Roll putts from varying distances, for a 3-handicap player, ~10 minutes.
Practice Programs
Complete Golf Practice Blueprint for The Renaissance
Discover tailored practice programs for this course.
Total Programs
48
48 complete programs built for this course
Unique Drills
186
Total unique drills across all programs
Skill Pillars
11
Accuracy · Aim · Alignment · Dispersion · Distance Control · Green Reading
Session Durations
7
3 days , 4 days , 5 days , 6 days , 7 days , 8 days , 9 days
The Renaissance Practice Profile
We've mapped a comprehensive practice profile for The Renaissance, identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.
Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.
Skill Distribution
Handicap Performance Insights
The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.
Top Drills
Featured Drills for The Renaissance
Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.
Stop the Ball: on the Fringe [Long]
Stop the ball on the fringe. Hit 20 balls.
Pitch | Parallel Ball Lines | 9 Stop Zones
Up to 5 players compete to stop a pitch shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Wedges (LW to PW) | Progressive Targets Challenge
Complete the Progressive Targets Challenge using wedges only. Hit one bucket of ~50 balls.
Pitch | Parallel Ball Lines | Quadrants
Up to 5 players compete to stop a pitch shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.
Pitch | Parallel Piles | 9 Stop Zones
Up to 5 players compete to stop a pitch shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Pitch| Parallel Piles | Bullseye 2x
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop pitch shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Course Details
Everything you need to know about The Renaissance.
Contact Information
Phone
+44 (0)1250 872622
Fax
+44 (0) 1250 872622
jordan@trcaa.com
Giving lessons at The Renaissance? Get featured here.
Facilities
Location
Cowden Hill Dr, North Berwick EH39 5HS, UK
Course Information
Holes
18
Par
71
Type
Links
Architect
Tom Doak
Opened
2008
Google Reviews
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Scorecard
Course Scorecard & Tee Insights
Toggle the colour-coded tees to reveal hole-by-hole pars, handicaps, yardages, and gender-specific ratings for The Renaissance, all within a single responsive scorecard.
Scorecard data available for Blue
Blue Tee
Gender: Male
Front Nine · CR 38.4 · BR 51.1 · Slope 137
Back Nine · CR 37.1 · BR 49.6 · Slope 135
| Hole | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | IN | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | OUT | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Par | 4 | 4 | 5 | 4 | 4 | 3 | 5 | 4 | 3 | 36 | 4 | 3 | 4 | 5 | 4 | 3 | 5 | 3 | 4 | 35 | 71 |
| Handicap | 7 | 3 | 9 | 1 | 15 | 17 | 5 | 13 | 11 | — | 8 | 18 | 6 | 14 | 2 | 12 | 16 | 10 | 4 | — | — |
| Yardage | 462 | 492 | 600 | 422 | 338 | 147 | 594 | 511 | 204 | 3770 | 418 | 161 | 488 | 543 | 448 | 218 | 561 | 203 | 483 | 3523 | 7293 |
White 9 Hole 1-6,16-18 Tee
Gender: Male
Front Nine · CR 37.1 · BR 49.5 · Slope 133
Back Nine · CR 37.1 · BR 49.5 · Slope 133
| Hole | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | IN | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | OUT | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Par | 4 | 4 | 5 | 4 | 4 | 3 | 5 | 3 | 4 | 36 | 4 | 4 | 5 | 4 | 4 | 3 | 5 | 3 | 4 | 36 | 72 |
| Handicap | 7 | 3 | 9 | 1 | 15 | 17 | 5 | 13 | 11 | — | 8 | 18 | 6 | 14 | 2 | 12 | 16 | 10 | 4 | — | — |
| Yardage | 433 | 444 | 559 | 384 | 328 | 139 | 505 | 194 | 459 | 3445 | 433 | 444 | 559 | 384 | 328 | 139 | 505 | 194 | 459 | 3445 | 6890 |
White 9 Hole 7-15 Tee
Gender: Male
Front Nine · CR 36.3 · BR 48.5 · Slope 131
Back Nine · CR 36.3 · BR 48.5 · Slope 131
| Hole | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | IN | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | OUT | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Par | 5 | 4 | 3 | 4 | 3 | 4 | 5 | 4 | 3 | 35 | 5 | 4 | 3 | 4 | 3 | 4 | 5 | 4 | 3 | 35 | 70 |
| Handicap | 7 | 3 | 9 | 1 | 15 | 17 | 5 | 13 | 11 | — | 8 | 18 | 6 | 14 | 2 | 12 | 16 | 10 | 4 | — | — |
| Yardage | 553 | 475 | 196 | 383 | 155 | 444 | 505 | 419 | 191 | 3321 | 553 | 475 | 196 | 383 | 155 | 444 | 505 | 419 | 191 | 3321 | 6642 |
Programs
Skill-Based Practice Programs for The Renaissance
We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.
Filter programs by category (select one)
Showing 48 Programs
% match to course practice profileHit Every Long Putt
Challenge limits, for a 26-handicap player, ~20 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedSee landing and roll, for a 14-handicap player, ~15 minutes.
13 Week Flagship Program for The Renaissance
A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for The Renaissance. Start with the basics and work your way towards more challenging drills. Commit to 13 weeks of training and get in proper shape. Four days counts as a week.
Putting · Long (20+ ft)
Control Distance
Difficulty: Intermediate · Program HCP 17.0
Short Game · Flop
Land Flop Shots Near Hole
Difficulty: Beginner · Program HCP 35.0
Driving Range · Wedges (LW,SW,GW,PW)
Control Wedge Roll
Difficulty: Beginner · Program HCP 35.0
Putting · Long (20+ ft)
Control Distance
Difficulty: Intermediate · Program HCP 17.0
Short Game · Bump'n'Run
Make Par Around the Green
Difficulty: Beginner · Program HCP 35.0
Driving Range · Short irons (9,8)
Hit Short Irons Close To Flag
Difficulty: Beginner · Program HCP 35.0
Putting · Long (20+ ft)
Hit Every Long Putt
Difficulty: Intermediate · Program HCP 17.0
Short Game · Chip
Stop Chips Near Hole
Difficulty: Beginner · Program HCP 35.0
Driving Range · Wedges (LW,SW,GW,PW)
Wedge Distance Control Inside 100 Yards
Difficulty: Beginner · Program HCP 35.0
Control distance inside 100, for a 35-handicap player, ~30 minutes.
Control flight, for a 35-handicap player, ~30 minutes.
Save par, for a 25-handicap player, ~20 minutes.
Maximize control, for a 1-handicap player, ~10 minutes.
Make Every 20+ Ft Putt
Chip through gate, for a 35-handicap player, ~30 minutes.
Stop on a dime, for a 18-handicap player, ~15 minutes.
Feel the distance, for a 4-handicap player, ~10 minutes.
Vary landing spot, for a 17-handicap player, ~15 minutes.
Vary landing spot, for a 19-handicap player, ~15 minutes.
Feel the green, for a 35-handicap player, ~30 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedPinpoint chips, for a 18-handicap player, ~15 minutes.
Pick line and commit, for a 2-handicap player, ~10 minutes.
Stop on a dime, for a 25-handicap player, ~20 minutes.
Feel the green, for a 18-handicap player, ~15 minutes.
Control pace from 3 to 20 feet, for a 2-handicap player, ~10 minutes.
Repeat putts until consistent, for a 3-handicap player, ~10 minutes.
Avoid big numbers, for a 35-handicap player, ~30 minutes.
Use a short swing, for a 35-handicap player, ~30 minutes.
Pitch long distances, for a 4-handicap player, ~10 minutes.
Keep within 8 yards, for a 18-handicap player, ~15 minutes.
Consistent woods length, for a 12-handicap player, ~15 minutes.
Leave tap-ins, for a 9-handicap player, ~10 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedVary landing spot, for a 18-handicap player, ~15 minutes.
Make Every 20+ Ft Putt
Pick line and commit, for a 35-handicap player, ~30 minutes.
Turn into birdies, for a 17-handicap player, ~15 minutes.
Vary landing spot, for a 6-handicap player, ~10 minutes.
Feel the green, for a 21-handicap player, ~20 minutes.
Feel the green, for a 35-handicap player, ~30 minutes.
Feel the green, for a 18-handicap player, ~15 minutes.
Chip through gate, for a 2-handicap player, ~10 minutes.
Vary landing spot, for a 15-handicap player, ~15 minutes.
Land 2 feet from pin, for a 5-handicap player, ~10 minutes.
Avoid three-putts, for a 35-handicap player, ~30 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedLand 2-3 feet away, for a 15-handicap player, ~15 minutes.
Reduce misses, for a 18-handicap player, ~15 minutes.
Stop missed shots, for a 35-handicap player, ~30 minutes.
Maximize in regulation, for a 1-handicap player, ~10 minutes.
Stop on a dime, for a 18-handicap player, ~15 minutes.
Make Every 20+ Ft Putt
Match clubface, for a 35-handicap player, ~30 minutes.
Approach from hazards, for a 16-handicap player, ~15 minutes.
Vary landing spot, for a 3-handicap player, ~10 minutes.
Prepare for Tournaments at The Renaissance
Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.
No upcoming tournaments at this time.
FAQ
Frequently Asked Questions about The Renaissance
Get answers to common questions about playing The Renaissance and what to expect.
How difficult is The Renaissance for mid-handicap golfers?
Players often find The Renaissance technically exacting. At 136.0, it provides challenge without being extreme. The course rating of 75.5 reflects on scoring relative to par 71.
What tees should a 15 handicap play at The Renaissance?
A 15 handicap golfer should consider tees closer to 6968 yards. The back tees extend to 7293.0 yards, which makes approach shots longer and scoring more challenging.
What is considered a good score at The Renaissance?
With a course rating of 75.5 and par 71, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 71 must manage approach shots and avoid penalty strokes.
How long is The Renaissance and how does yardage affect play?
At a full length of 7293.0 yards, it demands long-iron precision and endurance over 18 holes.
What type of course is The Renaissance and how should I play it?
Architecturally, it reflects a Links style. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.
What features make The Renaissance strategically challenging?
The combination of a slope rating of 136.0 and yardage reaching 7293.0 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.
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