Drills Golf App

drills.golf

Log scores, track progress & grow.

Download the Drills Golf App

Get

Course Flagship Program

15 Week Flagship Program for Windy Acres

We studied the course and made a flagship practice program specifically for Windy Acres. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

15

Days

58

Modules

9

Frequency

4 days/week

Weeks 1–26 days

Putting·3 ft (1m) only

Perfect Every 3 Ft Putt

Difficulty: Expert · Module HCP 2.4

Weeks 2–47 days

Short Game·Mixed

Keep Ball Near Hole

Difficulty: Beginner · Module HCP 35.0

Weeks 4–67 days

Short Game·Sand

Sand Shot 5–15 Yds

Difficulty: Beginner · Module HCP 34.9

Weeks 7–86 days

Short Game·Pitch

Dial in your aim: pitch to a tight pin

Difficulty: Beginner · Module HCP 26.3

Weeks 8–107 days

Short Game·Bump'n'Run

How close can you get? Challenge your short game limits

Difficulty: Beginner · Module HCP 26.3

Weeks 10–115 days

Short Game·Bump'n'Run

Visualize your line, then make it happen on every shot

Difficulty: Beginner · Module HCP 21.7

Weeks 11–137 days

Driving Range·Woods (Hy,5W,3W)

3-Wood Dispersion Control For Beginners

Difficulty: Beginner · Module HCP 35.0

Weeks 13–143 days

Driving Range·Driver

Control Driver Ball Flight

Difficulty: Beginner · Module HCP 35.0

Weeks 14–154 days

Driving Range·Short irons (9,8)

Hit Short Irons Close To Flag

Difficulty: Beginner · Module HCP 35.0

Flagship curriculum

How the 15-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Weeks 1–26 daysDay 16

Perfect Every 3 Ft Putt

Read subtle breaks, for a 2-handicap player, ~10 minutes. Working on distance: 3 ft (1m) only.

PuttingDifficulty · ExpertModule HCP 2.4

Module skill breakdown

Scoring
35%
Precision
29%
Aim
14%
Weeks 2–47 daysDay 715

Keep Ball Near Hole

Make par, for a 35-handicap player, ~30 minutes. Working on shot: mixed.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Scoring
44%
Distance Control
34%
Visualization
22%
Weeks 4–67 daysDay 1624

Sand Shot 5–15 Yds

Hit from sand, for a 35-handicap player, ~30 minutes. Working on shot: sand.

Short GameDifficulty · BeginnerModule HCP 34.9

Module skill breakdown

Aim
24%
Distance Control
23%
Dispersion
14%
Weeks 7–86 daysDay 2530

Dial in your aim: pitch to a tight pin

Dial in aim, for a 26-handicap player, ~20 minutes. Working on shot: pitch.

Short GameDifficulty · BeginnerModule HCP 26.3

Module skill breakdown

Aim
31%
Distance Control
20%
Scoring
14%
Weeks 8–107 daysDay 3138

How close can you get? Challenge your short game limits

Challenge limits, for a 26-handicap player, ~20 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 26.3

Module skill breakdown

Scoring
23%
Precision
19%
Distance Control
19%
Weeks 10–115 daysDay 3943

Visualize your line, then make it happen on every shot

Set a target, for a 22-handicap player, ~20 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 21.7

Module skill breakdown

Aim
29%
Distance Control
29%
Dispersion
18%
Weeks 11–137 daysDay 4451

3-Wood Dispersion Control For Beginners

Stay on fairways, for a 35-handicap player, ~30 minutes. Working on club: woods (hy,5w,3w).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
27%
Mechanics
17%
Trajectory
16%
Weeks 13–143 daysDay 5254

Control Driver Ball Flight

Stop missing fairways, for a 35-handicap player, ~30 minutes. Working on club: driver.

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
26%
Aim
25%
Alignment
17%
Weeks 14–154 daysDay 5558

Hit Short Irons Close To Flag

Hit close to flag, for a 35-handicap player, ~30 minutes. Working on club: short irons (9,8).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
34%
Aim
26%
Trajectory
14%

Program snapshot

Avg HCP focus

2.4

Expert

Skill pillars

Scoring · Precision · Aim · Green Reading · Alignment · Accuracy

Host course

Windy Acres

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Perfect Every 3 Ft Putt. Perfect aim and stroke and read subtle breaks. Focus on Scoring, Precision, Aim. This module is for Putting, specifically working on 3 ft (1m) only.

D1

Day 1

Around the Hole: 4 Ball Circle, 50 in a Row

Program: Perfect Every 3 Ft Putt

Make 50 putts in a Row from [3 ft | 1 m].

Putting30 min
Diagram for Around the Hole: 4 Ball Circle, 50 in a Row
1

Place four tees around the hole at 3 ft (1 m).

2

After each putt goes in, move to the next tee.

3

Hit 50 putts.

4

Enter the number made out of 50 in the app.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score504947454341383530
D2

Day 2

Single Tee, 50 in a Row

Program: Perfect Every 3 Ft Putt

Make 50 putts in a row.

Putting18 min
Diagram for Single Tee, 50 in a Row
1

Hit 30 putts from 3 ft (1 m).

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score302928262422191612
D3

Day 3

Around the Hole: 8 Ball Circle, 50 in a Row

Program: Perfect Every 3 Ft Putt

Make 50 putts in a Row from [3 ft | 1 m].

Putting30 min
Diagram for Around the Hole: 8 Ball Circle, 50 in a Row
1

Place eight tees around the hole at 3 ft or 1 m.

2

After making a putt, go to the next tee.

3

Hit 50 putts. Enter the number of putts made out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score504947454341383530
D4

Day 4

One Handed, Ball Gate, 25 in a Row

Program: Perfect Every 3 Ft Putt

Make 25 putts in a row, one-handed through the ball gate.

Putting15 min
Diagram for One Handed, Ball Gate, 25 in a Row
1

Hit 25 putts from 3 ft through the ball gate.

2

Enter score in the app, out of 25 attempts.

Scoring benchmarks
Repetitions25
Handicap+9+5+151219273654
Score2523222018161296

Week 2 – Module

4 days scheduled

Perfect Every 3 Ft Putt. Perfect aim and stroke and read subtle breaks. Focus on Scoring, Precision, Aim. This module is for Putting, specifically working on 3 ft (1m) only.

D1

Day 5

Putting Aid: Alignment Sticks, Ball Gate, 50 in a Row

Program: Perfect Every 3 Ft Putt

Make 50 putts in a row from in between two alignment sticks and through the ball gate.

Putting30 min
Diagram for Putting Aid: Alignment Sticks, Ball Gate, 50 in a Row
1

Hit 50 putts from 3 ft using two alignment sticks and a ball gate.

2

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5048454239353126
D2

Day 6

Putting Aid: Alignment Mirror, 50 in a Row

Program: Perfect Every 3 Ft Putt

Make 50 putts in a row using an alignment mirror.

Putting30 min
Diagram for Putting Aid: Alignment Mirror, 50 in a Row
1

Hit 50 putts from 3 ft or 1 m using an alignment mirror.

2

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5048464238343026
D3

Day 7

DIY Course Easy

Program: Keep Ball Near Hole

Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Easy
1

Place 9 balls in different spots around the chipping green like light rough, sand, or short grass 20 to 40 yards from the hole.

2

Treat each ball as a PAR 2 hole. Hit one wedge shot to the green, then try to putt the ball into the hole.

3

Finish each ball before starting the next one.

4

Repeat this process 4 times for a total of 36 shots.

5

Count how many strokes it takes for each hole.

6

Count how many holes you finish in 2 strokes or fewer. After finishing, enter your total successful holes out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2624221916131074
D4

Day 8

DIY Course Easy

Program: Keep Ball Near Hole

Up to 5 players play easy-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up 9 holes around the chipping area in different spots like sand, sloped rough, or deep rough.

2

Put 4 balls at each hole.

3

At each hole, chip or pitch the ball onto the green, then putt the ball into the hole.

4

Finish one hole before going to the next.

5

Count how many shots it takes to finish each hole. Each hole should take 2 shots or less.

6

Add up how many holes were finished in 2 shots or less.

7

Enter your total for holes finished in 2 shots or less out of 36 tries in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score232119171411853

Week 3 – Module

4 days scheduled

Keep Ball Near Hole. Make par and keep near hole. Focus on Scoring, Distance Control, Visualization. This module is for Short Game, specifically working on Mixed.

D1

Day 9

DIY Course Easy

Program: Keep Ball Near Hole

Up to 5 players play easy-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up 9 short holes around the practice area. Put one ball per player on different lies like sand, rough, and slopes.

2

Each hole is a PAR 2 challenge.

3

Play the 9 holes two times. Take 2 shots per hole each time. This means 36 shots total.

4

At each hole, hit your wedge or short shot to the green, then putt until you finish the hole.

5

Go to the next hole when you finish. Do this for all 9 holes, two times.

6

Count each hole finished in 2 shots or fewer as a success.

7

Add the number of successful holes. Enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 10

DIY Course Easy

Program: Keep Ball Near Hole

Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up 9 balls in easy spots around the green like sand, sloped rough, and deep rough. Each ball is a hole. Par is

2

Hit your chip or pitch shot, then putt to finish each hole.

3

Play all 9 holes once (18 shots total).

4

Do the 9 holes two more times, change ball spots each round (36 shots total).

5

Count the strokes for each hole. Try to stay at or below 18 strokes per round.

6

Count how many holes you did at par 2 or better.

7

Enter the number of successful holes (par or better) out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D3

Day 11

DIY Course Easy

Program: Keep Ball Near Hole

Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up 9 balls in easy spots around the short game area like sand traps and rough. Each ball is its own hole with par

2

For each ball, hit a wedge shot to the green and putt to finish the hole in as few shots as possible.

3

After each hole, move to the next ball and do the same until all 9 holes are done.

4

Do the 9-hole course 4 times, changing ball spots a bit each time, so you have 36 tries.

5

Add up all your shots for the 36 tries. Par total is

6

Mark a hole as a success if you finish it in 2 shots or less.

7

At the end, enter your number of successful holes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262318141074
D4

Day 12

DIY Course Easy

Program: Keep Ball Near Hole

Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up 9 balls around the green, each 20–40 yards from the green in easy spots.

2

Each ball is a separate hole. The goal is 2 shots (par) per hole.

3

Hit one wedge shot to get the ball on the green.

4

Putt the ball until it is in the hole, trying to use 2 shots or fewer.

5

Write down the number of shots for each hole.

6

Finish all 9 holes in order.

7

Do the 9 holes 3 times with new ball spots each round, for 27 total tries.

8

Set up 9 more balls in easy spots and play those, so you have 36 tries total.

9

Count how many holes you finished in 2 shots or less.

0

Enter your score in the app: number of successful holes out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score181818192123252832

Week 4 – Module

4 days scheduled

Keep Ball Near Hole. Make par and keep near hole. Focus on Scoring, Distance Control, Visualization. This module is for Short Game, specifically working on Mixed.

D1

Day 13

DIY Course Easy

Program: Keep Ball Near Hole

Up to 5 players play easy-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up 9 holes in different places around the chipping area, like sand, sloped ground, rough, or deep rough.

2

Put 4 balls at each hole, one for each player.

3

Each ball spot is a PAR 2 hole. Chip or pitch the ball onto the green, then putt until the ball goes in.

4

Play all 9 holes, hitting one shot to the green and putting until you finish the hole.

5

Repeat the 9-hole course 4 times for a total of 36 shots.

6

Count how many shots were used for each hole, compare to PAR 2, and keep score (lower score is better).

7

When finished, enter how many times you completed holes at or below the expected score out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064
D2

Day 14

DIY Course Easy

Program: Keep Ball Near Hole

Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up a 9-hole short game course around the green. Each hole is PAR

2

Put 9 balls in easy spots around the green, like in sand or rough.

3

For each hole, hit a wedge onto the green and then putt the ball in.

4

Finish each hole (chip and putt) before going to the next ball spot.

5

Do the whole 9-hole course 4 times, moving balls for variety if possible.

6

This gives 36 total tries (9 holes × 4 rounds).

7

After all 36 tries, count your total strokes and compare to PAR 72 (36 holes × PAR 2).

8

See how many strokes over or under par you got.

9

Write down how many holes you finished at or under par, out of 36 tries, in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score141516182022242628
D3

Day 15

DIY Course Easy

Program: Keep Ball Near Hole

Up to 5 players play easy-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up 9 holes in different easy spots like sand or rough.

2

Hit 4 shots at each hole (total 36 shots).

3

Keep the ball setup the same for each shot.

4

At each hole, use one wedge shot onto the green and finish with putts if needed.

5

Try to finish each hole in 2 shots or less.

6

Count each hole finished in 2 shots or less as a success.

7

After 36 shots, count total successful holes and enter the total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3029272420161285
D4

Day 16

Sand | Parallel Piles | Multiple Targets

Program: Sand Shot 5–15 Yds

Align a bucket of balls (avg. bucket is 40 balls) in the sand into 10 equal parallel piles of 4 balls and stop sand shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Sand | Parallel Piles | Multiple Targets
1

Make 2 lines in the sand with 5 piles of balls in each line. Each pile has 4 balls and is about 2 meters apart.

2

Put 3 flags on or near the green. Space them about 3 meters apart.

3

Hit 36 sand shots in total. Split them into 3 sets of 12 shots.

4

For the first 12 shots, try to land the ball within 3 meters of the first flag. Use any pile.

5

For the next 12 shots, try to land the ball within 3 meters of the second flag. Switch piles if you want.

6

For the last 12 shots, try to land the ball within 3 meters of the third flag. Use any pile.

7

Count only the shots that stop within 3 meters of the target.

8

After all 36 shots, enter the number of successes out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191511853

Week 5 – Module

4 days scheduled

Sand Shot 5–15 Yds. Escape safely and land close to pin. Focus on Aim, Distance Control, Dispersion. This module is for Short Game, specifically working on Sand.

D1

Day 17

Sand | Scattered Ball Lines | Multiple Targets

Program: Sand Shot 5–15 Yds

Scatter a bucket of balls in the sand (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop sand shots close to multiple targets. Count the number of successes.

Short Game25 min
Diagram for Sand | Scattered Ball Lines | Multiple Targets
1

Put 35 balls in 7 straight lines, 5 balls per line, 2 feet apart, on grass or a slope, 20–40 yards from the hole, outside the green.

2

Put 7 flags or markers on the green, one for each line of balls.

3

For each line, hit the 5 balls from the sand, trying to make each ball stop within 10 feet of the flag for that line.

4

Do this for all 7 lines and hit a total of 35 shots.

5

Count each ball that ends up inside the 10-foot circle as a success.

6

Write down the number of successful shots out of 35 attempts in the app.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028252117131074
D2

Day 18

Sand | Perpendicular Piles | Multiple Targets

Program: Sand Shot 5–15 Yds

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop sand shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Sand | Perpendicular Piles | Multiple Targets
1

Set up 40 balls in 10 piles of 4 balls each. Arrange 5 piles in one line, spaced 5 yards apart. Arrange another 5 piles in a line crossing the first line, spaced 2 yards apart.

2

Place 3 flags on the green, 10 yards apart, as targets named Target 1, Target 2, and Target

3

Hit 36 sand shots in total, with 12 shots at each target.

4

Take 4 shots from each pile, moving to the next pile after 4 shots. Change which target you aim at for each pile in order (Target 1, then Target 2, then Target 3, then repeat).

5

Count shots that stop within 10 feet of the intended target as successful.

6

Add up your successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713963
D3

Day 19

Sand | Scattered Ball Lines | Bullseye 2x

Program: Sand Shot 5–15 Yds

Scatter a bucket of balls in the sand (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop sand shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Sand | Scattered Ball Lines | Bullseye 2x
1

Scatter 40 balls in the sand into 8 lines of 5 balls, with lines about 2 feet apart, anywhere 5 to 60 yards from the hole.

2

On the green, make two bullseye circles around the hole: one with a 6-foot radius, one with a 15-foot radius.

3

Hit 36 sand shots, divided into 3 groups of 12 shots.

4

For the first 12 shots, try to land the ball inside the 6-foot bullseye.

5

For the next 12 shots, try to land the ball between 6 and 15 feet from the hole.

6

For the last 12 shots, try to land the ball within 15 feet of the hole, including the 6-foot bullseye.

7

After all 36 shots, count how many balls stopped in each target area for each group, and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612963
D4

Day 20

Sand Short

Program: Sand Shot 5–15 Yds

Hit two buckets of balls (avg. bucket is 40 balls) from the sand.

Short Game26 min
Diagram for Sand  Short
1

Find two spots in the bunker, each 5–20 yards from the hole.

2

Put a target on the green for the first spot.

3

Hit 18 shots from the first bunker spot, changing the target every 3 shots (pick 6 spots).

4

Move to the second bunker spot and do the same: 18 shots, change target every 3 shots (6 targets).

5

Try to get the ball as close as possible to each target.

6

Count a shot as success if it stops within 3 feet of the target.

7

Add your total successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512853

Week 6 – Module

4 days scheduled

Sand Shot 5–15 Yds. Escape safely and land close to pin. Focus on Aim, Distance Control, Dispersion. This module is for Short Game, specifically working on Sand.

D1

Day 21

Sand | Parallel Piles | Multiple Targets

Program: Sand Shot 5–15 Yds

Up to 5 players compete to stop a sand shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Sand | Parallel Piles | Multiple Targets
1

Set up 10 piles of balls in two lines, 5 piles in each line. Lines are 3 yards/meters apart and piles in each line are 4 yards/meters apart.

2

Place these piles on sand between 5 and 60 yards/meters from the hole. All piles must be on sand, not the green.

3

Mark 3 targets on the green, spaced at least 4 feet (about 1.2 meters) apart.

4

There are 36 shots total, split into 3 groups of 12 shots.

5

Aim first 12 shots at Target 1, next 12 at Target 2, last 12 at Target

6

Hit each shot from a sand pile, change pile each time. Ball position and setup stay the same.

7

A shot is a success if it stops inside the circle or area around the target.

8

Do all 36 shots, 12 at each target, then count successful shots. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D2

Day 22

Sand | Parallel Ball Lines | Multiple Targets

Program: Sand Shot 5–15 Yds

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop sand shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Sand | Parallel Ball Lines | Multiple Targets
1

Put 18 balls in a straight line in the sand. Make a second line of 18 balls. Lines should be 5 to 10 yards apart, balls in each line 1 foot apart.

2

Pick two flags on the green, 20 to 40 yards away. Each line aims for its own flag.

3

From the first line, hit 18 balls trying to land each one within 10 feet of the first flag.

4

Move to the second line, hit 18 balls trying to land each one within 10 feet of the second flag.

5

Count how many balls from each line stay inside the 10-foot circle.

6

Add up total successful balls out of 36 attempts and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D3

Day 23

Sand | Parallel Ball Lines | Bullseye 2x

Program: Sand Shot 5–15 Yds

Up to 5 players compete to stop a sand shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Sand | Parallel Ball Lines | Bullseye 2x
1

Make 4 straight lines of 9 balls each in the sand bunker, with 1 foot between each ball.

2

Place the lines 3 yards apart from each other, and make sure all balls are between 20 and 40 yards from the hole.

3

On the green, make two circles: a small circle around the hole (6-foot radius) and a bigger circle (15-foot radius).

4

Hit 36 balls in total: 12 try for the small circle, 12 try for the big circle but outside the small, 12 can land anywhere on the green.

5

Hit the first 12 balls aiming for the small circle.

6

Hit the next 12 balls aiming for the big circle but outside the small one.

7

Hit the last 12 balls onto the green without worrying where they end up.

8

Count each ball that stops where it is supposed to for that round.

9

Add up how many balls landed in the right spots out of 36 tries and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282419151174
D4

Day 24

Sand | Perpendicular Piles | Multiple Targets

Program: Sand Shot 5–15 Yds

Up to 5 players compete to stop a sand shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Sand | Perpendicular Piles | Multiple Targets
1

Arrange 10 piles of balls in two lines to make a plus sign, with 5 piles in each line, and piles 3 yards/meters apart.

2

Put the piles in the sand, between 20 and 40 yards/meters from the hole, but not on the green.

3

Set up 3 target flags in different spots around the hole.

4

Split 36 shots into 3 groups of 12, with each group aiming at a different flag.

5

Start at any pile and hit 12 shots trying to get the ball close to the first target.

6

For the next 12 shots, choose any pile and aim at the second target.

7

For the last 12 shots, choose any pile and aim at the third target.

8

Count a shot as a success if the ball stops within 3 yards/meters of the flag.

9

Count how many successes out of 36 shots and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064

Week 7 – Module

4 days scheduled

Dial in your aim: pitch to a tight pin. Dial in aim and hit intended line. Focus on Aim, Distance Control, Scoring. This module is for Short Game, specifically working on Pitch.

D1

Day 25

Pitch | Scattered Ball Lines | 3 Landing Zones

Program: Dial in your aim: pitch to a tight pin

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land pitch shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Pitch | Scattered Ball Lines | 3 Landing Zones
1

Put 36 balls on the grass in 6 lines. Each line has 6 balls. Keep balls 1 yard apart.

2

Make 3 landing zones on the green using sticks, clubs, or string. Each zone should be 9 feet from the others in a straight line.

3

Split your shots into 3 groups of

2

Each group is for one landing zone.

4

Hit 6 balls from one line to the first zone. Move to another line and hit 6 balls to the same zone. Now you have 12 shots for the first zone.

5

Do the same for the second and third zones, using 2 lines for each (6 shots per line).

6

Count each ball that lands and stays in the zone as a success.

7

Add up your successful shots after all 36 tries and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D2

Day 26

Pitch | Deep Rough and Other | Above/Below Feet

Program: Dial in your aim: pitch to a tight pin

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Above/Below Feet
1

Set up 3 targets on the green, each about 6 feet apart in a line or curve.

2

Stand in the deep rough, 30 to 40 yards away, where the ground is sloped above or below your feet.

3

Hit 36 pitch shots: 18 with the ball above your feet, 18 with the ball below your feet.

4

Divide each set of 18 shots into 3 groups of 6 shots.

5

For each group, aim all 6 shots at one target, then switch to the next target.

6

Start with shots when the ball is above your feet: hit 6 shots at Target 1, 6 at Target 2, 6 at Target

7

Then hit from where the ball is below your feet: 6 shots at Target 1, 6 at Target 2, 6 at Target

8

Count each shot that lands and stays near the target as a success.

9

Enter your number of successful shots in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623181411853
D3

Day 27

Pitch | Scattered Ball Lines | 9 Stop Zones

Program: Dial in your aim: pitch to a tight pin

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop pitch shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Pitch | Scattered Ball Lines | 9 Stop Zones
1

Divide 36 balls into 9 groups of 4 balls each. Space each group about 1 yard apart, between 30 and 60 yards from the hole.

2

On the green, mark 9 stop zones using buckets, string, or tees. Space the zones so you can aim at one at a time.

3

For each group of 4 balls, aim all shots at one assigned stop zone.

4

After 4 shots to the first zone, move to the next group and aim all shots at the next zone.

5

Keep going until you have hit 4 shots to each of the 9 stop zones for a total of 36 shots.

6

Count how many balls finished in the correct stop zone.

7

Add up your total successes out of 36 attempts and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 28

Pitch | Parallel Piles | Bullseye 2x

Program: Dial in your aim: pitch to a tight pin

Up to 5 players compete to stop a pitch shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Pitch | Parallel Piles | Bullseye 2x
1

Set up 10 piles of balls in 2 rows of

5

Space rows 6 yards/meters apart. Space piles in each row 4 yards/meters apart.

2

Put all piles on grass, between 30 and 60 yards/meters from the hole, not on the green.

3

On the green, draw two circles around the hole: the inner one has a 6-foot/2-meter radius (birdie zone); the outer one has a 15-foot/5-meter radius (par zone). Shots outside the big circle count as misses (bogey).

4

Hit 36 pitch shots total: 18 aiming for the inner (birdie) circle, 18 aiming for the outer (par) ring but outside the inner circle. Split into two groups of 18; switch groups after every 6 shots.

5

Hit from any pile. Count a shot as successful if the ball stops inside the right circle (inner or outer).

6

Keep going until all 36 shots are done. Change piles for different lies.

7

At the end, add up how many successful shots out of 36 attempts and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201511853

Week 8 – Module

4 days scheduled

Dial in your aim: pitch to a tight pin. Dial in aim and hit intended line. Focus on Aim, Distance Control, Scoring. This module is for Short Game, specifically working on Pitch.

D1

Day 29

Pitch | Rough | Flat

Program: Dial in your aim: pitch to a tight pin

Hit two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.

Short Game26 min
Diagram for Pitch | Rough | Flat
1

Set up 3 targets on the green, 6 feet apart in a straight line. These are Target A (closest), Target B (middle), and Target C (farthest).

2

From rough ground 30 to 60 yards away, place the ball and get ready to pitch at the targets.

3

Hit 36 pitch shots in total, split into 3 groups of 12 shots.

4

Aim the first 12 shots at Target A, trying to land and stop the ball inside that area.

5

Aim the next 12 shots at Target B, trying to land and stop the ball inside that area.

6

Aim the last 12 shots at Target C, trying to land and stop the ball inside that area.

7

Keep everything else the same each time, only change which target you aim at.

8

Count a shot as a success if the ball lands and stops inside the correct target area.

9

Enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612963
D2

Day 30

Pitch | Perpendicular Ball Lines | Multiple Targets

Program: Dial in your aim: pitch to a tight pin

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop pitch shots close to multiple targets. Count the number of successes.</p>

Short Game26 min
Diagram for Pitch | Perpendicular Ball Lines | Multiple Targets
1

Arrange 40 golf balls in 2 lines that cross at right angles. Each line should have 20 balls, about 1 foot apart.

2

Put this setup on grass 30–60 yards from the hole.

3

Pick 3 targets on the green or near the hole, at least 10 feet apart.

4

Split 36 shots into 3 groups of

5

Stand behind one line and hit 12 pitch shots at the first target, trying to land within 10 feet of it.

6

Move to the other line and hit 12 shots at the second target.

7

Go back to the first line and hit 12 shots at the third target.

8

Count how many balls stop inside 10 feet of the target.

9

After all 36 shots, record the number of successes in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 31

Bump-n-Run | Rough | Flat

Program: How close can you get? Challenge your short game limits

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.

Short Game26 min
Diagram for Bump-n-Run | Rough | Flat
1

Put two rows of 18 balls each on grass near the green. Keep the rows 5 yards apart.

2

Put both rows about 10 yards from the hole.

3

Make three target zones on the green: Left, Center, and Right. Each is about 4 feet wide.

4

There will be 36 bump-and-run shots: 12 for each zone.

5

From the first row, hit every third ball to the Left zone (12 shots).

6

From the second row, hit every third ball to the Center zone (12 shots).

7

Go back to the first row. Hit every third ball to the Right zone (12 shots).

8

Count the shots that stop inside the target zone.

9

Add successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 32

Bump-n-Run | Parallel Piles | 3 Landing Zones

Program: How close can you get? Challenge your short game limits

Up to 5 players compete to stop a bump-n-run shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | 3 Landing Zones
1

Set up 10 piles of balls in 2 lines, each line 3 yards/meters apart. Piles are 4 yards/meters apart in each line.

2

Put the piles at distances between 1 and 10 yards/meters from the green, and 5 to 30 yards/meters from the hole.

3

On the green, make 3 landing zones with sticks or clubs, each zone 6 feet (2 meters) apart in a line.

4

Do 36 bump-and-run shots, aiming for each landing zone 12 times.

5

Hit 12 shots at the first zone, then 12 at the second, then 12 at the third. Switch piles as needed.

6

Count each shot that lands and stays in the correct zone as a success.

7

Add up successes and enter score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141074

Week 9 – Module

4 days scheduled

How close can you get? Challenge your short game limits. Pinpoint accuracy and challenge limits. Focus on Scoring, Precision, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 33

Bump-n-Run | Parallel Ball Lines | 9 Stop Zones

Program: How close can you get? Challenge your short game limits

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 9 Stop Zones
1

Place two parallel lines of balls beside the green. Each line has 18 balls spaced 1 foot apart. The lines are 5 to 10 yards apart.

2

On the green, mark 9 stop zones using tees, string, or buckets. Arrange the zones in 3 rows of 3, spaced evenly.

3

Hit 36 bump-n-run shots. Divide them into 9 groups of 4 shots.

4

Hit 4 shots from one ball line toward Stop Zone

1

Try to stop each ball in that zone.

5

Switch to the other ball line and hit 4 shots toward Stop Zone

6

Keep switching ball lines and hit 4 shots at each stop zone in order (Zone 1 to Zone 9).

7

Count every ball that stops in the right stop zone as a success.

8

Add total successful stops and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 34

Bump-n-Run | Scattered Piles | 9 Stop Zones

Program: How close can you get? Challenge your short game limits

Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | 9 Stop Zones
1

Set up 9 piles of 4 balls each, spread between 1 and 10 yards from the green and 5 to 30 yards from the hole.

2

Mark 9 stop zones on the green using tees, string, or small buckets.

3

Do 36 bump-and-run shots, 4 shots at each of the 9 stop zones.

4

From any pile, hit 4 shots to the first stop zone.

5

Do the same for the other stop zones, always 4 shots per zone, using the original ball setup.

6

Count shots that stop inside the right stop zone.

7

Add up how many shots were successful, and enter this number out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D3

Day 35

Bump-n-Run | Scattered Piles | 3 Landing Zones

Program: How close can you get? Challenge your short game limits

Up to 5 players compete to land a bump-n-run shot inside the landing zone(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | 3 Landing Zones
1

Get 36 balls. Split them into 3 piles of 12 balls.

2

Make 3 zones on the green with sticks or string. Each zone is 6 feet apart in a line.

3

On the grass, put each pile of balls at random spots 1 to 10 yards from the green and 5 to 30 yards from the hole. Each pile matches a zone.

4

Hit 12 shots from the first pile, try to land in the first zone.

5

Hit 12 shots from the second pile, try to land in the second zone.

6

Hit 12 shots from the last pile, try to land in the third zone.

7

Count how many balls land and stop in each zone.

8

Add up your total and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 36

Bump-n-Run | Parallel Piles | Quadrants

Program: How close can you get? Challenge your short game limits

Up to 5 players compete to stop a bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | Quadrants
1

Make 10 piles of balls in two lines, 5 piles in each line. The lines are 3 yards or meters apart, and each pile in a line has 4 yards or meters between them.

2

Put the piles between 1 and 10 yards/meters from the green and between 5 and 30 yards/meters from the hole.

3

On the green, mark 4 equal quadrants using string or tees. Each quadrant is about 6 feet or 2 meters in radius.

4

Do 36 bump-and-run shots in total. Divide them into 4 groups of 9 shots. For each group, aim for a single quadrant (Quadrant 1, then 2, 3, 4).

5

Start at any pile. Hit 9 balls trying to land in Quadrant

1

Then do the same for Quadrants 2, 3, and 4, hitting 9 shots for each quadrant.

6

Count each shot that lands in the correct quadrant as a point.

7

Add your total points out of 36 tries and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074

Week 10 – Module

4 days scheduled

How close can you get? Challenge your short game limits. Pinpoint accuracy and challenge limits. Focus on Scoring, Precision, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 37

Bump-n-Run | Perpendicular Piles | Multiple Targets

Program: How close can you get? Challenge your short game limits

Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | Multiple Targets
1

Set up 10 piles of balls in two crossed lines. Each line has 5 piles, 3 yards/meters apart.

2

Put the piles 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole, on the same type of grass.

3

Mark 3 target zones on or near the green, spaced far apart.

4

Hit 36 bump-and-run shots: 12 for each target zone.

5

Pick any pile and hit 12 balls, trying to land and stop the ball in the first target zone.

6

Hit 12 shots at the second target zone, then 12 at the third.

7

Keep the same ball setup for every shot. Don’t change ball position or lie in the pile.

8

Count each ball that stops in the target zone as a success.

9

At the end, enter the number of balls that stopped in the target zones out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 38

Bump-n-Run | Scattered Piles | 3 Landing Zones

Program: How close can you get? Challenge your short game limits

Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | 3 Landing Zones
1

Put 36 golf balls into 3 groups of 12 balls. Spread the groups around the green between 1 and 10 yards from the edge and 5 to 30 yards from the hole.

2

Mark 3 landing zones in a straight line at the edge of the green, each 6 feet (2 meters) apart.

3

Hit 36 bump-and-run shots: 12 to zone 1, 12 to zone 2, 12 to zone

4

Use the first set of 12 balls for zone 1, the second set for zone 2, and the last set for zone

5

Keep ball positions and distances the same for the whole test.

6

Count each ball that stops inside the target zone as a success.

7

Add your total successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 39

Bump-n-Run | Parallel Ball Lines | 3 Landing Zones

Program: Visualize your line, then make it happen on every shot

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 3 Landing Zones
1

Place two lines of 18 balls next to the green, 1 foot apart in each line, and 5 to 10 yards apart from each other.

2

Mark 3 landing zones at the edge of the green, each zone 6 feet apart in a straight line.

3

Hit 36 shots total, 12 shots aimed at each landing zone.

4

For each zone, hit 6 shots from the first line and 6 shots from the second line.

5

Do this for all three zones, switching lines after every 6 shots; always try to land in the target zone.

6

Count each shot that lands and stops in the target zone as a success.

7

After 36 shots, add your total successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141064
D4

Day 40

Bump-n-Run | Parallel Ball Lines | Multiple Targets

Program: Visualize your line, then make it happen on every shot

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Multiple Targets
1

Put a bucket with 40 balls by the green. Set up two lines of 18 balls each, 1 foot apart. The lines are 6 feet apart.

2

Pick 3 different targets on the green. Each target should be 6 feet apart from the others.

3

Hit 12 shots at Target 1 from the first line.

4

Hit 12 shots at Target 2 from the second line.

5

Hit 12 shots at Target 3 from the first line.

6

Use the same setup for all shots. Leave balls in place between 1 and 10 yards from the green, and 5 to 30 yards from the hole.

7

A shot is a success if it stops within 10 feet of the target.

8

Count how many successful shots out of 36 attempts and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 11 – Module

4 days scheduled

Visualize your line, then make it happen on every shot. Visualize the line and set a target. Focus on Aim, Distance Control, Dispersion. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 41

Bump-n-Run | Parallel Ball Lines | 3 Landing Zones

Program: Visualize your line, then make it happen on every shot

Up to 5 players compete to stop a bump-n-run shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 3 Landing Zones
1

Set up 4 lines of 3 balls each, for one player. Place balls 1 foot apart in each line. Place lines 5 yards apart. Total 36 balls.

2

On the green, use sticks or string to mark 3 landing zones in a row, each zone 6 feet apart.

3

Divide the 36 balls into 3 groups of

2

Aim 12 balls at Landing Zone 1, 12 at Zone 2, and 12 at Zone

4

Hit all 12 balls at Zone 1, then 12 at Zone 2, then 12 at Zone

5

Count each ball that stops inside the target zone as successful. After all 36 shots, count how many were successful, and record score out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141174
D2

Day 42

Bump-n-Run | Parallel Piles | Multiple Targets

Program: Visualize your line, then make it happen on every shot

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | Multiple Targets
1

Set up 10 piles of 4 balls each (40 balls) in two lines next to the green. Keep piles about 2 yards apart and lines 5 to 10 yards apart.

2

Place three flags on the green for landing zones.

3

Hit 36 bump-and-run shots, 12 for each target flag.

4

Hit shots from the first line, aiming for the first target. Alternate piles.

5

After 12 shots, switch to the second target and use the second line for the next 12 shots.

6

Hit the last 12 shots at the third target (use any line or alternate piles). After all shots are done, count balls within 10 feet of the target as successful and enter your number of successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 43

Bump-n-Run | Parallel Piles | 9 Stop Zones

Program: Visualize your line, then make it happen on every shot

Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | 9 Stop Zones
1

Set up 10 piles of balls in two lines. The lines are 3 yards/meters apart. Each pile in a line is 4 yards/meters apart.

2

Place the piles on grass 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

Make 9 stop zones on the green with buckets, string, or tees. Number the zones 1 to

4

Divide 36 tries into 9 groups of 4 shots. Each group tries for a different stop zone.

5

For each set of 4 shots, choose any pile and hit shots to the chosen stop zone.

6

After 4 shots at one zone, go to the next stop zone and do the same. Do this for all 9 zones.

7

Count every shot that stops in the right zone as a success.

8

Add up successes out of 36 tries and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 44

Woods (Hy to 3W) | Low/Mid/High Shot

Program: 3-Wood Dispersion Control For Beginners

Produce low/mid/high shots using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Low/Mid/High Shot
1

Choose one target on the range suitable for woods shots (Hy, 5W, or 3W). Keep ball placement and stance the same.

2

Hit 36 shots in total.

3

Hit 12 low shots at the chosen target.

4

Hit 12 mid shots at the same target.

5

Hit 12 high shots at the same target.

6

Count each shot that lands on or near the target as a success.

7

Add up how many of your 36 shots were successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 12 – Module

4 days scheduled

3-Wood Dispersion Control For Beginners. Control 3-wood dispersion and stay on fairways. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).

D1

Day 45

Woods (Hy to 3W) | Downswing

Program: 3-Wood Dispersion Control For Beginners

Work only on downswing using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Downswing
1

Pick one flag or target at a good distance for woods (hybrid, 5-wood, or 3-wood).

2

Put your ball on the tee as you usually do for woods shots.

3

Hit 36 shots with your woods, focusing solely on your downswing. Work on at most two downswing thoughts or tasks to influence the ball flight.

4

Switch between woods (hybrid, 5-wood, 3-wood) throughout the exercise.

5

Count a shot as a success if it lands and stops near the selected target.

6

Enter your number of successes in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 46

All woods (Hy to Dr) | Progressive Targets Challenge

Program: 3-Wood Dispersion Control For Beginners

Complete the Progressive Targets Challenge using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All woods (Hy to Dr) | Progressive Targets Challenge
1

Pick 3 targets on the driving range: Target 1 (short), Target 2 (medium), Target 3 (long).

2

Get 36 balls ready.

3

Hit 12 balls at Target 1, then 12 at Target 2, then 12 at Target

4

Use any wood club (hybrid, 5-wood, 3-wood, driver); switch clubs if wanted.

5

Try to hit each ball close to the target.

6

Count each shot that lands near the flag as a success.

7

Add up your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 47

Woods (Hy to 3W) | Impact and Follow Through

Program: 3-Wood Dispersion Control For Beginners

Work only on 'impact and follow through' using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Impact and Follow Through
1

Pick one target or flag on the range to aim at for all your shots with woods.

2

Set up the ball the same way for every shot.

3

Hit 36 shots using woods only, focusing on impact and follow through.

4

Work on at most two impact and follow through thoughts or tasks throughout the drill to produce the desired ball flight.

5

You may switch between woods (Hybrid, 5-wood, 3-wood) during the drill as you focus on your impact and follow through.

6

Count shots that land close to your target line and inside a 10-yard-wide imaginary zone as successful.

7

After 36 shots, total your successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 48

Woods (Hy to 3W) | Around the Stick

Program: 3-Wood Dispersion Control For Beginners

Curve the ball around the alignment stick using using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Around the Stick
1

Set an alignment stick on the ground pointing at the target.

2

Put a cone or bucket on each side of the target about 5% of the distance from ball to flag.

3

Get 36 balls and use a 5-wood, Hybrid, or 3-wood.

4

Split balls into two groups of 18: - 18 shots curve left to right aiming for the right cone/bucket. - 18 shots curve right to left aiming for the left cone/bucket.

5

Keep the ball position and setup the same every time; only change curve and club.

6

After each shot, check if the ball lands in the correct cone/bucket on the right side for the curve.

7

Count each ball in the correct zone as a success.

8

When all 36 shots are done, total your number of successful shots and enter your score in the app out of 36 tries.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 13 – Module

4 days scheduled

3-Wood Dispersion Control For Beginners. Control 3-wood dispersion and stay on fairways. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).

D1

Day 49

Woods (Hy to 3W) | Backswing

Program: 3-Wood Dispersion Control For Beginners

Work only on backswing using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Backswing
1

Pick a target flag suitable for your wood club at the driving range.

2

Hit 36 shots with your wood club, focusing solely on your backswing.

3

Concentrate on at most two backswing thoughts or tasks to produce your desired ball flight.

4

Try to do your backswing as planned for each shot.

5

Count each shot as a success if the ball lands within 5 yards of the target.

6

Add up your successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D2

Day 50

Woods (Hy to 3W) | Straight Shot

Program: 3-Wood Dispersion Control For Beginners

Produce straight shots using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Straight Shot
1

Pick one target on the range suitable for woods (Hy, 5W, 3W).

2

Hit 36 shots total using any wood club, aiming all shots at the same target.

3

Focus on producing a straight shot with no push or pull for each attempt.

4

Do not move your ball or change setup. Only aim straight at the target.

5

After all 36 shots, count the successes where the ball lands in or very close to the target and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 51

Woods (Hy to 3W) | Landing Spot

Program: 3-Wood Dispersion Control For Beginners

Land the ball in the landing spot using woods only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Landing Spot
1

Pick a flag on the range for woods shots.

2

Make a landing area near the flag with cones or buckets, about 5% of the distance to the target.

3

Split 36 shots into 3 groups of

4

For each group, try to land the ball in the landing area.

5

Use any woods club: hybrid, 5-wood, or 3-wood. You can change clubs.

6

After each shot, note if the ball landed in the landing area.

7

Finish all 36 shots, count the successful ones, and enter your score out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191411853
D4

Day 52

Driver | Straight Shot

Program: Control Driver Ball Flight

Produce straight shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Straight Shot
1

Pick an easy-to-see flag or mark to aim at down the range.

2

Hit 36 balls, all aiming at the same target.

3

Focus on hitting a straight shot with your driver only.

4

Count how many balls land close to the target area.

5

Add up total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 14 – Module

4 days scheduled

Control Driver Ball Flight. Control ball flight basics and stop missing fairways. Focus on Precision, Aim, Alignment. This module is for Driving Range, specifically working on Driver.

D1

Day 53

Driver | Around the Stick

Program: Control Driver Ball Flight

Curve the ball around the alignment stick using using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Around the Stick
1

Choose a flag or target to aim at with the driver.

2

Measure 5% of the distance to the flag. Put one cone on the left side and one cone on the right side at that distance.

3

Take 36 shots: 18 curve the ball left to right, 18 curve the ball right to left around the cone.

4

Hit 18 shots curving around the left cone to the flag and 18 shots curving around the right cone to the flag.

5

Set up the ball the same way each time. Try to make the ball curve around the cone and finish near the flag.

6

A shot counts if it curves around the cone and ends near the flag.

7

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D2

Day 54

Driver | Takeaway

Program: Control Driver Ball Flight

Work only on takeaway using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Takeaway
1

Set up a single target flag at a distance where the ball can be seen easily.

2

Hit 36 shots using a driver, focusing solely on your takeaway.

3

Concentrate on at most two takeaway thoughts or tasks to produce a consistent ball flight toward the target.

4

Watch each shot carefully and observe the ball flight.

5

Count how many shots land and stop near the target.

6

After all 36 shots, record your total successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3330282418141074
D3

Day 55

Short irons (9,8) | GIRs Simulation

Program: Hit Short Irons Close To Flag

Simulate X number of GIR (Green in Regulations) using short irons only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Short irons (9,8) | GIRs Simulation
1

Pick a flag for your 9 or 8 iron on the range.

2

Make a green zone around the flag with cones, buckets, or imagine a small circle (5% of the distance to the flag).

3

Split 36 shots into 3 groups of

4

Try to land each shot in the green zone.

5

Change between 9 and 8 iron, but keep ball setup the same.

6

Count how many balls landed in the green zone when all 36 are done. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 56

Short irons (9,8) | Impact and Follow Through

Program: Hit Short Irons Close To Flag

Work only on impact and follow through using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Impact and Follow Through
1

Pick a flag or marker on the range suitable for your 8- or 9-iron shots.

2

Hit 36 shots, all aiming at the same target.

3

Focus on good contact and smooth swings with your 8- or 9-iron.

4

Set up the ball the same way every time.

5

After completing all 36 shots, count how many balls landed within a 5-foot area around the target.

6

Enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141074

Week 15 – Module

2 days scheduled

Hit Short Irons Close To Flag. Hit close to flag and stop missing greens. Focus on Precision, Aim, Trajectory. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 57

Short irons (9,8) | Low/Mid/High Shot

Program: Hit Short Irons Close To Flag

Produce low/mid/high shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Low/Mid/High Shot
1

Pick one target suitable for short irons (9 or 8 iron).

2

Use the same ball setup and position for all shots.

3

Hit 36 shots in 3 groups of 12: 12 low shots, 12 mid shots, and 12 high shots, all aimed at the same target.

4

Try to make each shot fly at the correct height: low, mid, or high.

5

Count shots that land close and stop near the target as successes.

6

After all 36 shots, total your successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520151285
D2

Day 58

Short irons (9,8) | Straight Shot

Program: Hit Short Irons Close To Flag

Produce straight shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Straight Shot
1

Pick a target straight ahead suitable for short irons (8 or 9 iron).

2

Hit 36 shots total, using short irons only. Focus on producing a straight shot with each attempt and aim all shots at the same target.

3

After all shots, count each shot that lands and stops near the target as a success and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285