Reduce Missed Putts Consistently
Choose a clear target, for a 11-handicap player, ~15 minutes. Working on distance: 9 ft (3m) only.
Module skill breakdown
Course Flagship Program
We studied the course and made a flagship practice program specifically for The Links. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.
Program Snapshot
Weeks
14
Days
54
Modules
9
Frequency
4 days/week
Putting·9 ft (3m) only
Reduce Missed Putts Consistently
Difficulty: Intermediate · Module HCP 11.1
Putting·9 ft (3m) only
Stop Missed Mid Putts On All Shots
Difficulty: Expert · Module HCP 2.9
Short Game·Flop
Turn flops into par saves—score from the sand or rough
Difficulty: Beginner · Module HCP 30.1
Short Game·Bump'n'Run
Lag it close: can you control your rollout every time?
Difficulty: Beginner · Module HCP 27.2
Short Game·Mixed
Up-and-down contest: how many can you save in a row?
Difficulty: Beginner · Module HCP 20.6
Short Game·Bump'n'Run
Can you land every Bump'n'Run inside 2 feet?
Difficulty: Beginner · Module HCP 20.4
Driving Range·Mid irons (7,6,5)
Shape it right: fade or draw with mid irons
Difficulty: Beginner · Module HCP 25.3
Driving Range·Wedges (LW,SW,GW,PW)
Control the loft: spin and height as needed
Difficulty: Beginner · Module HCP 23.3
Driving Range·Woods (Hy,5W,3W)
Improve 3-Wood Accuracy
Difficulty: Intermediate · Module HCP 17.5
Flagship curriculum
Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.
Choose a clear target, for a 11-handicap player, ~15 minutes. Working on distance: 9 ft (3m) only.
Module skill breakdown
Read subtle breaks, for a 3-handicap player, ~10 minutes. Working on distance: 9 ft (3m) only.
Module skill breakdown
Turn into par saves, for a 30-handicap player, ~30 minutes. Working on shot: flop.
Module skill breakdown
Feel the green, for a 27-handicap player, ~20 minutes. Working on shot: bump'n'run.
Module skill breakdown
Save par clutch, for a 21-handicap player, ~20 minutes. Working on shot: mixed.
Module skill breakdown
Land inside 2 feet, for a 20-handicap player, ~20 minutes. Working on shot: bump'n'run.
Module skill breakdown
Fade or draw mid irons, for a 25-handicap player, ~20 minutes. Working on club: mid irons (7,6,5).
Module skill breakdown
Fade or draw wedges, for a 23-handicap player, ~20 minutes. Working on club: wedges (lw,sw,gw,pw).
Module skill breakdown
Improve 3-wood accuracy, for a 18-handicap player, ~15 minutes. Working on club: woods (hy,5w,3w).
Module skill breakdown
Program snapshot
Avg HCP focus
11.1
Intermediate
Skill pillars
Aim · Scoring · Alignment · Stroke · Precision · Visualization
Host course
The Links
Weekly Plan
1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.
4 days scheduled
Reduce Missed Putts Consistently. Align stance properly and commit to the aim. Focus on Aim, Scoring, Alignment. This module is for Putting, specifically working on 9 ft (3m) only.
Day 1
Program: Reduce Missed Putts Consistently
Make 10 out of 20 putts over the chalk starting line.
Hit 30 putts from 9 ft over a chalk line.
Draw a straight line to show start line.
Enter number of putts holed out of 30 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 23 | 18 | 15 | 13 | 11 | 9 | 7 | 5 | 3 |
Day 2
Program: Reduce Missed Putts Consistently
Make 10 out of 20 putts, underneath the hanging string line.
Hit 30 putts from 9 feet under a hanging string.
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 24 | 19 | 16 | 14 | 12 | 10 | 8 | 6 | 3 |
Day 3
Program: Reduce Missed Putts Consistently
Make 10 out of 20 putts through the ball gate, using plane board.
Hit 30 putts from 9 ft (3 m) through the ball gate using the plane board.
Enter the number of putts made out of 30.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 24 | 19 | 16 | 14 | 12 | 10 | 8 | 6 | 4 |
Day 4
Program: Reduce Missed Putts Consistently
Make 10 out of 20 putts using an alignment mirror.
Hit 30 putts from 9 ft using an alignment mirror.
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 22 | 18 | 15 | 13 | 11 | 9 | 7 | 5 | 3 |
4 days scheduled
Reduce Missed Putts Consistently. Align stance properly and commit to the aim. Focus on Aim, Scoring, Alignment. This module is for Putting, specifically working on 9 ft (3m) only.
Day 5
Program: Reduce Missed Putts Consistently
Make 5 putts in a row, one-handed through the ball gate.
Hit 25 putts from 9 ft (3m) through the ball gate.
Count putts that go through the gate without touching the tees.
Enter score in the app, out of 25 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 22 | 19 | 17 | 15 | 13 | 11 | 9 | 6 | 3 |
Day 6
Program: Stop Missed Mid Putts On All Shots
Make 2 out of 4 putts from [9 ft | 3 m], 5 times in total.
Position four tees around the hole at 9 ft or 3 m.
After each holed putt, move to the next tee in front.
Hit 40 putts.
Enter the total number of holed putts in the app, out of 40 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 25 | 21 | 19 | 17 | 15 | 13 | 10 | 7 |
Day 7
Program: Stop Missed Mid Putts On All Shots
Make 10 out of 20 putts from in between two alignment sticks and through the ball gate.
Hit 30 putts from 9 ft (3 m) using two alignment sticks and through the ball gate.
Enter score. Total number of putts holed, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 24 | 18 | 16 | 14 | 12 | 10 | 8 | 6 | 4 |
Day 8
Program: Stop Missed Mid Putts On All Shots
Make 3 out of 8 putts from [9 ft | 3 m], 5 times in total.
Place eight tees around the hole at 9 ft or 3 m.
After making a putt, move to the next tee.
Hit 40 putts.
Enter the total number of made putts in the app, out of 40 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 23 | 21 | 19 | 17 | 15 | 12 | 9 | 6 |
4 days scheduled
Stop Missed Mid Putts On All Shots. Gauge speed accurately and read subtle breaks. Focus on Precision, Scoring, Green Reading. This module is for Putting, specifically working on 9 ft (3m) only.
Day 9
Program: Stop Missed Mid Putts On All Shots
Make 10 out of 20 putts using an alignment mirror.
Hit 30 putts from 9 ft using an alignment mirror.
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 22 | 18 | 15 | 13 | 11 | 9 | 7 | 5 | 3 |
Day 10
Program: Stop Missed Mid Putts On All Shots
Make 10 out of 20 putts.
Hit 30 putts from 9 ft (3 m).
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 25 | 19 | 15 | 13 | 11 | 9 | 7 | 5 | 3 |
Day 11
Program: Turn flops into par saves—score from the sand or rough
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Put two target zones on the green, 6 feet apart. Call them Zone A and Zone B.
Set up in deep rough, 15 to 40 yards from the green.
Hit 36 flop shots: 18 at Zone A, 18 at Zone B.
Hit 3 shots at Zone A, then 3 shots at Zone B. Repeat until all shots are done.
Count a success if the ball stops inside the target zone.
Keep the ball in the same place for every shot. Only aim changes.
Add total successes out of 36 attempts. Enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 12
Program: Turn flops into par saves—score from the sand or rough
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.
Place two pins on the green about 8 feet apart to mark target zones.
Set up 5 to 20 yards from the hole on flat ground.
Hit 36 flop shots in 3 sets of
Aim all first 12 shots at the left target.
Aim all next 12 shots at the right target.
For the last 12 shots, switch target every 3 shots: 3 left, 3 right, then repeat.
Keep the same ball setup for every shot.
Count a shot as success if ball stops within 3 feet of target.
After all 36 shots, enter your number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Turn flops into par saves—score from the sand or rough. Save par clutch and turn into par saves. Focus on Scoring, Alignment, Accuracy. This module is for Short Game, specifically working on Flop.
Day 13
Program: Turn flops into par saves—score from the sand or rough
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Set up 3 landing zones on the green, about 6 feet apart in a line. Name them Zone 1 (close), Zone 2 (middle), Zone 3 (far).
Put 2 piles of 18 balls each, 5–20 yards away from the green, in deep or thick grass.
Hit 36 flop shots from these piles, trying to land the ball in the zones.
Hit 12 shots to Zone
Alternate piles if wanted.
Hit 12 shots to Zone
Hit 12 shots to Zone
Enter how many shots stayed in the right zones, out of 36 attempts, in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 15 | 11 | 8 | 5 | 3 |
Day 14
Program: Turn flops into par saves—score from the sand or rough
Up to 5 players compete to stop a flop shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Pick two random spots 5-20 yards from the hole and place two piles of balls. Make spots and surfaces random but similar.
Make two circles on the green with string or tees: one circle 6 feet from the hole, one circle 15 feet from the hole.
Hit 36 flop shots: 18 shots at the small circle, 18 shots at the big circle.
At the first pile, hit 9 balls at the small circle, then 9 at the big circle.
At the second pile, again hit 9 at the small circle, then 9 at the big circle.
Count balls that stop inside the small circle as birdie. Count balls in the big circle (but outside small) as par.
Add up all balls that stayed in both circles. Enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 18 | 14 | 11 | 8 | 5 | 3 |
Day 15
Program: Lag it close: can you control your rollout every time?
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.
Place two parallel lines of balls beside the green. Each line has 18 balls spaced 1 foot apart. The lines are 5 to 10 yards apart.
On the green, mark 9 stop zones using tees, string, or buckets. Arrange the zones in 3 rows of 3, spaced evenly.
Hit 36 bump-n-run shots. Divide them into 9 groups of 4 shots.
Hit 4 shots from one ball line toward Stop Zone
Try to stop each ball in that zone.
Switch to the other ball line and hit 4 shots toward Stop Zone
Keep switching ball lines and hit 4 shots at each stop zone in order (Zone 1 to Zone 9).
Count every ball that stops in the right stop zone as a success.
Add total successful stops and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 16
Program: Lag it close: can you control your rollout every time?
Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Set up 4 lines on the grass, each with 9 balls spaced 1 foot apart. Put the lines 5 yards apart, between 3 and 15 yards from the green.
Place 3 targets on the green in a straight line, 3 feet apart.
Divide the 36 shots into 3 groups of
Aim each group at a different target.
Hit 12 shots at the first target from any line, then 12 at the second target, then 12 at the third target.
Try to stop each ball as close to the target as possible.
Count a shot as a success if it stops close to the target, for example within 2 feet.
Add the successful shots and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Lag it close: can you control your rollout every time?. Master touch and control rollout. Focus on Distance Control, Scoring, Precision. This module is for Short Game, specifically working on Bump'n'Run.
Day 17
Program: Lag it close: can you control your rollout every time?
Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and stop bump-n-run shots close to multiple targets. Count the number of successes.
Scatter 40 balls into 8 piles of 5 balls each, between 1 and 10 yards from the green and 5 to 30 yards from the hole.
Mark 3 targets on the green, about 6 feet apart in a line.
Hit 36 bump-and-run shots.
Aim 12 shots at each of the 3 targets.
Hit 12 shots at the first target, then 12 at the second, then 12 at the third.
Count shots that stop inside 10 feet of the target as successful.
Add successful shots out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 18
Program: Lag it close: can you control your rollout every time?
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
Make 10 piles of 4 balls (40 balls) in two lines, crossing each other near the green, 1 to 10 yards from the green and 5 to 30 yards from the hole. Keep piles 2 yards apart, lines 5 to 10 yards apart.
On the green, use string or tees to mark two circles around the hole: one with a 6-foot radius (inner), the other with a 15-foot radius (outer).
Use only 36 balls (9 piles of 4) for this test.
Split the 36 shots into two groups of
For the first 18 shots, try to land the ball inside the small circle.
For the next 18 shots, try to land the ball inside the big circle but outside the small circle.
Play bump-and-run shots by hitting from different piles, one after the other, keeping the same setup and order.
Count as a success if the ball stops in the correct circle. If not, it is a miss.
Count how many balls finished where they should in both circles. Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 19
Program: Lag it close: can you control your rollout every time?
Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 9 piles of 4 balls each, spread between 1 and 10 yards from the green and 5 to 30 yards from the hole.
Mark 9 stop zones on the green using tees, string, or small buckets.
Do 36 bump-and-run shots, 4 shots at each of the 9 stop zones.
From any pile, hit 4 shots to the first stop zone.
Do the same for the other stop zones, always 4 shots per zone, using the original ball setup.
Count shots that stop inside the right stop zone.
Add up how many shots were successful, and enter this number out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 20
Program: Lag it close: can you control your rollout every time?
Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.
Put 36 golf balls into 3 groups of 12 balls. Spread the groups around the green between 1 and 10 yards from the edge and 5 to 30 yards from the hole.
Mark 3 landing zones in a straight line at the edge of the green, each 6 feet (2 meters) apart.
Hit 36 bump-and-run shots: 12 to zone 1, 12 to zone 2, 12 to zone
Use the first set of 12 balls for zone 1, the second set for zone 2, and the last set for zone
Keep ball positions and distances the same for the whole test.
Count each ball that stops inside the target zone as a success.
Add your total successful shots and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
Lag it close: can you control your rollout every time?. Master touch and control rollout. Focus on Distance Control, Scoring, Precision. This module is for Short Game, specifically working on Bump'n'Run.
Day 21
Program: Lag it close: can you control your rollout every time?
Up to 5 players compete to stop a bump-n-run shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in 2 lines that cross each other, 5 piles in each line. Space the piles about 3 yards or meters apart.
Place the piles so they are 1 to 10 yards or meters from the green and 5 to 30 yards or meters from the hole, on any grass.
On the green, make 3 landing zones side by side, each about 6 feet or 2 meters apart, using sticks, clubs, or string.
Hit 36 bump-and-run shots total. Aim 12 shots at each landing zone.
Pick a pile. Hit balls at the first landing zone until you do 12 shots.
Aim at the second landing zone for 12 shots from any piles.
Aim at the third landing zone for the last 12 shots.
Count how many shots land and stop in the right zone.
When all 36 shots are done, record the number of good shots out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 22
Program: Lag it close: can you control your rollout every time?
Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines. The lines are 3 yards/meters apart. Each pile in a line is 4 yards/meters apart.
Place the piles on grass 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.
Make 9 stop zones on the green with buckets, string, or tees. Number the zones 1 to
Divide 36 tries into 9 groups of 4 shots. Each group tries for a different stop zone.
For each set of 4 shots, choose any pile and hit shots to the chosen stop zone.
After 4 shots at one zone, go to the next stop zone and do the same. Do this for all 9 zones.
Count every shot that stops in the right zone as a success.
Add up successes out of 36 tries and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 23
Program: Lag it close: can you control your rollout every time?
Up to 5 players compete to stop a bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines, each with 5 piles. Lines cross like a plus sign. Piles in a line are 3 yards/meters apart. The lines are 5 to 10 yards/meters apart. Place piles between 1 and 10 yards/meters from the green and 5 to 30 yards/meters from the hole.
On the green, use string or tees to make 4 target areas, each a circle with a 6-foot (2 meter) radius.
Hit 36 bump-and-run shots in total. Split shots into 4 groups of
Aim each group at a different target area.
Start from any pile. Hit a shot to try to land in the chosen target area.
After 9 shots at one target area, switch to the next and repeat until all 36 shots are done.
Count one point for each ball that stops in the right target area.
When finished, count successful shots in the correct area and enter your score out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 24
Program: Up-and-down contest: how many can you save in a row?
Make a DIY 9 hole hard-difficulty course. Every hole is PAR 2. Count the score.
Set up 9 balls in tough spots around the chipping green, like sand or deep grass. Each ball is a separate hole with a par of
For each ball, hit a chip onto the green, then putt the ball into the hole.
Finish the hole before going to the next ball.
Do this 9-hole course 4 times, changing ball positions each time. This makes 36 tries in total.
Write down your score for each hole, counting how many shots you took for each one.
Add up your scores. Count how many holes you got a score of 2 or less.
Enter the number of holes you completed in 2 shots or less out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 24 | 20 | 16 | 12 | 9 | 6 | 3 |
4 days scheduled
Up-and-down contest: how many can you save in a row?. Save par clutch and up-and-down contest. Focus on Scoring, Distance Control, Visualization. This module is for Short Game, specifically working on Mixed.
Day 25
Program: Up-and-down contest: how many can you save in a row?
Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.
Place 9 balls in different spots around the chipping green like light rough, sand, or short grass 20 to 40 yards from the hole.
Treat each ball as a PAR 2 hole. Hit one wedge shot to the green, then try to putt the ball into the hole.
Finish each ball before starting the next one.
Repeat this process 4 times for a total of 36 shots.
Count how many strokes it takes for each hole.
Count how many holes you finish in 2 strokes or fewer. After finishing, enter your total successful holes out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 26 | 24 | 22 | 19 | 16 | 13 | 10 | 7 | 4 |
Day 26
Program: Up-and-down contest: how many can you save in a row?
Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.
Set up 9 balls in easy spots around the green like sand, sloped rough, and deep rough. Each ball is a hole. Par is
Hit your chip or pitch shot, then putt to finish each hole.
Play all 9 holes once (18 shots total).
Do the 9 holes two more times, change ball spots each round (36 shots total).
Count the strokes for each hole. Try to stay at or below 18 strokes per round.
Count how many holes you did at par 2 or better.
Enter the number of successful holes (par or better) out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 27
Program: Up-and-down contest: how many can you save in a row?
Up to 5 players play medium-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.
Set up 9 holes in the chipping area, using different lies, 20-40 yards from the green.
Put 4 balls at each hole, for 36 shots total.
For each shot, hit to the green and finish the hole with putting.
Do this for each hole 4 times.
Count strokes for each hole. Mark if hole is completed in 2 shots or less.
Add up how many times par was made in 36 shots.
Enter the total successful shots out of 36 attempts as your test score.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 12 | 14 | 16 | 18 | 22 | 26 | 30 | 32 | 34 |
Day 28
Program: Up-and-down contest: how many can you save in a row?
Make a DIY 9 hole hard-difficulty course. Every hole is PAR 2. Count the score.
Place 9 balls in different spots around the chipping green, like sand, sloped rough, and deep rough, 20 to 40 yards from the green.
Treat each ball as its own hole with a Par 2 score. The aim is to get the ball on the green and into the hole in as few strokes as possible.
For each ball, hit one shot to the green, then putt until the ball is holed. Count how many strokes you used.
Do this for all 9 balls to finish 9 holes.
Repeat the course 2 more times, moving the balls a little each time, to finish 36 holes.
Add up all your strokes for 36 holes. Par is 72 strokes.
Enter your total score in the app out of 36 holes.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 27 | 26 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Up-and-down contest: how many can you save in a row?. Save par clutch and up-and-down contest. Focus on Scoring, Distance Control, Visualization. This module is for Short Game, specifically working on Mixed.
Day 29
Program: Up-and-down contest: how many can you save in a row?
Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.
Set up a 9-hole short game course around the green. Each hole is PAR
Put 9 balls in easy spots around the green, like in sand or rough.
For each hole, hit a wedge onto the green and then putt the ball in.
Finish each hole (chip and putt) before going to the next ball spot.
Do the whole 9-hole course 4 times, moving balls for variety if possible.
This gives 36 total tries (9 holes × 4 rounds).
After all 36 tries, count your total strokes and compare to PAR 72 (36 holes × PAR 2).
See how many strokes over or under par you got.
Write down how many holes you finished at or under par, out of 36 tries, in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 14 | 15 | 16 | 18 | 20 | 22 | 24 | 26 | 28 |
Day 30
Program: Can you land every Bump'n'Run inside 2 feet?
Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.
Put two rows of 18 balls each on grass near the green. Keep the rows 5 yards apart.
Put both rows about 10 yards from the hole.
Make three target zones on the green: Left, Center, and Right. Each is about 4 feet wide.
There will be 36 bump-and-run shots: 12 for each zone.
From the first row, hit every third ball to the Left zone (12 shots).
From the second row, hit every third ball to the Center zone (12 shots).
Go back to the first row. Hit every third ball to the Right zone (12 shots).
Count the shots that stop inside the target zone.
Add successes and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 31
Program: Can you land every Bump'n'Run inside 2 feet?
Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Set up two lines of balls next to the green on a slope. Each line has 18 balls, 5 yards apart, between 5 and 30 yards from the hole.
One line has balls above foot level, the other line has balls below foot level.
There are two groups: 18 shots from balls above feet, and 18 shots from balls below feet.
For each group, hit every third ball in the line until you hit all
Aim each shot to land and stop in a target zone on the green, 5 to 10 yards from the hole.
First, hit all 18 balls from above feet, then all 18 from below feet.
Count each ball that stops in the target zone as a success.
Add all successful shots out of 36 and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 | 3 |
Day 32
Program: Can you land every Bump'n'Run inside 2 feet?
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots close to multiple targets. Count the number of successes.
Set up 10 piles of 4 balls each (40 balls) in two lines next to the green. Keep piles about 2 yards apart and lines 5 to 10 yards apart.
Place three flags on the green for landing zones.
Hit 36 bump-and-run shots, 12 for each target flag.
Hit shots from the first line, aiming for the first target. Alternate piles.
After 12 shots, switch to the second target and use the second line for the next 12 shots.
Hit the last 12 shots at the third target (use any line or alternate piles). After all shots are done, count balls within 10 feet of the target as successful and enter your number of successes out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
Can you land every Bump'n'Run inside 2 feet?. Dial in touch and land inside 2 feet. Focus on Accuracy, Scoring, Aim. This module is for Short Game, specifically working on Bump'n'Run.
Day 33
Program: Can you land every Bump'n'Run inside 2 feet?
Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.
Set up two lines of 18 golf balls each on a sloped fairway near the green: one line on the uphill slope, one line on the downhill slope. Balls should be spaced 5 yards apart, between 5 and 30 yards from the hole.
Place 3 target zones on the green in a row, 6 feet apart. Call them Zone 1 (closest), Zone 2 (middle), and Zone 3 (farthest).
Hit 36 total bump-and-run shots: 18 from the uphill line, 18 from the downhill line.
From the uphill line, hit 6 shots to each zone (6 to Zone 1, 6 to Zone 2, 6 to Zone 3). Always hit every third ball, skipping two balls between shots.
For the downhill line, repeat the process: 6 shots to each zone, using every third ball.
Count a success each time a ball stops inside the intended target zone.
When all 36 shots are done, record how many balls landed in the correct zone, out of 36 attempts, in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 34
Program: Can you land every Bump'n'Run inside 2 feet?
Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Make two piles of 18 golf balls at the edge of the green: one pile for above the feet, one for below the feet.
Mark three landing zones on the green, each 4 feet wide and 5 feet apart in a straight line.
Hit 36 bump-and-run shots: 18 from above feet, 18 from below feet.
For each lie (above and below feet), hit 6 shots to each landing zone (6 per zone × 3 zones = 18 shots per lie).
Keep the same ball setup and distance for all shots. Only change where you are aiming.
Count any shot that lands and stops in the correct zone as a success.
After 36 shots, record the number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 35
Program: Can you land every Bump'n'Run inside 2 feet?
Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Arrange 10 piles of balls in two lines, with 5 piles in each line. Lines are 3 yards/meters apart; piles are 4 yards/meters apart in each line.
Put the piles on grass, 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.
On the green, make two target circles with string or tees: an inner circle with a 6-foot/2-meter radius, and an outer circle with a 15-foot/5-meter radius.
Hit 36 bump-and-run shots: 18 shots at the inner circle, 18 shots at the outer circle.
Pick a ball pile and hit a bump-and-run shot to the target circle.
After 18 shots at one circle, switch and do 18 shots at the other circle.
Count every shot that stops inside the target circle as a success.
Add up your successful shots out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 17 | 13 | 9 | 6 | 4 |
Day 36
Program: Shape it right: fade or draw with mid irons
Work only on 'impact and follow through' using mid irons only. Hit one bucket of ~50 balls.
Pick a flag on the range about 120 to 150 yards away for mid irons (7, 6, or 5 iron).
Hit 36 shots total using only mid irons, focusing solely on impact and follow through.
Use one consistent target (the chosen flag) for all shots.
Work on at most two impact and follow through thoughts or tasks to produce your desired ball flight.
Count each shot that lands and stays near the target as a success.
Add the total successful shots out of 36 attempts and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 4 |
4 days scheduled
Shape it right: fade or draw with mid irons. Control mid iron arc and perfect mid iron flight. Focus on Trajectory, Mechanics, Precision. This module is for Driving Range, specifically working on Mid irons (7,6,5).
Day 37
Program: Shape it right: fade or draw with mid irons
Complete the Alternate Targets Challenge using irons only. Hit one bucket of ~50 balls.
Choose 6 different targets at medium distance for irons 9, 8, 7, 6, 5, and
Match each target with the correct iron, from 9 to
Hit 36 shots in total, 6 shots at each target.
Try to land shots within 5% of the flag distance.
Aim to get at least 2 shots in the 5% zone for each target.
Switch between targets and irons as you go. Any order is fine.
Count each shot that lands inside the 5% zone.
At the end, enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 38
Program: Shape it right: fade or draw with mid irons
Work only on takeaway using mid irons only. Hit one bucket of ~50 balls.
Set up one target area 130-160 yards away suitable for 7, 6, or 5 iron.
Hit 36 balls in total using only 7, 6, or 5 iron, focusing solely on the takeaway.
Work on at most two takeaway thoughts or tasks to produce the desired ball flight.
Switch between 7, 6, and 5 irons throughout the exercise.
Mark a success if the ball lands in or near the target zone (within 3 yards).
Count how many successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 31 | 28 | 24 | 19 | 15 | 11 | 7 | 4 |
Day 39
Program: Shape it right: fade or draw with mid irons
Work only on downswing using mid irons only. Hit one bucket of ~50 balls.
Pick a flag or target suitable for hitting mid irons (7, 6, or 5 iron).
Hit 36 balls in total, in 3 sets of 12 balls each using mid irons only.
Focus solely on your downswing throughout the drill. Work on at most two downswing thoughts or tasks to produce your desired ball flight.
Switch between different mid irons throughout the exercise.
Set up the same way for every shot, aiming all shots at the single target.
Count only the shots that land and stay in the target area.
Add up your successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 11 | 7 | 4 |
Day 40
Program: Shape it right: fade or draw with mid irons
Work only on backswing using mid irons only. Hit one bucket of ~50 balls.
Pick a flag or target at a medium distance suitable for hitting mid irons (7, 6, or 5).
Use one mid iron and hit 36 shots aiming at the same target.
For each shot, focus only on your backswing, working with 1 or 2 simple backswing thoughts.
Set up the ball the same way each time and maintain your backswing focus.
Hit all 36 shots and count how many have straight, good ball flight that matches your backswing.
After all shots, count how many were good out of 36 and enter the number in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
Shape it right: fade or draw with mid irons. Control mid iron arc and perfect mid iron flight. Focus on Trajectory, Mechanics, Precision. This module is for Driving Range, specifically working on Mid irons (7,6,5).
Day 41
Program: Shape it right: fade or draw with mid irons
Complete the Club Swapping Challenge using irons only. Hit one bucket of ~50 balls.
Choose 6 targets at different distances for irons 9 through
Assign each iron (9, 8, 7, 6, 5, 4, 3, 2) to hit 4 shots each, for 32 shots total.
Add 4 extra shots using any club and target, for a total of 36 shots.
Try to land each shot within 5% of the distance to the target.
Keep the setup the same for every shot, only aim at different targets.
Count each shot that lands within 5% of the target distance as a success.
After 36 shots, add up your successful shots and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 4 |
Day 42
Program: Shape it right: fade or draw with mid irons
Complete the Progressive Targets Challenge using irons only. Hit one bucket of ~50 balls.
Pick 3 flags at the range for your 9, 7, and 5 irons: close, medium, far.
Hit 36 shots total: 12 at each flag.
Hit 12 shots at the close flag.
Hit 12 shots at the medium flag, change irons if wanted.
Hit 12 shots at the far flag, change irons if wanted.
Count shots that land within a club-length of each flag.
Add up successful shots out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 43
Program: Shape it right: fade or draw with mid irons
Hit 15 balls to each landing zone using mid irons only. Hit one bucket of ~50 balls. Count total number of successful shots.
Place a flag or target for your mid irons (7, 6, or 5 irons).
Make 3 landing zones around the flag. Space the zones 8 yards/meters apart with cones, buckets, or markers.
Hit 36 shots in total. Do 12 shots for each landing zone.
Only use 7, 6, or 5 irons for all shots. Switch clubs if you want, but keep ball setup the same.
Hit 12 shots to one zone, then 12 to another, then 12 to the last zone. You can go in any order.
A shot counts as successful if it lands and stops in the right zone.
Add up how many shots landed in the right zone, out of 36 attempts, and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 24 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 44
Program: Shape it right: fade or draw with mid irons
Discover strengths amongst irons a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.
Set up 3 flags or targets in a field, spaced apart for medium iron shots (about 80-150 yards). Label them Target A, Target B, and Target C.
Hit 36 shots total: 12 shots at each target.
Use different irons for each target, like 9-iron for Target A, 6-iron for Target B, 3-iron for Target C.
Hit 12 shots at Target A, then 12 at Target B, then 12 at Target C. Keep setup and routine the same.
Count shots that land within 10 yards of each target. These are successes.
Add up your successful shots. Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 24 | 20 | 16 | 12 | 9 | 6 | 3 |
4 days scheduled
Control the loft: spin and height as needed. Land softly and control wedge loft. Focus on Trajectory, Distance Control, Scoring. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).
Day 45
Program: Control the loft: spin and height as needed
Discover strengths amongst wedges a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.
Place 3 flags or targets about 10 yards apart, all within wedge range.
Hit 36 wedge shots total: 12 at each target.
Use the same ball setup for all shots.
Hit 12 shots at the first target.
Hit 12 shots at the second target.
Hit 12 shots at the third target.
Count shots that land on or very close to the target as a success.
Add up successful shots out of
Enter score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 46
Program: Control the loft: spin and height as needed
Hit 15 balls to each landing zone using wedges only. Hit one bucket of ~50 balls. Count total number of successful shots.
Set up 3 landing zones on the green, 5 yards apart, near a flag or target. Mark each zone with cones or buckets.
Put 36 balls in one bucket. Hit all shots from the same spot.
Split 36 shots into 3 groups of
First aim for Zone 1, then Zone 2, then Zone
Hit with any wedge (LW, SW, GW, PW), and change clubs if wanted.
Try to land each ball in the zone you are aiming at before moving to the next zone.
Count each ball that lands and stays in the zone as a success.
When finished, add up the number of successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 14 | 10 | 6 | 3 |
Day 47
Program: Control the loft: spin and height as needed
Complete the Alternate Targets Challenge using wedges only. Hit one bucket of ~50 balls.
Pick 4 different targets at different distances.
Make a landing zone around each target that is 5% of the distance to the target.
Hit 36 wedge shots in total, in 4 groups of 9 shots.
For each group of 9 shots, use one wedge and aim at 3 targets in turn (3 shots per target).
Count every shot that lands and stops in the zone as a success.
Add up your successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
Day 48
Program: Control the loft: spin and height as needed
Work only on downswing using wedges only. Hit one bucket of ~50 balls.
Pick a flag or target suitable for wedges (LW, SW, GW, or PW).
Hit 36 wedge shots aiming at the same single target.
Use any wedges; keep the ball setup the same, and focus on your downswing.
Count each shot that lands on or near the target as a success.
Record how many shots were successful out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
Control the loft: spin and height as needed. Land softly and control wedge loft. Focus on Trajectory, Distance Control, Scoring. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).
Day 49
Program: Control the loft: spin and height as needed
Complete the Ladder Challenge using wedges only. Hit one bucket of ~50 balls.
Set up three zones (Ladder 1, Ladder 2, Ladder 3) in a line, 4 yards/meters apart, before the flag.
Try to land and stop the ball in each zone, within 4 yards/meters of the flag.
Hit 36 wedge shots, 12 for each zone.
For each set of 12, land one ball in Ladder 1, then Ladder 2, then Ladder 3, in order.
Use any wedge (LW, SW, GW, PW) but keep setup the same for every shot.
Count a shot as a success if it lands and stops in the right zone.
Add up all successful shots out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 50
Program: Control the loft: spin and height as needed
Work only on takeaway using wedges only. Hit one bucket of ~50 balls.
Pick a flag or marker suitable for wedge shots (use any wedge).
Hit 36 wedge shots, all aimed at the same target.
Focus on takeaway throughout all shots, using at most two takeaway thoughts or tasks.
Count each ball that lands close to the target as a success.
Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 51
Program: Improve 3-Wood Accuracy
Complete the Alternate Targets Challenge using woods only. Hit one bucket of ~50 balls.
Choose 3 far targets for woods clubs (Hybrid, 5-wood, 3-wood, Driver).
Mark each target so 5% of the distance can be measured.
Hit 36 shots total, divided into 3 groups of 12 shots.
In each group, switch between all 4 woods in the 12 shots to one target.
For the first target, hit 12 shots, using all 4 woods until you have 3 shots close (inside 5% distance) with each wood.
Move to the second target, repeat: 12 shots, 3 close shots per wood.
Hit 12 shots at the third target, aim for 3 close shots per wood. Count each shot inside the 5% zone as a success.
Add up all successes out of 36 tries and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 52
Program: Improve 3-Wood Accuracy
Discover weaknesses amongst woods shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.
Pick two targets: one to aim at, and one cone on the other side as something to avoid.
Put four cones around the main target in a small circle, making a 'precision zone'.
Take 36 shots, using 3 woods clubs (Hy, 5W, Driver), 12 shots with each club.
For each club, try to hit the ball into the 'precision zone' and avoid the obstacle cone.
Change clubs after every 12 shots. Keep your setup and stance the same each time.
Count a shot as a success if it lands inside the precision zone and avoids the obstacle cone.
After 36 shots, add up how many successes you had and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 8 | 5 | 3 |
2 days scheduled
Improve 3-Wood Accuracy. Achieve distance accuracy and improve 3-wood accuracy. Focus on Precision, Scoring, Dispersion. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).
Day 53
Program: Improve 3-Wood Accuracy
Discover opportunities amongst woods undiscovered shots and clubs worth putting to action more often. Hit one bucket of ~50 balls.
Set up 3 targets in a straight line: a cone to aim at, a flag 10 yards past the cone, and a flag 15 yards past the cone.
Pick 3 different woods: Hybrid, 5 Wood, and Driver.
Hit 12 shots with each club, for 36 shots total, from the same spot each time.
Aim at the cone and try to land the ball between the cone and the far flag.
A shot is successful if it stops between the cone and the far flag.
Count the number of successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 54
Program: Improve 3-Wood Accuracy
Discover strengths amongst woods a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.
Set up 3 flags far apart in a field (at least 30 yards between them).
Hit 36 shots, split into 3 groups of 12 shots.
Use 4 clubs: Hybrid, 5-Wood, 3-Wood, and Driver. Each group uses the same club, aimed at one target.
Assign one club for each target. Hit 12 shots per club, trying to get close to its flag.
Start with Hybrid at Target 1, then 5-Wood at Target 2, then 3-Wood or Driver at Target
Count a shot as “success” if it is within 15 yards of the flag.
Add the total successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 31 | 28 | 24 | 20 | 15 | 12 | 8 | 5 |