Weeks 1–2≤ 7 days
Short Game·Chip
Stop Chips Near Hole
Difficulty: Beginner · Module HCP 34.9
Week 3≤ 4 days
Short Game·Flop
Feel the distance: flop to different targets and control your rollout
Difficulty: Intermediate · Module HCP 19.0
Weeks 4–5≤ 5 days
Short Game·Chip
Stick Chip Close To Hole
Difficulty: Intermediate · Module HCP 17.3
Weeks 5–7≤ 7 days
Short Game·Pitch
How many can you leave inside 5 feet?
Difficulty: Intermediate · Module HCP 14.3
Weeks 7–8≤ 5 days
Driving Range·Long irons (4,3,2)
Stop Missing Greens With Long Irons
Difficulty: Beginner · Module HCP 35.0
Weeks 8–10≤ 7 days
Driving Range·Long irons (4,3,2)
Stop Missing Greens With Long Irons
Difficulty: Beginner · Module HCP 35.0
Weeks 10–11≤ 3 days
Driving Range·Mid irons (7,6,5)
Control the arc: launch and roll as needed
Difficulty: Beginner · Module HCP 29.2
Weeks 11–12≤ 5 days
Driving Range·Woods (Hy,5W,3W)
Center of the fairway: reduce misses on approach shots
Difficulty: Intermediate · Module HCP 17.6
Weeks 12–13≤ 3 days
Driving Range·Driver
Feel the power—reach your target zones consistently
Difficulty: Advanced · Module HCP 6.2