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Course Flagship Program

14 Week Flagship Program for Wicomico Shores

We studied the course and made a flagship practice program specifically for Wicomico Shores. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

14

Days

53

Modules

9

Frequency

4 days/week

Weeks 1–27 days

Short Game·Chip

Feel Green: Control Rollout

Difficulty: Beginner · Module HCP 28.9

Weeks 3–47 days

Short Game·Bump'n'Run

Lag it close: can you control your rollout every time?

Difficulty: Beginner · Module HCP 24.8

Weeks 4–67 days

Short Game·Chip

Pick Landing Spot

Difficulty: Beginner · Module HCP 21.9

Weeks 6–73 days

Short Game·Bump'n'Run

See Shot Before Hit

Difficulty: Intermediate · Module HCP 17.5

Weeks 7–84 days

Short Game·Chip

Visualize the perfect chip, then make it happen

Difficulty: Intermediate · Module HCP 17.5

Weeks 8–93 days

Driving Range·Wedges (LW,SW,GW,PW)

Check your setup: avoid fat or thin shots

Difficulty: Beginner · Module HCP 35.0

Weeks 9–107 days

Driving Range·Long irons (4,3,2)

Control Long Iron Flight

Difficulty: Beginner · Module HCP 35.0

Weeks 11–137 days

Driving Range·Mid irons (7,6,5)

Improve Mid-Iron Accuracy

Difficulty: Beginner · Module HCP 35.0

Weeks 13–144 days

Driving Range·Driver

Tighten up: reduce your driver spread to a minimum

Difficulty: Beginner · Module HCP 23.3

Flagship curriculum

How the 14-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Weeks 1–27 daysDay 18

Feel Green: Control Rollout

Stop on a dime, for a 29-handicap player, ~20 minutes. Working on shot: chip.

Short GameDifficulty · BeginnerModule HCP 28.9

Module skill breakdown

Distance Control
32%
Scoring
22%
Aim
15%
Weeks 3–47 daysDay 915

Lag it close: can you control your rollout every time?

Feel the green, for a 25-handicap player, ~20 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 24.8

Module skill breakdown

Distance Control
31%
Precision
16%
Alignment
14%
Weeks 4–67 daysDay 1623

Pick Landing Spot

Chip close, for a 22-handicap player, ~20 minutes. Working on shot: chip.

Short GameDifficulty · BeginnerModule HCP 21.9

Module skill breakdown

Accuracy
32%
Alignment
29%
Distance Control
23%
Weeks 6–73 daysDay 2426

See Shot Before Hit

Picture the roll, for a 18-handicap player, ~15 minutes. Working on shot: bump'n'run.

Short GameDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Scoring
32%
Accuracy
20%
Visualization
19%
Weeks 7–84 daysDay 2730

Visualize the perfect chip, then make it happen

Match plan to shot, for a 18-handicap player, ~15 minutes. Working on shot: chip.

Short GameDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Scoring
45%
Accuracy
30%
Visualization
25%
Weeks 8–93 daysDay 3133

Check your setup: avoid fat or thin shots

Perfect wedge swing, for a 35-handicap player, ~30 minutes. Working on club: wedges (lw,sw,gw,pw).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Mechanics
45%
Precision
28%
Trajectory
27%
Weeks 9–107 daysDay 3440

Control Long Iron Flight

Control flight, for a 35-handicap player, ~30 minutes. Working on club: long irons (4,3,2).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
33%
Mechanics
19%
Aim
16%
Weeks 11–137 daysDay 4149

Improve Mid-Iron Accuracy

Control distance 150-180, for a 35-handicap player, ~30 minutes. Working on club: mid irons (7,6,5).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
28%
Mechanics
20%
Trajectory
16%
Weeks 13–144 daysDay 5053

Tighten up: reduce your driver spread to a minimum

Eliminate wild misses, for a 23-handicap player, ~20 minutes. Working on club: driver.

Driving RangeDifficulty · BeginnerModule HCP 23.3

Module skill breakdown

Dispersion
33%
Precision
25%
Scoring
18%

Program snapshot

Avg HCP focus

28.9

Beginner

Skill pillars

Distance Control · Scoring · Aim · Accuracy · Dispersion · Trajectory

Host course

Wicomico Shores

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Feel Green: Control Rollout. Feel the green and stop on a dime. Focus on Distance Control, Scoring, Aim. This module is for Short Game, specifically working on Chip.

D1

Day 1

Chip | Parallel Ball Lines | Quadrants

Program: Feel Green: Control Rollout

Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.

Short Game26 min
Diagram for Chip | Parallel Ball Lines | Quadrants
1

Set up 4 lines of 9 balls each, 1 foot apart.

2

Put the lines on grass 5-20 yards/meters from the hole, not on the green.

3

On the green, make 4 quadrants using string or tees, each about 6 feet in radius.

4

Hit 36 chip shots in total, 9 to each quadrant.

5

Start at any ball line and chip 9 balls, aiming for Quadrant

6

Move to the next line and chip 9 balls to Quadrant

7

Do the same for Quadrants 3 and 4, 9 balls each.

8

Count each ball that stops in the target quadrant.

9

Add up the number of successful shots and enter the total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612853
D2

Day 2

Chip | Scattered Piles | Bullseye 2x

Program: Feel Green: Control Rollout

Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Scattered Piles | Bullseye 2x
1

Make two piles of balls for each player between 5 and 30 yards from the hole, anywhere in the chipping area, on any surface.

2

On the green, make two bullseye zones around the hole: inner circle with 6-foot radius and outer ring from 6 to 15 feet.

3

Each player hits 36 chips: 18 from each pile.

4

Try to stop the ball in the inner bullseye (best), then outer bullseye (good), or avoid missing both (bad).

5

Switch piles after 18 shots, finish all 36 shots.

6

Count how many balls stop in the bullseye zones.

7

After 36 shots, record the number of balls in the bullseyes as your score. Enter this total in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713963
D3

Day 3

Chip | Deep Rough and Other | Flat

Program: Feel Green: Control Rollout

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Flat
1

Set up 3 target zones on the green at 6, 12, and 18 feet from the hole.

2

Place 36 golf balls between 5 and 30 yards from the hole in the flat deep rough.

3

Split the 36 balls into 3 groups of 12, with each group aimed at one zone.

4

Hit from the same rough spot, aiming at the same zone, until you finish 12 shots for that zone.

5

Count a ball as a success if it lands and stays in the right zone.

6

Add up all successful chips. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141174
D4

Day 4

Chip | Scattered Piles | Quadrants

Program: Feel Green: Control Rollout

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Chip | Scattered Piles | Quadrants
1

Scatter 40 balls into 8 piles of 5 balls each between 5 and 30 yards from the hole.

2

On the green, use markers to make a 6-foot circle around the hole and divide it into 4 quadrants.

3

Hit 36 chip shots.

4

Hit 9 shots at each of the 4 quadrants.

5

Hit each shot from a different pile and try to land it in the right quadrant.

6

Count a shot as a success if it stops in the correct quadrant.

7

Enter number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 2 – Module

4 days scheduled

Feel Green: Control Rollout. Feel the green and stop on a dime. Focus on Distance Control, Scoring, Aim. This module is for Short Game, specifically working on Chip.

D1

Day 5

Chip | Scattered Piles | 3 Landing Zones

Program: Feel Green: Control Rollout

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and hit-and-land chip shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Chip | Scattered Piles | 3 Landing Zones
1

Put 40 balls into 8 piles, with 5 balls in each pile, between 5 and 30 yards from the hole.

2

On the green, mark 3 zones in a straight line, each zone 6 feet apart.

3

Hit 36 chip shots in total, split into 3 sets of 12 shots.

4

For the first 12 shots, aim to land the ball in Zone

5

For the next 12 shots, aim for Zone

6

For the last 12 shots, aim for Zone

7

Choose any pile to hit from, switch piles if wanted.

8

Count each shot that stops in the right zone as a success.

9

After all 36 shots, enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 6

Chip | Scattered Ball Lines | Quadrants

Program: Feel Green: Control Rollout

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop chip shots inside quadrants. Count the number of successes.

Short Game23 min
Diagram for Chip | Scattered Ball Lines | Quadrants
1

Scatter 40 balls into 8 lines of 5 balls. Each ball should be 1 yard apart. Place lines 5–30 yards from the hole. Keep setup the same for all shots.

2

On the green, use markers to make 4 equal pieces inside a 6-foot circle around the hole.

3

Take 32 chip shots total. Aim 8 shots at each quadrant.

4

For each of the 8 lines, choose a quadrant to aim for. Hit all 5 balls in that line to that quadrant. Move to a new line for a new quadrant. Keep going until all 32 shots are done.

5

Count each shot that stops inside the target quadrant as a success.

6

Add up successful shots. Enter score in the app, out of 32 attempts.

Scoring benchmarks
Repetitions32
Handicap+9+5+151219273654
Score282624201612964
D3

Day 7

Chip | Scattered Ball Lines | Multiple Targets

Program: Feel Green: Control Rollout

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop chip shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Chip | Scattered Ball Lines | Multiple Targets
1

Put 40 golf balls in 8 lines, 5 balls in each line, each ball 1 yard apart.

2

Set up 8 flags as targets, spaced apart so each one is clear.

3

Chip all 5 balls from each line to a different target flag.

4

Aim for all shots to land within 10 feet (3 meters) of the target flag.

5

Do this for all 8 lines for a total of 40 chips.

6

Only count 36 shots: skip 4 balls or do 4 fewer shots.

7

Give a point for each ball that stops within 10 feet (3 meters) of the target.

8

Add up the number of successes out of 36 attempts and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074
D4

Day 8

Chip | Scattered Ball Lines | Bullseye 2x

Program: Feel Green: Control Rollout

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Scattered Ball Lines | Bullseye 2x
1

Scatter 40 balls into 8 lines of 5 balls each, spaced 1 yard or meter apart, placed anywhere from 5 to 30 yards from the hole.

2

On the green, make two circles around the hole: one with a 6-foot (2-meter) radius, and one with a 15-foot (5-meter) radius, using string or tees.

3

Chip 36 balls during the test, divided into 3 sets of 12 balls.

4

Chip the first 12 balls, trying to make them land inside the small circle.

5

Chip the next 12 balls, trying to make them land inside the big circle but outside the small circle.

6

Chip the last 12 balls, trying to make them land anywhere inside the big circle.

7

Start from any line and move around as needed, but use only 36 balls.

8

Count each ball that stops where it is supposed to for each set.

9

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Week 3 – Module

4 days scheduled

Lag it close: can you control your rollout every time?. Control rollout and feel the green. Focus on Distance Control, Precision, Alignment. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 9

Bump-n-Run | Scattered Ball Lines | 3 Landing Zones

Program: Lag it close: can you control your rollout every time?

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Ball Lines | 3 Landing Zones
1

Put 40 balls into 8 lines with 5 balls in each line. Lines should be on grass, 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole. Balls in each line should be about 1 yard/meter apart.

2

Make 3 landing zones on the edge of the green. Use sticks or string to mark each zone. Zones should be in a straight line and 6 feet (2 meters) apart.

3

Hit 36 bump-and-run shots using the balls. Split these into 3 groups of 12 shots.

4

For the first 12 shots, aim at the first landing zone. Use any of the 8 lines, hitting all 5 balls in a line, then go to another line until 12 shots are done.

5

For the next 12 shots, aim at the second landing zone. Hit full lines of 5 balls until you have 12 shots.

6

For the last 12 shots, aim at the third landing zone. Hit full lines of 5 balls until 12 shots are done. Count each ball that lands and stays in the chosen landing zone as a success, and add up total successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064
D2

Day 10

Bump-n-Run | Perpendicular Ball Lines | 9 Stop Zones

Program: Lag it close: can you control your rollout every time?

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Ball Lines | 9 Stop Zones
1

Place two lines of 18 balls each next to the green, 1 foot apart. Lines are at right angles, 5 to 10 yards apart.

2

Mark 9 stop zones on the green using buckets, tees, or string. Make 3 groups with 3 zones each, spaced evenly.

3

Hit 36 bump-and-run shots: 12 at each group of 3 zones (4 shots per zone).

4

From the first line, hit 12 shots at the first group of 3 zones (4 shots per zone).

5

Move to the second line, hit 12 shots at the second group of 3 zones (4 shots per zone).

6

Go back to the first line and hit 12 shots at the third group of 3 zones (4 shots per zone). Enter score in the app, out of 36 attempts.

7

Count each success where the ball stops in the target zone. Add all successes for your score.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141074
D3

Day 11

Bump-n-Run | Scattered Ball Lines | Multiple Targets

Program: Lag it close: can you control your rollout every time?

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Ball Lines | Multiple Targets
1

Scatter 36 balls into 6 lines of 6 balls each on grass near the green. Put each line 1 to 10 yards or meters from the green and 5 to 30 yards or meters from the hole.

2

At the edge of the green, set up 3 targets spaced about 6 feet (2 meters) apart in a straight line. Name them Target 1, Target 2, and Target

3

Hit 36 bump-and-run shots. Aim 12 shots at Target 1, 12 at Target 2, and 12 at Target

4

From each line, hit all 6 balls at the chosen target for that group of 12 shots. Switch targets after every 12 shots.

5

A shot is a success if the ball stops within 10 feet (3 meters) of the target.

6

Record how many shots land inside the 10-foot zone, out of 36 attempts, and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 12

Bump-n-Run | Parallel Ball Lines | Bullseye 2x

Program: Lag it close: can you control your rollout every time?

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Bullseye 2x
1

Set up 4 lines of 9 balls each, with balls 1 foot apart.

2

Place the lines on grass, 1 to 10 yards from the green, 5 yards between lines.

3

Mark two circles on the green around the hole: one with a 6-foot radius, another with a 15-foot radius.

4

Hit 36 shots, in two groups of 18 shots.

5

For the first 18 shots, aim for the small circle. For the next 18 shots, aim for the big circle.

6

Hit balls in order from any line, switch lines as wanted.

7

Count each ball that stops in the right circle as a success.

8

After 36 shots, count how many hit their target circles and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282520161285

Week 4 – Module

4 days scheduled

Lag it close: can you control your rollout every time?. Control rollout and feel the green. Focus on Distance Control, Precision, Alignment. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 13

Bump-n-Run | Scattered Piles | Quadrants

Program: Lag it close: can you control your rollout every time?

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop bump-n-run shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | Quadrants
1

Put 40 balls into 8 piles of 5 balls each. Place the piles between 1 and 10 yards from the green and 5 to 30 yards from the hole.

2

On the green, use string or tees to make 4 equal sections inside a circle with a 6-foot radius around the hole.

3

Hit 36 bump-and-run shots, split into 4 groups of 9 shots. Each group tries to stop the ball in a different section.

4

Choose any pile and hit 9 shots at the first section. Then do 9 shots for the next section, and repeat for all 4 sections.

5

For each set of 9 shots, use any pile, but keep the same setup for all shots.

6

Count each shot that stops in the correct section as a success.

7

Add up the number of successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141174
D2

Day 14

Bump-n-Run | Perpendicular Ball Lines | 3 Landing Zones

Program: Lag it close: can you control your rollout every time?

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Ball Lines | 3 Landing Zones
1

Make two lines of 18 balls each, one foot apart, next to the green, in an L-shape.

2

Put 3 markers at the edge of the green, 6 feet apart, to make 3 landing zones in a row.

3

Hit 36 bump-and-run shots: 12 shots at each landing zone.

4

Switch between ball lines. For each zone, hit 3 shots from one line, then 3 shots from the other, until all 12 shots per zone are done.

5

Each time a ball stops in the right zone, count it as a successful shot.

6

After all 36 shots, add up your successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D3

Day 15

Bump-n-Run | Perpendicular Piles | 9 Stop Zones

Program: Lag it close: can you control your rollout every time?

Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | 9 Stop Zones
1

Place 10 piles of balls in two lines that cross like a plus sign. Each line has 5 piles, 3 yards/meters apart.

2

The piles should be 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

Mark 9 stop zones on the green in a 3x3 grid, spaced to cover different parts.

4

Hit 36 bump-and-run shots, divided into 9 groups of 4 shots.

5

For each group, pick a stop zone and hit 4 shots from any piles.

6

A shot is successful if it stops in the target stop zone.

7

Repeat until 4 shots have been aimed at each stop zone.

8

Count how many shots stopped inside their target zones. Enter your total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713964
D4

Day 16

Chip | Deep Rough and Other | Flat

Program: Pick Landing Spot

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Flat
1

Set up 3 target zones on the green at 6, 12, and 18 feet from the hole.

2

Place 36 golf balls between 5 and 30 yards from the hole in the flat deep rough.

3

Split the 36 balls into 3 groups of 12, with each group aimed at one zone.

4

Hit from the same rough spot, aiming at the same zone, until you finish 12 shots for that zone.

5

Count a ball as a success if it lands and stays in the right zone.

6

Add up all successful chips. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141174

Week 5 – Module

4 days scheduled

Pick Landing Spot. Chip close and avoid 3-putt. Focus on Accuracy, Alignment, Distance Control. This module is for Short Game, specifically working on Chip.

D1

Day 17

Chip | Fairway | Flat

Program: Pick Landing Spot

Hit two buckets of balls (avg. bucket is 40 balls) from the flat fairway.

Short Game26 min
Diagram for Chip | Fairway | Flat
1

Divide balls into 3 groups of

2

Set up 3 target zones on the green: Zone 1, Zone 2, Zone

3

Start each shot from the flat fairway 5–20 yards from the hole, same ball setup every time.

4

Hit 12 shots trying to land in Zone

5

Hit 12 shots trying to land in Zone

6

Hit 12 shots trying to land in Zone

3

Enter score in app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074
D2

Day 18

Chip | Perpendicular Piles | Bullseye 2x

Program: Pick Landing Spot

Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Perpendicular Piles | Bullseye 2x
1

Set up 10 piles of balls in two lines that cross each other. Each line has 5 piles, spaced 3 yards apart, with the lines 5 to 10 yards apart. Place the piles on grass 5 to 30 yards from the hole.

2

On the green around the hole, make two circles using string or tees: one small circle with a 6 foot radius and one big circle with a 15 foot radius.

3

Hit 36 chip shots, in 3 sets of 12 shots. - Set 1 (12 shots): Try to stop the ball in the small circle. - Set 2 (12 shots): Try to stop the ball in the big circle but outside the small circle. - Set 3 (12 shots): Try to stop the ball just outside the big circle but close to the hole.

4

Start at any pile and hit the type of shot for that set. After finishing 12 shots for one set, move to the next set and repeat.

5

For each shot, if the ball lands in the target zone for that set, count it as a success.

6

Keep going until all 36 shots are done. At the end, add up your successful shots out of 36 attempts and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713964
D3

Day 19

Chip | Rough | Above/Below Feet

Program: Pick Landing Spot

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Rough | Above/Below Feet
1

Put 3 target zones on the green, 6 feet apart in a line to the hole.

2

Set up two groups of balls for each player in the rough: one with balls above feet, one with balls below feet, from 5 to 30 yards away.

3

Hit 36 chip shots: 18 to the first target, 18 to the second target.

4

First, hit 18 shots from above feet to the first target.

5

Then, hit 18 shots from below feet to the second target.

6

Count a shot as a success if the ball stops inside the target zone.

7

Do not move the balls; only change target when needed.

8

Add your successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 20

Chip | Fairway | Above/Below Feet

Program: Pick Landing Spot

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Fairway | Above/Below Feet
1

Put 36 golf balls into 3 piles of

2

Place each pile 5 to 20 yards from the hole.

2

At the green's edge, set up 3 target zones in a line, each 4 feet apart. Mark them Zone A (closest), Zone B (middle), and Zone C (farthest).

3

Keep ball positions the same: first pile on a slope above feet, second pile on flat ground, third pile on a slope below feet.

4

Hit 12 chip shots to Zone A from the above feet position.

5

Hit 12 chip shots to Zone B from the flat position.

6

Hit 12 chip shots to Zone C from below feet position.

7

Count how many shots land and stay in the intended zone.

8

Add up total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853

Week 6 – Module

4 days scheduled

Pick Landing Spot. Chip close and avoid 3-putt. Focus on Accuracy, Alignment, Distance Control. This module is for Short Game, specifically working on Chip.

D1

Day 21

Chip | Deep Rough and Other | Flat

Program: Pick Landing Spot

Hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Flat
1

Place 3 piles of 12 balls each in deep rough or thick grass between 5 and 30 yards from the hole.

2

Mark 3 target zones on the green, each zone spaced 6 feet apart, in a straight line from your spot.

3

Hit 36 chip shots in total, in 3 sets of 12 shots.

4

For the first 12 shots, aim for Target Zone

1

Then aim for Target Zone 2 for the next 12 shots.

5

Aim for Target Zone 3 for the last 12 shots. Enter number of successes in the app, out of 36 attempts.

6

Alternate between the 3 piles for your shots, keeping the balls in deep rough or thick grass.

7

Count each shot that stops inside the target zone as a success.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201612964
D2

Day 22

Chip | Perpendicular Ball Lines | Bullseye 2x

Program: Pick Landing Spot

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Perpendicular Ball Lines | Bullseye 2x
1

Arrange 36 balls in 2 lines of 18 each to form an L shape.

2

Keep each ball 1 foot apart in each line. Keep 5-10 yards between the two lines.

3

Place two circles around the hole on the green: one with a 6-foot radius, and one with a 15-foot radius.

4

From 5–30 yards away, chip 18 balls from the first line, aiming for the circles.

5

Chip the other 18 balls from the second line, aiming for the circles.

6

Alternate hitting 3 to 5 shots between the two lines.

7

Shots inside the small circle = full success. Shots inside the big circle only = partial success.

8

Count how many balls stopped in each circle and get your score. Enter your total successful shots out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612963
D3

Day 23

Chip | Fairway | Uphill/Downhill

Program: Pick Landing Spot

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Fairway | Uphill/Downhill
1

Set up 3 target zones on the green, 5 feet apart in a straight line from closest to farthest from the hole.

2

Place balls at the edge of the fairway on two slopes: uphill and downhill, each about 15 yards from the hole.

3

Hit 18 chip shots from the uphill slope and 18 chip shots from the downhill slope.

4

For each slope, hit 6 shots to each zone, in order.

5

Start with the uphill slope: hit 6 shots to Zone 1, then 6 to Zone 2, then 6 to Zone

6

Move to the downhill slope: hit 6 shots to each zone in order.

7

Count a shot as successful if the ball stops inside the target zone.

8

After all shots, count your total successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D4

Day 24

Bump-n-Run | Deep Rough and Other | Above/Below Feet

Program: See Shot Before Hit

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Above/Below Feet
1

Set up two lines of balls next to the green on a slope. Each line has 18 balls, 5 yards apart, between 5 and 30 yards from the hole.

2

One line has balls above foot level, the other line has balls below foot level.

3

There are two groups: 18 shots from balls above feet, and 18 shots from balls below feet.

4

For each group, hit every third ball in the line until you hit all

5

Aim each shot to land and stop in a target zone on the green, 5 to 10 yards from the hole.

6

First, hit all 18 balls from above feet, then all 18 from below feet.

7

Count each ball that stops in the target zone as a success.

8

Add all successful shots out of 36 and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612853

Week 7 – Module

4 days scheduled

See Shot Before Hit. Picture the roll and see the shot. Focus on Scoring, Accuracy, Visualization. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 25

Bump-n-Run | Fairway | Above/Below Feet

Program: See Shot Before Hit

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Above/Below Feet
1

Place 18 balls in a row on the fairway. Place another 18 balls in a row 5 yards away from the first row.

2

Label one row “Above Feet” and the other row “Below Feet” according to the slope.

3

Divide each row into 3 zones by distance: Zone 1 (5–13 yards), Zone 2 (14–21 yards), Zone 3 (22–30 yards), with 6 balls in each zone.

4

Hit all 36 balls: start with all balls in Zone 1, then all balls in Zone 2, then all balls in Zone

5

Take turns hitting every third ball from one row, then switch to the other row and do the same.

6

Try to stop each ball as close as possible to the hole.

7

Count each ball that stops within 3 feet of the hole as a success.

8

When finished with all 36 shots, record the number of successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 26

Bump-n-Run | Parallel Piles | 9 Stop Zones

Program: See Shot Before Hit

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | 9 Stop Zones
1

Set up 10 piles of balls with 4 balls in each pile, in two lines 5 to 10 yards apart, and each pile 2 yards apart in its line.

2

Place 9 stop zones on the green using markers. Space them so each is easy to aim at.

3

Divide 36 shots into 9 groups of 4 shots.

4

Hit 4 shots at each stop zone. Hit from any pile, but keep ball setup the same.

5

After 4 shots to one zone, move to the next zone. Keep going until all 9 zones are done.

6

Count how many shots stop inside the target zone for each group.

7

Add up total successful shots. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 27

Chip | Deep Rough and Other | Above/Below Feet

Program: Visualize the perfect chip, then make it happen

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Above/Below Feet
1

Make 6 piles of 6 balls each. Put 3 piles above feet level and 3 piles below feet level, 5 to 30 yards from the hole in tough grass or slopes.

2

Pick a pile from above feet level. Chip 6 balls at a 3-foot target near the hole.

3

Repeat with the other two above feet piles. Total 18 shots from above feet.

4

Do the same with the three below feet piles. Chip 6 balls at the target from each pile. Total 18 shots from below feet.

5

Count balls that stop in the target as successes. Ignore balls outside the target or off the green.

6

Add up the number of balls in the target out of 36 shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 28

Chip | Deep Rough and Other | Uphill/Downhill

Program: Visualize the perfect chip, then make it happen

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Uphill/Downhill
1

Divide 36 golf balls into 6 piles of 6 balls each.

2

Set up 3 target areas around the hole: left, center, and right, about 4 feet apart.

3

Place 3 piles on the uphill side and 3 piles on the downhill side, between 5 and 30 yards away.

4

Hit 12 balls toward each target area: 12 for left, 12 for center, 12 for right.

5

Switch between piles on the same slope, but finish all shots for one target before moving to the next.

6

Count balls that land and stay in the target area as successful.

7

Add up successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074

Week 8 – Module

4 days scheduled

Visualize the perfect chip, then make it happen. See landing and roll and match plan to shot. Focus on Scoring, Accuracy, Visualization. This module is for Short Game, specifically working on Chip.

D1

Day 29

Chip | Rough | Above/Below Feet

Program: Visualize the perfect chip, then make it happen

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Rough | Above/Below Feet
1

Get 36 balls. Make 6 piles with 6 balls in each pile. Use 3 piles for above feet lies and 3 piles for below feet lies.

2

Put the piles in the rough on a slope, between 5 and 20 yards from the hole. Keep the same type of slope for each group (above or below feet).

3

Mark 2 zones on the green. Zone A is the front half near the hole. Zone B is the back half, farther from the hole.

4

From each pile, hit 6 chip shots. Aim 3 shots at Zone A and 3 shots at Zone B.

5

First, chip from the piles with above feet lies, 6 shots each pile, 3 to each zone. Then do the same with below feet piles.

6

A shot counts as good if it lands and stays in the zone you aimed for.

7

When done with all 36 shots, count the good shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D2

Day 30

Chip | Rough | Uphill/Downhill

Program: Visualize the perfect chip, then make it happen

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Rough | Uphill/Downhill
1

Gather 36 golf balls. Make 3 piles of 6 balls on an uphill slope and 3 piles of 6 balls on a downhill slope, placing them 5 to 30 yards from the hole.

2

Mark 3 landing zones on the green in a line, each 6 feet apart; label them Zone 1, Zone 2, and Zone

3

From each uphill pile, hit 6 chip shots aiming for Zone 1, then Zone 2, then Zone

4

From each downhill pile, hit 6 chip shots aiming for Zone 1, then Zone 2, then Zone

5

Count a shot as a success if the ball lands and stops in the intended zone.

6

After 36 shots, add up how many were successful and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211713964
D3

Day 31

Wedges (LW to PW) | Impact and Follow Through

Program: Check your setup: avoid fat or thin shots

Work only on impact and follow through using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Impact and Follow Through
1

Pick one target on the range suitable for wedge shots (LW, SW, GW, and/or PW).

2

Set up the ball the same way for all shots.

3

Hit 36 shots total, focusing solely on solid contact and follow through.

4

Work on at most two impact and follow through thoughts or tasks to produce consistent ball flight.

5

Switch between wedges throughout the exercise.

6

Count every shot that lands close to the target (within a clubface length) as a success.

7

Add up total successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331292621161285
D4

Day 32

Wedges (LW to PW) | Downswing

Program: Check your setup: avoid fat or thin shots

Work only on downswing using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Downswing
1

Pick a flag or target suitable for wedges (LW, SW, GW, or PW).

2

Hit 36 wedge shots aiming at the same single target.

3

Use any wedges; keep the ball setup the same, and focus on your downswing.

4

Count each shot that lands on or near the target as a success.

5

Record how many shots were successful out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 9 – Module

4 days scheduled

Check your setup: avoid fat or thin shots. Perfect wedge swing and avoid fat or thin shots. Focus on Mechanics, Precision, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 33

Wedges (LW to PW) | Takeaway

Program: Check your setup: avoid fat or thin shots

Work only on takeaway using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Takeaway
1

Pick a flag or marker suitable for wedge shots (use any wedge).

2

Hit 36 wedge shots, all aimed at the same target.

3

Focus on takeaway throughout all shots, using at most two takeaway thoughts or tasks.

4

Count each ball that lands close to the target as a success.

5

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 34

Long irons (4,3,2) | Around the Stick

Program: Control Long Iron Flight

Curve the ball around the alignment stick using using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Around the Stick
1

Choose a flag or target to aim at using a long iron (2, 3, or 4 iron).

2

Put an alignment stick on the ground in front of the target.

3

Place a cone on each side of the flag, each cone 5% of the total distance to the flag.

4

Hit 36 shots: 18 curve left-to-right around the stick, 18 curve right-to-left.

5

Divide shots into 3 groups of 12 shots: first 12 curve left-to-right past the left cone, next 12 curve right-to-left past the right cone, final 12 alternate between both directions.

6

Set up the ball the same for all shots.

7

A shot is successful if it passes outside the correct cone and lands within 3 yards of the flag.

8

Add up the number of successful shots and enter your total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191410742
D3

Day 35

Long irons (4,3,2) | GIRs Simulation

Program: Control Long Iron Flight

Simulate X number of GIR (Green in Regulations) using long irons only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Long irons (4,3,2) | GIRs Simulation
1

Choose a flag to aim at using a 4, 3, or 2 iron.

2

Mark a circle around the flag with radius 5% of the distance to the flag.

3

Split 36 shots into 3 groups of

4

Use one iron for all shots in each group.

5

Hit shots, trying to land inside the circle.

6

Count shots that land inside the circle.

7

Add up successful shots from

6

Enter the successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D4

Day 36

Long irons (4,3,2) | Backswing

Program: Control Long Iron Flight

Work only on backswing using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Backswing
1

Pick a target on the range for long irons about 150 to 200 yards away.

2

Prepare 36 balls. Keep ball placement and setup the same each time.

3

Use long irons only (4, 3, or 2-iron), switching between clubs throughout the 36 shots.

4

Aim all shots at the same target with a smooth backswing, focusing on at most two backswing thoughts to produce the desired ball flight.

5

After each shot, check if the ball flies smoothly and goes toward the target.

6

Count a shot as a success if it matches your backswing and ball flight goals.

7

When finished, count how many successful shots you made out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713964

Week 10 – Module

4 days scheduled

Control Long Iron Flight. Control flight and stop missing greens. Focus on Precision, Mechanics, Aim. This module is for Driving Range, specifically working on Long irons (4,3,2).

D1

Day 37

Long irons (4,3,2) | Low/Mid/High Shot

Program: Control Long Iron Flight

Produce low/mid/high shots using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Low/Mid/High Shot
1

Pick one target suitable for long irons (4, 3, or 2 iron).

2

Divide 36 balls into 3 groups of

3

Hit 12 low shots aimed at the same target.

4

Hit 12 mid-height shots aimed at the same target.

5

Hit 12 high shots aimed at the same target.

6

Keep ball setup the same, only change swing to vary shot height.

7

Count how many balls land close to the target.

8

After 36 shots, count successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612964
D2

Day 38

Long irons (4,3,2) | Downswing

Program: Control Long Iron Flight

Work only on downswing using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Downswing
1

Pick a clear target or flag on the driving range suitable for long irons (4, 3, or 2 iron).

2

Hit 36 shots total, all aimed at the same target.

3

Use only long irons (4, 3, or 2 iron) and switch clubs between shots.

4

Focus on your downswing, working on at most two downswing thoughts or tasks to produce the desired ball flight.

5

Count how many shots hit the target area and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612964
D3

Day 39

Long irons (4,3,2) | Takeaway

Program: Control Long Iron Flight

Work only on takeaway using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Takeaway
1

Put 36 balls in one group where you hit from.

2

Pick one target suitable for long irons (4, 3, 2) and keep your stance the same for every shot.

3

Use the 4-iron for the first 12 balls, focusing on takeaway and aiming at the target.

4

Use the 3-iron for the next 12 balls, keeping the same focus and aiming at the same target.

5

Use the 2-iron for the last 12 balls, maintaining the same focus and target.

6

Count the shots where the ball goes where you want with the right ball flight.

7

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512964
D4

Day 40

Long irons (4,3,2) | Straight Shot

Program: Control Long Iron Flight

Produce straight shots using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Straight Shot
1

Pick one far flag or target suitable for long irons (2, 3, and 4 irons).

2

Get 36 balls to hit with your long irons (2, 3, and 4 irons).

3

Use a different long iron for each shot, switching clubs throughout the exercise.

4

Try to hit each ball straight at the target, not left or right.

5

Stand the same way for every shot.

6

Count how many balls went straight to the target, with no big curve or miss.

7

Write down how many straight shots out of 36 you made, and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713963

Week 11 – Module

4 days scheduled

Improve Mid-Iron Accuracy. Control distance 150-180 and stop missing greens. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 41

Mid irons (7,6,5) | Takeaway

Program: Improve Mid-Iron Accuracy

Work only on takeaway using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Takeaway
1

Set up one target area 130-160 yards away suitable for 7, 6, or 5 iron.

2

Hit 36 balls in total using only 7, 6, or 5 iron, focusing solely on the takeaway.

3

Work on at most two takeaway thoughts or tasks to produce the desired ball flight.

4

Switch between 7, 6, and 5 irons throughout the exercise.

5

Mark a success if the ball lands in or near the target zone (within 3 yards).

6

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282419151174
D2

Day 42

Mid irons (7,6,5) | Downswing

Program: Improve Mid-Iron Accuracy

Work only on downswing using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Downswing
1

Pick a flag or target suitable for hitting mid irons (7, 6, or 5 iron).

2

Hit 36 balls in total, in 3 sets of 12 balls each using mid irons only.

3

Focus solely on your downswing throughout the drill. Work on at most two downswing thoughts or tasks to produce your desired ball flight.

4

Switch between different mid irons throughout the exercise.

5

Set up the same way for every shot, aiming all shots at the single target.

6

Count only the shots that land and stay in the target area.

7

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141174
D3

Day 43

Mid irons (7,6,5) | Impact and Follow Through

Program: Improve Mid-Iron Accuracy

Work only on 'impact and follow through' using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Impact and Follow Through
1

Pick a flag on the range about 120 to 150 yards away for mid irons (7, 6, or 5 iron).

2

Hit 36 shots total using only mid irons, focusing solely on impact and follow through.

3

Use one consistent target (the chosen flag) for all shots.

4

Work on at most two impact and follow through thoughts or tasks to produce your desired ball flight.

5

Count each shot that lands and stays near the target as a success.

6

Add the total successful shots out of 36 attempts and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064
D4

Day 44

Mid irons (7,6,5) | Backswing

Program: Improve Mid-Iron Accuracy

Work only on backswing using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Backswing
1

Pick a flag or target at a medium distance suitable for hitting mid irons (7, 6, or 5).

2

Use one mid iron and hit 36 shots aiming at the same target.

3

For each shot, focus only on your backswing, working with 1 or 2 simple backswing thoughts.

4

Set up the ball the same way each time and maintain your backswing focus.

5

Hit all 36 shots and count how many have straight, good ball flight that matches your backswing.

6

After all shots, count how many were good out of 36 and enter the number in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 12 – Module

4 days scheduled

Improve Mid-Iron Accuracy. Control distance 150-180 and stop missing greens. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 45

Mid irons (7,6,5) | Straight Shot

Program: Improve Mid-Iron Accuracy

Produce straight shots using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Straight Shot
1

Pick a target on the range suitable for mid irons (7, 6, or 5 iron). Use this target for all shots.

2

Hit 36 shots, switching clubs freely among the 7-iron, 6-iron, and 5-iron throughout.

3

Focus on hitting a straight shot directly at the target with each ball.

4

Take breaks as needed to maintain focus and consistency.

5

Count each shot that lands close to or on the target line as a hit.

6

After all 36 shots, enter the number of hits in the app, out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D2

Day 46

Mid irons (7,6,5) | GIRs Simulation

Program: Improve Mid-Iron Accuracy

Simulate X number of GIR (Green in Regulations) using mid irons only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Mid irons (7,6,5) | GIRs Simulation
1

Pick a flag for 7, 6, or 5 iron.

2

Mark an area around the flag like a green, about 5% of the distance to the flag.

3

Get 36 balls to hit into this green area.

4

Split the green into 3 equal parts: Left, Center, Right.

5

Hit 12 balls at the Left part.

6

Hit 12 balls at the Center part.

7

Hit 12 balls at the Right part.

8

Use just 7, 6, or 5 irons, set up the same way every time.

9

Count only the balls that land and stay in the zone you aimed at.

0

Add up all your successes from 36 shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 47

Mid irons (7,6,5) | Low/Mid/High Shot

Program: Improve Mid-Iron Accuracy

Produce low/mid/high shots using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Low/Mid/High Shot
1

Pick one flag at medium distance suitable for mid irons (7, 6, 5). Use the same ball setup for all shots.

2

Hit 36 shots total—12 low shots, 12 mid shots, and 12 high shots—all aimed at the same target.

3

Focus on producing distinct low, mid, and high shots throughout the exercise, switching between mid irons.

4

Count a success if the ball lands close to the target with the intended trajectory.

5

After all 36 shots, count how many were successful out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 48

Mid irons (7,6,5) | Around the Stick

Program: Improve Mid-Iron Accuracy

Curve the ball around the alignment stick using using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Around the Stick
1

Pick a flag or target for mid irons (7, 6, or 5 iron).

2

Place two cones or buckets left and right of the flag, each 5% of the total distance away.

3

Hit 36 shots in total, in 2 sets of 18 shots.

4

First 18 shots: curve ball left to right, aiming near the left cone, curving back to the flag.

5

Second 18 shots: curve ball right to left, aiming near the right cone, curving back to the flag.

6

Switch between 7, 6, or 5 irons during the test.

7

A shot is a success if it curves correctly around the cone and lands close to the flag (within 10% of the distance).

8

After 36 shots, count successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853

Week 13 – Module

4 days scheduled

Improve Mid-Iron Accuracy. Control distance 150-180 and stop missing greens. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 49

All irons (9 to 2) | Progressive Targets Challenge

Program: Improve Mid-Iron Accuracy

Complete the Progressive Targets Challenge using irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Progressive Targets Challenge
1

Pick 3 flags at the range for your 9, 7, and 5 irons: close, medium, far.

2

Hit 36 shots total: 12 at each flag.

3

Hit 12 shots at the close flag.

4

Hit 12 shots at the medium flag, change irons if wanted.

5

Hit 12 shots at the far flag, change irons if wanted.

6

Count shots that land within a club-length of each flag.

7

Add up successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D2

Day 50

Driver | Around the Stick

Program: Tighten up: reduce your driver spread to a minimum

Curve the ball around the alignment stick using using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Around the Stick
1

Choose a flag or target to aim at with the driver.

2

Measure 5% of the distance to the flag. Put one cone on the left side and one cone on the right side at that distance.

3

Take 36 shots: 18 curve the ball left to right, 18 curve the ball right to left around the cone.

4

Hit 18 shots curving around the left cone to the flag and 18 shots curving around the right cone to the flag.

5

Set up the ball the same way each time. Try to make the ball curve around the cone and finish near the flag.

6

A shot counts if it curves around the cone and ends near the flag.

7

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D3

Day 51

Driver | Left-to-R and Right-to-L Shot

Program: Tighten up: reduce your driver spread to a minimum

Produce left-to-right and right-to-left shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Left-to-R and Right-to-L Shot
1

Pick a flag or marker at a good distance for your driver.

2

Use the same ball setup and stance every time.

3

Hit 18 shots using a left-to-right ball flight to the flag.

4

Hit 18 shots using a right-to-left ball flight to the flag.

5

Count each ball that lands close to the target as a success.

6

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D4

Day 52

Driver | Dispersion Corridors

Program: Tighten up: reduce your driver spread to a minimum

Hit 15 balls to each dispersion corridor using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Driver | Dispersion Corridors
1

Pick one target to aim for with your driver.

2

Make three zones around the target, each zone 25 feet apart, using cones or markers.

3

Hit 36 drives in total, split into 3 groups of 12 shots.

4

For the first 12 shots, aim for the first zone.

5

For the next 12 shots, aim for the second zone.

6

For the last 12 shots, aim for the third zone and enter your score in the app, out of 36 attempts.

7

Use any spot to hit from, but keep your ball setup the same.

8

Count each shot that lands and stays in the correct zone as a success.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230272318141074

Week 14 – Module

1 day scheduled

Tighten up: reduce your driver spread to a minimum. Eliminate wild misses and hit within 10 yards. Focus on Dispersion, Precision, Scoring. This module is for Driving Range, specifically working on Driver.

D1

Day 53

Driver | Y Area

Program: Tighten up: reduce your driver spread to a minimum

Hit 15 balls to each Y area using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Driver | Y Area
1

Choose one flag or target on the range to aim at with the driver.

2

Mark 3 Y-shaped target areas around the flag, each about 15 yards wide.

3

Hit 36 driver shots.

4

Hit 12 shots at each Y-area.

5

Hit shots to the areas in any order.

6

A shot is a success if it lands in the 15-yard-wide Y-area around the flag.

7

Count the successful shots for each Y-area.

8

Add up total successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074