Course Program

Feel the distance: bunker to different targets and control your rollout

Feel the green, for a 13-handicap player, ~15 minutes at Tiverton

Short GameAll teesProgram HCP 13.14 drills58% match to course practice profile

Program Snapshot

Handicap range

3 to 45

Average HCP

13.1

Duration (single session)

1 hr 44 min

or

1 drill/day: 4 days · 26 min/day

Ideal tee

All

Skill Distribution

Distance Control37%
Trajectory13%
Scoring12%
Dispersion10%
Precision10%
Alignment9%
Aim5%
Accuracy5%

Overview

Program Structure

Feel the distance: bunker to different targets and control your rollout. Stop on a dime and vary landing spot. Focus on Distance Control, Trajectory, Scoring, Dispersion, Precision, Alignment, Aim, Accuracy. For a 13-handicap player, in ~15 minutes.

Skill

Distance Control

Shot

Sand

What you will improve

  • Distance Control
  • Trajectory
  • Scoring
  • Dispersion

Program details

Sessions
4 focused drills
Recommended
2–3 sessions / week
Total duration
1 hr 44 min
or
1 drill per day
4 days · 26 min/day

Drill Framework

Program breakdown

Each drill is designed to prepare you for the course. Follow the program or repeat the drills to improve key areas of your game.

01

Sand | Parallel Ball Lines | Quadrants

Short Game

Up to 5 players compete to stop a sand shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.

26 minFocus: Short Game
Diagram for Sand | Parallel Ball Lines | Quadrants
1

Lay out 4 lines of 9 balls each, spaced 1 foot apart.

2

Put these lines on grass, 20 to 40 yards from the hole for sand shots.

3

On the green mark 4 equal quadrants, each a 6-foot circle around the hole.

4

Hit 36 sand shots, in 4 groups of

5

For each group of 9 shots, try to stop balls inside one specific quadrant.

6

Start with quadrant 1 and hit 9 shots, then do the same for quadrants 2, 3, and

7

Count how many balls stop inside the planned quadrant.

8

Add the number of successful stops.

9

Enter your total successes out of 36 attempts in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3129272318141174
02

Sand | Scattered Piles | 9 Stop Zones

Short Game

Up to 5 players compete to stop a sand shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

26 minFocus: Short Game
Diagram for Sand | Scattered Piles | 9 Stop Zones
1

Place 36 golf balls in 9 piles, each with 4 balls, in a sand bunker 20–40 yards from the hole.

2

Make 9 stop zones on the green in a 3 by 3 grid using tees, string, or markers.

3

Hit 4 sand shots to each stop zone, for 36 shots total.

4

Start from any pile and aim for the first stop zone.

5

After 4 shots to one zone, move to the next zone and keep going until all 9 zones are done.

6

Count each shot that stops inside the correct stop zone as a success.

7

Add your successful shots out of 36 and enter your score in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score282623191511853
03

Sand | Parallel Ball Lines | 3 Landing Zones

Short Game

Up to 5 players compete to stop a sand shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

26 minFocus: Short Game
Diagram for Sand | Parallel Ball Lines | 3 Landing Zones
1

Set up 4 lines of 5 balls each in the bunker, with lines 3 yards/meters apart and balls 1 foot (0.3 meters) apart.

2

Put the lines between 20 and 40 yards/meters from the hole.

3

On the green, mark 3 landing zones in a straight line, each zone 6 feet (2 meters) apart.

4

Hit 36 sand shots in total: 12 shots to Zone 1, 12 to Zone 2, and 12 to Zone

5

Hit the first 12 balls to Zone 1, the next 12 to Zone 2, and the last 12 to Zone

6

Keep ball setup the same, only change which landing zone is the target.

7

Count each shot that stops in the correct zone as a success.

8

Add up the successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score282623191511853
04

Sand | Perpendicular Piles | Bullseye 2x

Short Game

Up to 5 players compete to stop a sand shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

26 minFocus: Short Game
Diagram for Sand | Perpendicular Piles | Bullseye 2x
1

Arrange 10 piles of balls in two lines that cross at a right angle, with 5 piles in each line. Each pile has 3 or 4 balls.

2

Place the piles 3 yards or meters apart, between 20 and 40 yards or meters from the hole, in sand bunkers and not on the green.

3

On the green, mark two target circles around the hole: an inner circle with a 6-foot or 2-meter radius (bullseye) and an outer circle with a 15-foot or 5-meter radius (outer bullseye).

4

Take 36 sand shots in total. Do 18 shots aiming for the inner bullseye, then 18 shots for the outer bullseye (including the inner).

5

Start at any pile and hit one sand shot at a time, trying to land the ball in the target area.

6

After 18 shots at the inner bullseye, switch to the outer bullseye for the next 18 shots.

7

Count each ball that stops inside the targeted circle as a success. Balls outside the outer circle are misses.

8

Add up the number of successes out of 36 attempts and enter the score in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3230282418141063

Next Step

Ready to start this program?

Start the drills at your own pace or work with a coach to inside drills.golf.