Weeks 1–2≤ 7 days
Short Game·Chip
Avoid Three-Putts
Difficulty: Beginner · Module HCP 35.0
Weeks 3–4≤ 7 days
Short Game·Bump'n'Run
Bump'n'Run From 5–10 Yds
Difficulty: Beginner · Module HCP 35.0
Weeks 5–6≤ 7 days
Short Game·Pitch
Pitch 15–25 Yds From Fringe
Difficulty: Beginner · Module HCP 34.9
Weeks 7–8≤ 7 days
Short Game·Bump'n'Run
Master the art of touch: no more long comeback putts
Difficulty: Beginner · Module HCP 27.1
Weeks 8–9≤ 4 days
Driving Range·Wedges (LW,SW,GW,PW)
Control Wedge Roll
Difficulty: Beginner · Module HCP 35.0
Weeks 9–11≤ 7 days
Driving Range·Mid irons (7,6,5)
Mid-Iron Distance Control 150–180 Yards
Difficulty: Beginner · Module HCP 35.0
Weeks 12–13≤ 7 days
Driving Range·Short irons (9,8)
Control the height: spin and roll as needed
Difficulty: Beginner · Module HCP 30.0
Weeks 14–15≤ 5 days
Driving Range·Long irons (4,3,2)
Challenge: eliminate wild misses on long approaches
Difficulty: Intermediate · Module HCP 17.7
Weeks 15–16≤ 4 days
Driving Range·Mid irons (7,6,5)
Land it close: set up par or better every time
Difficulty: Intermediate · Module HCP 17.7