Weeks 1–2≤ 7 days
Short Game·Bump'n'Run
Thread the gap: precision Bump'n'Runs to a tight pin
Difficulty: Beginner · Module HCP 20.4
Weeks 2–4≤ 7 days
Short Game·Pitch
Turn pitches into birdie looks—score from the fairway
Difficulty: Intermediate · Module HCP 19.8
Week 5≤ 3 days
Short Game·Pitch
Land 3–4 Feet From Hole
Difficulty: Intermediate · Module HCP 16.2
Weeks 5–7≤ 7 days
Short Game·Flop
Stick Every High Flop To Green
Difficulty: Intermediate · Module HCP 15.8
Weeks 8–9≤ 6 days
Driving Range·Short irons (9,8)
Control Short Iron Flight
Difficulty: Beginner · Module HCP 35.0
Weeks 9–10≤ 4 days
Driving Range·Mid irons (7,6,5)
Perfect your swing: mechanics for mid iron success
Difficulty: Beginner · Module HCP 35.0
Weeks 10–12≤ 7 days
Driving Range·Mid irons (7,6,5)
Shape it right: fade or draw with mid irons
Difficulty: Beginner · Module HCP 24.1
Weeks 12–13≤ 5 days
Driving Range·Long irons (4,3,2)
Challenge: eliminate wild misses on long approaches
Difficulty: Intermediate · Module HCP 17.7
Weeks 13–14≤ 4 days
Driving Range·Driver
Challenge: eliminate wild misses on tee shots
Difficulty: Intermediate · Module HCP 17.6