Land 2 feet away, for a 7-handicap player, ~10 minutes.
Practice Programs
Complete Golf Practice Blueprint for Half Penny Green Golf Course
Discover tailored practice programs for this course.
Total Programs
12
12 complete programs built for this course
Unique Drills
75
Total unique drills across all programs
Skill Pillars
10
Accuracy · Aim · Alignment · Dispersion · Distance Control · Mechanics
Session Durations
7
3 days , 4 days , 5 days , 6 days , 7 days , 8 days , 9 days
Main (Alternate Tees) Practice Profile
We've mapped a comprehensive practice profile for Main (Alternate Tees), identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.
Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.
Skill Distribution
Handicap Performance Insights
The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.
Top Drills
Featured Drills for Main (Alternate Tees)
Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.
Sand | Scattered Piles | 9 Stop Zones
Up to 5 players compete to stop a sand shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
All irons (9 to 2) | Progressive Targets Challenge
Complete the Progressive Targets Challenge using irons only. Hit one bucket of ~50 balls.
Mid irons (7,6,5) | Backswing
Work only on backswing using mid irons only. Hit one bucket of ~50 balls.
Mid irons (7,6,5) | Downswing
Work only on downswing using mid irons only. Hit one bucket of ~50 balls.
Sand | Parallel Ball Lines | Bullseye 2x
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop sand shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
Sand | Parallel Ball Lines | 9 Stop Zones
Up to 5 players compete to stop a sand shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Course Details
Everything you need to know about Main (Alternate Tees).
Contact Information
Phone
+44 (0)1250 872622
Fax
+44 (0) 1250 872622
info@halfpennygreen.com
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Facilities
Location
Kartar Fm New Road
Course Description
Halfpenny Green Golf Club is a family-friendly golf facility featuring a main 9-hole course with 18 tees, a par-3 course, a floodlit driving range, putting greens, and a chipping area. Located in the West Midlands, near Wolverhampton and Dudley, it serves golfers of all levels with tuition options and footgolf added for extra family-friendly activity. The club emphasizes a welcoming atmosphere, a scenic parkland setting, and a range of price options for play and driving range use. It also operates a clubhouse and catering facilities, highlighting a community-focused venue for local residents and visitors alike.
nine hole golf course • par 3 course • floodlit driving range • putting greens • footgolf • golf tuition • family friendly golf • west midlands golf • staffordshire golf • dudley golf • wolverhampton golf • golf price • membership options • course hole guide • driving range prices • golf lessons • chipping area • course with views • clubhouse facilities
Course Information
Holes
9
Par
69
Type
Links
Architect
Alan Hobday
Opened
2002
Google Reviews
Half Penny Green Golf Course Social Media Presence
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Programs
Skill-Based Practice Programs for Main (Alternate Tees)
We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.
Filter programs by category (select one)
Showing 12 Programs
% match to course practice profileThread the needle, for a 22-handicap player, ~20 minutes.
Control mid iron arc, for a 24-handicap player, ~20 minutes.
Improve driver accuracy, for a 18-handicap player, ~15 minutes.
16 Week Flagship Program for Main (Alternate Tees)
A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for Main (Alternate Tees). Start with the basics and work your way towards more challenging drills. Commit to 16 weeks of training and get in proper shape. Four days counts as a week.
Short Game · Bump'n'Run
Visualize your line, then make it happen on every shot
Difficulty: Beginner · Program HCP 32.0
Short Game · Bump'n'Run
Square up and send it: perfect alignment for Bump'n'Runs
Difficulty: Beginner · Program HCP 31.0
Short Game · Chip
Thread Needle: Narrow Landing Zone
Difficulty: Beginner · Program HCP 22.0
Short Game · Sand
Land 2 Feet From Hole
Difficulty: Advanced · Program HCP 6.0
Short Game · Pitch
Make Every Long Pitch Stop Near Hole
Difficulty: Expert · Program HCP 4.0
Driving Range · Mid irons (7,6,5)
Stop Missing Greens With Mid Irons
Difficulty: Beginner · Program HCP 35.0
Driving Range · Mid irons (7,6,5)
Hit the green with the perfect flight
Difficulty: Beginner · Program HCP 24.0
Driving Range · Wedges (LW,SW,GW,PW)
Center of the green: reduce spread on wedges
Difficulty: Intermediate · Program HCP 17.0
Driving Range · Driver
Improve Driver Accuracy
Difficulty: Intermediate · Program HCP 17.0
Stop pitches near hole, for a 5-handicap player, ~10 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedLand softly, for a 2-handicap player, ~10 minutes.
Set a target, for a 33-handicap player, ~30 minutes.
Convert every opportunity, for a 3-handicap player, ~10 minutes.
Square up, for a 31-handicap player, ~30 minutes.
Keep within 2 yards, for a 18-handicap player, ~15 minutes.
Stop missing greens, for a 35-handicap player, ~30 minutes.
Precision short irons, for a 1-handicap player, ~10 minutes.
Prepare for Tournaments at Main (Alternate Tees)
Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.
No upcoming tournaments at this time.
FAQ
Frequently Asked Questions about Main (Alternate Tees)
Get answers to common questions about playing Main (Alternate Tees) and what to expect.
How difficult is Main (Alternate Tees) for mid-handicap golfers?
Main (Alternate Tees) is regarded as a strategically complex layout. With a slope of 120, it remains playable for a wide handicap range. The course rating of 70 reflects on scoring relative to par 69.
What tees should a 15 handicap play at Main (Alternate Tees)?
A 15 handicap golfer should consider tees closer to 6000 yards. The back tees extend to 6500 yards, which makes approach shots longer and scoring more challenging.
What is considered a good score at Main (Alternate Tees)?
With a course rating of 70 and par 69, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 69 must manage approach shots and avoid penalty strokes.
How long is Main (Alternate Tees) and how does yardage affect play?
Measuring 6500 yards at maximum length, scoring depends more on placement than raw power.
What type of course is Main (Alternate Tees) and how should I play it?
Main (Alternate Tees) is designed as a Links layout. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.
What features make Main (Alternate Tees) strategically challenging?
The combination of a slope rating of 120 and yardage reaching 6500 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.
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