Visualize your line, then make it happen on every shot
Set a target, for a 33-handicap player, ~30 minutes. Working on shot: bump'n'run.
Module skill breakdown
Course Flagship Program
We studied the course and made a flagship practice program specifically for Main (Alternate Tees). The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.
Program Snapshot
Weeks
16
Days
61
Modules
9
Frequency
4 days/week
Short Game·Bump'n'Run
Visualize your line, then make it happen on every shot
Difficulty: Beginner · Module HCP 32.8
Short Game·Bump'n'Run
Square up and send it: perfect alignment for Bump'n'Runs
Difficulty: Beginner · Module HCP 31.4
Short Game·Chip
Thread Needle: Narrow Landing Zone
Difficulty: Beginner · Module HCP 22.3
Short Game·Sand
Land 2 Feet From Hole
Difficulty: Advanced · Module HCP 6.8
Short Game·Pitch
Make Every Long Pitch Stop Near Hole
Difficulty: Expert · Module HCP 4.8
Driving Range·Mid irons (7,6,5)
Stop Missing Greens With Mid Irons
Difficulty: Beginner · Module HCP 35.0
Driving Range·Mid irons (7,6,5)
Hit the green with the perfect flight
Difficulty: Beginner · Module HCP 24.1
Driving Range·Wedges (LW,SW,GW,PW)
Center of the green: reduce spread on wedges
Difficulty: Intermediate · Module HCP 17.5
Driving Range·Driver
Improve Driver Accuracy
Difficulty: Intermediate · Module HCP 17.5
Flagship curriculum
Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.
Set a target, for a 33-handicap player, ~30 minutes. Working on shot: bump'n'run.
Module skill breakdown
Square up, for a 31-handicap player, ~30 minutes. Working on shot: bump'n'run.
Module skill breakdown
Thread the needle, for a 22-handicap player, ~20 minutes. Working on shot: chip.
Module skill breakdown
Land 2 feet away, for a 7-handicap player, ~10 minutes. Working on shot: sand.
Module skill breakdown
Stop pitches near hole, for a 5-handicap player, ~10 minutes. Working on shot: pitch.
Module skill breakdown
Stop missing greens, for a 35-handicap player, ~30 minutes. Working on club: mid irons (7,6,5).
Module skill breakdown
Control mid iron arc, for a 24-handicap player, ~20 minutes. Working on club: mid irons (7,6,5).
Module skill breakdown
Keep within 2 yards, for a 18-handicap player, ~15 minutes. Working on club: wedges (lw,sw,gw,pw).
Module skill breakdown
Improve driver accuracy, for a 18-handicap player, ~15 minutes. Working on club: driver.
Module skill breakdown
Program snapshot
Avg HCP focus
32.8
Beginner
Skill pillars
Aim · Scoring · Distance Control · Dispersion · Alignment · Precision
Host course
Main (Alternate Tees)
Weekly Plan
1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.
4 days scheduled
Visualize your line, then make it happen on every shot. Pick your spot and set a target. Focus on Aim, Scoring, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.
Day 1
Program: Visualize your line, then make it happen on every shot
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots close to multiple targets. Count the number of successes.
Put a bucket with 40 balls by the green. Set up two lines of 18 balls each, 1 foot apart. The lines are 6 feet apart.
Pick 3 different targets on the green. Each target should be 6 feet apart from the others.
Hit 12 shots at Target 1 from the first line.
Hit 12 shots at Target 2 from the second line.
Hit 12 shots at Target 3 from the first line.
Use the same setup for all shots. Leave balls in place between 1 and 10 yards from the green, and 5 to 30 yards from the hole.
A shot is a success if it stops within 10 feet of the target.
Count how many successful shots out of 36 attempts and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 2
Program: Visualize your line, then make it happen on every shot
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.
Place 36 balls into 6 groups of 6 balls.
Mark 3 target pins on the green, 6 feet apart in a line or arc.
From above feet, hit 18 shots, 6 at each pin in order.
From below feet, hit 18 shots, 6 at each pin in order.
Keep the same ball setup and lie each time. Only change slope.
Count each ball that stops within 3 feet of the target pin as a success.
After 36 shots, add up successes out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 24 | 20 | 16 | 12 | 8 | 5 |
Day 3
Program: Visualize your line, then make it happen on every shot
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, one bucket with balls below feet level.
Put the ball in the sloped rough, 5 to 30 yards from the hole, with the ball above your feet.
Place three targets evenly spaced left, center, and right of the hole, all about the same distance from your ball.
Hit 36 bump-and-run shots: 18 with the ball above your feet and 18 with the ball below your feet.
For each lie, split the 18 shots into 3 groups of 6, one group for each target.
With the ball above your feet, hit 6 shots to the left target, 6 to center, and 6 to right, in any order.
Move the ball below your feet and repeat: 6 shots to left, 6 to center, 6 to right.
Count each shot that stops inside the target area as a success.
Add up your total successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 4
Program: Visualize your line, then make it happen on every shot
Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines 3 yards/meters apart. Each line has 5 piles spaced 4 yards/meters apart.
Put the piles between 1 and 10 yards/meters from the green and 5 to 30 yards/meters from the hole.
Pick 3 targets on the green, spaced evenly apart.
Split 36 shots into 3 sets of
Aim first 12 shots at the left target.
Aim next 12 shots at the center target.
Aim last 12 shots at the right target.
Do not move the ball setup, only change the target.
Count how many balls land closest or in the scoring area for the right target, and enter your score out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 10 | 7 | 4 |
4 days scheduled
Visualize your line, then make it happen on every shot. Pick your spot and set a target. Focus on Aim, Scoring, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.
Day 5
Program: Visualize your line, then make it happen on every shot
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.
Place two lines of 18 balls next to the green, 1 foot apart in each line, and 5 to 10 yards apart from each other.
Mark 3 landing zones at the edge of the green, each zone 6 feet apart in a straight line.
Hit 36 shots total, 12 shots aimed at each landing zone.
For each zone, hit 6 shots from the first line and 6 shots from the second line.
Do this for all three zones, switching lines after every 6 shots; always try to land in the target zone.
Count each shot that lands and stops in the target zone as a success.
After 36 shots, add your total successes and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 4 |
Day 6
Program: Visualize your line, then make it happen on every shot
Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots close to multiple targets. Count the number of successes.
Scatter 36 balls into 6 lines of 6 balls each on grass near the green. Put each line 1 to 10 yards or meters from the green and 5 to 30 yards or meters from the hole.
At the edge of the green, set up 3 targets spaced about 6 feet (2 meters) apart in a straight line. Name them Target 1, Target 2, and Target
Hit 36 bump-and-run shots. Aim 12 shots at Target 1, 12 at Target 2, and 12 at Target
From each line, hit all 6 balls at the chosen target for that group of 12 shots. Switch targets after every 12 shots.
A shot is a success if the ball stops within 10 feet (3 meters) of the target.
Record how many shots land inside the 10-foot zone, out of 36 attempts, and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 7
Program: Visualize your line, then make it happen on every shot
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.
Place two parallel lines of balls beside the green. Each line has 18 balls spaced 1 foot apart. The lines are 5 to 10 yards apart.
On the green, mark 9 stop zones using tees, string, or buckets. Arrange the zones in 3 rows of 3, spaced evenly.
Hit 36 bump-n-run shots. Divide them into 9 groups of 4 shots.
Hit 4 shots from one ball line toward Stop Zone
Try to stop each ball in that zone.
Switch to the other ball line and hit 4 shots toward Stop Zone
Keep switching ball lines and hit 4 shots at each stop zone in order (Zone 1 to Zone 9).
Count every ball that stops in the right stop zone as a success.
Add total successful stops and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 8
Program: Visualize your line, then make it happen on every shot
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots inside quadrants. Count the number of successes.
Take 40 balls and make 10 piles with 4 balls each. Put the piles into 2 lines of 5 piles, spaced 5 to 10 yards/meters apart.
Place the piles on grass, each 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.
On the green, use string or tees to make a circle about 6 feet (2 meters) wide. Mark 4 equal parts in the circle.
Hit 36 bump-and-run shots. Make 9 shots for each of the 4 circle parts.
Start from any pile, aiming for the first circle part. After 9 shots, go to the second part, then the third, then the fourth.
Change piles as wanted to practice from different spots, but keep piles the same.
Count a shot as success if it stops in the right part of the circle.
After all 36 shots, add the number of successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Square up and send it: perfect alignment for Bump'n'Runs. Work together for contact and test your setup. Focus on Alignment, Distance Control, Precision. This module is for Short Game, specifically working on Bump'n'Run.
Day 9
Program: Square up and send it: perfect alignment for Bump'n'Runs
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.
Make two lines of 18 balls each, one foot apart, next to the green, in an L-shape.
Put 3 markers at the edge of the green, 6 feet apart, to make 3 landing zones in a row.
Hit 36 bump-and-run shots: 12 shots at each landing zone.
Switch between ball lines. For each zone, hit 3 shots from one line, then 3 shots from the other, until all 12 shots per zone are done.
Each time a ball stops in the right zone, count it as a successful shot.
After all 36 shots, add up your successful shots and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 10
Program: Square up and send it: perfect alignment for Bump'n'Runs
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.
Pick two spots between 5 and 30 yards from the hole to hit from.
Place three markers 3 feet apart in a line on the green to make target zones.
Hit 18 shots from the first spot, 6 to each target zone.
Hit 18 shots from the second spot, 6 to each target zone.
Aim for the correct zone each time.
Count shots that stop inside the correct zone as a success.
Add up your successful shots and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 11
Program: Square up and send it: perfect alignment for Bump'n'Runs
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots close to multiple targets. Count the number of successes.
Arrange 40 balls into 10 piles with 4 balls in each pile. Set the piles in two lines that cross each other near the green. The two lines should be 6 yards apart. Each pile in a line is 2 yards from the next pile.
Pick 3 target flags on the green. Space the targets 6 feet apart in a line or triangle so each one can be aimed at.
Hit 36 bump-and-run shots, in 3 sets of 12 shots. For each set, aim all 12 shots at one of the target flags (Zone 1, Zone 2, Zone 3).
Start at any pile and try to hit the ball so it lands inside a 10-foot circle around the chosen target. Do this for 12 shots, then move to the next target and do it again, until all 36 shots are done.
Use different piles as you like for variety, but always set up the same way for each shot.
Count each shot that stops inside the 10-foot circle as a success.
After all shots, count total successes and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 12
Program: Square up and send it: perfect alignment for Bump'n'Runs
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.
Put two markers on the green about 6 feet apart as targets.
Place the balls in the downhill rough, 5 to 30 yards from the hole.
Hit 18 bump-and-run shots from downhill, aiming for Target 1 for 9 shots, then Target 2 for 9 shots.
Move to the uphill rough on the opposite side, same distance from the hole.
Hit 18 bump-and-run shots from uphill, aiming for Target 1 for 9 shots, then Target 2 for 9 shots.
A shot is successful if the ball stops within 3 feet of the target.
Count total successful shots out of 36 and enter that number in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Square up and send it: perfect alignment for Bump'n'Runs. Work together for contact and test your setup. Focus on Alignment, Distance Control, Precision. This module is for Short Game, specifically working on Bump'n'Run.
Day 13
Program: Square up and send it: perfect alignment for Bump'n'Runs
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots close to multiple targets. Count the number of successes.
Put 36 balls in 2 lines near the green. Each line has 18 balls about 1 foot apart.
Place the 2 lines so they cross each other like a plus sign, 5 to 10 yards apart.
Put 3 targets about 6 feet apart on the green.
Hit 12 shots at each target, for a total of 36 shots.
Start with one line and hit 12 shots trying to stop the ball within 10 feet of the first target.
Use the other line and hit 12 shots at the second target, same goal.
Hit 12 shots at the third target from either line, trying to keep within 10 feet.
Count each shot that stops within 10 feet of the target.
After 36 shots, write down your number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 14
Program: Thread Needle: Narrow Landing Zone
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots close to multiple targets. Count the number of successes.
Put 36 balls into 6 piles of 6 balls on the grass, between 5 and 30 yards from the hole.
Place 3 flags or targets on the green, 6 feet apart in a line.
Split the 36 balls into 3 groups of 12 shots.
Hit the first 12 balls to the first flag and try to stop each ball within 10 feet of it.
Hit the next 12 balls to the second flag, trying to stop them within 10 feet.
Hit the last 12 balls to the third flag, again aiming to stop within 10 feet.
Switch which pile you use each time to practice different distances and grass.
Count every ball that stops within 10 feet of its flag as a successful shot.
Add up successful shots out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 24 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 15
Program: Thread Needle: Narrow Landing Zone
Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.
Set up 4 lines of 9 balls each, 1 foot apart.
Put the lines on grass 5-20 yards/meters from the hole, not on the green.
On the green, make 4 quadrants using string or tees, each about 6 feet in radius.
Hit 36 chip shots in total, 9 to each quadrant.
Start at any ball line and chip 9 balls, aiming for Quadrant
Move to the next line and chip 9 balls to Quadrant
Do the same for Quadrants 3 and 4, 9 balls each.
Count each ball that stops in the target quadrant.
Add up the number of successful shots and enter the total out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 24 | 20 | 16 | 12 | 8 | 5 | 3 |
Day 16
Program: Thread Needle: Narrow Landing Zone
Up to 5 players compete to stop a chip shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Set up 4 rows of balls. Each row has 9 balls, 1 foot apart.
Space the rows 5 yards apart on grass, between 5 and 30 yards from the hole.
Put 3 targets by the hole: A at 12 o'clock, B at 4 o'clock, C at 8 o'clock, each 3 feet from the hole.
Split the 36 shots into 3 groups of
First 12 shots go to Target A, next 12 to Target B, last 12 to Target C.
From each row, chip the ball to try to stop it close to the chosen target. Ball setup does not change.
After 12 shots at one target, switch to the next target. Repeat until all 36 shots are finished.
Each ball that stops within 2 feet of the target is a success.
Count how many successes you had and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Thread Needle: Narrow Landing Zone. Precision from tough lie and thread the needle. Focus on Distance Control, Precision, Scoring. This module is for Short Game, specifically working on Chip.
Day 17
Program: Thread Needle: Narrow Landing Zone
Up to 5 players compete to land a chip shot inside the landing zone(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Set up 3 landing zones on the green, 6 feet apart in a straight line.
Place 3 piles of balls around the chipping area, each pile randomly 5 to 30 yards from the hole. Keep this setup the same.
Divide 36 chip shots into 3 groups of
For the first 12 shots, aim for the first landing zone from any pile.
For the next 12 shots, aim for the second landing zone from any pile.
For the last 12 shots, aim for the third landing zone from any pile.
Count each shot that lands and stays in the correct zone as a success.
Total the successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 11 | 7 | 4 |
Day 18
Program: Thread Needle: Narrow Landing Zone
Up to 5 players compete to stop a chip shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Make 9 stop zones on the green. Mark them with tees, string, or buckets. Line up or put them in a grid.
Put 36 balls in 4 rows. Each row has 9 balls, spaced 1 foot apart. Put the rows about 5 yards apart on the grass, between 5 and 20 yards from the green.
Plan to hit 4 balls at each of the 9 stop zones. That is 36 shots.
Start at any row of balls. Hit balls, trying to stop each one in the first stop zone.
After 4 tries at the first zone, go to the next zone and do the same. Keep going until you try all 9 zones.
Count a shot as a success if the ball stops completely inside the target zone.
When all shots are done, count the number of successful shots and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 19
Program: Thread Needle: Narrow Landing Zone
Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Arrange 36 balls in 2 lines of 18 each to form an L shape.
Keep each ball 1 foot apart in each line. Keep 5-10 yards between the two lines.
Place two circles around the hole on the green: one with a 6-foot radius, and one with a 15-foot radius.
From 5–30 yards away, chip 18 balls from the first line, aiming for the circles.
Chip the other 18 balls from the second line, aiming for the circles.
Alternate hitting 3 to 5 shots between the two lines.
Shots inside the small circle = full success. Shots inside the big circle only = partial success.
Count how many balls stopped in each circle and get your score. Enter your total successful shots out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 24 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 20
Program: Thread Needle: Narrow Landing Zone
Up to 5 players compete to stop a chip shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines. Each line has 5 piles. Lines are 8 yards apart. Piles in each line are 3 yards apart.
Place the piles on grass between 5 and 30 yards from the hole. Keep the same setup.
On the green, mark 9 stop zones using buckets, string, or tees. Zones cover different short chip targets.
Take 36 chip shots in total. Chip 4 balls to each of the 9 zones.
For each shot, chip from any pile. Try to stop the ball in the assigned zone. Chip 4 balls to one zone before moving to the next.
Count each ball that stops in the correct zone as a success.
After 36 shots, count how many were successful. Enter your score out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 4 |
4 days scheduled
Thread Needle: Narrow Landing Zone. Precision from tough lie and thread the needle. Focus on Distance Control, Precision, Scoring. This module is for Short Game, specifically working on Chip.
Day 21
Program: Thread Needle: Narrow Landing Zone
Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Mark 4 areas on the green with string or tees. Each area should be a circle about 6 feet wide.
Put 36 balls into 4 piles of 9 balls. Place the piles between 5 and 30 yards from the hole.
Hit 9 balls from each pile. Aim every group of 9 at a different circle.
Try to land each ball into the correct circle. Move to the next pile and repeat until all 36 balls are hit.
Count the balls that stop inside the correct circle.
Add up your successful shots out of 36 attempts and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 11 | 7 | 4 |
Day 22
Program: Land 2 Feet From Hole
Up to 5 players compete to stop a sand shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Place 36 golf balls in 9 piles, each with 4 balls, in a sand bunker 20–40 yards from the hole.
Make 9 stop zones on the green in a 3 by 3 grid using tees, string, or markers.
Hit 4 sand shots to each stop zone, for 36 shots total.
Start from any pile and aim for the first stop zone.
After 4 shots to one zone, move to the next zone and keep going until all 9 zones are done.
Count each shot that stops inside the correct stop zone as a success.
Add your successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 15 | 11 | 8 | 5 | 3 |
Day 23
Program: Land 2 Feet From Hole
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop sand shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
In a sand bunker, make two straight lines of golf balls. Put 18 balls in each line, spaced 1 foot apart. Lines should be 5 to 10 yards apart.
On the green, mark two circles around the hole: one with a 6-foot radius and another with a 15-foot radius.
Stand in the bunker 20 to 40 yards from the hole.
Hit 9 shots from the first line, trying to land balls inside the 6-foot circle.
Hit 9 shots from the second line, trying to land balls inside the 15-foot circle but outside the 6-foot circle.
Do steps 4 and 5 two more times, switching lines and targets, until you hit 36 shots total.
Count how many balls stopped inside the 6-foot circle and the 15-foot circle. Enter the total number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 24
Program: Land 2 Feet From Hole
Up to 5 players compete to stop a sand shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Set up 4 lines of balls in the bunker. Each line has 9 balls. Balls are 1 foot apart.
Mark 9 stop zones on the green. Space them out so there is 1 zone for each shot.
Hit 36 sand shots: 4 balls for each zone.
For each shot, aim to stop the ball inside the zone on the green.
Hit 4 balls for the first zone, then 4 for the second, and keep going until all 9 zones are done.
Count balls that stop inside the right zone as successful.
After all 36 shots, enter your number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
Land 2 Feet From Hole. Sand from deep bunkers and land 2 feet away. Focus on Distance Control, Dispersion, Scoring. This module is for Short Game, specifically working on Sand.
Day 25
Program: Land 2 Feet From Hole
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop sand shots inside 9 Stop Zones. Count the number of successful stops.
Make two straight lines with 20 balls in each line. Each ball is about 1 foot apart. The two lines are 5 to 10 yards apart.
On the green, mark 9 stop zones using buckets, string, or tees. Keep the zones apart.
Hit 36 sand shots from the bunker. Try to stop the ball inside the zones.
Split the 36 shots into 9 groups. Each group has 4 shots.
For each group, hit 4 shots from one ball line at one stop zone.
After 4 shots, switch to the other ball line. Aim 4 shots at the next zone. Keep going back and forth until you finish all 9 zones.
Count how many balls stay in the zone they were aimed at.
Add your total successes out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 26
Program: Land 2 Feet From Hole
Up to 5 players compete to stop a sand shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines in a sand bunker. Lines are 3 yards/meters apart, piles in each line are 4 yards/meters apart.
Place the piles 20 to 40 yards/meters from the hole.
On the green, make 9 stop zones in a 3x3 grid using tees, buckets, or string. Space them evenly.
Hit 36 sand shots, with 4 shots aimed at each of the 9 zones.
From a pile, hit 4 balls aiming for the first zone. Repeat for each zone until all 9 are done.
Score 1 point for each ball that stops in the target zone.
Keep the ball setup and distance the same. Only change the target zone.
After 36 shots, count total successful balls in the zones and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 9 | 6 | 3 |
Day 27
Program: Land 2 Feet From Hole
Scatter a bucket of balls (avg. bucket is 40 balls) in the sand. Scatter into 8 equal piles of 5 balls and stop sand shots inside 9 Stop Zones. Count the number of successful stops.
Scatter 36 balls into 9 piles of 4 balls each in the sand, 20 to 40 yards from the hole.
Mark 9 target zones on the green, spaced out evenly.
Hit 4 sand shots at each target zone, for a total of 36 shots.
After 4 shots at the first zone, move to the next and repeat for all 9 zones.
Count each ball that stops in the right zone as one success.
When finished, add up the number of balls that stopped in the right places and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 30 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 28
Program: Land 2 Feet From Hole
Up to 5 players compete to stop a sand shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.
Lay out 4 lines of 9 balls each, spaced 1 foot apart.
Put these lines on grass, 20 to 40 yards from the hole for sand shots.
On the green mark 4 equal quadrants, each a 6-foot circle around the hole.
Hit 36 sand shots, in 4 groups of
For each group of 9 shots, try to stop balls inside one specific quadrant.
Start with quadrant 1 and hit 9 shots, then do the same for quadrants 2, 3, and
Count how many balls stop inside the planned quadrant.
Add the number of successful stops.
Enter your total successes out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 11 | 7 | 4 |
4 days scheduled
Land 2 Feet From Hole. Sand from deep bunkers and land 2 feet away. Focus on Distance Control, Dispersion, Scoring. This module is for Short Game, specifically working on Sand.
Day 29
Program: Land 2 Feet From Hole
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop sand shots inside 9 Stop Zones. Count the number of successful stops.
Place 36 balls into 9 piles of 4 balls each. Space the piles in two crossing lines about 5 to 10 yards apart. Keep piles in each line about 2 yards apart. Make sure the piles are 20 to 40 yards from the hole.
On the green, make 9 stop zones with buckets, tees, or string. Keep zones clear and not overlapping.
Hit 36 sand shots, trying to stop 4 balls in each stop zone.
Hit 4 shots from the first pile to the first stop zone. Move to the next pile and aim at the next zone.
Keep going until you finish 36 shots, 4 to each zone.
Count each shot that stops in the right zone as one success.
Add the total number of successes out of 36 attempts and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 |
Day 30
Program: Make Every Long Pitch Stop Near Hole
Up to 5 players compete to stop a pitch shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.
Set up 4 lines of balls on the grass, 30 to 60 yards from the hole, with 5 yards between each line.
Put 9 balls in each line, spaced 1 foot apart, for 36 balls total.
On the green, mark 4 circles (quadrants) with string or tees. Each circle should be about 9 feet wide and not overlap.
Start at the first line. Hit each ball, aiming to land about the same number (2 or 3) in each circle.
After one line, move to the next. Keep aiming to put about the same number of balls in each circle. Do this for all 4 lines.
Count how many balls end up fully inside the target circle after each shot.
At the end, enter the number of balls in the circles out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 15 | 12 | 9 | 6 | 3 |
Day 31
Program: Make Every Long Pitch Stop Near Hole
Up to 5 players compete to stop a pitch shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Set up 9 stop zones on the green using markers, buckets, tees, or string.
Place 4 lines of 9 balls off the green, with each ball 1 foot apart. Keep each line 5 yards apart and between 30 and 60 yards from the hole.
Hit 36 pitch shots total, 4 shots for each of the 9 stop zones.
Start at any ball line. Hit 4 balls toward the first stop zone. Repeat for each stop zone, hitting 4 balls per zone.
After each shot, see if the ball stopped in the right zone. Count balls that stopped inside the correct zone.
Keep ball positions and distance the same. Only change your target zone after every 4 shots.
After all 36 shots, count the number of successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 32
Program: Make Every Long Pitch Stop Near Hole
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and hit-and-land pitch shots inside landing zones. Count the number of successes.
Make 3 piles of 12 golf balls each between 30 and 60 yards from the hole.
On the green, set up 3 landing zones in a straight line 9 feet (3 meters) apart.
Hit 36 pitch shots in total, grouped into 3 sets of
Try to land the first 12 shots in Landing Zone 1, the next 12 in Landing Zone 2, and the last 12 in Landing Zone
You can hit from any pile, but keep the ball position the same.
Count every ball that stays in the right landing zone as a success.
After 36 shots, enter the number of successes out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
Make Every Long Pitch Stop Near Hole. Stop pitches near hole and land 2 feet from pin. Focus on Distance Control, Scoring, Precision. This module is for Short Game, specifically working on Pitch.
Day 33
Program: Make Every Long Pitch Stop Near Hole
Up to 5 players compete to stop a pitch shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines, each line has 5 piles, piles in a line are 4 yards/meters apart, and lines are 5 to 10 yards/meters apart.
Put these piles on grass between 30 and 60 yards/meters from the hole, not on the green.
Mark 9 stop zones on the green with buckets, string, or tees. Space the zones evenly.
Use 36 balls. Make 9 groups of 4 balls for each stop zone.
For each stop zone, hit 4 balls trying to stop them inside it. Do this for all 9 zones.
Count how many balls stop inside the right zone.
Add up your total successes and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 34
Program: Make Every Long Pitch Stop Near Hole
Up to 5 players compete to stop a pitch shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Make 2 piles of balls in 2 different spots, between 30 and 60 yards from the hole.
On the green, mark 9 stop zones using buckets, string, or tees.
Hit 36 pitch shots. Make 9 groups of 4 shots.
Each group of 4 aims for a different stop zone, so you use all 9 zones.
Take shots from both piles, switching between them as you aim for different zones.
If a shot stops inside the zone you aimed for, count it as a success.
Add how many shots stopped in the zones out of 36 attempts and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 35
Program: Make Every Long Pitch Stop Near Hole
Up to 5 players compete to stop a pitch shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Place 4 lines of 5 balls. Balls in each line are 1 foot apart. Lines are 5 yards apart and 20 to 40 yards from the hole.
Mark 3 landing zones on the green, each 6 feet apart.
Hit 36 pitch shots, 12 shots at each landing zone.
Use one line for 12 shots at the first zone, another line for 12 shots at the second zone, and the last line for 12 shots at the third zone.
Count a shot as a success if it lands and stops in the correct zone.
Add up successful shots and enter the number out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 36
Program: Make Every Long Pitch Stop Near Hole
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop pitch shots inside 9 Stop Zones. Count the number of successful stops.
Separate 36 balls into 9 piles of 4 balls. Put them between 30 and 60 yards/meters from the hole.
Mark 9 stop zones on the green with tees, string, or markers. Make sure they are spaced out and about the same size.
Hit 36 pitch shots total, with 4 balls aimed at each zone.
Start at any pile and aim for the first zone. After 4 shots, aim for the next zone.
Keep hitting from different piles until you have aimed 4 shots at each of the 9 zones (36 shots total).
Count how many balls land and stop in the right zone.
Enter the number of successes in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 24 | 20 | 16 | 12 | 8 | 5 | 3 |
4 days scheduled
Make Every Long Pitch Stop Near Hole. Stop pitches near hole and land 2 feet from pin. Focus on Distance Control, Scoring, Precision. This module is for Short Game, specifically working on Pitch.
Day 37
Program: Make Every Long Pitch Stop Near Hole
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop pitch shots inside 9 Stop Zones. Count the number of successful stops.
Arrange 40 balls into 10 piles. Put them in 2 lines, 5 piles in each line. Each pile is 2 yards apart. The lines are 5 to 10 yards apart.
Place the piles on grass, 30 to 60 yards from the hole.
On the green, mark 9 stop zones. Use buckets, tees, or string lines. Keep the zones separate.
Hit 36 pitch shots from the piles to the green.
Split the 36 shots into 9 groups of
For each stop zone, try to stop 4 balls inside the zone.
Change piles for every shot. Hit one ball from pile 1 to stop zone 1, then another from pile 2 to zone 1, and keep switching until there are 4 shots for each zone.
When finished, count how many balls stopped inside their zones and enter your total score out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 38
Program: Stop Missing Greens With Mid Irons
Simulate X number of GIR (Green in Regulations) using mid irons only. Hit one bucket of ~50 balls. Count total number of greens hit.
Pick a flag for 7, 6, or 5 iron.
Mark an area around the flag like a green, about 5% of the distance to the flag.
Get 36 balls to hit into this green area.
Split the green into 3 equal parts: Left, Center, Right.
Hit 12 balls at the Left part.
Hit 12 balls at the Center part.
Hit 12 balls at the Right part.
Use just 7, 6, or 5 irons, set up the same way every time.
Count only the balls that land and stay in the zone you aimed at.
Add up all your successes from 36 shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 39
Program: Stop Missing Greens With Mid Irons
Produce straight shots using mid irons only. Hit one bucket of ~50 balls.
Pick a target on the range suitable for mid irons (7, 6, or 5 iron). Use this target for all shots.
Hit 36 shots, switching clubs freely among the 7-iron, 6-iron, and 5-iron throughout.
Focus on hitting a straight shot directly at the target with each ball.
Take breaks as needed to maintain focus and consistency.
Count each shot that lands close to or on the target line as a hit.
After all 36 shots, enter the number of hits in the app, out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 40
Program: Stop Missing Greens With Mid Irons
Produce low/mid/high shots using mid irons only. Hit one bucket of ~50 balls.
Pick one flag at medium distance suitable for mid irons (7, 6, 5). Use the same ball setup for all shots.
Hit 36 shots total—12 low shots, 12 mid shots, and 12 high shots—all aimed at the same target.
Focus on producing distinct low, mid, and high shots throughout the exercise, switching between mid irons.
Count a success if the ball lands close to the target with the intended trajectory.
After all 36 shots, count how many were successful out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
Stop Missing Greens With Mid Irons. Stop missing greens and control distance 150-180. Focus on Precision, Mechanics, Aim. This module is for Driving Range, specifically working on Mid irons (7,6,5).
Day 41
Program: Stop Missing Greens With Mid Irons
Work only on downswing using mid irons only. Hit one bucket of ~50 balls.
Pick a flag or target suitable for hitting mid irons (7, 6, or 5 iron).
Hit 36 balls in total, in 3 sets of 12 balls each using mid irons only.
Focus solely on your downswing throughout the drill. Work on at most two downswing thoughts or tasks to produce your desired ball flight.
Switch between different mid irons throughout the exercise.
Set up the same way for every shot, aiming all shots at the single target.
Count only the shots that land and stay in the target area.
Add up your successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 11 | 7 | 4 |
Day 42
Program: Stop Missing Greens With Mid Irons
Work only on takeaway using mid irons only. Hit one bucket of ~50 balls.
Set up one target area 130-160 yards away suitable for 7, 6, or 5 iron.
Hit 36 balls in total using only 7, 6, or 5 iron, focusing solely on the takeaway.
Work on at most two takeaway thoughts or tasks to produce the desired ball flight.
Switch between 7, 6, and 5 irons throughout the exercise.
Mark a success if the ball lands in or near the target zone (within 3 yards).
Count how many successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 31 | 28 | 24 | 19 | 15 | 11 | 7 | 4 |
Day 43
Program: Stop Missing Greens With Mid Irons
Work only on backswing using mid irons only. Hit one bucket of ~50 balls.
Pick a flag or target at a medium distance suitable for hitting mid irons (7, 6, or 5).
Use one mid iron and hit 36 shots aiming at the same target.
For each shot, focus only on your backswing, working with 1 or 2 simple backswing thoughts.
Set up the ball the same way each time and maintain your backswing focus.
Hit all 36 shots and count how many have straight, good ball flight that matches your backswing.
After all shots, count how many were good out of 36 and enter the number in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 44
Program: Stop Missing Greens With Mid Irons
Curve the ball around the alignment stick using using mid irons only. Hit one bucket of ~50 balls.
Pick a flag or target for mid irons (7, 6, or 5 iron).
Place two cones or buckets left and right of the flag, each 5% of the total distance away.
Hit 36 shots in total, in 2 sets of 18 shots.
First 18 shots: curve ball left to right, aiming near the left cone, curving back to the flag.
Second 18 shots: curve ball right to left, aiming near the right cone, curving back to the flag.
Switch between 7, 6, or 5 irons during the test.
A shot is a success if it curves correctly around the cone and lands close to the flag (within 10% of the distance).
After 36 shots, count successful shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
4 days scheduled
Stop Missing Greens With Mid Irons. Stop missing greens and control distance 150-180. Focus on Precision, Mechanics, Aim. This module is for Driving Range, specifically working on Mid irons (7,6,5).
Day 45
Program: Stop Missing Greens With Mid Irons
Complete the Progressive Targets Challenge using irons only. Hit one bucket of ~50 balls.
Pick 3 flags at the range for your 9, 7, and 5 irons: close, medium, far.
Hit 36 shots total: 12 at each flag.
Hit 12 shots at the close flag.
Hit 12 shots at the medium flag, change irons if wanted.
Hit 12 shots at the far flag, change irons if wanted.
Count shots that land within a club-length of each flag.
Add up successful shots out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 46
Program: Hit the green with the perfect flight
Complete the Alternate Targets Challenge using irons only. Hit one bucket of ~50 balls.
Choose 6 different targets at medium distance for irons 9, 8, 7, 6, 5, and
Match each target with the correct iron, from 9 to
Hit 36 shots in total, 6 shots at each target.
Try to land shots within 5% of the flag distance.
Aim to get at least 2 shots in the 5% zone for each target.
Switch between targets and irons as you go. Any order is fine.
Count each shot that lands inside the 5% zone.
At the end, enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 47
Program: Hit the green with the perfect flight
Complete the Opposite Shots Challenge using mid irons only. Hit one bucket of ~50 balls.
Pick one flag or target for mid iron shots (using 7, 6, or 5 iron).
Hit 36 balls in total, divided into 3 sets of 12 shots: - Set 1: 6 fades and 6 draws, switching each time, to the same target. - Set 2: 6 high shots and 6 low shots, switching each time, to the same target. - Set 3: 6 pull/fade shots and 6 push/draw shots, switching each time, to the same target.
Keep ball setup and target the same for every shot.
For each set, work on either shot height or shot direction as required.
Give 1 point for each shot that lands close to the target with the right flight.
Keep alternating shots until you finish all
At the end, count your total successful shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 48
Program: Hit the green with the perfect flight
Complete the Club Swapping Challenge using irons only. Hit one bucket of ~50 balls.
Choose 6 targets at different distances for irons 9 through
Assign each iron (9, 8, 7, 6, 5, 4, 3, 2) to hit 4 shots each, for 32 shots total.
Add 4 extra shots using any club and target, for a total of 36 shots.
Try to land each shot within 5% of the distance to the target.
Keep the setup the same for every shot, only aim at different targets.
Count each shot that lands within 5% of the target distance as a success.
After 36 shots, add up your successful shots and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 4 |
4 days scheduled
Hit the green with the perfect flight. Perfect mid iron flight and control mid iron arc. Focus on Trajectory, Precision, Distance Control. This module is for Driving Range, specifically working on Mid irons (7,6,5).
Day 49
Program: Hit the green with the perfect flight
Complete the Progressive Targets Challenge using irons only. Hit one bucket of ~50 balls.
Pick 3 flags at the range for your 9, 7, and 5 irons: close, medium, far.
Hit 36 shots total: 12 at each flag.
Hit 12 shots at the close flag.
Hit 12 shots at the medium flag, change irons if wanted.
Hit 12 shots at the far flag, change irons if wanted.
Count shots that land within a club-length of each flag.
Add up successful shots out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 50
Program: Hit the green with the perfect flight
Discover strengths amongst irons a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.
Set up 3 flags or targets in a field, spaced apart for medium iron shots (about 80-150 yards). Label them Target A, Target B, and Target C.
Hit 36 shots total: 12 shots at each target.
Use different irons for each target, like 9-iron for Target A, 6-iron for Target B, 3-iron for Target C.
Hit 12 shots at Target A, then 12 at Target B, then 12 at Target C. Keep setup and routine the same.
Count shots that land within 10 yards of each target. These are successes.
Add up your successful shots. Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 24 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 51
Program: Hit the green with the perfect flight
Hit 15 balls to each landing zone using mid irons only. Hit one bucket of ~50 balls. Count total number of successful shots.
Place a flag or target for your mid irons (7, 6, or 5 irons).
Make 3 landing zones around the flag. Space the zones 8 yards/meters apart with cones, buckets, or markers.
Hit 36 shots in total. Do 12 shots for each landing zone.
Only use 7, 6, or 5 irons for all shots. Switch clubs if you want, but keep ball setup the same.
Hit 12 shots to one zone, then 12 to another, then 12 to the last zone. You can go in any order.
A shot counts as successful if it lands and stops in the right zone.
Add up how many shots landed in the right zone, out of 36 attempts, and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 24 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 52
Program: Hit the green with the perfect flight
Work only on backswing using mid irons only. Hit one bucket of ~50 balls.
Pick a flag or target at a medium distance suitable for hitting mid irons (7, 6, or 5).
Use one mid iron and hit 36 shots aiming at the same target.
For each shot, focus only on your backswing, working with 1 or 2 simple backswing thoughts.
Set up the ball the same way each time and maintain your backswing focus.
Hit all 36 shots and count how many have straight, good ball flight that matches your backswing.
After all shots, count how many were good out of 36 and enter the number in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
Hit the green with the perfect flight. Perfect mid iron flight and control mid iron arc. Focus on Trajectory, Precision, Distance Control. This module is for Driving Range, specifically working on Mid irons (7,6,5).
Day 53
Program: Hit the green with the perfect flight
Work only on downswing using mid irons only. Hit one bucket of ~50 balls.
Pick a flag or target suitable for hitting mid irons (7, 6, or 5 iron).
Hit 36 balls in total, in 3 sets of 12 balls each using mid irons only.
Focus solely on your downswing throughout the drill. Work on at most two downswing thoughts or tasks to produce your desired ball flight.
Switch between different mid irons throughout the exercise.
Set up the same way for every shot, aiming all shots at the single target.
Count only the shots that land and stay in the target area.
Add up your successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 11 | 7 | 4 |
Day 54
Program: Hit the green with the perfect flight
Work only on 'impact and follow through' using mid irons only. Hit one bucket of ~50 balls.
Pick a flag on the range about 120 to 150 yards away for mid irons (7, 6, or 5 iron).
Hit 36 shots total using only mid irons, focusing solely on impact and follow through.
Use one consistent target (the chosen flag) for all shots.
Work on at most two impact and follow through thoughts or tasks to produce your desired ball flight.
Count each shot that lands and stays near the target as a success.
Add the total successful shots out of 36 attempts and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 4 |
Day 55
Program: Center of the green: reduce spread on wedges
Hit 12 balls to each quadrant using wedges only. Hit one bucket of ~50 balls. Count total number of successful shots.
Set up four cones to make four equal areas around the target flag.
Place each cone so it marks about 5% of the way from your ball to the flag.
Use only wedges (LW, SW, GW, or PW) to hit 36 shots.
Hit 9 shots at each area (quadrant).
Use any wedge or area order, but finish 9 shots in each area.
Count every shot that stops in the correct area.
Add up successful shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 56
Program: Center of the green: reduce spread on wedges
Use wedges only to land the ball inside the radius. Hit one bucket of ~50 balls. Keep the score relative to PAR.
Put a flag on the green as a target.
Make two circles around the flag: the first circle is 3 yards (birdie zone), the second circle is 6 yards (par zone).
Get 36 balls and use the same setup for every shot.
Split the 36 balls into 3 groups of
For the first 12 shots, try to land the ball inside the small (3-yard) circle.
For the next 12 shots, try to land the ball inside the big circle but outside the small circle.
For the last 12 shots, try to land the ball anywhere inside the big circle.
Use any wedge club and change clubs whenever you want.
Count a shot as a success if it stops in the correct zone for that group.
After all shots, count how many were successful out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
4 days scheduled
Center of the green: reduce spread on wedges. Eliminate off-target wedges and center green hits. Focus on Scoring, Dispersion, Precision. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).
Day 57
Program: Center of the green: reduce spread on wedges
Discover weaknesses amongst wedges shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.
Pick flags/targets (one or more) suitable for wedges (LW,SW,GW and/or PW). Create a perimeter around the flag at [5% of the total distance to the flag] using four cones or buckets (or use imagination). Pick one flag/target to hit to and one cone on the opposite side to avoid. Hit 15 balls with each wedge (one bucket of ~50 balls). Goal is to hit as close as possible to the target while avoiding the opposing cone (opposing can represents an obstacle: water hazard, sand trap or similar). The type of shot/club that finds the obstacle is a weakness. Switch between flags/targets. Switch between wedges throughout the exercise. Work on any ball flight.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score |
Day 58
Program: Center of the green: reduce spread on wedges
Discover tendencies amongst wedges raise awareness, what is likely to happen in a given situation. Hit one bucket of ~50 balls.
Pick one flag or target on the green for wedge shots.
Set up 5 targets: one at the flag, and four others short, long, left, and right, each about 5% of the distance to the flag.
Get 35 balls.
Hit 7 balls to each target.
Use any wedge and switch clubs randomly between shots.
Try to land each ball close to its target.
A shot is successful if it lands in the circle around the target (about 5% of the flag distance).
Take all 35 shots (7 to each target), then enter your score in the app, out of 35 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 59
Program: Improve Driver Accuracy
Hit 15 balls to each dispersion corridor using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.
Pick one target to aim for with your driver.
Make three zones around the target, each zone 25 feet apart, using cones or markers.
Hit 36 drives in total, split into 3 groups of 12 shots.
For the first 12 shots, aim for the first zone.
For the next 12 shots, aim for the second zone.
For the last 12 shots, aim for the third zone and enter your score in the app, out of 36 attempts.
Use any spot to hit from, but keep your ball setup the same.
Count each shot that lands and stays in the correct zone as a success.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 60
Program: Improve Driver Accuracy
Complete the Ladder Challenge using driver only. Hit one bucket of ~50 balls.
Pick a flag or target to aim for with your driver.
Put three markers on the ground to make landing zones. Put each zone 15 yards/meters apart in a line.
Hit 36 driver shots, divided into three sets of 12 shots.
Try to get all 12 shots in the same zone for each set. First set, aim for zone
Second set, zone
Third set, zone
Hit the balls one at a time, keep each ball inside the current zone.
Finish when 12 balls have landed in each zone (zone 1, then zone 2, then zone 3).
Count every shot that finishes inside the right zone as a success.
At the end, add up successful shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
1 day scheduled
Improve Driver Accuracy. Control flight path and achieve distance consistency. Focus on Scoring, Dispersion, Precision. This module is for Driving Range, specifically working on Driver.
Day 61
Program: Improve Driver Accuracy
Produce left-to-right and right-to-left shots using driver only. Hit one bucket of ~50 balls.
Pick a flag or marker at a good distance for your driver.
Use the same ball setup and stance every time.
Hit 18 shots using a left-to-right ball flight to the flag.
Hit 18 shots using a right-to-left ball flight to the flag.
Count each ball that lands close to the target as a success.
Add up your successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |