in sets of
Holed putts count as inside the circle.
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 27 | 25 | 22 | 19 | 15 | 12 | 9 |
4 days scheduled
Make Every 20+ Ft Putt. Practice uphill and downhill putts and focus on ball roll and finish position. Focus on Distance Control, Visualization, Dispersion. This module is for Putting, specifically working on Long (20+ ft).
Day 5
Program: Make Every 20+ Ft Putt
Stop the ball between the hole and an alignment stick with your eyes closed.
Hit 10 putts from 25 ft.
Hit 10 putts from 35 ft.
Hit 10 putts from 45 ft.
Count how many putts stopped between the hole and the alignment stick with eyes closed. Enter this score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 26 | 22 | 20 | 17 | 14 | 11 | 8 | 5 | 2 |
Day 6
Program: Make Every 20+ Ft Putt
Stop the ball inside the circle with your eyes closed.
Hit 10 balls from 25 ft (8 m), circle radius is 2.5 ft (0.8 m)
Move to 35 ft (12 m), use a 3.5 ft (1.2 m) circle, hit 10 balls
Move to 45 ft (15 m), use a 4.5 ft (1.5 m) circle, hit 10 balls
Hit 10 putts per distance, total 30 putts
Stop the ball inside the circle, eyes closed
Count how many balls stopped inside the circle
Enter the number of balls that stopped inside the circle, out of 30 attempts, in the app
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 24 | 18 | 15 | 13 | 11 | 9 | 7 | 5 | 2 |
Day 7
Program: Chip 5–15 Yds From Fringe
Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines: 5 piles in each line, 3 yards apart, and the lines 5 to 10 yards away from each other. Piles are 5 to 30 yards from the hole.
Use string or tees to mark 4 equal areas around the hole, each 6 feet from the hole.
Hit 36 chip shots, split into 4 groups of
Aim each group at a different area.
Start from a pile, chip 9 balls at the first area, then move to another pile for the next area. Do this until all 4 areas have 9 shots each.
Each shot that stops in the right area is a success.
Count the number of successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 8
Program: Chip 5–15 Yds From Fringe
Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Make two piles of balls for each player between 5 and 30 yards from the hole, anywhere in the chipping area, on any surface.
On the green, make two bullseye zones around the hole: inner circle with 6-foot radius and outer ring from 6 to 15 feet.
Each player hits 36 chips: 18 from each pile.
Try to stop the ball in the inner bullseye (best), then outer bullseye (good), or avoid missing both (bad).
Switch piles after 18 shots, finish all 36 shots.
Count how many balls stop in the bullseye zones.
After 36 shots, record the number of balls in the bullseyes as your score. Enter this total in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Chip 5–15 Yds From Fringe. Avoid three-putts and stop near the hole. Focus on Distance Control, Scoring, Alignment. This module is for Short Game, specifically working on Chip.
Day 9
Program: Chip 5–15 Yds From Fringe
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Make 10 piles with 4 balls in each pile, for a total of 40 balls. Put these piles in two lines that cross each other, with 5 piles in each line.
Place the piles on grass, 5-30 yards from the hole. The lines should be 5-10 yards apart, and each pile should be 2 yards apart.
Around the hole, make two circle target zones using string or tees: a small Bullseye (6 feet from hole) and a bigger Bullseye (15 feet from hole).
Hit 36 chip shots, in 3 sets of 12 shots.
For each set, chip towards the Bullseye zones, switching piles each time.
Balls stopping in the small Bullseye count as higher score. Balls in the big Bullseye also count, but less. Both are counted as a successful chip.
When finished, count all balls in the small or big Bullseye out of 36 tries, and enter the total in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 10
Program: Chip 5–15 Yds From Fringe
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots inside quadrants. Count the number of successes.
Scatter 40 balls into 8 piles of 5 balls each between 5 and 30 yards from the hole.
On the green, use markers to make a 6-foot circle around the hole and divide it into 4 quadrants.
Hit 36 chip shots.
Hit 9 shots at each of the 4 quadrants.
Hit each shot from a different pile and try to land it in the right quadrant.
Count a shot as a success if it stops in the correct quadrant.
Enter number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 11
Program: Chip 5–15 Yds From Fringe
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop chip shots close to multiple targets. Count the number of successes.
Arrange 40 balls into 10 piles with 4 balls each in two lines of 5 piles.
Set the two lines 6 yards apart and each pile 3 yards apart.
Place the piles anywhere on grass or slope, 5 to 30 yards from the hole, not on the green.
Place 3 target flags 8 feet apart on the green to make 3 target zones.
Hit 36 chip shots in 3 groups of 12 shots.
For the first 12 shots, aim to land the ball within 10 feet of the first flag.
For the next 12 shots, aim for the second flag’s zone.
For the final 12 shots, aim for the third flag’s zone.
Alternate which pile you shoot from, but always start from the same ball spot for each shot.
Count each ball stopping within 10 feet of the target as a success and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 11 | 7 | 4 |
Day 12
Program: Chip 5–15 Yds From Fringe
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop chip shots inside quadrants. Count the number of successes.
Put 40 balls into 10 piles with 4 balls in each pile. Arrange in two lines, 5 piles per line.
Space piles 2 yards or meters apart side to side. Space the two lines 5 to 10 yards or meters apart front to back.
Mark 4 sections (quadrants) in a circle of 6 feet or 2 meters radius around the hole on the green using string or tees.
Hit 36 chip shots total, 9 shots into each quadrant.
Start at any pile and chip balls to land in the first quadrant. After 9 shots, switch to the next quadrant.
Switch piles after each shot for variety, but always keep the same chipping setup and distance.
Count each ball that stops inside the correct quadrant as a success.
After all 36 shots, enter number of successful shots made out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 15 | 12 | 9 | 6 | 3 |
4 days scheduled
Chip 5–15 Yds From Fringe. Avoid three-putts and stop near the hole. Focus on Distance Control, Scoring, Alignment. This module is for Short Game, specifically working on Chip.
Day 13
Program: Chip 5–15 Yds From Fringe
Hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Find a flat spot in deep rough or thick grass, 5 to 30 yards from the hole.
Place three targets on the green in a line, about 4 feet apart.
Hit 36 chip shots in total, split into 3 groups of 12 shots.
For the first 12 shots, aim for Target
For the next 12 shots, aim for Target
For the last 12 shots, aim for Target
Use the same setup for every shot.
Count a success if the ball stops within 2 feet of the target.
Add up how many successes were made out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 14
Program: Chip 5–15 Yds From Fringe
Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Arrange 36 balls in 2 lines of 18 each to form an L shape.
Keep each ball 1 foot apart in each line. Keep 5-10 yards between the two lines.
Place two circles around the hole on the green: one with a 6-foot radius, and one with a 15-foot radius.
From 5–30 yards away, chip 18 balls from the first line, aiming for the circles.
Chip the other 18 balls from the second line, aiming for the circles.
Alternate hitting 3 to 5 shots between the two lines.
Shots inside the small circle = full success. Shots inside the big circle only = partial success.
Count how many balls stopped in each circle and get your score. Enter your total successful shots out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 24 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 15
Program: Chip 5–15 Yds From Fringe
Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop chip shots close to multiple targets. Count the number of successes.
Make two crossing lines with 18 balls in each line.
Put the balls 1 foot (30 cm) apart on grass, 5 to 20 yards/meters from the hole.
Place 2 flags on the green. The flags should be 5 to 10 yards/meters apart.
Hit 18 balls from the first line. Try to land each ball within 10 feet (3 meters) of the first flag.
Move to the second line. Hit 18 balls trying to land each within 10 feet (3 meters) of the second flag.
Count how many balls stop inside the 10-foot (3-meter) circle near each flag. Enter the score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 16
Program: Save Par from Fringe
Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.
Make two piles of 18 balls each, one on an uphill slope, one on a downhill slope, both close to the green.
Mark three target zones on the green, each 4 feet wide and 6 feet apart. Label as Zone 1, Zone 2, Zone
Hit 36 bump-and-run shots, 18 from uphill, 18 from downhill.
Split each group of 18 shots into three sets of
Try to land 6 balls in Zone 1, 6 in Zone 2, 6 in Zone 3, for each slope.
From the uphill pile, hit 6 shots at Zone 1, then 6 at Zone 2, then 6 at Zone
From the downhill pile, do the same: 6 shots at Zone 1, 6 at Zone 2, 6 at Zone
A shot counts if the ball stops inside the target zone.
Enter your number of successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Save Par from Fringe. Beat streaks and save par. Focus on Scoring, Accuracy, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.
Day 17
Program: Save Par from Fringe
Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.
Set up 3 target zones on the green, called Zone 1, Zone 2, and Zone
Space them about 6 feet (2 meters) apart in a straight line.
Place your ball at the same spot on the fairway for every shot.
Hit 36 bump-and-run shots, with 12 shots aimed at each zone.
Hit 12 shots aiming for Zone
Hit 12 shots aiming for Zone
Hit 12 shots aiming for Zone
Each ball that stops inside the correct zone counts as a success.
When all shots are done, count how many were successful and enter your total number of successful shots out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 18
Program: Save Par from Fringe
Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines that cross each other. Put 5 piles in each line. Leave space between all piles and lines.
Put the piles 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.
On the green, mark two big circles around the hole. Make the first circle 6 feet (2 meters) out from the hole, and the second circle 15 feet (5 meters) out from the hole.
There are 36 shots total. Split them into 3 groups of 12 shots.
First 12 shots: try to stop the ball inside the small (inner) circle. Next 12: try to stop the ball inside the big (outer) circle but outside the small circle. Last 12: try to keep the ball anywhere on the green.
Hit one ball from each pile. Keep moving around the piles any way until all 36 shots are done using the right target for each group.
Count how many balls land in the right place for each group: inside the small circle for the first 12, in the big circle but outside the small one for the next 12, and anywhere on the green for the last
Enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 19
Program: Save Par from Fringe
Up to 5 players compete to stop a bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Make 10 piles of balls in two lines, 5 piles in each line. The lines are 3 yards or meters apart, and each pile in a line has 4 yards or meters between them.
Put the piles between 1 and 10 yards/meters from the green and between 5 and 30 yards/meters from the hole.
On the green, mark 4 equal quadrants using string or tees. Each quadrant is about 6 feet or 2 meters in radius.
Do 36 bump-and-run shots in total. Divide them into 4 groups of 9 shots. For each group, aim for a single quadrant (Quadrant 1, then 2, 3, 4).
Start at any pile. Hit 9 balls trying to land in Quadrant
Then do the same for Quadrants 2, 3, and 4, hitting 9 shots for each quadrant.
Count each shot that lands in the correct quadrant as a point.
Add your total points out of 36 tries and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 20
Program: Save Par from Fringe
Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.
Put 36 golf balls into 3 groups of 12 balls. Spread the groups around the green between 1 and 10 yards from the edge and 5 to 30 yards from the hole.
Mark 3 landing zones in a straight line at the edge of the green, each 6 feet (2 meters) apart.
Hit 36 bump-and-run shots: 12 to zone 1, 12 to zone 2, 12 to zone
Use the first set of 12 balls for zone 1, the second set for zone 2, and the last set for zone
Keep ball positions and distances the same for the whole test.
Count each ball that stops inside the target zone as a success.
Add your total successful shots and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
Save Par from Fringe. Beat streaks and save par. Focus on Scoring, Accuracy, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.
Day 21
Program: Save Par from Fringe
Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.
Put 36 balls into 9 groups of 4 balls each around the green, spaced 1–10 yards from the edge and 5–30 yards from the hole.
Use string, tees, or markers to make 9 stop zones on the green, spread out as different landing spots.
Hit 4 bump-and-run shots at each stop zone, for a total of 36 shots.
Start at any group, aim at the first stop zone, hit 4 shots, then move to the next zone; repeat until all zones have been used.
Count each ball that stops inside the target zone as a success.
Add up the number of successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 24 | 19 | 15 | 11 | 8 | 5 |
Day 22
Program: Save Par from Fringe
Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.
Make two piles of 18 balls: one on an uphill slope, one on a downhill slope, both between 0 and 5 yards from the green.
Mark three target zones on the green’s edge at 3 feet, 6 feet, and 9 feet from where the ball should land.
Split the 36 shots into 3 groups of 12 shots: 12 at the closest zone, 12 at the middle zone, and 12 at the farthest zone.
From the uphill pile, hit 6 shots to the closest zone, then 6 shots to the middle zone.
From the downhill pile, hit 6 shots to the farthest zone, then 6 shots to the closest zone.
Repeat as needed until all 36 shots are done: 12 to each zone using both piles.
Count the shots that stop inside the correct zone.
After all 36 shots, enter the number of successful shots in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 9 | 6 | 3 |
Day 23
Program: Feet, hips, shoulders—are you set up for success?
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the flat fairway surface.
Make 3 piles with 12 golf balls in each pile.
Mark 3 target zones on the green, each about 6 feet apart and about 2 feet wide.
Pitch all shots from 30 to 40 yards away on flat grass.
Use the first pile and hit balls at the first target zone.
Use the second pile and hit balls at the second target zone.
Use the last pile and hit balls at the third target zone.
Count the balls that land and stop in the target zone.
After all shots, count how many landed in the zones and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 24
Program: Feet, hips, shoulders—are you set up for success?
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Put 3 target zones on the green: left, center, right. Each 5 feet apart.
Put 12 balls in a pile, 30-60 yards from the hole, in deep rough.
Hit 12 shots trying to land in Zone A.
Hit 12 shots trying to land in Zone B.
Hit 12 shots trying to land in Zone C.
Keep balls in the same spot and rough for all shots.
Count each ball that lands and stays in the right zone.
After 36 shots, enter your number of successes into the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 17 | 13 | 9 | 6 | 4 |
4 days scheduled
Feet, hips, shoulders—are you set up for success?. Get square for strike and check clubface. Focus on Alignment, Accuracy, Distance Control. This module is for Short Game, specifically working on Pitch.
Day 25
Program: Feet, hips, shoulders—are you set up for success?
Up to 5 players compete to stop a pitch shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines. Each line has 5 piles, and the piles are 3 yards apart. Piles are between 30 and 60 yards from the hole.
On the green, mark 4 circular target zones. Each is 9 feet in radius.
Make 36 pitch shots. For each target zone, make 9 shots.
For each shot, aim to land and stop the ball in the correct target zone.
After 9 shots in one zone, switch zones and repeat until all 4 are done.
Count each shot that stops in the right zone as a success.
Total successful shots out of 36 attempts and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 4 |
Day 26
Program: Feet, hips, shoulders—are you set up for success?
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Get 36 golf balls. Divide into 3 groups of 12 balls.
Set up 3 target zones on the green. Make them easy to see and about the same size.
Go to the rough, 20-40 yards from the hole. Hit 12 balls at the first target zone.
Hit 12 balls at the second target zone from the same spot, same ball setup.
Hit 12 balls at the third target zone the same way.
Keep ball setup on the slope the same for all shots.
Count a shot as a success if it lands and stops in the target zone.
Add up successful shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 24 | 21 | 17 | 13 | 9 | 6 | 3 |
Day 27
Program: Feet, hips, shoulders—are you set up for success?
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.
Find two places in the rough: one uphill, one downhill, both 30 to 40 yards from the hole.
Put three markers at the edge of the green, each about 6 feet apart, to make three target zones (left, center, right).
Hit 36 pitch shots: 18 from uphill, 18 from downhill.
Split shots into six sets of
For each set, aim two shots at each target zone before moving to the next.
Keep ball setup the same. Only change aim for the next target zone.
After each shot, count it as a success if the ball stops in the correct target zone on the green.
After all 36 shots, count how many were successful and enter score in the app (out of 36 attempts).
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 28
Program: Feet, hips, shoulders—are you set up for success?
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.
Make 3 piles of 6 balls each on sloped ground above your feet, 20 to 40 yards from the hole.
Make 3 piles of 6 balls each on sloped ground below your feet, same distance, opposite slope.
Hit 18 shots from above your feet and 18 shots from below your feet.
Mark 3 target zones on the green (left, center, right).
Hit 6 shots from above your feet at each zone.
Hit 6 shots from below your feet at each zone.
Score one point for each ball that lands and stops in the right zone.
Count successes and enter the total out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Feel the distance: bunker to different targets and control your rollout. Vary landing spot and stop on a dime. Focus on Distance Control, Aim, Dispersion, Precision, Scoring, Trajectory, Alignment, Accuracy. This module is for Short Game, specifically working on Sand.
Day 29
Program: Feel the distance: bunker to different targets and control your rollout
Scatter a bucket of balls (avg. bucket is 40 balls) in the sand. Scatter into 8 equal piles of 5 balls and stop sand shots inside 9 Stop Zones. Count the number of successful stops.
Scatter 36 balls into 9 piles of 4 balls each in the sand, 20 to 40 yards from the hole.
Mark 9 target zones on the green, spaced out evenly.
Hit 4 sand shots at each target zone, for a total of 36 shots.
After 4 shots at the first zone, move to the next and repeat for all 9 zones.
Count each ball that stops in the right zone as one success.
When finished, add up the number of balls that stopped in the right places and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 30 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 30
Program: Feel the distance: bunker to different targets and control your rollout
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land sand shots inside landing zones. Count the number of successes.
Put 36 balls into 10 piles near the sand, each pile with 3 or 4 balls, about 2 yards apart, in two lines between 20 and 40 yards from the hole.
On the green, set up three landing zones with sticks or string, each zone 6 feet apart in a straight line.
Hit 36 sand shots total: 12 shots for Zone 1, 12 shots for Zone 2, 12 shots for Zone
Start hitting balls from any pile, aiming at Zone
Do 12 shots, then aim for Zone 2 for 12 shots, then Zone 3 for 12 shots.
You can pick balls from any pile, but keep aiming for the same zone until you finish its 12 shots.
Count a shot as successful if it lands and stays in the right zone.
After all 36 shots, record how many successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 31
Program: Feel the distance: bunker to different targets and control your rollout
Up to 5 players compete to stop a sand shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in 2 lines, each line has 5 piles, spaced 3 yards/meters apart. The 2 lines are 5 to 10 yards/meters apart.
Put the piles on grass, 20 to 40 yards/meters from the hole.
On the green, mark 4 equal circles (quadrants) around the hole with string or tees. Each circle is 6 feet (2 meters) from the hole.
Hit 36 sand shots total. Hit 9 balls into each circle.
Start at any pile. For each shot, try to land the ball inside the chosen circle.
After 9 shots at one circle, move to the next. Repeat until all 36 shots are done.
Count each ball that stops in the target circle as a success.
Add up your total successes out of 36 shots and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 | 2 |
Day 32
Program: Feel the distance: bunker to different targets and control your rollout
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop sand shots inside 9 Stop Zones. Count the number of successful stops.
Make two straight lines with 20 balls in each line. Each ball is about 1 foot apart. The two lines are 5 to 10 yards apart.
On the green, mark 9 stop zones using buckets, string, or tees. Keep the zones apart.
Hit 36 sand shots from the bunker. Try to stop the ball inside the zones.
Split the 36 shots into 9 groups. Each group has 4 shots.
For each group, hit 4 shots from one ball line at one stop zone.
After 4 shots, switch to the other ball line. Aim 4 shots at the next zone. Keep going back and forth until you finish all 9 zones.
Count how many balls stay in the zone they were aimed at.
Add your total successes out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Feel the distance: bunker to different targets and control your rollout. Vary landing spot and stop on a dime. Focus on Distance Control, Aim, Dispersion, Precision, Scoring, Trajectory, Alignment, Accuracy. This module is for Short Game, specifically working on Sand.
Day 33
Program: Feel the distance: bunker to different targets and control your rollout
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and hit-and-land sand shots inside landing zones. Count the number of successes.
In the sand bunker, make two straight lines of balls. Each line has 18 balls, with 1 foot (30 cm) between each ball. The two lines are 6 to 10 yards (5 to 10 meters) apart.
On the green, set up three landing zones. Mark them with sticks, clubs, or string. Space the zones 6 feet (2 meters) apart in a straight line.
Hit 36 sand shots. Split them into 3 groups of 12 shots.
For the first group, hit from one ball line and aim for the first landing zone.
For the second group, switch to the other ball line and aim for the second zone.
For the last group, go back to the first ball line and aim for the third zone.
Count each shot that lands and stays in the correct zone as a success. After all 36 shots, add up the successful shots and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 17 | 13 | 9 | 5 | 3 |
Day 34
Program: Feel the distance: bunker to different targets and control your rollout
Scatter a bucket of balls in the sand (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop sand shots inside 9 Stop Zones. Count the number of successful stops.
Put 40 golf balls in 8 lines of 5 balls each in the sand, about 2 feet apart and between 20 and 40 yards from the hole.
Make 9 stop zones on the green using tees, string, or buckets. Number them 1 to
Split the 36 sand shots into 9 groups of 4 shots.
Pick one stop zone as the target for each group.
Hit 4 balls in a line toward the chosen stop zone, trying to stop them inside that zone.
Move to the next stop zone and repeat until all zones are used for 4 shots each.
Count how many balls stopped in the correct stop zone.
Enter the number of successful stops out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 35
Program: Can you match your plan to your shot?
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Make two target zones on the green, Zone A (front) and Zone B (back), both about the same size, using cones or markers.
Place 18 balls in 3 piles of 6 balls each in deep rough above your feet, at different distances between 5 and 20 yards from the hole.
Place another 18 balls the same way in deep rough below your feet.
Hit 18 flop shots from above feet towards Zone A, in any order, until finished.
Hit 18 flop shots from below feet towards Zone B, in any order, until finished.
Count each ball that lands and stops in the target zone as a success.
Add up total successful shots out of 36 attempts and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
Day 36
Program: Can you match your plan to your shot?
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.
Place two piles of 18 balls on a sloped fairway: one pile above feet level, one pile below. Each pile should be 5-20 yards from the hole.
Mark three target zones on the green at different distances (Zone 1 at 5 feet, Zone 2 at 10 feet, Zone 3 at 15 feet).
Hit 18 shots from above and 18 shots from below feet, making 36 flop shots in total.
Split each 18-shot pile into 3 groups of 6 shots.
Aim each group of 6 shots at one zone. First 6 shots at Zone 1, next 6 at Zone 2, last 6 at Zone
Alternate shots between above feet and below feet piles as you go through zones.
Count each shot that stops in the correct zone as a success.
When done, add up successes. Enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Can you match your plan to your shot?. See landing and roll and match plan to shot. Focus on Scoring, Accuracy, Visualization. This module is for Short Game, specifically working on Flop.
Day 37
Program: Can you match your plan to your shot?
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.
Make 4 piles of 9 balls: 2 piles uphill in deep rough, 2 piles downhill in deep rough, all 5 to 20 yards from the hole.
Mark 3 landing zones on the green in a line, each 6 feet apart: Zone A (closest), Zone B (middle), Zone C (farthest).
Hit 36 flop shots: 3 groups of 12 shots.
For first 12 shots, hit from uphill piles aiming for Zone A, switching between the two piles after each shot.
For next 12 shots, hit from uphill piles aiming for Zone B, switch piles after each shot.
For last 12 shots, hit from downhill piles aiming for Zone C, switch piles after each shot.
A shot counts if it lands and stops in the target zone.
Use same ball position every time. Only change aim for zone and slope.
Count how many landed in the target zone out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 38
Program: Can you match your plan to your shot?
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.
Make two piles of 18 balls each: one pile with the ball above your feet on a slope, and another pile with the ball below your feet on a slope. Place both piles 5–40 yards/meters from the hole.
Set up three target zones on the green at different distances. Make sure each zone is marked and separated by about 5 feet (1.5 meters).
Hit 18 shots from the above-feet pile and 18 shots from the below-feet pile, for a total of 36 shots.
From the above-feet pile, hit 6 shots to each of the three zones.
From the below-feet pile, hit 6 shots to each of the three zones.
Count each shot that stops in the correct zone.
After all 36 shots, record the number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 24 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 39
Program: Eliminate Hook With Long Irons
Simulate X number of GIR (Green in Regulations) using long irons only. Hit one bucket of ~50 balls. Count total number of greens hit.
Choose a flag to aim at using a 4, 3, or 2 iron.
Mark a circle around the flag with radius 5% of the distance to the flag.
Split 36 shots into 3 groups of
Use one iron for all shots in each group.
Hit shots, trying to land inside the circle.
Count shots that land inside the circle.
Add up successful shots from
Enter the successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
Day 40
Program: Eliminate Hook With Long Irons
Work only on backswing using long irons only. Hit one bucket of ~50 balls.
Pick a target on the range for long irons about 150 to 200 yards away.
Prepare 36 balls. Keep ball placement and setup the same each time.
Use long irons only (4, 3, or 2-iron), switching between clubs throughout the 36 shots.
Aim all shots at the same target with a smooth backswing, focusing on at most two backswing thoughts to produce the desired ball flight.
After each shot, check if the ball flies smoothly and goes toward the target.
Count a shot as a success if it matches your backswing and ball flight goals.
When finished, count how many successful shots you made out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 4 |
4 days scheduled
Eliminate Hook With Long Irons. Control flight and stop missing greens. Focus on Precision, Mechanics, Aim. This module is for Driving Range, specifically working on Long irons (4,3,2).
Day 41
Program: Eliminate Hook With Long Irons
Produce straight shots using long irons only. Hit one bucket of ~50 balls.
Pick one far flag or target suitable for long irons (2, 3, and 4 irons).
Get 36 balls to hit with your long irons (2, 3, and 4 irons).
Use a different long iron for each shot, switching clubs throughout the exercise.
Try to hit each ball straight at the target, not left or right.
Stand the same way for every shot.
Count how many balls went straight to the target, with no big curve or miss.
Write down how many straight shots out of 36 you made, and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 42
Program: Eliminate Hook With Long Irons
Produce low/mid/high shots using long irons only. Hit one bucket of ~50 balls.
Pick one target suitable for long irons (4, 3, or 2 iron).
Divide 36 balls into 3 groups of
Hit 12 low shots aimed at the same target.
Hit 12 mid-height shots aimed at the same target.
Hit 12 high shots aimed at the same target.
Keep ball setup the same, only change swing to vary shot height.
Count how many balls land close to the target.
After 36 shots, count successes and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 43
Program: Eliminate Hook With Long Irons
Curve the ball around the alignment stick using using long irons only. Hit one bucket of ~50 balls.
Choose a flag or target to aim at using a long iron (2, 3, or 4 iron).
Put an alignment stick on the ground in front of the target.
Place a cone on each side of the flag, each cone 5% of the total distance to the flag.
Hit 36 shots: 18 curve left-to-right around the stick, 18 curve right-to-left.
Divide shots into 3 groups of 12 shots: first 12 curve left-to-right past the left cone, next 12 curve right-to-left past the right cone, final 12 alternate between both directions.
Set up the ball the same for all shots.
A shot is successful if it passes outside the correct cone and lands within 3 yards of the flag.
Add up the number of successful shots and enter your total out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 14 | 10 | 7 | 4 | 2 |
Day 44
Program: Eliminate Hook With Long Irons
Work only on downswing using long irons only. Hit one bucket of ~50 balls.
Pick a clear target or flag on the driving range suitable for long irons (4, 3, or 2 iron).
Hit 36 shots total, all aimed at the same target.
Use only long irons (4, 3, or 2 iron) and switch clubs between shots.
Focus on your downswing, working on at most two downswing thoughts or tasks to produce the desired ball flight.
Count how many shots hit the target area and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 4 |
4 days scheduled
Eliminate Hook With Long Irons. Control flight and stop missing greens. Focus on Precision, Mechanics, Aim. This module is for Driving Range, specifically working on Long irons (4,3,2).
Day 45
Program: Eliminate Hook With Long Irons
Work only on takeaway using long irons only. Hit one bucket of ~50 balls.
Put 36 balls in one group where you hit from.
Pick one target suitable for long irons (4, 3, 2) and keep your stance the same for every shot.
Use the 4-iron for the first 12 balls, focusing on takeaway and aiming at the target.
Use the 3-iron for the next 12 balls, keeping the same focus and aiming at the same target.
Use the 2-iron for the last 12 balls, maintaining the same focus and target.
Count the shots where the ball goes where you want with the right ball flight.
Add up your successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 9 | 6 | 4 |
Day 46
Program: Control the arc: launch and roll as needed
Produce low/mid/high shots using mid irons only. Hit one bucket of ~50 balls.
Pick one flag at medium distance suitable for mid irons (7, 6, 5). Use the same ball setup for all shots.
Hit 36 shots total—12 low shots, 12 mid shots, and 12 high shots—all aimed at the same target.
Focus on producing distinct low, mid, and high shots throughout the exercise, switching between mid irons.
Count a success if the ball lands close to the target with the intended trajectory.
After all 36 shots, count how many were successful out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 47
Program: Control the arc: launch and roll as needed
Complete the Alternate Targets Challenge using irons only. Hit one bucket of ~50 balls.
Choose 6 different targets at medium distance for irons 9, 8, 7, 6, 5, and
Match each target with the correct iron, from 9 to
Hit 36 shots in total, 6 shots at each target.
Try to land shots within 5% of the flag distance.
Aim to get at least 2 shots in the 5% zone for each target.
Switch between targets and irons as you go. Any order is fine.
Count each shot that lands inside the 5% zone.
At the end, enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 48
Program: Control the arc: launch and roll as needed
Work only on 'impact and follow through' using mid irons only. Hit one bucket of ~50 balls.
Pick a flag on the range about 120 to 150 yards away for mid irons (7, 6, or 5 iron).
Hit 36 shots total using only mid irons, focusing solely on impact and follow through.
Use one consistent target (the chosen flag) for all shots.
Work on at most two impact and follow through thoughts or tasks to produce your desired ball flight.
Count each shot that lands and stays near the target as a success.
Add the total successful shots out of 36 attempts and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 4 |
4 days scheduled
Control the arc: launch and roll as needed. Fade or draw mid irons and control mid iron arc. Focus on Trajectory, Precision, Mechanics. This module is for Driving Range, specifically working on Mid irons (7,6,5).
Day 49
Program: Control the arc: launch and roll as needed
Work only on takeaway using mid irons only. Hit one bucket of ~50 balls.
Set up one target area 130-160 yards away suitable for 7, 6, or 5 iron.
Hit 36 balls in total using only 7, 6, or 5 iron, focusing solely on the takeaway.
Work on at most two takeaway thoughts or tasks to produce the desired ball flight.
Switch between 7, 6, and 5 irons throughout the exercise.
Mark a success if the ball lands in or near the target zone (within 3 yards).
Count how many successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 31 | 28 | 24 | 19 | 15 | 11 | 7 | 4 |
Day 50
Program: 3-Wood Distance Accuracy
Complete the Alternate Targets Challenge using woods only. Hit one bucket of ~50 balls.
Choose 3 far targets for woods clubs (Hybrid, 5-wood, 3-wood, Driver).
Mark each target so 5% of the distance can be measured.
Hit 36 shots total, divided into 3 groups of 12 shots.
In each group, switch between all 4 woods in the 12 shots to one target.
For the first target, hit 12 shots, using all 4 woods until you have 3 shots close (inside 5% distance) with each wood.
Move to the second target, repeat: 12 shots, 3 close shots per wood.
Hit 12 shots at the third target, aim for 3 close shots per wood. Count each shot inside the 5% zone as a success.
Add up all successes out of 36 tries and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 51
Program: 3-Wood Distance Accuracy
Produce left-to-right and right-to-left shots using woods only. Hit one bucket of ~50 balls.
Pick a target flag or marker at a good distance for woods (using a hybrid, 5-wood, or 3-wood).
Hit 36 shots in total: 18 shots curving left-to-right and 18 shots curving right-to-left toward the same target.
Keep your setup consistent for all shots and focus on controlling the ball flight direction and curve.
Count every shot that finishes at or near the target as a success.
Add up your successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 52
Program: 3-Wood Distance Accuracy
Discover weaknesses amongst woods shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.
Pick two targets: one to aim at, and one cone on the other side as something to avoid.
Put four cones around the main target in a small circle, making a 'precision zone'.
Take 36 shots, using 3 woods clubs (Hy, 5W, Driver), 12 shots with each club.
For each club, try to hit the ball into the 'precision zone' and avoid the obstacle cone.
Change clubs after every 12 shots. Keep your setup and stance the same each time.
Count a shot as a success if it lands inside the precision zone and avoids the obstacle cone.
After 36 shots, add up how many successes you had and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 8 | 5 | 3 |
3 days scheduled
3-Wood Distance Accuracy. Achieve distance accuracy and improve 3-wood accuracy. Focus on Precision, Dispersion, Scoring. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).
Day 53
Program: 3-Wood Distance Accuracy
Discover opportunities amongst woods undiscovered shots and clubs worth putting to action more often. Hit one bucket of ~50 balls.
Set up 3 targets in a straight line: a cone to aim at, a flag 10 yards past the cone, and a flag 15 yards past the cone.
Pick 3 different woods: Hybrid, 5 Wood, and Driver.
Hit 12 shots with each club, for 36 shots total, from the same spot each time.
Aim at the cone and try to land the ball between the cone and the far flag.
A shot is successful if it stops between the cone and the far flag.
Count the number of successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 54
Program: 3-Wood Distance Accuracy
Discover strengths amongst woods a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.
Set up 3 flags far apart in a field (at least 30 yards between them).
Hit 36 shots, split into 3 groups of 12 shots.
Use 4 clubs: Hybrid, 5-Wood, 3-Wood, and Driver. Each group uses the same club, aimed at one target.
Assign one club for each target. Hit 12 shots per club, trying to get close to its flag.
Start with Hybrid at Target 1, then 5-Wood at Target 2, then 3-Wood or Driver at Target
Count a shot as “success” if it is within 15 yards of the flag.
Add the total successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 31 | 28 | 24 | 20 | 15 | 12 | 8 | 5 |
Day 55
Program: 3-Wood Distance Accuracy
Discover tendencies by hitting various ball flights to various distances, using woods only. Hit one bucket of ~50 balls.
Set up 5 cones in a line, each 10 yards/meters apart, to mark distances between 220 and 300 yards/meters.
Hit 7 shots at each cone for a total of 35 shots.
Use only woods (5-wood, hybrid, or 3-wood), but can switch clubs between shots.
For each shot, try to land the ball near the cone you aim at.
Count and record how many balls land within 15 yards/meters of each cone.
Make sure to hit both the right distance and direction.
After all 35 shots, count how many landed close to the cones and enter your score in the app, out of 35 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |