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Course Flagship Program

12 Week Flagship Program for West/East

We studied the course and made a flagship practice program specifically for West/East. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

12

Days

46

Modules

9

Frequency

4 days/week

Week 13 days

Putting·6 ft (2m) only

Control Every 6 Ft Putt

Difficulty: Intermediate · Module HCP 17.5

Weeks 1–37 days

Short Game·Bump'n'Run

Visualize your line, then make it happen on every shot

Difficulty: Beginner · Module HCP 31.1

Weeks 4–57 days

Short Game·Bump'n'Run

Feel the green—leave every Bump'n'Run inside the safe zone

Difficulty: Beginner · Module HCP 28.3

Week 63 days

Short Game·Chip

See your chip landing and rolling out—then execute

Difficulty: Intermediate · Module HCP 17.5

Weeks 6–86 days

Short Game·Pitch

Land 3–4 Feet From Hole

Difficulty: Intermediate · Module HCP 15.7

Week 83 days

Short Game·Sand

Visualize the perfect sand shot, then make it happen

Difficulty: Intermediate · Module HCP 14.5

Weeks 9–107 days

Driving Range·Long irons (4,3,2)

Shape the shot: draw or fade with long irons

Difficulty: Beginner · Module HCP 29.2

Weeks 10–114 days

Driving Range·Wedges (LW,SW,GW,PW)

Shape it perfectly: fade or draw with wedges

Difficulty: Beginner · Module HCP 26.3

Weeks 11–123 days

Driving Range·Driver

Master the art of length: no more short or over drives

Difficulty: Advanced · Module HCP 6.2

Flagship curriculum

How the 12-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Week 13 daysDay 13

Control Every 6 Ft Putt

Hit short putts until smooth, for a 18-handicap player, ~15 minutes. Working on distance: 6 ft (2m) only.

PuttingDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Aim
38%
Alignment
23%
Stroke
22%
Weeks 1–37 daysDay 412

Visualize your line, then make it happen on every shot

Pick your spot, for a 31-handicap player, ~30 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 31.1

Module skill breakdown

Aim
29%
Distance Control
18%
Alignment
14%
Weeks 4–57 daysDay 1320

Feel the green—leave every Bump'n'Run inside the safe zone

Control rollout, for a 28-handicap player, ~20 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 28.3

Module skill breakdown

Distance Control
28%
Precision
20%
Dispersion
14%
Week 63 daysDay 2123

See your chip landing and rolling out—then execute

See landing and roll, for a 18-handicap player, ~15 minutes. Working on shot: chip.

Short GameDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Scoring
45%
Accuracy
30%
Visualization
25%
Weeks 6–86 daysDay 2429

Land 3–4 Feet From Hole

Save par on approaches, for a 16-handicap player, ~15 minutes. Working on shot: pitch.

Short GameDifficulty · IntermediateModule HCP 15.7

Module skill breakdown

Scoring
25%
Accuracy
20%
Distance Control
18%
Week 83 daysDay 3032

Visualize the perfect sand shot, then make it happen

Visualize perfect sand, for a 15-handicap player, ~15 minutes. Working on shot: sand.

Short GameDifficulty · IntermediateModule HCP 14.5

Module skill breakdown

Scoring
43%
Accuracy
33%
Visualization
25%
Weeks 9–107 daysDay 3339

Shape the shot: draw or fade with long irons

Perfect long iron trajectory, for a 29-handicap player, ~20 minutes. Working on club: long irons (4,3,2).

Driving RangeDifficulty · BeginnerModule HCP 29.2

Module skill breakdown

Trajectory
30%
Precision
22%
Mechanics
19%
Weeks 10–114 daysDay 4043

Shape it perfectly: fade or draw with wedges

Fade or draw wedges, for a 26-handicap player, ~20 minutes. Working on club: wedges (lw,sw,gw,pw).

Driving RangeDifficulty · BeginnerModule HCP 26.3

Module skill breakdown

Precision
28%
Trajectory
25%
Mechanics
23%
Weeks 11–123 daysDay 4446

Master the art of length: no more short or over drives

Reach target zones, for a 6-handicap player, ~10 minutes. Working on club: driver.

Driving RangeDifficulty · AdvancedModule HCP 6.2

Module skill breakdown

Distance Control
35%
Scoring
23%
Trajectory
22%

Program snapshot

Avg HCP focus

17.5

Intermediate

Skill pillars

Aim · Alignment · Stroke · Scoring · Visualization · Distance Control

Host course

West/East

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Control Every 6 Ft Putt. Practice long putts for distance control and hit short putts until smooth. Focus on Aim, Alignment, Stroke. This module is for Putting, specifically working on 6 ft (2m) only.

D1

Day 1

Putting Aid: String Line, 15/25

Program: Control Every 6 Ft Putt

Make 15 out of 25 putts, underneath the hanging string line.

Putting18 min
Diagram for Putting Aid: String Line, 15/25
1

Hit 30 putts from 6 feet under a hanging string.

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2925222018151296
D2

Day 2

Putting Aid: Plane Board, Ball Gate, 15/25

Program: Control Every 6 Ft Putt

Make 15 out of 25 putts through the ball gate, using plane board.

Putting18 min
Diagram for Putting Aid: Plane Board, Ball Gate, 15/25
1

Hit 30 putts from 6 ft through the ball gate using plane board.

2

Enter score in the app, total number of putts holed out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2723211917141186
D3

Day 3

Putting Aid: Chalk Line, 15/25

Program: Control Every 6 Ft Putt

Make 15 out of 25 putts over the chalk starting line.

Putting18 min
Diagram for Putting Aid: Chalk Line, 15/25
1

Hit 30 putts from 6 ft over a chalk starting line.

2

Draw a straight line on the putting surface.

3

Enter the total number of putts holed out of 30 attempts in the app.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2825222018161296
D4

Day 4

Bump-n-Run | Perpendicular Piles | 3 Landing Zones

Program: Visualize your line, then make it happen on every shot

Up to 5 players compete to stop a bump-n-run shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | 3 Landing Zones
1

Set up 10 piles of balls in 2 lines that cross each other, 5 piles in each line. Space the piles about 3 yards or meters apart.

2

Place the piles so they are 1 to 10 yards or meters from the green and 5 to 30 yards or meters from the hole, on any grass.

3

On the green, make 3 landing zones side by side, each about 6 feet or 2 meters apart, using sticks, clubs, or string.

4

Hit 36 bump-and-run shots total. Aim 12 shots at each landing zone.

5

Pick a pile. Hit balls at the first landing zone until you do 12 shots.

6

Aim at the second landing zone for 12 shots from any piles.

7

Aim at the third landing zone for the last 12 shots.

8

Count how many shots land and stop in the right zone.

9

When all 36 shots are done, record the number of good shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Week 2 – Module

4 days scheduled

Visualize your line, then make it happen on every shot. Pick your spot and set a target. Focus on Aim, Distance Control, Alignment. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 5

Bump-n-Run | Parallel Ball Lines | Multiple Targets

Program: Visualize your line, then make it happen on every shot

Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Multiple Targets
1

Set up 4 lines on the grass, each with 9 balls spaced 1 foot apart. Put the lines 5 yards apart, between 3 and 15 yards from the green.

2

Place 3 targets on the green in a straight line, 3 feet apart.

3

Divide the 36 shots into 3 groups of

2

Aim each group at a different target.

4

Hit 12 shots at the first target from any line, then 12 at the second target, then 12 at the third target.

5

Try to stop each ball as close to the target as possible.

6

Count a shot as a success if it stops close to the target, for example within 2 feet.

7

Add the successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141074
D2

Day 6

Bump-n-Run | Parallel Piles | 9 Stop Zones

Program: Visualize your line, then make it happen on every shot

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | 9 Stop Zones
1

Set up 10 piles of balls with 4 balls in each pile, in two lines 5 to 10 yards apart, and each pile 2 yards apart in its line.

2

Place 9 stop zones on the green using markers. Space them so each is easy to aim at.

3

Divide 36 shots into 9 groups of 4 shots.

4

Hit 4 shots at each stop zone. Hit from any pile, but keep ball setup the same.

5

After 4 shots to one zone, move to the next zone. Keep going until all 9 zones are done.

6

Count how many shots stop inside the target zone for each group.

7

Add up total successful shots. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 7

Bump-n-Run | Fairway | Flat

Program: Visualize your line, then make it happen on every shot

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Flat
1

Pick two spots between 5 and 30 yards from the hole to hit from.

2

Place three markers 3 feet apart in a line on the green to make target zones.

3

Hit 18 shots from the first spot, 6 to each target zone.

4

Hit 18 shots from the second spot, 6 to each target zone.

5

Aim for the correct zone each time.

6

Count shots that stop inside the correct zone as a success.

7

Add up your successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 8

Bump-n-Run | Scattered Ball Lines | Multiple Targets

Program: Visualize your line, then make it happen on every shot

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Ball Lines | Multiple Targets
1

Scatter 36 balls into 6 lines of 6 balls each on grass near the green. Put each line 1 to 10 yards or meters from the green and 5 to 30 yards or meters from the hole.

2

At the edge of the green, set up 3 targets spaced about 6 feet (2 meters) apart in a straight line. Name them Target 1, Target 2, and Target

3

Hit 36 bump-and-run shots. Aim 12 shots at Target 1, 12 at Target 2, and 12 at Target

4

From each line, hit all 6 balls at the chosen target for that group of 12 shots. Switch targets after every 12 shots.

5

A shot is a success if the ball stops within 10 feet (3 meters) of the target.

6

Record how many shots land inside the 10-foot zone, out of 36 attempts, and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Week 3 – Module

4 days scheduled

Visualize your line, then make it happen on every shot. Pick your spot and set a target. Focus on Aim, Distance Control, Alignment. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 9

Bump-n-Run | Rough | Flat

Program: Visualize your line, then make it happen on every shot

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.

Short Game26 min
Diagram for Bump-n-Run | Rough | Flat
1

Place two markers on the green, 15 yards apart.

2

Split 36 shots into two groups of

3

Hit 18 bump-and-run shots from the first rough spot at the first marker, aiming to stop the ball near it.

4

Move to a different nearby rough spot.

5

Hit 18 shots at the second marker from the new spot.

6

Count each shot as a success if the ball stops within 3 feet of the marker.

7

Use the same setup and stance for all shots.

8

Total the number of successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 10

Bump-n-Run | Parallel Piles | Multiple Targets

Program: Visualize your line, then make it happen on every shot

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | Multiple Targets
1

Set up 10 piles of 4 balls each (40 balls) in two lines next to the green. Keep piles about 2 yards apart and lines 5 to 10 yards apart.

2

Place three flags on the green for landing zones.

3

Hit 36 bump-and-run shots, 12 for each target flag.

4

Hit shots from the first line, aiming for the first target. Alternate piles.

5

After 12 shots, switch to the second target and use the second line for the next 12 shots.

6

Hit the last 12 shots at the third target (use any line or alternate piles). After all shots are done, count balls within 10 feet of the target as successful and enter your number of successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 11

Bump-n-Run | Parallel Ball Lines | 9 Stop Zones

Program: Visualize your line, then make it happen on every shot

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 9 Stop Zones
1

Place two parallel lines of balls beside the green. Each line has 18 balls spaced 1 foot apart. The lines are 5 to 10 yards apart.

2

On the green, mark 9 stop zones using tees, string, or buckets. Arrange the zones in 3 rows of 3, spaced evenly.

3

Hit 36 bump-n-run shots. Divide them into 9 groups of 4 shots.

4

Hit 4 shots from one ball line toward Stop Zone

1

Try to stop each ball in that zone.

5

Switch to the other ball line and hit 4 shots toward Stop Zone

6

Keep switching ball lines and hit 4 shots at each stop zone in order (Zone 1 to Zone 9).

7

Count every ball that stops in the right stop zone as a success.

8

Add total successful stops and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 12

Bump-n-Run | Deep Rough and Other | Uphill/Downhill

Program: Visualize your line, then make it happen on every shot

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Uphill/Downhill
1

Prepare 36 balls in two sets of

2

Pick one uphill spot, 5-20 yards from the hole, for 18 tries.

3

Make three target zones on the green around the hole: left, center, right.

4

Hit 6 balls at each target zone in order: left, center, right.

5

Move to a downhill spot, 5-20 yards from the hole, and do the same.

6

Count every ball that stops in the right target zone as a success.

7

After 36 tries (18 uphill, 18 downhill), add up your successful shots and enter your score in the app, out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141063

Week 4 – Module

4 days scheduled

Feel the green—leave every Bump'n'Run inside the safe zone. Master touch and feel the green. Focus on Distance Control, Precision, Dispersion. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 13

Bump-n-Run | Parallel Piles | 3 Landing Zones

Program: Feel the green—leave every Bump'n'Run inside the safe zone

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | 3 Landing Zones
1

Set up 9 piles of 4 balls each (36 balls total) near the green. Put the piles on different grass areas between 1 and 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

2

Use sticks, clubs, or string to mark 3 landing zones (6 feet or 2 meters apart) in a straight line at the edge of the green.

3

Hit 36 bump-and-run shots: 12 to each landing zone (Zone 1, Zone 2, Zone 3).

4

Hit from any pile and switch piles for variety. Hit 12 balls to Zone 1, then 12 to Zone 2, then 12 to Zone

5

Count each ball that lands and stays inside the target zone as a success.

6

After all 36 shots, enter total successful shots (out of 36 attempts) in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 14

Bump-n-Run | Perpendicular Ball Lines | 9 Stop Zones

Program: Feel the green—leave every Bump'n'Run inside the safe zone

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Ball Lines | 9 Stop Zones
1

Place two lines of 18 balls each next to the green, 1 foot apart. Lines are at right angles, 5 to 10 yards apart.

2

Mark 9 stop zones on the green using buckets, tees, or string. Make 3 groups with 3 zones each, spaced evenly.

3

Hit 36 bump-and-run shots: 12 at each group of 3 zones (4 shots per zone).

4

From the first line, hit 12 shots at the first group of 3 zones (4 shots per zone).

5

Move to the second line, hit 12 shots at the second group of 3 zones (4 shots per zone).

6

Go back to the first line and hit 12 shots at the third group of 3 zones (4 shots per zone). Enter score in the app, out of 36 attempts.

7

Count each success where the ball stops in the target zone. Add all successes for your score.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141074
D3

Day 15

Bump-n-Run | Perpendicular Piles | Multiple Targets

Program: Feel the green—leave every Bump'n'Run inside the safe zone

Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | Multiple Targets
1

Set up 10 piles of balls in two crossed lines. Each line has 5 piles, 3 yards/meters apart.

2

Put the piles 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole, on the same type of grass.

3

Mark 3 target zones on or near the green, spaced far apart.

4

Hit 36 bump-and-run shots: 12 for each target zone.

5

Pick any pile and hit 12 balls, trying to land and stop the ball in the first target zone.

6

Hit 12 shots at the second target zone, then 12 at the third.

7

Keep the same ball setup for every shot. Don’t change ball position or lie in the pile.

8

Count each ball that stops in the target zone as a success.

9

At the end, enter the number of balls that stopped in the target zones out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 16

Bump-n-Run | Perpendicular Piles | Bullseye 2x

Program: Feel the green—leave every Bump'n'Run inside the safe zone

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | Bullseye 2x
1

Set up 10 piles of balls in two lines that cross each other. Put 5 piles in each line. Leave space between all piles and lines.

2

Put the piles 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

On the green, mark two big circles around the hole. Make the first circle 6 feet (2 meters) out from the hole, and the second circle 15 feet (5 meters) out from the hole.

4

There are 36 shots total. Split them into 3 groups of 12 shots.

5

First 12 shots: try to stop the ball inside the small (inner) circle. Next 12: try to stop the ball inside the big (outer) circle but outside the small circle. Last 12: try to keep the ball anywhere on the green.

6

Hit one ball from each pile. Keep moving around the piles any way until all 36 shots are done using the right target for each group.

7

Count how many balls land in the right place for each group: inside the small circle for the first 12, in the big circle but outside the small one for the next 12, and anywhere on the green for the last

2

Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 5 – Module

4 days scheduled

Feel the green—leave every Bump'n'Run inside the safe zone. Master touch and feel the green. Focus on Distance Control, Precision, Dispersion. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 17

Bump-n-Run | Perpendicular Ball Lines | 3 Landing Zones

Program: Feel the green—leave every Bump'n'Run inside the safe zone

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Ball Lines | 3 Landing Zones
1

Make two lines of 18 balls each, one foot apart, next to the green, in an L-shape.

2

Put 3 markers at the edge of the green, 6 feet apart, to make 3 landing zones in a row.

3

Hit 36 bump-and-run shots: 12 shots at each landing zone.

4

Switch between ball lines. For each zone, hit 3 shots from one line, then 3 shots from the other, until all 12 shots per zone are done.

5

Each time a ball stops in the right zone, count it as a successful shot.

6

After all 36 shots, add up your successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D2

Day 18

Bump-n-Run | Parallel Ball Lines | Quadrants

Program: Feel the green—leave every Bump'n'Run inside the safe zone

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Quadrants
1

Place two lines of 18 balls each near the green. Balls are 1 foot apart. Lines are 5 to 10 yards apart.

2

On the green, make a circle around the hole (6 feet radius) and divide it into 4 equal quadrants with string or markers.

3

Hit 36 bump-and-run shots total, 9 shots at each quadrant.

4

For each set of 9 shots, aim to stop the ball inside one chosen quadrant.

5

Hit 4 or 5 shots in a row from one line, then switch to the other line and finish the 9 shots for that quadrant.

6

After 9 shots to one quadrant, move to the next quadrant and repeat the routine until all 4 quadrants have been used.

7

Count each ball that stops in the right quadrant as a success.

8

After all 36 shots, add up successful shots in the intended quadrants and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D3

Day 19

Bump-n-Run | Scattered Ball Lines | Bullseye 2x

Program: Feel the green—leave every Bump'n'Run inside the safe zone

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Bump-n-Run | Scattered Ball Lines | Bullseye 2x
1

Put 40 balls in 8 lines of 5 balls each around the green. Lines should be about 1 yard/meter apart and placed 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

2

On the green, mark two circle zones around the hole: one with a 6-foot (2 meter) radius and another with a 15-foot (5 meter) radius.

3

Hit 36 bump-and-run shots—first 18 shots aiming for the small inner circle, then 18 shots aiming for the bigger outer circle.

4

Use any line of balls. Hit shots for the inner circle for 18 attempts, then switch to hitting shots for the outer circle for another 18 attempts. Change lines as wanted.

5

Count each ball that stops in the circle aimed for as a success.

6

After all 36 shots, add the number of successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 20

Bump-n-Run | Scattered Piles | Quadrants

Program: Feel the green—leave every Bump'n'Run inside the safe zone

Up to 5 players compete to stop bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | Quadrants
1

Prepare 36 balls and make 4 piles of 9 balls each.

2

Put each pile in a different spot, 1 to 10 yards from the green and 5 to 30 yards from the hole.

3

Mark 4 areas on the green using string or tees, each area should be about 6 feet across.

4

Hit 36 bump-n-run shots, trying to land 9 balls in each area.

5

Start from one pile, aim at one area, and hit all 9 balls. Move to the next pile and area.

6

Keep going until all 36 shots are done, 9 shots per area.

7

Count how many balls stopped in the target area each time.

8

After all 36 shots, enter how many successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074

Week 6 – Module

4 days scheduled

See your chip landing and rolling out—then execute. See landing and roll and visualize perfect chip. Focus on Scoring, Accuracy, Visualization. This module is for Short Game, specifically working on Chip.

D1

Day 21

Chip | Deep Rough and Other | Above/Below Feet

Program: See your chip landing and rolling out—then execute

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Above/Below Feet
1

Make 6 piles of 6 balls each. Put 3 piles above feet level and 3 piles below feet level, 5 to 30 yards from the hole in tough grass or slopes.

2

Pick a pile from above feet level. Chip 6 balls at a 3-foot target near the hole.

3

Repeat with the other two above feet piles. Total 18 shots from above feet.

4

Do the same with the three below feet piles. Chip 6 balls at the target from each pile. Total 18 shots from below feet.

5

Count balls that stop in the target as successes. Ignore balls outside the target or off the green.

6

Add up the number of balls in the target out of 36 shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 22

Chip | Deep Rough and Other | Uphill/Downhill

Program: See your chip landing and rolling out—then execute

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Uphill/Downhill
1

Divide 36 golf balls into 6 piles of 6 balls each.

2

Set up 3 target areas around the hole: left, center, and right, about 4 feet apart.

3

Place 3 piles on the uphill side and 3 piles on the downhill side, between 5 and 30 yards away.

4

Hit 12 balls toward each target area: 12 for left, 12 for center, 12 for right.

5

Switch between piles on the same slope, but finish all shots for one target before moving to the next.

6

Count balls that land and stay in the target area as successful.

7

Add up successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D3

Day 23

Chip | Rough | Uphill/Downhill

Program: See your chip landing and rolling out—then execute

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Rough | Uphill/Downhill
1

Gather 36 golf balls. Make 3 piles of 6 balls on an uphill slope and 3 piles of 6 balls on a downhill slope, placing them 5 to 30 yards from the hole.

2

Mark 3 landing zones on the green in a line, each 6 feet apart; label them Zone 1, Zone 2, and Zone

3

From each uphill pile, hit 6 chip shots aiming for Zone 1, then Zone 2, then Zone

4

From each downhill pile, hit 6 chip shots aiming for Zone 1, then Zone 2, then Zone

5

Count a shot as a success if the ball lands and stops in the intended zone.

6

After 36 shots, add up how many were successful and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211713964
D4

Day 24

Pitch | Parallel Ball Lines | Bullseye 2x

Program: Land 3–4 Feet From Hole

Up to 5 players compete to stop a pitch shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Pitch | Parallel Ball Lines | Bullseye 2x
1

Put 4 straight lines of 9 balls each on the ground. Space balls 1 foot apart. Space each line 5 yards apart.

2

Set up these lines between 30 and 60 yards from the hole, on grass but not on the green.

3

On the green, make two circles around the hole: one with a 6-foot radius and one with a 15-foot radius.

4

Hit all 36 balls (9 from each line).

5

Hit every ball in a line before going to the next line. Any order.

6

Try to land each shot in the small or big circle around the hole.

7

If the ball stops inside the small circle, count as birdie. If the ball stops in the big circle but not the small, count as par.

8

Count how many balls finished in the big circle (including the small circle).

9

Enter this number in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853

Week 7 – Module

4 days scheduled

Land 3–4 Feet From Hole. Save par on approaches and land 3-4 feet away. Focus on Scoring, Accuracy, Distance Control. This module is for Short Game, specifically working on Pitch.

D1

Day 25

Pitch | Rough | Above/Below Feet

Program: Land 3–4 Feet From Hole

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Rough | Above/Below Feet
1

Find a rough, sloped area near the green where golf balls can sit above or below foot level.

2

Place two piles of 18 balls each: one pile on a slope above foot level, one pile below foot level, both 30-40 yards from the hole.

3

Mark three zones on the green in a line, 6 feet apart. These show where to land and stop the ball.

4

Hit 18 shots from above your feet and 18 shots from below your feet.

5

From above your feet, hit 6 shots at each zone in order.

6

From below your feet, hit 6 shots at each zone in order.

7

Count the shots that land and stop in the correct zone.

8

Use the same stance and ball position each time.

9

After all 36 shots, count how many successes, and enter the score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302724201612963
D2

Day 26

Pitch | Deep Rough and Other | Above/Below Feet

Program: Land 3–4 Feet From Hole

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Above/Below Feet
1

Put 4 piles of 9 balls on a slope, 2 piles above feet, 2 piles below feet, 30 to 60 yards from the hole.

2

Mark 3 target zones on the green: left, center, right, each about 6 feet wide.

3

Hit 36 pitch shots, 18 from above feet piles, 18 from below feet piles.

4

For each area (above and below feet), hit 6 shots to each zone.

5

Switch between piles of the same area as you hit, aiming for the target zone.

6

A shot counts if the ball stops in the right zone.

7

Count how many shots went in the target zones and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201612964
D3

Day 27

Pitch | Parallel Piles | Bullseye 2x

Program: Land 3–4 Feet From Hole

Up to 5 players compete to stop a pitch shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Pitch | Parallel Piles | Bullseye 2x
1

Set up 10 piles of balls in 2 rows of

5

Space rows 6 yards/meters apart. Space piles in each row 4 yards/meters apart.

2

Put all piles on grass, between 30 and 60 yards/meters from the hole, not on the green.

3

On the green, draw two circles around the hole: the inner one has a 6-foot/2-meter radius (birdie zone); the outer one has a 15-foot/5-meter radius (par zone). Shots outside the big circle count as misses (bogey).

4

Hit 36 pitch shots total: 18 aiming for the inner (birdie) circle, 18 aiming for the outer (par) ring but outside the inner circle. Split into two groups of 18; switch groups after every 6 shots.

5

Hit from any pile. Count a shot as successful if the ball stops inside the right circle (inner or outer).

6

Keep going until all 36 shots are done. Change piles for different lies.

7

At the end, add up how many successful shots out of 36 attempts and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201511853
D4

Day 28

Pitch | Parallel Ball Lines | 3 Landing Zones

Program: Land 3–4 Feet From Hole

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and hit-and-land pitch shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Pitch | Parallel Ball Lines | 3 Landing Zones
1

Arrange 36 balls in 2 lines of 18 balls each. Keep the lines 5-10 yards apart. Each ball in a line should be about 1 foot apart.

2

On the green, use markers to make 3 landing zones in a straight line. Each zone should be about 9 feet apart.

3

Divide the 36 shots so there are 12 shots for each landing zone.

4

Hit 6 balls from the first line to the first landing zone, then hit 6 balls from the second line to the same zone.

5

Do the same for the second and third landing zones. Hit 6 balls from each line to each zone.

6

Count every ball that stops in the landing zone as a successful shot.

7

Add up all successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074

Week 8 – Module

4 days scheduled

Land 3–4 Feet From Hole. Save par on approaches and land 3-4 feet away. Focus on Scoring, Accuracy, Distance Control. This module is for Short Game, specifically working on Pitch.

D1

Day 29

Pitch | Perpendicular Piles | Quadrants

Program: Land 3–4 Feet From Hole

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop pitch shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Pitch | Perpendicular Piles | Quadrants
1

Set up 2 lines of 5 piles, each with 4 balls. Lines should be 5 to 10 yards/meters apart, piles 2 yards/meters apart.

2

Place lines 30 to 60 yards/meters from the hole, on grass, any slope.

3

On the green, use string or tees to make a circle with a 15-foot (5 meter) radius around the hole. Divide this circle into 4 equal parts.

4

Hit 36 pitch shots from the piles to the green, 9 shots for each of the 4 parts.

5

Hit from different piles, aiming for the current part. Finish all 9 shots in one part before switching.

6

Count each shot that stops in the right part.

7

Add up total successful shots. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 30

Sand Short

Program: Visualize the perfect sand shot, then make it happen

Up to 5 players hit sand shot two buckets of balls (avg. bucket is 40 balls) from the sand.

Short Game26 min
Diagram for Sand  Short
1

Make two piles of 18 golf balls, 5 yards apart, in two bunkers: one bunker is 5 yards from the hole, the other is 20 yards from the hole.

2

Mark three zones on the green: Close (within 3 feet), Medium (3 to 6 feet), Far (6 to 10 feet).

3

Hit 18 shots from the 5-yard bunker and 18 shots from the 20-yard bunker.

4

For each bunker, aim 6 shots at each zone.

5

Hit each shot the same way. Try to land the ball in the right zone.

6

If the ball lands and stops in the target zone, it counts as a success.

7

Count the number of successes and enter the score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201512963
D3

Day 31

Sand Short

Program: Visualize the perfect sand shot, then make it happen

Hit two buckets of balls (avg. bucket is 40 balls) from the sand.

Short Game26 min
Diagram for Sand  Short
1

Place 3 piles of 12 golf balls in the bunker, each pile in a different spot between 5 and 20 yards from the hole.

2

Mark 3 target zones on the green around the hole, each zone about 3 feet wide.

3

Hit balls from each pile and try to land them in each target zone, 12 shots per zone.

4

Count each ball that stops inside the right zone as a success.

5

After all shots, enter the number of successful balls out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623201612963
D4

Day 32

Sand Mid

Program: Visualize the perfect sand shot, then make it happen

Up to 5 players hit sand shot two buckets of balls (avg. bucket is 40 balls) from the sand.

Short Game26 min
Diagram for Sand  Mid
1

Put two piles of 18 balls each on sand bunkers 5 yards apart, 20 to 40 yards from the hole.

2

Mark three target zones on the green near the hole, spaced 6 feet apart from left to right.

3

Hit 36 sand shots in three groups of 12 shots.

4

First 12 shots aim for left zone, second 12 for center zone, last 12 for right zone.

5

Hit shots from either pile, but use same setup and distance every time.

6

Count each shot that stops in the right zone as a success.

7

Add your total successes out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191511853

Week 9 – Module

4 days scheduled

Shape the shot: draw or fade with long irons. Draw or fade long irons and control long iron spin. Focus on Trajectory, Precision, Mechanics. This module is for Driving Range, specifically working on Long irons (4,3,2).

D1

Day 33

Long irons (4,3,2) | Low/Mid/High Shot

Program: Shape the shot: draw or fade with long irons

Produce low/mid/high shots using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Low/Mid/High Shot
1

Pick one target suitable for long irons (4, 3, or 2 iron).

2

Divide 36 balls into 3 groups of

3

Hit 12 low shots aimed at the same target.

4

Hit 12 mid-height shots aimed at the same target.

5

Hit 12 high shots aimed at the same target.

6

Keep ball setup the same, only change swing to vary shot height.

7

Count how many balls land close to the target.

8

After 36 shots, count successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612964
D2

Day 34

Long irons (4,3,2) | Ladder Challenge

Program: Shape the shot: draw or fade with long irons

Complete the Ladder Challenge using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Ladder Challenge
1

Set up one flag target.

2

Place three landing zones in a line, each 8 yards/meters apart, going toward the flag.

3

Hit 36 long iron shots in 3 sets of

4

In each set, aim for the first, then second, then third landing zone in order.

5

The ball must stop within 8 yards/meters of the flag.

6

Use long irons only (4, 3, or 2). Switch clubs during the drill if wanted.

7

Count each shot that lands in the right zone and stops within 8 yards/meters of the flag as a success.

8

After 36 shots, enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 35

Long irons (4,3,2) | Takeaway

Program: Shape the shot: draw or fade with long irons

Work only on takeaway using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Takeaway
1

Put 36 balls in one group where you hit from.

2

Pick one target suitable for long irons (4, 3, 2) and keep your stance the same for every shot.

3

Use the 4-iron for the first 12 balls, focusing on takeaway and aiming at the target.

4

Use the 3-iron for the next 12 balls, keeping the same focus and aiming at the same target.

5

Use the 2-iron for the last 12 balls, maintaining the same focus and target.

6

Count the shots where the ball goes where you want with the right ball flight.

7

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512964
D4

Day 36

Long irons (4,3,2) | Downswing

Program: Shape the shot: draw or fade with long irons

Work only on downswing using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Downswing
1

Pick a clear target or flag on the driving range suitable for long irons (4, 3, or 2 iron).

2

Hit 36 shots total, all aimed at the same target.

3

Use only long irons (4, 3, or 2 iron) and switch clubs between shots.

4

Focus on your downswing, working on at most two downswing thoughts or tasks to produce the desired ball flight.

5

Count how many shots hit the target area and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612964

Week 10 – Module

4 days scheduled

Shape the shot: draw or fade with long irons. Draw or fade long irons and control long iron spin. Focus on Trajectory, Precision, Mechanics. This module is for Driving Range, specifically working on Long irons (4,3,2).

D1

Day 37

Long irons (4,3,2) | Backswing

Program: Shape the shot: draw or fade with long irons

Work only on backswing using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Backswing
1

Pick a target on the range for long irons about 150 to 200 yards away.

2

Prepare 36 balls. Keep ball placement and setup the same each time.

3

Use long irons only (4, 3, or 2-iron), switching between clubs throughout the 36 shots.

4

Aim all shots at the same target with a smooth backswing, focusing on at most two backswing thoughts to produce the desired ball flight.

5

After each shot, check if the ball flies smoothly and goes toward the target.

6

Count a shot as a success if it matches your backswing and ball flight goals.

7

When finished, count how many successful shots you made out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713964
D2

Day 38

Long irons (4,3,2) | 3 Landing Zones

Program: Shape the shot: draw or fade with long irons

Hit 15 balls to each landing zone using long irons only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Long irons (4,3,2) | 3 Landing Zones
1

Pick one flag or target for long irons (4, 3, or 2 iron).

2

Mark three landing zones about 10 yards/meters apart around the flag using cones, buckets, or markers.

3

Hit 36 shots, split into three groups of 12 shots.

4

For the first 12 shots, aim for Landing Zone

5

For the next 12 shots, aim for Landing Zone

6

For the last 12 shots, aim for Landing Zone

7

Switch between 4, 3, and 2 irons if wanted, but set up the ball the same way each time.

8

Count shots that land and stop in the right landing zone as a success.

9

When finished, add up the successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141063
D3

Day 39

Long irons (4,3,2) | Opposite Shots Challenge

Program: Shape the shot: draw or fade with long irons

Complete the Opposite Shots Challenge using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Opposite Shots Challenge
1

Pick one flag or target at a long iron distance.

2

Hit 36 shots, grouped in 4 sets of 9 shots.

3

Set 1: Hit 5 draws and 4 fades to the target.

4

Set 2: Hit 5 high shots and 4 low shots to the target.

5

Set 3: Hit 5 pull/fade shots and 4 push/draw shots to the target.

6

Set 4: Hit any mix of the shot types above to the target.

7

Use any long irons (4, 3, or 2 iron) you want for each shot.

8

Try to make the ball fly in the shape or height you want, toward the flag.

9

Count only shots that land near the target and have the right shape as a success.

0

Add up the number of successful shots and enter your score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 40

Wedges (LW to PW) | Impact and Follow Through

Program: Shape it perfectly: fade or draw with wedges

Work only on impact and follow through using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Impact and Follow Through
1

Pick one target on the range suitable for wedge shots (LW, SW, GW, and/or PW).

2

Set up the ball the same way for all shots.

3

Hit 36 shots total, focusing solely on solid contact and follow through.

4

Work on at most two impact and follow through thoughts or tasks to produce consistent ball flight.

5

Switch between wedges throughout the exercise.

6

Count every shot that lands close to the target (within a clubface length) as a success.

7

Add up total successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331292621161285

Week 11 – Module

4 days scheduled

Shape it perfectly: fade or draw with wedges. Land softly and control wedge loft. Focus on Precision, Trajectory, Mechanics. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 41

All Wedges (LW to PW) | Strengths Discovery

Program: Shape it perfectly: fade or draw with wedges

Discover strengths amongst wedges a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All Wedges (LW to PW) | Strengths Discovery
1

Place 3 flags or targets about 10 yards apart, all within wedge range.

2

Hit 36 wedge shots total: 12 at each target.

3

Use the same ball setup for all shots.

4

Hit 12 shots at the first target.

5

Hit 12 shots at the second target.

6

Hit 12 shots at the third target.

7

Count shots that land on or very close to the target as a success.

8

Add up successful shots out of

6

Enter score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141074
D2

Day 42

Wedges (LW to PW) | Ladder Challenge

Program: Shape it perfectly: fade or draw with wedges

Complete the Ladder Challenge using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Ladder Challenge
1

Set up three zones (Ladder 1, Ladder 2, Ladder 3) in a line, 4 yards/meters apart, before the flag.

2

Try to land and stop the ball in each zone, within 4 yards/meters of the flag.

3

Hit 36 wedge shots, 12 for each zone.

4

For each set of 12, land one ball in Ladder 1, then Ladder 2, then Ladder 3, in order.

5

Use any wedge (LW, SW, GW, PW) but keep setup the same for every shot.

6

Count a shot as a success if it lands and stops in the right zone.

7

Add up all successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D3

Day 43

Wedges (LW to PW) | Takeaway

Program: Shape it perfectly: fade or draw with wedges

Work only on takeaway using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Takeaway
1

Pick a flag or marker suitable for wedge shots (use any wedge).

2

Hit 36 wedge shots, all aimed at the same target.

3

Focus on takeaway throughout all shots, using at most two takeaway thoughts or tasks.

4

Count each ball that lands close to the target as a success.

5

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 44

Driver | Ladder Challenge

Program: Master the art of length: no more short or over drives

Complete the Ladder Challenge using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Ladder Challenge
1

Pick a flag or target to aim for with your driver.

2

Put three markers on the ground to make landing zones. Put each zone 15 yards/meters apart in a line.

3

Hit 36 driver shots, divided into three sets of 12 shots.

4

Try to get all 12 shots in the same zone for each set. First set, aim for zone

1

Second set, zone

2

Third set, zone

5

Hit the balls one at a time, keep each ball inside the current zone.

6

Finish when 12 balls have landed in each zone (zone 1, then zone 2, then zone 3).

7

Count every shot that finishes inside the right zone as a success.

8

At the end, add up successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 12 – Module

2 days scheduled

Master the art of length: no more short or over drives. Control driver distance and master driver length. Focus on Distance Control, Scoring, Trajectory. This module is for Driving Range, specifically working on Driver.

D1

Day 45

Driver | L-R and R-L 9 Targets

Program: Master the art of length: no more short or over drives

Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | L-R and R-L  9 Targets
1

Pick a flag or target at the distance you want to practice.

2

Put 9 markers in a circle around the flag, spaced evenly and close to it.

3

Hit 36 shots with your driver.

4

Divide your 36 shots into 9 groups of 4 shots, each group aimed at one marker.

5

For each marker, hit 2 shots curving left, 2 shots curving right.

6

A shot counts if it finishes between the two markers of a target.

7

Set up carefully for each shot and try to hit the target the right way.

8

Count how many shots finished between the markers and enter your score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 46

Driver | 3 Landing Zones

Program: Master the art of length: no more short or over drives

Hit 15 balls to each landing zone using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Driver | 3 Landing Zones
1

Place three landing zones around the flag, each 15 yards/meters apart.

2

Hit 36 shots using only a driver.

3

Aim 12 shots at each landing zone.

4

Start with any zone and hit 12 shots at it.

5

Move to the next zone and hit 12 shots, then do the same for the last zone.

6

Count each shot that lands and stays in its zone as a success.

7

Add up your successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285