Flagship Tournament Program

Full 13 Week Practice Program for Team-Clubmeisterschaften

Venue: 18 Loch · Golf Club Pfalzerwald

Complete 13-week preparation program for the upcoming tournament at Waldfischbach. Commit to a structured practice plan that improves Scoring (22%) and Distance Control (18%) and focuses mainly on 3 ft (1m) only putts, Bump'n'Run shots, and Wedges (LW,SW,GW,PW). Modules are progressively ranked from HCP 35.0 to 0.5 to build skills leading up to event.

Deutscher Golf Verband logo

Organizer

Deutscher Golf Verband

Germany logo

League

Germany

Waldfischbach, Rhineland-Palatinate, Germany
Apr 10, 2026
View host course profile

Weeks

13

Duration of program

Sessions

51

Practice Days

Modules

9

Putting · Short Game · Driving Range

Development program

Skills periodization build based on tournament clock

Built directly from the time remaining before the event. Macro cycles stack micro focus blocks—red to learn, blue to refine, orange to apply—mirroring the template you provided. Each column equals a week; the green curve tracks practice intensity as drills alternate between comfort and pressure.

Learn SkillsRefine SkillsApply SkillsIntensity of practice
50%69%70%88%89%
MarApr
EventApr 10, 2026
Tournament

Macro cycles

1

Split evenly across 6 weeks.

Micro focus

Technique · Shot shaping · Performance

At least one red, blue, and orange block per macro by rule.

Weekly workload

4 days

Each day mixes at least two drills across Putting, Short Game, Range.

Event snapshot

Tournament & Course Details

Same layout as the tournaments section on course pages—just focused entirely on this event.

Schedule

Apr 10, 2026

Format

Stroke

League

Germany

Organizer

Deutscher Golf Verband

Field

all

Course

18 Loch

Status

Open for registration

Flagship curriculum

How the 13-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Week 14 daysDay 14

Sink All Short Putts

Read subtle breaks, for a 2-handicap player, ~10 minutes. Working on distance: 3 ft (1m) only.

PuttingDifficulty · ExpertModule HCP 1.8

Module skill breakdown

Scoring
34%
Precision
30%
Aim
21%
Week 23 daysDay 57

Sink All Long Putts

Practice uphill and downhill putts, for a 1-handicap player, ~10 minutes. Working on distance: long (20+ ft).

PuttingDifficulty · ExpertModule HCP 0.5

Module skill breakdown

Distance Control
35%
Dispersion
27%
Visualization
17%
Weeks 2–35 daysDay 812

Feel the green—leave every Bump'n'Run inside the safe zone

Master touch, for a 28-handicap player, ~20 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 27.5

Module skill breakdown

Distance Control
36%
Scoring
24%
Dispersion
14%
Weeks 4–67 daysDay 1321

Save par with a clutch bunker shot—pressure drill

Save par clutch, for a 20-handicap player, ~20 minutes. Working on shot: sand.

Short GameDifficulty · BeginnerModule HCP 20.4

Module skill breakdown

Scoring
28%
Distance Control
24%
Dispersion
10%
Weeks 6–87 daysDay 2230

Set your sights and deliver: aim challenge

Dial in aim, for a 19-handicap player, ~15 minutes. Working on shot: pitch.

Short GameDifficulty · IntermediateModule HCP 18.5

Module skill breakdown

Aim
32%
Scoring
18%
Distance Control
15%
Weeks 8–95 daysDay 3135

Bump'n'Run 10–20 Yds

Land near the pin, for a 17-handicap player, ~15 minutes. Working on shot: bump'n'run.

Short GameDifficulty · IntermediateModule HCP 17.4

Module skill breakdown

Distance Control
24%
Scoring
22%
Accuracy
18%
Weeks 9–116 daysDay 3641

Stop Missed Wedge Shots

Control distance inside 100, for a 35-handicap player, ~30 minutes. Working on club: wedges (lw,sw,gw,pw).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
27%
Mechanics
22%
Trajectory
18%
Weeks 11–124 daysDay 4245

Center of the green: reduce spread on wedges

Keep within 2 yards, for a 18-handicap player, ~15 minutes. Working on club: wedges (lw,sw,gw,pw).

Driving RangeDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Scoring
34%
Dispersion
33%
Precision
17%
Weeks 12–136 daysDay 4651

Reduce 3-Wood Spread

Achieve distance accuracy, for a 18-handicap player, ~15 minutes. Working on club: woods (hy,5w,3w).

Driving RangeDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Precision
34%
Dispersion
25%
Scoring
15%

Program snapshot

Avg HCP focus

1.8

Expert

Skill pillars

Scoring · Precision · Aim · Accuracy · Green Reading · Distance Control

Host course

18 Loch

Waldfischbach, Germany

Status

Open for registration

Apr 10, 2026

Calendar skills periodization

Custom runway into Team-Clubmeisterschaften

The graph shrinks or stretches to the flagship length and adds two blank buffer weeks up front. Those tabs are clickable—pick a color strip to jump straight to that week’s drill stack below. The flagship window is still highlighted, but we no longer show the default 52-week grid.

Drills intentionally oscillate from slightly easier to harder sets every one to three weeks. That nudges players into more/less challenge to simulate pressure, which is why the readiness curve wiggles rather than climbing in a perfect line.

How to read it

  • • Two muted tabs (Runway & Travel) stay empty to account for logistics, testing, or light play.
  • • Colored tabs match the flagship weeks; clicking them scrolls to the detailed week cards.
  • • The wavy curve shows readiness responding to drill difficulty spikes meant to recreate tournament pressure.

Micro-season map

Calendar skills periodization

Flagship window · 13w (87%)
Stability repsCompetitive flow
RunwayApr 10, 2026

The jagged edges are deliberate: drills toggle between comfort and discomfort to stress-test touch before event week.

Season runway

15 weeks

Two-week buffer + flagship program span.

Flagship overlay

13 weeks

51 mapped drill days.

Anchor

Apr 10, 2026

Tournament week target readiness.

Weekly Plan

Flagship program breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1

4 days scheduled

Sink All Short Putts. Sink with precision and perfect aim and stroke. Focus on Scoring, Precision, Aim. This module is for Putting, specifically working on 3 ft (1m) only.

D1

Day 1

One Handed, Ball Gate, 25 in a Row

Module: Sink All Short Putts

Make 25 putts in a row, one-handed through the ball gate.

Putting15 min
Diagram for One Handed, Ball Gate, 25 in a Row
1

Hit 25 putts from 3 ft through the ball gate.

2

Enter score in the app, out of 25 attempts.

Scoring benchmarks
Repetitions25
Handicap+9+5+151219273654
Score2523222018161296
D2

Day 2

Around the Hole: 8 Ball Circle, 50 in a Row

Module: Sink All Short Putts

Make 50 putts in a Row from [3 ft | 1 m].

Putting30 min
Diagram for Around the Hole: 8 Ball Circle, 50 in a Row
1

Place eight tees around the hole at 3 ft or 1 m.

2

After making a putt, go to the next tee.

3

Hit 50 putts. Enter the number of putts made out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score504947454341383530
D3

Day 3

Single Tee, 50 in a Row

Module: Sink All Short Putts

Make 50 putts in a row.

Putting18 min
Diagram for Single Tee, 50 in a Row
1

Hit 30 putts from 3 ft (1 m).

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score302928262422191612
D4

Day 4

Putting Aid: Alignment Mirror, 50 in a Row

Module: Sink All Short Putts

Make 50 putts in a row using an alignment mirror.

Putting30 min
Diagram for Putting Aid: Alignment Mirror, 50 in a Row
1

Hit 50 putts from 3 ft or 1 m using an alignment mirror.

2

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5048464238343026

Week 2

4 days scheduled

Sink All Long Putts. Practice uphill and downhill putts and focus on ball roll and finish position. Focus on Distance Control, Dispersion, Visualization. This module is for Putting, specifically working on Long (20+ ft).

D1

Day 5

Stop the Ball: Circle, in a Row [Long]

Module: Sink All Long Putts

Eliminate long distance misses by stopping 5 balls inside the circle, in a row.

Putting18 min
Diagram for Stop the Ball: Circle, in a Row [Long]
1

Stand 30 ft (10 m) from the hole.

2

Draw a circle around the hole with a 3 ft (1 m) radius using chalk or string. After putting, check with putter—any ball outside the putter length is a miss.

3

Hit 30 putts in sets of

4

Holed putts count as inside the circle.

5

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score30282725221915129
D2

Day 6

Stop the Ball: Inside the Field, in a Row [Long]

Module: Sink All Long Putts

Stop 5 balls in a row - one inside each field - to complete the challenge. If miss, fall back two fields.

Putting18 min
Diagram for Stop the Ball: Inside the Field, in a Row [Long]
1

Hit 6 putts to each field (30 putts total).

2

Start at the nearest field, then move to farther fields.

3

Enter total putts that stopped in all fields, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score29272522201815128
D3

Day 7

Stop the Ball: to the Stick, in a Row [Long]

Module: Sink All Long Putts

Stop 5 balls in a row past the hole and short of an alignment stick.

Putting18 min
Diagram for Stop the Ball: to the Stick, in a Row [Long]
1

Stand 30 ft (10 m) from the hole. Try to stop the ball past the hole but before the alignment stick, inside a 3 ft (1 m) zone.

2

Hit 30 putts.

3

Enter how many putts stopped in the zone, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score30272523211817106
D4

Day 8

Bump-n-Run | Perpendicular Ball Lines | Bullseye 2x

Module: Feel the green—leave every Bump'n'Run inside the safe zone

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Ball Lines | Bullseye 2x
1

Place a bucket of balls next to the green with 2 straight lines of 20 balls arranged perpendicular to each other.

2

Space the lines 5 to 10 yards/meters apart, with each ball about 1 foot (30 cm) apart in each line.

3

Mark two circles on the green: an inner circle with a 6-foot (2 m) radius and an outer circle with a 15-foot (5 m) radius around the hole.

4

Hit 36 bump-and-run shots in 2 sets of 18 shots, switching between the two lines.

5

Hit 3 to 5 shots from one line, then switch to the other line, until all 36 balls are played.

6

Try to land balls in the circles: inside the inner circle is best, inside the outer circle is okay.

7

Count how many balls stopped inside the outer circle (including the inner circle), and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512964

Week 3

4 days scheduled

Feel the green—leave every Bump'n'Run inside the safe zone. Master touch and feel the green. Focus on Distance Control, Scoring, Dispersion. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 9

Bump-n-Run | Perpendicular Ball Lines | 9 Stop Zones

Module: Feel the green—leave every Bump'n'Run inside the safe zone

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Ball Lines | 9 Stop Zones
1

Place two lines of 18 balls each next to the green, 1 foot apart. Lines are at right angles, 5 to 10 yards apart.

2

Mark 9 stop zones on the green using buckets, tees, or string. Make 3 groups with 3 zones each, spaced evenly.

3

Hit 36 bump-and-run shots: 12 at each group of 3 zones (4 shots per zone).

4

From the first line, hit 12 shots at the first group of 3 zones (4 shots per zone).

5

Move to the second line, hit 12 shots at the second group of 3 zones (4 shots per zone).

6

Go back to the first line and hit 12 shots at the third group of 3 zones (4 shots per zone). Enter score in the app, out of 36 attempts.

7

Count each success where the ball stops in the target zone. Add all successes for your score.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141074
D2

Day 10

Bump-n-Run | Scattered Piles | 3 Landing Zones

Module: Feel the green—leave every Bump'n'Run inside the safe zone

Up to 5 players compete to land a bump-n-run shot inside the landing zone(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | 3 Landing Zones
1

Get 36 balls. Split them into 3 piles of 12 balls.

2

Make 3 zones on the green with sticks or string. Each zone is 6 feet apart in a line.

3

On the grass, put each pile of balls at random spots 1 to 10 yards from the green and 5 to 30 yards from the hole. Each pile matches a zone.

4

Hit 12 shots from the first pile, try to land in the first zone.

5

Hit 12 shots from the second pile, try to land in the second zone.

6

Hit 12 shots from the last pile, try to land in the third zone.

7

Count how many balls land and stop in each zone.

8

Add up your total and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 11

Bump-n-Run | Perpendicular Piles | 9 Stop Zones

Module: Feel the green—leave every Bump'n'Run inside the safe zone

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | 9 Stop Zones
1

Set up 36 balls in 9 piles of 4 balls each, in lines 5 to 10 yards apart next to the green.

2

Mark 9 stop zones on the green with buckets, string, or tees, in a line or grid.

3

Hit 36 bump-and-run shots, 4 shots to each stop zone.

4

Keep piles in place and take turns hitting from different piles to each stop zone in order.

5

Count a success each time the ball stops in the right zone.

6

When all 36 shots are done, add up successful shots and enter the score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D4

Day 12

Bump-n-Run | Scattered Piles | Quadrants

Module: Feel the green—leave every Bump'n'Run inside the safe zone

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop bump-n-run shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | Quadrants
1

Put 40 balls into 8 piles of 5 balls each. Place the piles between 1 and 10 yards from the green and 5 to 30 yards from the hole.

2

On the green, use string or tees to make 4 equal sections inside a circle with a 6-foot radius around the hole.

3

Hit 36 bump-and-run shots, split into 4 groups of 9 shots. Each group tries to stop the ball in a different section.

4

Choose any pile and hit 9 shots at the first section. Then do 9 shots for the next section, and repeat for all 4 sections.

5

For each set of 9 shots, use any pile, but keep the same setup for all shots.

6

Count each shot that stops in the correct section as a success.

7

Add up the number of successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141174

Week 4

4 days scheduled

Save par with a clutch bunker shot—pressure drill. Save par clutch and turn into par saves. Focus on Scoring, Distance Control, Dispersion. This module is for Short Game, specifically working on Sand.

D1

Day 13

Sand | Scattered Ball Lines | Quadrants

Module: Save par with a clutch bunker shot—pressure drill

Scatter a bucket of balls in the sand (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop sand shots inside quadrants. Count the number of successes.

Short Game23 min
Diagram for Sand | Scattered Ball Lines | Quadrants
1

Put 32 balls in 8 lines of 4 balls each, spaced about 2 feet apart, in the sand area 20–40 yards from the hole.

2

On the green, mark a circle with a 10-foot radius around the hole.

3

Divide the circle into 4 equal parts (quadrants) using two lines that cross at the hole.

4

For each line of 4 balls, choose one quadrant and try to hit all 4 balls so they stop inside that quadrant.

5

After finishing one line and quadrant, move to another line and aim at a new quadrant. Do this until all 8 lines and quadrants are done.

6

Count each ball that stops in the chosen quadrant.

7

Add up the number of successful shots out of 32 and enter score in the app, out of 32 attempts.

Scoring benchmarks
Repetitions32
Handicap+9+5+151219273654
Score2826242016131074
D2

Day 14

Sand | Scattered Piles | Multiple Targets

Module: Save par with a clutch bunker shot—pressure drill

Scatter a bucket of balls (avg. bucket is 40 balls) in the sand. Scatter into 8 equal piles of 5 balls and stop sand shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Sand | Scattered Piles | Multiple Targets
1

Divide 40 golf balls into 8 piles of 5 balls each in the sand between 5 and 60 yards/meters from the hole.

2

On the green, set up 3 flag targets in a straight line, each 6 feet (2 meters) apart. Label them Target A, Target B, and Target C.

3

Hit 36 sand shots in total, with 12 shots aimed at each target.

4

Start from any pile. Hit 12 shots at Target A.

5

Move to Target B, hit 12 shots, then hit the last 12 shots at Target C.

6

Switch between piles after every 2 to 5 shots.

7

Count a shot as a success if it stops within 10 feet (3 meters) of the target.

8

Add up successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318131074
D3

Day 15

Sand | Parallel Piles | Quadrants

Module: Save par with a clutch bunker shot—pressure drill

Up to 5 players compete to stop a sand shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Sand | Parallel Piles | Quadrants
1

Set up 10 piles of balls in two rows with 5 piles in each row. Leave 3 yards (2 meters) between the rows, and 4 yards (4 meters) between piles in each row.

2

Put these piles in the sand area, 20 to 40 yards from the hole.

3

On the green, mark 4 equal circles using string or tees. Each circle has a 6-foot (2 meter) radius.

4

Hit 36 sand shots. Hit 9 shots at each of the 4 circles.

5

Start from any pile. Hit one ball at a time, aiming for the first circle.

6

After 9 shots at the first circle, move to the next circle and repeat until all 4 circles are used.

7

Count how many balls stop inside the correct circle.

8

When done, add the number of balls inside the circles, out of 36 attempts, and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612963
D4

Day 16

Sand | Parallel Ball Lines | Bullseye 2x

Module: Save par with a clutch bunker shot—pressure drill

Up to 5 players compete to stop a sand shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Sand | Parallel Ball Lines | Bullseye 2x
1

Make 4 straight lines of 9 balls each in the sand bunker, with 1 foot between each ball.

2

Place the lines 3 yards apart from each other, and make sure all balls are between 20 and 40 yards from the hole.

3

On the green, make two circles: a small circle around the hole (6-foot radius) and a bigger circle (15-foot radius).

4

Hit 36 balls in total: 12 try for the small circle, 12 try for the big circle but outside the small, 12 can land anywhere on the green.

5

Hit the first 12 balls aiming for the small circle.

6

Hit the next 12 balls aiming for the big circle but outside the small one.

7

Hit the last 12 balls onto the green without worrying where they end up.

8

Count each ball that stops where it is supposed to for that round.

9

Add up how many balls landed in the right spots out of 36 tries and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282419151174

Week 5

4 days scheduled

Save par with a clutch bunker shot—pressure drill. Save par clutch and turn into par saves. Focus on Scoring, Distance Control, Dispersion. This module is for Short Game, specifically working on Sand.

D1

Day 17

Sand | Perpendicular Piles | 3 Landing Zones

Module: Save par with a clutch bunker shot—pressure drill

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land sand shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Sand | Perpendicular Piles | 3 Landing Zones
1

Put 36 balls into 10 piles near the sand, each pile with 3 or 4 balls, about 2 yards apart, in two lines between 20 and 40 yards from the hole.

2

On the green, set up three landing zones with sticks or string, each zone 6 feet apart in a straight line.

3

Hit 36 sand shots total: 12 shots for Zone 1, 12 shots for Zone 2, 12 shots for Zone

4

Start hitting balls from any pile, aiming at Zone

1

Do 12 shots, then aim for Zone 2 for 12 shots, then Zone 3 for 12 shots.

5

You can pick balls from any pile, but keep aiming for the same zone until you finish its 12 shots.

6

Count a shot as successful if it lands and stays in the right zone.

7

After all 36 shots, record how many successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612964
D2

Day 18

Sand | Scattered Piles | Quadrants

Module: Save par with a clutch bunker shot—pressure drill

Scatter a bucket of balls in the sand (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop sand shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Sand | Scattered Piles | Quadrants
1

Make 8 piles of 5 balls each (total 40 balls) in sand bunkers 20–40 yards from the hole.

2

On the green, make a 10-foot circle around the hole. Divide the circle into 4 quadrants.

3

Hit 36 shots from the sand. Aim for 9 shots in each quadrant.

4

Hit from different piles to change distance and angle.

5

Try to stop each ball in the right quadrant. Count only the shots that stop in the correct quadrant.

6

Count successful shots in the correct quadrants. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612963
D3

Day 19

Sand Mid

Module: Save par with a clutch bunker shot—pressure drill

Hit two buckets of balls (avg. bucket is 40 balls) from the sand.

Short Game26 min
Diagram for Sand  Mid
1

Place 3 piles of 12 balls each in the bunker at 20, 30, and 40 yards from the hole.

2

On the green, mark 3 landing zones: Zone A (closest), Zone B (middle), Zone C (furthest), spaced about 6 feet apart.

3

Hit 12 balls to each zone, for a total of 36 shots.

4

Alternate between piles, but focus each set of 12 shots on one zone.

5

Count every shot that lands and stops in the correct zone as a success.

6

Add up your successful shots out of 36, and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191411853
D4

Day 20

Sand | Perpendicular Piles | 9 Stop Zones

Module: Save par with a clutch bunker shot—pressure drill

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop sand shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Sand | Perpendicular Piles | 9 Stop Zones
1

Place 36 balls into 9 piles of 4 balls each. Space the piles in two crossing lines about 5 to 10 yards apart. Keep piles in each line about 2 yards apart. Make sure the piles are 20 to 40 yards from the hole.

2

On the green, make 9 stop zones with buckets, tees, or string. Keep zones clear and not overlapping.

3

Hit 36 sand shots, trying to stop 4 balls in each stop zone.

4

Hit 4 shots from the first pile to the first stop zone. Move to the next pile and aim at the next zone.

5

Keep going until you finish 36 shots, 4 to each zone.

6

Count each shot that stops in the right zone as one success.

7

Add the total number of successes out of 36 attempts and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282521161285

Week 6

4 days scheduled

Save par with a clutch bunker shot—pressure drill. Save par clutch and turn into par saves. Focus on Scoring, Distance Control, Dispersion. This module is for Short Game, specifically working on Sand.

D1

Day 21

Sand Long

Module: Save par with a clutch bunker shot—pressure drill

Hit two buckets of balls (avg. bucket is 40 balls) from the sand.

Short Game26 min
Diagram for Sand  Long
1

Make 4 piles of 9 balls each in the bunker, spaced 40–60 yards from the hole.

2

Place 3 target circles on the green, about 6 feet apart in a line from the hole. Label them Target 1 (closest), Target 2 (middle), and Target 3 (farthest).

3

There are 36 shots. Do 12 shots at each target.

4

For 12 shots, aim for Target

1

Next 12 shots, aim for Target

2

Last 12 shots, aim for Target

5

Change piles for each shot to get different lies and angles.

6

The shot counts as a success if it lands and stays inside the right circle.

7

Enter how many successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191511853
D2

Day 22

Pitch | Parallel Piles | Bullseye 2x

Module: Set your sights and deliver: aim challenge

Up to 5 players compete to stop a pitch shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Pitch | Parallel Piles | Bullseye 2x
1

Set up 10 piles of balls in 2 rows of

5

Space rows 6 yards/meters apart. Space piles in each row 4 yards/meters apart.

2

Put all piles on grass, between 30 and 60 yards/meters from the hole, not on the green.

3

On the green, draw two circles around the hole: the inner one has a 6-foot/2-meter radius (birdie zone); the outer one has a 15-foot/5-meter radius (par zone). Shots outside the big circle count as misses (bogey).

4

Hit 36 pitch shots total: 18 aiming for the inner (birdie) circle, 18 aiming for the outer (par) ring but outside the inner circle. Split into two groups of 18; switch groups after every 6 shots.

5

Hit from any pile. Count a shot as successful if the ball stops inside the right circle (inner or outer).

6

Keep going until all 36 shots are done. Change piles for different lies.

7

At the end, add up how many successful shots out of 36 attempts and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201511853
D3

Day 23

Pitch| Scattered Piles | Bullseye 2x

Module: Set your sights and deliver: aim challenge

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop pitch shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Pitch| Scattered Piles | Bullseye 2x
1

Put 40 balls into 8 piles of 5 balls each, on grass 30–60 yards/meters from the hole.

2

Mark two circles around the hole: one with a 6-foot (2-meter) radius, and one with a 15-foot (5-meter) radius.

3

Hit 36 pitch shots in 3 groups of 12 shots.

4

Aim 12 shots for the small circle, 12 shots for the area between the two circles, and 12 shots for the big circle (includes the small one).

5

Use balls from any pile, but keep where and how you hit them the same.

6

Count each ball that ends inside the correct circle as a success.

7

Add your successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612853
D4

Day 24

Pitch | Scattered Piles | Multiple Targets

Module: Set your sights and deliver: aim challenge

Up to 5 players compete to stop a pitch shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Pitch | Scattered Piles | Multiple Targets
1

Pick 3 targets on the green at least 6 feet apart.

2

Put 36 balls into 6 piles of 6 balls, between 20 and 40 yards from the hole, on different slopes and grass types.

3

Split shots into 3 sets of

4

For the first 12 shots, aim to stop the ball close to target

5

For the next 12 shots, aim to stop close to target

6

For the last 12 shots, aim to stop close to target

7

A shot counts if the ball stops within 3 feet of the correct target.

8

Keep the ball setup the same for every shot.

9

Count how many balls ended close to the proper target, and enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713963

Week 7

4 days scheduled

Set your sights and deliver: aim challenge. Hit intended line and dial in aim. Focus on Aim, Scoring, Distance Control. This module is for Short Game, specifically working on Pitch.

D1

Day 25

Pitch | Parallel Piles | 3 Landing Zones

Module: Set your sights and deliver: aim challenge

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and hit-and-land pitch shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Pitch | Parallel Piles | 3 Landing Zones
1

Arrange 36 balls into 9 piles of 4 balls each, 30 to 60 yards from the hole.

2

On the green, make 3 landing zones spaced 9 feet apart.

3

Hit 36 pitch shots, aiming for 12 shots in each zone.

4

Start from any pile, switch piles after every shot, and aim for Zone 1 for the first 12 shots.

5

After 12 shots in Zone 1, aim for Zone 2 for 12 shots, then Zone 3 for the last 12 shots.

6

Count each shot that stays inside the target zone.

7

At the end, add up the number of successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 26

Pitch | Rough | Above/Below Feet

Module: Set your sights and deliver: aim challenge

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Rough | Above/Below Feet
1

Find a rough area with a slope where the ball is above your feet, 30 to 40 yards from the hole.

2

Place three targets in a line on the green, about 5 feet apart.

3

Hit 36 pitch shots: 18 with the ball above your feet, 18 with it below your feet.

4

For each slope, hit 6 shots at each target.

5

Hit 6 balls at the first target, 6 at the second, 6 at the third, with the ball above your feet.

6

Switch to the slope where the ball is below your feet and do the same.

7

Try to land each ball close and stopped near each target for a success.

8

Count how many balls stopped inside the target zones and enter the number out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174
D3

Day 27

Pitch | Parallel Piles | Quadrants

Module: Set your sights and deliver: aim challenge

Up to 5 players compete to stop a pitch shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Pitch | Parallel Piles | Quadrants
1

Set up 10 piles of balls in two lines, 5 piles in each line, 4 yards/meters between piles, and 5-10 yards/meters between lines.

2

Place the piles 30 to 60 yards/meters from the hole on any grass.

3

On the green near the hole, mark 4 areas using string or tees, each area is a quarter-circle with a 9-foot (3-meter) radius.

4

Hit 36 pitch shots in total, 9 shots toward each area.

5

Begin at any pile, hit 9 balls to the first area, then move to the next area until all 4 areas are used.

6

Count every ball that stops inside the area you aimed for as a success.

7

After 36 shots, count successes and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713963
D4

Day 28

Pitch | Parallel Ball Lines | 9 Stop Zones

Module: Set your sights and deliver: aim challenge

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop pitch shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Pitch | Parallel Ball Lines | 9 Stop Zones
1

Place 36 balls in 2 lines of 18 balls each, about 1 foot apart.

2

Set up 9 stop zones on the green using markers, arranged in 3 groups of 3 zones.

3

Hit 4 pitch shots into each stop zone, for a total of 36 shots.

4

Start at the first stop zone and hit 4 shots from the first ball line, aiming for that zone.

5

Switch to the second ball line and hit 4 shots at the next stop zone.

6

Keep switching lines and zones until all 36 shots are done.

7

A shot is a success if the ball stops in the target zone.

8

Count successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Week 8

4 days scheduled

Set your sights and deliver: aim challenge. Hit intended line and dial in aim. Focus on Aim, Scoring, Distance Control. This module is for Short Game, specifically working on Pitch.

D1

Day 29

Pitch | Scattered Ball Lines | 3 Landing Zones

Module: Set your sights and deliver: aim challenge

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land pitch shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Pitch | Scattered Ball Lines | 3 Landing Zones
1

Put 36 balls on the grass in 6 lines. Each line has 6 balls. Keep balls 1 yard apart.

2

Make 3 landing zones on the green using sticks, clubs, or string. Each zone should be 9 feet from the others in a straight line.

3

Split your shots into 3 groups of

2

Each group is for one landing zone.

4

Hit 6 balls from one line to the first zone. Move to another line and hit 6 balls to the same zone. Now you have 12 shots for the first zone.

5

Do the same for the second and third zones, using 2 lines for each (6 shots per line).

6

Count each ball that lands and stays in the zone as a success.

7

Add up your successful shots after all 36 tries and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D2

Day 30

Pitch | Scattered Ball Lines | Multiple Targets

Module: Set your sights and deliver: aim challenge

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop pitch shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Pitch | Scattered Ball Lines | Multiple Targets
1

Make 8 lines with 5 balls in each line, spread out the lines on grass about 30 to 60 meters from the hole.

2

Put 6 flags around the green, each at least 3 meters apart.

3

Use 36 balls, split into 6 groups of 6 balls.

4

For each group, pick one flag and hit all 6 balls to land near that flag.

5

Move to the next flag and hit the next group, until using all 6 flags.

6

Count each ball that stops within 3 meters of the flag.

7

Add up total successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 31

Bump-n-Run | Deep Rough and Other | Above/Below Feet

Module: Bump'n'Run 10–20 Yds

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Above/Below Feet
1

Make two piles of 18 golf balls at the edge of the green: one pile for above the feet, one for below the feet.

2

Mark three landing zones on the green, each 4 feet wide and 5 feet apart in a straight line.

3

Hit 36 bump-and-run shots: 18 from above feet, 18 from below feet.

4

For each lie (above and below feet), hit 6 shots to each landing zone (6 per zone × 3 zones = 18 shots per lie).

5

Keep the same ball setup and distance for all shots. Only change where you are aiming.

6

Count any shot that lands and stops in the correct zone as a success.

7

After 36 shots, record the number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 32

Bump-n-Run | Parallel Ball Lines | Multiple Targets

Module: Bump'n'Run 10–20 Yds

Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Multiple Targets
1

Set up 4 lines on the grass, each with 9 balls spaced 1 foot apart. Put the lines 5 yards apart, between 3 and 15 yards from the green.

2

Place 3 targets on the green in a straight line, 3 feet apart.

3

Divide the 36 shots into 3 groups of

2

Aim each group at a different target.

4

Hit 12 shots at the first target from any line, then 12 at the second target, then 12 at the third target.

5

Try to stop each ball as close to the target as possible.

6

Count a shot as a success if it stops close to the target, for example within 2 feet.

7

Add the successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141074

Week 9

4 days scheduled

Bump'n'Run 10–20 Yds. Save par consistently and land near the pin. Focus on Distance Control, Scoring, Accuracy. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 33

Bump-n-Run | Scattered Piles | 9 Stop Zones

Module: Bump'n'Run 10–20 Yds

Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | 9 Stop Zones
1

Set up 9 piles of 4 balls each, spread between 1 and 10 yards from the green and 5 to 30 yards from the hole.

2

Mark 9 stop zones on the green using tees, string, or small buckets.

3

Do 36 bump-and-run shots, 4 shots at each of the 9 stop zones.

4

From any pile, hit 4 shots to the first stop zone.

5

Do the same for the other stop zones, always 4 shots per zone, using the original ball setup.

6

Count shots that stop inside the right stop zone.

7

Add up how many shots were successful, and enter this number out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D2

Day 34

Bump-n-Run | Fairway | Above/Below Feet

Module: Bump'n'Run 10–20 Yds

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Above/Below Feet
1

Make two piles of 18 golf balls near the green: one pile has balls above foot level, one pile has balls below foot level.

2

Mark three landing zones in a line on the green's edge, about 5 feet apart (Zone A, Zone B, Zone C).

3

Hit 18 shots from the above-feet pile and 18 shots from the below-feet pile, for a total of 36 shots.

4

For each pile, hit 6 balls to Zone A, 6 balls to Zone B, and 6 balls to Zone C.

5

Count how many balls landed in the correct zone.

6

Add your successful shots and enter your total score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252117141074
D3

Day 35

Bump-n-Run | Scattered Ball Lines | 3 Landing Zones

Module: Bump'n'Run 10–20 Yds

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Ball Lines | 3 Landing Zones
1

Put 40 balls into 8 lines with 5 balls in each line. Lines should be on grass, 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole. Balls in each line should be about 1 yard/meter apart.

2

Make 3 landing zones on the edge of the green. Use sticks or string to mark each zone. Zones should be in a straight line and 6 feet (2 meters) apart.

3

Hit 36 bump-and-run shots using the balls. Split these into 3 groups of 12 shots.

4

For the first 12 shots, aim at the first landing zone. Use any of the 8 lines, hitting all 5 balls in a line, then go to another line until 12 shots are done.

5

For the next 12 shots, aim at the second landing zone. Hit full lines of 5 balls until you have 12 shots.

6

For the last 12 shots, aim at the third landing zone. Hit full lines of 5 balls until 12 shots are done. Count each ball that lands and stays in the chosen landing zone as a success, and add up total successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064
D4

Day 36

Wedges (LW to PW) | Downswing

Module: Stop Missed Wedge Shots

Work only on downswing using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Downswing
1

Pick a flag or target suitable for wedges (LW, SW, GW, or PW).

2

Hit 36 wedge shots aiming at the same single target.

3

Use any wedges; keep the ball setup the same, and focus on your downswing.

4

Count each shot that lands on or near the target as a success.

5

Record how many shots were successful out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 10

4 days scheduled

Stop Missed Wedge Shots. Control distance inside 100 and stop missed shots. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 37

Wedges (LW to PW) | GIRs Simulation

Module: Stop Missed Wedge Shots

Simulate X number of GIR (Green in Regulations) using wedges only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Wedges (LW to PW) | GIRs Simulation
1

Choose a flag or marker for the center of the green.

2

Use cones or markers to make a small green area, equal to 5% of the distance to the flag. This is the target zone.

3

Divide the green into 3 zones from left to right using markers: left, center, and right.

4

Hit 36 wedge shots: 12 at the left zone, 12 at the center, 12 at the right.

5

Use any wedge between LW and PW. Keep ball placement the same each time.

6

After each shot, check if the ball landed and stopped in the correct zone. Count if it did.

7

Finish all 36 shots, switching zones each time.

8

Add up the number of good shots in the zones out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 38

Wedges (LW to PW) | Impact and Follow Through

Module: Stop Missed Wedge Shots

Work only on impact and follow through using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Impact and Follow Through
1

Pick one target on the range suitable for wedge shots (LW, SW, GW, and/or PW).

2

Set up the ball the same way for all shots.

3

Hit 36 shots total, focusing solely on solid contact and follow through.

4

Work on at most two impact and follow through thoughts or tasks to produce consistent ball flight.

5

Switch between wedges throughout the exercise.

6

Count every shot that lands close to the target (within a clubface length) as a success.

7

Add up total successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331292621161285
D3

Day 39

Wedges (LW to PW) | Progressive Targets Challenge

Module: Stop Missed Wedge Shots

Complete the Progressive Targets Challenge using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Progressive Targets Challenge
1

Set up 3 targets for wedge shots: one at 30 yards, one at 45 yards, and one at 60 yards.

2

Hit 12 shots to each target, for a total of 36 shots.

3

Start by hitting 12 shots to the short target using any wedge.

4

Hit 12 shots to the medium target.

5

Hit 12 shots to the long target and enter score in the app, out of 36 attempts.

6

Keep stance and ball position the same for every shot; only change your aim for each target.

7

Count a shot as a success if the ball stops within 5 feet of the target.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D4

Day 40

Wedges (LW to PW) | Straight Shot

Module: Stop Missed Wedge Shots

Produce straight shots using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Straight Shot
1

Pick a flag or target on the range suitable for wedge shots (LW, SW, GW, or PW). Use the same target for all 36 shots.

2

Use any wedge, switching clubs throughout the exercise.

3

Set up the ball the same way for every shot and focus on hitting a straight shot towards the target.

4

Hit 36 wedge shots, aiming all shots at the single chosen target.

5

Count a shot as successful if it lands and stops near the target.

6

After 36 shots, add your total successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063

Week 11

4 days scheduled

Stop Missed Wedge Shots. Control distance inside 100 and stop missed shots. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 41

Wedges (LW to PW) | Takeaway

Module: Stop Missed Wedge Shots

Work only on takeaway using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Takeaway
1

Pick a flag or marker suitable for wedge shots (use any wedge).

2

Hit 36 wedge shots, all aimed at the same target.

3

Focus on takeaway throughout all shots, using at most two takeaway thoughts or tasks.

4

Count each ball that lands close to the target as a success.

5

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 42

Wedges (LW to PW) | Birdie-Par-Bogey Radius

Module: Center of the green: reduce spread on wedges

Use wedges only to land the ball inside the radius. Hit one bucket of ~50 balls. Keep the score relative to PAR.

Driving Range31 min
Diagram for Wedges (LW to PW) | Birdie-Par-Bogey Radius
1

Put a flag on the green as a target.

2

Make two circles around the flag: the first circle is 3 yards (birdie zone), the second circle is 6 yards (par zone).

3

Get 36 balls and use the same setup for every shot.

4

Split the 36 balls into 3 groups of

5

For the first 12 shots, try to land the ball inside the small (3-yard) circle.

6

For the next 12 shots, try to land the ball inside the big circle but outside the small circle.

7

For the last 12 shots, try to land the ball anywhere inside the big circle.

8

Use any wedge club and change clubs whenever you want.

9

Count a shot as a success if it stops in the correct zone for that group.

0

After all shots, count how many were successful out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D3

Day 43

All Wedges (LW to PW) | Weaknesses Discovery

Module: Center of the green: reduce spread on wedges

Discover weaknesses amongst wedges shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.

Driving Range43 min
Diagram for All Wedges (LW to PW) | Weaknesses Discovery

Pick flags/targets (one or more) suitable for wedges (LW,SW,GW and/or PW). Create a perimeter around the flag at [5% of the total distance to the flag] using four cones or buckets (or use imagination). Pick one flag/target to hit to and one cone on the opposite side to avoid. Hit 15 balls with each wedge (one bucket of ~50 balls). Goal is to hit as close as possible to the target while avoiding the opposing cone (opposing can represents an obstacle: water hazard, sand trap or similar). The type of shot/club that finds the obstacle is a weakness. Switch between flags/targets. Switch between wedges throughout the exercise. Work on any ball flight.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score
D4

Day 44

All Wedges (LW to PW) | Tendencies Discovery

Module: Center of the green: reduce spread on wedges

Discover tendencies amongst wedges raise awareness, what is likely to happen in a given situation. Hit one bucket of ~50 balls.

Driving Range30 min
Diagram for All Wedges (LW to PW) | Tendencies Discovery
1

Pick one flag or target on the green for wedge shots.

2

Set up 5 targets: one at the flag, and four others short, long, left, and right, each about 5% of the distance to the flag.

3

Get 35 balls.

4

Hit 7 balls to each target.

5

Use any wedge and switch clubs randomly between shots.

6

Try to land each ball close to its target.

7

A shot is successful if it lands in the circle around the target (about 5% of the flag distance).

8

Take all 35 shots (7 to each target), then enter your score in the app, out of 35 attempts.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028262218141074

Week 12

4 days scheduled

Center of the green: reduce spread on wedges. Center green hits and keep within 2 yards. Focus on Scoring, Dispersion, Precision. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 45

Wedges (LW to PW) | Quadrants

Module: Center of the green: reduce spread on wedges

Hit 12 balls to each quadrant using wedges only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Wedges (LW to PW) | Quadrants
1

Set up four cones to make four equal areas around the target flag.

2

Place each cone so it marks about 5% of the way from your ball to the flag.

3

Use only wedges (LW, SW, GW, or PW) to hit 36 shots.

4

Hit 9 shots at each area (quadrant).

5

Use any wedge or area order, but finish 9 shots in each area.

6

Count every shot that stops in the correct area.

7

Add up successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 46

All Woods (Hy to Driver) | Weaknesses Discovery

Module: Reduce 3-Wood Spread

Discover weaknesses amongst woods shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All Woods (Hy to Driver) | Weaknesses Discovery
1

Pick two targets: one to aim at, and one cone on the other side as something to avoid.

2

Put four cones around the main target in a small circle, making a 'precision zone'.

3

Take 36 shots, using 3 woods clubs (Hy, 5W, Driver), 12 shots with each club.

4

For each club, try to hit the ball into the 'precision zone' and avoid the obstacle cone.

5

Change clubs after every 12 shots. Keep your setup and stance the same each time.

6

Count a shot as a success if it lands inside the precision zone and avoids the obstacle cone.

7

After 36 shots, add up how many successes you had and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512853
D3

Day 47

All Woods (Hy to Driver) | General Discovery

Module: Reduce 3-Wood Spread

Discover tendencies by hitting various ball flights to various distances, using woods only. Hit one bucket of ~50 balls.

Driving Range30 min
Diagram for All Woods (Hy to Driver) | General Discovery
1

Set up 5 cones in a line, each 10 yards/meters apart, to mark distances between 220 and 300 yards/meters.

2

Hit 7 shots at each cone for a total of 35 shots.

3

Use only woods (5-wood, hybrid, or 3-wood), but can switch clubs between shots.

4

For each shot, try to land the ball near the cone you aim at.

5

Count and record how many balls land within 15 yards/meters of each cone.

6

Make sure to hit both the right distance and direction.

7

After all 35 shots, count how many landed close to the cones and enter your score in the app, out of 35 attempts.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 48

All Woods (Hy to Driver) | Strengths Discovery

Module: Reduce 3-Wood Spread

Discover strengths amongst woods a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All Woods (Hy to Driver) | Strengths Discovery
1

Set up 3 flags far apart in a field (at least 30 yards between them).

2

Hit 36 shots, split into 3 groups of 12 shots.

3

Use 4 clubs: Hybrid, 5-Wood, 3-Wood, and Driver. Each group uses the same club, aimed at one target.

4

Assign one club for each target. Hit 12 shots per club, trying to get close to its flag.

5

Start with Hybrid at Target 1, then 5-Wood at Target 2, then 3-Wood or Driver at Target

6

Count a shot as “success” if it is within 15 yards of the flag.

7

Add the total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282420151285

Week 13

3 days scheduled

Reduce 3-Wood Spread. Reduce spread and improve 3-wood accuracy. Focus on Precision, Dispersion, Scoring. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).

D1

Day 49

All Woods (Hy to Driver) | Opportunities Discovery

Module: Reduce 3-Wood Spread

Discover opportunities amongst woods undiscovered shots and clubs worth putting to action more often. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All Woods (Hy to Driver) | Opportunities Discovery
1

Set up 3 targets in a straight line: a cone to aim at, a flag 10 yards past the cone, and a flag 15 yards past the cone.

2

Pick 3 different woods: Hybrid, 5 Wood, and Driver.

3

Hit 12 shots with each club, for 36 shots total, from the same spot each time.

4

Aim at the cone and try to land the ball between the cone and the far flag.

5

A shot is successful if it stops between the cone and the far flag.

6

Count the number of successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 50

All woods (Hy to Dr) | Alternate Targets Challenge

Module: Reduce 3-Wood Spread

Complete the Alternate Targets Challenge using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All woods (Hy to Dr) | Alternate Targets Challenge
1

Choose 3 far targets for woods clubs (Hybrid, 5-wood, 3-wood, Driver).

2

Mark each target so 5% of the distance can be measured.

3

Hit 36 shots total, divided into 3 groups of 12 shots.

4

In each group, switch between all 4 woods in the 12 shots to one target.

5

For the first target, hit 12 shots, using all 4 woods until you have 3 shots close (inside 5% distance) with each wood.

6

Move to the second target, repeat: 12 shots, 3 close shots per wood.

7

Hit 12 shots at the third target, aim for 3 close shots per wood. Count each shot inside the 5% zone as a success.

8

Add up all successes out of 36 tries and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 51

Woods (Hy to 3W) | Left-to-R and Right-to-L Shot

Module: Reduce 3-Wood Spread

Produce left-to-right and right-to-left shots using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Left-to-R and Right-to-L Shot
1

Pick a target flag or marker at a good distance for woods (using a hybrid, 5-wood, or 3-wood).

2

Hit 36 shots in total: 18 shots curving left-to-right and 18 shots curving right-to-left toward the same target.

3

Keep your setup consistent for all shots and focus on controlling the ball flight direction and curve.

4

Count every shot that finishes at or near the target as a success.

5

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074

Program breakdown

Each block inside the flagship build

You get the same cards that appear under the tournaments section on a course page—category pills, drill counts, and handicap focus—so partners see exactly how the flagship plan is composed.

PuttingTee · All TeesExpert

Sink All Short Putts

Read subtle breaks, for a 2-handicap player, ~10 minutes.

Drills

4

Avg HCP

1.8

Focus

Expert

ScoringPrecisionAimAccuracy
PuttingTee · All TeesExpert

Sink All Long Putts

Practice uphill and downhill putts, for a 1-handicap player, ~10 minutes.

Drills

3

Avg HCP

0.5

Focus

Expert

Distance ControlDispersionVisualizationScoring
Short GameTee · All TeesBeginner

Feel the green—leave every Bump'n'Run inside the safe zone

Master touch, for a 28-handicap player, ~20 minutes.

Drills

5

Avg HCP

27.5

Focus

Beginner

Distance ControlScoringDispersionPrecision
Short GameTee · All TeesBeginner

Save par with a clutch bunker shot—pressure drill

Save par clutch, for a 20-handicap player, ~20 minutes.

Drills

9

Avg HCP

20.4

Focus

Beginner

ScoringDistance ControlDispersionAccuracy
Short GameTee · All TeesIntermediate

Set your sights and deliver: aim challenge

Dial in aim, for a 19-handicap player, ~15 minutes.

Drills

9

Avg HCP

18.5

Focus

Intermediate

AimScoringDistance ControlPrecision
Short GameTee · All TeesIntermediate

Bump'n'Run 10–20 Yds

Land near the pin, for a 17-handicap player, ~15 minutes.

Drills

5

Avg HCP

17.4

Focus

Intermediate

Distance ControlScoringAccuracyAim
Driving RangeTee · All TeesBeginner

Stop Missed Wedge Shots

Control distance inside 100, for a 35-handicap player, ~30 minutes.

Drills

6

Avg HCP

35.0

Focus

Beginner

PrecisionMechanicsTrajectoryScoring
Driving RangeTee · All TeesIntermediate

Center of the green: reduce spread on wedges

Keep within 2 yards, for a 18-handicap player, ~15 minutes.

Drills

4

Avg HCP

17.5

Focus

Intermediate

ScoringDispersionPrecisionDistance Control
Driving RangeTee · All TeesIntermediate

Reduce 3-Wood Spread

Achieve distance accuracy, for a 18-handicap player, ~15 minutes.

Drills

6

Avg HCP

17.5

Focus

Intermediate

PrecisionDispersionScoringDistance Control