Week 1≤ 4 days
Short Game·Flop
Land Flop Shots Near Hole
Difficulty: Beginner · Module HCP 35.0
Weeks 2–3≤ 6 days
Short Game·Bump'n'Run
Thread the needle: roll your Bump'n'Run to tap-in range
Difficulty: Beginner · Module HCP 20.4
Weeks 3–5≤ 7 days
Short Game·Sand
Land 2–3 Feet From Hole
Difficulty: Intermediate · Module HCP 16.1
Weeks 5–7≤ 6 days
Short Game·Sand
Vary your landing spot and see how soft you can land it
Difficulty: Intermediate · Module HCP 15.8
Weeks 7–8≤ 6 days
Short Game·Sand
See your bunker shot landing and rolling out—then execute
Difficulty: Intermediate · Module HCP 13.0
Weeks 8–9≤ 3 days
Driving Range·Wedges (LW,SW,GW,PW)
Stop Missed Wedge Shots
Difficulty: Beginner · Module HCP 35.0
Weeks 9–11≤ 7 days
Driving Range·Short irons (9,8)
Stop Missing Greens With Short Irons
Difficulty: Beginner · Module HCP 35.0
Weeks 11–12≤ 3 days
Driving Range·Woods (Hy,5W,3W)
Hit the fairway with the perfect arc
Difficulty: Beginner · Module HCP 29.2
Weeks 12–13≤ 4 days
Driving Range·Woods (Hy,5W,3W)
Fairway finder: hit every 3-wood to the short grass
Difficulty: Intermediate · Module HCP 13.4