Flagship Tournament Program

Full 14 Week Practice Program for Saisoneröffnung

Venue: Land · Golfclub Gernsheim Hof Grabenbruch

Complete 14-week preparation program for the upcoming tournament at Gernsheim. Commit to a structured practice plan that improves Precision (19%) and Aim (16%) and focuses mainly on 3 ft (1m) only putts, Flop shots, and Driver. Modules are progressively ranked from HCP 35.0 to 2.7 to build skills leading up to event.

Deutscher Golf Verband logo

Organizer

Deutscher Golf Verband

Germany logo

League

Germany

Gernsheim, Hesse, Germany
Apr 4, 2026
View host course profile

Weeks

14

Duration of program

Sessions

53

Practice Days

Modules

9

Putting · Short Game · Driving Range

Development program

Skills periodization build based on tournament clock

Built directly from the time remaining before the event. Macro cycles stack micro focus blocks—red to learn, blue to refine, orange to apply—mirroring the template you provided. Each column equals a week; the green curve tracks practice intensity as drills alternate between comfort and pressure.

Learn SkillsRefine SkillsApply SkillsIntensity of practice
50%69%70%88%88%
MarApr
EventApr 4, 2026
Tournament

Macro cycles

1

Split evenly across 5 weeks.

Micro focus

Technique · Shot shaping · Performance

At least one red, blue, and orange block per macro by rule.

Weekly workload

4 days

Each day mixes at least two drills across Putting, Short Game, Range.

Event snapshot

Tournament & Course Details

Same layout as the tournaments section on course pages—just focused entirely on this event.

Schedule

Apr 4, 2026

Format

Stroke

League

Germany

Organizer

Deutscher Golf Verband

Field

all

Course

Land

Status

Open for registration

Flagship curriculum

How the 14-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Week 13 daysDay 13

Practice 3 Ft Putts For Consistency

Focus on alignment, for a 18-handicap player, ~15 minutes. Working on distance: 3 ft (1m) only.

PuttingDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Aim
32%
Stroke
28%
Alignment
23%
Weeks 1–37 daysDay 412

Can you fly it over the bunker and stop it close?

Aim for soft landing, for a 22-handicap player, ~20 minutes. Working on shot: flop.

Short GameDifficulty · BeginnerModule HCP 21.6

Module skill breakdown

Aim
29%
Distance Control
17%
Dispersion
13%
Week 44 daysDay 1316

Control Driver Ball Flight

Hit fairways consistently, for a 35-handicap player, ~30 minutes. Working on club: driver.

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
28%
Mechanics
23%
Trajectory
22%
Weeks 5–65 daysDay 1721

Target Cup Accurately On Every Putt

Visualize the path to the hole, for a 11-handicap player, ~15 minutes. Working on distance: 3 ft (1m) only.

PuttingDifficulty · IntermediateModule HCP 11.1

Module skill breakdown

Aim
36%
Stroke
17%
Scoring
14%
Weeks 6–87 daysDay 2230

Can you stop the ball close from a tight lie?

Stop close from tight lie, for a 18-handicap player, ~15 minutes. Working on shot: flop.

Short GameDifficulty · IntermediateModule HCP 17.7

Module skill breakdown

Distance Control
27%
Accuracy
22%
Alignment
19%
Weeks 8–107 daysDay 3137

Stop Missing Greens With Mid Irons

Control distance 150-180, for a 35-handicap player, ~30 minutes. Working on club: mid irons (7,6,5).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Mechanics
26%
Precision
25%
Trajectory
16%
Weeks 10–115 daysDay 3842

Make Putts Inside 3 Feet Precisely

Read the break accurately, for a 3-handicap player, ~10 minutes. Working on distance: 3 ft (1m) only.

PuttingDifficulty · ExpertModule HCP 2.7

Module skill breakdown

Scoring
38%
Precision
35%
Green Reading
11%
Weeks 11–126 daysDay 4348

Save Par From Fringe

Control the rollout distance, for a 17-handicap player, ~15 minutes. Working on shot: bump'n'run.

Short GameDifficulty · IntermediateModule HCP 17.0

Module skill breakdown

Scoring
21%
Distance Control
20%
Precision
17%
Weeks 13–145 daysDay 4953

Thread the needle: precision wedges to the pin

Get close to pin, for a 26-handicap player, ~20 minutes. Working on club: wedges (lw,sw,gw,pw).

Driving RangeDifficulty · BeginnerModule HCP 26.3

Module skill breakdown

Precision
33%
Mechanics
18%
Scoring
17%

Program snapshot

Avg HCP focus

17.5

Intermediate

Skill pillars

Aim · Stroke · Alignment · Scoring · Visualization · Distance Control

Host course

Land

Gernsheim, Germany

Status

Open for registration

Apr 4, 2026

Calendar skills periodization

Custom runway into Saisoneröffnung

The graph shrinks or stretches to the flagship length and adds two blank buffer weeks up front. Those tabs are clickable—pick a color strip to jump straight to that week’s drill stack below. The flagship window is still highlighted, but we no longer show the default 52-week grid.

Drills intentionally oscillate from slightly easier to harder sets every one to three weeks. That nudges players into more/less challenge to simulate pressure, which is why the readiness curve wiggles rather than climbing in a perfect line.

How to read it

  • • Two muted tabs (Runway & Travel) stay empty to account for logistics, testing, or light play.
  • • Colored tabs match the flagship weeks; clicking them scrolls to the detailed week cards.
  • • The wavy curve shows readiness responding to drill difficulty spikes meant to recreate tournament pressure.

Micro-season map

Calendar skills periodization

Flagship window · 14w (88%)
Stability repsCompetitive flow
RunwayApr 4, 2026

The jagged edges are deliberate: drills toggle between comfort and discomfort to stress-test touch before event week.

Season runway

16 weeks

Two-week buffer + flagship program span.

Flagship overlay

14 weeks

53 mapped drill days.

Anchor

Apr 4, 2026

Tournament week target readiness.

Weekly Plan

Flagship program breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1

4 days scheduled

Practice 3 Ft Putts For Consistency. Focus on alignment and control pace on every putt. Focus on Aim, Stroke, Alignment. This module is for Putting, specifically working on 3 ft (1m) only.

D1

Day 1

Putting Aid: String Line, 50 in a Row

Module: Practice 3 Ft Putts For Consistency

Make 50 putts in a row, underneath the hanging string line.

Putting18 min
Diagram for Putting Aid: String Line, 50 in a Row
1

Hit 30 putts from 3 ft under a hanging string.

2

Enter score, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score3029272522191613
D2

Day 2

Putting Aid: Plane Board, Ball Gate, 50 in a Row

Module: Practice 3 Ft Putts For Consistency

Make 50 putts in a row through the ball gate, using plane board.

Putting30 min
Diagram for Putting Aid: Plane Board, Ball Gate, 50 in a Row
1

Hit 50 putts from 3 ft through the ball gate using the plane board.

2

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5049474542383429
D3

Day 3

Putting Aid: Chalk Line, 50 in Row

Module: Practice 3 Ft Putts For Consistency

Make 50 putts in a row over the chalk starting line.

Putting30 min
Diagram for Putting Aid: Chalk Line, 50 in Row
1

Hit 50 putts from 3 ft over a chalk starting line.

2

Draw a straight line on the putting surface.

3

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5049474340363126
D4

Day 4

Flop | Parallel Ball Lines | 3 Landing Zones

Module: Can you fly it over the bunker and stop it close?

Up to 5 players compete to stop a flop shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Flop | Parallel Ball Lines | 3 Landing Zones
1

Set up 4 lines of 9 balls each, spaced 1 foot apart. Place the lines between 5 and 20 yards from the hole on grass.

2

Mark 3 landing zones on the green, 3 feet apart in a straight line. Each zone is 3 feet wide.

3

Hit 12 flop shots to each zone for a total of 36 shots.

4

Start at any line of balls and hit 12 shots to Zone

1

Change lines and hit 12 shots to Zone

2

Change lines again and hit 12 shots to Zone

5

Count a success when the ball lands and stops in the right zone.

6

Add the total number of successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191511853

Week 2

4 days scheduled

Can you fly it over the bunker and stop it close?. Pick landing spot and fly over bunker. Focus on Aim, Distance Control, Dispersion. This module is for Short Game, specifically working on Flop.

D1

Day 5

Flop | Parallel Piles | Multiple Targets

Module: Can you fly it over the bunker and stop it close?

Up to 5 players compete to stop a flop shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Parallel Piles | Multiple Targets
1

Make 2 lines of 5 ball piles each (10 piles total). Keep lines 6 yards apart and piles 4 yards apart.

2

Put all piles on short grass 5-20 yards from the hole, not on the green.

3

Place 3 target markers in a line on the green. Space them 6 feet apart. Call them Target A, Target B, and Target C.

4

Hit 36 flop shots in total, in 3 sets of 12 shots.

5

First 12 shots go to Target A. Next 12 to Target B. Last 12 to Target C.

6

Pick any pile for each shot. Hit the ball at the current target.

7

Count each shot that stops closest to or inside the target area. This is a "success."

8

Add up all successful shots for each target.

9

Record the score out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174
D2

Day 6

Flop | Parallel Piles | 9 Stop Zones

Module: Can you fly it over the bunker and stop it close?

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop flop shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Flop | Parallel Piles | 9 Stop Zones
1

Set up 9 target zones on the green using buckets, strings, or tees. Space them in a 3x3 grid, with about 3 feet between each.

2

Divide 36 balls into 9 groups of

3

Make 10 piles of 4 balls each, set 5 to 40 yards from the hole. Space the piles 5 to 10 yards apart in two lines, with 2 yards between piles in each line.

4

Hit 4 shots to try to stop balls inside each of the 9 zones. Finish all 4 shots in one zone before moving to the next zone in order.

5

Switch between different ball piles while practicing each zone to get different lies and angles.

6

Count each shot that stops in the right zone as a success.

7

After all 36 shots, count how many were successful and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 7

Flop | Scattered Ball Lines | Multiple Targets

Module: Can you fly it over the bunker and stop it close?

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop flop shots close to multiple targets. Count the number of successes.

Short Game25 min
Diagram for Flop | Scattered Ball Lines | Multiple Targets
1

Make 7 lines of 5 balls each (35 balls total), with balls 1 yard apart. Put the lines on grass 5 to 20 yards from the hole, not on the green.

2

Put 5 markers on the green, each 6 feet apart.

3

Match each line of balls to a marker on the green.

4

Hit all 5 balls in the line as flop shots at the marker. Move to the next line and repeat with the next marker.

5

Count how many balls land within 10 feet of the marker.

6

When done, count total balls inside 10 feet, and enter score in the app out of 35 attempts.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 8

Flop | Parallel Piles | Multiple Targets

Module: Can you fly it over the bunker and stop it close?

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop flop shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Flop | Parallel Piles | Multiple Targets
1

Set up 3 flags spaced about 6 feet apart.

2

Make 9 piles of 4 balls each, with two lines and space between them.

3

Put the piles 5 to 20 yards away from the flags, but keep the piles the same.

4

Hit 36 flop shots in 3 groups of

5

For each group, try to land balls within 10 feet of the right flag, first flag, second flag, then third.

6

Switch between piles as you want.

7

Each ball that stays within 10 feet of the right flag counts as a success.

8

Count the successful shots.

9

Enter your total successes out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Week 3

4 days scheduled

Can you fly it over the bunker and stop it close?. Pick landing spot and fly over bunker. Focus on Aim, Distance Control, Dispersion. This module is for Short Game, specifically working on Flop.

D1

Day 9

Flop | Fairway | Uphill/Downhill

Module: Can you fly it over the bunker and stop it close?

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Flop | Fairway | Uphill/Downhill
1

Place 36 balls in two groups of 18 balls each for uphill and downhill shots.

2

Set up three targets on the green: right, center, and left of the hole, each 6 feet apart.

3

Hit 12 flop shots from uphill slope at the right target.

4

Hit 6 shots from uphill at the center target, then 6 at the left target (total 18 uphill shots).

5

From downhill slope, hit 12 shots at the right target, 6 at center, 6 at left (total 18 downhill shots).

6

Count shots that stop within 3 feet of the target as success.

7

Write down your number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713963
D2

Day 10

Flop | Perpendicular Piles | 3 Landing Zones

Module: Can you fly it over the bunker and stop it close?

Up to 5 players compete to stop a flop shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Perpendicular Piles | 3 Landing Zones
1

Set up 10 piles of balls in two lines, making a cross. Each line has 5 piles. Piles are 3 yards or meters apart and are between 5 and 40 yards or meters from the hole on grass.

2

On the green, use sticks, clubs, or string to mark 3 landing zones in a straight line, spaced 3 feet or 1 meter apart.

3

There are 36 flop shots in total. Divide them into 3 groups of 12 shots, aiming each group at a different landing zone.

4

Pick any pile to start. Hit each shot, trying to land the ball in the right zone.

5

After 12 shots to the first zone, do 12 shots to the next zone, then finish with 12 shots to the last zone.

6

Count the number of balls that land and stop in the correct zone.

7

After all 36 shots, enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D3

Day 11

Flop | Scattered Ball Lines | Bullseye 2x

Module: Can you fly it over the bunker and stop it close?

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop flop shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Flop | Scattered Ball Lines | Bullseye 2x
1

Put 36 balls in 6 straight lines. Each line has 6 balls. Each ball is 1 yard or meter apart. Place lines 5-20 yards or meters from the hole, not on the green.

2

On the green, make two circles around the hole with string or tees: one small circle with a 6 foot/2 meter radius, and one bigger circle with a 15 foot/5 meter radius.

3

Hit all 6 balls in a line toward the hole, trying to land them inside the circles.

4

For the first 18 hits, try to land balls in the small circle. For the next 18 hits, try to land balls in the big circle.

5

After hitting one line, go to another line and repeat until all 36 balls are hit.

6

Count how many balls stop inside the right circle for each try. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512852
D4

Day 12

Flop | Deep Rough and Other | Above/Below Feet

Module: Can you fly it over the bunker and stop it close?

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Above/Below Feet
1

Put 18 balls in one bucket for shots above your feet, and 18 balls in another bucket for shots below your feet.

2

On the practice green, set up 3 target zones in a row, about 10 to 15 feet from the hole.

3

Split the 36 balls into 3 groups of 12 balls.

4

For the first 12 balls, hit from above feet and aim for Target Zone

5

For the next 12 balls, hit from below feet and aim for Target Zone

6

For the last 12 balls, switch between above and below feet every 2 balls and aim for Target Zone

7

Always keep the ball on the correct slope as needed, only change which target zone you aim at as above.

8

Count each ball that lands and stays in the correct target zone as a success.

9

When done, count how many successes out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612853

Week 4

4 days scheduled

Control Driver Ball Flight. Control ball flight basics and stop missing fairways. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Driver.

D1

Day 13

Driver | Around the Stick

Module: Control Driver Ball Flight

Curve the ball around the alignment stick using using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Around the Stick
1

Choose a flag or target to aim at with the driver.

2

Measure 5% of the distance to the flag. Put one cone on the left side and one cone on the right side at that distance.

3

Take 36 shots: 18 curve the ball left to right, 18 curve the ball right to left around the cone.

4

Hit 18 shots curving around the left cone to the flag and 18 shots curving around the right cone to the flag.

5

Set up the ball the same way each time. Try to make the ball curve around the cone and finish near the flag.

6

A shot counts if it curves around the cone and ends near the flag.

7

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D2

Day 14

Driver | Impact and Follow Through

Module: Control Driver Ball Flight

Work only on 'impact and follow through' using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Impact and Follow Through
1

Pick a flag or target far away to aim driver shots.

2

Hit 36 driver shots to the same target, focusing on hitting the ball well with proper impact and follow through.

3

Count every shot that lands near the target as a success.

4

After all 36 shots, record how many were successful in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141063
D3

Day 15

Driver | Backswing

Module: Control Driver Ball Flight

Work only on backswing using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Backswing
1

Pick a target about 200 yards away to aim at.

2

Put the ball on the tee and get ready with your normal driver setup.

3

Hit 36 driver shots at the target, focusing on at most two backswing thoughts or tasks.

4

After each shot, assess the ball flight and your control based on your backswing focus.

5

Count how many shots feel controlled and on target.

6

Add up your total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141063
D4

Day 16

Driver | Low/Mid/High Shot

Module: Control Driver Ball Flight

Produce low/mid/high shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Low/Mid/High Shot
1

Pick a clear, far target suitable for driver shots.

2

Get 36 balls: 12 for low, 12 for mid, 12 for high shots.

3

Keep your setup the same; only change ball flight height.

4

Hit all 36 driver shots—12 low, 12 mid, and 12 high—aiming at the same target.

5

After completing the shots, record how many were good out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074

Week 5

4 days scheduled

Target Cup Accurately On Every Putt. Visualize the path to the hole and align eyes over the ball. Focus on Aim, Stroke, Scoring. This module is for Putting, specifically working on 3 ft (1m) only.

D1

Day 17

Putting Aid: Plane Board, Ball Gate, 50 in a Row

Module: Target Cup Accurately On Every Putt

Make 50 putts in a row through the ball gate, using plane board.

Putting30 min
Diagram for Putting Aid: Plane Board, Ball Gate, 50 in a Row
1

Hit 50 putts from 3 ft through the ball gate using the plane board.

2

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5049474542383429
D2

Day 18

Putting Aid: Chalk Line, 50 in Row

Module: Target Cup Accurately On Every Putt

Make 50 putts in a row over the chalk starting line.

Putting30 min
Diagram for Putting Aid: Chalk Line, 50 in Row
1

Hit 50 putts from 3 ft over a chalk starting line.

2

Draw a straight line on the putting surface.

3

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5049474340363126
D3

Day 19

Putting Aid: Alignment Mirror, 50 in a Row

Module: Target Cup Accurately On Every Putt

Make 50 putts in a row using an alignment mirror.

Putting30 min
Diagram for Putting Aid: Alignment Mirror, 50 in a Row
1

Hit 50 putts from 3 ft or 1 m using an alignment mirror.

2

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5048464238343026
D4

Day 20

One Handed, Ball Gate, 25 in a Row

Module: Target Cup Accurately On Every Putt

Make 25 putts in a row, one-handed through the ball gate.

Putting15 min
Diagram for One Handed, Ball Gate, 25 in a Row
1

Hit 25 putts from 3 ft through the ball gate.

2

Enter score in the app, out of 25 attempts.

Scoring benchmarks
Repetitions25
Handicap+9+5+151219273654
Score2523222018161296

Week 6

4 days scheduled

Target Cup Accurately On Every Putt. Visualize the path to the hole and align eyes over the ball. Focus on Aim, Stroke, Scoring. This module is for Putting, specifically working on 3 ft (1m) only.

D1

Day 21

Putting Aid: String Line, 50 in a Row

Module: Target Cup Accurately On Every Putt

Make 50 putts in a row, underneath the hanging string line.

Putting18 min
Diagram for Putting Aid: String Line, 50 in a Row
1

Hit 30 putts from 3 ft under a hanging string.

2

Enter score, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score3029272522191613
D2

Day 22

Flop | Deep Rough and Other | Above/Below Feet

Module: Can you stop the ball close from a tight lie?

Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Above/Below Feet
1

Prepare two sets of 18 balls: one set for above-feet shots, one set for below-feet shots.

2

Mark three target zones on the green: left, center, and right.

3

Divide 36 shots into three groups of 12: each group has 6 above-feet and 6 below-feet shots. Each group aims 2 shots at each zone.

4

From deep rough and sloped lies, hit two flop shots at each target zone: first above-feet, then below-feet, for all zones.

5

Keep the ball setup the same for all shots. Only change the target zone.

6

Count a ball as a success if it lands and stops in the intended zone.

7

Add up total successes out of 36 attempts and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D3

Day 23

Flop | Parallel Ball Lines | 3 Landing Zones

Module: Can you stop the ball close from a tight lie?

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and hit-and-land flop shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Flop | Parallel Ball Lines | 3 Landing Zones
1

Place 40 balls in two lines of 20 balls. The balls in each line are 1 foot apart. The two lines are 5 to 10 yards apart.

2

On the green use sticks or string to make 3 landing zones in a straight line. Each zone is 6 feet apart.

3

Hit 36 flop shots from the ball lines to the landing zones.

4

Make 3 groups of 12 shots.

5

For each group aim for only one landing zone.

6

After each group of 12 shots, switch to the other ball line.

7

Count every shot that stops in the right landing zone.

8

When all 36 shots are done, add up your successful shots out of 36 attempts and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 24

Flop | Deep Rough and Other | Flat

Module: Can you stop the ball close from a tight lie?

Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Flat
1

Set up 3 target zones on the green, spaced about 4 feet apart in a row.

2

Place all golf balls together in a pile 10 yards from the green, outside the deep rough.

3

Hit 36 flop shots from the rough, aiming 12 shots at each zone.

4

Hit 12 shots to Zone

5

Hit 12 shots to Zone

6

Hit 12 shots to Zone

7

Count each shot that lands and stays in the correct zone as a success.

8

Add how many successes out of 36, and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Week 7

4 days scheduled

Can you stop the ball close from a tight lie?. Feel the distance and stop close from tight lie. Focus on Distance Control, Accuracy, Alignment. This module is for Short Game, specifically working on Flop.

D1

Day 25

Flop | Fairway | Above/Below Feet

Module: Can you stop the ball close from a tight lie?

Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Flop | Fairway | Above/Below Feet
1

Get 36 golf balls. Split them into 2 groups of

2

Make 3 target zones on the green. Each zone should be 4 feet wide and lined up in a row.

3

Hit 18 flop shots from above your feet. Aim for 6 shots at each target zone. Use the same setup and stance for every shot.

4

Move to below your feet. Hit 18 flop shots again, 6 shots at each of the same target zones.

5

Count the shots that stop inside the correct target zone as success.

6

Add up the successful shots from both above and below feet, out of 36 tries. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211713963
D2

Day 26

Flop | Fairway | Flat

Module: Can you stop the ball close from a tight lie?

Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.

Short Game26 min
Diagram for Flop | Fairway | Flat
1

Set up 3 target zones on the green at 5, 12, and 20 yards from where the balls will be hit. Mark each zone with cones.

2

Place 36 balls in 3 groups of 12 balls each.

3

Hit 12 balls to try to land them in the 5 yard zone.

4

Hit 12 balls to try to land them in the 12 yard zone.

5

Hit 12 balls to try to land them in the 20 yard zone. Enter your score in the app, out of 36 attempts.

6

Do not change your ball position or stance during the test.

7

Count each ball that lands and stays inside the right target zone as a success.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302824201612964
D3

Day 27

Flop | Perpendicular Ball Lines | 9 Stop Zones

Module: Can you stop the ball close from a tight lie?

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop flop shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Flop | Perpendicular Ball Lines | 9 Stop Zones
1

Put 36 balls in two crossing lines with 18 balls in each line. Balls are 1 foot apart.

2

Make 9 stop zones on the green using tees, strings, or markers. Keep them spaced out and easy to see.

3

Hit 4 flop shots to each stop zone. This makes 36 shots total (4 shots for each of the 9 zones).

4

From the first line of balls, hit 4 shots, one to each of the first 4 stop zones.

5

From the second line, hit 4 shots, one to each of the next 4 stop zones.

6

Use the rest of the balls to hit 4 shots to the 9th stop zone, then enter score in the app, out of 36 attempts.

7

Count a shot a success only if the ball stops inside the right stop zone.

8

Add your total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 28

Flop | Perpendicular Piles | Quadrants

Module: Can you stop the ball close from a tight lie?

Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Perpendicular Piles | Quadrants
1

Arrange 10 piles of balls in two lines that cross each other. Each line has 5 piles, placed 3 yards apart. The lines are 6 yards apart.

2

Put all piles between 5 and 40 yards from the hole. Keep all piles on the same type of grass.

3

On the green, mark 4 equal quadrants. Each quadrant is a circle with a 3-meter radius around the hole.

4

Hit 36 flop shots: 9 shots to each quadrant.

5

Start at one pile. Hit 9 shots at Quadrant 1, move to another pile and hit 9 shots at Quadrant 2, then 9 shots at Quadrant 3, then 9 shots at Quadrant

6

A shot that stops inside the target quadrant counts as a success.

7

Count all successes for each quadrant and add them up.

8

After all 36 shots, write down your total number of successful shots in the app, out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063

Week 8

4 days scheduled

Can you stop the ball close from a tight lie?. Feel the distance and stop close from tight lie. Focus on Distance Control, Accuracy, Alignment. This module is for Short Game, specifically working on Flop.

D1

Day 29

Flop | Scattered Piles | Bullseye 2x

Module: Can you stop the ball close from a tight lie?

Up to 5 players compete to stop a flop shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Scattered Piles | Bullseye 2x
1

Pick two random spots 5-20 yards from the hole and place two piles of balls. Make spots and surfaces random but similar.

2

Make two circles on the green with string or tees: one circle 6 feet from the hole, one circle 15 feet from the hole.

3

Hit 36 flop shots: 18 shots at the small circle, 18 shots at the big circle.

4

At the first pile, hit 9 balls at the small circle, then 9 at the big circle.

5

At the second pile, again hit 9 at the small circle, then 9 at the big circle.

6

Count balls that stop inside the small circle as birdie. Count balls in the big circle (but outside small) as par.

7

Add up all balls that stayed in both circles. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623181411853
D2

Day 30

Flop | Scattered Ball Lines | 3 Landing Zones

Module: Can you stop the ball close from a tight lie?

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land flop shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Flop | Scattered Ball Lines | 3 Landing Zones
1

Make 8 lines of 5 balls each. Space out the lines and balls on grass, not on the green, anywhere from 5 to 40 yards/metres away from the hole.

2

On the green, put down 3 landing zones in a straight line with 6 feet (2 metres) between them, using sticks, clubs, or string.

3

Take 36 shots, split into 3 sets of 12 shots.

4

Aim each set of 12 shots at one landing zone. Start with Zone 1, then Zone 2, then Zone

5

Hit all 5 balls from each line toward the target zone. After each line, move to another line.

6

Count a shot as good if the ball stays in the correct zone.

7

Add up how many good shots you made and enter the score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 31

Mid irons (7,6,5) | Downswing

Module: Stop Missing Greens With Mid Irons

Work only on downswing using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Downswing
1

Pick a flag or target suitable for hitting mid irons (7, 6, or 5 iron).

2

Hit 36 balls in total, in 3 sets of 12 balls each using mid irons only.

3

Focus solely on your downswing throughout the drill. Work on at most two downswing thoughts or tasks to produce your desired ball flight.

4

Switch between different mid irons throughout the exercise.

5

Set up the same way for every shot, aiming all shots at the single target.

6

Count only the shots that land and stay in the target area.

7

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141174
D4

Day 32

Mid irons (7,6,5) | Impact and Follow Through

Module: Stop Missing Greens With Mid Irons

Work only on 'impact and follow through' using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Impact and Follow Through
1

Pick a flag on the range about 120 to 150 yards away for mid irons (7, 6, or 5 iron).

2

Hit 36 shots total using only mid irons, focusing solely on impact and follow through.

3

Use one consistent target (the chosen flag) for all shots.

4

Work on at most two impact and follow through thoughts or tasks to produce your desired ball flight.

5

Count each shot that lands and stays near the target as a success.

6

Add the total successful shots out of 36 attempts and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064

Week 9

4 days scheduled

Stop Missing Greens With Mid Irons. Improve accuracy and stop missing greens. Focus on Mechanics, Precision, Trajectory. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 33

Mid irons (7,6,5) | Backswing

Module: Stop Missing Greens With Mid Irons

Work only on backswing using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Backswing
1

Pick a flag or target at a medium distance suitable for hitting mid irons (7, 6, or 5).

2

Use one mid iron and hit 36 shots aiming at the same target.

3

For each shot, focus only on your backswing, working with 1 or 2 simple backswing thoughts.

4

Set up the ball the same way each time and maintain your backswing focus.

5

Hit all 36 shots and count how many have straight, good ball flight that matches your backswing.

6

After all shots, count how many were good out of 36 and enter the number in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 34

Mid irons (7,6,5) | Takeaway

Module: Stop Missing Greens With Mid Irons

Work only on takeaway using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Takeaway
1

Set up one target area 130-160 yards away suitable for 7, 6, or 5 iron.

2

Hit 36 balls in total using only 7, 6, or 5 iron, focusing solely on the takeaway.

3

Work on at most two takeaway thoughts or tasks to produce the desired ball flight.

4

Switch between 7, 6, and 5 irons throughout the exercise.

5

Mark a success if the ball lands in or near the target zone (within 3 yards).

6

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282419151174
D3

Day 35

Mid irons (7,6,5) | Around the Stick

Module: Stop Missing Greens With Mid Irons

Curve the ball around the alignment stick using using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Around the Stick
1

Pick a flag or target for mid irons (7, 6, or 5 iron).

2

Place two cones or buckets left and right of the flag, each 5% of the total distance away.

3

Hit 36 shots in total, in 2 sets of 18 shots.

4

First 18 shots: curve ball left to right, aiming near the left cone, curving back to the flag.

5

Second 18 shots: curve ball right to left, aiming near the right cone, curving back to the flag.

6

Switch between 7, 6, or 5 irons during the test.

7

A shot is a success if it curves correctly around the cone and lands close to the flag (within 10% of the distance).

8

After 36 shots, count successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D4

Day 36

All irons (9 to 2) | Progressive Targets Challenge

Module: Stop Missing Greens With Mid Irons

Complete the Progressive Targets Challenge using irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Progressive Targets Challenge
1

Pick 3 flags at the range for your 9, 7, and 5 irons: close, medium, far.

2

Hit 36 shots total: 12 at each flag.

3

Hit 12 shots at the close flag.

4

Hit 12 shots at the medium flag, change irons if wanted.

5

Hit 12 shots at the far flag, change irons if wanted.

6

Count shots that land within a club-length of each flag.

7

Add up successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063

Week 10

4 days scheduled

Stop Missing Greens With Mid Irons. Improve accuracy and stop missing greens. Focus on Mechanics, Precision, Trajectory. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 37

Mid irons (7,6,5) | GIRs Simulation

Module: Stop Missing Greens With Mid Irons

Simulate X number of GIR (Green in Regulations) using mid irons only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Mid irons (7,6,5) | GIRs Simulation
1

Pick a flag for 7, 6, or 5 iron.

2

Mark an area around the flag like a green, about 5% of the distance to the flag.

3

Get 36 balls to hit into this green area.

4

Split the green into 3 equal parts: Left, Center, Right.

5

Hit 12 balls at the Left part.

6

Hit 12 balls at the Center part.

7

Hit 12 balls at the Right part.

8

Use just 7, 6, or 5 irons, set up the same way every time.

9

Count only the balls that land and stay in the zone you aimed at.

0

Add up all your successes from 36 shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 38

Around the Hole: 4 Ball Circle, 50 in a Row

Module: Make Putts Inside 3 Feet Precisely

Make 50 putts in a Row from [3 ft | 1 m].

Putting30 min
Diagram for Around the Hole: 4 Ball Circle, 50 in a Row
1

Place four tees around the hole at 3 ft (1 m).

2

After each putt goes in, move to the next tee.

3

Hit 50 putts.

4

Enter the number made out of 50 in the app.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score504947454341383530
D3

Day 39

Around the Hole: 8 Ball Circle, 50 in a Row

Module: Make Putts Inside 3 Feet Precisely

Make 50 putts in a Row from [3 ft | 1 m].

Putting30 min
Diagram for Around the Hole: 8 Ball Circle, 50 in a Row
1

Place eight tees around the hole at 3 ft or 1 m.

2

After making a putt, go to the next tee.

3

Hit 50 putts. Enter the number of putts made out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score504947454341383530
D4

Day 40

Single Tee, 50 in a Row

Module: Make Putts Inside 3 Feet Precisely

Make 50 putts in a row.

Putting18 min
Diagram for Single Tee, 50 in a Row
1

Hit 30 putts from 3 ft (1 m).

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score302928262422191612

Week 11

4 days scheduled

Make Putts Inside 3 Feet Precisely. Control distance precisely and read the break accurately. Focus on Scoring, Precision, Green Reading. This module is for Putting, specifically working on 3 ft (1m) only.

D1

Day 41

Putting Aid: Alignment Mirror, 50 in a Row

Module: Make Putts Inside 3 Feet Precisely

Make 50 putts in a row using an alignment mirror.

Putting30 min
Diagram for Putting Aid: Alignment Mirror, 50 in a Row
1

Hit 50 putts from 3 ft or 1 m using an alignment mirror.

2

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5048464238343026
D2

Day 42

Putting Aid: Alignment Sticks, Ball Gate, 50 in a Row

Module: Make Putts Inside 3 Feet Precisely

Make 50 putts in a row from in between two alignment sticks and through the ball gate.

Putting30 min
Diagram for Putting Aid: Alignment Sticks, Ball Gate, 50 in a Row
1

Hit 50 putts from 3 ft using two alignment sticks and a ball gate.

2

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5048454239353126
D3

Day 43

Bump-n-Run | Perpendicular Ball Lines | 9 Stop Zones

Module: Save Par From Fringe

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Ball Lines | 9 Stop Zones
1

Place two lines of 18 balls each next to the green, 1 foot apart. Lines are at right angles, 5 to 10 yards apart.

2

Mark 9 stop zones on the green using buckets, tees, or string. Make 3 groups with 3 zones each, spaced evenly.

3

Hit 36 bump-and-run shots: 12 at each group of 3 zones (4 shots per zone).

4

From the first line, hit 12 shots at the first group of 3 zones (4 shots per zone).

5

Move to the second line, hit 12 shots at the second group of 3 zones (4 shots per zone).

6

Go back to the first line and hit 12 shots at the third group of 3 zones (4 shots per zone). Enter score in the app, out of 36 attempts.

7

Count each success where the ball stops in the target zone. Add all successes for your score.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141074
D4

Day 44

Bump-n-Run | Perpendicular Piles | 9 Stop Zones

Module: Save Par From Fringe

Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | 9 Stop Zones
1

Place 10 piles of balls in two lines that cross like a plus sign. Each line has 5 piles, 3 yards/meters apart.

2

The piles should be 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

Mark 9 stop zones on the green in a 3x3 grid, spaced to cover different parts.

4

Hit 36 bump-and-run shots, divided into 9 groups of 4 shots.

5

For each group, pick a stop zone and hit 4 shots from any piles.

6

A shot is successful if it stops in the target stop zone.

7

Repeat until 4 shots have been aimed at each stop zone.

8

Count how many shots stopped inside their target zones. Enter your total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713964

Week 12

4 days scheduled

Save Par From Fringe. Control the rollout distance and land near the pin. Focus on Scoring, Distance Control, Precision. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 45

Bump-n-Run | Scattered Piles | 9 Stop Zones

Module: Save Par From Fringe

Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | 9 Stop Zones
1

Put 36 balls into 9 groups of 4 balls each around the green, spaced 1–10 yards from the edge and 5–30 yards from the hole.

2

Use string, tees, or markers to make 9 stop zones on the green, spread out as different landing spots.

3

Hit 4 bump-and-run shots at each stop zone, for a total of 36 shots.

4

Start at any group, aim at the first stop zone, hit 4 shots, then move to the next zone; repeat until all zones have been used.

5

Count each ball that stops inside the target zone as a success.

6

Add up the number of successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272419151185
D2

Day 46

Bump-n-Run | Rough | Uphill/Downhill

Module: Save Par From Fringe

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Rough | Uphill/Downhill
1

Set up two rows of 20 golf balls each, 5 yards apart, on sloped rough near the green. One row is on uphill, one on downhill. Place rows 5–30 yards from the hole.

2

Take 36 shots total: 18 from uphill row, 18 from downhill row.

3

On the uphill row, hit every third ball until you take 18 shots.

4

On the downhill row, do the same: hit every third ball until you take 18 shots.

5

Only balls that land and stop in a 6-foot wide target area, 5–15 feet from the hole, count as a success. Same target for both rows.

6

Count all balls that stop in the target area.

7

Add up your total successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 47

Bump-n-Run | Deep Rough and Other | Uphill/Downhill

Module: Save Par From Fringe

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Uphill/Downhill
1

Get 36 golf balls and split into 2 groups of 18 balls each.

2

Put one group of 18 balls on the uphill slope, close to the green.

3

Put the second group of 18 balls on the downhill slope, about 5 yards from the green.

4

On the green, set up 3 target zones in a line, about 6 feet apart.

5

From the uphill pile, hit 6 shots at each target zone (first at Zone 1, then Zone 2, then Zone 3).

6

From the downhill pile, hit 6 shots at each zone in the same order.

7

Ball counts as a success if it stays in the chosen target zone.

8

Count how many shots landed in the target zones out of 36, and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 48

Bump-n-Run | Scattered Ball Lines | 3 Landing Zones

Module: Save Par From Fringe

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Ball Lines | 3 Landing Zones
1

Put 40 balls into 8 lines with 5 balls in each line. Lines should be on grass, 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole. Balls in each line should be about 1 yard/meter apart.

2

Make 3 landing zones on the edge of the green. Use sticks or string to mark each zone. Zones should be in a straight line and 6 feet (2 meters) apart.

3

Hit 36 bump-and-run shots using the balls. Split these into 3 groups of 12 shots.

4

For the first 12 shots, aim at the first landing zone. Use any of the 8 lines, hitting all 5 balls in a line, then go to another line until 12 shots are done.

5

For the next 12 shots, aim at the second landing zone. Hit full lines of 5 balls until you have 12 shots.

6

For the last 12 shots, aim at the third landing zone. Hit full lines of 5 balls until 12 shots are done. Count each ball that lands and stays in the chosen landing zone as a success, and add up total successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064

Week 13

4 days scheduled

Thread the needle: precision wedges to the pin. Thread the needle and get close to pin. Focus on Precision, Mechanics, Scoring. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 49

Wedges (LW to PW) | Takeaway

Module: Thread the needle: precision wedges to the pin

Work only on takeaway using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Takeaway
1

Pick a flag or marker suitable for wedge shots (use any wedge).

2

Hit 36 wedge shots, all aimed at the same target.

3

Focus on takeaway throughout all shots, using at most two takeaway thoughts or tasks.

4

Count each ball that lands close to the target as a success.

5

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 50

Wedges (LW to PW) | Visualized Course

Module: Thread the needle: precision wedges to the pin

Use imagination to hit any type of shot within self-set boundaries, using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Visualized Course
1

Pick a wedge club and choose one suitable target for a short shot.

2

Visualize a hole and create imaginary obstacles and boundaries around your single target (e.g., water hazard, sand trap, out-of-bounds) using objects and scenery around you.

3

Hit 36 shots aiming at the same target, focusing on flight, distance control, and accuracy.

4

Count shots that land and stop close to the target as a success.

5

After all 36 shots, enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 51

All Wedges (LW to PW) | Strengths Discovery

Module: Thread the needle: precision wedges to the pin

Discover strengths amongst wedges a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All Wedges (LW to PW) | Strengths Discovery
1

Place 3 flags or targets about 10 yards apart, all within wedge range.

2

Hit 36 wedge shots total: 12 at each target.

3

Use the same ball setup for all shots.

4

Hit 12 shots at the first target.

5

Hit 12 shots at the second target.

6

Hit 12 shots at the third target.

7

Count shots that land on or very close to the target as a success.

8

Add up successful shots out of

6

Enter score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141074
D4

Day 52

All Wedges (LW to PW) | Weaknesses Discovery

Module: Thread the needle: precision wedges to the pin

Discover weaknesses amongst wedges shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.

Driving Range43 min
Diagram for All Wedges (LW to PW) | Weaknesses Discovery

Pick flags/targets (one or more) suitable for wedges (LW,SW,GW and/or PW). Create a perimeter around the flag at [5% of the total distance to the flag] using four cones or buckets (or use imagination). Pick one flag/target to hit to and one cone on the opposite side to avoid. Hit 15 balls with each wedge (one bucket of ~50 balls). Goal is to hit as close as possible to the target while avoiding the opposing cone (opposing can represents an obstacle: water hazard, sand trap or similar). The type of shot/club that finds the obstacle is a weakness. Switch between flags/targets. Switch between wedges throughout the exercise. Work on any ball flight.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score

Week 14

1 day scheduled

Thread the needle: precision wedges to the pin. Thread the needle and get close to pin. Focus on Precision, Mechanics, Scoring. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 53

Wedges (LW to PW) | Downswing

Module: Thread the needle: precision wedges to the pin

Work only on downswing using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Downswing
1

Pick a flag or target suitable for wedges (LW, SW, GW, or PW).

2

Hit 36 wedge shots aiming at the same single target.

3

Use any wedges; keep the ball setup the same, and focus on your downswing.

4

Count each shot that lands on or near the target as a success.

5

Record how many shots were successful out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Program breakdown

Each block inside the flagship build

You get the same cards that appear under the tournaments section on a course page—category pills, drill counts, and handicap focus—so partners see exactly how the flagship plan is composed.

PuttingTee · All TeesIntermediate

Practice 3 Ft Putts For Consistency

Focus on alignment, for a 18-handicap player, ~15 minutes.

Drills

3

Avg HCP

17.5

Focus

Intermediate

AimStrokeAlignmentScoring
Short GameTee · All TeesBeginner

Can you fly it over the bunker and stop it close?

Aim for soft landing, for a 22-handicap player, ~20 minutes.

Drills

9

Avg HCP

21.6

Focus

Beginner

AimDistance ControlDispersionAlignment
Driving RangeTee · All TeesBeginner

Control Driver Ball Flight

Hit fairways consistently, for a 35-handicap player, ~30 minutes.

Drills

4

Avg HCP

35.0

Focus

Beginner

PrecisionMechanicsTrajectoryAim
PuttingTee · All TeesIntermediate

Target Cup Accurately On Every Putt

Visualize the path to the hole, for a 11-handicap player, ~15 minutes.

Drills

5

Avg HCP

11.1

Focus

Intermediate

AimStrokeScoringAlignment
Short GameTee · All TeesIntermediate

Can you stop the ball close from a tight lie?

Stop close from tight lie, for a 18-handicap player, ~15 minutes.

Drills

9

Avg HCP

17.7

Focus

Intermediate

Distance ControlAccuracyAlignmentPrecision
Driving RangeTee · All TeesBeginner

Stop Missing Greens With Mid Irons

Control distance 150-180, for a 35-handicap player, ~30 minutes.

Drills

7

Avg HCP

35.0

Focus

Beginner

MechanicsPrecisionTrajectoryAim
PuttingTee · All TeesExpert

Make Putts Inside 3 Feet Precisely

Read the break accurately, for a 3-handicap player, ~10 minutes.

Drills

5

Avg HCP

2.7

Focus

Expert

ScoringPrecisionGreen ReadingAim
Short GameTee · All TeesIntermediate

Save Par From Fringe

Control the rollout distance, for a 17-handicap player, ~15 minutes.

Drills

6

Avg HCP

17.0

Focus

Intermediate

ScoringDistance ControlPrecisionAlignment
Driving RangeTee · All TeesBeginner

Thread the needle: precision wedges to the pin

Get close to pin, for a 26-handicap player, ~20 minutes.

Drills

5

Avg HCP

26.3

Focus

Beginner

PrecisionMechanicsScoringTrajectory