Weeks 1–2≤ 5 days
Short Game·Mixed
Make Par Around the Green
Difficulty: Beginner · Module HCP 35.0
Weeks 2–3≤ 6 days
Short Game·Chip
Chip 10–25 Yds From Rough
Difficulty: Intermediate · Module HCP 17.5
Weeks 3–5≤ 6 days
Short Game·Bump'n'Run
Match Mental Image to Result
Difficulty: Intermediate · Module HCP 17.5
Weeks 5–6≤ 4 days
Short Game·Bump'n'Run
Bump'n'Run 10–20 Yds
Difficulty: Intermediate · Module HCP 16.9
Weeks 6–7≤ 4 days
Driving Range·Short irons (9,8)
Feet, hips, shoulders—consistent contact
Difficulty: Beginner · Module HCP 35.0
Weeks 7–8≤ 6 days
Driving Range·Short irons (9,8)
Hit Short Irons Close To Flag
Difficulty: Beginner · Module HCP 35.0
Weeks 8–10≤ 6 days
Driving Range·Wedges (LW,SW,GW,PW)
Stop Missed Wedge Shots
Difficulty: Beginner · Module HCP 35.0
Weeks 10–11≤ 6 days
Driving Range·Long irons (4,3,2)
Control the spin: height and roll as needed
Difficulty: Beginner · Module HCP 31.5
Weeks 11–12≤ 3 days
Driving Range·Short irons (9,8)
Short Iron Distance Control
Difficulty: Intermediate · Module HCP 17.5