Turn Tough Lies into Easy Pars
Beat streaks, for a 29-handicap player, ~20 minutes. Working on shot: bump'n'run.
Module skill breakdown
Course Flagship Program
We studied the course and made a flagship practice program specifically for Ullensaker. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.
Program Snapshot
Weeks
13
Days
50
Modules
9
Frequency
4 days/week
Short Game·Bump'n'Run
Turn Tough Lies into Easy Pars
Difficulty: Beginner · Module HCP 29.2
Short Game·Chip
Land 2–3 Feet From Pin
Difficulty: Intermediate · Module HCP 17.4
Short Game·Sand
Feel the distance: bunker to different targets and control your rollout
Difficulty: Intermediate · Module HCP 16.3
Short Game·Pitch
Thread the gap: pitch through a narrow landing zone
Difficulty: Intermediate · Module HCP 15.7
Short Game·Mixed
Up-and-down contest: how many can you save in a row?
Difficulty: Intermediate · Module HCP 14.8
Short Game·Bump'n'Run
Convert Every Up-And-Down
Difficulty: Expert · Module HCP 3.4
Driving Range·Wedges (LW,SW,GW,PW)
Feet, hips, shoulders—consistent contact
Difficulty: Beginner · Module HCP 35.0
Driving Range·Mid irons (7,6,5)
Improve Mid-Iron Accuracy
Difficulty: Beginner · Module HCP 35.0
Driving Range·Woods (Hy,5W,3W)
Reach the green: consistent length with hybrids and woods
Difficulty: Intermediate · Module HCP 11.9
Flagship curriculum
Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.
Beat streaks, for a 29-handicap player, ~20 minutes. Working on shot: bump'n'run.
Module skill breakdown
Stick chips near hole, for a 17-handicap player, ~15 minutes. Working on shot: chip.
Module skill breakdown
Vary landing spot, for a 16-handicap player, ~15 minutes. Working on shot: sand.
Module skill breakdown
Thread the gap, for a 16-handicap player, ~15 minutes. Working on shot: pitch.
Module skill breakdown
Up-and-down contest, for a 15-handicap player, ~15 minutes. Working on shot: mixed.
Module skill breakdown
Handle tight lies, for a 3-handicap player, ~10 minutes. Working on shot: bump'n'run.
Module skill breakdown
Avoid fat or thin shots, for a 35-handicap player, ~30 minutes. Working on club: wedges (lw,sw,gw,pw).
Module skill breakdown
Stop missing greens, for a 35-handicap player, ~30 minutes. Working on club: mid irons (7,6,5).
Module skill breakdown
Consistent woods length, for a 12-handicap player, ~15 minutes. Working on club: woods (hy,5w,3w).
Module skill breakdown
Program snapshot
Avg HCP focus
29.2
Beginner
Skill pillars
Scoring · Alignment · Aim · Distance Control · Accuracy · Visualization
Host course
Ullensaker
Weekly Plan
1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.
4 days scheduled
Turn Tough Lies into Easy Pars. Save par and turn lies into pars. Focus on Scoring, Alignment, Aim. This module is for Short Game, specifically working on Bump'n'Run.
Day 1
Program: Turn Tough Lies into Easy Pars
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.
Gather 36 balls and split them into 2 groups of
Stand on a slope where the ball is above your feet for the first 18 shots.
Choose one target on the green to aim at.
Hit 18 bump-and-run shots, trying to get close to the target from this lie.
Move to a slope where the ball is below your feet for the next 18 shots.
Hit 18 bump-and-run shots at the same target from this lie.
Count how many balls stop close to the pin. Record that number as your score out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 2
Program: Turn Tough Lies into Easy Pars
Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.
Place 18 balls in a row on the fairway. Place another 18 balls in a row 5 yards away from the first row.
Label one row “Above Feet” and the other row “Below Feet” according to the slope.
Divide each row into 3 zones by distance: Zone 1 (5–13 yards), Zone 2 (14–21 yards), Zone 3 (22–30 yards), with 6 balls in each zone.
Hit all 36 balls: start with all balls in Zone 1, then all balls in Zone 2, then all balls in Zone
Take turns hitting every third ball from one row, then switch to the other row and do the same.
Try to stop each ball as close as possible to the hole.
Count each ball that stops within 3 feet of the hole as a success.
When finished with all 36 shots, record the number of successful shots out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 3
Program: Turn Tough Lies into Easy Pars
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop bump-n-run shots inside quadrants. Count the number of successes.
Put 40 balls into 8 piles of 5 balls each. Place the piles between 1 and 10 yards from the green and 5 to 30 yards from the hole.
On the green, use string or tees to make 4 equal sections inside a circle with a 6-foot radius around the hole.
Hit 36 bump-and-run shots, split into 4 groups of 9 shots. Each group tries to stop the ball in a different section.
Choose any pile and hit 9 shots at the first section. Then do 9 shots for the next section, and repeat for all 4 sections.
For each set of 9 shots, use any pile, but keep the same setup for all shots.
Count each shot that stops in the correct section as a success.
Add up the number of successes and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 11 | 7 | 4 |
Day 4
Program: Land 2–3 Feet From Pin
Hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Place 3 piles of 12 balls each in deep rough or thick grass between 5 and 30 yards from the hole.
Mark 3 target zones on the green, each zone spaced 6 feet apart, in a straight line from your spot.
Hit 36 chip shots in total, in 3 sets of 12 shots.
For the first 12 shots, aim for Target Zone
Then aim for Target Zone 2 for the next 12 shots.
Aim for Target Zone 3 for the last 12 shots. Enter number of successes in the app, out of 36 attempts.
Alternate between the 3 piles for your shots, keeping the balls in deep rough or thick grass.
Count each shot that stops inside the target zone as a success.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 24 | 20 | 16 | 12 | 9 | 6 | 4 |
4 days scheduled
Land 2–3 Feet From Pin. Chip from rough and land close to pin. Focus on Alignment, Accuracy, Aim. This module is for Short Game, specifically working on Chip.
Day 5
Program: Land 2–3 Feet From Pin
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.
Put 3 equal target zones on the green in a line, 3 to 5 feet apart.
From deep rough on the uphill slope, hit 18 chip shots, 6 to each zone.
Move to deep rough on the downhill slope and repeat: hit 18 chip shots, 6 to each zone.
Always chip from deep rough within 20 yards/meters of the hole. Don’t change setup.
Count shots that land and stop in the target zone as successes.
When you’re done with all 36 shots, count how many landed in a target zone and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 6
Program: Land 2–3 Feet From Pin
Up to 5 players compete to stop a chip shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines. Each line has 5 piles. Lines are 8 yards apart. Piles in each line are 3 yards apart.
Place the piles on grass between 5 and 30 yards from the hole. Keep the same setup.
On the green, mark 9 stop zones using buckets, string, or tees. Zones cover different short chip targets.
Take 36 chip shots in total. Chip 4 balls to each of the 9 zones.
For each shot, chip from any pile. Try to stop the ball in the assigned zone. Chip 4 balls to one zone before moving to the next.
Count each ball that stops in the correct zone as a success.
After 36 shots, count how many were successful. Enter your score out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 4 |
Day 7
Program: Land 2–3 Feet From Pin
Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop chip shots inside 9 Stop Zones. Count the number of successful stops.
Set up 36 balls in 2 lines of 18 balls each, 5 to 10 yards apart, on grass 5 to 20 yards from the hole.
Mark 9 stop zones in a 3 x 3 grid on the green, spaced apart so the zones are clear.
Chip 4 balls to each stop zone, alternating between the two lines. For each zone, hit 2 balls from one line, then 2 from the other.
Keep doing this until you have hit 4 balls for each zone, for a total of 36 shots.
Count a shot as a success only if the ball stops in the right zone.
Add up the number of successes out of 36 attempts and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 8
Program: Land 2–3 Feet From Pin
Hit two buckets of balls (avg. bucket is 40 balls) from the flat fairway.
Divide balls into 3 groups of
Set up 3 target zones on the green: Zone 1, Zone 2, Zone
Start each shot from the flat fairway 5–20 yards from the hole, same ball setup every time.
Hit 12 shots trying to land in Zone
Hit 12 shots trying to land in Zone
Hit 12 shots trying to land in Zone
Enter score in app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Land 2–3 Feet From Pin. Chip from rough and land close to pin. Focus on Alignment, Accuracy, Aim. This module is for Short Game, specifically working on Chip.
Day 9
Program: Land 2–3 Feet From Pin
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Set up 3 target zones on the green at 6, 12, and 18 feet from the hole.
Place 36 golf balls between 5 and 30 yards from the hole in the flat deep rough.
Split the 36 balls into 3 groups of 12, with each group aimed at one zone.
Hit from the same rough spot, aiming at the same zone, until you finish 12 shots for that zone.
Count a ball as a success if it lands and stays in the right zone.
Add up all successful chips. Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 11 | 7 | 4 |
Day 10
Program: Land 2–3 Feet From Pin
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop chip shots inside 9 Stop Zones. Count the number of successful stops.
Set up 10 piles of 4 balls each in two rows (5 piles per row), spaced 2 yards/meters apart. Put the rows 5 to 10 yards/meters apart and place the piles 5 to 30 yards/meters from the hole.
Mark 9 stop zones on the green using buckets, string, or tees. Space them out so each zone is different.
Prepare to hit 36 chip shots, divided into 9 groups of 4 shots. Each group targets a different stop zone.
From any pile, hit 4 shots at the first stop zone. Move to the next stop zone and hit 4 shots at it. Keep going until you’ve aimed 4 shots at each of the 9 zones.
Count every ball that stops inside the right zone as a success.
When done, count up all successful stops out of 36 attempts and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 11
Program: Land 2–3 Feet From Pin
Up to 5 players compete to stop a chip shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines of 5 piles, 6 yards/meters between lines, 4 yards/meters between piles.
Put the piles on grass, not on the green, between 5 and 30 yards/meters from the hole.
Mark 3 clear target zones around the hole, spaced evenly.
Hit 36 chip shots: 12 to Target Zone 1, 12 to Target Zone 2, and 12 to Target Zone
Always chip from the piles; for each set of 12 shots, pick any piles but only aim at the assigned zone.
After each shot, check if the ball stops inside the right target zone; count as success if it does.
Finish all 36 shots, then count total successes inside the right zones out of 36 attempts and enter this score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 12
Program: Feel the distance: bunker to different targets and control your rollout
Align a bucket of balls (avg. bucket is 40 balls) in the sand into 10 equal parallel piles of 4 balls and hit-and-land sand shots inside landing zones. Count the number of successes.
Put 36 golf balls into 9 piles of 4 balls each in the sand bunker. Make two lines, each pile 2 yards apart, lines 5 to 10 yards apart.
On the green, make three landing zones in a straight line, each zone 6 feet apart.
Hit 36 sand shots from the bunker to the green.
Divide the 36 shots into three groups of
Aim the first 12 at the first zone, next 12 at the second zone, last 12 at the third zone.
Hit shots from any pile, same setup for all shots.
Count successful shots that land and stop in the right zone.
After all 36 shots, write down how many went in the intended zones out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 9 | 6 | 3 |
4 days scheduled
Feel the distance: bunker to different targets and control your rollout. Stop on a dime and feel the green. Focus on Distance Control, Precision, Alignment, Dispersion, Trajectory, Aim, Scoring, Accuracy. This module is for Short Game, specifically working on Sand.
Day 13
Program: Feel the distance: bunker to different targets and control your rollout
Up to 5 players compete to stop a sand shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Set up 4 lines of balls in the bunker. Each line has 9 balls. Balls are 1 foot apart.
Mark 9 stop zones on the green. Space them out so there is 1 zone for each shot.
Hit 36 sand shots: 4 balls for each zone.
For each shot, aim to stop the ball inside the zone on the green.
Hit 4 balls for the first zone, then 4 for the second, and keep going until all 9 zones are done.
Count balls that stop inside the right zone as successful.
After all 36 shots, enter your number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 14
Program: Feel the distance: bunker to different targets and control your rollout
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land sand shots inside landing zones. Count the number of successes.
Put 36 balls into 10 piles near the sand, each pile with 3 or 4 balls, about 2 yards apart, in two lines between 20 and 40 yards from the hole.
On the green, set up three landing zones with sticks or string, each zone 6 feet apart in a straight line.
Hit 36 sand shots total: 12 shots for Zone 1, 12 shots for Zone 2, 12 shots for Zone
Start hitting balls from any pile, aiming at Zone
Do 12 shots, then aim for Zone 2 for 12 shots, then Zone 3 for 12 shots.
You can pick balls from any pile, but keep aiming for the same zone until you finish its 12 shots.
Count a shot as successful if it lands and stays in the right zone.
After all 36 shots, record how many successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 15
Program: Feel the distance: bunker to different targets and control your rollout
Up to 5 players compete to stop a sand shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Arrange 10 piles of balls in two lines that cross at a right angle, with 5 piles in each line. Each pile has 3 or 4 balls.
Place the piles 3 yards or meters apart, between 20 and 40 yards or meters from the hole, in sand bunkers and not on the green.
On the green, mark two target circles around the hole: an inner circle with a 6-foot or 2-meter radius (bullseye) and an outer circle with a 15-foot or 5-meter radius (outer bullseye).
Take 36 sand shots in total. Do 18 shots aiming for the inner bullseye, then 18 shots for the outer bullseye (including the inner).
Start at any pile and hit one sand shot at a time, trying to land the ball in the target area.
After 18 shots at the inner bullseye, switch to the outer bullseye for the next 18 shots.
Count each ball that stops inside the targeted circle as a success. Balls outside the outer circle are misses.
Add up the number of successes out of 36 attempts and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 24 | 18 | 14 | 10 | 6 | 3 |
Day 16
Program: Feel the distance: bunker to different targets and control your rollout
Up to 5 players compete to stop a sand shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.
Lay out 4 lines of 9 balls each, spaced 1 foot apart.
Put these lines on grass, 20 to 40 yards from the hole for sand shots.
On the green mark 4 equal quadrants, each a 6-foot circle around the hole.
Hit 36 sand shots, in 4 groups of
For each group of 9 shots, try to stop balls inside one specific quadrant.
Start with quadrant 1 and hit 9 shots, then do the same for quadrants 2, 3, and
Count how many balls stop inside the planned quadrant.
Add the number of successful stops.
Enter your total successes out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 11 | 7 | 4 |
4 days scheduled
Feel the distance: bunker to different targets and control your rollout. Stop on a dime and feel the green. Focus on Distance Control, Precision, Alignment, Dispersion, Trajectory, Aim, Scoring, Accuracy. This module is for Short Game, specifically working on Sand.
Day 17
Program: Feel the distance: bunker to different targets and control your rollout
Up to 5 players compete to stop a sand shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of 4 balls each in two crossing lines of 5 piles each, spaced 3 yards/meters apart, and 20-40 yards from the hole.
On the green, mark 9 target zones with buckets, tees, or string in a clear grid or pattern.
Split 36 shots into 9 groups of
Each group only aims for one target zone.
For each group, pick a pile and hit 4 sand shots, trying to stop each ball in the zone.
Move to the next zone and repeat until each of the 9 zones has had 4 shots (36 total shots).
Each ball that stops in the right zone counts as one success.
After all shots, count how many were successful and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 18
Program: Feel the distance: bunker to different targets and control your rollout
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop sand shots inside quadrants. Count the number of successes.
Arrange two lines of 18 balls each in the sand. Keep balls 1 foot apart. Lines are 5 to 10 yards apart.
On the green, make a 10-foot circle and divide into 4 parts. Number the parts 1 to
Hit 36 sand shots, in 4 groups of
Hit 9 balls from the first line aiming for part
Hit 9 balls from the second line aiming for part
Hit 9 balls from the first line aiming for part
Hit 9 balls from the second line aiming for part
Count a success if a ball stops in the right part.
Keep balls in place, only switch lines when told.
Count total successful shots in the correct parts, and enter your score out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 19
Program: Feel the distance: bunker to different targets and control your rollout
Up to 5 players compete to stop a sand shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines in a sand bunker. Lines are 3 yards/meters apart, piles in each line are 4 yards/meters apart.
Place the piles 20 to 40 yards/meters from the hole.
On the green, make 9 stop zones in a 3x3 grid using tees, buckets, or string. Space them evenly.
Hit 36 sand shots, with 4 shots aimed at each of the 9 zones.
From a pile, hit 4 balls aiming for the first zone. Repeat for each zone until all 9 are done.
Score 1 point for each ball that stops in the target zone.
Keep the ball setup and distance the same. Only change the target zone.
After 36 shots, count total successful balls in the zones and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 9 | 6 | 3 |
Day 20
Program: Thread the gap: pitch through a narrow landing zone
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop pitch shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Put 40 balls into 10 piles of 4 balls each. Make 2 rows with 5 piles in each row.
Place the 2 rows 5 to 10 yards apart. Each pile in a row is 2 yards from the next.
Put the piles on grass, 30 to 60 yards from the hole, anywhere except on the green.
On the green, make 2 circles around the hole: a small circle with a 6-foot radius, and a big circle with a 15-foot radius.
Hit 36 balls. Try to get 18 balls into the small circle and 18 balls into the big circle.
Take turns hitting from different piles, changing lines and piles as wanted. Focus on the correct target zone.
Balls stopping inside the small circle are better. Balls in the big circle are good too.
When all 36 balls are hit, count the balls in both circles and add them for your score. Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 22 | 18 | 14 | 11 | 8 | 5 | 3 |
4 days scheduled
Thread the gap: pitch through a narrow landing zone. Pinpoint pitches and precision from tough lie. Focus on Precision, Scoring, Aim. This module is for Short Game, specifically working on Pitch.
Day 21
Program: Thread the gap: pitch through a narrow landing zone
Up to 5 players compete to stop a pitch shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Make 2 piles of balls in 2 different spots, between 30 and 60 yards from the hole.
On the green, mark 9 stop zones using buckets, string, or tees.
Hit 36 pitch shots. Make 9 groups of 4 shots.
Each group of 4 aims for a different stop zone, so you use all 9 zones.
Take shots from both piles, switching between them as you aim for different zones.
If a shot stops inside the zone you aimed for, count it as a success.
Add how many shots stopped in the zones out of 36 attempts and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 22
Program: Thread the gap: pitch through a narrow landing zone
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and hit-and-land pitch shots inside landing zones. Count the number of successes.
Arrange 36 balls into 9 piles of 4 balls each, 30 to 60 yards from the hole.
On the green, make 3 landing zones spaced 9 feet apart.
Hit 36 pitch shots, aiming for 12 shots in each zone.
Start from any pile, switch piles after every shot, and aim for Zone 1 for the first 12 shots.
After 12 shots in Zone 1, aim for Zone 2 for 12 shots, then Zone 3 for the last 12 shots.
Count each shot that stays inside the target zone.
At the end, add up the number of successful shots and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 23
Program: Thread the gap: pitch through a narrow landing zone
Up to 5 players compete to stop a pitch shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Make 4 piles of 9 balls each, with piles placed randomly 30–60 yards from the hole.
Mark 4 quadrants on the green around the hole using string or tees, each about 9 feet wide.
Hit 36 pitch shots, 9 to each quadrant.
From any pile, hit 9 balls trying to stop them in the first quadrant.
Move to a new pile and hit 9 balls to the second quadrant. Repeat for all quadrants.
Count balls that stop inside the target quadrant.
Count total balls in the correct quadrant and enter the number out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 | 3 |
Day 24
Program: Thread the gap: pitch through a narrow landing zone
Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop pitch shots close to multiple targets. Count the number of successes.
Line up 36 balls in two lines of 18 balls each. Keep each line 5 to 10 yards apart. Each ball should be about 1 foot apart in the line.
Set up three targets on the green, at least 10 yards apart from each other.
From the first line, pitch 6 balls to each target (18 shots total).
From the second line, pitch 6 balls to each target (18 shots total).
A shot counts as a success if it stops within 10 feet (3 meters) of the target.
Count how many balls stopped within 10 feet of each target, and add all successes together.
Record your total score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 6 | 3 |
4 days scheduled
Up-and-down contest: how many can you save in a row?. Save par clutch and up-and-down contest. Focus on Scoring, Distance Control, Visualization. This module is for Short Game, specifically working on Mixed.
Day 25
Program: Up-and-down contest: how many can you save in a row?
Up to 5 players play easy-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.
Set up 9 short holes around the practice area. Put one ball per player on different lies like sand, rough, and slopes.
Each hole is a PAR 2 challenge.
Play the 9 holes two times. Take 2 shots per hole each time. This means 36 shots total.
At each hole, hit your wedge or short shot to the green, then putt until you finish the hole.
Go to the next hole when you finish. Do this for all 9 holes, two times.
Count each hole finished in 2 shots or fewer as a success.
Add the number of successful holes. Enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 26
Program: Up-and-down contest: how many can you save in a row?
Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.
Place 9 balls in different spots around the chipping green like light rough, sand, or short grass 20 to 40 yards from the hole.
Treat each ball as a PAR 2 hole. Hit one wedge shot to the green, then try to putt the ball into the hole.
Finish each ball before starting the next one.
Repeat this process 4 times for a total of 36 shots.
Count how many strokes it takes for each hole.
Count how many holes you finish in 2 strokes or fewer. After finishing, enter your total successful holes out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 26 | 24 | 22 | 19 | 16 | 13 | 10 | 7 | 4 |
Day 27
Program: Up-and-down contest: how many can you save in a row?
Make a DIY 9 hole hard-difficulty course. Every hole is PAR 2. Count the score.
Pick 9 tough spots around the green like sand, rough, slopes, or thick grass.
Put one ball at each spot. Each ball is one hole with PAR
For each ball, chip onto the green and putt until the ball is in the hole.
Count strokes for each hole (chip plus putts).
Do the 9-hole course 4 times, moving the balls to new tough spots each round.
This makes 36 holes total (9 each round, 4 rounds).
Add up your strokes for all 36 holes.
Check your total score against targets for your handicap group.
Enter how many holes you did at PAR 2 or less out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 15 | 16 | 17 | 18 | 20 | 22 | 25 | 28 | 30 |
Day 28
Program: Up-and-down contest: how many can you save in a row?
Up to 5 players play hard-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.
Set up 9 hitting spots around the green with balls 20-40 yards away in hard places like sand or rough.
At each spot, hit 4 shots to the green using wedges or putters.
Finish all 4 shots at one spot, then go to the next. Each spot is like a PAR 2 hole.
After all 9 spots, you will have hit 36 shots.
Every shot that lands and stays in the target area on the green, or goes in the hole, counts as a success.
Add up successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 6 | 4 |
4 days scheduled
Up-and-down contest: how many can you save in a row?. Save par clutch and up-and-down contest. Focus on Scoring, Distance Control, Visualization. This module is for Short Game, specifically working on Mixed.
Day 29
Program: Up-and-down contest: how many can you save in a row?
Up to 5 players play hard-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.
Set up 9 holes in tough spots like sand or rough, 20-40 yards from the green.
Put 4 balls at each hole (36 balls in total).
At each hole, hit the ball towards the green with a wedge.
Use the putter to get the ball in the hole after reaching the green.
Do this for all 4 balls at the hole, then move to the next hole. Do this for all 9 holes.
Count as a success if the ball goes in within 2 shots.
When all balls are played, count the number of successes out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 30
Program: Up-and-down contest: how many can you save in a row?
Up to 5 players play medium-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.
Set up 9 target holes around the chipping area using different lies like sand, sloped rough, and deep rough.
At each hole, take 4 shots: chip once, then putt until the ball goes in.
You will hit 36 shots total (9 holes x 4 shots each), using the same setup for each hole.
Finish all shots for one hole before moving to the next. Each shot counts as a stroke. Par for each hole is
If the ball is holed out in 2 shots or less, count it as a success.
After all 9 holes, count up your total successes out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 24 | 21 | 18 | 15 | 12 | 8 | 5 |
Day 31
Program: Convert Every Up-And-Down
Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Set up 4 lines of 9 balls, each ball 1 foot apart. Lines are 5 yards apart. Place lines 1 to 10 yards from the green and 5 to 30 yards from the hole.
On the green, make 9 stop zones with buckets, string, or tees. Arrange the zones in a grid, 3 rows of
Hit 36 bump-and-run shots in total. Hit 4 balls to each stop zone.
Hit 4 shots to the first zone, then move to the next. Do this until all 9 zones have 4 shots.
Count balls that stop inside the target zone as a success.
Add up the number of successes out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 32
Program: Convert Every Up-And-Down
Up to 5 players compete to stop a bump-n-run shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.
Set up 4 rows of 9 balls each, spaced 1 foot apart. Each row is 3 yards apart.
On the green, use strings or tees to mark 4 circles, each 6 feet wide.
Hit 9 balls at each circle, for a total of 36 shots.
Start at any row. Hit 9 balls at the first circle, then the next 9 at the second, and so on for all circles.
Keep the balls in the same place and aim at the target circle each time.
Count how many balls stop inside each circle after 9 shots.
Add up the number of balls that stopped inside the target circles out of 36, and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Convert Every Up-And-Down. Convert every opportunity and roll to tap-in range. Focus on Distance Control, Trajectory, Precision. This module is for Short Game, specifically working on Bump'n'Run.
Day 33
Program: Convert Every Up-And-Down
Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.
Put 40 balls in 8 lines. Each line has 5 balls, about 1 yard apart. Lines can be 1–10 yards from the green and 5–30 yards from the hole.
Mark 9 stop zones on the green using buckets, string, or tees; label them 1 to
Hit 36 bump-and-run shots.
Split the 36 shots into 9 groups of 4 balls.
For each group, try to stop all 4 balls in one stop zone.
Hit 4 balls from one line to the first stop zone.
Move to a different line and hit 4 balls to the second stop zone.
Repeat until 4 balls have been hit to every stop zone.
Count each ball that stops in the right zone as a success.
Add up the total successes out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 34
Program: Convert Every Up-And-Down
Up to 5 players compete to stop a bump-n-run shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Set up 4 lines of 3 balls each, for one player. Place balls 1 foot apart in each line. Place lines 5 yards apart. Total 36 balls.
On the green, use sticks or string to mark 3 landing zones in a row, each zone 6 feet apart.
Divide the 36 balls into 3 groups of
Aim 12 balls at Landing Zone 1, 12 at Zone 2, and 12 at Zone
Hit all 12 balls at Zone 1, then 12 at Zone 2, then 12 at Zone
Count each ball that stops inside the target zone as successful. After all 36 shots, count how many were successful, and record score out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 11 | 7 | 4 |
Day 35
Program: Feet, hips, shoulders—consistent contact
Work only on downswing using wedges only. Hit one bucket of ~50 balls.
Pick a flag or target suitable for wedges (LW, SW, GW, or PW).
Hit 36 wedge shots aiming at the same single target.
Use any wedges; keep the ball setup the same, and focus on your downswing.
Count each shot that lands on or near the target as a success.
Record how many shots were successful out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 36
Program: Feet, hips, shoulders—consistent contact
Work only on impact and follow through using wedges only. Hit one bucket of ~50 balls.
Pick one target on the range suitable for wedge shots (LW, SW, GW, and/or PW).
Set up the ball the same way for all shots.
Hit 36 shots total, focusing solely on solid contact and follow through.
Work on at most two impact and follow through thoughts or tasks to produce consistent ball flight.
Switch between wedges throughout the exercise.
Count every shot that lands close to the target (within a clubface length) as a success.
Add up total successes and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 31 | 29 | 26 | 21 | 16 | 12 | 8 | 5 |
4 days scheduled
Feet, hips, shoulders—consistent contact. Perfect wedge swing and consistent wedge contact. Focus on Mechanics, Precision, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).
Day 37
Program: Feet, hips, shoulders—consistent contact
Work only on takeaway using wedges only. Hit one bucket of ~50 balls.
Pick a flag or marker suitable for wedge shots (use any wedge).
Hit 36 wedge shots, all aimed at the same target.
Focus on takeaway throughout all shots, using at most two takeaway thoughts or tasks.
Count each ball that lands close to the target as a success.
Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 38
Program: Improve Mid-Iron Accuracy
Work only on backswing using mid irons only. Hit one bucket of ~50 balls.
Pick a flag or target at a medium distance suitable for hitting mid irons (7, 6, or 5).
Use one mid iron and hit 36 shots aiming at the same target.
For each shot, focus only on your backswing, working with 1 or 2 simple backswing thoughts.
Set up the ball the same way each time and maintain your backswing focus.
Hit all 36 shots and count how many have straight, good ball flight that matches your backswing.
After all shots, count how many were good out of 36 and enter the number in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 39
Program: Improve Mid-Iron Accuracy
Work only on takeaway using mid irons only. Hit one bucket of ~50 balls.
Set up one target area 130-160 yards away suitable for 7, 6, or 5 iron.
Hit 36 balls in total using only 7, 6, or 5 iron, focusing solely on the takeaway.
Work on at most two takeaway thoughts or tasks to produce the desired ball flight.
Switch between 7, 6, and 5 irons throughout the exercise.
Mark a success if the ball lands in or near the target zone (within 3 yards).
Count how many successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 31 | 28 | 24 | 19 | 15 | 11 | 7 | 4 |
Day 40
Program: Improve Mid-Iron Accuracy
Produce straight shots using mid irons only. Hit one bucket of ~50 balls.
Pick a target on the range suitable for mid irons (7, 6, or 5 iron). Use this target for all shots.
Hit 36 shots, switching clubs freely among the 7-iron, 6-iron, and 5-iron throughout.
Focus on hitting a straight shot directly at the target with each ball.
Take breaks as needed to maintain focus and consistency.
Count each shot that lands close to or on the target line as a hit.
After all 36 shots, enter the number of hits in the app, out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
4 days scheduled
Improve Mid-Iron Accuracy. Stop missing greens and control distance 150-180. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Mid irons (7,6,5).
Day 41
Program: Improve Mid-Iron Accuracy
Work only on downswing using mid irons only. Hit one bucket of ~50 balls.
Pick a flag or target suitable for hitting mid irons (7, 6, or 5 iron).
Hit 36 balls in total, in 3 sets of 12 balls each using mid irons only.
Focus solely on your downswing throughout the drill. Work on at most two downswing thoughts or tasks to produce your desired ball flight.
Switch between different mid irons throughout the exercise.
Set up the same way for every shot, aiming all shots at the single target.
Count only the shots that land and stay in the target area.
Add up your successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 11 | 7 | 4 |
Day 42
Program: Improve Mid-Iron Accuracy
Curve the ball around the alignment stick using using mid irons only. Hit one bucket of ~50 balls.
Pick a flag or target for mid irons (7, 6, or 5 iron).
Place two cones or buckets left and right of the flag, each 5% of the total distance away.
Hit 36 shots in total, in 2 sets of 18 shots.
First 18 shots: curve ball left to right, aiming near the left cone, curving back to the flag.
Second 18 shots: curve ball right to left, aiming near the right cone, curving back to the flag.
Switch between 7, 6, or 5 irons during the test.
A shot is a success if it curves correctly around the cone and lands close to the flag (within 10% of the distance).
After 36 shots, count successful shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
Day 43
Program: Improve Mid-Iron Accuracy
Produce low/mid/high shots using mid irons only. Hit one bucket of ~50 balls.
Pick one flag at medium distance suitable for mid irons (7, 6, 5). Use the same ball setup for all shots.
Hit 36 shots total—12 low shots, 12 mid shots, and 12 high shots—all aimed at the same target.
Focus on producing distinct low, mid, and high shots throughout the exercise, switching between mid irons.
Count a success if the ball lands close to the target with the intended trajectory.
After all 36 shots, count how many were successful out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 44
Program: Improve Mid-Iron Accuracy
Complete the Progressive Targets Challenge using irons only. Hit one bucket of ~50 balls.
Pick 3 flags at the range for your 9, 7, and 5 irons: close, medium, far.
Hit 36 shots total: 12 at each flag.
Hit 12 shots at the close flag.
Hit 12 shots at the medium flag, change irons if wanted.
Hit 12 shots at the far flag, change irons if wanted.
Count shots that land within a club-length of each flag.
Add up successful shots out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
4 days scheduled
Reach the green: consistent length with hybrids and woods. Hit varying targets and consistent woods length. Focus on Distance Control, Scoring, Accuracy. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).
Day 45
Program: Reach the green: consistent length with hybrids and woods
Complete the Progressive Targets Challenge using woods only. Hit one bucket of ~50 balls.
Pick 3 targets on the driving range: Target 1 (short), Target 2 (medium), Target 3 (long).
Get 36 balls ready.
Hit 12 balls at Target 1, then 12 at Target 2, then 12 at Target
Use any wood club (hybrid, 5-wood, 3-wood, driver); switch clubs if wanted.
Try to hit each ball close to the target.
Count each shot that lands near the flag as a success.
Add up your total successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 46
Program: Reach the green: consistent length with hybrids and woods
Complete the Alternate Targets Challenge using woods only. Hit one bucket of ~50 balls.
Choose 3 far targets for woods clubs (Hybrid, 5-wood, 3-wood, Driver).
Mark each target so 5% of the distance can be measured.
Hit 36 shots total, divided into 3 groups of 12 shots.
In each group, switch between all 4 woods in the 12 shots to one target.
For the first target, hit 12 shots, using all 4 woods until you have 3 shots close (inside 5% distance) with each wood.
Move to the second target, repeat: 12 shots, 3 close shots per wood.
Hit 12 shots at the third target, aim for 3 close shots per wood. Count each shot inside the 5% zone as a success.
Add up all successes out of 36 tries and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 47
Program: Reach the green: consistent length with hybrids and woods
Discover tendencies by hitting various ball flights to various distances, using woods only. Hit one bucket of ~50 balls.
Set up 5 cones in a line, each 10 yards/meters apart, to mark distances between 220 and 300 yards/meters.
Hit 7 shots at each cone for a total of 35 shots.
Use only woods (5-wood, hybrid, or 3-wood), but can switch clubs between shots.
For each shot, try to land the ball near the cone you aim at.
Count and record how many balls land within 15 yards/meters of each cone.
Make sure to hit both the right distance and direction.
After all 35 shots, count how many landed close to the cones and enter your score in the app, out of 35 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 48
Program: Reach the green: consistent length with hybrids and woods
Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using woods only. Hit one bucket of ~50 balls.
Place 9 targets in a circle near the main flag using cones or buckets.
Hit 4 shots at each target (9 targets, 36 shots total).
Hit 2 shots curving left-to-right and 2 shots right-to-left at each target with any wood club.
Ball must land between the two cones at each target to count.
Change clubs often while hitting at targets.
After 36 shots, count how many landed between the cones and enter this score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
2 days scheduled
Reach the green: consistent length with hybrids and woods. Hit varying targets and consistent woods length. Focus on Distance Control, Scoring, Accuracy. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).
Day 49
Program: Reach the green: consistent length with hybrids and woods
Complete the Club Swapping Challenge using woods only. Hit one bucket of ~50 balls.
Pick 3 different flags on the range at different distances (like 150, 200, and 250 yards).
Hit 36 shots in total, split into 3 groups of 12 shots, one group per flag.
Use only woods clubs (Hy, 5W, 3W, or Driver) for each group, switch clubs any time.
Try to land each shot within 5% of the distance to the flag (for a 200-yard flag, land within 10 yards).
A shot counts as a success if it lands inside this 5% zone at the right flag.
Do all 36 shots (12 at each flag), then count your successful shots and enter your score out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 50
Program: Reach the green: consistent length with hybrids and woods
Hit 15 balls to each landing zone using woods only. Hit one bucket of ~50 balls. Count total number of successful shots.
Pick any wood club, like a Hybrid, 5-wood, or 3-wood, for this drill.
Set up 3 landing zones on the green with cones or markers, about 12 yards apart.
Hit 36 shots in total, split into 3 groups of 12 shots.
Aim each group of 12 shots at one landing zone.
Change to the next landing zone after each set of 12 shots (Zone 1, then Zone 2, then Zone 3).
Keep your setup the same for every shot; only change which zone you are aiming at.
Count each shot that lands and stays in the correct zone as a success.
After all 36 shots, total up how many successes out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |