Perfect aim and stroke, for a 2-handicap player, ~10 minutes.
Practice Programs
Complete Golf Practice Blueprint for Wheathill Golf Club
Discover tailored practice programs for this course.
Total Programs
14
14 complete programs built for this course
Unique Drills
68
Total unique drills across all programs
Skill Pillars
11
Accuracy · Aim · Alignment · Dispersion · Distance Control · Green Reading
Session Durations
7
3 days , 4 days , 5 days , 6 days , 7 days , 8 days , 9 days
Academy Practice Profile
We've mapped a comprehensive practice profile for Academy, identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.
Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.
Skill Distribution
Handicap Performance Insights
The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.
Top Drills
Featured Drills for Academy
Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.
Around the Hole: 8 Ball Circle, 50 in a Row
Make 50 putts in a Row from [3 ft | 1 m].
Bump-n-Run | Parallel Ball Lines | Quadrants
Up to 5 players compete to stop a bump-n-run shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.
Woods (Hy to 3W) | Y Area
Hit 15 balls to each Y area using woods only. Hit one bucket of ~50 balls. Count total number of successful shots.
Bump-n-Run | Parallel Ball Lines | 9 Stop Zones
Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Bump-n-Run | Scattered Ball Lines | 9 Stop Zones
Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.
Bump-n-Run | Parallel Ball Lines | 3 Landing Zones
Up to 5 players compete to stop a bump-n-run shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Course Details
Everything you need to know about Academy.
Contact Information
Phone
+44 (0)1250 872622
Fax
+44 (0) 1250 872622
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Facilities
Location
Wheathill Lane
Course Information
Holes
18
Par
24
Type
Links
Architect
J. Pain
Opened
1993
Google Reviews
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Programs
Skill-Based Practice Programs for Academy
We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.
Filter programs by category (select one)
Showing 14 Programs
% match to course practice profileAccount for slope, for a 2-handicap player, ~10 minutes.
Roll to tap-in range, for a 3-handicap player, ~10 minutes.
Land softly, for a 3-handicap player, ~10 minutes.
13 Week Flagship Program for Academy
A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for Academy. Start with the basics and work your way towards more challenging drills. Commit to 13 weeks of training and get in proper shape. Four days counts as a week.
Putting · 3 ft (1m) only
Perfect Every 3 Ft Putt
Difficulty: Expert · Program HCP 2.0
Putting · 6 ft (2m) only
Sink More Putts Accurately
Difficulty: Expert · Program HCP 2.0
Short Game · Mixed
Make Par Around the Green
Difficulty: Beginner · Program HCP 35.0
Short Game · Mixed
Can you stop the ball on a dime? Distance control test
Difficulty: Beginner · Program HCP 26.0
Short Game · Chip
Pinpoint Chips for Tap-Ins
Difficulty: Beginner · Program HCP 24.0
Driving Range · Woods (Hy,5W,3W)
Control 3-Wood Roll
Difficulty: Beginner · Program HCP 35.0
Driving Range · Mid irons (7,6,5)
Perfect your swing: mechanics for mid iron success
Difficulty: Beginner · Program HCP 35.0
Driving Range · Long irons (4,3,2)
Hit the green with the perfect trajectory
Difficulty: Beginner · Program HCP 29.0
Driving Range · Driver
Lag it long: can you control your driver distance every time?
Difficulty: Advanced · Program HCP 6.0
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedAdvanced accuracy, for a 1-handicap player, ~10 minutes.
Control 3-wood dispersion, for a 35-handicap player, ~30 minutes.
Convert every opportunity, for a 3-handicap player, ~10 minutes.
Pinpoint chips, for a 24-handicap player, ~20 minutes.
Land within 2 feet, for a 2-handicap player, ~10 minutes.
Vary landing spot, for a 27-handicap player, ~20 minutes.
Make par, for a 35-handicap player, ~30 minutes.
Control driver distance, for a 6-handicap player, ~10 minutes.
Perfect long iron trajectory, for a 29-handicap player, ~20 minutes.
Consistent mid iron contact, for a 35-handicap player, ~30 minutes.
Prepare for Tournaments at Academy
Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.
No upcoming tournaments at this time.
FAQ
Frequently Asked Questions about Academy
Get answers to common questions about playing Academy and what to expect.
How difficult is Academy for mid-handicap golfers?
Academy is regarded as a strategically complex layout. This slope level makes it manageable compared to championship venues. The course rating of 70 reflects on scoring relative to par 24.
What tees should a 15 handicap play at Academy?
A 15 handicap golfer should consider tees closer to 6000 yards. The back tees extend to 6500 yards, which makes approach shots longer and scoring more challenging.
What is considered a good score at Academy?
With a course rating of 70 and par 24, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 24 must manage approach shots and avoid penalty strokes.
How long is Academy and how does yardage affect play?
Stretching to 6500 yards from the back tees, it does not overwhelm length but rewards accuracy.
What type of course is Academy and how should I play it?
The course follows a traditional Links design philosophy. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.
What features make Academy strategically challenging?
The combination of a slope rating of 120 and yardage reaching 6500 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.
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Same Architect
Courses by J. Pain
Explore other courses designed by J. Pain. These courses share similar design philosophies and architectural features.
Main
Wheathill Golf Club
Lovington, Somerset
Academy
Wheathill Golf Club
Lovington, Somerset

