Week 1≤ 3 days
Short Game·Bump'n'Run
Visualize your line, then make it happen on every shot
Difficulty: Beginner · Module HCP 35.0
Weeks 1–3≤ 7 days
Short Game·Bump'n'Run
Can you land every Bump'n'Run inside 2 feet?
Difficulty: Beginner · Module HCP 21.4
Weeks 4–5≤ 7 days
Short Game·Chip
Chip 10–25 Yds From Rough
Difficulty: Intermediate · Module HCP 17.3
Week 6≤ 4 days
Short Game·Pitch
Save Par On Every Approach
Difficulty: Intermediate · Module HCP 16.5
Week 7≤ 4 days
Short Game·Pitch
Pick a landing spot and stick it—pitching challenge
Difficulty: Intermediate · Module HCP 13.3
Week 8≤ 4 days
Driving Range·Short irons (9,8)
Check your setup: avoid slices and hooks
Difficulty: Beginner · Module HCP 35.0
Week 9≤ 4 days
Driving Range·Driver
Tighten up: reduce your driver spread to a minimum
Difficulty: Beginner · Module HCP 23.3
Weeks 10–12≤ 7 days
Driving Range·Mid irons (7,6,5)
Mid-Iron Distance Accuracy
Difficulty: Intermediate · Module HCP 17.5
Weeks 12–13≤ 6 days
Driving Range·Woods (Hy,5W,3W)
Feel the distance: control your woods rollout
Difficulty: Intermediate · Module HCP 11.9