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Course Flagship Program

14 Week Flagship Program for Thornapple Creek Gc

We studied the course and made a flagship practice program specifically for Thornapple Creek Gc. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

14

Days

55

Modules

9

Frequency

4 days/week

Week 14 days

Putting·Long (20+ ft)

Sink All Long Putts

Difficulty: Expert · Module HCP 0.6

Weeks 2–37 days

Short Game·Chip

Chip 5–15 Yds From Fringe

Difficulty: Beginner · Module HCP 35.0

Weeks 4–57 days

Short Game·Bump'n'Run

Save Par from Fringe

Difficulty: Beginner · Module HCP 22.5

Weeks 5–63 days

Short Game·Pitch

Feel the distance: pitch to different targets and control your rollout

Difficulty: Intermediate · Module HCP 17.5

Weeks 6–87 days

Short Game·Chip

Chip 10–25 Yds From Rough

Difficulty: Intermediate · Module HCP 17.4

Weeks 8–107 days

Driving Range·Woods (Hy,5W,3W)

3-Wood Dispersion Control For Beginners

Difficulty: Beginner · Module HCP 35.0

Weeks 10–126 days

Driving Range·Driver

Driver Fairway Accuracy For Beginners

Difficulty: Beginner · Module HCP 35.0

Weeks 12–136 days

Driving Range·Long irons (4,3,2)

Stop Missing Greens With Long Irons

Difficulty: Beginner · Module HCP 35.0

Weeks 13–144 days

Driving Range·Wedges (LW,SW,GW,PW)

Center of the green: reduce spread on wedges

Difficulty: Intermediate · Module HCP 17.5

Flagship curriculum

How the 14-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Week 14 daysDay 14

Sink All Long Putts

Practice uphill and downhill putts, for a 1-handicap player, ~10 minutes. Working on distance: long (20+ ft).

PuttingDifficulty · ExpertModule HCP 0.6

Module skill breakdown

Dispersion
29%
Visualization
26%
Distance Control
20%
Weeks 2–37 daysDay 512

Chip 5–15 Yds From Fringe

Avoid three-putts, for a 35-handicap player, ~30 minutes. Working on shot: chip.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Aim
24%
Distance Control
22%
Scoring
19%
Weeks 4–57 daysDay 1319

Save Par from Fringe

Turn lies into pars, for a 23-handicap player, ~20 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 22.5

Module skill breakdown

Scoring
41%
Accuracy
17%
Aim
15%
Weeks 5–63 daysDay 2022

Feel the distance: pitch to different targets and control your rollout

Stop close from 30 yards, for a 18-handicap player, ~15 minutes. Working on shot: pitch.

Short GameDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Distance Control
35%
Precision
27%
Scoring
13%
Weeks 6–87 daysDay 2331

Chip 10–25 Yds From Rough

Land close to pin, for a 17-handicap player, ~15 minutes. Working on shot: chip.

Short GameDifficulty · IntermediateModule HCP 17.4

Module skill breakdown

Accuracy
28%
Scoring
22%
Alignment
14%
Weeks 8–107 daysDay 3239

3-Wood Dispersion Control For Beginners

Control 3-wood dispersion, for a 35-handicap player, ~30 minutes. Working on club: woods (hy,5w,3w).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
27%
Mechanics
17%
Trajectory
16%
Weeks 10–126 daysDay 4045

Driver Fairway Accuracy For Beginners

Stop missing fairways, for a 35-handicap player, ~30 minutes. Working on club: driver.

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
29%
Mechanics
23%
Trajectory
19%
Weeks 12–136 daysDay 4651

Stop Missing Greens With Long Irons

Control flight, for a 35-handicap player, ~30 minutes. Working on club: long irons (4,3,2).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
32%
Mechanics
23%
Trajectory
18%
Weeks 13–144 daysDay 5255

Center of the green: reduce spread on wedges

Eliminate off-target wedges, for a 18-handicap player, ~15 minutes. Working on club: wedges (lw,sw,gw,pw).

Driving RangeDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Scoring
34%
Dispersion
33%
Precision
17%

Program snapshot

Avg HCP focus

0.6

Expert

Skill pillars

Dispersion · Visualization · Distance Control · Accuracy · Scoring · Aim

Host course

Thornapple Creek Gc

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Sink All Long Putts. Focus on ball roll and finish position and practice uphill and downhill putts. Focus on Dispersion, Visualization, Distance Control. This module is for Putting, specifically working on Long (20+ ft).

D1

Day 1

Stop the Ball: Circle, Eyes Closed [Long]

Program: Sink All Long Putts

Stop the ball inside the circle with your eyes closed.

Putting18 min
Diagram for Stop the Ball: Circle, Eyes Closed [Long]
1

Hit 10 balls from 25 ft (8 m), circle radius is 2.5 ft (0.8 m)

2

Move to 35 ft (12 m), use a 3.5 ft (1.2 m) circle, hit 10 balls

3

Move to 45 ft (15 m), use a 4.5 ft (1.5 m) circle, hit 10 balls

4

Hit 10 putts per distance, total 30 putts

5

Stop the ball inside the circle, eyes closed

6

Count how many balls stopped inside the circle

7

Enter the number of balls that stopped inside the circle, out of 30 attempts, in the app

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score24181513119752
D2

Day 2

Stop the Ball: Circle, in a Row [Long]

Program: Sink All Long Putts

Eliminate long distance misses by stopping 5 balls inside the circle, in a row.

Putting18 min
Diagram for Stop the Ball: Circle, in a Row [Long]
1

Stand 30 ft (10 m) from the hole.

2

Draw a circle around the hole with a 3 ft (1 m) radius using chalk or string. After putting, check with putter—any ball outside the putter length is a miss.

3

Hit 30 putts in sets of

4

Holed putts count as inside the circle.

5

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score30282725221915129
D3

Day 3

Stop the Ball: Inside the Field, Eyes Closed [Long]

Program: Sink All Long Putts

Stop the ball inside all five fields - with your eyes closed - to complete the challenge.

Putting18 min
Diagram for Stop the Ball: Inside the Field, Eyes Closed [Long]
1

Hit 6 putts into each field, with eyes closed.

2

Start at the closest field and move to farther ones.

3

Enter total putts that stopped inside all fields, out of 30 attempts, in the app.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2624221917151296
D4

Day 4

Stop the Ball: Inside the Field, in a Row [Long]

Program: Sink All Long Putts

Stop 5 balls in a row - one inside each field - to complete the challenge. If miss, fall back two fields.

Putting18 min
Diagram for Stop the Ball: Inside the Field, in a Row [Long]
1

Hit 6 putts to each field (30 putts total).

2

Start at the nearest field, then move to farther fields.

3

Enter total putts that stopped in all fields, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score29272522201815128

Week 2 – Module

4 days scheduled

Chip 5–15 Yds From Fringe. Chip to the green and stop near the hole. Focus on Aim, Distance Control, Scoring. This module is for Short Game, specifically working on Chip.

D1

Day 5

Chip | Scattered Ball Lines | Bullseye 2x

Program: Chip 5–15 Yds From Fringe

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Scattered Ball Lines | Bullseye 2x
1

Scatter 40 balls into 8 lines of 5 balls each, spaced 1 yard or meter apart, placed anywhere from 5 to 30 yards from the hole.

2

On the green, make two circles around the hole: one with a 6-foot (2-meter) radius, and one with a 15-foot (5-meter) radius, using string or tees.

3

Chip 36 balls during the test, divided into 3 sets of 12 balls.

4

Chip the first 12 balls, trying to make them land inside the small circle.

5

Chip the next 12 balls, trying to make them land inside the big circle but outside the small circle.

6

Chip the last 12 balls, trying to make them land anywhere inside the big circle.

7

Start from any line and move around as needed, but use only 36 balls.

8

Count each ball that stops where it is supposed to for each set.

9

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 6

Chip | Deep Rough and Other | Above/Below Feet

Program: Chip 5–15 Yds From Fringe

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Above/Below Feet
1

Make two groups of 18 balls; one for balls above feet, one for balls below feet.

2

Put 3 targets in a straight line on the green, about 6 feet apart.

3

Hit 36 chip shots total: 18 with balls above feet, 18 with balls below feet.

4

Split each set of 18 shots into three groups of

6

Each group of 6 goes to a different target.

5

With balls above feet, hit 6 shots to each target, keeping ball position the same.

6

With balls below feet, do the same: 6 shots to each target.

7

Count any shot that stops within 3 feet of the target as a success.

8

Count how many successful shots you had. Enter your score out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512964
D3

Day 7

Chip | Scattered Piles | Multiple Targets

Program: Chip 5–15 Yds From Fringe

Up to 5 players compete to stop a chip shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Scattered Piles | Multiple Targets
1

Make 3 target zones on the green. Space them 6 feet apart in a line.

2

Put 36 balls in 6 piles of 6 around the chipping area, 5–20 yards from the hole.

3

Hit 12 balls at each target zone (36 attempts total).

4

Start from any pile. Aim 12 shots at the first zone.

5

Next, aim 12 shots at the second zone from any pile.

6

Last, aim 12 shots at the third zone. Count shots that stop in the right zone.

7

Add up how many shots landed in the correct zone out of 36 attempts. Enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D4

Day 8

Chip | Parallel Piles | Multiple Targets

Program: Chip 5–15 Yds From Fringe

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop chip shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Chip | Parallel Piles | Multiple Targets
1

Arrange 40 balls into 10 piles with 4 balls each in two lines of 5 piles.

2

Set the two lines 6 yards apart and each pile 3 yards apart.

3

Place the piles anywhere on grass or slope, 5 to 30 yards from the hole, not on the green.

4

Place 3 target flags 8 feet apart on the green to make 3 target zones.

5

Hit 36 chip shots in 3 groups of 12 shots.

6

For the first 12 shots, aim to land the ball within 10 feet of the first flag.

7

For the next 12 shots, aim for the second flag’s zone.

8

For the final 12 shots, aim for the third flag’s zone.

9

Alternate which pile you shoot from, but always start from the same ball spot for each shot.

0

Count each ball stopping within 10 feet of the target as a success and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141174

Week 3 – Module

4 days scheduled

Chip 5–15 Yds From Fringe. Chip to the green and stop near the hole. Focus on Aim, Distance Control, Scoring. This module is for Short Game, specifically working on Chip.

D1

Day 9

Chip | Perpendicular Piles | 3 Landing Zones

Program: Chip 5–15 Yds From Fringe

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land chip shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Chip | Perpendicular Piles | 3 Landing Zones
1

Make 10 piles of 4 balls each, in two lines of 5 piles.

2

Put piles on grass, 5–30 yards from the hole, lines 5–10 yards apart, piles in each line 2 yards apart.

3

On the green, mark three landing zones in a straight line, 6 feet apart.

4

Hit 36 chip shots, 12 at each landing zone.

5

Hit from different piles for each shot. Do 12 shots into the first zone, then 12 into the second, then 12 into the third.

6

Count shots that land fully in the target zone.

7

After 36 shots, enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 10

Chip | Perpendicular Piles | 3 Landing Zones

Program: Chip 5–15 Yds From Fringe

Up to 5 players compete to stop a chip shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Perpendicular Piles | 3 Landing Zones
1

Put 10 piles of balls in two straight lines that cross. Each pile has 3 or 4 balls. Keep each pile between 5 and 30 yards from the hole.

2

Mark 3 landing zones on the green in a row. Make them 6 feet apart using sticks or string.

3

Hit 36 chip shots total. Aim for each landing zone 12 times.

4

Pick any pile to start. Hit 12 chips to the first zone, then 12 to the second zone, then 12 to the third zone.

5

Count how many balls land and stop inside the target zone for each shot.

6

Add up the number of successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 11

Chip | Rough | Flat

Program: Chip 5–15 Yds From Fringe

Hit two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.

Short Game26 min
Diagram for Chip | Rough | Flat
1

Divide 36 balls into 3 groups of 12 balls each.

2

Put 3 targets on the green, each about 3 feet apart.

3

From about 10-20 yards away, chip 12 balls and try to get them to stop inside Target

4

Chip 12 balls at Target 2, same way.

5

Chip 12 balls at Target 3, same way.

6

Count how many shots stop inside the right target.

7

Add up your total successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 12

Chip | Scattered Piles | Multiple Targets

Program: Chip 5–15 Yds From Fringe

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Chip | Scattered Piles | Multiple Targets
1

Put 36 balls into 6 piles of 6 balls on the grass, between 5 and 30 yards from the hole.

2

Place 3 flags or targets on the green, 6 feet apart in a line.

3

Split the 36 balls into 3 groups of 12 shots.

4

Hit the first 12 balls to the first flag and try to stop each ball within 10 feet of it.

5

Hit the next 12 balls to the second flag, trying to stop them within 10 feet.

6

Hit the last 12 balls to the third flag, again aiming to stop within 10 feet.

7

Switch which pile you use each time to practice different distances and grass.

8

Count every ball that stops within 10 feet of its flag as a successful shot.

9

Add up successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302824201612964

Week 4 – Module

4 days scheduled

Save Par from Fringe. Save par and beat streaks. Focus on Scoring, Accuracy, Aim. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 13

Bump-n-Run | Fairway | Uphill/Downhill

Program: Save Par from Fringe

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Uphill/Downhill
1

Set up two lines of 18 golf balls each on a sloped fairway near the green: one line on the uphill slope, one line on the downhill slope. Balls should be spaced 5 yards apart, between 5 and 30 yards from the hole.

2

Place 3 target zones on the green in a row, 6 feet apart. Call them Zone 1 (closest), Zone 2 (middle), and Zone 3 (farthest).

3

Hit 36 total bump-and-run shots: 18 from the uphill line, 18 from the downhill line.

4

From the uphill line, hit 6 shots to each zone (6 to Zone 1, 6 to Zone 2, 6 to Zone 3). Always hit every third ball, skipping two balls between shots.

5

For the downhill line, repeat the process: 6 shots to each zone, using every third ball.

6

Count a success each time a ball stops inside the intended target zone.

7

When all 36 shots are done, record how many balls landed in the correct zone, out of 36 attempts, in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 14

Bump-n-Run | Parallel Piles | Bullseye 2x

Program: Save Par from Fringe

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | Bullseye 2x
1

Arrange 10 piles of balls in two lines, with 5 piles in each line. Lines are 3 yards/meters apart; piles are 4 yards/meters apart in each line.

2

Put the piles on grass, 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

On the green, make two target circles with string or tees: an inner circle with a 6-foot/2-meter radius, and an outer circle with a 15-foot/5-meter radius.

4

Hit 36 bump-and-run shots: 18 shots at the inner circle, 18 shots at the outer circle.

5

Pick a ball pile and hit a bump-and-run shot to the target circle.

6

After 18 shots at one circle, switch and do 18 shots at the other circle.

7

Count every shot that stops inside the target circle as a success.

8

Add up your successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713964
D3

Day 15

Bump-n-Run | Parallel Piles | Quadrants

Program: Save Par from Fringe

Up to 5 players compete to stop a bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | Quadrants
1

Make 10 piles of balls in two lines, 5 piles in each line. The lines are 3 yards or meters apart, and each pile in a line has 4 yards or meters between them.

2

Put the piles between 1 and 10 yards/meters from the green and between 5 and 30 yards/meters from the hole.

3

On the green, mark 4 equal quadrants using string or tees. Each quadrant is about 6 feet or 2 meters in radius.

4

Do 36 bump-and-run shots in total. Divide them into 4 groups of 9 shots. For each group, aim for a single quadrant (Quadrant 1, then 2, 3, 4).

5

Start at any pile. Hit 9 balls trying to land in Quadrant

1

Then do the same for Quadrants 2, 3, and 4, hitting 9 shots for each quadrant.

6

Count each shot that lands in the correct quadrant as a point.

7

Add your total points out of 36 tries and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 16

Bump-n-Run | Deep Rough and Other | Above/Below Feet

Program: Save Par from Fringe

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Above/Below Feet
1

Set up two lines of balls next to the green on a slope. Each line has 18 balls, 5 yards apart, between 5 and 30 yards from the hole.

2

One line has balls above foot level, the other line has balls below foot level.

3

There are two groups: 18 shots from balls above feet, and 18 shots from balls below feet.

4

For each group, hit every third ball in the line until you hit all

5

Aim each shot to land and stop in a target zone on the green, 5 to 10 yards from the hole.

6

First, hit all 18 balls from above feet, then all 18 from below feet.

7

Count each ball that stops in the target zone as a success.

8

Add all successful shots out of 36 and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612853

Week 5 – Module

4 days scheduled

Save Par from Fringe. Save par and beat streaks. Focus on Scoring, Accuracy, Aim. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 17

Bump-n-Run | Fairway | Flat

Program: Save Par from Fringe

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Flat
1

Pick two spots between 5 and 30 yards from the hole to hit from.

2

Place three markers 3 feet apart in a line on the green to make target zones.

3

Hit 18 shots from the first spot, 6 to each target zone.

4

Hit 18 shots from the second spot, 6 to each target zone.

5

Aim for the correct zone each time.

6

Count shots that stop inside the correct zone as a success.

7

Add up your successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 18

Bump-n-Run | Rough | Flat

Program: Save Par from Fringe

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.

Short Game26 min
Diagram for Bump-n-Run | Rough | Flat
1

Place two markers on the green, 15 yards apart.

2

Split 36 shots into two groups of

3

Hit 18 bump-and-run shots from the first rough spot at the first marker, aiming to stop the ball near it.

4

Move to a different nearby rough spot.

5

Hit 18 shots at the second marker from the new spot.

6

Count each shot as a success if the ball stops within 3 feet of the marker.

7

Use the same setup and stance for all shots.

8

Total the number of successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 19

Bump-n-Run | Rough | Above/Below Feet

Program: Save Par from Fringe

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Rough | Above/Below Feet
1

Set up two lines of balls (18 balls in each line) next to the green on sloped rough. One line is above feet level and one is below feet level.

2

Set each line 5 yards apart. Balls should be between 5 and 30 yards from the hole.

3

Hit 18 bump-and-run shots from the above feet line and 18 from the below feet line (36 total shots).

4

For each line, hit every third ball (leave two balls between each shot). Finish all shots in one line, then switch to the other.

5

Try to land and stop the ball inside a 6-foot circle around the hole.

6

Count a success for every ball that stays inside the target circle.

7

Add up all your shots that stopped inside the target circle, then enter your total score out of 36 shots in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 20

Pitch | Perpendicular Piles | Quadrants

Program: Feel the distance: pitch to different targets and control your rollout

Up to 5 players compete to stop a pitch shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Pitch | Perpendicular Piles | Quadrants
1

Set up 10 piles of balls in two lines. Each line has 5 piles, and the piles are 3 yards apart. Piles are between 30 and 60 yards from the hole.

2

On the green, mark 4 circular target zones. Each is 9 feet in radius.

3

Make 36 pitch shots. For each target zone, make 9 shots.

4

For each shot, aim to land and stop the ball in the correct target zone.

5

After 9 shots in one zone, switch zones and repeat until all 4 are done.

6

Count each shot that stops in the right zone as a success.

7

Total successful shots out of 36 attempts and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064

Week 6 – Module

4 days scheduled

Feel the distance: pitch to different targets and control your rollout. Stop close from 30 yards and feel the distance. Focus on Distance Control, Precision, Scoring. This module is for Short Game, specifically working on Pitch.

D1

Day 21

Pitch | Parallel Ball Lines | Multiple Targets

Program: Feel the distance: pitch to different targets and control your rollout

Up to 5 players compete to stop a pitch shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Pitch | Parallel Ball Lines | Multiple Targets
1

Set up 4 lines of balls, 5 yards apart. Each line has 9 balls, 1 foot apart.

2

Place the lines 30 to 60 yards from the hole, not on the green.

3

Put 3 target flags on the green, spaced evenly.

4

Make 3 groups of 12 shots from the 36 balls.

5

First 12 shots: aim for the left flag.

6

Next 12 shots: aim for the middle flag.

7

Last 12 shots: aim for the right flag.

8

Always use the same ball setup; only change which flag you aim for.

9

Count a point when the ball stops closest to the flag you aimed for.

0

Add up the successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 22

Pitch | Scattered Piles | Quadrants

Program: Feel the distance: pitch to different targets and control your rollout

Up to 5 players compete to stop a pitch shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Pitch | Scattered Piles | Quadrants
1

Make 4 piles of 9 balls each, with piles placed randomly 30–60 yards from the hole.

2

Mark 4 quadrants on the green around the hole using string or tees, each about 9 feet wide.

3

Hit 36 pitch shots, 9 to each quadrant.

4

From any pile, hit 9 balls trying to stop them in the first quadrant.

5

Move to a new pile and hit 9 balls to the second quadrant. Repeat for all quadrants.

6

Count balls that stop inside the target quadrant.

7

Count total balls in the correct quadrant and enter the number out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612853
D3

Day 23

Chip | Deep Rough and Other | Above/Below Feet

Program: Chip 10–25 Yds From Rough

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Above/Below Feet
1

Make 6 piles of 6 balls each. Put 3 piles above feet level and 3 piles below feet level, 5 to 30 yards from the hole in tough grass or slopes.

2

Pick a pile from above feet level. Chip 6 balls at a 3-foot target near the hole.

3

Repeat with the other two above feet piles. Total 18 shots from above feet.

4

Do the same with the three below feet piles. Chip 6 balls at the target from each pile. Total 18 shots from below feet.

5

Count balls that stop in the target as successes. Ignore balls outside the target or off the green.

6

Add up the number of balls in the target out of 36 shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 24

Chip | Parallel Piles | 9 Stop Zones

Program: Chip 10–25 Yds From Rough

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop chip shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Chip | Parallel Piles | 9 Stop Zones
1

Set up 10 piles of 4 balls each in two rows (5 piles per row), spaced 2 yards/meters apart. Put the rows 5 to 10 yards/meters apart and place the piles 5 to 30 yards/meters from the hole.

2

Mark 9 stop zones on the green using buckets, string, or tees. Space them out so each zone is different.

3

Prepare to hit 36 chip shots, divided into 9 groups of 4 shots. Each group targets a different stop zone.

4

From any pile, hit 4 shots at the first stop zone. Move to the next stop zone and hit 4 shots at it. Keep going until you’ve aimed 4 shots at each of the 9 zones.

5

Count every ball that stops inside the right zone as a success.

6

When done, count up all successful stops out of 36 attempts and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 7 – Module

4 days scheduled

Chip 10–25 Yds From Rough. Stick chips near hole and land close to pin. Focus on Accuracy, Scoring, Alignment. This module is for Short Game, specifically working on Chip.

D1

Day 25

Chip | Scattered Piles | 9 Stop Zones

Program: Chip 10–25 Yds From Rough

Up to 5 players compete to stop a chip shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Scattered Piles | 9 Stop Zones
1

Put 36 balls into 9 piles. Each pile has 4 balls. Put piles 5 to 30 yards from the hole.

2

Mark 9 target zones on the green.

3

Try to hit 4 balls into each zone. Do this for all 9 zones.

4

Always use the same ball setup. Only change which zone is the target.

5

Count each ball that stops inside the correct zone.

6

Add up all the successful shots out of

6

Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D2

Day 26

Chip | Rough | Uphill/Downhill

Program: Chip 10–25 Yds From Rough

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Rough | Uphill/Downhill
1

Gather 36 golf balls. Make 3 piles of 6 balls on an uphill slope and 3 piles of 6 balls on a downhill slope, placing them 5 to 30 yards from the hole.

2

Mark 3 landing zones on the green in a line, each 6 feet apart; label them Zone 1, Zone 2, and Zone

3

From each uphill pile, hit 6 chip shots aiming for Zone 1, then Zone 2, then Zone

4

From each downhill pile, hit 6 chip shots aiming for Zone 1, then Zone 2, then Zone

5

Count a shot as a success if the ball lands and stops in the intended zone.

6

After 36 shots, add up how many were successful and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211713964
D3

Day 27

Chip | Fairway | Flat

Program: Chip 10–25 Yds From Rough

Hit two buckets of balls (avg. bucket is 40 balls) from the flat fairway.

Short Game26 min
Diagram for Chip | Fairway | Flat
1

Divide balls into 3 groups of

2

Set up 3 target zones on the green: Zone 1, Zone 2, Zone

3

Start each shot from the flat fairway 5–20 yards from the hole, same ball setup every time.

4

Hit 12 shots trying to land in Zone

5

Hit 12 shots trying to land in Zone

6

Hit 12 shots trying to land in Zone

3

Enter score in app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074
D4

Day 28

Chip | Fairway | Flat

Program: Chip 10–25 Yds From Rough

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the flat fairway surface.

Short Game26 min
Diagram for Chip | Fairway | Flat
1

Make 3 piles of 12 golf balls each. Put the piles between 5 and 30 yards from the hole.

2

Mark 3 target zones on the green, each about 3 feet wide and spaced apart.

3

Hit 12 balls from each pile to each target zone. First 12 to Zone 1, next 12 to Zone 2, last 12 to Zone

4

Use the same setup for all shots. Aim to land each ball in the target zones.

5

Count shots that land and stop in the target zone.

6

Add up all successful shots and enter your score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074

Week 8 – Module

4 days scheduled

Chip 10–25 Yds From Rough. Stick chips near hole and land close to pin. Focus on Accuracy, Scoring, Alignment. This module is for Short Game, specifically working on Chip.

D1

Day 29

Chip | Parallel Ball Lines | Bullseye 2x

Program: Chip 10–25 Yds From Rough

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Parallel Ball Lines | Bullseye 2x
1

Place 36 balls in two lines of 18 each. Put lines 5 to 10 meters apart. Balls in each line are 30 cm apart.

2

Mark two circles on the green: a small circle with 2 meter radius and a big circle with 5 meter radius around the hole.

3

Divide the 36 balls into 2 sets of

8

First set: chip from first line aiming for the small circle.

4

Second set: chip from second line aiming for the big circle.

5

Hit 3 to 5 shots from one line, then switch lines, to keep consistent.

6

Each ball stopping inside the correct circle for that set is a success.

7

Count successful balls in the right circles and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174
D2

Day 30

Chip | Fairway | Uphill/Downhill

Program: Chip 10–25 Yds From Rough

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Fairway | Uphill/Downhill
1

Set up 3 target zones on the green, 5 feet apart in a straight line from closest to farthest from the hole.

2

Place balls at the edge of the fairway on two slopes: uphill and downhill, each about 15 yards from the hole.

3

Hit 18 chip shots from the uphill slope and 18 chip shots from the downhill slope.

4

For each slope, hit 6 shots to each zone, in order.

5

Start with the uphill slope: hit 6 shots to Zone 1, then 6 to Zone 2, then 6 to Zone

6

Move to the downhill slope: hit 6 shots to each zone in order.

7

Count a shot as successful if the ball stops inside the target zone.

8

After all shots, count your total successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D3

Day 31

Chip | Rough | Above/Below Feet

Program: Chip 10–25 Yds From Rough

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Rough | Above/Below Feet
1

Put 3 target zones on the green, 6 feet apart in a line to the hole.

2

Set up two groups of balls for each player in the rough: one with balls above feet, one with balls below feet, from 5 to 30 yards away.

3

Hit 36 chip shots: 18 to the first target, 18 to the second target.

4

First, hit 18 shots from above feet to the first target.

5

Then, hit 18 shots from below feet to the second target.

6

Count a shot as a success if the ball stops inside the target zone.

7

Do not move the balls; only change target when needed.

8

Add your successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 32

Woods (Hy to 3W) | Landing Spot

Program: 3-Wood Dispersion Control For Beginners

Land the ball in the landing spot using woods only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Landing Spot
1

Pick a flag on the range for woods shots.

2

Make a landing area near the flag with cones or buckets, about 5% of the distance to the target.

3

Split 36 shots into 3 groups of

4

For each group, try to land the ball in the landing area.

5

Use any woods club: hybrid, 5-wood, or 3-wood. You can change clubs.

6

After each shot, note if the ball landed in the landing area.

7

Finish all 36 shots, count the successful ones, and enter your score out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191411853

Week 9 – Module

4 days scheduled

3-Wood Dispersion Control For Beginners. Control 3-wood roll and control 3-wood dispersion. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).

D1

Day 33

Woods (Hy to 3W) | Backswing

Program: 3-Wood Dispersion Control For Beginners

Work only on backswing using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Backswing
1

Pick a target flag suitable for your wood club at the driving range.

2

Hit 36 shots with your wood club, focusing solely on your backswing.

3

Concentrate on at most two backswing thoughts or tasks to produce your desired ball flight.

4

Try to do your backswing as planned for each shot.

5

Count each shot as a success if the ball lands within 5 yards of the target.

6

Add up your successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D2

Day 34

Woods (Hy to 3W) | Downswing

Program: 3-Wood Dispersion Control For Beginners

Work only on downswing using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Downswing
1

Pick one flag or target at a good distance for woods (hybrid, 5-wood, or 3-wood).

2

Put your ball on the tee as you usually do for woods shots.

3

Hit 36 shots with your woods, focusing solely on your downswing. Work on at most two downswing thoughts or tasks to influence the ball flight.

4

Switch between woods (hybrid, 5-wood, 3-wood) throughout the exercise.

5

Count a shot as a success if it lands and stops near the selected target.

6

Enter your number of successes in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 35

Woods (Hy to 3W) | Low/Mid/High Shot

Program: 3-Wood Dispersion Control For Beginners

Produce low/mid/high shots using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Low/Mid/High Shot
1

Choose one target on the range suitable for woods shots (Hy, 5W, or 3W). Keep ball placement and stance the same.

2

Hit 36 shots in total.

3

Hit 12 low shots at the chosen target.

4

Hit 12 mid shots at the same target.

5

Hit 12 high shots at the same target.

6

Count each shot that lands on or near the target as a success.

7

Add up how many of your 36 shots were successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 36

Woods (Hy to 3W) | Impact and Follow Through

Program: 3-Wood Dispersion Control For Beginners

Work only on 'impact and follow through' using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Impact and Follow Through
1

Pick one target or flag on the range to aim at for all your shots with woods.

2

Set up the ball the same way for every shot.

3

Hit 36 shots using woods only, focusing on impact and follow through.

4

Work on at most two impact and follow through thoughts or tasks throughout the drill to produce the desired ball flight.

5

You may switch between woods (Hybrid, 5-wood, 3-wood) during the drill as you focus on your impact and follow through.

6

Count shots that land close to your target line and inside a 10-yard-wide imaginary zone as successful.

7

After 36 shots, total your successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 10 – Module

4 days scheduled

3-Wood Dispersion Control For Beginners. Control 3-wood roll and control 3-wood dispersion. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).

D1

Day 37

Woods (Hy to 3W) | Around the Stick

Program: 3-Wood Dispersion Control For Beginners

Curve the ball around the alignment stick using using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Around the Stick
1

Set an alignment stick on the ground pointing at the target.

2

Put a cone or bucket on each side of the target about 5% of the distance from ball to flag.

3

Get 36 balls and use a 5-wood, Hybrid, or 3-wood.

4

Split balls into two groups of 18: - 18 shots curve left to right aiming for the right cone/bucket. - 18 shots curve right to left aiming for the left cone/bucket.

5

Keep the ball position and setup the same every time; only change curve and club.

6

After each shot, check if the ball lands in the correct cone/bucket on the right side for the curve.

7

Count each ball in the correct zone as a success.

8

When all 36 shots are done, total your number of successful shots and enter your score in the app out of 36 tries.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 38

Woods (Hy to 3W) | Straight Shot

Program: 3-Wood Dispersion Control For Beginners

Produce straight shots using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Straight Shot
1

Pick one target on the range suitable for woods (Hy, 5W, 3W).

2

Hit 36 shots total using any wood club, aiming all shots at the same target.

3

Focus on producing a straight shot with no push or pull for each attempt.

4

Do not move your ball or change setup. Only aim straight at the target.

5

After all 36 shots, count the successes where the ball lands in or very close to the target and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 39

All woods (Hy to Dr) | Progressive Targets Challenge

Program: 3-Wood Dispersion Control For Beginners

Complete the Progressive Targets Challenge using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All woods (Hy to Dr) | Progressive Targets Challenge
1

Pick 3 targets on the driving range: Target 1 (short), Target 2 (medium), Target 3 (long).

2

Get 36 balls ready.

3

Hit 12 balls at Target 1, then 12 at Target 2, then 12 at Target

4

Use any wood club (hybrid, 5-wood, 3-wood, driver); switch clubs if wanted.

5

Try to hit each ball close to the target.

6

Count each shot that lands near the flag as a success.

7

Add up your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 40

Driver | Around the Stick

Program: Driver Fairway Accuracy For Beginners

Curve the ball around the alignment stick using using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Around the Stick
1

Choose a flag or target to aim at with the driver.

2

Measure 5% of the distance to the flag. Put one cone on the left side and one cone on the right side at that distance.

3

Take 36 shots: 18 curve the ball left to right, 18 curve the ball right to left around the cone.

4

Hit 18 shots curving around the left cone to the flag and 18 shots curving around the right cone to the flag.

5

Set up the ball the same way each time. Try to make the ball curve around the cone and finish near the flag.

6

A shot counts if it curves around the cone and ends near the flag.

7

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063

Week 11 – Module

4 days scheduled

Driver Fairway Accuracy For Beginners. Hit fairways consistently and stop missing fairways. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Driver.

D1

Day 41

Driver | Backswing

Program: Driver Fairway Accuracy For Beginners

Work only on backswing using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Backswing
1

Pick a target about 200 yards away to aim at.

2

Put the ball on the tee and get ready with your normal driver setup.

3

Hit 36 driver shots at the target, focusing on at most two backswing thoughts or tasks.

4

After each shot, assess the ball flight and your control based on your backswing focus.

5

Count how many shots feel controlled and on target.

6

Add up your total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141063
D2

Day 42

Driver | Takeaway

Program: Driver Fairway Accuracy For Beginners

Work only on takeaway using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Takeaway
1

Set up a single target flag at a distance where the ball can be seen easily.

2

Hit 36 shots using a driver, focusing solely on your takeaway.

3

Concentrate on at most two takeaway thoughts or tasks to produce a consistent ball flight toward the target.

4

Watch each shot carefully and observe the ball flight.

5

Count how many shots land and stop near the target.

6

After all 36 shots, record your total successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3330282418141074
D3

Day 43

Driver | Impact and Follow Through

Program: Driver Fairway Accuracy For Beginners

Work only on 'impact and follow through' using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Impact and Follow Through
1

Pick a flag or target far away to aim driver shots.

2

Hit 36 driver shots to the same target, focusing on hitting the ball well with proper impact and follow through.

3

Count every shot that lands near the target as a success.

4

After all 36 shots, record how many were successful in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141063
D4

Day 44

Driver | Low/Mid/High Shot

Program: Driver Fairway Accuracy For Beginners

Produce low/mid/high shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Low/Mid/High Shot
1

Pick a clear, far target suitable for driver shots.

2

Get 36 balls: 12 for low, 12 for mid, 12 for high shots.

3

Keep your setup the same; only change ball flight height.

4

Hit all 36 driver shots—12 low, 12 mid, and 12 high—aiming at the same target.

5

After completing the shots, record how many were good out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074

Week 12 – Module

4 days scheduled

Driver Fairway Accuracy For Beginners. Hit fairways consistently and stop missing fairways. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Driver.

D1

Day 45

Driver | Straight Shot

Program: Driver Fairway Accuracy For Beginners

Produce straight shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Straight Shot
1

Pick an easy-to-see flag or mark to aim at down the range.

2

Hit 36 balls, all aiming at the same target.

3

Focus on hitting a straight shot with your driver only.

4

Count how many balls land close to the target area.

5

Add up total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 46

Long irons (4,3,2) | Downswing

Program: Stop Missing Greens With Long Irons

Work only on downswing using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Downswing
1

Pick a clear target or flag on the driving range suitable for long irons (4, 3, or 2 iron).

2

Hit 36 shots total, all aimed at the same target.

3

Use only long irons (4, 3, or 2 iron) and switch clubs between shots.

4

Focus on your downswing, working on at most two downswing thoughts or tasks to produce the desired ball flight.

5

Count how many shots hit the target area and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612964
D3

Day 47

Long irons (4,3,2) | Backswing

Program: Stop Missing Greens With Long Irons

Work only on backswing using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Backswing
1

Pick a target on the range for long irons about 150 to 200 yards away.

2

Prepare 36 balls. Keep ball placement and setup the same each time.

3

Use long irons only (4, 3, or 2-iron), switching between clubs throughout the 36 shots.

4

Aim all shots at the same target with a smooth backswing, focusing on at most two backswing thoughts to produce the desired ball flight.

5

After each shot, check if the ball flies smoothly and goes toward the target.

6

Count a shot as a success if it matches your backswing and ball flight goals.

7

When finished, count how many successful shots you made out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713964
D4

Day 48

Long irons (4,3,2) | Around the Stick

Program: Stop Missing Greens With Long Irons

Curve the ball around the alignment stick using using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Around the Stick
1

Choose a flag or target to aim at using a long iron (2, 3, or 4 iron).

2

Put an alignment stick on the ground in front of the target.

3

Place a cone on each side of the flag, each cone 5% of the total distance to the flag.

4

Hit 36 shots: 18 curve left-to-right around the stick, 18 curve right-to-left.

5

Divide shots into 3 groups of 12 shots: first 12 curve left-to-right past the left cone, next 12 curve right-to-left past the right cone, final 12 alternate between both directions.

6

Set up the ball the same for all shots.

7

A shot is successful if it passes outside the correct cone and lands within 3 yards of the flag.

8

Add up the number of successful shots and enter your total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191410742

Week 13 – Module

4 days scheduled

Stop Missing Greens With Long Irons. Control flight and stop missing greens. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Long irons (4,3,2).

D1

Day 49

Long irons (4,3,2) | GIRs Simulation

Program: Stop Missing Greens With Long Irons

Simulate X number of GIR (Green in Regulations) using long irons only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Long irons (4,3,2) | GIRs Simulation
1

Choose a flag to aim at using a 4, 3, or 2 iron.

2

Mark a circle around the flag with radius 5% of the distance to the flag.

3

Split 36 shots into 3 groups of

4

Use one iron for all shots in each group.

5

Hit shots, trying to land inside the circle.

6

Count shots that land inside the circle.

7

Add up successful shots from

6

Enter the successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D2

Day 50

Long irons (4,3,2) | Low/Mid/High Shot

Program: Stop Missing Greens With Long Irons

Produce low/mid/high shots using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Low/Mid/High Shot
1

Pick one target suitable for long irons (4, 3, or 2 iron).

2

Divide 36 balls into 3 groups of

3

Hit 12 low shots aimed at the same target.

4

Hit 12 mid-height shots aimed at the same target.

5

Hit 12 high shots aimed at the same target.

6

Keep ball setup the same, only change swing to vary shot height.

7

Count how many balls land close to the target.

8

After 36 shots, count successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612964
D3

Day 51

Long irons (4,3,2) | Takeaway

Program: Stop Missing Greens With Long Irons

Work only on takeaway using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Takeaway
1

Put 36 balls in one group where you hit from.

2

Pick one target suitable for long irons (4, 3, 2) and keep your stance the same for every shot.

3

Use the 4-iron for the first 12 balls, focusing on takeaway and aiming at the target.

4

Use the 3-iron for the next 12 balls, keeping the same focus and aiming at the same target.

5

Use the 2-iron for the last 12 balls, maintaining the same focus and target.

6

Count the shots where the ball goes where you want with the right ball flight.

7

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512964
D4

Day 52

Wedges (LW to PW) | Birdie-Par-Bogey Radius

Program: Center of the green: reduce spread on wedges

Use wedges only to land the ball inside the radius. Hit one bucket of ~50 balls. Keep the score relative to PAR.

Driving Range31 min
Diagram for Wedges (LW to PW) | Birdie-Par-Bogey Radius
1

Put a flag on the green as a target.

2

Make two circles around the flag: the first circle is 3 yards (birdie zone), the second circle is 6 yards (par zone).

3

Get 36 balls and use the same setup for every shot.

4

Split the 36 balls into 3 groups of

5

For the first 12 shots, try to land the ball inside the small (3-yard) circle.

6

For the next 12 shots, try to land the ball inside the big circle but outside the small circle.

7

For the last 12 shots, try to land the ball anywhere inside the big circle.

8

Use any wedge club and change clubs whenever you want.

9

Count a shot as a success if it stops in the correct zone for that group.

0

After all shots, count how many were successful out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853

Week 14 – Module

3 days scheduled

Center of the green: reduce spread on wedges. Eliminate off-target wedges and keep within 2 yards. Focus on Scoring, Dispersion, Precision. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 53

All Wedges (LW to PW) | Tendencies Discovery

Program: Center of the green: reduce spread on wedges

Discover tendencies amongst wedges raise awareness, what is likely to happen in a given situation. Hit one bucket of ~50 balls.

Driving Range30 min
Diagram for All Wedges (LW to PW) | Tendencies Discovery
1

Pick one flag or target on the green for wedge shots.

2

Set up 5 targets: one at the flag, and four others short, long, left, and right, each about 5% of the distance to the flag.

3

Get 35 balls.

4

Hit 7 balls to each target.

5

Use any wedge and switch clubs randomly between shots.

6

Try to land each ball close to its target.

7

A shot is successful if it lands in the circle around the target (about 5% of the flag distance).

8

Take all 35 shots (7 to each target), then enter your score in the app, out of 35 attempts.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 54

All Wedges (LW to PW) | Weaknesses Discovery

Program: Center of the green: reduce spread on wedges

Discover weaknesses amongst wedges shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.

Driving Range43 min
Diagram for All Wedges (LW to PW) | Weaknesses Discovery

Pick flags/targets (one or more) suitable for wedges (LW,SW,GW and/or PW). Create a perimeter around the flag at [5% of the total distance to the flag] using four cones or buckets (or use imagination). Pick one flag/target to hit to and one cone on the opposite side to avoid. Hit 15 balls with each wedge (one bucket of ~50 balls). Goal is to hit as close as possible to the target while avoiding the opposing cone (opposing can represents an obstacle: water hazard, sand trap or similar). The type of shot/club that finds the obstacle is a weakness. Switch between flags/targets. Switch between wedges throughout the exercise. Work on any ball flight.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score
D3

Day 55

Wedges (LW to PW) | Quadrants

Program: Center of the green: reduce spread on wedges

Hit 12 balls to each quadrant using wedges only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Wedges (LW to PW) | Quadrants
1

Set up four cones to make four equal areas around the target flag.

2

Place each cone so it marks about 5% of the way from your ball to the flag.

3

Use only wedges (LW, SW, GW, or PW) to hit 36 shots.

4

Hit 9 shots at each area (quadrant).

5

Use any wedge or area order, but finish 9 shots in each area.

6

Count every shot that stops in the correct area.

7

Add up successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285