Course Program

Stick Every High Flop To Green

Flop over hazards, for a 17-handicap player, ~15 minutes at Woodside/Highlands

Short GameAll teesProgram HCP 16.76 drills

Program Snapshot

Handicap range

8 to 25

Average HCP

16.7

Duration (single session)

2 hr 36 min

or

1 drill/day: 6 days · 26 min/day

Ideal tee

All

Skill Distribution

Distance Control31%
Scoring23%
Precision11%
Accuracy10%
Aim7%
Alignment7%
Dispersion6%
Trajectory6%

Overview

Program Structure

Stick Every High Flop To Green. Flop over hazards and land 3-4 feet away. Focus on Distance Control, Scoring, Precision. For a 17-handicap player, in ~15 minutes.

Shot

Flop

What you will improve

  • Distance Control
  • Scoring
  • Precision
  • Accuracy

Program details

Sessions
6 focused drills
Recommended
2–3 sessions / week
Total duration
2 hr 36 min
or
1 drill per day
6 days · 26 min/day

Drill Framework

Program breakdown

Each drill is designed to prepare you for the course. Follow the program or repeat the drills to improve key areas of your game.

01

Flop | Scattered Ball Lines | Quadrants

Short Game

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop flop shots inside quadrants. Count the number of successes.

26 minFocus: Short Game
Diagram for Flop | Scattered Ball Lines | Quadrants
1

Scatter 40 balls in 8 lines, with 5 balls in each line, spaced about 1 yard or meter apart between 5 and 40 yards or meters from the hole.

2

Divide a 10-foot or 3-meter circle around the hole into 4 equal parts using string or tees.

3

Hit a total of 36 flop shots.

4

Assign 9 shots to each of the 4 parts.

5

Pick 5 balls from the scattered lines and try to land and stop the ball in the assigned part, then move to a different line and part.

6

Always hit each shot from where the ball was placed, aiming at the assigned part.

7

Count a shot as successful if the ball stops inside the intended part.

8

Do all 36 shots (9 in each part) and then count all successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score302825211612853
02

Flop | Parallel Ball Lines | Multiple Targets

Short Game

Up to 5 players compete to stop a flop shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

26 minFocus: Short Game
Diagram for Flop | Parallel Ball Lines | Multiple Targets
1

Make 4 straight lines of 9 balls each on the grass. Keep each line 5 yards or meters apart.

2

Put the balls in each line about 1 foot apart.

3

Pick 3 targets (like flags or markers) in different spots around the green.

4

Hit 36 shots, in 3 groups of 12 shots.

5

Hit all balls in the first group to Target 1, then switch to Target 2 for the next group, and Target 3 for the last group.

6

Hit each ball trying to stop it close to the target for that group.

7

Count every ball that stops within 3 feet of the target as a success.

8

Add up the number of successful shots, out of 36 attempts, and enter score in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
03

Flop | Scattered Ball Lines | 3 Landing Zones

Short Game

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land flop shots inside landing zones. Count the number of successes.

26 minFocus: Short Game
Diagram for Flop | Scattered Ball Lines | 3 Landing Zones
1

Make 8 lines of 5 balls each. Space out the lines and balls on grass, not on the green, anywhere from 5 to 40 yards/metres away from the hole.

2

On the green, put down 3 landing zones in a straight line with 6 feet (2 metres) between them, using sticks, clubs, or string.

3

Take 36 shots, split into 3 sets of 12 shots.

4

Aim each set of 12 shots at one landing zone. Start with Zone 1, then Zone 2, then Zone

5

Hit all 5 balls from each line toward the target zone. After each line, move to another line.

6

Count a shot as good if the ball stays in the correct zone.

7

Add up how many good shots you made and enter the score in the app out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
04

Flop | Fairway | Flat

Short Game

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.

26 minFocus: Short Game
Diagram for Flop | Fairway | Flat
1

Make 3 target areas on the green: Left, Center, and Right. Each should be about 4 feet wide.

2

Put 3 piles of balls on a flat fairway, 15 to 20 yards from the hole. Space them so shots come from different angles.

3

Hit 36 flop shots: 12 at the Left zone, 12 at the Center zone, 12 at the Right zone.

4

Take shots from different piles, but set up the ball the same way each time.

5

Check if the ball stops inside the zone aimed for.

6

Count how many balls stop inside the correct zone.

7

When done, add up the number of balls in the zones and enter your score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
05

Flop | Scattered Piles | 9 Stop Zones

Short Game

Up to 5 players compete to stop a flop shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

26 minFocus: Short Game
Diagram for Flop | Scattered Piles | 9 Stop Zones
1

Divide 36 balls into 9 piles with 4 balls each. Put each pile in the chipping area, not on the green, between 5 and 20 yards from the hole.

2

Mark 9 stop zones on the green using tees, string, or buckets, spaced across the green.

3

Hit 4 flop shots at each stop zone, trying to stop each ball in the zone.

4

Start at any pile and pick a stop zone. Hit 4 balls from the pile to that zone.

5

Move to the next pile and new stop zone. Keep going until all 9 zones have 4 shots each (36 shots total).

6

Count each ball that stops inside the right stop zone.

7

Enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score302826221713963
06

Flop | Perpendicular Piles | Bullseye 2x

Short Game

Up to 5 players compete to stop a flop shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

26 minFocus: Short Game
Diagram for Flop | Perpendicular Piles | Bullseye 2x
1

Set up 10 piles of balls in two lines that cross at a right angle. Each pile has enough balls for 3 shots. Place piles 5-40 yards from the hole on grass.

2

On the green, mark two circles around the hole: a 6-foot circle (bullseye) and a 15-foot circle.

3

Hit 36 flop shots total. From each pile, hit 3 shots trying to land near the hole.

4

Split the 36 shots into 2 rounds of

8

In each round, hit 1 shot from each of the 10 piles, then hit 1 more shot from the first 8 piles.

5

Score: inside 6 feet = birdie, inside 15 feet = par, outside 15 feet = bogey.

6

Count how many shots land inside each circle.

7

Add up your total birdies and pars after 36 shots. Enter your score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Next Step

Ready to start this program?

Start the drills at your own pace or work with a coach to inside drills.golf.