Flagship Tournament Program

Full 14 Week Practice Program for Onsdax omg 2

Venue: Hallstavik · Hallstavik Golfklubb

Complete 14-week preparation program for the upcoming tournament at Hallstavik. Commit to a structured practice plan that improves Scoring (19%) and Precision (14%) and focuses mainly on 3 ft (1m) only putts, Bump'n'Run shots, and Wedges (LW,SW,GW,PW). Modules are progressively ranked from HCP 35.0 to 11.1 to build skills leading up to event.

Svenska Golfförbundet logo

Organizer

Svenska Golfförbundet

Sweden logo

League

Sweden

Hallstavik, Stockholm, Sweden
May 13, 2026
View host course profile

Weeks

14

Duration of program

Sessions

56

Practice Days

Modules

9

Putting · Short Game · Driving Range

Development program

Skills periodization build based on tournament clock

Built directly from the time remaining before the event. Macro cycles stack micro focus blocks—red to learn, blue to refine, orange to apply—mirroring the template you provided. Each column equals a week; the green curve tracks practice intensity as drills alternate between comfort and pressure.

Learn SkillsRefine SkillsApply SkillsIntensity of practice
50%64%70%88%94%
MarAprMay
EventMay 13, 2026
Tournament

Macro cycles

1

Split evenly across 11 weeks.

Micro focus

Technique · Shot shaping · Performance

At least one red, blue, and orange block per macro by rule.

Weekly workload

4 days

Each day mixes at least two drills across Putting, Short Game, Range.

Event snapshot

Tournament & Course Details

Same layout as the tournaments section on course pages—just focused entirely on this event.

Schedule

May 13, 2026

Format

Stroke

League

Sweden

Organizer

Svenska Golfförbundet

Field

all

Course

Hallstavik

Status

Open for registration

Flagship curriculum

How the 14-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Week 13 daysDay 13

Aim To Hit Center Every Time

Focus on alignment, for a 18-handicap player, ~15 minutes. Working on distance: 3 ft (1m) only.

PuttingDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Aim
32%
Stroke
28%
Alignment
23%
Weeks 1–25 daysDay 48

Target Cup Accurately On All Shots

Choose a clear target, for a 11-handicap player, ~15 minutes. Working on distance: 9 ft (3m) only.

PuttingDifficulty · IntermediateModule HCP 11.1

Module skill breakdown

Aim
38%
Scoring
18%
Alignment
14%
Weeks 3–57 daysDay 917

Keep Ball Close To Hole

Roll the ball low and straight, for a 35-handicap player, ~30 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Scoring
32%
Distance Control
15%
Aim
15%
Weeks 5–64 daysDay 1821

Short Game 5–20 Yds From Fringe Or Rough

Keep near hole, for a 35-handicap player, ~30 minutes. Working on shot: mixed.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Scoring
45%
Distance Control
34%
Visualization
22%
Weeks 6–87 daysDay 2230

Pick Landing Spot

Avoid 3-putt, for a 19-handicap player, ~15 minutes. Working on shot: chip.

Short GameDifficulty · IntermediateModule HCP 19.4

Module skill breakdown

Accuracy
30%
Alignment
19%
Distance Control
17%
Weeks 8–95 daysDay 3135

Control Wedge Roll

Stop missed shots, for a 35-handicap player, ~30 minutes. Working on club: wedges (lw,sw,gw,pw).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
31%
Mechanics
27%
Trajectory
16%
Weeks 9–117 daysDay 3643

Hit Short Irons Close To Flag

Stop missing greens, for a 35-handicap player, ~30 minutes. Working on club: short irons (9,8).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
32%
Mechanics
23%
Trajectory
17%
Weeks 11–137 daysDay 4450

Turn mid irons into birdies—score from the fairway

Set up par or better, for a 21-handicap player, ~20 minutes. Working on club: mid irons (7,6,5).

Driving RangeDifficulty · BeginnerModule HCP 21.1

Module skill breakdown

Scoring
24%
Precision
19%
Distance Control
14%
Weeks 13–146 daysDay 5156

Mid-Iron Distance Accuracy

Achieve distance accuracy, for a 18-handicap player, ~15 minutes. Working on club: mid irons (7,6,5).

Driving RangeDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Dispersion
25%
Precision
23%
Distance Control
19%

Program snapshot

Avg HCP focus

17.5

Intermediate

Skill pillars

Aim · Stroke · Alignment · Visualization · Scoring · Precision

Host course

Hallstavik

Hallstavik, Sweden

Status

Open for registration

May 13, 2026

Calendar skills periodization

Custom runway into Onsdax omg 2

The graph shrinks or stretches to the flagship length and adds two blank buffer weeks up front. Those tabs are clickable—pick a color strip to jump straight to that week’s drill stack below. The flagship window is still highlighted, but we no longer show the default 52-week grid.

Drills intentionally oscillate from slightly easier to harder sets every one to three weeks. That nudges players into more/less challenge to simulate pressure, which is why the readiness curve wiggles rather than climbing in a perfect line.

How to read it

  • • Two muted tabs (Runway & Travel) stay empty to account for logistics, testing, or light play.
  • • Colored tabs match the flagship weeks; clicking them scrolls to the detailed week cards.
  • • The wavy curve shows readiness responding to drill difficulty spikes meant to recreate tournament pressure.

Micro-season map

Calendar skills periodization

Flagship window · 14w (88%)
Stability repsCompetitive flow
RunwayMay 13, 2026

The jagged edges are deliberate: drills toggle between comfort and discomfort to stress-test touch before event week.

Season runway

16 weeks

Two-week buffer + flagship program span.

Flagship overlay

14 weeks

56 mapped drill days.

Anchor

May 13, 2026

Tournament week target readiness.

Weekly Plan

Flagship program breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1

4 days scheduled

Aim To Hit Center Every Time. Hit center consistently and control pace on every putt. Focus on Aim, Stroke, Alignment. This module is for Putting, specifically working on 3 ft (1m) only.

D1

Day 1

Putting Aid: Chalk Line, 50 in Row

Module: Aim To Hit Center Every Time

Make 50 putts in a row over the chalk starting line.

Putting30 min
Diagram for Putting Aid: Chalk Line, 50 in Row
1

Hit 50 putts from 3 ft over a chalk starting line.

2

Draw a straight line on the putting surface.

3

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5049474340363126
D2

Day 2

Putting Aid: String Line, 50 in a Row

Module: Aim To Hit Center Every Time

Make 50 putts in a row, underneath the hanging string line.

Putting18 min
Diagram for Putting Aid: String Line, 50 in a Row
1

Hit 30 putts from 3 ft under a hanging string.

2

Enter score, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score3029272522191613
D3

Day 3

Putting Aid: Plane Board, Ball Gate, 50 in a Row

Module: Aim To Hit Center Every Time

Make 50 putts in a row through the ball gate, using plane board.

Putting30 min
Diagram for Putting Aid: Plane Board, Ball Gate, 50 in a Row
1

Hit 50 putts from 3 ft through the ball gate using the plane board.

2

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5049474542383429
D4

Day 4

One Handed, Ball Gate, 5 in a Row

Module: Target Cup Accurately On All Shots

Make 5 putts in a row, one-handed through the ball gate.

Putting15 min
Diagram for One Handed, Ball Gate, 5 in a Row
1

Hit 25 putts from 9 ft (3m) through the ball gate.

2

Count putts that go through the gate without touching the tees.

3

Enter score in the app, out of 25 attempts.

Scoring benchmarks
Repetitions25
Handicap+9+5+151219273654
Score221917151311963

Week 2

4 days scheduled

Target Cup Accurately On All Shots. Commit to the aim and align stance properly. Focus on Aim, Scoring, Alignment. This module is for Putting, specifically working on 9 ft (3m) only.

D1

Day 5

Putting Aid: Alignment Mirror, 10/20

Module: Target Cup Accurately On All Shots

Make 10 out of 20 putts using an alignment mirror.

Putting18 min
Diagram for Putting Aid: Alignment Mirror, 10/20
1

Hit 30 putts from 9 ft using an alignment mirror.

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score22181513119753
D2

Day 6

Putting Aid: Plane Board, Ball Gate, 10/20

Module: Target Cup Accurately On All Shots

Make 10 out of 20 putts through the ball gate, using plane board.

Putting18 min
Diagram for Putting Aid: Plane Board, Ball Gate, 10/20
1

Hit 30 putts from 9 ft (3 m) through the ball gate using the plane board.

2

Enter the number of putts made out of 30.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score241916141210864
D3

Day 7

Putting Aid: Chalk Line, 10/20

Module: Target Cup Accurately On All Shots

Make 10 out of 20 putts over the chalk starting line.

Putting18 min
Diagram for Putting Aid: Chalk Line, 10/20
1

Hit 30 putts from 9 ft over a chalk line.

2

Draw a straight line to show start line.

3

Enter number of putts holed out of 30 attempts in the app.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score23181513119753
D4

Day 8

Putting Aid: String Line, 10/20

Module: Target Cup Accurately On All Shots

Make 10 out of 20 putts, underneath the hanging string line.

Putting18 min
Diagram for Putting Aid: String Line, 10/20
1

Hit 30 putts from 9 feet under a hanging string.

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score241916141210863

Week 3

4 days scheduled

Keep Ball Close To Hole. Focus on clean contact and use a short swing. Focus on Scoring, Distance Control, Aim. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 9

Bump-n-Run | Scattered Piles | Quadrants

Module: Keep Ball Close To Hole

Up to 5 players compete to stop bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | Quadrants
1

Prepare 36 balls and make 4 piles of 9 balls each.

2

Put each pile in a different spot, 1 to 10 yards from the green and 5 to 30 yards from the hole.

3

Mark 4 areas on the green using string or tees, each area should be about 6 feet across.

4

Hit 36 bump-n-run shots, trying to land 9 balls in each area.

5

Start from one pile, aim at one area, and hit all 9 balls. Move to the next pile and area.

6

Keep going until all 36 shots are done, 9 shots per area.

7

Count how many balls stopped in the target area each time.

8

After all 36 shots, enter how many successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D2

Day 10

Bump-n-Run | Rough | Uphill/Downhill

Module: Keep Ball Close To Hole

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Rough | Uphill/Downhill
1

Put two markers on the green about 6 feet apart as targets.

2

Place the balls in the downhill rough, 5 to 30 yards from the hole.

3

Hit 18 bump-and-run shots from downhill, aiming for Target 1 for 9 shots, then Target 2 for 9 shots.

4

Move to the uphill rough on the opposite side, same distance from the hole.

5

Hit 18 bump-and-run shots from uphill, aiming for Target 1 for 9 shots, then Target 2 for 9 shots.

6

A shot is successful if the ball stops within 3 feet of the target.

7

Count total successful shots out of 36 and enter that number in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D3

Day 11

Bump-n-Run | Parallel Piles | Bullseye 2x

Module: Keep Ball Close To Hole

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | Bullseye 2x
1

Arrange 40 balls into 10 piles of 4 balls each. Place the piles in two parallel lines, 5 to 10 yards apart, with each pile in a line about 2 yards apart.

2

On the green, mark two target zones: an inner circle with a 6-foot radius and an outer circle with a 15-foot radius.

3

Hit 36 shots: 18 to the inner circle, 18 to the outer circle.

4

Hit shots from any pile, switch between piles and lines.

5

Count a shot as a success if it stops in the target zone.

6

After 36 shots, add up successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 12

Bump-n-Run | Rough | Above/Below Feet

Module: Keep Ball Close To Hole

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Rough | Above/Below Feet
1

Put the ball in the sloped rough, 5 to 30 yards from the hole, with the ball above your feet.

2

Place three targets evenly spaced left, center, and right of the hole, all about the same distance from your ball.

3

Hit 36 bump-and-run shots: 18 with the ball above your feet and 18 with the ball below your feet.

4

For each lie, split the 18 shots into 3 groups of 6, one group for each target.

5

With the ball above your feet, hit 6 shots to the left target, 6 to center, and 6 to right, in any order.

6

Move the ball below your feet and repeat: 6 shots to left, 6 to center, 6 to right.

7

Count each shot that stops inside the target area as a success.

8

Add up your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 4

4 days scheduled

Keep Ball Close To Hole. Focus on clean contact and use a short swing. Focus on Scoring, Distance Control, Aim. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 13

Bump-n-Run | Parallel Ball Lines | Bullseye 2x

Module: Keep Ball Close To Hole

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Bullseye 2x
1

Set up 4 lines of 9 balls each, with balls 1 foot apart.

2

Place the lines on grass, 1 to 10 yards from the green, 5 yards between lines.

3

Mark two circles on the green around the hole: one with a 6-foot radius, another with a 15-foot radius.

4

Hit 36 shots, in two groups of 18 shots.

5

For the first 18 shots, aim for the small circle. For the next 18 shots, aim for the big circle.

6

Hit balls in order from any line, switch lines as wanted.

7

Count each ball that stops in the right circle as a success.

8

After 36 shots, count how many hit their target circles and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282520161285
D2

Day 14

Bump-n-Run | Parallel Ball Lines | 9 Stop Zones

Module: Keep Ball Close To Hole

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 9 Stop Zones
1

Place two parallel lines of balls beside the green. Each line has 18 balls spaced 1 foot apart. The lines are 5 to 10 yards apart.

2

On the green, mark 9 stop zones using tees, string, or buckets. Arrange the zones in 3 rows of 3, spaced evenly.

3

Hit 36 bump-n-run shots. Divide them into 9 groups of 4 shots.

4

Hit 4 shots from one ball line toward Stop Zone

1

Try to stop each ball in that zone.

5

Switch to the other ball line and hit 4 shots toward Stop Zone

6

Keep switching ball lines and hit 4 shots at each stop zone in order (Zone 1 to Zone 9).

7

Count every ball that stops in the right stop zone as a success.

8

Add total successful stops and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 15

Bump-n-Run | Parallel Piles | Quadrants

Module: Keep Ball Close To Hole

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | Quadrants
1

Take 40 balls and make 10 piles with 4 balls each. Put the piles into 2 lines of 5 piles, spaced 5 to 10 yards/meters apart.

2

Place the piles on grass, each 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

On the green, use string or tees to make a circle about 6 feet (2 meters) wide. Mark 4 equal parts in the circle.

4

Hit 36 bump-and-run shots. Make 9 shots for each of the 4 circle parts.

5

Start from any pile, aiming for the first circle part. After 9 shots, go to the second part, then the third, then the fourth.

6

Change piles as wanted to practice from different spots, but keep piles the same.

7

Count a shot as success if it stops in the right part of the circle.

8

After all 36 shots, add the number of successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 16

Bump-n-Run | Deep Rough and Other | Above/Below Feet

Module: Keep Ball Close To Hole

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Above/Below Feet
1

Place 36 balls into 6 groups of 6 balls.

2

Mark 3 target pins on the green, 6 feet apart in a line or arc.

3

From above feet, hit 18 shots, 6 at each pin in order.

4

From below feet, hit 18 shots, 6 at each pin in order.

5

Keep the same ball setup and lie each time. Only change slope.

6

Count each ball that stops within 3 feet of the target pin as a success.

7

After 36 shots, add up successes out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282420161285

Week 5

4 days scheduled

Keep Ball Close To Hole. Focus on clean contact and use a short swing. Focus on Scoring, Distance Control, Aim. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 17

Bump-n-Run | Scattered Piles | 3 Landing Zones

Module: Keep Ball Close To Hole

Up to 5 players compete to land a bump-n-run shot inside the landing zone(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | 3 Landing Zones
1

Get 36 balls. Split them into 3 piles of 12 balls.

2

Make 3 zones on the green with sticks or string. Each zone is 6 feet apart in a line.

3

On the grass, put each pile of balls at random spots 1 to 10 yards from the green and 5 to 30 yards from the hole. Each pile matches a zone.

4

Hit 12 shots from the first pile, try to land in the first zone.

5

Hit 12 shots from the second pile, try to land in the second zone.

6

Hit 12 shots from the last pile, try to land in the third zone.

7

Count how many balls land and stop in each zone.

8

Add up your total and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 18

DIY Course Easy

Module: Short Game 5–20 Yds From Fringe Or Rough

Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Easy
1

Place 9 balls in different spots around the chipping green like light rough, sand, or short grass 20 to 40 yards from the hole.

2

Treat each ball as a PAR 2 hole. Hit one wedge shot to the green, then try to putt the ball into the hole.

3

Finish each ball before starting the next one.

4

Repeat this process 4 times for a total of 36 shots.

5

Count how many strokes it takes for each hole.

6

Count how many holes you finish in 2 strokes or fewer. After finishing, enter your total successful holes out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2624221916131074
D3

Day 19

DIY Course Easy

Module: Short Game 5–20 Yds From Fringe Or Rough

Up to 5 players play easy-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up 9 holes in different places around the chipping area, like sand, sloped ground, rough, or deep rough.

2

Put 4 balls at each hole, one for each player.

3

Each ball spot is a PAR 2 hole. Chip or pitch the ball onto the green, then putt until the ball goes in.

4

Play all 9 holes, hitting one shot to the green and putting until you finish the hole.

5

Repeat the 9-hole course 4 times for a total of 36 shots.

6

Count how many shots were used for each hole, compare to PAR 2, and keep score (lower score is better).

7

When finished, enter how many times you completed holes at or below the expected score out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064
D4

Day 20

DIY Course Easy

Module: Short Game 5–20 Yds From Fringe Or Rough

Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up 9 balls in easy spots around the short game area like sand traps and rough. Each ball is its own hole with par

2

For each ball, hit a wedge shot to the green and putt to finish the hole in as few shots as possible.

3

After each hole, move to the next ball and do the same until all 9 holes are done.

4

Do the 9-hole course 4 times, changing ball spots a bit each time, so you have 36 tries.

5

Add up all your shots for the 36 tries. Par total is

6

Mark a hole as a success if you finish it in 2 shots or less.

7

At the end, enter your number of successful holes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262318141074

Week 6

4 days scheduled

Short Game 5–20 Yds From Fringe Or Rough. Make par and keep near hole. Focus on Scoring, Distance Control, Visualization. This module is for Short Game, specifically working on Mixed.

D1

Day 21

DIY Course Easy

Module: Short Game 5–20 Yds From Fringe Or Rough

Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up 9 balls in easy spots around the green like sand, sloped rough, and deep rough. Each ball is a hole. Par is

2

Hit your chip or pitch shot, then putt to finish each hole.

3

Play all 9 holes once (18 shots total).

4

Do the 9 holes two more times, change ball spots each round (36 shots total).

5

Count the strokes for each hole. Try to stay at or below 18 strokes per round.

6

Count how many holes you did at par 2 or better.

7

Enter the number of successful holes (par or better) out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D2

Day 22

Chip | Fairway | Above/Below Feet

Module: Pick Landing Spot

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Fairway | Above/Below Feet
1

Put 36 golf balls into 3 piles of

2

Place each pile 5 to 20 yards from the hole.

2

At the green's edge, set up 3 target zones in a line, each 4 feet apart. Mark them Zone A (closest), Zone B (middle), and Zone C (farthest).

3

Keep ball positions the same: first pile on a slope above feet, second pile on flat ground, third pile on a slope below feet.

4

Hit 12 chip shots to Zone A from the above feet position.

5

Hit 12 chip shots to Zone B from the flat position.

6

Hit 12 chip shots to Zone C from below feet position.

7

Count how many shots land and stay in the intended zone.

8

Add up total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D3

Day 23

Chip | Deep Rough and Other | Uphill/Downhill

Module: Pick Landing Spot

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Uphill/Downhill
1

Put 3 equal target zones on the green in a line, 3 to 5 feet apart.

2

From deep rough on the uphill slope, hit 18 chip shots, 6 to each zone.

3

Move to deep rough on the downhill slope and repeat: hit 18 chip shots, 6 to each zone.

4

Always chip from deep rough within 20 yards/meters of the hole. Don’t change setup.

5

Count shots that land and stop in the target zone as successes.

6

When you’re done with all 36 shots, count how many landed in a target zone and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 24

Chip | Deep Rough and Other | Flat

Module: Pick Landing Spot

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Flat
1

Set up 3 target zones on the green at 6, 12, and 18 feet from the hole.

2

Place 36 golf balls between 5 and 30 yards from the hole in the flat deep rough.

3

Split the 36 balls into 3 groups of 12, with each group aimed at one zone.

4

Hit from the same rough spot, aiming at the same zone, until you finish 12 shots for that zone.

5

Count a ball as a success if it lands and stays in the right zone.

6

Add up all successful chips. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141174

Week 7

4 days scheduled

Pick Landing Spot. Pick landing spot and chip close. Focus on Accuracy, Alignment, Distance Control. This module is for Short Game, specifically working on Chip.

D1

Day 25

Chip | Deep Rough and Other | Uphill/Downhill

Module: Pick Landing Spot

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Uphill/Downhill
1

Divide 36 golf balls into 6 piles of 6 balls each.

2

Set up 3 target areas around the hole: left, center, and right, about 4 feet apart.

3

Place 3 piles on the uphill side and 3 piles on the downhill side, between 5 and 30 yards away.

4

Hit 12 balls toward each target area: 12 for left, 12 for center, 12 for right.

5

Switch between piles on the same slope, but finish all shots for one target before moving to the next.

6

Count balls that land and stay in the target area as successful.

7

Add up successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D2

Day 26

Chip | Fairway | Flat

Module: Pick Landing Spot

Hit two buckets of balls (avg. bucket is 40 balls) from the flat fairway.

Short Game26 min
Diagram for Chip | Fairway | Flat
1

Divide balls into 3 groups of

2

Set up 3 target zones on the green: Zone 1, Zone 2, Zone

3

Start each shot from the flat fairway 5–20 yards from the hole, same ball setup every time.

4

Hit 12 shots trying to land in Zone

5

Hit 12 shots trying to land in Zone

6

Hit 12 shots trying to land in Zone

3

Enter score in app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074
D3

Day 27

Chip | Rough | Uphill/Downhill

Module: Pick Landing Spot

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Rough | Uphill/Downhill
1

Prepare 36 golf balls in 3 piles of 12 balls each.

2

Set up 3 target zones on the putting green: one uphill, one flat, one downhill.

3

From the rough, 5 to 30 yards away, chip 12 balls to land and stop in the uphill zone.

4

Chip 12 balls to the flat zone.

5

Chip 12 balls to the downhill zone.

6

A shot counts as a success if the ball lands and stops in the correct zone.

7

Keep the ball setup the same for each shot. Only change which zone to aim for.

8

Count how many shots landed and stopped in the right zones out of 36 attempts, and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 28

Chip | Rough | Uphill/Downhill

Module: Pick Landing Spot

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Rough | Uphill/Downhill
1

Gather 36 golf balls. Make 3 piles of 6 balls on an uphill slope and 3 piles of 6 balls on a downhill slope, placing them 5 to 30 yards from the hole.

2

Mark 3 landing zones on the green in a line, each 6 feet apart; label them Zone 1, Zone 2, and Zone

3

From each uphill pile, hit 6 chip shots aiming for Zone 1, then Zone 2, then Zone

4

From each downhill pile, hit 6 chip shots aiming for Zone 1, then Zone 2, then Zone

5

Count a shot as a success if the ball lands and stops in the intended zone.

6

After 36 shots, add up how many were successful and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211713964

Week 8

4 days scheduled

Pick Landing Spot. Pick landing spot and chip close. Focus on Accuracy, Alignment, Distance Control. This module is for Short Game, specifically working on Chip.

D1

Day 29

Chip | Perpendicular Ball Lines | Bullseye 2x

Module: Pick Landing Spot

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Perpendicular Ball Lines | Bullseye 2x
1

Arrange 36 balls in 2 lines of 18 each to form an L shape.

2

Keep each ball 1 foot apart in each line. Keep 5-10 yards between the two lines.

3

Place two circles around the hole on the green: one with a 6-foot radius, and one with a 15-foot radius.

4

From 5–30 yards away, chip 18 balls from the first line, aiming for the circles.

5

Chip the other 18 balls from the second line, aiming for the circles.

6

Alternate hitting 3 to 5 shots between the two lines.

7

Shots inside the small circle = full success. Shots inside the big circle only = partial success.

8

Count how many balls stopped in each circle and get your score. Enter your total successful shots out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612963
D2

Day 30

Chip | Parallel Piles | 9 Stop Zones

Module: Pick Landing Spot

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop chip shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Chip | Parallel Piles | 9 Stop Zones
1

Set up 10 piles of 4 balls each in two rows (5 piles per row), spaced 2 yards/meters apart. Put the rows 5 to 10 yards/meters apart and place the piles 5 to 30 yards/meters from the hole.

2

Mark 9 stop zones on the green using buckets, string, or tees. Space them out so each zone is different.

3

Prepare to hit 36 chip shots, divided into 9 groups of 4 shots. Each group targets a different stop zone.

4

From any pile, hit 4 shots at the first stop zone. Move to the next stop zone and hit 4 shots at it. Keep going until you’ve aimed 4 shots at each of the 9 zones.

5

Count every ball that stops inside the right zone as a success.

6

When done, count up all successful stops out of 36 attempts and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 31

Wedges (LW to PW) | Downswing

Module: Control Wedge Roll

Work only on downswing using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Downswing
1

Pick a flag or target suitable for wedges (LW, SW, GW, or PW).

2

Hit 36 wedge shots aiming at the same single target.

3

Use any wedges; keep the ball setup the same, and focus on your downswing.

4

Count each shot that lands on or near the target as a success.

5

Record how many shots were successful out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 32

Wedges (LW to PW) | GIRs Simulation

Module: Control Wedge Roll

Simulate X number of GIR (Green in Regulations) using wedges only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Wedges (LW to PW) | GIRs Simulation
1

Choose a flag or marker for the center of the green.

2

Use cones or markers to make a small green area, equal to 5% of the distance to the flag. This is the target zone.

3

Divide the green into 3 zones from left to right using markers: left, center, and right.

4

Hit 36 wedge shots: 12 at the left zone, 12 at the center, 12 at the right.

5

Use any wedge between LW and PW. Keep ball placement the same each time.

6

After each shot, check if the ball landed and stopped in the correct zone. Count if it did.

7

Finish all 36 shots, switching zones each time.

8

Add up the number of good shots in the zones out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 9

4 days scheduled

Control Wedge Roll. Control roll and stop missed shots. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 33

Wedges (LW to PW) | Straight Shot

Module: Control Wedge Roll

Produce straight shots using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Straight Shot
1

Pick a flag or target on the range suitable for wedge shots (LW, SW, GW, or PW). Use the same target for all 36 shots.

2

Use any wedge, switching clubs throughout the exercise.

3

Set up the ball the same way for every shot and focus on hitting a straight shot towards the target.

4

Hit 36 wedge shots, aiming all shots at the single chosen target.

5

Count a shot as successful if it lands and stops near the target.

6

After 36 shots, add your total successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D2

Day 34

Wedges (LW to PW) | Takeaway

Module: Control Wedge Roll

Work only on takeaway using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Takeaway
1

Pick a flag or marker suitable for wedge shots (use any wedge).

2

Hit 36 wedge shots, all aimed at the same target.

3

Focus on takeaway throughout all shots, using at most two takeaway thoughts or tasks.

4

Count each ball that lands close to the target as a success.

5

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 35

Wedges (LW to PW) | Impact and Follow Through

Module: Control Wedge Roll

Work only on impact and follow through using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Impact and Follow Through
1

Pick one target on the range suitable for wedge shots (LW, SW, GW, and/or PW).

2

Set up the ball the same way for all shots.

3

Hit 36 shots total, focusing solely on solid contact and follow through.

4

Work on at most two impact and follow through thoughts or tasks to produce consistent ball flight.

5

Switch between wedges throughout the exercise.

6

Count every shot that lands close to the target (within a clubface length) as a success.

7

Add up total successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331292621161285
D4

Day 36

Short irons (9,8) | Impact and Follow Through

Module: Hit Short Irons Close To Flag

Work only on impact and follow through using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Impact and Follow Through
1

Pick a flag or marker on the range suitable for your 8- or 9-iron shots.

2

Hit 36 shots, all aiming at the same target.

3

Focus on good contact and smooth swings with your 8- or 9-iron.

4

Set up the ball the same way every time.

5

After completing all 36 shots, count how many balls landed within a 5-foot area around the target.

6

Enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141074

Week 10

4 days scheduled

Hit Short Irons Close To Flag. Control flight and stop missing greens. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 37

Short irons (9,8) | Downswing

Module: Hit Short Irons Close To Flag

Work only on downswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Downswing
1

Pick a flag or target on the driving range suitable for short irons (9 or 8).

2

Take 36 shots using only the 9 or 8 iron.

3

Focus solely on your downswing, using at most two swing thoughts or tasks to control the ball flight.

4

Aim at the same single target for all 36 shots.

5

Count each ball that lands and stays near the target as a success.

6

Add up the number of successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272419151174
D2

Day 38

Short irons (9,8) | Straight Shot

Module: Hit Short Irons Close To Flag

Produce straight shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Straight Shot
1

Pick a target straight ahead suitable for short irons (8 or 9 iron).

2

Hit 36 shots total, using short irons only. Focus on producing a straight shot with each attempt and aim all shots at the same target.

3

After all shots, count each shot that lands and stops near the target as a success and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 39

Short irons (9,8) | GIRs Simulation

Module: Hit Short Irons Close To Flag

Simulate X number of GIR (Green in Regulations) using short irons only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Short irons (9,8) | GIRs Simulation
1

Pick a flag for your 9 or 8 iron on the range.

2

Make a green zone around the flag with cones, buckets, or imagine a small circle (5% of the distance to the flag).

3

Split 36 shots into 3 groups of

4

Try to land each shot in the green zone.

5

Change between 9 and 8 iron, but keep ball setup the same.

6

Count how many balls landed in the green zone when all 36 are done. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 40

Short irons (9,8) | Backswing

Module: Hit Short Irons Close To Flag

Work only on backswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Backswing
1

Pick one flag or target on the range suitable for short irons (9 or 8).

2

Hit 36 shots using only short irons (9 or 8), focusing solely on backswing.

3

Use at most two backswing thoughts or tasks to produce any ball flight pattern.

4

Set up the same for each shot, using the same swing thoughts.

5

After each shot, observe the ball flight relative to the target.

6

Finish all 36 shots, switching irons if desired. At the end, total the number of successful shots and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272319151174

Week 11

4 days scheduled

Hit Short Irons Close To Flag. Control flight and stop missing greens. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 41

Short irons (9,8) | Low/Mid/High Shot

Module: Hit Short Irons Close To Flag

Produce low/mid/high shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Low/Mid/High Shot
1

Pick one target suitable for short irons (9 or 8 iron).

2

Use the same ball setup and position for all shots.

3

Hit 36 shots in 3 groups of 12: 12 low shots, 12 mid shots, and 12 high shots, all aimed at the same target.

4

Try to make each shot fly at the correct height: low, mid, or high.

5

Count shots that land close and stop near the target as successes.

6

After all 36 shots, total your successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520151285
D2

Day 42

Short irons (9,8) | Takeaway

Module: Hit Short Irons Close To Flag

Work only on takeaway using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Takeaway
1

Set up a single target suitable for your 8 or 9 iron.

2

Hit 36 shots aiming exclusively at this target.

3

Focus on your takeaway, working on at most two takeaway thoughts or tasks to influence the ball flight.

4

Keep your setup and stance consistent throughout the drill.

5

After each shot, check if the ball lands near the target.

6

Count the shots that land near the target as successes.

7

After 36 shots, enter your number of successes in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174
D3

Day 43

Short irons (9,8) | Around the Stick

Module: Hit Short Irons Close To Flag

Curve the ball around the alignment stick using using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Around the Stick
1

Pick a target for your 9 or 8 iron.

2

Place two markers, one left and one right of the target, about 5% of the distance from your ball to the flag.

3

Hit 18 shots curving left to right around the left marker, and 18 shots curving right to left around the right marker.

4

Use the same setup for every shot.

5

Try to curve the ball around the marker and get close to the target.

6

A shot is successful if the ball curves around the marker and lands near the flag.

7

When finished, count your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 44

Mid irons (7,6,5) | GIRs Simulation

Module: Turn mid irons into birdies—score from the fairway

Simulate X number of GIR (Green in Regulations) using mid irons only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Mid irons (7,6,5) | GIRs Simulation
1

Pick a flag for 7, 6, or 5 iron.

2

Mark an area around the flag like a green, about 5% of the distance to the flag.

3

Get 36 balls to hit into this green area.

4

Split the green into 3 equal parts: Left, Center, Right.

5

Hit 12 balls at the Left part.

6

Hit 12 balls at the Center part.

7

Hit 12 balls at the Right part.

8

Use just 7, 6, or 5 irons, set up the same way every time.

9

Count only the balls that land and stay in the zone you aimed at.

0

Add up all your successes from 36 shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 12

4 days scheduled

Turn mid irons into birdies—score from the fairway. Set up par or better and turn into birdies. Focus on Scoring, Precision, Distance Control. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 45

Mid irons (7,6,5) | Opposite Shots Challenge

Module: Turn mid irons into birdies—score from the fairway

Complete the Opposite Shots Challenge using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Opposite Shots Challenge
1

Pick one flag or target for mid iron shots (using 7, 6, or 5 iron).

2

Hit 36 balls in total, divided into 3 sets of 12 shots: - Set 1: 6 fades and 6 draws, switching each time, to the same target. - Set 2: 6 high shots and 6 low shots, switching each time, to the same target. - Set 3: 6 pull/fade shots and 6 push/draw shots, switching each time, to the same target.

3

Keep ball setup and target the same for every shot.

4

For each set, work on either shot height or shot direction as required.

5

Give 1 point for each shot that lands close to the target with the right flight.

6

Keep alternating shots until you finish all

7

At the end, count your total successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 46

Mid irons (7,6,5) | L-R and R-L 9 Targets

Module: Turn mid irons into birdies—score from the fairway

Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | L-R and R-L  9 Targets
1

Set up 9 targets around the flag, spaced evenly about 5% of the distance to the flag.

2

Use cones or buckets to mark the edges so each target has a small gate to aim through.

3

Hit 4 shots at each target, for a total of 36 shots.

4

For each target, hit 2 shots left-to-right and 2 shots right-to-left using a 5, 6, or 7 iron.

5

A shot is successful if the ball goes between the cones.

6

Switch clubs if desired, but hit all 4 shots at each target before moving on.

7

When finished, count how many shots went between the cones.

8

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312925211612853
D3

Day 47

Mid irons (7,6,5) | Visualized Course

Module: Turn mid irons into birdies—score from the fairway

Use imagination to hit any type of shot within self-set boundaries, using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Visualized Course
1

Pick one target suitable for mid irons (7, 6, or 5). Use your imagination to visualize dangers like a tree, road, or cloud near the target.

2

Hit 36 shots aiming at this single target, switching between 7, 6, and 5 irons as you like.

3

Try to make each ball stop as close as possible to the flag in the target zone while avoiding the imagined dangers.

4

Count a shot as good if it stops within 10 yards of the flag and stays inside the target zone.

5

After all 36 shots, count how many landed inside the zone. Enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074
D4

Day 48

All irons (9 to 2) | Progressive Targets Challenge

Module: Turn mid irons into birdies—score from the fairway

Complete the Progressive Targets Challenge using irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Progressive Targets Challenge
1

Pick 3 flags at the range for your 9, 7, and 5 irons: close, medium, far.

2

Hit 36 shots total: 12 at each flag.

3

Hit 12 shots at the close flag.

4

Hit 12 shots at the medium flag, change irons if wanted.

5

Hit 12 shots at the far flag, change irons if wanted.

6

Count shots that land within a club-length of each flag.

7

Add up successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063

Week 13

4 days scheduled

Turn mid irons into birdies—score from the fairway. Set up par or better and turn into birdies. Focus on Scoring, Precision, Distance Control. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 49

All irons (9 to 2) | Opportunities Discovery

Module: Turn mid irons into birdies—score from the fairway

Discover opportunities amongst irons undiscovered shots and clubs worth putting to action more often. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Opportunities Discovery
1

Select 6 irons: 9, 8, 7, 6, 5, and

2

Place two markers for each iron: one cone and one flag in a line.

3

Hit 6 shots with each iron, aiming to land the ball between the cone and the flag.

4

Hit 36 shots in total.

5

Only count balls that land between the markers.

6

Count how many balls landed between the markers and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191512963
D2

Day 50

All irons (9 to 2) | Alternate Targets Challenge

Module: Turn mid irons into birdies—score from the fairway

Complete the Alternate Targets Challenge using irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Alternate Targets Challenge
1

Choose 6 different targets at medium distance for irons 9, 8, 7, 6, 5, and

2

Match each target with the correct iron, from 9 to

3

Hit 36 shots in total, 6 shots at each target.

4

Try to land shots within 5% of the flag distance.

5

Aim to get at least 2 shots in the 5% zone for each target.

6

Switch between targets and irons as you go. Any order is fine.

7

Count each shot that lands inside the 5% zone.

8

At the end, enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 51

All irons (9 to 2) | General Discovery

Module: Mid-Iron Distance Accuracy

Discover tendencies by hitting various ball flights to various distances, using irons only. Hit one bucket of ~50 balls.

Driving Range30 min
Diagram for All irons (9 to 2) | General Discovery
1

Set up 5 cones 10 yards apart on the driving range.

2

Mark 3 corridors, each 8 yards wide, between the cones.

3

Hit 35 iron shots in total.

4

Split the shots into 5 groups of 7, aiming at each cone in turn.

5

Try to land each shot inside the 8-yard corridor by the target cone.

6

Count each shot that lands in the right corridor and distance as a success.

7

When finished, count your successful shots out of 35 and enter score in the app.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 52

Mid irons (7,6,5) | Ladder Challenge

Module: Mid-Iron Distance Accuracy

Complete the Ladder Challenge using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Ladder Challenge
1

Set up three ladder zones on the range, each 6 yards/meters apart, short of the target flag.

2

Each ladder zone is a target area. The ball must land and stop within 6 yards/meters of the flag.

3

Hit 36 mid iron shots (using 7-, 6-, or 5-iron) towards the three ladder zones.

4

Split the 36 shots into 3 sets of

2

For each set, hit shots in order: first into zone 1, then zone 2, then zone 3, and repeat the ladder sequence three times.

5

All shots go to the same flag. You can switch clubs (7-, 6-, or 5-iron) any time.

6

A shot counts as a success only if it lands and stops in the right ladder zone for that shot.

7

After 36 shots, add up how many were successful and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 14

4 days scheduled

Mid-Iron Distance Accuracy. Control trajectory and reduce misses. Focus on Dispersion, Precision, Distance Control. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 53

All irons (9 to 2) | Alternate Targets Challenge

Module: Mid-Iron Distance Accuracy

Complete the Alternate Targets Challenge using irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Alternate Targets Challenge
1

Choose 6 different targets at medium distance for irons 9, 8, 7, 6, 5, and

2

Match each target with the correct iron, from 9 to

3

Hit 36 shots in total, 6 shots at each target.

4

Try to land shots within 5% of the flag distance.

5

Aim to get at least 2 shots in the 5% zone for each target.

6

Switch between targets and irons as you go. Any order is fine.

7

Count each shot that lands inside the 5% zone.

8

At the end, enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 54

All irons (9 to 2) | Opportunities Discovery

Module: Mid-Iron Distance Accuracy

Discover opportunities amongst irons undiscovered shots and clubs worth putting to action more often. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Opportunities Discovery
1

Select 6 irons: 9, 8, 7, 6, 5, and

2

Place two markers for each iron: one cone and one flag in a line.

3

Hit 6 shots with each iron, aiming to land the ball between the cone and the flag.

4

Hit 36 shots in total.

5

Only count balls that land between the markers.

6

Count how many balls landed between the markers and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191512963
D3

Day 55

All irons (9 to 2) | Weaknesses Discovery

Module: Mid-Iron Distance Accuracy

Discover weaknesses amongst irons shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Weaknesses Discovery
1

Choose 3 flags at medium distances for your irons (9 to 2).

2

Put 4 cones around each flag to make a small square or circle, with about 5% of the distance to the flag as the circle's radius.

3

Pick one cone at each flag as the "danger side" to avoid.

4

Hit 36 balls total, 12 at each flag, and use different irons if you want.

5

Try to land each ball inside the cone circle and not on the danger side.

6

Mark a shot as successful if it stays in the circle and not on or past the danger side.

7

Count how many good shots you got out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 56

Mid irons (7,6,5) | Left-to-R and Right-to-L Shot

Module: Mid-Iron Distance Accuracy

Produce left-to-right and right-to-left shots using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Left-to-R and Right-to-L Shot
1

Pick one flag/target suitable for mid irons (7, 6, or 5 iron).

2

Hit 36 shots in total at that single target.

3

Hit half the shots curving left-to-right and half curving right-to-left. Use different irons if you want.

4

Stand the same way for every shot. Only try to change the way the ball curves.

5

If a shot lands close to the target (within a range you decide), count it as a success.

6

When finished, count how many good shots you got out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Program breakdown

Each block inside the flagship build

You get the same cards that appear under the tournaments section on a course page—category pills, drill counts, and handicap focus—so partners see exactly how the flagship plan is composed.

PuttingTee · All TeesIntermediate

Aim To Hit Center Every Time

Focus on alignment, for a 18-handicap player, ~15 minutes.

Drills

3

Avg HCP

17.5

Focus

Intermediate

AimStrokeAlignmentVisualization
PuttingTee · All TeesIntermediate

Target Cup Accurately On All Shots

Choose a clear target, for a 11-handicap player, ~15 minutes.

Drills

5

Avg HCP

11.1

Focus

Intermediate

AimScoringAlignmentStroke
Short GameTee · All TeesBeginner

Keep Ball Close To Hole

Roll the ball low and straight, for a 35-handicap player, ~30 minutes.

Drills

9

Avg HCP

35.0

Focus

Beginner

ScoringDistance ControlAimAlignment
Short GameTee · All TeesBeginner

Short Game 5–20 Yds From Fringe Or Rough

Keep near hole, for a 35-handicap player, ~30 minutes.

Drills

4

Avg HCP

35.0

Focus

Beginner

ScoringDistance ControlVisualization
Short GameTee · All TeesIntermediate

Pick Landing Spot

Avoid 3-putt, for a 19-handicap player, ~15 minutes.

Drills

9

Avg HCP

19.4

Focus

Intermediate

AccuracyAlignmentDistance ControlScoring
Driving RangeTee · All TeesBeginner

Control Wedge Roll

Stop missed shots, for a 35-handicap player, ~30 minutes.

Drills

5

Avg HCP

35.0

Focus

Beginner

PrecisionMechanicsTrajectoryAim
Driving RangeTee · All TeesBeginner

Hit Short Irons Close To Flag

Stop missing greens, for a 35-handicap player, ~30 minutes.

Drills

8

Avg HCP

35.0

Focus

Beginner

PrecisionMechanicsTrajectoryAim
Driving RangeTee · All TeesBeginner

Turn mid irons into birdies—score from the fairway

Set up par or better, for a 21-handicap player, ~20 minutes.

Drills

7

Avg HCP

21.1

Focus

Beginner

ScoringPrecisionDistance ControlTrajectory
Driving RangeTee · All TeesIntermediate

Mid-Iron Distance Accuracy

Achieve distance accuracy, for a 18-handicap player, ~15 minutes.

Drills

6

Avg HCP

17.5

Focus

Intermediate

DispersionPrecisionDistance ControlScoring