Weeks 1–2≤ 7 days
Short Game·Bump'n'Run
Bump'n'Run From 5–10 Yds
Difficulty: Beginner · Module HCP 35.0
Weeks 2–3≤ 3 days
Short Game·Mixed
Keep Ball Near Hole
Difficulty: Beginner · Module HCP 35.0
Weeks 3–4≤ 4 days
Short Game·Pitch
Keep Par Safe
Difficulty: Beginner · Module HCP 35.0
Weeks 4–6≤ 7 days
Short Game·Bump'n'Run
Lag it close: can you control your rollout every time?
Difficulty: Beginner · Module HCP 30.9
Weeks 6–8≤ 7 days
Driving Range·Short irons (9,8)
Control Short Iron Flight
Difficulty: Beginner · Module HCP 35.0
Weeks 8–10≤ 7 days
Driving Range·Long irons (4,3,2)
Control the spin: height and roll as needed
Difficulty: Beginner · Module HCP 29.2
Weeks 10–11≤ 7 days
Driving Range·Long irons (4,3,2)
Control the spin: height and roll as needed
Difficulty: Beginner · Module HCP 29.2
Weeks 12–13≤ 7 days
Driving Range·Woods (Hy,5W,3W)
Control the height: launch it high or low as needed
Difficulty: Beginner · Module HCP 25.1
Weeks 14–15≤ 7 days
Driving Range·Mid irons (7,6,5)
Mid-Iron Trajectory Control
Difficulty: Intermediate · Module HCP 17.5