Weeks 1–3≤ 7 days
Short Game·Bump'n'Run
Bump'n'Run From 5–10 Yds
Difficulty: Beginner · Module HCP 35.0
Weeks 3–5≤ 7 days
Short Game·Sand
Turn bunker shots into par saves—score from the sand
Difficulty: Beginner · Module HCP 24.0
Weeks 5–6≤ 6 days
Short Game·Bump'n'Run
Match Mental Image to Result
Difficulty: Intermediate · Module HCP 17.5
Weeks 7–8≤ 7 days
Driving Range·Long irons (4,3,2)
Eliminate Hook With Long Irons
Difficulty: Beginner · Module HCP 35.0
Weeks 8–10≤ 7 days
Driving Range·Mid irons (7,6,5)
Mid-Iron Distance Control 150–180 Yards
Difficulty: Beginner · Module HCP 35.0
Weeks 10–11≤ 4 days
Driving Range·Short irons (9,8)
Perfect your swing: mechanics for short iron success
Difficulty: Beginner · Module HCP 35.0
Weeks 11–13≤ 7 days
Driving Range·Long irons (4,3,2)
Stop Missing Greens With Long Irons
Difficulty: Beginner · Module HCP 35.0
Weeks 13–14≤ 4 days
Driving Range·Wedges (LW,SW,GW,PW)
Land it softly with the perfect trajectory
Difficulty: Beginner · Module HCP 30.6
Weeks 14–16≤ 7 days
Driving Range·Mid irons (7,6,5)
Hit the green with the perfect flight
Difficulty: Beginner · Module HCP 25.1