Align body parallel to line, for a 12-handicap player, ~15 minutes.
Practice Programs
Complete Golf Practice Blueprint for The Witch Golf Club
Discover tailored practice programs for this course.
Total Programs
16
16 complete programs built for this course
Unique Drills
86
Total unique drills across all programs
Skill Pillars
11
Accuracy · Aim · Alignment · Dispersion · Distance Control · Mechanics
Session Durations
7
3 days , 4 days , 5 days , 6 days , 7 days , 8 days , 9 days
Witch Practice Profile
We've mapped a comprehensive practice profile for Witch, identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.
Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.
Skill Distribution
Handicap Performance Insights
The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.
Top Drills
Featured Drills for Witch
Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.
Putting Aid: Alignment Sticks, Ball Gate, 50 in a Row
Make 50 putts in a row from in between two alignment sticks and through the ball gate.
Sand | Perpendicular Piles | Quadrants
Up to 5 players compete to stop a sand shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Mid irons (7,6,5) | L-R and R-L 9 Targets
Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using mid irons only. Hit one bucket of ~50 balls.
Sand | Perpendicular Ball Lines | Quadrants
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop sand shots inside quadrants. Count the number of successes.
Sand Short
Hit two buckets of balls (avg. bucket is 40 balls) from the sand.
Sand | Perpendicular Piles | 9 Stop Zones
Up to 5 players compete to stop a sand shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Course Details
Everything you need to know about Witch.
Contact Information
Phone
+44 (0)1250 872622
Fax
+44 (0) 1250 872622
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Facilities
Location
1900 Highway 544
Course Description
Witch Golf is a public golf course located in Myrtle Beach, South Carolina. Designed by renowned architect Dan Maples, the course spans more than 500 acres and features Tift Dwarf greens and Bermuda fairways, offering year-round play in the coastal climate. It is celebrated for its coastal scenery and layout, with Golf Digest rating highlighting its quality. The course address is 1900 Highway 544, East Conway, SC 29526, and it operates as a regional destination for golfers visiting Myrtle Beach.
golf course • myrtle beach golf • public golf course • dan maples design • coastal golf • six thousand seven hundred ninety six yards • tift dwarf greens • 419 bermuda fairways • golf digest rating • myrtle beach golf course • golf course layout • east conway golf • golf travel south carolina • coastal scenery golf • year-round golf • golf • golf courses • outdoor recreation • sports • leisure • recreation
Course Information
Holes
18
Par
71
Type
Parkland
Architect
Dan Maples
Opened
1989
Google Reviews
The Witch Golf Club Social Media Presence
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Programs
Skill-Based Practice Programs for Witch
We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.
Filter programs by category (select one)
Showing 16 Programs
% match to course practice profileCheck putter angle, for a 12-handicap player, ~15 minutes.
Land 2-3 feet away, for a 14-handicap player, ~15 minutes.
Avoid three-putts, for a 35-handicap player, ~30 minutes.
12 Week Flagship Program for Witch
A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for Witch. Start with the basics and work your way towards more challenging drills. Commit to 12 weeks of training and get in proper shape. Four days counts as a week.
Putting · 9 ft (3m) only
Align Stroke For Every 9 Foot Putt
Difficulty: Intermediate · Program HCP 12.0
Putting · 3 ft (1m) only
Reduce Short Misses Through Alignment
Difficulty: Intermediate · Program HCP 12.0
Short Game · Chip
Chip 5–15 Yds From Fringe
Difficulty: Beginner · Program HCP 35.0
Short Game · Chip
Check Setup: Feet Hips Shoulders
Difficulty: Beginner · Program HCP 30.0
Short Game · Pitch
Can you stop the ball close from 30 yards?
Difficulty: Intermediate · Program HCP 17.0
Short Game · Mixed
Visualize the perfect mixed shot, then make it happen
Difficulty: Intermediate · Program HCP 17.0
Driving Range · Long irons (4,3,2)
Control Long Iron Flight
Difficulty: Beginner · Program HCP 35.0
Driving Range · Mid irons (7,6,5)
Challenge: eliminate off-target mid iron shots
Difficulty: Intermediate · Program HCP 17.0
Driving Range · Mid irons (7,6,5)
Reduce Mid-Iron Misses
Difficulty: Intermediate · Program HCP 17.0
Advanced accuracy, for a 1-handicap player, ~10 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedPrecision mid-irons, for a 1-handicap player, ~10 minutes.
Save par consistently, for a 13-handicap player, ~15 minutes.
Match plan to shot, for a 17-handicap player, ~15 minutes.
Stop pitches near hole, for a 5-handicap player, ~10 minutes.
Feel the distance, for a 17-handicap player, ~15 minutes.
Match clubface, for a 30-handicap player, ~30 minutes.
Achieve distance accuracy, for a 18-handicap player, ~15 minutes.
Eliminate off-target mid irons, for a 18-handicap player, ~15 minutes.
Avoid bunkers with long irons, for a 1-handicap player, ~10 minutes.
Stop missing greens, for a 35-handicap player, ~30 minutes.
Leave tap-ins, for a 7-handicap player, ~10 minutes.
Prepare for Tournaments at Witch
Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.
No upcoming tournaments at this time.
FAQ
Frequently Asked Questions about Witch
Get answers to common questions about playing Witch and what to expect.
How difficult is Witch for mid-handicap golfers?
Witch is regarded as a strategically complex layout. The 120 slope rating keeps it accessible for developing players. The course rating of 70 reflects on scoring relative to par 71.
What tees should a 15 handicap play at Witch?
A 15 handicap golfer should consider tees closer to 6000 yards. The back tees extend to 6500 yards, which makes approach shots longer and scoring more challenging.
What is considered a good score at Witch?
With a course rating of 70 and par 71, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 71 must manage approach shots and avoid penalty strokes.
How long is Witch and how does yardage affect play?
At a full length of 6500 yards, it balances distance with positional strategy.
What type of course is Witch and how should I play it?
Architecturally, it reflects a Parkland style. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.
What features make Witch strategically challenging?
The combination of a slope rating of 120 and yardage reaching 6500 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.
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