Practice uphill and downhill putts, for a 18-handicap player, ~15 minutes.
Practice Programs
Complete Golf Practice Blueprint for World Golf Village
Discover tailored practice programs for this course.
Total Programs
48
48 complete programs built for this course
Unique Drills
184
Total unique drills across all programs
Skill Pillars
11
Accuracy · Aim · Alignment · Dispersion · Distance Control · Mechanics
Session Durations
7
3 days , 4 days , 5 days , 6 days , 7 days , 8 days , 9 days
Slammer and Squire Practice Profile
We've mapped a comprehensive practice profile for Slammer and Squire, identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.
Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.
Skill Distribution
Handicap Performance Insights
The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.
Top Drills
Featured Drills for Slammer and Squire
Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.
Stop the Ball: to the Stick, Eyes Closed [Long]
Stop the ball between the hole and an alignment stick with your eyes closed.
Pitch | Scattered Ball Lines | Multiple Targets
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop pitch shots close to multiple targets. Count the number of successes.
Short irons (9,8) | Around the Stick
Curve the ball around the alignment stick using using short irons only. Hit one bucket of ~50 balls.
Chip | Parallel Ball Lines | Quadrants
Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.
Chip | Parallel Ball Lines | 3 Landing Zones
Up to 5 players compete to stop a chip shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Chip | Parallel Piles | 9 Stop Zones
Up to 5 players compete to stop a chip shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Course Details
Everything you need to know about Slammer and Squire.
Contact Information
Phone
+44 (0)1250 872622
Fax
+44 (0) 1250 872622
jpeter@wghof.org
Giving lessons at World Golf Village? Get featured here.
Facilities
Location
1 World Golf Place
Course Description
The World Golf Hall of Fame honors the history of golf by recognizing and preserving the legacies of the game's greatest players and contributors. The Hall of Fame, located on the USGA's Golf House Pinehurst campus and situated between Pinehurst Resort's Carolina Hotel and its Main Clubhouse, serves as a steward of the game through engaging, interactive storytelling and exhibitions featuring artifacts, works of art, audio, video and photography significant to the history of golf and its members. The Hall of Fame is a 501(c)(3) nonprofit institution and is allied with 26 national and international golf organizations, including The European Tour, LPGA, the Masters Tournament, PGA of America, PGA TOUR, The R&A and USGA.
golf hall of fame • golf history • induction ceremony • pinehurst nc • usga golf house • golf museum • golf presents • media center • induction history • charlie sifford award • cme group sponsorship • golf news and updates • presenters for induction • world golf hall of fame • golf industry honors • golf culture • golf legacy • golf ceremony live tv • golf • hall of fame • museum • sports history • interactive exhibits
Course Information
Holes
27
Par
72
Type
Parkland
Architect
Bobby Weed
Opened
1997
Google Reviews
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Scorecard
Course Scorecard & Tee Insights
Toggle the colour-coded tees to reveal hole-by-hole pars, handicaps, yardages, and gender-specific ratings for Slammer and Squire, all within a single responsive scorecard.
Scorecard data available for WHITE
BLUE Tee
Gender: Female
Front Nine · CR 37.1 · BR 51.8 · Slope 125
Back Nine · CR 37.5 · BR 53.5 · Slope 136
| Hole | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | IN | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | OUT | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Par | 4 | 3 | 4 | 5 | 4 | 4 | 3 | 5 | 4 | 36 | 4 | 5 | 4 | 3 | 4 | 3 | 5 | 4 | 4 | 36 | 72 |
| Handicap | 9 | 17 | 11 | 7 | 1 | 5 | 15 | 3 | 13 | — | 12 | 10 | 2 | 16 | 18 | 14 | 8 | 6 | 4 | — | — |
| Yardage | 368 | 156 | 351 | 464 | 353 | 372 | 139 | 468 | 338 | 3009 | 344 | 472 | 373 | 155 | 276 | 125 | 521 | 387 | 362 | 3015 | 6024 |
BLUE/WHITE Tee
Gender: Female
Front Nine · CR 36.5 · BR 51.0 · Slope 123
Back Nine · CR 37.0 · BR 52.7 · Slope 133
| Hole | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | IN | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | OUT | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Par | 4 | 3 | 4 | 5 | 4 | 4 | 3 | 5 | 4 | 36 | 4 | 5 | 4 | 3 | 4 | 3 | 5 | 4 | 4 | 36 | 72 |
| Handicap | 9 | 17 | 11 | 7 | 1 | 5 | 15 | 3 | 13 | — | 12 | 10 | 2 | 16 | 18 | 14 | 8 | 6 | 4 | — | — |
| Yardage | 340 | 156 | 351 | 464 | 337 | 349 | 139 | 468 | 311 | 2915 | 344 | 452 | 365 | 155 | 276 | 125 | 483 | 372 | 352 | 2924 | 5839 |
WHITE Tee
Gender: Female
Front Nine · CR 35.5 · BR 49.5 · Slope 119
Back Nine · CR 36.5 · BR 51.9 · Slope 131
| Hole | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | IN | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | OUT | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Par | 4 | 3 | 4 | 5 | 4 | 4 | 3 | 5 | 4 | 36 | 4 | 5 | 4 | 3 | 4 | 3 | 5 | 4 | 4 | 36 | 72 |
| Handicap | 9 | 17 | 11 | 7 | 1 | 5 | 15 | 3 | 13 | — | 12 | 10 | 2 | 16 | 18 | 14 | 8 | 6 | 4 | — | — |
| Yardage | 340 | 113 | 310 | 411 | 337 | 349 | 125 | 439 | 311 | 2735 | 281 | 452 | 365 | 142 | 264 | 119 | 483 | 372 | 352 | 2830 | 5565 |
Programs
Skill-Based Practice Programs for Slammer and Squire
We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.
Filter programs by category (select one)
Showing 48 Programs
% match to course practice profileApproach from hazards, for a 16-handicap player, ~15 minutes.
Land close to pin, for a 35-handicap player, ~30 minutes.
Stop missing greens, for a 35-handicap player, ~30 minutes.
13 Week Flagship Program for Slammer and Squire
A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for Slammer and Squire. Start with the basics and work your way towards more challenging drills. Commit to 13 weeks of training and get in proper shape. Four days counts as a week.
Putting · 9 ft (3m) only
Control 9 Ft Putts
Difficulty: Intermediate · Program HCP 17.0
Short Game · Chip
Avoid Three-Putts
Difficulty: Beginner · Program HCP 35.0
Driving Range · Short irons (9,8)
Hit Short Irons Close To Flag
Difficulty: Beginner · Program HCP 35.0
Putting · Long (20+ ft)
Control Distance
Difficulty: Intermediate · Program HCP 17.0
Short Game · Chip
Avoid Three-Putts
Difficulty: Beginner · Program HCP 35.0
Driving Range · Wedges (LW,SW,GW,PW)
Stop Missed Wedge Shots
Difficulty: Beginner · Program HCP 35.0
Putting · Long (20+ ft)
Read Breaks Correctly On Each Long Putt
Difficulty: Intermediate · Program HCP 11.0
Short Game · Bump'n'Run
Bump'n'Run From 5–10 Yds
Difficulty: Beginner · Program HCP 35.0
Driving Range · Short irons (9,8)
Stop Missing Greens With Short Irons
Difficulty: Beginner · Program HCP 35.0
Improve driver accuracy, for a 18-handicap player, ~15 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedSave par consistently, for a 17-handicap player, ~15 minutes.
Control roll, for a 35-handicap player, ~30 minutes.
Set sights, for a 35-handicap player, ~30 minutes.
Leave inside 5 feet, for a 17-handicap player, ~15 minutes.
Feel the distance, for a 7-handicap player, ~10 minutes.
Land 2 feet away, for a 15-handicap player, ~15 minutes.
Stop on a dime, for a 20-handicap player, ~15 minutes.
Chip through gate, for a 35-handicap player, ~30 minutes.
Vary landing spot, for a 18-handicap player, ~15 minutes.
Pick line and commit, for a 2-handicap player, ~10 minutes.
Land 3-4 feet away, for a 18-handicap player, ~15 minutes.
Stop on a dime, for a 18-handicap player, ~15 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedVisualize long lines, for a 12-handicap player, ~15 minutes.
Sand from deep bunkers, for a 5-handicap player, ~10 minutes.
Flop from sand, for a 35-handicap player, ~30 minutes.
Focus on clean contact, for a 35-handicap player, ~30 minutes.
Turn into birdies, for a 10-handicap player, ~15 minutes.
Keep within 8 yards, for a 9-handicap player, ~10 minutes.
Stop on a dime, for a 18-handicap player, ~15 minutes.
Sink All Long Putts
Avoid Three-Putts
Chip close, for a 17-handicap player, ~15 minutes.
Hit intended line, for a 2-handicap player, ~10 minutes.
Pick landing spot, for a 24-handicap player, ~20 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedPinpoint mixed shots, for a 18-handicap player, ~15 minutes.
Chip through gate, for a 35-handicap player, ~30 minutes.
Save par clutch, for a 17-handicap player, ~15 minutes.
Set sights, for a 4-handicap player, ~10 minutes.
Leave inside 5 feet, for a 15-handicap player, ~15 minutes.
Pinpoint pitches, for a 20-handicap player, ~15 minutes.
Pitch to the green, for a 35-handicap player, ~30 minutes.
Stop near the hole, for a 35-handicap player, ~30 minutes.
Land 2 feet away, for a 5-handicap player, ~10 minutes.
Control flight, for a 35-handicap player, ~30 minutes.
Control flight path, for a 18-handicap player, ~15 minutes.
Maximize in regulation, for a 1-handicap player, ~10 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedAvoid Three-Putts
Up-and-down contest, for a 17-handicap player, ~15 minutes.
Chip through gate, for a 2-handicap player, ~10 minutes.
Vary landing spot, for a 23-handicap player, ~20 minutes.
Precision from tough lie, for a 18-handicap player, ~15 minutes.
Hit intended line, for a 35-handicap player, ~30 minutes.
Land 3-4 feet away, for a 16-handicap player, ~15 minutes.
Prepare for Tournaments at Slammer and Squire
Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.
No upcoming tournaments at this time.
FAQ
Frequently Asked Questions about Slammer and Squire
Get answers to common questions about playing Slammer and Squire and what to expect.
How difficult is Slammer and Squire for mid-handicap golfers?
From a scoring perspective, Slammer and Squire challenges consistency. The 131.0 slope indicates balanced but noticeable difficulty. The course rating of 74.6 reflects on scoring relative to par 72.
What tees should a 15 handicap play at Slammer and Squire?
A 15 handicap golfer should consider tees closer to 5794 yards. The back tees extend to 6024.0 yards, which makes approach shots longer and scoring more challenging.
What is considered a good score at Slammer and Squire?
With a course rating of 74.6 and par 72, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 72 must manage approach shots and avoid penalty strokes.
How long is Slammer and Squire and how does yardage affect play?
Stretching to 6024.0 yards from the back tees, distance is less of a barrier than precision.
What type of course is Slammer and Squire and how should I play it?
The course follows a traditional Parkland design philosophy. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.
What features make Slammer and Squire strategically challenging?
The combination of a slope rating of 131.0 and yardage reaching 6024.0 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.
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