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Course Flagship Program

14 Week Flagship Program for Buck Ridge

We studied the course and made a flagship practice program specifically for Buck Ridge. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

14

Days

54

Modules

9

Frequency

4 days/week

Weeks 1–26 days

Putting·Long (20+ ft)

Sink All Long Putts

Difficulty: Expert · Module HCP 0.6

Weeks 2–36 days

Short Game·Pitch

Pitch 15–25 Yds From Fringe

Difficulty: Beginner · Module HCP 35.0

Weeks 4–57 days

Short Game·Chip

Up-and-Down Contest

Difficulty: Beginner · Module HCP 28.4

Weeks 6–77 days

Short Game·Chip

Feel Green: Control Rollout

Difficulty: Beginner · Module HCP 27.5

Weeks 7–97 days

Short Game·Pitch

Feet, hips, shoulders—are you set up for success?

Difficulty: Beginner · Module HCP 26.8

Weeks 10–115 days

Short Game·Bump'n'Run

Dial in your touch from the fringe—leave yourself a no-stress putt

Difficulty: Beginner · Module HCP 21.0

Weeks 11–124 days

Driving Range·Short irons (9,8)

Check your setup: avoid slices and hooks

Difficulty: Beginner · Module HCP 35.0

Weeks 12–134 days

Driving Range·Driver

Stop Missing Fairways with Driver

Difficulty: Beginner · Module HCP 35.0

Weeks 13–145 days

Driving Range·Mid irons (7,6,5)

Hit the green with the perfect flight

Difficulty: Beginner · Module HCP 21.1

Flagship curriculum

How the 14-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Weeks 1–26 daysDay 16

Sink All Long Putts

Focus on ball roll and finish position, for a 1-handicap player, ~10 minutes. Working on distance: long (20+ ft).

PuttingDifficulty · ExpertModule HCP 0.6

Module skill breakdown

Distance Control
31%
Visualization
31%
Dispersion
22%
Weeks 2–36 daysDay 712

Pitch 15–25 Yds From Fringe

Land close to pin, for a 35-handicap player, ~30 minutes. Working on shot: pitch.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Alignment
26%
Aim
24%
Distance Control
17%
Weeks 4–57 daysDay 1320

Up-and-Down Contest

Up-and-down contest, for a 28-handicap player, ~20 minutes. Working on shot: chip.

Short GameDifficulty · BeginnerModule HCP 28.4

Module skill breakdown

Scoring
41%
Accuracy
22%
Alignment
12%
Weeks 6–77 daysDay 2127

Feel Green: Control Rollout

Vary landing spot, for a 28-handicap player, ~20 minutes. Working on shot: chip.

Short GameDifficulty · BeginnerModule HCP 27.5

Module skill breakdown

Distance Control
33%
Scoring
21%
Alignment
13%
Weeks 7–97 daysDay 2836

Feet, hips, shoulders—are you set up for success?

Get square for strike, for a 27-handicap player, ~20 minutes. Working on shot: pitch.

Short GameDifficulty · BeginnerModule HCP 26.8

Module skill breakdown

Alignment
32%
Scoring
19%
Accuracy
18%
Weeks 10–115 daysDay 3741

Dial in your touch from the fringe—leave yourself a no-stress putt

Roll to tap-in range, for a 21-handicap player, ~20 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 21.0

Module skill breakdown

Accuracy
39%
Scoring
33%
Green Reading
12%
Weeks 11–124 daysDay 4245

Check your setup: avoid slices and hooks

Consistent short iron contact, for a 35-handicap player, ~30 minutes. Working on club: short irons (9,8).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Mechanics
45%
Precision
29%
Trajectory
26%
Weeks 12–134 daysDay 4649

Stop Missing Fairways with Driver

Hit fairways consistently, for a 35-handicap player, ~30 minutes. Working on club: driver.

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
25%
Mechanics
23%
Aim
19%
Weeks 13–145 daysDay 5054

Hit the green with the perfect flight

Perfect mid iron flight, for a 21-handicap player, ~20 minutes. Working on club: mid irons (7,6,5).

Driving RangeDifficulty · BeginnerModule HCP 21.1

Module skill breakdown

Trajectory
24%
Distance Control
23%
Scoring
17%

Program snapshot

Avg HCP focus

0.6

Expert

Skill pillars

Distance Control · Visualization · Dispersion · Accuracy · Scoring · Alignment

Host course

Buck Ridge

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Sink All Long Putts. Hit putts with both left and right breaks and focus on ball roll and finish position. Focus on Distance Control, Visualization, Dispersion. This module is for Putting, specifically working on Long (20+ ft).

D1

Day 1

Stop the Ball: Inside the Field, in a Row [Long]

Program: Sink All Long Putts

Stop 5 balls in a row - one inside each field - to complete the challenge. If miss, fall back two fields.

Putting18 min
Diagram for Stop the Ball: Inside the Field, in a Row [Long]
1

Hit 6 putts to each field (30 putts total).

2

Start at the nearest field, then move to farther fields.

3

Enter total putts that stopped in all fields, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score29272522201815128
D2

Day 2

Stop the Ball: Inside the Field, Eyes Closed [Long]

Program: Sink All Long Putts

Stop the ball inside all five fields - with your eyes closed - to complete the challenge.

Putting18 min
Diagram for Stop the Ball: Inside the Field, Eyes Closed [Long]
1

Hit 6 putts into each field, with eyes closed.

2

Start at the closest field and move to farther ones.

3

Enter total putts that stopped inside all fields, out of 30 attempts, in the app.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2624221917151296
D3

Day 3

Stop the Ball: to the Stick, Eyes Closed [Long]

Program: Sink All Long Putts

Stop the ball between the hole and an alignment stick with your eyes closed.

Putting18 min
Diagram for Stop the Ball: to the Stick, Eyes Closed [Long]
1

Hit 10 putts from 25 ft.

2

Hit 10 putts from 35 ft.

3

Hit 10 putts from 45 ft.

4

Count how many putts stopped between the hole and the alignment stick with eyes closed. Enter this score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score262220171411852
D4

Day 4

Stop the Ball: Circle, in a Row [Long]

Program: Sink All Long Putts

Eliminate long distance misses by stopping 5 balls inside the circle, in a row.

Putting18 min
Diagram for Stop the Ball: Circle, in a Row [Long]
1

Stand 30 ft (10 m) from the hole.

2

Draw a circle around the hole with a 3 ft (1 m) radius using chalk or string. After putting, check with putter—any ball outside the putter length is a miss.

3

Hit 30 putts in sets of

4

Holed putts count as inside the circle.

5

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score30282725221915129

Week 2 – Module

4 days scheduled

Sink All Long Putts. Hit putts with both left and right breaks and focus on ball roll and finish position. Focus on Distance Control, Visualization, Dispersion. This module is for Putting, specifically working on Long (20+ ft).

D1

Day 5

Stop the Ball: to the Stick, in a Row [Long]

Program: Sink All Long Putts

Stop 5 balls in a row past the hole and short of an alignment stick.

Putting18 min
Diagram for Stop the Ball: to the Stick, in a Row [Long]
1

Stand 30 ft (10 m) from the hole. Try to stop the ball past the hole but before the alignment stick, inside a 3 ft (1 m) zone.

2

Hit 30 putts.

3

Enter how many putts stopped in the zone, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score30272523211817106
D2

Day 6

Stop the Ball: Circle, Eyes Closed [Long]

Program: Sink All Long Putts

Stop the ball inside the circle with your eyes closed.

Putting18 min
Diagram for Stop the Ball: Circle, Eyes Closed [Long]
1

Hit 10 balls from 25 ft (8 m), circle radius is 2.5 ft (0.8 m)

2

Move to 35 ft (12 m), use a 3.5 ft (1.2 m) circle, hit 10 balls

3

Move to 45 ft (15 m), use a 4.5 ft (1.5 m) circle, hit 10 balls

4

Hit 10 putts per distance, total 30 putts

5

Stop the ball inside the circle, eyes closed

6

Count how many balls stopped inside the circle

7

Enter the number of balls that stopped inside the circle, out of 30 attempts, in the app

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score24181513119752
D3

Day 7

Pitch | Perpendicular Piles | Multiple Targets

Program: Pitch 15–25 Yds From Fringe

Up to 5 players compete to stop a pitch shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Pitch | Perpendicular Piles | Multiple Targets
1

Arrange 10 piles of balls in two lines that cross each other at a right angle. Each line has 5 piles, spaced about 3 meters apart.

2

Place the piles on grass, 30 to 60 meters from the hole.

3

Set 5 different targets around the green, spaced apart.

4

Make 36 pitch shots, in 6 rounds of 6 shots each.

5

For each round, pick one pile and one target. Hit 6 shots from that pile to that target.

6

After 6 shots, move to a different pile and a different target for the next round. Keep going until all 36 shots are done and each target has 6 shots.

7

Count each shot that lands closest to the target as a success.

8

Add up the number of successful shots from all 36 shots and enter this score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211713963
D4

Day 8

Pitch | Deep Rough and Other | Above/Below Feet

Program: Pitch 15–25 Yds From Fringe

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Above/Below Feet
1

Set up 3 targets on the green, each about 6 feet apart in a line or curve.

2

Stand in the deep rough, 30 to 40 yards away, where the ground is sloped above or below your feet.

3

Hit 36 pitch shots: 18 with the ball above your feet, 18 with the ball below your feet.

4

Divide each set of 18 shots into 3 groups of 6 shots.

5

For each group, aim all 6 shots at one target, then switch to the next target.

6

Start with shots when the ball is above your feet: hit 6 shots at Target 1, 6 at Target 2, 6 at Target

7

Then hit from where the ball is below your feet: 6 shots at Target 1, 6 at Target 2, 6 at Target

8

Count each shot that lands and stays near the target as a success.

9

Enter your number of successful shots in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623181411853

Week 3 – Module

4 days scheduled

Pitch 15–25 Yds From Fringe. Pitch to the green and land close to pin. Focus on Alignment, Aim, Distance Control. This module is for Short Game, specifically working on Pitch.

D1

Day 9

Pitch | Perpendicular Ball Lines | Multiple Targets

Program: Pitch 15–25 Yds From Fringe

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop pitch shots close to multiple targets. Count the number of successes.</p>

Short Game26 min
Diagram for Pitch | Perpendicular Ball Lines | Multiple Targets
1

Arrange 40 golf balls in 2 lines that cross at right angles. Each line should have 20 balls, about 1 foot apart.

2

Put this setup on grass 30–60 yards from the hole.

3

Pick 3 targets on the green or near the hole, at least 10 feet apart.

4

Split 36 shots into 3 groups of

5

Stand behind one line and hit 12 pitch shots at the first target, trying to land within 10 feet of it.

6

Move to the other line and hit 12 shots at the second target.

7

Go back to the first line and hit 12 shots at the third target.

8

Count how many balls stop inside 10 feet of the target.

9

After all 36 shots, record the number of successes in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 10

Pitch | Rough | Flat

Program: Pitch 15–25 Yds From Fringe

Hit two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.

Short Game26 min
Diagram for Pitch | Rough | Flat
1

Set up 3 targets on the green, 6 feet apart in a straight line. These are Target A (closest), Target B (middle), and Target C (farthest).

2

From rough ground 30 to 60 yards away, place the ball and get ready to pitch at the targets.

3

Hit 36 pitch shots in total, split into 3 groups of 12 shots.

4

Aim the first 12 shots at Target A, trying to land and stop the ball inside that area.

5

Aim the next 12 shots at Target B, trying to land and stop the ball inside that area.

6

Aim the last 12 shots at Target C, trying to land and stop the ball inside that area.

7

Keep everything else the same each time, only change which target you aim at.

8

Count a shot as a success if the ball lands and stops inside the correct target area.

9

Enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612963
D3

Day 11

Pitch | Deep Rough and Other | Uphill/Downhill

Program: Pitch 15–25 Yds From Fringe

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Uphill/Downhill
1

Find a place on the uphill slope, 30 to 40 yards from the hole, to hit all shots.

2

Put a target (like a pin or club) at the hole or a visible spot on the green.

3

Split 36 shots into 2 groups of

4

Hit 18 balls from the uphill slope, trying to stop them close to the target.

5

Move to a similar place on the downhill slope at the same distance.

6

Hit 18 balls from the downhill slope at the same target.

7

Count how many balls stop in the chosen scoring area around the target (example: within 3 feet).

8

Add up successful shots out of 36 attempts and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D4

Day 12

Pitch | Perpendicular Piles | 3 Landing Zones

Program: Pitch 15–25 Yds From Fringe

Up to 5 players compete to stop a pitch shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Pitch | Perpendicular Piles | 3 Landing Zones
1

Put 10 piles of balls in two lines that meet at a right angle, 5 to 10 yards apart, with each pile 3 yards apart.

2

Place the piles 30 to 60 yards from the hole on grass but not on the green.

3

Mark 3 landing zones on the green with sticks or string, each 6 feet apart in a line.

4

Hit 36 pitch shots in total, 12 at each landing zone.

5

For the first 12 shots aim at Landing Zone 1, for the next 12 aim at Zone 2, for the last 12 aim at Zone

6

Start from any pile and switch piles between shots.

7

Count a success if the ball lands and stops in the correct zone.

8

After all shots, add up your total successes and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141174

Week 4 – Module

4 days scheduled

Up-and-Down Contest. Save par clutch and up-and-down contest. Focus on Scoring, Accuracy, Alignment. This module is for Short Game, specifically working on Chip.

D1

Day 13

Chip | Deep Rough and Other | Uphill/Downhill

Program: Up-and-Down Contest

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Uphill/Downhill
1

Divide 36 golf balls into 6 piles of 6 balls each.

2

Set up 3 target areas around the hole: left, center, and right, about 4 feet apart.

3

Place 3 piles on the uphill side and 3 piles on the downhill side, between 5 and 30 yards away.

4

Hit 12 balls toward each target area: 12 for left, 12 for center, 12 for right.

5

Switch between piles on the same slope, but finish all shots for one target before moving to the next.

6

Count balls that land and stay in the target area as successful.

7

Add up successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D2

Day 14

Chip | Perpendicular Piles | Bullseye 2x

Program: Up-and-Down Contest

Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Perpendicular Piles | Bullseye 2x
1

Set up 10 piles of balls in two lines that cross each other. Each line has 5 piles, spaced 3 yards apart, with the lines 5 to 10 yards apart. Place the piles on grass 5 to 30 yards from the hole.

2

On the green around the hole, make two circles using string or tees: one small circle with a 6 foot radius and one big circle with a 15 foot radius.

3

Hit 36 chip shots, in 3 sets of 12 shots. - Set 1 (12 shots): Try to stop the ball in the small circle. - Set 2 (12 shots): Try to stop the ball in the big circle but outside the small circle. - Set 3 (12 shots): Try to stop the ball just outside the big circle but close to the hole.

4

Start at any pile and hit the type of shot for that set. After finishing 12 shots for one set, move to the next set and repeat.

5

For each shot, if the ball lands in the target zone for that set, count it as a success.

6

Keep going until all 36 shots are done. At the end, add up your successful shots out of 36 attempts and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713964
D3

Day 15

Chip | Deep Rough and Other | Flat

Program: Up-and-Down Contest

Hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Flat
1

Place 3 piles of 12 balls each in deep rough or thick grass between 5 and 30 yards from the hole.

2

Mark 3 target zones on the green, each zone spaced 6 feet apart, in a straight line from your spot.

3

Hit 36 chip shots in total, in 3 sets of 12 shots.

4

For the first 12 shots, aim for Target Zone

1

Then aim for Target Zone 2 for the next 12 shots.

5

Aim for Target Zone 3 for the last 12 shots. Enter number of successes in the app, out of 36 attempts.

6

Alternate between the 3 piles for your shots, keeping the balls in deep rough or thick grass.

7

Count each shot that stops inside the target zone as a success.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201612964
D4

Day 16

Chip | Fairway | Above/Below Feet

Program: Up-and-Down Contest

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Fairway | Above/Below Feet
1

Place 3 target zones on the green, 6 feet apart, in a line from the hole.

2

Use 36 balls, split into two groups of

3

Chip 18 balls from above feet level, 6 balls to each zone.

4

Chip 18 balls from below feet level, 6 balls to each zone.

5

Count balls that stop inside the correct zone.

6

Add up total successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 5 – Module

4 days scheduled

Up-and-Down Contest. Save par clutch and up-and-down contest. Focus on Scoring, Accuracy, Alignment. This module is for Short Game, specifically working on Chip.

D1

Day 17

Chip | Rough | Above/Below Feet

Program: Up-and-Down Contest

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Rough | Above/Below Feet
1

Get 36 balls. Make 6 piles with 6 balls in each pile. Use 3 piles for above feet lies and 3 piles for below feet lies.

2

Put the piles in the rough on a slope, between 5 and 20 yards from the hole. Keep the same type of slope for each group (above or below feet).

3

Mark 2 zones on the green. Zone A is the front half near the hole. Zone B is the back half, farther from the hole.

4

From each pile, hit 6 chip shots. Aim 3 shots at Zone A and 3 shots at Zone B.

5

First, chip from the piles with above feet lies, 6 shots each pile, 3 to each zone. Then do the same with below feet piles.

6

A shot counts as good if it lands and stays in the zone you aimed for.

7

When done with all 36 shots, count the good shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D2

Day 18

Chip | Scattered Piles | Multiple Targets

Program: Up-and-Down Contest

Up to 5 players compete to stop a chip shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Scattered Piles | Multiple Targets
1

Make 3 target zones on the green. Space them 6 feet apart in a line.

2

Put 36 balls in 6 piles of 6 around the chipping area, 5–20 yards from the hole.

3

Hit 12 balls at each target zone (36 attempts total).

4

Start from any pile. Aim 12 shots at the first zone.

5

Next, aim 12 shots at the second zone from any pile.

6

Last, aim 12 shots at the third zone. Count shots that stop in the right zone.

7

Add up how many shots landed in the correct zone out of 36 attempts. Enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D3

Day 19

Chip | Scattered Piles | Bullseye 2x

Program: Up-and-Down Contest

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Scattered Piles | Bullseye 2x
1

Scatter 36 balls into 8 piles of about 4 or 5 balls each on grass between 5 and 30 yards or meters from the hole.

2

Mark two circles on the green around the hole: a small one with a 6-foot (2-meter) radius and a bigger one with a 15-foot (5-meter) radius.

3

Hit 36 chip shots, split into two groups of

4

For the first 18 shots, try to land the ball inside the small circle (6-foot radius).

5

For the last 18 shots, try to land the ball inside the area between the small and big circle (6- to 15-foot radius).

6

Take turns hitting shots from different piles for variety.

7

Count how many balls stop in the right circle for each group.

8

After all 36 shots, enter the number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612852
D4

Day 20

Chip | Scattered Piles | Bullseye 2x

Program: Up-and-Down Contest

Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Scattered Piles | Bullseye 2x
1

Make two piles of balls for each player between 5 and 30 yards from the hole, anywhere in the chipping area, on any surface.

2

On the green, make two bullseye zones around the hole: inner circle with 6-foot radius and outer ring from 6 to 15 feet.

3

Each player hits 36 chips: 18 from each pile.

4

Try to stop the ball in the inner bullseye (best), then outer bullseye (good), or avoid missing both (bad).

5

Switch piles after 18 shots, finish all 36 shots.

6

Count how many balls stop in the bullseye zones.

7

After 36 shots, record the number of balls in the bullseyes as your score. Enter this total in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713963

Week 6 – Module

4 days scheduled

Feel Green: Control Rollout. Feel the green and stop on a dime. Focus on Distance Control, Scoring, Alignment. This module is for Short Game, specifically working on Chip.

D1

Day 21

Chip | Scattered Piles | Multiple Targets

Program: Feel Green: Control Rollout

Up to 5 players compete to stop a chip shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Scattered Piles | Multiple Targets
1

Make 3 target zones on the green. Space them 6 feet apart in a line.

2

Put 36 balls in 6 piles of 6 around the chipping area, 5–20 yards from the hole.

3

Hit 12 balls at each target zone (36 attempts total).

4

Start from any pile. Aim 12 shots at the first zone.

5

Next, aim 12 shots at the second zone from any pile.

6

Last, aim 12 shots at the third zone. Count shots that stop in the right zone.

7

Add up how many shots landed in the correct zone out of 36 attempts. Enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D2

Day 22

Chip | Perpendicular Ball Lines | 3 Landing Zones

Program: Feel Green: Control Rollout

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and hit-and-land chip shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Chip | Perpendicular Ball Lines | 3 Landing Zones
1

Set up two lines of 18 balls each so they cross each other. Place balls 1 foot apart.

2

On the green, mark 3 landing zones spaced 6 feet apart in a row using sticks or string.

3

Hit 36 chip shots total: 18 from each ball line.

4

From the first line, hit 6 shots to each landing zone (18 shots).

5

From the second line, hit 6 shots to each landing zone (18 shots).

6

Count each ball that lands and stays inside the right landing zone.

7

Add up all successful shots, enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141174
D3

Day 23

Chip | Parallel Ball Lines | Quadrants

Program: Feel Green: Control Rollout

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop chip shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Chip | Parallel Ball Lines | Quadrants
1

Arrange 36 balls in 2 lines of 18 balls each. Keep the lines 5 to 10 yards apart. Place balls 1 foot apart.

2

Mark a 6-foot circle around the hole. Divide the circle into 4 sections using markers.

3

Split the 36 chips into 4 sets of 9 shots.

4

From the first line, hit 9 chips at Quadrant

1

From the second line, hit 9 chips at Quadrant

5

From the first line, hit 9 chips at Quadrant

3

From the second line, hit 9 chips at Quadrant

6

Count each ball that stops in the correct quadrant.

7

Add up all successful shots and enter your score, out of 36, in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612963
D4

Day 24

Chip | Deep Rough and Other | Uphill/Downhill

Program: Feel Green: Control Rollout

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Uphill/Downhill
1

Put 3 equal target zones on the green in a line, 3 to 5 feet apart.

2

From deep rough on the uphill slope, hit 18 chip shots, 6 to each zone.

3

Move to deep rough on the downhill slope and repeat: hit 18 chip shots, 6 to each zone.

4

Always chip from deep rough within 20 yards/meters of the hole. Don’t change setup.

5

Count shots that land and stop in the target zone as successes.

6

When you’re done with all 36 shots, count how many landed in a target zone and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 7 – Module

4 days scheduled

Feel Green: Control Rollout. Feel the green and stop on a dime. Focus on Distance Control, Scoring, Alignment. This module is for Short Game, specifically working on Chip.

D1

Day 25

Chip | Scattered Piles | Multiple Targets

Program: Feel Green: Control Rollout

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Chip | Scattered Piles | Multiple Targets
1

Put 36 balls into 6 piles of 6 balls on the grass, between 5 and 30 yards from the hole.

2

Place 3 flags or targets on the green, 6 feet apart in a line.

3

Split the 36 balls into 3 groups of 12 shots.

4

Hit the first 12 balls to the first flag and try to stop each ball within 10 feet of it.

5

Hit the next 12 balls to the second flag, trying to stop them within 10 feet.

6

Hit the last 12 balls to the third flag, again aiming to stop within 10 feet.

7

Switch which pile you use each time to practice different distances and grass.

8

Count every ball that stops within 10 feet of its flag as a successful shot.

9

Add up successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302824201612964
D2

Day 26

Chip | Rough | Flat

Program: Feel Green: Control Rollout

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.

Short Game26 min
Diagram for Chip | Rough | Flat
1

Set up 3 landing zones on the green, each about 6 feet apart in a straight line toward the hole.

2

Choose one spot in the rough grass, 5 to 20 yards from the hole, to hit from. Do not move this spot.

3

Hit 36 chip shots—12 to each zone in order.

4

Hit 12 shots trying to land and stop in the first zone.

5

Next, hit 12 shots to the second zone.

6

Then, hit 12 shots to the third zone.

7

Count every shot that lands and stops in the right zone as a success.

8

After all 36 shots, add up how many successes out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201612963
D3

Day 27

Chip | Scattered Piles | 9 Stop Zones

Program: Feel Green: Control Rollout

Up to 5 players compete to stop a chip shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Scattered Piles | 9 Stop Zones
1

Put 36 balls into 9 piles. Each pile has 4 balls. Put piles 5 to 30 yards from the hole.

2

Mark 9 target zones on the green.

3

Try to hit 4 balls into each zone. Do this for all 9 zones.

4

Always use the same ball setup. Only change which zone is the target.

5

Count each ball that stops inside the correct zone.

6

Add up all the successful shots out of

6

Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D4

Day 28

Pitch | Fairway | Flat

Program: Feet, hips, shoulders—are you set up for success?

Hit two buckets of balls (avg. bucket is 40 balls) from the flat fairway.

Short Game26 min
Diagram for Pitch | Fairway | Flat
1

Pick two spots on the fairway that are 30 to 60 yards from the hole.

2

Put three targets on the green, spaced at least 6 feet apart.

3

Hit 18 pitch shots from the first spot and 18 pitch shots from the second spot.

4

From each spot, hit 6 shots to each target.

5

Line up and aim at each target before hitting.

6

Count every shot that lands close to the target and stops there as a success.

7

After all 36 shots, record how many were successful out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074

Week 8 – Module

4 days scheduled

Feet, hips, shoulders—are you set up for success?. Get square for strike and set up for success. Focus on Alignment, Scoring, Accuracy. This module is for Short Game, specifically working on Pitch.

D1

Day 29

Pitch | Perpendicular Piles | 3 Landing Zones

Program: Feet, hips, shoulders—are you set up for success?

Up to 5 players compete to stop a pitch shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Pitch | Perpendicular Piles | 3 Landing Zones
1

Put 10 piles of balls in two lines that meet at a right angle, 5 to 10 yards apart, with each pile 3 yards apart.

2

Place the piles 30 to 60 yards from the hole on grass but not on the green.

3

Mark 3 landing zones on the green with sticks or string, each 6 feet apart in a line.

4

Hit 36 pitch shots in total, 12 at each landing zone.

5

For the first 12 shots aim at Landing Zone 1, for the next 12 aim at Zone 2, for the last 12 aim at Zone

6

Start from any pile and switch piles between shots.

7

Count a success if the ball lands and stops in the correct zone.

8

After all shots, add up your total successes and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141174
D2

Day 30

Pitch | Deep Rough and Other | Above/Below Feet

Program: Feet, hips, shoulders—are you set up for success?

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Above/Below Feet
1

Get 36 golf balls. Divide into 3 groups of 12 balls.

2

Set up 3 target zones on the green. Make them easy to see and about the same size.

3

Go to the rough, 20-40 yards from the hole. Hit 12 balls at the first target zone.

4

Hit 12 balls at the second target zone from the same spot, same ball setup.

5

Hit 12 balls at the third target zone the same way.

6

Keep ball setup on the slope the same for all shots.

7

Count a shot as a success if it lands and stops in the target zone.

8

Add up successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624211713963
D3

Day 31

Pitch | Rough | Flat

Program: Feet, hips, shoulders—are you set up for success?

Hit two buckets of balls (avg. bucket is 40 balls) from the flat rough.

Short Game26 min
Diagram for Pitch | Rough | Flat
1

Make 3 piles of 12 golf balls each, spaced between 30 and 60 yards from the hole in the rough.

2

On the green, mark 3 zones at different distances from the hole: Zone A at 5 feet, Zone B at 10 feet, Zone C at 15 feet.

3

Hit 36 pitch shots in total, 12 shots for each zone.

4

From the first pile, try to land and stop 12 balls in Zone A.

5

From the second pile, try to land and stop 12 balls in Zone B.

6

From the third pile, try to land and stop 12 balls in Zone C.

7

Count a shot as a success if it stops in the right zone.

8

Set up the ball the same way every time.

9

When done, enter your number of successful shots into the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191511853
D4

Day 32

Pitch | Fairway | Uphill/Downhill

Program: Feet, hips, shoulders—are you set up for success?

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Pitch | Fairway | Uphill/Downhill
1

Pick a spot on an uphill slope 30 to 40 yards from the hole.

2

Put three targets around the hole, about 5 feet apart: left (A), center (B), right (C).

3

Hit 18 pitch shots from the uphill slope, 6 at each target.

4

Move to a downhill slope 30 to 40 yards from the hole.

5

Hit 18 pitch shots from the downhill slope, 6 at each target.

6

Count every shot that stops within 3 feet of the target as a success.

7

Add up your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2928262218141074

Week 9 – Module

4 days scheduled

Feet, hips, shoulders—are you set up for success?. Get square for strike and set up for success. Focus on Alignment, Scoring, Accuracy. This module is for Short Game, specifically working on Pitch.

D1

Day 33

Pitch | Fairway | Above/Below Feet

Program: Feet, hips, shoulders—are you set up for success?

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Fairway | Above/Below Feet
1

Pick a place on the fairway where the ball is above your feet and about 30 to 40 yards from the hole.

2

Put 18 balls in a pile on your side at this spot.

3

Pick a target on the green and keep it the same for the first 6 shots.

4

Hit 6 pitch shots trying to get close to the target from the above-feet slope.

5

Change the target after every 6 shots. Do this 3 times for a total of 18 shots from this spot.

6

Move to a place where the ball is below your feet, again 30 to 40 yards from the hole.

7

Put 18 more balls in a pile at this new spot.

8

Do exactly the same as before: 6 shots per target, 3 targets, 18 shots total.

9

Count a shot as a success if the ball stops very close to the target.

0

After 36 shots, add up the number of successful shots and enter the score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218131074
D2

Day 34

Pitch | Rough | Uphill/Downhill

Program: Feet, hips, shoulders—are you set up for success?

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Pitch | Rough | Uphill/Downhill
1

Set up two target zones on the green, one uphill and one downhill, each marked with flags or cones about 3–5 feet apart.

2

From the rough slope, 20 to 40 yards away, players hit pitch shots trying to land balls in the uphill or downhill target zone.

3

Take 36 shots total: 18 to the uphill zone and 18 to the downhill zone.

4

Hit all 18 shots to the uphill zone first, then to the downhill zone, or switch back and forth if preferred.

5

Count every ball that stays inside the target zone as a success.

6

Always set up the ball the same way from the rough slope at 20–40 yards.

7

After 36 shots, enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D3

Day 35

Pitch | Rough | Above/Below Feet

Program: Feet, hips, shoulders—are you set up for success?

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Rough | Above/Below Feet
1

Make 3 piles of 6 balls each on sloped ground above your feet, 20 to 40 yards from the hole.

2

Make 3 piles of 6 balls each on sloped ground below your feet, same distance, opposite slope.

3

Hit 18 shots from above your feet and 18 shots from below your feet.

4

Mark 3 target zones on the green (left, center, right).

5

Hit 6 shots from above your feet at each zone.

6

Hit 6 shots from below your feet at each zone.

7

Score one point for each ball that lands and stops in the right zone.

8

Count successes and enter the total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 36

Pitch | Deep Rough and Other | Above/Below Feet

Program: Feet, hips, shoulders—are you set up for success?

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Above/Below Feet
1

Set up 3 targets on the green, each about 6 feet apart in a line or curve.

2

Stand in the deep rough, 30 to 40 yards away, where the ground is sloped above or below your feet.

3

Hit 36 pitch shots: 18 with the ball above your feet, 18 with the ball below your feet.

4

Divide each set of 18 shots into 3 groups of 6 shots.

5

For each group, aim all 6 shots at one target, then switch to the next target.

6

Start with shots when the ball is above your feet: hit 6 shots at Target 1, 6 at Target 2, 6 at Target

7

Then hit from where the ball is below your feet: 6 shots at Target 1, 6 at Target 2, 6 at Target

8

Count each shot that lands and stays near the target as a success.

9

Enter your number of successful shots in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623181411853

Week 10 – Module

4 days scheduled

Dial in your touch from the fringe—leave yourself a no-stress putt. Dial in touch and roll to tap-in range. Focus on Accuracy, Scoring, Green Reading. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 37

Bump-n-Run | Deep Rough and Other | Above/Below Feet

Program: Dial in your touch from the fringe—leave yourself a no-stress putt

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Above/Below Feet
1

Set up two lines of balls next to the green on a slope. Each line has 18 balls, 5 yards apart, between 5 and 30 yards from the hole.

2

One line has balls above foot level, the other line has balls below foot level.

3

There are two groups: 18 shots from balls above feet, and 18 shots from balls below feet.

4

For each group, hit every third ball in the line until you hit all

5

Aim each shot to land and stop in a target zone on the green, 5 to 10 yards from the hole.

6

First, hit all 18 balls from above feet, then all 18 from below feet.

7

Count each ball that stops in the target zone as a success.

8

Add all successful shots out of 36 and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612853
D2

Day 38

Bump-n-Run | Parallel Piles | Multiple Targets

Program: Dial in your touch from the fringe—leave yourself a no-stress putt

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | Multiple Targets
1

Set up 10 piles of 4 balls each (40 balls) in two lines next to the green. Keep piles about 2 yards apart and lines 5 to 10 yards apart.

2

Place three flags on the green for landing zones.

3

Hit 36 bump-and-run shots, 12 for each target flag.

4

Hit shots from the first line, aiming for the first target. Alternate piles.

5

After 12 shots, switch to the second target and use the second line for the next 12 shots.

6

Hit the last 12 shots at the third target (use any line or alternate piles). After all shots are done, count balls within 10 feet of the target as successful and enter your number of successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 39

Bump-n-Run | Rough | Uphill/Downhill

Program: Dial in your touch from the fringe—leave yourself a no-stress putt

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Rough | Uphill/Downhill
1

Make two piles of 18 balls: one on an uphill slope, one on a downhill slope, both between 0 and 5 yards from the green.

2

Mark three target zones on the green’s edge at 3 feet, 6 feet, and 9 feet from where the ball should land.

3

Split the 36 shots into 3 groups of 12 shots: 12 at the closest zone, 12 at the middle zone, and 12 at the farthest zone.

4

From the uphill pile, hit 6 shots to the closest zone, then 6 shots to the middle zone.

5

From the downhill pile, hit 6 shots to the farthest zone, then 6 shots to the closest zone.

6

Repeat as needed until all 36 shots are done: 12 to each zone using both piles.

7

Count the shots that stop inside the correct zone.

8

After all 36 shots, enter the number of successful shots in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612963
D4

Day 40

Bump-n-Run | Fairway | Above/Below Feet

Program: Dial in your touch from the fringe—leave yourself a no-stress putt

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Above/Below Feet
1

Make two piles of 18 golf balls near the green: one pile has balls above foot level, one pile has balls below foot level.

2

Mark three landing zones in a line on the green's edge, about 5 feet apart (Zone A, Zone B, Zone C).

3

Hit 18 shots from the above-feet pile and 18 shots from the below-feet pile, for a total of 36 shots.

4

For each pile, hit 6 balls to Zone A, 6 balls to Zone B, and 6 balls to Zone C.

5

Count how many balls landed in the correct zone.

6

Add your successful shots and enter your total score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252117141074

Week 11 – Module

4 days scheduled

Dial in your touch from the fringe—leave yourself a no-stress putt. Dial in touch and roll to tap-in range. Focus on Accuracy, Scoring, Green Reading. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 41

Bump-n-Run | Fairway | Flat

Program: Dial in your touch from the fringe—leave yourself a no-stress putt

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Flat
1

Set up 3 target zones on the green, called Zone 1, Zone 2, and Zone

3

Space them about 6 feet (2 meters) apart in a straight line.

2

Place your ball at the same spot on the fairway for every shot.

3

Hit 36 bump-and-run shots, with 12 shots aimed at each zone.

4

Hit 12 shots aiming for Zone

5

Hit 12 shots aiming for Zone

6

Hit 12 shots aiming for Zone

7

Each ball that stops inside the correct zone counts as a success.

8

When all shots are done, count how many were successful and enter your total number of successful shots out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 42

Short irons (9,8) | Downswing

Program: Check your setup: avoid slices and hooks

Work only on downswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Downswing
1

Pick a flag or target on the driving range suitable for short irons (9 or 8).

2

Take 36 shots using only the 9 or 8 iron.

3

Focus solely on your downswing, using at most two swing thoughts or tasks to control the ball flight.

4

Aim at the same single target for all 36 shots.

5

Count each ball that lands and stays near the target as a success.

6

Add up the number of successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272419151174
D3

Day 43

Short irons (9,8) | Impact and Follow Through

Program: Check your setup: avoid slices and hooks

Work only on impact and follow through using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Impact and Follow Through
1

Pick a flag or marker on the range suitable for your 8- or 9-iron shots.

2

Hit 36 shots, all aiming at the same target.

3

Focus on good contact and smooth swings with your 8- or 9-iron.

4

Set up the ball the same way every time.

5

After completing all 36 shots, count how many balls landed within a 5-foot area around the target.

6

Enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141074
D4

Day 44

Short irons (9,8) | Takeaway

Program: Check your setup: avoid slices and hooks

Work only on takeaway using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Takeaway
1

Set up a single target suitable for your 8 or 9 iron.

2

Hit 36 shots aiming exclusively at this target.

3

Focus on your takeaway, working on at most two takeaway thoughts or tasks to influence the ball flight.

4

Keep your setup and stance consistent throughout the drill.

5

After each shot, check if the ball lands near the target.

6

Count the shots that land near the target as successes.

7

After 36 shots, enter your number of successes in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174

Week 12 – Module

4 days scheduled

Check your setup: avoid slices and hooks. Avoid slices and hooks and consistent short iron contact. Focus on Mechanics, Precision, Trajectory. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 45

Short irons (9,8) | Backswing

Program: Check your setup: avoid slices and hooks

Work only on backswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Backswing
1

Pick one flag or target on the range suitable for short irons (9 or 8).

2

Hit 36 shots using only short irons (9 or 8), focusing solely on backswing.

3

Use at most two backswing thoughts or tasks to produce any ball flight pattern.

4

Set up the same for each shot, using the same swing thoughts.

5

After each shot, observe the ball flight relative to the target.

6

Finish all 36 shots, switching irons if desired. At the end, total the number of successful shots and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272319151174
D2

Day 46

Driver | Backswing

Program: Stop Missing Fairways with Driver

Work only on backswing using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Backswing
1

Pick a target about 200 yards away to aim at.

2

Put the ball on the tee and get ready with your normal driver setup.

3

Hit 36 driver shots at the target, focusing on at most two backswing thoughts or tasks.

4

After each shot, assess the ball flight and your control based on your backswing focus.

5

Count how many shots feel controlled and on target.

6

Add up your total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141063
D3

Day 47

Driver | Around the Stick

Program: Stop Missing Fairways with Driver

Curve the ball around the alignment stick using using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Around the Stick
1

Choose a flag or target to aim at with the driver.

2

Measure 5% of the distance to the flag. Put one cone on the left side and one cone on the right side at that distance.

3

Take 36 shots: 18 curve the ball left to right, 18 curve the ball right to left around the cone.

4

Hit 18 shots curving around the left cone to the flag and 18 shots curving around the right cone to the flag.

5

Set up the ball the same way each time. Try to make the ball curve around the cone and finish near the flag.

6

A shot counts if it curves around the cone and ends near the flag.

7

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D4

Day 48

Driver | Straight Shot

Program: Stop Missing Fairways with Driver

Produce straight shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Straight Shot
1

Pick an easy-to-see flag or mark to aim at down the range.

2

Hit 36 balls, all aiming at the same target.

3

Focus on hitting a straight shot with your driver only.

4

Count how many balls land close to the target area.

5

Add up total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 13 – Module

4 days scheduled

Stop Missing Fairways with Driver. Hit fairways consistently and stop missing fairways. Focus on Precision, Mechanics, Aim. This module is for Driving Range, specifically working on Driver.

D1

Day 49

Driver | Takeaway

Program: Stop Missing Fairways with Driver

Work only on takeaway using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Takeaway
1

Set up a single target flag at a distance where the ball can be seen easily.

2

Hit 36 shots using a driver, focusing solely on your takeaway.

3

Concentrate on at most two takeaway thoughts or tasks to produce a consistent ball flight toward the target.

4

Watch each shot carefully and observe the ball flight.

5

Count how many shots land and stop near the target.

6

After all 36 shots, record your total successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3330282418141074
D2

Day 50

All irons (9 to 2) | Alternate Targets Challenge

Program: Hit the green with the perfect flight

Complete the Alternate Targets Challenge using irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Alternate Targets Challenge
1

Choose 6 different targets at medium distance for irons 9, 8, 7, 6, 5, and

2

Match each target with the correct iron, from 9 to

3

Hit 36 shots in total, 6 shots at each target.

4

Try to land shots within 5% of the flag distance.

5

Aim to get at least 2 shots in the 5% zone for each target.

6

Switch between targets and irons as you go. Any order is fine.

7

Count each shot that lands inside the 5% zone.

8

At the end, enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 51

All irons (9 to 2) | Club Swapping Challenge

Program: Hit the green with the perfect flight

Complete the Club Swapping Challenge using irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Club Swapping Challenge
1

Choose 6 targets at different distances for irons 9 through

2

Assign each iron (9, 8, 7, 6, 5, 4, 3, 2) to hit 4 shots each, for 32 shots total.

3

Add 4 extra shots using any club and target, for a total of 36 shots.

4

Try to land each shot within 5% of the distance to the target.

5

Keep the setup the same for every shot, only aim at different targets.

6

Count each shot that lands within 5% of the target distance as a success.

7

After 36 shots, add up your successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064
D4

Day 52

All irons (9 to 2) | Progressive Targets Challenge

Program: Hit the green with the perfect flight

Complete the Progressive Targets Challenge using irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Progressive Targets Challenge
1

Pick 3 flags at the range for your 9, 7, and 5 irons: close, medium, far.

2

Hit 36 shots total: 12 at each flag.

3

Hit 12 shots at the close flag.

4

Hit 12 shots at the medium flag, change irons if wanted.

5

Hit 12 shots at the far flag, change irons if wanted.

6

Count shots that land within a club-length of each flag.

7

Add up successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063

Week 14 – Module

2 days scheduled

Hit the green with the perfect flight. Control mid iron arc and fade or draw mid irons. Focus on Trajectory, Distance Control, Scoring. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 53

All irons (9 to 2) | Strengths Discovery

Program: Hit the green with the perfect flight

Discover strengths amongst irons a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Strengths Discovery
1

Set up 3 flags or targets in a field, spaced apart for medium iron shots (about 80-150 yards). Label them Target A, Target B, and Target C.

2

Hit 36 shots total: 12 shots at each target.

3

Use different irons for each target, like 9-iron for Target A, 6-iron for Target B, 3-iron for Target C.

4

Hit 12 shots at Target A, then 12 at Target B, then 12 at Target C. Keep setup and routine the same.

5

Count shots that land within 10 yards of each target. These are successes.

6

Add up your successful shots. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612963
D2

Day 54

Mid irons (7,6,5) | Low/Mid/High Shot

Program: Hit the green with the perfect flight

Produce low/mid/high shots using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Low/Mid/High Shot
1

Pick one flag at medium distance suitable for mid irons (7, 6, 5). Use the same ball setup for all shots.

2

Hit 36 shots total—12 low shots, 12 mid shots, and 12 high shots—all aimed at the same target.

3

Focus on producing distinct low, mid, and high shots throughout the exercise, switching between mid irons.

4

Count a success if the ball lands close to the target with the intended trajectory.

5

After all 36 shots, count how many were successful out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285