Make Every Putt Count Accurately
Capitalize on makeable putts, for a 6-handicap player, ~10 minutes. Working on distance: 3 ft (1m) only.
Module skill breakdown
Course Flagship Program
We studied the course and made a flagship practice program specifically for Tianma. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.
Program Snapshot
Weeks
13
Days
51
Modules
9
Frequency
4 days/week
Putting·3 ft (1m) only
Make Every Putt Count Accurately
Difficulty: Advanced · Module HCP 6.1
Short Game·Bump'n'Run
Master the art of touch: no more long comeback putts
Difficulty: Beginner · Module HCP 33.1
Short Game·Bump'n'Run
Thread the needle: roll your Bump'n'Run to tap-in range
Difficulty: Beginner · Module HCP 24.5
Short Game·Sand
Can you stop the ball close from the sand?
Difficulty: Beginner · Module HCP 23.1
Short Game·Pitch
Dial in your aim: pitch to a tight pin
Difficulty: Beginner · Module HCP 22.8
Short Game·Pitch
Thread the gap: pitch through a narrow landing zone
Difficulty: Intermediate · Module HCP 17.9
Driving Range·Woods (Hy,5W,3W)
Feet, hips, shoulders—get it right for consistent contact
Difficulty: Beginner · Module HCP 35.0
Driving Range·Woods (Hy,5W,3W)
Shape it up: fade or draw with your woods
Difficulty: Beginner · Module HCP 26.4
Driving Range·Driver
Tighten up: reduce your driver spread to a minimum
Difficulty: Intermediate · Module HCP 11.8
Flagship curriculum
Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.
Capitalize on makeable putts, for a 6-handicap player, ~10 minutes. Working on distance: 3 ft (1m) only.
Module skill breakdown
Control rollout, for a 33-handicap player, ~30 minutes. Working on shot: bump'n'run.
Module skill breakdown
Dial in touch, for a 25-handicap player, ~20 minutes. Working on shot: bump'n'run.
Module skill breakdown
Course-calibrated drills mapped to this module. Working on shot: sand.
Module skill breakdown
Set sights, for a 23-handicap player, ~20 minutes. Working on shot: pitch.
Module skill breakdown
Precision from tough lie, for a 18-handicap player, ~15 minutes. Working on shot: pitch.
Module skill breakdown
Match swing to shot, for a 35-handicap player, ~30 minutes. Working on club: woods (hy,5w,3w).
Module skill breakdown
Perfect woods arc, for a 26-handicap player, ~20 minutes. Working on club: woods (hy,5w,3w).
Module skill breakdown
Eliminate wild misses, for a 12-handicap player, ~15 minutes. Working on club: driver.
Module skill breakdown
Program snapshot
Avg HCP focus
6.1
Advanced
Skill pillars
Scoring · Precision · Aim · Green Reading · Stroke · Alignment
Host course
Tianma
Weekly Plan
1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.
4 days scheduled
Make Every Putt Count Accurately. Prioritize short putts and eliminate careless misses. Focus on Scoring, Precision, Aim. This module is for Putting, specifically working on 3 ft (1m) only.
Day 1
Program: Make Every Putt Count Accurately
Make 50 putts in a row using an alignment mirror.
Hit 50 putts from 3 ft or 1 m using an alignment mirror.
Enter score in the app, out of 50 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 50 | 48 | 46 | 42 | 38 | 34 | 30 | 26 |
Day 2
Program: Make Every Putt Count Accurately
Make 50 putts in a Row from [3 ft | 1 m].
Place eight tees around the hole at 3 ft or 1 m.
After making a putt, go to the next tee.
Hit 50 putts. Enter the number of putts made out of 50 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 50 | 49 | 47 | 45 | 43 | 41 | 38 | 35 | 30 |
Day 3
Program: Make Every Putt Count Accurately
Make 50 putts in a row through the ball gate, using plane board.
Hit 50 putts from 3 ft through the ball gate using the plane board.
Enter score in the app, out of 50 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 50 | 49 | 47 | 45 | 42 | 38 | 34 | 29 |
Day 4
Program: Make Every Putt Count Accurately
Make 50 putts in a row from in between two alignment sticks and through the ball gate.
Hit 50 putts from 3 ft using two alignment sticks and a ball gate.
Enter score in the app, out of 50 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 50 | 48 | 45 | 42 | 39 | 35 | 31 | 26 |
4 days scheduled
Make Every Putt Count Accurately. Prioritize short putts and eliminate careless misses. Focus on Scoring, Precision, Aim. This module is for Putting, specifically working on 3 ft (1m) only.
Day 5
Program: Make Every Putt Count Accurately
Make 50 putts in a Row from [3 ft | 1 m].

Place four tees around the hole at 3 ft (1 m).
After each putt goes in, move to the next tee.
Hit 50 putts.
Enter the number made out of 50 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 50 | 49 | 47 | 45 | 43 | 41 | 38 | 35 | 30 |
Day 6
Program: Master the art of touch: no more long comeback putts
Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots close to multiple targets. Count the number of successes.
Scatter 36 balls into 6 lines of 6 balls each on grass near the green. Put each line 1 to 10 yards or meters from the green and 5 to 30 yards or meters from the hole.
At the edge of the green, set up 3 targets spaced about 6 feet (2 meters) apart in a straight line. Name them Target 1, Target 2, and Target
Hit 36 bump-and-run shots. Aim 12 shots at Target 1, 12 at Target 2, and 12 at Target
From each line, hit all 6 balls at the chosen target for that group of 12 shots. Switch targets after every 12 shots.
A shot is a success if the ball stops within 10 feet (3 meters) of the target.
Record how many shots land inside the 10-foot zone, out of 36 attempts, and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 7
Program: Master the art of touch: no more long comeback putts
Up to 5 players compete to land a bump-n-run shot inside the landing zone(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Get 36 balls. Split them into 3 piles of 12 balls.
Make 3 zones on the green with sticks or string. Each zone is 6 feet apart in a line.
On the grass, put each pile of balls at random spots 1 to 10 yards from the green and 5 to 30 yards from the hole. Each pile matches a zone.
Hit 12 shots from the first pile, try to land in the first zone.
Hit 12 shots from the second pile, try to land in the second zone.
Hit 12 shots from the last pile, try to land in the third zone.
Count how many balls land and stop in each zone.
Add up your total and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 8
Program: Master the art of touch: no more long comeback putts
Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Set up 4 lines on the grass, each with 9 balls spaced 1 foot apart. Put the lines 5 yards apart, between 3 and 15 yards from the green.
Place 3 targets on the green in a straight line, 3 feet apart.
Divide the 36 shots into 3 groups of
Aim each group at a different target.
Hit 12 shots at the first target from any line, then 12 at the second target, then 12 at the third target.
Try to stop each ball as close to the target as possible.
Count a shot as a success if it stops close to the target, for example within 2 feet.
Add the successful shots and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Master the art of touch: no more long comeback putts. Master touch and feel the green. Focus on Distance Control, Dispersion, Scoring. This module is for Short Game, specifically working on Bump'n'Run.
Day 9
Program: Master the art of touch: no more long comeback putts
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.
Set up 10 piles of balls with 4 balls in each pile.
Make 3 landing zones on the green, 6 feet apart in a straight line.
Hit 36 shots, with 12 shots at each landing zone.
Start from any pile and try to land 12 balls in the first landing zone.
After 12 shots, aim 12 shots at the second zone, then 12 at the third zone.
Count each ball that stays in the correct zone as a success.
Add your total successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 10
Program: Master the art of touch: no more long comeback putts
Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two crossed lines. Each line has 5 piles, 3 yards/meters apart.
Put the piles 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole, on the same type of grass.
Mark 3 target zones on or near the green, spaced far apart.
Hit 36 bump-and-run shots: 12 for each target zone.
Pick any pile and hit 12 balls, trying to land and stop the ball in the first target zone.
Hit 12 shots at the second target zone, then 12 at the third.
Keep the same ball setup for every shot. Don’t change ball position or lie in the pile.
Count each ball that stops in the target zone as a success.
At the end, enter the number of balls that stopped in the target zones out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 11
Program: Master the art of touch: no more long comeback putts
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots close to multiple targets. Count the number of successes.
Put 36 balls in 2 lines near the green. Each line has 18 balls about 1 foot apart.
Place the 2 lines so they cross each other like a plus sign, 5 to 10 yards apart.
Put 3 targets about 6 feet apart on the green.
Hit 12 shots at each target, for a total of 36 shots.
Start with one line and hit 12 shots trying to stop the ball within 10 feet of the first target.
Use the other line and hit 12 shots at the second target, same goal.
Hit 12 shots at the third target from either line, trying to keep within 10 feet.
Count each shot that stops within 10 feet of the target.
After 36 shots, write down your number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 12
Program: Master the art of touch: no more long comeback putts
Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines that cross each other. Put 5 piles in each line. Leave space between all piles and lines.
Put the piles 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.
On the green, mark two big circles around the hole. Make the first circle 6 feet (2 meters) out from the hole, and the second circle 15 feet (5 meters) out from the hole.
There are 36 shots total. Split them into 3 groups of 12 shots.
First 12 shots: try to stop the ball inside the small (inner) circle. Next 12: try to stop the ball inside the big (outer) circle but outside the small circle. Last 12: try to keep the ball anywhere on the green.
Hit one ball from each pile. Keep moving around the piles any way until all 36 shots are done using the right target for each group.
Count how many balls land in the right place for each group: inside the small circle for the first 12, in the big circle but outside the small one for the next 12, and anywhere on the green for the last
Enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
Master the art of touch: no more long comeback putts. Master touch and feel the green. Focus on Distance Control, Dispersion, Scoring. This module is for Short Game, specifically working on Bump'n'Run.
Day 13
Program: Master the art of touch: no more long comeback putts
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
Make 10 piles of 4 balls (40 balls) in two lines, crossing each other near the green, 1 to 10 yards from the green and 5 to 30 yards from the hole. Keep piles 2 yards apart, lines 5 to 10 yards apart.
On the green, use string or tees to mark two circles around the hole: one with a 6-foot radius (inner), the other with a 15-foot radius (outer).
Use only 36 balls (9 piles of 4) for this test.
Split the 36 shots into two groups of
For the first 18 shots, try to land the ball inside the small circle.
For the next 18 shots, try to land the ball inside the big circle but outside the small circle.
Play bump-and-run shots by hitting from different piles, one after the other, keeping the same setup and order.
Count as a success if the ball stops in the correct circle. If not, it is a miss.
Count how many balls finished where they should in both circles. Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 14
Program: Master the art of touch: no more long comeback putts
Up to 5 players compete to stop bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Prepare 36 balls and make 4 piles of 9 balls each.
Put each pile in a different spot, 1 to 10 yards from the green and 5 to 30 yards from the hole.
Mark 4 areas on the green using string or tees, each area should be about 6 feet across.
Hit 36 bump-n-run shots, trying to land 9 balls in each area.
Start from one pile, aim at one area, and hit all 9 balls. Move to the next pile and area.
Keep going until all 36 shots are done, 9 shots per area.
Count how many balls stopped in the target area each time.
After all 36 shots, enter how many successes out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 15
Program: Thread the needle: roll your Bump'n'Run to tap-in range
Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.
Set up two lines of balls (18 balls in each line) next to the green on sloped rough. One line is above feet level and one is below feet level.
Set each line 5 yards apart. Balls should be between 5 and 30 yards from the hole.
Hit 18 bump-and-run shots from the above feet line and 18 from the below feet line (36 total shots).
For each line, hit every third ball (leave two balls between each shot). Finish all shots in one line, then switch to the other.
Try to land and stop the ball inside a 6-foot circle around the hole.
Count a success for every ball that stays inside the target circle.
Add up all your shots that stopped inside the target circle, then enter your total score out of 36 shots in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 16
Program: Thread the needle: roll your Bump'n'Run to tap-in range
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
Arrange 40 balls into 10 piles of 4 balls each. Place the piles in two parallel lines, 5 to 10 yards apart, with each pile in a line about 2 yards apart.
On the green, mark two target zones: an inner circle with a 6-foot radius and an outer circle with a 15-foot radius.
Hit 36 shots: 18 to the inner circle, 18 to the outer circle.
Hit shots from any pile, switch between piles and lines.
Count a shot as a success if it stops in the target zone.
After 36 shots, add up successful shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
Thread the needle: roll your Bump'n'Run to tap-in range. Land inside 2 feet and roll to tap-in range. Focus on Scoring, Accuracy, Aim. This module is for Short Game, specifically working on Bump'n'Run.
Day 17
Program: Thread the needle: roll your Bump'n'Run to tap-in range
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots inside quadrants. Count the number of successes.
Take 40 balls and make 10 piles with 4 balls each. Put the piles into 2 lines of 5 piles, spaced 5 to 10 yards/meters apart.
Place the piles on grass, each 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.
On the green, use string or tees to make a circle about 6 feet (2 meters) wide. Mark 4 equal parts in the circle.
Hit 36 bump-and-run shots. Make 9 shots for each of the 4 circle parts.
Start from any pile, aiming for the first circle part. After 9 shots, go to the second part, then the third, then the fourth.
Change piles as wanted to practice from different spots, but keep piles the same.
Count a shot as success if it stops in the right part of the circle.
After all 36 shots, add the number of successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 18
Program: Thread the needle: roll your Bump'n'Run to tap-in range
Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the flat fairway.
Put 2 rows of 20 golf balls each on flat grass near the green, 5 yards apart.
Make sure both rows are between 5 and 30 yards from the hole, and keep all balls on the fairway, not on the green.
Split the 36 shots into 3 groups of
First 12 shots, try to land the ball within 5 feet left of the hole.
Next 12 shots, try to land the ball within 5 feet right of the hole.
Last 12 shots, aim to land the ball in a 5-foot circle around the hole.
Hit every third ball from each row: start with one row (balls 1, 4, 7, etc.), then switch to the other row, and keep going until all 36 shots are done.
Count each ball that stops in the right target area as a success for that group.
When all 36 tries are finished, add the successful shots and enter your score in the app, out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 19
Program: Thread the needle: roll your Bump'n'Run to tap-in range
Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Arrange 10 piles of balls in two lines, with 5 piles in each line. Lines are 3 yards/meters apart; piles are 4 yards/meters apart in each line.
Put the piles on grass, 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.
On the green, make two target circles with string or tees: an inner circle with a 6-foot/2-meter radius, and an outer circle with a 15-foot/5-meter radius.
Hit 36 bump-and-run shots: 18 shots at the inner circle, 18 shots at the outer circle.
Pick a ball pile and hit a bump-and-run shot to the target circle.
After 18 shots at one circle, switch and do 18 shots at the other circle.
Count every shot that stops inside the target circle as a success.
Add up your successful shots out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 17 | 13 | 9 | 6 | 4 |
Day 20
Program: Can you stop the ball close from the sand?
Up to 5 players compete to stop a sand shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Place two piles of balls in the sand 20-40 yards from the hole.
Make two circles around the hole on the green: one with a 6-foot radius and another with a 15-foot radius.
Hit 36 shots: 18 aimed for the small circle, 18 aimed for the area between the small and big circles.
Hit 18 balls, trying to land them in the small circle.
Hit 18 balls, trying to land them in the area between the two circles.
A ball in the right area counts as a success.
Count the number of balls in the right spots as you go.
Add up your total successful shots and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 | 3 |
4 days scheduled
Day 21
Program: Can you stop the ball close from the sand?
Scatter a bucket of balls in the sand (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop sand shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
Scatter 40 balls in the sand into 8 lines of 5 balls, with lines about 2 feet apart, anywhere 5 to 60 yards from the hole.
On the green, make two bullseye circles around the hole: one with a 6-foot radius, one with a 15-foot radius.
Hit 36 sand shots, divided into 3 groups of 12 shots.
For the first 12 shots, try to land the ball inside the 6-foot bullseye.
For the next 12 shots, try to land the ball between 6 and 15 feet from the hole.
For the last 12 shots, try to land the ball within 15 feet of the hole, including the 6-foot bullseye.
After all 36 shots, count how many balls stopped in each target area for each group, and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 24 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 22
Program: Can you stop the ball close from the sand?
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop sand shots inside 9 Stop Zones. Count the number of successful stops.
Place two lines of 18 balls each in the sand bunker. Lines are 1 foot apart per ball, perpendicular to each other, and 5-10 yards apart.
On the green, mark 9 stop zones in groups of 3 per row (front, middle, back) using buckets or tees or string.
Hit 36 sand shots, divided into 9 groups of 4 shots.
For each group, try to land the ball in the correct stop zone, starting with the front 3, then middle 3, then back
Switch between the two lines of balls each time.
Count a success when the ball stops in the correct zone.
Add up successful shots and enter your total out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 23
Program: Can you stop the ball close from the sand?
Up to 5 players compete to stop a sand shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Arrange 10 piles of balls in two lines to make a plus sign, with 5 piles in each line, and piles 3 yards/meters apart.
Put the piles in the sand, between 20 and 40 yards/meters from the hole, but not on the green.
Set up 3 target flags in different spots around the hole.
Split 36 shots into 3 groups of 12, with each group aiming at a different flag.
Start at any pile and hit 12 shots trying to get the ball close to the first target.
For the next 12 shots, choose any pile and aim at the second target.
For the last 12 shots, choose any pile and aim at the third target.
Count a shot as a success if the ball stops within 3 yards/meters of the flag.
Count how many successes out of 36 shots and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 4 |
Day 24
Program: Can you stop the ball close from the sand?
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop sand shots close to multiple targets. Count the number of successes.
Set up 40 balls in 10 piles of 4 balls each. Arrange 5 piles in one line, spaced 5 yards apart. Arrange another 5 piles in a line crossing the first line, spaced 2 yards apart.
Place 3 flags on the green, 10 yards apart, as targets named Target 1, Target 2, and Target
Hit 36 sand shots in total, with 12 shots at each target.
Take 4 shots from each pile, moving to the next pile after 4 shots. Change which target you aim at for each pile in order (Target 1, then Target 2, then Target 3, then repeat).
Count shots that stop within 10 feet of the intended target as successful.
Add up your successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Day 25
Program: Can you stop the ball close from the sand?
Up to 5 players compete to stop a sand shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Make 10 piles of balls in the sand in two lines that cross, with each pile 3 yards apart.
Put the piles 20 to 40 yards from the hole.
On the green, set up 3 landing zones, each 6 feet apart, using sticks, clubs, or string.
Use 36 sand shots in total, split into 3 groups of 12 shots.
For each group, aim at a different landing zone (first Zone 1, then Zone 2, then Zone 3).
Start at any pile and hit each shot toward the chosen zone.
After 12 shots to one zone, move to the next zone and repeat until all 36 shots are done.
Count every shot that stops inside the chosen landing zone as a success.
Enter the number of successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 26
Program: Can you stop the ball close from the sand?
Up to 5 players compete to land a sand shot inside the landing zone(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Make 3 target zones on the green using sticks or clubs. Space them 6 feet apart in a line.
Make 6 piles of 6 balls each in the sand, 20 to 40 yards from the hole.
Hit 36 sand shots: 12 shots to each zone.
Hit from any pile to Zone 1, then move to another pile and hit to Zone 2, then to another pile for Zone
Try to land the ball in the correct zone. Each ball that stays in the correct zone is a success.
After all shots, count how many balls landed in the correct zones and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
Day 27
Program: Can you stop the ball close from the sand?
Up to 5 players compete to stop a sand shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Set up 4 lines of balls in the bunker. Each line has 9 balls. Balls are 1 foot apart.
Mark 9 stop zones on the green. Space them out so there is 1 zone for each shot.
Hit 36 sand shots: 4 balls for each zone.
For each shot, aim to stop the ball inside the zone on the green.
Hit 4 balls for the first zone, then 4 for the second, and keep going until all 9 zones are done.
Count balls that stop inside the right zone as successful.
After all 36 shots, enter your number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 28
Program: Can you stop the ball close from the sand?
Up to 5 players compete to stop a sand shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in 2 lines, each line has 5 piles, spaced 3 yards/meters apart. The 2 lines are 5 to 10 yards/meters apart.
Put the piles on grass, 20 to 40 yards/meters from the hole.
On the green, mark 4 equal circles (quadrants) around the hole with string or tees. Each circle is 6 feet (2 meters) from the hole.
Hit 36 sand shots total. Hit 9 balls into each circle.
Start at any pile. For each shot, try to land the ball inside the chosen circle.
After 9 shots at one circle, move to the next. Repeat until all 36 shots are done.
Count each ball that stops in the target circle as a success.
Add up your total successes out of 36 shots and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 | 2 |
4 days scheduled
Dial in your aim: pitch to a tight pin. Dial in aim and set sights. Focus on Aim, Distance Control, Scoring. This module is for Short Game, specifically working on Pitch.
Day 29
Program: Dial in your aim: pitch to a tight pin
Hit two buckets of balls (avg. bucket is 40 balls) from the flat fairway.
Pick two spots on the fairway that are 30 to 60 yards from the hole.
Put three targets on the green, spaced at least 6 feet apart.
Hit 18 pitch shots from the first spot and 18 pitch shots from the second spot.
From each spot, hit 6 shots to each target.
Line up and aim at each target before hitting.
Count every shot that lands close to the target and stops there as a success.
After all 36 shots, record how many were successful out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 30
Program: Dial in your aim: pitch to a tight pin
Up to 5 players compete to stop a pitch shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Pick 3 targets on the green at least 6 feet apart.
Put 36 balls into 6 piles of 6 balls, between 20 and 40 yards from the hole, on different slopes and grass types.
Split shots into 3 sets of
For the first 12 shots, aim to stop the ball close to target
For the next 12 shots, aim to stop close to target
For the last 12 shots, aim to stop close to target
A shot counts if the ball stops within 3 feet of the correct target.
Keep the ball setup the same for every shot.
Count how many balls ended close to the proper target, and enter your score out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 31
Program: Dial in your aim: pitch to a tight pin
Up to 5 players compete to stop a pitch shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Place 4 lines of 5 balls. Balls in each line are 1 foot apart. Lines are 5 yards apart and 20 to 40 yards from the hole.
Mark 3 landing zones on the green, each 6 feet apart.
Hit 36 pitch shots, 12 shots at each landing zone.
Use one line for 12 shots at the first zone, another line for 12 shots at the second zone, and the last line for 12 shots at the third zone.
Count a shot as a success if it lands and stops in the correct zone.
Add up successful shots and enter the number out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 32
Program: Dial in your aim: pitch to a tight pin
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop pitch shots inside quadrants. Count the number of successes.
Scatter 40 balls in 8 lines of 5 balls each, spaced 1 yard/meter apart, between 30 and 60 yards/meters from the hole.
Divide a 15-foot (5-meter) circle around the hole into 4 equal quadrants using string or tees.
Hit 36 pitch shots, in 8 groups of 5 balls each, aiming at a specific quadrant for each group.
For each group of 5 shots, pick one quadrant as the target and try to stop all 5 balls inside it.
Change target quadrant after every group, using all 4 quadrants at least once. The last group can target any quadrant.
Count every ball that stops in the chosen quadrant as a success.
Add up successful shots out of 36 attempts and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Thread the gap: pitch through a narrow landing zone. Pinpoint pitches and precision from tough lie. Focus on Precision, Distance Control, Aim. This module is for Short Game, specifically working on Pitch.
Day 33
Program: Thread the gap: pitch through a narrow landing zone
Up to 5 players compete to stop a pitch shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Set up 4 lines of balls, 5 yards apart. Each line has 9 balls, 1 foot apart.
Place the lines 30 to 60 yards from the hole, not on the green.
Put 3 target flags on the green, spaced evenly.
Make 3 groups of 12 shots from the 36 balls.
First 12 shots: aim for the left flag.
Next 12 shots: aim for the middle flag.
Last 12 shots: aim for the right flag.
Always use the same ball setup; only change which flag you aim for.
Count a point when the ball stops closest to the flag you aimed for.
Add up the successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 34
Program: Thread the gap: pitch through a narrow landing zone
Up to 5 players compete to stop a pitch shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines, each line has 5 piles, piles in a line are 4 yards/meters apart, and lines are 5 to 10 yards/meters apart.
Put these piles on grass between 30 and 60 yards/meters from the hole, not on the green.
Mark 9 stop zones on the green with buckets, string, or tees. Space the zones evenly.
Use 36 balls. Make 9 groups of 4 balls for each stop zone.
For each stop zone, hit 4 balls trying to stop them inside it. Do this for all 9 zones.
Count how many balls stop inside the right zone.
Add up your total successes and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 35
Program: Thread the gap: pitch through a narrow landing zone
Up to 5 players compete to stop a pitch shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Set up 9 stop zones on the green using markers, buckets, tees, or string.
Place 4 lines of 9 balls off the green, with each ball 1 foot apart. Keep each line 5 yards apart and between 30 and 60 yards from the hole.
Hit 36 pitch shots total, 4 shots for each of the 9 stop zones.
Start at any ball line. Hit 4 balls toward the first stop zone. Repeat for each stop zone, hitting 4 balls per zone.
After each shot, see if the ball stopped in the right zone. Count balls that stopped inside the correct zone.
Keep ball positions and distance the same. Only change your target zone after every 4 shots.
After all 36 shots, count the number of successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 36
Program: Thread the gap: pitch through a narrow landing zone
Up to 5 players compete to stop a pitch shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Make 10 piles of balls in two lines with 5 piles in each line. Lines should be 5 to 10 yards apart. Piles in each line are 4 yards apart.
Put the piles on grass between 30 and 60 yards from the hole.
Mark 3 targets with flags or markers on the green so they are spaced out and easy to see.
Hit 36 pitch shots total, in 3 sets of 12 shots.
For each set, hit all 12 shots at the same target. Use Target 1 for the first set, Target 2 for the next, Target 3 for the last set.
For each shot, pick any pile you want, but try to land the ball close to the target.
After each shot, check if your ball stops inside the scoring zone around the target.
Count how many balls land inside the target zone.
After all 36 shots, add up your successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 9 | 6 | 3 |
4 days scheduled
Thread the gap: pitch through a narrow landing zone. Pinpoint pitches and precision from tough lie. Focus on Precision, Distance Control, Aim. This module is for Short Game, specifically working on Pitch.
Day 37
Program: Thread the gap: pitch through a narrow landing zone
Up to 5 players compete to stop a pitch shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Make 4 piles of 9 balls each, with piles placed randomly 30–60 yards from the hole.
Mark 4 quadrants on the green around the hole using string or tees, each about 9 feet wide.
Hit 36 pitch shots, 9 to each quadrant.
From any pile, hit 9 balls trying to stop them in the first quadrant.
Move to a new pile and hit 9 balls to the second quadrant. Repeat for all quadrants.
Count balls that stop inside the target quadrant.
Count total balls in the correct quadrant and enter the number out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 | 3 |
Day 38
Program: Thread the gap: pitch through a narrow landing zone
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop pitch shots close to multiple targets. Count the number of successes.
Put 36 balls into 6 piles with 6 balls in each pile between 30 and 60 yards from the hole.
Place 3 flags on the green far apart and label them A, B, and C.
Hit 36 pitch shots, in 3 sets of 12 shots.
Hit 12 balls so they stop within 10 feet of flag A.
Hit 12 balls so they stop within 10 feet of flag B. Use any pile.
Hit 12 balls so they stop within 10 feet of flag C.
Hit from any pile and change piles or targets as needed.
Count each shot that stops within 10 feet of the target as a success.
Count the total successful shots and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 39
Program: Thread the gap: pitch through a narrow landing zone
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and hit-and-land pitch shots inside landing zones. Count the number of successes.
Arrange 36 balls into 9 piles of 4 balls each, 30 to 60 yards from the hole.
On the green, make 3 landing zones spaced 9 feet apart.
Hit 36 pitch shots, aiming for 12 shots in each zone.
Start from any pile, switch piles after every shot, and aim for Zone 1 for the first 12 shots.
After 12 shots in Zone 1, aim for Zone 2 for 12 shots, then Zone 3 for the last 12 shots.
Count each shot that stays inside the target zone.
At the end, add up the number of successful shots and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 40
Program: Thread the gap: pitch through a narrow landing zone
Up to 5 players compete to stop a pitch shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Arrange 10 piles of balls in two lines that cross each other at a right angle. Each line has 5 piles, spaced about 3 meters apart.
Place the piles on grass, 30 to 60 meters from the hole.
Set 5 different targets around the green, spaced apart.
Make 36 pitch shots, in 6 rounds of 6 shots each.
For each round, pick one pile and one target. Hit 6 shots from that pile to that target.
After 6 shots, move to a different pile and a different target for the next round. Keep going until all 36 shots are done and each target has 6 shots.
Count each shot that lands closest to the target as a success.
Add up the number of successful shots from all 36 shots and enter this score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Thread the gap: pitch through a narrow landing zone. Pinpoint pitches and precision from tough lie. Focus on Precision, Distance Control, Aim. This module is for Short Game, specifically working on Pitch.
Day 41
Program: Thread the gap: pitch through a narrow landing zone
Up to 5 players compete to land a pitch shot inside the landing zone(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Set up 3 target zones on the green in a straight line, 6 feet apart.
Make 6 piles of balls between 30 and 60 yards from the hole.
Split 36 balls into 3 groups of
Hit 12 shots to target zone 1 from any pile.
Hit 12 shots to target zone 2 from any pile.
Hit 12 shots to target zone 3 from any pile.
Count how many shots stop inside the correct zone.
Enter the number of successes out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 42
Program: Feet, hips, shoulders—get it right for consistent contact
Work only on 'impact and follow through' using woods only. Hit one bucket of ~50 balls.
Pick one target or flag on the range to aim at for all your shots with woods.
Set up the ball the same way for every shot.
Hit 36 shots using woods only, focusing on impact and follow through.
Work on at most two impact and follow through thoughts or tasks throughout the drill to produce the desired ball flight.
You may switch between woods (Hybrid, 5-wood, 3-wood) during the drill as you focus on your impact and follow through.
Count shots that land close to your target line and inside a 10-yard-wide imaginary zone as successful.
After 36 shots, total your successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 43
Program: Feet, hips, shoulders—get it right for consistent contact
Work only on downswing using woods only. Hit one bucket of ~50 balls.
Pick one flag or target at a good distance for woods (hybrid, 5-wood, or 3-wood).
Put your ball on the tee as you usually do for woods shots.
Hit 36 shots with your woods, focusing solely on your downswing. Work on at most two downswing thoughts or tasks to influence the ball flight.
Switch between woods (hybrid, 5-wood, 3-wood) throughout the exercise.
Count a shot as a success if it lands and stops near the selected target.
Enter your number of successes in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 44
Program: Feet, hips, shoulders—get it right for consistent contact
Work only on backswing using woods only. Hit one bucket of ~50 balls.
Pick a target flag suitable for your wood club at the driving range.
Hit 36 shots with your wood club, focusing solely on your backswing.
Concentrate on at most two backswing thoughts or tasks to produce your desired ball flight.
Try to do your backswing as planned for each shot.
Count each shot as a success if the ball lands within 5 yards of the target.
Add up your successes and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
4 days scheduled
Shape it up: fade or draw with your woods. Fade or draw woods and control woods height. Focus on Trajectory, Scoring, Distance Control. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).
Day 45
Program: Shape it up: fade or draw with your woods
Complete the Progressive Targets Challenge using woods only. Hit one bucket of ~50 balls.
Pick 3 targets on the driving range: Target 1 (short), Target 2 (medium), Target 3 (long).
Get 36 balls ready.
Hit 12 balls at Target 1, then 12 at Target 2, then 12 at Target
Use any wood club (hybrid, 5-wood, 3-wood, driver); switch clubs if wanted.
Try to hit each ball close to the target.
Count each shot that lands near the flag as a success.
Add up your total successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 46
Program: Shape it up: fade or draw with your woods
Hit 15 balls to each landing zone using woods only. Hit one bucket of ~50 balls. Count total number of successful shots.
Pick any wood club, like a Hybrid, 5-wood, or 3-wood, for this drill.
Set up 3 landing zones on the green with cones or markers, about 12 yards apart.
Hit 36 shots in total, split into 3 groups of 12 shots.
Aim each group of 12 shots at one landing zone.
Change to the next landing zone after each set of 12 shots (Zone 1, then Zone 2, then Zone 3).
Keep your setup the same for every shot; only change which zone you are aiming at.
Count each shot that lands and stays in the correct zone as a success.
After all 36 shots, total up how many successes out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 47
Program: Shape it up: fade or draw with your woods
Work only on downswing using woods only. Hit one bucket of ~50 balls.
Pick one flag or target at a good distance for woods (hybrid, 5-wood, or 3-wood).
Put your ball on the tee as you usually do for woods shots.
Hit 36 shots with your woods, focusing solely on your downswing. Work on at most two downswing thoughts or tasks to influence the ball flight.
Switch between woods (hybrid, 5-wood, 3-wood) throughout the exercise.
Count a shot as a success if it lands and stops near the selected target.
Enter your number of successes in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 48
Program: Shape it up: fade or draw with your woods
Produce low/mid/high shots using woods only. Hit one bucket of ~50 balls.
Choose one target on the range suitable for woods shots (Hy, 5W, or 3W). Keep ball placement and stance the same.
Hit 36 shots in total.
Hit 12 low shots at the chosen target.
Hit 12 mid shots at the same target.
Hit 12 high shots at the same target.
Count each shot that lands on or near the target as a success.
Add up how many of your 36 shots were successes and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
3 days scheduled
Tighten up: reduce your driver spread to a minimum. Reduce driver spread and hit within 10 yards. Focus on Dispersion, Accuracy, Scoring. This module is for Driving Range, specifically working on Driver.
Day 49
Program: Tighten up: reduce your driver spread to a minimum
Hit 15 balls to each dispersion corridor using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.
Pick one target to aim for with your driver.
Make three zones around the target, each zone 25 feet apart, using cones or markers.
Hit 36 drives in total, split into 3 groups of 12 shots.
For the first 12 shots, aim for the first zone.
For the next 12 shots, aim for the second zone.
For the last 12 shots, aim for the third zone and enter your score in the app, out of 36 attempts.
Use any spot to hit from, but keep your ball setup the same.
Count each shot that lands and stays in the correct zone as a success.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 50
Program: Tighten up: reduce your driver spread to a minimum
Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using driver only. Hit one bucket of ~50 balls.
Pick a flag or target at the distance you want to practice.
Put 9 markers in a circle around the flag, spaced evenly and close to it.
Hit 36 shots with your driver.
Divide your 36 shots into 9 groups of 4 shots, each group aimed at one marker.
For each marker, hit 2 shots curving left, 2 shots curving right.
A shot counts if it finishes between the two markers of a target.
Set up carefully for each shot and try to hit the target the right way.
Count how many shots finished between the markers and enter your score out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 51
Program: Tighten up: reduce your driver spread to a minimum
Produce left-to-right and right-to-left shots using driver only. Hit one bucket of ~50 balls.
Pick a flag or marker at a good distance for your driver.
Use the same ball setup and stance every time.
Hit 18 shots using a left-to-right ball flight to the flag.
Hit 18 shots using a right-to-left ball flight to the flag.
Count each ball that lands close to the target as a success.
Add up your successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |