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Course Flagship Program

14 Week Flagship Program for Whipsnade Park

We studied the course and made a flagship practice program specifically for Whipsnade Park. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

14

Days

56

Modules

9

Frequency

4 days/week

Weeks 1–27 days

Short Game·Sand

Get Out of Bunker Safely

Difficulty: Beginner · Module HCP 35.0

Weeks 2–46 days

Short Game·Chip

Stop Chips Near Hole

Difficulty: Beginner · Module HCP 35.0

Weeks 4–56 days

Short Game·Chip

Chip Close: Leave Inside 3 Feet

Difficulty: Beginner · Module HCP 26.2

Weeks 5–77 days

Short Game·Sand

Pick your spot and trust your swing—bunker aim challenge

Difficulty: Beginner · Module HCP 22.4

Weeks 8–107 days

Short Game·Flop

Flop 20–30 Yds Over Hazard

Difficulty: Intermediate · Module HCP 16.8

Weeks 10–114 days

Short Game·Bump'n'Run

Bump'n'Run 15–25 Yds From Tight Lies

Difficulty: Expert · Module HCP 3.4

Weeks 11–126 days

Driving Range·Wedges (LW,SW,GW,PW)

Control Wedge Roll

Difficulty: Beginner · Module HCP 35.0

Weeks 12–146 days

Driving Range·Wedges (LW,SW,GW,PW)

Pick your line and stick it—wedge accuracy

Difficulty: Intermediate · Module HCP 10.8

Week 143 days

Driving Range·Driver

Master the art of length: no more short or over drives

Difficulty: Advanced · Module HCP 6.2

Flagship curriculum

How the 14-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Weeks 1–27 daysDay 17

Get Out of Bunker Safely

Escape safely, for a 35-handicap player, ~30 minutes. Working on shot: sand.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Distance Control
26%
Alignment
18%
Aim
15%
Weeks 2–46 daysDay 813

Stop Chips Near Hole

Stop near the hole, for a 35-handicap player, ~30 minutes. Working on shot: chip.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Distance Control
26%
Alignment
26%
Aim
19%
Weeks 4–56 daysDay 1419

Chip Close: Leave Inside 3 Feet

Avoid 3-putt, for a 26-handicap player, ~20 minutes. Working on shot: chip.

Short GameDifficulty · BeginnerModule HCP 26.2

Module skill breakdown

Accuracy
32%
Distance Control
15%
Scoring
15%
Weeks 5–77 daysDay 2028

Pick your spot and trust your swing—bunker aim challenge

Aim for soft landing, for a 22-handicap player, ~20 minutes. Working on shot: sand.

Short GameDifficulty · BeginnerModule HCP 22.4

Module skill breakdown

Aim
26%
Distance Control
22%
Scoring
21%
Weeks 8–107 daysDay 2937

Flop 20–30 Yds Over Hazard

Stick flops to green, for a 17-handicap player, ~15 minutes. Working on shot: flop.

Short GameDifficulty · IntermediateModule HCP 16.8

Module skill breakdown

Accuracy
20%
Scoring
19%
Distance Control
17%
Weeks 10–114 daysDay 3841

Bump'n'Run 15–25 Yds From Tight Lies

Roll to tap-in range, for a 3-handicap player, ~10 minutes. Working on shot: bump'n'run.

Short GameDifficulty · ExpertModule HCP 3.4

Module skill breakdown

Distance Control
45%
Trajectory
19%
Precision
15%
Weeks 11–126 daysDay 4247

Control Wedge Roll

Stop missed shots, for a 35-handicap player, ~30 minutes. Working on club: wedges (lw,sw,gw,pw).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
26%
Mechanics
23%
Trajectory
18%
Weeks 12–146 daysDay 4853

Pick your line and stick it—wedge accuracy

Hit close to hole, for a 11-handicap player, ~15 minutes. Working on club: wedges (lw,sw,gw,pw).

Driving RangeDifficulty · IntermediateModule HCP 10.8

Module skill breakdown

Distance Control
33%
Scoring
32%
Accuracy
22%
Week 143 daysDay 5456

Master the art of length: no more short or over drives

Reach target zones, for a 6-handicap player, ~10 minutes. Working on club: driver.

Driving RangeDifficulty · AdvancedModule HCP 6.2

Module skill breakdown

Distance Control
35%
Scoring
23%
Trajectory
22%

Program snapshot

Avg HCP focus

35.0

Beginner

Skill pillars

Distance Control · Alignment · Aim · Precision · Scoring · Dispersion

Host course

Whipsnade Park

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Get Out of Bunker Safely. Hit from sand and land close to pin. Focus on Distance Control, Alignment, Aim. This module is for Short Game, specifically working on Sand.

D1

Day 1

Sand - Long

Program: Get Out of Bunker Safely

Hit two buckets of balls (avg. bucket is 40 balls) from the sand.

Short Game26 min
Diagram for Sand - Long
1

Pick two different spots in the bunker, 40 to 60 yards from the hole.

2

Put 3 markers in a straight line on the green, about 6 feet apart near the hole.

3

Hit 36 shots in total: 18 from the first spot and 18 from the second spot.

4

From the first spot, hit 6 balls at each target, any order.

5

Do the same from the second spot: 6 balls at each target.

6

A shot is good if the ball stops near the target.

7

Count how many balls land close to the targets.

8

Add up your good shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D2

Day 2

Sand | Parallel Ball Lines | Bullseye 2x

Program: Get Out of Bunker Safely

Up to 5 players compete to stop a sand shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Sand | Parallel Ball Lines | Bullseye 2x
1

Make 4 straight lines of 9 balls each in the sand bunker, with 1 foot between each ball.

2

Place the lines 3 yards apart from each other, and make sure all balls are between 20 and 40 yards from the hole.

3

On the green, make two circles: a small circle around the hole (6-foot radius) and a bigger circle (15-foot radius).

4

Hit 36 balls in total: 12 try for the small circle, 12 try for the big circle but outside the small, 12 can land anywhere on the green.

5

Hit the first 12 balls aiming for the small circle.

6

Hit the next 12 balls aiming for the big circle but outside the small one.

7

Hit the last 12 balls onto the green without worrying where they end up.

8

Count each ball that stops where it is supposed to for that round.

9

Add up how many balls landed in the right spots out of 36 tries and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282419151174
D3

Day 3

Sand | Parallel Ball Lines | Multiple Targets

Program: Get Out of Bunker Safely

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop sand shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Sand | Parallel Ball Lines | Multiple Targets
1

Put 18 balls in a straight line in the sand. Make a second line of 18 balls. Lines should be 5 to 10 yards apart, balls in each line 1 foot apart.

2

Pick two flags on the green, 20 to 40 yards away. Each line aims for its own flag.

3

From the first line, hit 18 balls trying to land each one within 10 feet of the first flag.

4

Move to the second line, hit 18 balls trying to land each one within 10 feet of the second flag.

5

Count how many balls from each line stay inside the 10-foot circle.

6

Add up total successful balls out of 36 attempts and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D4

Day 4

Sand | Perpendicular Ball Lines | Bullseye 2x

Program: Get Out of Bunker Safely

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop sand shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Sand | Perpendicular Ball Lines | Bullseye 2x
1

Arrange 36 balls in 2 straight lines in the sand, 18 balls in each line, balls 1 foot apart, lines 5 to 10 yards apart.

2

Mark two circle targets on the green: inner Bullseye 6-foot radius, outer Bullseye 15-foot radius around the hole.

3

Hit all 36 balls from the sand aiming for the target circles on the green.

4

Hit 3 balls from one line, then 3 from the other line, repeat until all 36 are hit.

5

Balls inside the inner Bullseye count as 'birdie', balls inside the outer (but outside inner) count as 'par'.

6

Count total balls in the Bullseye circles as your score, enter the number out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 2 – Module

4 days scheduled

Get Out of Bunker Safely. Hit from sand and land close to pin. Focus on Distance Control, Alignment, Aim. This module is for Short Game, specifically working on Sand.

D1

Day 5

Sand | Perpendicular Piles | Multiple Targets

Program: Get Out of Bunker Safely

Up to 5 players compete to stop a sand shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Sand | Perpendicular Piles | Multiple Targets
1

Arrange 10 piles of balls in two lines to make a plus sign, with 5 piles in each line, and piles 3 yards/meters apart.

2

Put the piles in the sand, between 20 and 40 yards/meters from the hole, but not on the green.

3

Set up 3 target flags in different spots around the hole.

4

Split 36 shots into 3 groups of 12, with each group aiming at a different flag.

5

Start at any pile and hit 12 shots trying to get the ball close to the first target.

6

For the next 12 shots, choose any pile and aim at the second target.

7

For the last 12 shots, choose any pile and aim at the third target.

8

Count a shot as a success if the ball stops within 3 yards/meters of the flag.

9

Count how many successes out of 36 shots and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064
D2

Day 6

Sand Mid

Program: Get Out of Bunker Safely

Hit two buckets of balls (avg. bucket is 40 balls) from the sand.

Short Game26 min
Diagram for Sand  Mid
1

Pick two different bunker spots, each 20 to 40 yards from the hole.

2

Put Target A on the left and Target B on the right on the green, about 10 feet apart.

3

Hit 36 shots total: 18 from one spot, 18 from the other spot.

4

From each spot, hit 9 shots to Target A and 9 shots to Target B. Alternate every 3 shots.

5

Use the same setup and swing for all shots. Only change where you aim.

6

Count a shot as good if it stops within 3 feet of the target you aimed for.

7

Add up your good shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191512963
D3

Day 7

Sand | Perpendicular Ball Lines | Multiple Targets

Program: Get Out of Bunker Safely

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop sand shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Sand | Perpendicular Ball Lines | Multiple Targets
1

Place 40 balls in a sand bunker. Make 2 lines with 18 balls each, 1 foot apart, crossing each other.

2

Pick 4 targets 20-40 yards from the bunker.

3

Assign 9 shots to each target, switching between the 2 ball lines for each target.

4

For the first target, hit 9 balls from the first line. Try to get each ball within 10 feet of the target.

5

Switch to the second line. Hit 9 balls to the second target, aiming within 10 feet again.

6

Keep switching lines and targets until all 36 shots are done.

7

Count all successful shots that end up within 10 feet of the target.

8

Enter your total number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 8

Chip | Perpendicular Piles | Quadrants

Program: Stop Chips Near Hole

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop chip shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Chip | Perpendicular Piles | Quadrants
1

Set up 2 lines with 5 piles of 4 balls each. There are 10 piles in total.

2

Space the 2 lines 5 to 10 yards apart. Space each pile 2 yards apart along each line.

3

On the green, use string or markers to make a circle 6 feet wide around the hole. Divide the circle into 4 equal parts.

4

Hit 36 chip shots, split into 4 groups of

5

For each group, try to stop the balls in one part of the circle. Move to the next part after each group.

6

Alternate where you chip from to practice different spots, but aim for the chosen part of the circle.

7

Count how many balls land in the right part of the circle.

8

Add all your successful chips out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 3 – Module

4 days scheduled

Stop Chips Near Hole. Chip to the green and stop near the hole. Focus on Distance Control, Alignment, Aim. This module is for Short Game, specifically working on Chip.

D1

Day 9

Chip | Fairway | Uphill/Downhill

Program: Stop Chips Near Hole

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Fairway | Uphill/Downhill
1

Set up two target zones on the green: one uphill, one downhill, about 10 feet apart.

2

Hit 18 chip shots from the uphill slope at the uphill target zone.

3

Hit 18 chip shots from the downhill slope at the downhill target zone.

4

Keep ball setup the same for all shots. Only change your target for the slope.

5

Count shots that stop inside or within 3 feet of the target zone as a success.

6

Add up all successful shots out of 36 attempts and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141063
D2

Day 10

Chip | Perpendicular Piles | 3 Landing Zones

Program: Stop Chips Near Hole

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land chip shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Chip | Perpendicular Piles | 3 Landing Zones
1

Make 10 piles of 4 balls each, in two lines of 5 piles.

2

Put piles on grass, 5–30 yards from the hole, lines 5–10 yards apart, piles in each line 2 yards apart.

3

On the green, mark three landing zones in a straight line, 6 feet apart.

4

Hit 36 chip shots, 12 at each landing zone.

5

Hit from different piles for each shot. Do 12 shots into the first zone, then 12 into the second, then 12 into the third.

6

Count shots that land fully in the target zone.

7

After 36 shots, enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 11

Chip | Scattered Ball Lines | Bullseye 2x

Program: Stop Chips Near Hole

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Scattered Ball Lines | Bullseye 2x
1

Scatter 40 balls into 8 lines of 5 balls each, spaced 1 yard or meter apart, placed anywhere from 5 to 30 yards from the hole.

2

On the green, make two circles around the hole: one with a 6-foot (2-meter) radius, and one with a 15-foot (5-meter) radius, using string or tees.

3

Chip 36 balls during the test, divided into 3 sets of 12 balls.

4

Chip the first 12 balls, trying to make them land inside the small circle.

5

Chip the next 12 balls, trying to make them land inside the big circle but outside the small circle.

6

Chip the last 12 balls, trying to make them land anywhere inside the big circle.

7

Start from any line and move around as needed, but use only 36 balls.

8

Count each ball that stops where it is supposed to for each set.

9

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 12

Chip | Deep Rough and Other | Above/Below Feet

Program: Stop Chips Near Hole

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Above/Below Feet
1

Make two groups of 18 balls; one for balls above feet, one for balls below feet.

2

Put 3 targets in a straight line on the green, about 6 feet apart.

3

Hit 36 chip shots total: 18 with balls above feet, 18 with balls below feet.

4

Split each set of 18 shots into three groups of

6

Each group of 6 goes to a different target.

5

With balls above feet, hit 6 shots to each target, keeping ball position the same.

6

With balls below feet, do the same: 6 shots to each target.

7

Count any shot that stops within 3 feet of the target as a success.

8

Count how many successful shots you had. Enter your score out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512964

Week 4 – Module

4 days scheduled

Stop Chips Near Hole. Chip to the green and stop near the hole. Focus on Distance Control, Alignment, Aim. This module is for Short Game, specifically working on Chip.

D1

Day 13

Chip | Perpendicular Piles | Quadrants

Program: Stop Chips Near Hole

Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Perpendicular Piles | Quadrants
1

Set up 10 piles of balls in two lines: 5 piles in each line, 3 yards apart, and the lines 5 to 10 yards away from each other. Piles are 5 to 30 yards from the hole.

2

Use string or tees to mark 4 equal areas around the hole, each 6 feet from the hole.

3

Hit 36 chip shots, split into 4 groups of

9

Aim each group at a different area.

4

Start from a pile, chip 9 balls at the first area, then move to another pile for the next area. Do this until all 4 areas have 9 shots each.

5

Each shot that stops in the right area is a success.

6

Count the number of successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 14

Chip | Perpendicular Ball Lines | Bullseye 2x

Program: Chip Close: Leave Inside 3 Feet

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Perpendicular Ball Lines | Bullseye 2x
1

Arrange 36 balls in 2 lines of 18 each to form an L shape.

2

Keep each ball 1 foot apart in each line. Keep 5-10 yards between the two lines.

3

Place two circles around the hole on the green: one with a 6-foot radius, and one with a 15-foot radius.

4

From 5–30 yards away, chip 18 balls from the first line, aiming for the circles.

5

Chip the other 18 balls from the second line, aiming for the circles.

6

Alternate hitting 3 to 5 shots between the two lines.

7

Shots inside the small circle = full success. Shots inside the big circle only = partial success.

8

Count how many balls stopped in each circle and get your score. Enter your total successful shots out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612963
D3

Day 15

Chip | Deep Rough and Other | Uphill/Downhill

Program: Chip Close: Leave Inside 3 Feet

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Uphill/Downhill
1

Put 3 equal target zones on the green in a line, 3 to 5 feet apart.

2

From deep rough on the uphill slope, hit 18 chip shots, 6 to each zone.

3

Move to deep rough on the downhill slope and repeat: hit 18 chip shots, 6 to each zone.

4

Always chip from deep rough within 20 yards/meters of the hole. Don’t change setup.

5

Count shots that land and stop in the target zone as successes.

6

When you’re done with all 36 shots, count how many landed in a target zone and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 16

Chip | Scattered Piles | Bullseye 2x

Program: Chip Close: Leave Inside 3 Feet

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Scattered Piles | Bullseye 2x
1

Scatter 36 balls into 8 piles of about 4 or 5 balls each on grass between 5 and 30 yards or meters from the hole.

2

Mark two circles on the green around the hole: a small one with a 6-foot (2-meter) radius and a bigger one with a 15-foot (5-meter) radius.

3

Hit 36 chip shots, split into two groups of

4

For the first 18 shots, try to land the ball inside the small circle (6-foot radius).

5

For the last 18 shots, try to land the ball inside the area between the small and big circle (6- to 15-foot radius).

6

Take turns hitting shots from different piles for variety.

7

Count how many balls stop in the right circle for each group.

8

After all 36 shots, enter the number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612852

Week 5 – Module

4 days scheduled

Chip Close: Leave Inside 3 Feet. Chip close and pick landing spot. Focus on Accuracy, Distance Control, Scoring. This module is for Short Game, specifically working on Chip.

D1

Day 17

Chip | Deep Rough and Other | Above/Below Feet

Program: Chip Close: Leave Inside 3 Feet

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Above/Below Feet
1

Make two target zones on the green, Zone A on the left and Zone B on the right, 8 feet apart.

2

Put 18 balls in the deep rough above feet, at distances from 5 to 20 yards, in a straight line.

3

Chip the 18 balls to land and stop in Zone A from the uphill position.

4

Move to deep rough below feet, set up 18 balls the same way.

5

Chip these balls to land and stop in Zone B from the downhill position.

6

Count each ball that lands and stays in the right zone as a success.

7

When finished, enter the total number of successes out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141174
D2

Day 18

Chip | Parallel Piles | Multiple Targets

Program: Chip Close: Leave Inside 3 Feet

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop chip shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Chip | Parallel Piles | Multiple Targets
1

Arrange 40 balls into 10 piles with 4 balls each in two lines of 5 piles.

2

Set the two lines 6 yards apart and each pile 3 yards apart.

3

Place the piles anywhere on grass or slope, 5 to 30 yards from the hole, not on the green.

4

Place 3 target flags 8 feet apart on the green to make 3 target zones.

5

Hit 36 chip shots in 3 groups of 12 shots.

6

For the first 12 shots, aim to land the ball within 10 feet of the first flag.

7

For the next 12 shots, aim for the second flag’s zone.

8

For the final 12 shots, aim for the third flag’s zone.

9

Alternate which pile you shoot from, but always start from the same ball spot for each shot.

0

Count each ball stopping within 10 feet of the target as a success and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141174
D3

Day 19

Chip | Rough | Uphill/Downhill

Program: Chip Close: Leave Inside 3 Feet

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Rough | Uphill/Downhill
1

Gather 36 golf balls. Make 3 piles of 6 balls on an uphill slope and 3 piles of 6 balls on a downhill slope, placing them 5 to 30 yards from the hole.

2

Mark 3 landing zones on the green in a line, each 6 feet apart; label them Zone 1, Zone 2, and Zone

3

From each uphill pile, hit 6 chip shots aiming for Zone 1, then Zone 2, then Zone

4

From each downhill pile, hit 6 chip shots aiming for Zone 1, then Zone 2, then Zone

5

Count a shot as a success if the ball lands and stops in the intended zone.

6

After 36 shots, add up how many were successful and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211713964
D4

Day 20

Sand | Parallel Piles | Quadrants

Program: Pick your spot and trust your swing—bunker aim challenge

Up to 5 players compete to stop a sand shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Sand | Parallel Piles | Quadrants
1

Set up 10 piles of balls in two rows with 5 piles in each row. Leave 3 yards (2 meters) between the rows, and 4 yards (4 meters) between piles in each row.

2

Put these piles in the sand area, 20 to 40 yards from the hole.

3

On the green, mark 4 equal circles using string or tees. Each circle has a 6-foot (2 meter) radius.

4

Hit 36 sand shots. Hit 9 shots at each of the 4 circles.

5

Start from any pile. Hit one ball at a time, aiming for the first circle.

6

After 9 shots at the first circle, move to the next circle and repeat until all 4 circles are used.

7

Count how many balls stop inside the correct circle.

8

When done, add the number of balls inside the circles, out of 36 attempts, and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612963

Week 6 – Module

4 days scheduled

Pick your spot and trust your swing—bunker aim challenge. Aim for soft landing and fly out and stop close. Focus on Aim, Distance Control, Scoring. This module is for Short Game, specifically working on Sand.

D1

Day 21

Sand Mid

Program: Pick your spot and trust your swing—bunker aim challenge

Hit two buckets of balls (avg. bucket is 40 balls) from the sand.

Short Game26 min
Diagram for Sand  Mid
1

Pick two different bunker spots, each 20 to 40 yards from the hole.

2

Put Target A on the left and Target B on the right on the green, about 10 feet apart.

3

Hit 36 shots total: 18 from one spot, 18 from the other spot.

4

From each spot, hit 9 shots to Target A and 9 shots to Target B. Alternate every 3 shots.

5

Use the same setup and swing for all shots. Only change where you aim.

6

Count a shot as good if it stops within 3 feet of the target you aimed for.

7

Add up your good shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191512963
D2

Day 22

Sand | Scattered Ball Lines | Quadrants

Program: Pick your spot and trust your swing—bunker aim challenge

Scatter a bucket of balls in the sand (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop sand shots inside quadrants. Count the number of successes.

Short Game23 min
Diagram for Sand | Scattered Ball Lines | Quadrants
1

Put 32 balls in 8 lines of 4 balls each, spaced about 2 feet apart, in the sand area 20–40 yards from the hole.

2

On the green, mark a circle with a 10-foot radius around the hole.

3

Divide the circle into 4 equal parts (quadrants) using two lines that cross at the hole.

4

For each line of 4 balls, choose one quadrant and try to hit all 4 balls so they stop inside that quadrant.

5

After finishing one line and quadrant, move to another line and aim at a new quadrant. Do this until all 8 lines and quadrants are done.

6

Count each ball that stops in the chosen quadrant.

7

Add up the number of successful shots out of 32 and enter score in the app, out of 32 attempts.

Scoring benchmarks
Repetitions32
Handicap+9+5+151219273654
Score2826242016131074
D3

Day 23

Sand - Long

Program: Pick your spot and trust your swing—bunker aim challenge

Hit two buckets of balls (avg. bucket is 40 balls) from the sand.

Short Game26 min
Diagram for Sand - Long
1

Pick two different spots in the bunker, 40 to 60 yards from the hole.

2

Put 3 markers in a straight line on the green, about 6 feet apart near the hole.

3

Hit 36 shots in total: 18 from the first spot and 18 from the second spot.

4

From the first spot, hit 6 balls at each target, any order.

5

Do the same from the second spot: 6 balls at each target.

6

A shot is good if the ball stops near the target.

7

Count how many balls land close to the targets.

8

Add up your good shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 24

Sand | Parallel Ball Lines | 3 Landing Zones

Program: Pick your spot and trust your swing—bunker aim challenge

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and hit-and-land sand shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Sand | Parallel Ball Lines | 3 Landing Zones
1

In the sand bunker, make two straight lines of balls. Each line has 18 balls, with 1 foot (30 cm) between each ball. The two lines are 6 to 10 yards (5 to 10 meters) apart.

2

On the green, set up three landing zones. Mark them with sticks, clubs, or string. Space the zones 6 feet (2 meters) apart in a straight line.

3

Hit 36 sand shots. Split them into 3 groups of 12 shots.

4

For the first group, hit from one ball line and aim for the first landing zone.

5

For the second group, switch to the other ball line and aim for the second zone.

6

For the last group, go back to the first ball line and aim for the third zone.

7

Count each shot that lands and stays in the correct zone as a success. After all 36 shots, add up the successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713953

Week 7 – Module

4 days scheduled

Pick your spot and trust your swing—bunker aim challenge. Aim for soft landing and fly out and stop close. Focus on Aim, Distance Control, Scoring. This module is for Short Game, specifically working on Sand.

D1

Day 25

Sand | Parallel Ball Lines | 3 Landing Zones

Program: Pick your spot and trust your swing—bunker aim challenge

Up to 5 players compete to stop a sand shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Sand | Parallel Ball Lines | 3 Landing Zones
1

Set up 4 lines of 5 balls each in the bunker, with lines 3 yards/meters apart and balls 1 foot (0.3 meters) apart.

2

Put the lines between 20 and 40 yards/meters from the hole.

3

On the green, mark 3 landing zones in a straight line, each zone 6 feet (2 meters) apart.

4

Hit 36 sand shots in total: 12 shots to Zone 1, 12 to Zone 2, and 12 to Zone

5

Hit the first 12 balls to Zone 1, the next 12 to Zone 2, and the last 12 to Zone

6

Keep ball setup the same, only change which landing zone is the target.

7

Count each shot that stops in the correct zone as a success.

8

Add up the successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191511853
D2

Day 26

Sand | Scattered Piles | Multiple Targets

Program: Pick your spot and trust your swing—bunker aim challenge

Up to 5 players compete to stop a sand shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Sand | Scattered Piles | Multiple Targets
1

Set up 6 piles of 6 balls each around the sand, with each pile 20 to 40 yards from the hole.

2

Place 3 markers or flags on the green, each spaced 6 to 8 feet apart, to create Target 1, Target 2, and Target

3

There are 36 shots total: 12 shots aimed at each target.

4

Hit 12 shots from any pile aiming at Target

5

Hit 12 shots at Target 2, then 12 shots at Target

6

Count a shot as a success if the ball stops within 3 feet of the target marker.

7

Add up the number of successful shots after all 36 are hit, and enter the total score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252117131074
D3

Day 27

Sand | Scattered Piles | Multiple Targets

Program: Pick your spot and trust your swing—bunker aim challenge

Scatter a bucket of balls (avg. bucket is 40 balls) in the sand. Scatter into 8 equal piles of 5 balls and stop sand shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Sand | Scattered Piles | Multiple Targets
1

Divide 40 golf balls into 8 piles of 5 balls each in the sand between 5 and 60 yards/meters from the hole.

2

On the green, set up 3 flag targets in a straight line, each 6 feet (2 meters) apart. Label them Target A, Target B, and Target C.

3

Hit 36 sand shots in total, with 12 shots aimed at each target.

4

Start from any pile. Hit 12 shots at Target A.

5

Move to Target B, hit 12 shots, then hit the last 12 shots at Target C.

6

Switch between piles after every 2 to 5 shots.

7

Count a shot as a success if it stops within 10 feet (3 meters) of the target.

8

Add up successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318131074
D4

Day 28

Sand | Parallel Piles | 9 Stop Zones

Program: Pick your spot and trust your swing—bunker aim challenge

Up to 5 players compete to stop a sand shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Sand | Parallel Piles | 9 Stop Zones
1

Set up 10 piles of balls in two lines in a sand bunker. Lines are 3 yards/meters apart, piles in each line are 4 yards/meters apart.

2

Place the piles 20 to 40 yards/meters from the hole.

3

On the green, make 9 stop zones in a 3x3 grid using tees, buckets, or string. Space them evenly.

4

Hit 36 sand shots, with 4 shots aimed at each of the 9 zones.

5

From a pile, hit 4 balls aiming for the first zone. Repeat for each zone until all 9 are done.

6

Score 1 point for each ball that stops in the target zone.

7

Keep the ball setup and distance the same. Only change the target zone.

8

After 36 shots, count total successful balls in the zones and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512963

Week 8 – Module

4 days scheduled

Flop 20–30 Yds Over Hazard. Flop over hazards and land 3-4 feet away. Focus on Accuracy, Scoring, Distance Control. This module is for Short Game, specifically working on Flop.

D1

Day 29

Flop | Scattered Ball Lines | Quadrants

Program: Flop 20–30 Yds Over Hazard

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop flop shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Flop | Scattered Ball Lines | Quadrants
1

Scatter 40 balls in 8 lines, with 5 balls in each line, spaced about 1 yard or meter apart between 5 and 40 yards or meters from the hole.

2

Divide a 10-foot or 3-meter circle around the hole into 4 equal parts using string or tees.

3

Hit a total of 36 flop shots.

4

Assign 9 shots to each of the 4 parts.

5

Pick 5 balls from the scattered lines and try to land and stop the ball in the assigned part, then move to a different line and part.

6

Always hit each shot from where the ball was placed, aiming at the assigned part.

7

Count a shot as successful if the ball stops inside the intended part.

8

Do all 36 shots (9 in each part) and then count all successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D2

Day 30

Flop | Parallel Piles | Bullseye 2x

Program: Flop 20–30 Yds Over Hazard

Up to 5 players compete to stop a flop shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Parallel Piles | Bullseye 2x
1

Arrange 10 piles of balls in two lines, with 5 piles in each line. Each pile is 4 yards or meters apart. The two lines are 5 to 10 yards or meters apart.

2

Put the piles between 5 and 40 yards or meters from the hole. Do not put them on the green.

3

On the green, use string or tees to make two circles around the hole: one small circle with a 6-foot (2-meter) radius and one big circle with a 15-foot (5-meter) radius.

4

Hit flop shots from each pile. Try to land the ball in the circles. Balls in the small circle are best, in the big circle are medium, and outside both circles are misses.

5

Hit 36 total flop shots. This means 3 sets of 12 shots.

6

For the first 12 shots, aim for the small circle. For the next 12, aim for the area between the two circles. For the last 12, aim anywhere inside the big circle.

7

Pick any pile to start. Hit one flop shot from each pile. Cover all piles evenly.

8

Count each ball that lands where you aimed.

9

Add up your successful shots out of 36 attempts and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612853
D3

Day 31

Flop | Scattered Piles | 3 Landing Zones

Program: Flop 20–30 Yds Over Hazard

Up to 5 players compete to land a flop shot inside the landing zone(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Scattered Piles | 3 Landing Zones
1

Place 3 landing zones on the green, 3 feet (1 meter) apart in a straight line.

2

Make 6 piles of 6 balls each around the green, 5 to 40 yards from the hole.

3

Hit 36 flop shots, 12 to each landing zone.

4

For the first 12 shots, aim for Landing Zone 1, hitting 2 balls from each pile.

5

For the next 12 shots, aim for Landing Zone 2, hitting 2 balls from each pile.

6

For the last 12 shots, aim for Landing Zone 3, hitting the remaining 2 balls from each pile.

7

Count how many balls land and stay in the correct landing zone.

8

Enter your number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174
D4

Day 32

Flop | Perpendicular Piles | 3 Landing Zones

Program: Flop 20–30 Yds Over Hazard

Up to 5 players compete to stop a flop shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Perpendicular Piles | 3 Landing Zones
1

Set up 10 piles of balls in two lines, making a cross. Each line has 5 piles. Piles are 3 yards or meters apart and are between 5 and 40 yards or meters from the hole on grass.

2

On the green, use sticks, clubs, or string to mark 3 landing zones in a straight line, spaced 3 feet or 1 meter apart.

3

There are 36 flop shots in total. Divide them into 3 groups of 12 shots, aiming each group at a different landing zone.

4

Pick any pile to start. Hit each shot, trying to land the ball in the right zone.

5

After 12 shots to the first zone, do 12 shots to the next zone, then finish with 12 shots to the last zone.

6

Count the number of balls that land and stop in the correct zone.

7

After all 36 shots, enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853

Week 9 – Module

4 days scheduled

Flop 20–30 Yds Over Hazard. Flop over hazards and land 3-4 feet away. Focus on Accuracy, Scoring, Distance Control. This module is for Short Game, specifically working on Flop.

D1

Day 33

Flop | Deep Rough and Other | Flat

Program: Flop 20–30 Yds Over Hazard

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Flat
1

Set up 3 landing zones on the green, about 6 feet apart in a line. Name them Zone 1 (close), Zone 2 (middle), Zone 3 (far).

2

Put 2 piles of 18 balls each, 5–20 yards away from the green, in deep or thick grass.

3

Hit 36 flop shots from these piles, trying to land the ball in the zones.

4

Hit 12 shots to Zone

1

Alternate piles if wanted.

5

Hit 12 shots to Zone

6

Hit 12 shots to Zone

3

Enter how many shots stayed in the right zones, out of 36 attempts, in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191511853
D2

Day 34

Flop | Perpendicular Piles | Bullseye 2x

Program: Flop 20–30 Yds Over Hazard

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop flop shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Flop | Perpendicular Piles | Bullseye 2x
1

Arrange 36 balls into 9 piles of 4 balls each, making 2 lines that cross each other. Keep piles about 2 yards apart, and lines about 5 to 10 yards apart.

2

On the green, make two circles: a small one (2-meter radius) and a big one (5-meter radius) around the hole.

3

Hit all 36 flop shots and try to land each ball inside the circles.

4

Hit 18 shots aiming for the small circle and 18 shots aiming for the big circle.

5

Change where shots come from by using different piles, hitting 2 to 4 shots from each pile that land inside a circle.

6

Count balls inside either circle as successes.

7

Add up all successful shots and enter the total out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713963
D3

Day 35

Flop | Deep Rough and Other | Uphill/Downhill

Program: Flop 20–30 Yds Over Hazard

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Uphill/Downhill
1

Make 4 piles of 9 balls: 2 piles uphill in deep rough, 2 piles downhill in deep rough, all 5 to 20 yards from the hole.

2

Mark 3 landing zones on the green in a line, each 6 feet apart: Zone A (closest), Zone B (middle), Zone C (farthest).

3

Hit 36 flop shots: 3 groups of 12 shots.

4

For first 12 shots, hit from uphill piles aiming for Zone A, switching between the two piles after each shot.

5

For next 12 shots, hit from uphill piles aiming for Zone B, switch piles after each shot.

6

For last 12 shots, hit from downhill piles aiming for Zone C, switch piles after each shot.

7

A shot counts if it lands and stops in the target zone.

8

Use same ball position every time. Only change aim for zone and slope.

9

Count how many landed in the target zone out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 36

Flop | Parallel Piles | Multiple Targets

Program: Flop 20–30 Yds Over Hazard

Up to 5 players compete to stop a flop shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Parallel Piles | Multiple Targets
1

Make 2 lines of 5 ball piles each (10 piles total). Keep lines 6 yards apart and piles 4 yards apart.

2

Put all piles on short grass 5-20 yards from the hole, not on the green.

3

Place 3 target markers in a line on the green. Space them 6 feet apart. Call them Target A, Target B, and Target C.

4

Hit 36 flop shots in total, in 3 sets of 12 shots.

5

First 12 shots go to Target A. Next 12 to Target B. Last 12 to Target C.

6

Pick any pile for each shot. Hit the ball at the current target.

7

Count each shot that stops closest to or inside the target area. This is a "success."

8

Add up all successful shots for each target.

9

Record the score out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174

Week 10 – Module

4 days scheduled

Flop 20–30 Yds Over Hazard. Flop over hazards and land 3-4 feet away. Focus on Accuracy, Scoring, Distance Control. This module is for Short Game, specifically working on Flop.

D1

Day 37

Flop | Rough | Uphill/Downhill

Program: Flop 20–30 Yds Over Hazard

Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Flop | Rough | Uphill/Downhill
1

Set up 2 target zones on the green: one uphill, one downhill, about 10 feet apart.

2

Put 18 balls in the uphill rough, and 18 in the downhill rough.

3

Hit 18 flop shots from the uphill rough and try to land each ball in the uphill target zone.

4

Hit 18 flop shots from the downhill rough and try to land each ball in the downhill target zone.

5

If the ball lands and stays in the target zone, it counts as a success.

6

Always keep the way you set up each ball the same; only the target zone changes.

7

After all 36 shots, count how many were successful out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D2

Day 38

Bump-n-Run | Scattered Ball Lines | 9 Stop Zones

Program: Bump'n'Run 15–25 Yds From Tight Lies

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Scattered Ball Lines | 9 Stop Zones
1

Put 40 balls in 8 lines. Each line has 5 balls, about 1 yard apart. Lines can be 1–10 yards from the green and 5–30 yards from the hole.

2

Mark 9 stop zones on the green using buckets, string, or tees; label them 1 to

3

Hit 36 bump-and-run shots.

4

Split the 36 shots into 9 groups of 4 balls.

5

For each group, try to stop all 4 balls in one stop zone.

6

Hit 4 balls from one line to the first stop zone.

7

Move to a different line and hit 4 balls to the second stop zone.

8

Repeat until 4 balls have been hit to every stop zone.

9

Count each ball that stops in the right zone as a success.

0

Add up the total successes out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 39

Bump-n-Run | Parallel Ball Lines | Quadrants

Program: Bump'n'Run 15–25 Yds From Tight Lies

Up to 5 players compete to stop a bump-n-run shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Quadrants
1

Set up 4 rows of 9 balls each, spaced 1 foot apart. Each row is 3 yards apart.

2

On the green, use strings or tees to mark 4 circles, each 6 feet wide.

3

Hit 9 balls at each circle, for a total of 36 shots.

4

Start at any row. Hit 9 balls at the first circle, then the next 9 at the second, and so on for all circles.

5

Keep the balls in the same place and aim at the target circle each time.

6

Count how many balls stop inside each circle after 9 shots.

7

Add up the number of balls that stopped inside the target circles out of 36, and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 40

Bump-n-Run | Parallel Ball Lines | 9 Stop Zones

Program: Bump'n'Run 15–25 Yds From Tight Lies

Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 9 Stop Zones
1

Set up 4 lines of 9 balls, each ball 1 foot apart. Lines are 5 yards apart. Place lines 1 to 10 yards from the green and 5 to 30 yards from the hole.

2

On the green, make 9 stop zones with buckets, string, or tees. Arrange the zones in a grid, 3 rows of

3

Hit 36 bump-and-run shots in total. Hit 4 balls to each stop zone.

4

Hit 4 shots to the first zone, then move to the next. Do this until all 9 zones have 4 shots.

5

Count balls that stop inside the target zone as a success.

6

Add up the number of successes out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Week 11 – Module

4 days scheduled

Bump'n'Run 15–25 Yds From Tight Lies. Handle tight lies and roll to tap-in range. Focus on Distance Control, Trajectory, Precision. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 41

Bump-n-Run | Parallel Ball Lines | 3 Landing Zones

Program: Bump'n'Run 15–25 Yds From Tight Lies

Up to 5 players compete to stop a bump-n-run shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 3 Landing Zones
1

Set up 4 lines of 3 balls each, for one player. Place balls 1 foot apart in each line. Place lines 5 yards apart. Total 36 balls.

2

On the green, use sticks or string to mark 3 landing zones in a row, each zone 6 feet apart.

3

Divide the 36 balls into 3 groups of

2

Aim 12 balls at Landing Zone 1, 12 at Zone 2, and 12 at Zone

4

Hit all 12 balls at Zone 1, then 12 at Zone 2, then 12 at Zone

5

Count each ball that stops inside the target zone as successful. After all 36 shots, count how many were successful, and record score out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141174
D2

Day 42

Wedges (LW to PW) | Takeaway

Program: Control Wedge Roll

Work only on takeaway using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Takeaway
1

Pick a flag or marker suitable for wedge shots (use any wedge).

2

Hit 36 wedge shots, all aimed at the same target.

3

Focus on takeaway throughout all shots, using at most two takeaway thoughts or tasks.

4

Count each ball that lands close to the target as a success.

5

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 43

Wedges (LW to PW) | Straight Shot

Program: Control Wedge Roll

Produce straight shots using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Straight Shot
1

Pick a flag or target on the range suitable for wedge shots (LW, SW, GW, or PW). Use the same target for all 36 shots.

2

Use any wedge, switching clubs throughout the exercise.

3

Set up the ball the same way for every shot and focus on hitting a straight shot towards the target.

4

Hit 36 wedge shots, aiming all shots at the single chosen target.

5

Count a shot as successful if it lands and stops near the target.

6

After 36 shots, add your total successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D4

Day 44

Wedges (LW to PW) | Progressive Targets Challenge

Program: Control Wedge Roll

Complete the Progressive Targets Challenge using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Progressive Targets Challenge
1

Set up 3 targets for wedge shots: one at 30 yards, one at 45 yards, and one at 60 yards.

2

Hit 12 shots to each target, for a total of 36 shots.

3

Start by hitting 12 shots to the short target using any wedge.

4

Hit 12 shots to the medium target.

5

Hit 12 shots to the long target and enter score in the app, out of 36 attempts.

6

Keep stance and ball position the same for every shot; only change your aim for each target.

7

Count a shot as a success if the ball stops within 5 feet of the target.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063

Week 12 – Module

4 days scheduled

Control Wedge Roll. Control roll and control distance inside 100. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 45

Wedges (LW to PW) | Downswing

Program: Control Wedge Roll

Work only on downswing using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Downswing
1

Pick a flag or target suitable for wedges (LW, SW, GW, or PW).

2

Hit 36 wedge shots aiming at the same single target.

3

Use any wedges; keep the ball setup the same, and focus on your downswing.

4

Count each shot that lands on or near the target as a success.

5

Record how many shots were successful out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 46

Wedges (LW to PW) | GIRs Simulation

Program: Control Wedge Roll

Simulate X number of GIR (Green in Regulations) using wedges only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Wedges (LW to PW) | GIRs Simulation
1

Choose a flag or marker for the center of the green.

2

Use cones or markers to make a small green area, equal to 5% of the distance to the flag. This is the target zone.

3

Divide the green into 3 zones from left to right using markers: left, center, and right.

4

Hit 36 wedge shots: 12 at the left zone, 12 at the center, 12 at the right.

5

Use any wedge between LW and PW. Keep ball placement the same each time.

6

After each shot, check if the ball landed and stopped in the correct zone. Count if it did.

7

Finish all 36 shots, switching zones each time.

8

Add up the number of good shots in the zones out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 47

Wedges (LW to PW) | Impact and Follow Through

Program: Control Wedge Roll

Work only on impact and follow through using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Impact and Follow Through
1

Pick one target on the range suitable for wedge shots (LW, SW, GW, and/or PW).

2

Set up the ball the same way for all shots.

3

Hit 36 shots total, focusing solely on solid contact and follow through.

4

Work on at most two impact and follow through thoughts or tasks to produce consistent ball flight.

5

Switch between wedges throughout the exercise.

6

Count every shot that lands close to the target (within a clubface length) as a success.

7

Add up total successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331292621161285
D4

Day 48

Wedges (LW to PW) | Target Line (Shorter)

Program: Pick your line and stick it—wedge accuracy

Hit to different targets using wedges only. Hit one bucket of ~50 balls.

Driving Range30 min
Diagram for Wedges (LW to PW) | Target Line (Shorter)
1

Set up 5 targets in a straight line, 10 yards/meters apart.

2

Mark each target with a visible marker.

3

Use only wedges (LW, SW, GW, PW) to hit 35 shots, 7 shots at each target.

4

Try to land each shot inside a 3-yard/meter area around each marker.

5

You can change wedges between shots, but keep the ball setup the same.

6

Hit 7 shots at one target, then go to the next target until all 5 are done.

7

Count each shot that stops inside the 3-yard/meter area as a success.

8

When finished, add up your successful shots and enter your score in the app, out of 35 attempts.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028252218141074

Week 13 – Module

4 days scheduled

Pick your line and stick it—wedge accuracy. Leave tap-ins and stick to wedge line. Focus on Distance Control, Scoring, Accuracy. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 49

Wedges (LW to PW) | Target Line (Longer)

Program: Pick your line and stick it—wedge accuracy

Hit to different targets using wedges only. Hit one bucket of ~50 balls.

Driving Range30 min
Diagram for Wedges (LW to PW) | Target Line (Longer)
1

Set up 5 targets in a line, spaced 10 yards or meters apart.

2

Mark each target with a circle or cone showing a 4-yard or meter zone.

3

Get 35 balls and put them nearby. Use only wedges (LW, SW, GW, PW).

4

Hit 7 shots at each target, trying to land the ball inside the 4-yard or meter zone.

5

Switch wedges if wanted, but keep the target order the same or random as you like.

6

Count each shot that stays inside the 4-yard or meter zone as a success.

7

Add up how many successful shots you got after all 35 tries and enter your score in the app, out of 35 attempts.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 50

Wedges (LW to PW) | Progressive Targets Challenge

Program: Pick your line and stick it—wedge accuracy

Complete the Progressive Targets Challenge using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Progressive Targets Challenge
1

Set up 3 targets for wedge shots: one at 30 yards, one at 45 yards, and one at 60 yards.

2

Hit 12 shots to each target, for a total of 36 shots.

3

Start by hitting 12 shots to the short target using any wedge.

4

Hit 12 shots to the medium target.

5

Hit 12 shots to the long target and enter score in the app, out of 36 attempts.

6

Keep stance and ball position the same for every shot; only change your aim for each target.

7

Count a shot as a success if the ball stops within 5 feet of the target.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D3

Day 51

Wedges (LW to PW) | Alternate Targets Challenge

Program: Pick your line and stick it—wedge accuracy

Complete the Alternate Targets Challenge using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Alternate Targets Challenge
1

Pick 4 different targets at different distances.

2

Make a landing zone around each target that is 5% of the distance to the target.

3

Hit 36 wedge shots in total, in 4 groups of 9 shots.

4

For each group of 9 shots, use one wedge and aim at 3 targets in turn (3 shots per target).

5

Count every shot that lands and stops in the zone as a success.

6

Add up your successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D4

Day 52

Wedges (LW to PW) | Scattered Targets (Shorter)

Program: Pick your line and stick it—wedge accuracy

Hit to different targets using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Scattered Targets (Shorter)
1

Set up 6 targets spaced 10 yards or meters apart.

2

Mark a 3-yard or meter wide landing zone at each target.

3

Use only wedges (LW, SW, GW, PW) and keep ball setup the same for every shot.

4

Hit 36 shots total: 6 shots at each target.

5

Take turns hitting each target, changing wedges if desired, always aiming to land the ball in the landing zone.

6

Count shots that land and stop inside the landing zone as success.

7

After all 36 shots, enter number of successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 14 – Module

4 days scheduled

Pick your line and stick it—wedge accuracy. Leave tap-ins and stick to wedge line. Focus on Distance Control, Scoring, Accuracy. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 53

Wedges (LW to PW) | Birdie-Par-Bogey Radius

Program: Pick your line and stick it—wedge accuracy

Use wedges only to land the ball inside the radius. Hit one bucket of ~50 balls. Keep the score relative to PAR.

Driving Range31 min
Diagram for Wedges (LW to PW) | Birdie-Par-Bogey Radius
1

Put a flag on the green as a target.

2

Make two circles around the flag: the first circle is 3 yards (birdie zone), the second circle is 6 yards (par zone).

3

Get 36 balls and use the same setup for every shot.

4

Split the 36 balls into 3 groups of

5

For the first 12 shots, try to land the ball inside the small (3-yard) circle.

6

For the next 12 shots, try to land the ball inside the big circle but outside the small circle.

7

For the last 12 shots, try to land the ball anywhere inside the big circle.

8

Use any wedge club and change clubs whenever you want.

9

Count a shot as a success if it stops in the correct zone for that group.

0

After all shots, count how many were successful out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D2

Day 54

Driver | 3 Landing Zones

Program: Master the art of length: no more short or over drives

Hit 15 balls to each landing zone using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Driver | 3 Landing Zones
1

Place three landing zones around the flag, each 15 yards/meters apart.

2

Hit 36 shots using only a driver.

3

Aim 12 shots at each landing zone.

4

Start with any zone and hit 12 shots at it.

5

Move to the next zone and hit 12 shots, then do the same for the last zone.

6

Count each shot that lands and stays in its zone as a success.

7

Add up your successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 55

Driver | L-R and R-L 9 Targets

Program: Master the art of length: no more short or over drives

Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | L-R and R-L  9 Targets
1

Pick a flag or target at the distance you want to practice.

2

Put 9 markers in a circle around the flag, spaced evenly and close to it.

3

Hit 36 shots with your driver.

4

Divide your 36 shots into 9 groups of 4 shots, each group aimed at one marker.

5

For each marker, hit 2 shots curving left, 2 shots curving right.

6

A shot counts if it finishes between the two markers of a target.

7

Set up carefully for each shot and try to hit the target the right way.

8

Count how many shots finished between the markers and enter your score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 56

Driver | Ladder Challenge

Program: Master the art of length: no more short or over drives

Complete the Ladder Challenge using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Ladder Challenge
1

Pick a flag or target to aim for with your driver.

2

Put three markers on the ground to make landing zones. Put each zone 15 yards/meters apart in a line.

3

Hit 36 driver shots, divided into three sets of 12 shots.

4

Try to get all 12 shots in the same zone for each set. First set, aim for zone

1

Second set, zone

2

Third set, zone

5

Hit the balls one at a time, keep each ball inside the current zone.

6

Finish when 12 balls have landed in each zone (zone 1, then zone 2, then zone 3).

7

Count every shot that finishes inside the right zone as a success.

8

At the end, add up successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285