Sink Mid-Distance Putts
Hit putts with both left and right breaks, for a 18-handicap player, ~15 minutes. Working on distance: 9 ft (3m) only.
Module skill breakdown
Course Flagship Program
We studied the course and made a flagship practice program specifically for Tenby. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.
Program Snapshot
Weeks
12
Days
48
Modules
9
Frequency
4 days/week
Putting·9 ft (3m) only
Sink Mid-Distance Putts
Difficulty: Intermediate · Module HCP 17.5
Short Game·Bump'n'Run
Bump'n'Run From 5–10 Yds
Difficulty: Beginner · Module HCP 35.0
Short Game·Sand
Get Out of Bunker Safely
Difficulty: Beginner · Module HCP 35.0
Short Game·Flop
Land Flop Shots Near Hole
Difficulty: Beginner · Module HCP 35.0
Short Game·Mixed
Short Game 5–20 Yds From Fringe Or Rough
Difficulty: Beginner · Module HCP 35.0
Short Game·Bump'n'Run
Master the art of touch: no more long comeback putts
Difficulty: Beginner · Module HCP 21.2
Driving Range·Woods (Hy,5W,3W)
3-Wood Dispersion Control For Beginners
Difficulty: Beginner · Module HCP 35.0
Driving Range·Driver
Driver Fairway Accuracy For Beginners
Difficulty: Beginner · Module HCP 35.0
Driving Range·Mid irons (7,6,5)
Mid-Iron Trajectory Control
Difficulty: Intermediate · Module HCP 17.5
Flagship curriculum
Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.
Hit putts with both left and right breaks, for a 18-handicap player, ~15 minutes. Working on distance: 9 ft (3m) only.
Module skill breakdown
Roll the ball low and straight, for a 35-handicap player, ~30 minutes. Working on shot: bump'n'run.
Module skill breakdown
Escape safely, for a 35-handicap player, ~30 minutes. Working on shot: sand.
Module skill breakdown
Flop from sand, for a 35-handicap player, ~30 minutes. Working on shot: flop.
Module skill breakdown
Keep near hole, for a 35-handicap player, ~30 minutes. Working on shot: mixed.
Module skill breakdown
Control rollout, for a 21-handicap player, ~20 minutes. Working on shot: bump'n'run.
Module skill breakdown
Stay on fairways, for a 35-handicap player, ~30 minutes. Working on club: woods (hy,5w,3w).
Module skill breakdown
Stop missing fairways, for a 35-handicap player, ~30 minutes. Working on club: driver.
Module skill breakdown
Reduce misses, for a 18-handicap player, ~15 minutes. Working on club: mid irons (7,6,5).
Module skill breakdown
Program snapshot
Avg HCP focus
17.5
Intermediate
Skill pillars
Aim · Alignment · Stroke · Scoring · Visualization · Precision
Host course
Tenby
Weekly Plan
1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.
4 days scheduled
Sink Mid-Distance Putts. Hit putts with both left and right breaks and practice uphill and downhill putts. Focus on Aim, Alignment, Stroke. This module is for Putting, specifically working on 9 ft (3m) only.
Day 1
Program: Sink Mid-Distance Putts
Make 10 out of 20 putts, underneath the hanging string line.
Hit 30 putts from 9 feet under a hanging string.
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 24 | 19 | 16 | 14 | 12 | 10 | 8 | 6 | 3 |
Day 2
Program: Sink Mid-Distance Putts
Make 10 out of 20 putts through the ball gate, using plane board.
Hit 30 putts from 9 ft (3 m) through the ball gate using the plane board.
Enter the number of putts made out of 30.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 24 | 19 | 16 | 14 | 12 | 10 | 8 | 6 | 4 |
Day 3
Program: Sink Mid-Distance Putts
Make 10 out of 20 putts over the chalk starting line.
Hit 30 putts from 9 ft over a chalk line.
Draw a straight line to show start line.
Enter number of putts holed out of 30 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 23 | 18 | 15 | 13 | 11 | 9 | 7 | 5 | 3 |
Day 4
Program: Bump'n'Run From 5–10 Yds
Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines 3 yards/meters apart. Each line has 5 piles spaced 4 yards/meters apart.
Put the piles between 1 and 10 yards/meters from the green and 5 to 30 yards/meters from the hole.
Pick 3 targets on the green, spaced evenly apart.
Split 36 shots into 3 sets of
Aim first 12 shots at the left target.
Aim next 12 shots at the center target.
Aim last 12 shots at the right target.
Do not move the ball setup, only change the target.
Count how many balls land closest or in the scoring area for the right target, and enter your score out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 10 | 7 | 4 |
4 days scheduled
Bump'n'Run From 5–10 Yds. Focus on clean contact and use a short swing. Focus on Scoring, Aim, Precision. This module is for Short Game, specifically working on Bump'n'Run.
Day 5
Program: Bump'n'Run From 5–10 Yds
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.
Prepare 36 balls in two sets of
Pick one uphill spot, 5-20 yards from the hole, for 18 tries.
Make three target zones on the green around the hole: left, center, right.
Hit 6 balls at each target zone in order: left, center, right.
Move to a downhill spot, 5-20 yards from the hole, and do the same.
Count every ball that stops in the right target zone as a success.
After 36 tries (18 uphill, 18 downhill), add up your successful shots and enter your score in the app, out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 6 | 3 |
Day 6
Program: Bump'n'Run From 5–10 Yds
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.
Place two markers on the green, 15 yards apart.
Split 36 shots into two groups of
Hit 18 bump-and-run shots from the first rough spot at the first marker, aiming to stop the ball near it.
Move to a different nearby rough spot.
Hit 18 shots at the second marker from the new spot.
Count each shot as a success if the ball stops within 3 feet of the marker.
Use the same setup and stance for all shots.
Total the number of successful shots out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 7
Program: Bump'n'Run From 5–10 Yds
Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.
Put 36 golf balls into 3 groups of 12 balls. Spread the groups around the green between 1 and 10 yards from the edge and 5 to 30 yards from the hole.
Mark 3 landing zones in a straight line at the edge of the green, each 6 feet (2 meters) apart.
Hit 36 bump-and-run shots: 12 to zone 1, 12 to zone 2, 12 to zone
Use the first set of 12 balls for zone 1, the second set for zone 2, and the last set for zone
Keep ball positions and distances the same for the whole test.
Count each ball that stops inside the target zone as a success.
Add your total successful shots and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 8
Program: Bump'n'Run From 5–10 Yds
Up to 5 players compete to land a bump-n-run shot inside the landing zone(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Get 36 balls. Split them into 3 piles of 12 balls.
Make 3 zones on the green with sticks or string. Each zone is 6 feet apart in a line.
On the grass, put each pile of balls at random spots 1 to 10 yards from the green and 5 to 30 yards from the hole. Each pile matches a zone.
Hit 12 shots from the first pile, try to land in the first zone.
Hit 12 shots from the second pile, try to land in the second zone.
Hit 12 shots from the last pile, try to land in the third zone.
Count how many balls land and stop in each zone.
Add up your total and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
Get Out of Bunker Safely. Hit from sand and land close to pin. Focus on Scoring, Aim, Distance Control. This module is for Short Game, specifically working on Sand.
Day 9
Program: Get Out of Bunker Safely
Scatter a bucket of balls in the sand (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop sand shots inside quadrants. Count the number of successes.
Put 32 balls in 8 lines of 4 balls each, spaced about 2 feet apart, in the sand area 20–40 yards from the hole.
On the green, mark a circle with a 10-foot radius around the hole.
Divide the circle into 4 equal parts (quadrants) using two lines that cross at the hole.
For each line of 4 balls, choose one quadrant and try to hit all 4 balls so they stop inside that quadrant.
After finishing one line and quadrant, move to another line and aim at a new quadrant. Do this until all 8 lines and quadrants are done.
Count each ball that stops in the chosen quadrant.
Add up the number of successful shots out of 32 and enter score in the app, out of 32 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 24 | 20 | 16 | 13 | 10 | 7 | 4 |
Day 10
Program: Get Out of Bunker Safely
Up to 5 players compete to stop a sand shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Set up 6 piles of 6 balls each around the sand, with each pile 20 to 40 yards from the hole.
Place 3 markers or flags on the green, each spaced 6 to 8 feet apart, to create Target 1, Target 2, and Target
There are 36 shots total: 12 shots aimed at each target.
Hit 12 shots from any pile aiming at Target
Hit 12 shots at Target 2, then 12 shots at Target
Count a shot as a success if the ball stops within 3 feet of the target marker.
Add up the number of successful shots after all 36 are hit, and enter the total score out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 17 | 13 | 10 | 7 | 4 |
Day 11
Program: Get Out of Bunker Safely
Up to 5 players compete to stop a sand shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines, 5 piles in each line. Lines are 3 yards/meters apart and piles in each line are 4 yards/meters apart.
Place these piles on sand between 5 and 60 yards/meters from the hole. All piles must be on sand, not the green.
Mark 3 targets on the green, spaced at least 4 feet (about 1.2 meters) apart.
There are 36 shots total, split into 3 groups of 12 shots.
Aim first 12 shots at Target 1, next 12 at Target 2, last 12 at Target
Hit each shot from a sand pile, change pile each time. Ball position and setup stay the same.
A shot is a success if it stops inside the circle or area around the target.
Do all 36 shots, 12 at each target, then count successful shots. Enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 12
Program: Get Out of Bunker Safely
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land sand shots inside landing zones. Count the number of successes.
Put 36 balls into 10 piles near the sand, each pile with 3 or 4 balls, about 2 yards apart, in two lines between 20 and 40 yards from the hole.
On the green, set up three landing zones with sticks or string, each zone 6 feet apart in a straight line.
Hit 36 sand shots total: 12 shots for Zone 1, 12 shots for Zone 2, 12 shots for Zone
Start hitting balls from any pile, aiming at Zone
Do 12 shots, then aim for Zone 2 for 12 shots, then Zone 3 for 12 shots.
You can pick balls from any pile, but keep aiming for the same zone until you finish its 12 shots.
Count a shot as successful if it lands and stays in the right zone.
After all 36 shots, record how many successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 4 |
4 days scheduled
Get Out of Bunker Safely. Hit from sand and land close to pin. Focus on Scoring, Aim, Distance Control. This module is for Short Game, specifically working on Sand.
Day 13
Program: Get Out of Bunker Safely
Hit two buckets of balls (avg. bucket is 40 balls) from the sand.
Find two spots in the bunker, each 5–20 yards from the hole.
Put a target on the green for the first spot.
Hit 18 shots from the first bunker spot, changing the target every 3 shots (pick 6 spots).
Move to the second bunker spot and do the same: 18 shots, change target every 3 shots (6 targets).
Try to get the ball as close as possible to each target.
Count a shot as success if it stops within 3 feet of the target.
Add your total successful shots out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 8 | 5 | 3 |
Day 14
Program: Get Out of Bunker Safely
Hit two buckets of balls (avg. bucket is 40 balls) from the sand.
Pick two different spots in the bunker, 40 to 60 yards from the hole.
Put 3 markers in a straight line on the green, about 6 feet apart near the hole.
Hit 36 shots in total: 18 from the first spot and 18 from the second spot.
From the first spot, hit 6 balls at each target, any order.
Do the same from the second spot: 6 balls at each target.
A shot is good if the ball stops near the target.
Count how many balls land close to the targets.
Add up your good shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 15
Program: Land Flop Shots Near Hole
Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop flop shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
Set up two lines of 18 balls each, 1 foot apart. The lines are 6 feet apart.
On the green, mark two circles around the hole. The inner circle is 6 feet from the hole. The outer circle is 15 feet from the hole.
From 5 to 20 yards away, hit flop shots. Hit 3 balls from the first line, then 3 from the second. Keep switching until all 36 balls are hit.
The goal is to make balls stop inside the circles. Balls in the inner circle are birdie-level. Balls in the outer circle but outside the inner are par-level.
At the end, count how many balls stopped in the circles and enter the total out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 16
Program: Land Flop Shots Near Hole
Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop flop shots inside quadrants. Count the number of successes.
Pick a spot 5 to 20 yards from the hole near the green to practice flop shots.
Place 36 balls in two lines so they cross in the middle. Each line has 18 balls, 1 foot apart.
Use string or tees to mark 4 equal zones inside a 10-foot circle around the hole.
Split the 36 balls into 4 groups of 9 balls. Each group aims for a different zone.
From the first line, hit 9 balls to the first zone.
From the second line, hit 9 balls to the second zone.
Go back to the first line and hit 9 balls to the third zone.
From the second line, hit 9 balls to the fourth zone. Count the number of balls that land in the right zone each time. After all shots, enter your total number of successes out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 13 | 9 | 6 | 4 |
4 days scheduled
Land Flop Shots Near Hole. Land near hole and flop from sand. Focus on Alignment, Precision, Aim. This module is for Short Game, specifically working on Flop.
Day 17
Program: Land Flop Shots Near Hole
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop flop shots close to multiple targets. Count the number of successes.
Set up 3 flags spaced about 6 feet apart.
Make 9 piles of 4 balls each, with two lines and space between them.
Put the piles 5 to 20 yards away from the flags, but keep the piles the same.
Hit 36 flop shots in 3 groups of
For each group, try to land balls within 10 feet of the right flag, first flag, second flag, then third.
Switch between piles as you want.
Each ball that stays within 10 feet of the right flag counts as a success.
Count the successful shots.
Enter your total successes out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 18
Program: Land Flop Shots Near Hole
Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop flop shots close to multiple targets. Count the number of successes.
Set up two lines of 18 balls each. The lines should cross at a right angle. Each ball is 1 foot apart.
Put two targets on the green, 5 to 10 yards apart. The targets are set 5 to 20 yards away from the ball lines.
Hit 36 flop shots: 18 shots from the first line, 18 shots from the second line.
For each line, split the 18 shots into 3 groups of 6 balls.
For each set of 6 balls, aim at one target. Try to land the ball within 10 feet of the target.
Take turns aiming each set at a different target.
Count each ball that lands within 10 feet of the target as a success.
After all 36 shots, add up successes and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 19
Program: Land Flop Shots Near Hole
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land flop shots inside landing zones. Count the number of successes.
Set 36 balls into 9 piles of 4 balls each, arranged in two lines, 2 meters apart.
Make 3 landing zones on the green using sticks or string, each 2 meters apart in a straight line.
Hit 36 flop shots total, 12 shots at each landing zone.
Start from any pile and aim for the first zone. Hit 12 shots at this zone.
Then hit 12 shots at the second zone, then 12 shots at the third zone.
Change piles between shots if wanted, but always use the same type of shot.
Any ball landing and stopping inside the target zone is a success.
After 36 shots, enter the number of successful shots out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 20
Program: Land Flop Shots Near Hole
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.
Place two ball markers on the green, about 10 feet apart.
Choose a spot on the uphill slope, 5 to 20 yards from the hole. Use this spot every time for the test.
Hit 18 flop shots from this spot. Aim at the targets, switching every 3 shots between them until all 18 shots are done.
Move to a spot on the downhill slope, 5 to 20 yards from the hole. Use this spot every time for these shots.
Hit 18 flop shots from the downhill spot. Switch targets every 3 shots until all 18 are done.
Count shots that stop within 3 feet of the marker as successful.
Add up all successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 24 | 20 | 16 | 12 | 8 | 5 | 3 |
4 days scheduled
Land Flop Shots Near Hole. Land near hole and flop from sand. Focus on Alignment, Precision, Aim. This module is for Short Game, specifically working on Flop.
Day 21
Program: Land Flop Shots Near Hole
Up to 5 players compete to stop a flop shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Pick two random spots 5-20 yards from the hole and place two piles of balls. Make spots and surfaces random but similar.
Make two circles on the green with string or tees: one circle 6 feet from the hole, one circle 15 feet from the hole.
Hit 36 flop shots: 18 shots at the small circle, 18 shots at the big circle.
At the first pile, hit 9 balls at the small circle, then 9 at the big circle.
At the second pile, again hit 9 at the small circle, then 9 at the big circle.
Count balls that stop inside the small circle as birdie. Count balls in the big circle (but outside small) as par.
Add up all balls that stayed in both circles. Enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 18 | 14 | 11 | 8 | 5 | 3 |
Day 22
Program: Short Game 5–20 Yds From Fringe Or Rough
Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.
Set up a 9-hole short game course around the green. Each hole is PAR
Put 9 balls in easy spots around the green, like in sand or rough.
For each hole, hit a wedge onto the green and then putt the ball in.
Finish each hole (chip and putt) before going to the next ball spot.
Do the whole 9-hole course 4 times, moving balls for variety if possible.
This gives 36 total tries (9 holes × 4 rounds).
After all 36 tries, count your total strokes and compare to PAR 72 (36 holes × PAR 2).
See how many strokes over or under par you got.
Write down how many holes you finished at or under par, out of 36 tries, in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 14 | 15 | 16 | 18 | 20 | 22 | 24 | 26 | 28 |
Day 23
Program: Short Game 5–20 Yds From Fringe Or Rough
Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.
Set up 9 balls around the green, each 20–40 yards from the green in easy spots.
Each ball is a separate hole. The goal is 2 shots (par) per hole.
Hit one wedge shot to get the ball on the green.
Putt the ball until it is in the hole, trying to use 2 shots or fewer.
Write down the number of shots for each hole.
Finish all 9 holes in order.
Do the 9 holes 3 times with new ball spots each round, for 27 total tries.
Set up 9 more balls in easy spots and play those, so you have 36 tries total.
Count how many holes you finished in 2 shots or less.
Enter your score in the app: number of successful holes out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 18 | 18 | 18 | 19 | 21 | 23 | 25 | 28 | 32 |
Day 24
Program: Short Game 5–20 Yds From Fringe Or Rough
Up to 5 players play easy-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.
Set up 9 holes in different places around the chipping area, like sand, sloped ground, rough, or deep rough.
Put 4 balls at each hole, one for each player.
Each ball spot is a PAR 2 hole. Chip or pitch the ball onto the green, then putt until the ball goes in.
Play all 9 holes, hitting one shot to the green and putting until you finish the hole.
Repeat the 9-hole course 4 times for a total of 36 shots.
Count how many shots were used for each hole, compare to PAR 2, and keep score (lower score is better).
When finished, enter how many times you completed holes at or below the expected score out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 4 |
4 days scheduled
Master the art of touch: no more long comeback putts. Master touch and feel the green. Focus on Distance Control, Dispersion, Precision. This module is for Short Game, specifically working on Bump'n'Run.
Day 25
Program: Master the art of touch: no more long comeback putts
Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two crossed lines. Each line has 5 piles, 3 yards/meters apart.
Put the piles 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole, on the same type of grass.
Mark 3 target zones on or near the green, spaced far apart.
Hit 36 bump-and-run shots: 12 for each target zone.
Pick any pile and hit 12 balls, trying to land and stop the ball in the first target zone.
Hit 12 shots at the second target zone, then 12 at the third.
Keep the same ball setup for every shot. Don’t change ball position or lie in the pile.
Count each ball that stops in the target zone as a success.
At the end, enter the number of balls that stopped in the target zones out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 26
Program: Master the art of touch: no more long comeback putts
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.
Make two lines of 18 balls each, one foot apart, next to the green, in an L-shape.
Put 3 markers at the edge of the green, 6 feet apart, to make 3 landing zones in a row.
Hit 36 bump-and-run shots: 12 shots at each landing zone.
Switch between ball lines. For each zone, hit 3 shots from one line, then 3 shots from the other, until all 12 shots per zone are done.
Each time a ball stops in the right zone, count it as a successful shot.
After all 36 shots, add up your successful shots and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 27
Program: Master the art of touch: no more long comeback putts
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots close to multiple targets. Count the number of successes.
Put 36 balls in 2 lines near the green. Each line has 18 balls about 1 foot apart.
Place the 2 lines so they cross each other like a plus sign, 5 to 10 yards apart.
Put 3 targets about 6 feet apart on the green.
Hit 12 shots at each target, for a total of 36 shots.
Start with one line and hit 12 shots trying to stop the ball within 10 feet of the first target.
Use the other line and hit 12 shots at the second target, same goal.
Hit 12 shots at the third target from either line, trying to keep within 10 feet.
Count each shot that stops within 10 feet of the target.
After 36 shots, write down your number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 28
Program: Master the art of touch: no more long comeback putts
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.
Set up 36 balls in 9 piles of 4 balls each, in lines 5 to 10 yards apart next to the green.
Mark 9 stop zones on the green with buckets, string, or tees, in a line or grid.
Hit 36 bump-and-run shots, 4 shots to each stop zone.
Keep piles in place and take turns hitting from different piles to each stop zone in order.
Count a success each time the ball stops in the right zone.
When all 36 shots are done, add up successful shots and enter the score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Master the art of touch: no more long comeback putts. Master touch and feel the green. Focus on Distance Control, Dispersion, Precision. This module is for Short Game, specifically working on Bump'n'Run.
Day 29
Program: Master the art of touch: no more long comeback putts
Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.
Put 36 balls into 9 groups of 4 balls each around the green, spaced 1–10 yards from the edge and 5–30 yards from the hole.
Use string, tees, or markers to make 9 stop zones on the green, spread out as different landing spots.
Hit 4 bump-and-run shots at each stop zone, for a total of 36 shots.
Start at any group, aim at the first stop zone, hit 4 shots, then move to the next zone; repeat until all zones have been used.
Count each ball that stops inside the target zone as a success.
Add up the number of successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 24 | 19 | 15 | 11 | 8 | 5 |
Day 30
Program: Master the art of touch: no more long comeback putts
Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines. The lines are 3 yards/meters apart. Each pile in a line is 4 yards/meters apart.
Place the piles on grass 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.
Make 9 stop zones on the green with buckets, string, or tees. Number the zones 1 to
Divide 36 tries into 9 groups of 4 shots. Each group tries for a different stop zone.
For each set of 4 shots, choose any pile and hit shots to the chosen stop zone.
After 4 shots at one zone, go to the next stop zone and do the same. Do this for all 9 zones.
Count every shot that stops in the right zone as a success.
Add up successes out of 36 tries and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 31
Program: Master the art of touch: no more long comeback putts
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside quadrants. Count the number of successes.
Place two lines of 18 balls each near the green. Balls are 1 foot apart. Lines are 5 to 10 yards apart.
On the green, make a circle around the hole (6 feet radius) and divide it into 4 equal quadrants with string or markers.
Hit 36 bump-and-run shots total, 9 shots at each quadrant.
For each set of 9 shots, aim to stop the ball inside one chosen quadrant.
Hit 4 or 5 shots in a row from one line, then switch to the other line and finish the 9 shots for that quadrant.
After 9 shots to one quadrant, move to the next quadrant and repeat the routine until all 4 quadrants have been used.
Count each ball that stops in the right quadrant as a success.
After all 36 shots, add up successful shots in the intended quadrants and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 32
Program: Master the art of touch: no more long comeback putts
Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.
Put 40 balls into 8 lines with 5 balls in each line. Lines should be on grass, 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole. Balls in each line should be about 1 yard/meter apart.
Make 3 landing zones on the edge of the green. Use sticks or string to mark each zone. Zones should be in a straight line and 6 feet (2 meters) apart.
Hit 36 bump-and-run shots using the balls. Split these into 3 groups of 12 shots.
For the first 12 shots, aim at the first landing zone. Use any of the 8 lines, hitting all 5 balls in a line, then go to another line until 12 shots are done.
For the next 12 shots, aim at the second landing zone. Hit full lines of 5 balls until you have 12 shots.
For the last 12 shots, aim at the third landing zone. Hit full lines of 5 balls until 12 shots are done. Count each ball that lands and stays in the chosen landing zone as a success, and add up total successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 4 |
4 days scheduled
3-Wood Dispersion Control For Beginners. Control 3-wood dispersion and stay on fairways. Focus on Trajectory, Precision, Mechanics. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).
Day 33
Program: 3-Wood Dispersion Control For Beginners
Work only on downswing using woods only. Hit one bucket of ~50 balls.
Pick one flag or target at a good distance for woods (hybrid, 5-wood, or 3-wood).
Put your ball on the tee as you usually do for woods shots.
Hit 36 shots with your woods, focusing solely on your downswing. Work on at most two downswing thoughts or tasks to influence the ball flight.
Switch between woods (hybrid, 5-wood, 3-wood) throughout the exercise.
Count a shot as a success if it lands and stops near the selected target.
Enter your number of successes in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 34
Program: 3-Wood Dispersion Control For Beginners
Produce low/mid/high shots using woods only. Hit one bucket of ~50 balls.
Choose one target on the range suitable for woods shots (Hy, 5W, or 3W). Keep ball placement and stance the same.
Hit 36 shots in total.
Hit 12 low shots at the chosen target.
Hit 12 mid shots at the same target.
Hit 12 high shots at the same target.
Count each shot that lands on or near the target as a success.
Add up how many of your 36 shots were successes and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 35
Program: 3-Wood Dispersion Control For Beginners
Complete the Progressive Targets Challenge using woods only. Hit one bucket of ~50 balls.
Pick 3 targets on the driving range: Target 1 (short), Target 2 (medium), Target 3 (long).
Get 36 balls ready.
Hit 12 balls at Target 1, then 12 at Target 2, then 12 at Target
Use any wood club (hybrid, 5-wood, 3-wood, driver); switch clubs if wanted.
Try to hit each ball close to the target.
Count each shot that lands near the flag as a success.
Add up your total successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 36
Program: Driver Fairway Accuracy For Beginners
Curve the ball around the alignment stick using using driver only. Hit one bucket of ~50 balls.
Choose a flag or target to aim at with the driver.
Measure 5% of the distance to the flag. Put one cone on the left side and one cone on the right side at that distance.
Take 36 shots: 18 curve the ball left to right, 18 curve the ball right to left around the cone.
Hit 18 shots curving around the left cone to the flag and 18 shots curving around the right cone to the flag.
Set up the ball the same way each time. Try to make the ball curve around the cone and finish near the flag.
A shot counts if it curves around the cone and ends near the flag.
Count how many successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
4 days scheduled
Driver Fairway Accuracy For Beginners. Hit fairways consistently and stop missing fairways. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Driver.
Day 37
Program: Driver Fairway Accuracy For Beginners
Produce low/mid/high shots using driver only. Hit one bucket of ~50 balls.
Pick a clear, far target suitable for driver shots.
Get 36 balls: 12 for low, 12 for mid, 12 for high shots.
Keep your setup the same; only change ball flight height.
Hit all 36 driver shots—12 low, 12 mid, and 12 high—aiming at the same target.
After completing the shots, record how many were good out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 38
Program: Driver Fairway Accuracy For Beginners
Produce straight shots using driver only. Hit one bucket of ~50 balls.
Pick an easy-to-see flag or mark to aim at down the range.
Hit 36 balls, all aiming at the same target.
Focus on hitting a straight shot with your driver only.
Count how many balls land close to the target area.
Add up total successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 39
Program: Driver Fairway Accuracy For Beginners
Work only on backswing using driver only. Hit one bucket of ~50 balls.
Pick a target about 200 yards away to aim at.
Put the ball on the tee and get ready with your normal driver setup.
Hit 36 driver shots at the target, focusing on at most two backswing thoughts or tasks.
After each shot, assess the ball flight and your control based on your backswing focus.
Count how many shots feel controlled and on target.
Add up your total successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 40
Program: Driver Fairway Accuracy For Beginners
Work only on 'impact and follow through' using driver only. Hit one bucket of ~50 balls.
Pick a flag or target far away to aim driver shots.
Hit 36 driver shots to the same target, focusing on hitting the ball well with proper impact and follow through.
Count every shot that lands near the target as a success.
After all 36 shots, record how many were successful in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 6 | 3 |
4 days scheduled
Driver Fairway Accuracy For Beginners. Hit fairways consistently and stop missing fairways. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Driver.
Day 41
Program: Driver Fairway Accuracy For Beginners
Work only on takeaway using driver only. Hit one bucket of ~50 balls.
Set up a single target flag at a distance where the ball can be seen easily.
Hit 36 shots using a driver, focusing solely on your takeaway.
Concentrate on at most two takeaway thoughts or tasks to produce a consistent ball flight toward the target.
Watch each shot carefully and observe the ball flight.
Count how many shots land and stop near the target.
After all 36 shots, record your total successes out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 30 | 28 | 24 | 18 | 14 | 10 | 7 | 4 |
Day 42
Program: Mid-Iron Trajectory Control
Discover tendencies amongst irons raise awareness, what is likely to happen in a given situation. Hit one bucket of ~50 balls.
Pick one flag or target on the range for iron shots.
Make five target zones around the flag: center (the flag), short, long, left, right. Use cones, buckets, or imagination.
Hit 35 shots in total.
Hit 7 shots to each target zone: short, long, left, right, center.
Use any iron from 9 to 2, switch clubs each shot if wanted. Ball setup stays the same.
Try to land and stop each ball in the chosen target zone.
Count how many shots stop in the correct zone for each group.
Add up total successful shots out of 35 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 11 | 7 | 4 |
Day 43
Program: Mid-Iron Trajectory Control
Discover tendencies by hitting various ball flights to various distances, using irons only. Hit one bucket of ~50 balls.
Set up 5 cones 10 yards apart on the driving range.
Mark 3 corridors, each 8 yards wide, between the cones.
Hit 35 iron shots in total.
Split the shots into 5 groups of 7, aiming at each cone in turn.
Try to land each shot inside the 8-yard corridor by the target cone.
Count each shot that lands in the right corridor and distance as a success.
When finished, count your successful shots out of 35 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 44
Program: Mid-Iron Trajectory Control
Discover strengths amongst irons a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.
Set up 3 flags or targets in a field, spaced apart for medium iron shots (about 80-150 yards). Label them Target A, Target B, and Target C.
Hit 36 shots total: 12 shots at each target.
Use different irons for each target, like 9-iron for Target A, 6-iron for Target B, 3-iron for Target C.
Hit 12 shots at Target A, then 12 at Target B, then 12 at Target C. Keep setup and routine the same.
Count shots that land within 10 yards of each target. These are successes.
Add up your successful shots. Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 24 | 20 | 16 | 12 | 9 | 6 | 3 |
4 days scheduled
Mid-Iron Trajectory Control. Control trajectory and achieve distance accuracy. Focus on Dispersion, Distance Control, Precision. This module is for Driving Range, specifically working on Mid irons (7,6,5).
Day 45
Program: Mid-Iron Trajectory Control
Discover weaknesses amongst irons shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.
Choose 3 flags at medium distances for your irons (9 to 2).
Put 4 cones around each flag to make a small square or circle, with about 5% of the distance to the flag as the circle's radius.
Pick one cone at each flag as the "danger side" to avoid.
Hit 36 balls total, 12 at each flag, and use different irons if you want.
Try to land each ball inside the cone circle and not on the danger side.
Mark a shot as successful if it stays in the circle and not on or past the danger side.
Count how many good shots you got out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 46
Program: Mid-Iron Trajectory Control
Complete the Ladder Challenge using mid irons only. Hit one bucket of ~50 balls.
Set up three ladder zones on the range, each 6 yards/meters apart, short of the target flag.
Each ladder zone is a target area. The ball must land and stop within 6 yards/meters of the flag.
Hit 36 mid iron shots (using 7-, 6-, or 5-iron) towards the three ladder zones.
Split the 36 shots into 3 sets of
For each set, hit shots in order: first into zone 1, then zone 2, then zone 3, and repeat the ladder sequence three times.
All shots go to the same flag. You can switch clubs (7-, 6-, or 5-iron) any time.
A shot counts as a success only if it lands and stops in the right ladder zone for that shot.
After 36 shots, add up how many were successful and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 47
Program: Mid-Iron Trajectory Control
Complete the Alternate Targets Challenge using irons only. Hit one bucket of ~50 balls.
Choose 6 different targets at medium distance for irons 9, 8, 7, 6, 5, and
Match each target with the correct iron, from 9 to
Hit 36 shots in total, 6 shots at each target.
Try to land shots within 5% of the flag distance.
Aim to get at least 2 shots in the 5% zone for each target.
Switch between targets and irons as you go. Any order is fine.
Count each shot that lands inside the 5% zone.
At the end, enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 48
Program: Mid-Iron Trajectory Control
Produce left-to-right and right-to-left shots using mid irons only. Hit one bucket of ~50 balls.
Pick one flag/target suitable for mid irons (7, 6, or 5 iron).
Hit 36 shots in total at that single target.
Hit half the shots curving left-to-right and half curving right-to-left. Use different irons if you want.
Stand the same way for every shot. Only try to change the way the ball curves.
If a shot lands close to the target (within a range you decide), count it as a success.
When finished, count how many good shots you got out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |