Practice Programs

Complete Golf Practice Blueprint for The Renaissance

Discover tailored practice programs for this course.

North Berwick, ELN, United Kingdom
Open Flagship ProgramVisit Club Website

Total Programs

48

48 complete programs built for this course

Unique Drills

186

Total unique drills across all programs

Skill Pillars

11

Accuracy · Aim · Alignment · Dispersion · Distance Control · Green Reading

Session Durations

7

3 days , 4 days , 5 days , 6 days , 7 days , 8 days , 9 days

AccuracyAimAlignmentDispersionDistance ControlGreen Reading+5 more

The Renaissance Practice Profile

We've mapped a comprehensive practice profile for The Renaissance, identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.

Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.

Skill Distribution

Distance Control 28%Scoring 23%Precision 17%Aim 15%Accuracy 14%

Handicap Performance Insights

The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.

16.8
Average HCP
10.3
Minimum HCP
30.3
Maximum HCP

Top Drills

Featured Drills for The Renaissance

Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.

Diagram for Stop the Ball: on the Fringe [Long]
Putting18 min

Stop the Ball: on the Fringe [Long]

Stop the ball on the fringe. Hit 20 balls.

Diagram for Pitch | Parallel Ball Lines | 9 Stop Zones
Short Game26 min

Pitch | Parallel Ball Lines | 9 Stop Zones

Up to 5 players compete to stop a pitch shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Diagram for Wedges (LW to PW) | Progressive Targets Challenge
Driving Range31 min

Wedges (LW to PW) | Progressive Targets Challenge

Complete the Progressive Targets Challenge using wedges only. Hit one bucket of ~50 balls.

Diagram for Pitch | Parallel Ball Lines | Quadrants
Short Game26 min

Pitch | Parallel Ball Lines | Quadrants

Up to 5 players compete to stop a pitch shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.

Diagram for Pitch | Parallel Piles | 9 Stop Zones
Short Game26 min

Pitch | Parallel Piles | 9 Stop Zones

Up to 5 players compete to stop a pitch shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Diagram for Pitch| Parallel Piles | Bullseye 2x
Short Game26 min

Pitch| Parallel Piles | Bullseye 2x

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop pitch shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Course Details

Everything you need to know about The Renaissance.

Contact Information

📞

Phone

+44 (0)1250 872622

📠

Fax

+44 (0) 1250 872622

✉️

Email

jordan@trcaa.com

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Facilities

Driving Range
Putting Green
Chipping Green
Practice Bunker
Motor Cart
Pull Cart
Golf Clubs Rental
Club Fitting
Pro Shop
Golf Lessons
Caddie Hire
Restaurant
Reception Hall
Changing Room
Lockers
Lodging on Site

Location

Cowden Hill Dr, North Berwick EH39 5HS, UK

Course Information

Holes

18

Par

71

Type

Links

Architect

Tom Doak

Opened

2008

Google Reviews

Business Claimed
4.7(298 reviews)
View on Google Maps

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Scorecard

Course Scorecard & Tee Insights

Toggle the colour-coded tees to reveal hole-by-hole pars, handicaps, yardages, and gender-specific ratings for The Renaissance, all within a single responsive scorecard.

Scorecard data available for Blue

Tee Insight:This course delivers constant tests of power off the tee into precise irons on long par fours and reachable par fives, where the high slope turns small misses into big score risks on key holes.
B

Blue Tee

Gender: MalePar 717293 yards6669 metersCR 75.5Bogey 100.7Slope 136

Gender: Male

Front Nine · CR 38.4 · BR 51.1 · Slope 137

Back Nine · CR 37.1 · BR 49.6 · Slope 135

Hole123456789IN101112131415161718OUTTotal
Par445443543364345435343571
Handicap739115175131181861421216104
Yardage462492600422338147594511204377041816148854344821856120348335237293

Programs

Skill-Based Practice Programs for The Renaissance

We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.

Filter programs by category (select one)

Showing 48 Programs

% match to course practice profile
58% match
For Blue tees

Roll putts from varying distances, for a 3-handicap player, ~10 minutes.

Putting15-24 min2 HCP6 drills
Scoring36%
Precision34%
Aim12%

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13 Week Flagship Program for The Renaissance

A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for The Renaissance. Start with the basics and work your way towards more challenging drills. Commit to 13 weeks of training and get in proper shape. Four days counts as a week.

Week 14 days

Putting · Long (20+ ft)

Control Distance

Difficulty: Intermediate · Program HCP 17.0

Weeks 2–37 days

Short Game · Flop

Land Flop Shots Near Hole

Difficulty: Beginner · Program HCP 35.0

Weeks 4–56 days

Driving Range · Wedges (LW,SW,GW,PW)

Control Wedge Roll

Difficulty: Beginner · Program HCP 35.0

Weeks 5–64 days

Putting · Long (20+ ft)

Control Distance

Difficulty: Intermediate · Program HCP 17.0

Weeks 6–87 days

Short Game · Bump'n'Run

Make Par Around the Green

Difficulty: Beginner · Program HCP 35.0

Weeks 8–106 days

Driving Range · Short irons (9,8)

Hit Short Irons Close To Flag

Difficulty: Beginner · Program HCP 35.0

Week 103 days

Putting · Long (20+ ft)

Hit Every Long Putt

Difficulty: Intermediate · Program HCP 17.0

Weeks 11–126 days

Short Game · Chip

Stop Chips Near Hole

Difficulty: Beginner · Program HCP 35.0

Weeks 12–135 days

Driving Range · Wedges (LW,SW,GW,PW)

Wedge Distance Control Inside 100 Yards

Difficulty: Beginner · Program HCP 35.0

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69% match
For Blue tees

Maximize control, for a 1-handicap player, ~10 minutes.

Driving Range30-31 min0 HCP7 drills
Scoring29%
Precision18%
Distance Control13%
55% match
For Blue tees

Chip through gate, for a 35-handicap player, ~30 minutes.

Short Game~26 min34 HCP4 drills
Aim27%
Scoring19%
Alignment17%
43% match
For Blue tees

Stop on a dime, for a 18-handicap player, ~15 minutes.

Short Game~26 min17 HCP4 drills
Distance Control38%
Accuracy30%
Alignment22%
72% match
For Blue tees

Feel the green, for a 35-handicap player, ~30 minutes.

Short Game~26 min35 HCP6 drills
Distance Control30%
Alignment21%
Scoring21%

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75% match
For Blue tees

Stop on a dime, for a 25-handicap player, ~20 minutes.

Short Game23-26 min25 HCP9 drills
Distance Control34%
Precision14%
Alignment11%
65% match
For White 9 Hole 1-6,16-18 tees

Control pace from 3 to 20 feet, for a 2-handicap player, ~10 minutes.

Putting15-24 min1 HCP4 drills
Precision34%
Scoring33%
Aim20%
55% match
For White 9 Hole 1-6,16-18 tees

Repeat putts until consistent, for a 3-handicap player, ~10 minutes.

Putting18-24 min2 HCP3 drills
Precision33%
Scoring33%
Alignment13%
70% match
For White 9 Hole 1-6,16-18 tees

Avoid big numbers, for a 35-handicap player, ~30 minutes.

Short Game~26 min35 HCP8 drills
Scoring22%
Alignment21%
Aim18%
81% match
For White 9 Hole 1-6,16-18 tees

Use a short swing, for a 35-handicap player, ~30 minutes.

Short Game~26 min35 HCP9 drills
Distance Control28%
Scoring24%
Accuracy11%
79% match
For White 9 Hole 1-6,16-18 tees

Pitch long distances, for a 4-handicap player, ~10 minutes.

Short Game~26 min4 HCP9 drills
Distance Control22%
Precision20%
Scoring18%

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43% match
For White 9 Hole 1-6,16-18 tees

Vary landing spot, for a 18-handicap player, ~15 minutes.

Putting15-27 min17 HCP4 drills
Distance Control35%
Visualization25%
Dispersion23%
46% match
For White 9 Hole 1-6,16-18 tees

Make Every 20+ Ft Putt

Putting~18 min0 HCP6 drills
Distance Control31%
Visualization31%
Dispersion22%
70% match
For White 9 Hole 1-6,16-18 tees

Pick line and commit, for a 35-handicap player, ~30 minutes.

Short Game~26 min34 HCP7 drills
Aim28%
Distance Control23%
Scoring21%
69% match
For White 9 Hole 1-6,16-18 tees

Vary landing spot, for a 6-handicap player, ~10 minutes.

Short Game~26 min5 HCP6 drills
Distance Control25%
Precision19%
Dispersion18%
70% match
For White 9 Hole 1-6,16-18 tees

Feel the green, for a 35-handicap player, ~30 minutes.

Short Game~26 min35 HCP6 drills
Distance Control23%
Aim22%
Scoring22%
74% match
For White 9 Hole 1-6,16-18 tees

Feel the green, for a 18-handicap player, ~15 minutes.

Short Game~26 min17 HCP6 drills
Distance Control28%
Scoring20%
Alignment16%
75% match
For White 9 Hole 1-6,16-18 tees

Vary landing spot, for a 15-handicap player, ~15 minutes.

Short Game~26 min14 HCP4 drills
Distance Control39%
Aim15%
Scoring14%
74% match
For White 9 Hole 7-15 tees

Land 2 feet from pin, for a 5-handicap player, ~10 minutes.

Short Game~26 min5 HCP9 drills
Distance Control21%
Precision20%
Aim16%
68% match
For White 9 Hole 7-15 tees

Avoid three-putts, for a 35-handicap player, ~30 minutes.

Short Game~26 min34 HCP3 drills
Scoring25%
Alignment22%
Distance Control21%

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66% match
For White 9 Hole 7-15 tees

Reduce misses, for a 18-handicap player, ~15 minutes.

Driving Range30-31 min17 HCP6 drills
Distance Control32%
Scoring26%
Trajectory18%
45% match
For White 9 Hole 7-15 tees

Stop missed shots, for a 35-handicap player, ~30 minutes.

Driving Range~31 min35 HCP6 drills
Precision26%
Mechanics23%
Trajectory18%
67% match
For White 9 Hole 7-15 tees

Maximize in regulation, for a 1-handicap player, ~10 minutes.

Driving Range30-31 min0 HCP7 drills
Scoring33%
Precision19%
Dispersion13%
43% match
For White 9 Hole 7-15 tees

Stop on a dime, for a 18-handicap player, ~15 minutes.

Putting15-27 min17 HCP4 drills
Distance Control35%
Visualization25%
Dispersion22%
67% match
For White 9 Hole 7-15 tees

Match clubface, for a 35-handicap player, ~30 minutes.

Short Game~26 min34 HCP6 drills
Alignment23%
Scoring22%
Aim20%
79% match
For White 9 Hole 7-15 tees

Approach from hazards, for a 16-handicap player, ~15 minutes.

Short Game~26 min15 HCP6 drills
Accuracy27%
Scoring21%
Distance Control21%
2026

Prepare for Tournaments at The Renaissance

Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.

No upcoming tournaments at this time.

FAQ

Frequently Asked Questions about The Renaissance

Get answers to common questions about playing The Renaissance and what to expect.

How difficult is The Renaissance for mid-handicap golfers?

Players often find The Renaissance technically exacting. At 136.0, it provides challenge without being extreme. The course rating of 75.5 reflects on scoring relative to par 71.

What tees should a 15 handicap play at The Renaissance?

A 15 handicap golfer should consider tees closer to 6968 yards. The back tees extend to 7293.0 yards, which makes approach shots longer and scoring more challenging.

What is considered a good score at The Renaissance?

With a course rating of 75.5 and par 71, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 71 must manage approach shots and avoid penalty strokes.

How long is The Renaissance and how does yardage affect play?

At a full length of 7293.0 yards, it demands long-iron precision and endurance over 18 holes.

What type of course is The Renaissance and how should I play it?

Architecturally, it reflects a Links style. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.

What features make The Renaissance strategically challenging?

The combination of a slope rating of 136.0 and yardage reaching 7293.0 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.

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