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Course Flagship Program

15 Week Flagship Program for Fullängds

We studied the course and made a flagship practice program specifically for Fullängds. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

15

Days

57

Modules

9

Frequency

4 days/week

Weeks 1–27 days

Short Game·Bump'n'Run

How straight can you roll it? Test your setup

Difficulty: Beginner · Module HCP 32.8

Weeks 3–57 days

Short Game·Bump'n'Run

Lag it close: can you control your rollout every time?

Difficulty: Beginner · Module HCP 27.1

Weeks 5–77 days

Short Game·Chip

Save Par with Clutch Chip

Difficulty: Beginner · Module HCP 24.1

Weeks 7–97 days

Short Game·Sand

Pick your spot and trust your swing—bunker aim challenge

Difficulty: Intermediate · Module HCP 18.0

Weeks 9–106 days

Short Game·Sand

Thread the gap: bunker shot through a narrow landing zone

Difficulty: Intermediate · Module HCP 16.7

Weeks 11–126 days

Short Game·Mixed

Approach 10–30 Yds From Fringe Or Rough

Difficulty: Intermediate · Module HCP 16.5

Weeks 12–134 days

Driving Range·Short irons (9,8)

Check your setup: avoid slices and hooks

Difficulty: Beginner · Module HCP 35.0

Weeks 13–143 days

Driving Range·Driver

Shape your flight: high, low, or straight—your choice

Difficulty: Beginner · Module HCP 26.3

Weeks 14–154 days

Driving Range·Mid irons (7,6,5)

Mid-Iron Trajectory Control

Difficulty: Intermediate · Module HCP 17.5

Flagship curriculum

How the 15-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Weeks 1–27 daysDay 18

How straight can you roll it? Test your setup

Test your setup, for a 33-handicap player, ~30 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 32.8

Module skill breakdown

Alignment
28%
Scoring
23%
Distance Control
17%
Weeks 3–57 daysDay 917

Lag it close: can you control your rollout every time?

Control rollout, for a 27-handicap player, ~20 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 27.1

Module skill breakdown

Distance Control
32%
Aim
23%
Precision
15%
Weeks 5–77 daysDay 1825

Save Par with Clutch Chip

Turn into birdies, for a 24-handicap player, ~20 minutes. Working on shot: chip.

Short GameDifficulty · BeginnerModule HCP 24.1

Module skill breakdown

Scoring
33%
Aim
20%
Accuracy
16%
Weeks 7–97 daysDay 2634

Pick your spot and trust your swing—bunker aim challenge

Pick spot and trust, for a 18-handicap player, ~15 minutes. Working on shot: sand.

Short GameDifficulty · IntermediateModule HCP 18.0

Module skill breakdown

Aim
30%
Scoring
17%
Distance Control
15%
Weeks 9–106 daysDay 3540

Thread the gap: bunker shot through a narrow landing zone

Thread the gap, for a 17-handicap player, ~15 minutes. Working on shot: sand.

Short GameDifficulty · IntermediateModule HCP 16.7

Module skill breakdown

Distance Control
28%
Precision
25%
Dispersion
17%
Weeks 11–126 daysDay 4146

Approach 10–30 Yds From Fringe Or Rough

Land 3-4 feet away, for a 17-handicap player, ~15 minutes. Working on shot: mixed.

Short GameDifficulty · IntermediateModule HCP 16.5

Module skill breakdown

Scoring
45%
Distance Control
32%
Visualization
23%
Weeks 12–134 daysDay 4750

Check your setup: avoid slices and hooks

Avoid slices and hooks, for a 35-handicap player, ~30 minutes. Working on club: short irons (9,8).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Mechanics
45%
Precision
29%
Trajectory
26%
Weeks 13–143 daysDay 5153

Shape your flight: high, low, or straight—your choice

Control driver arc, for a 26-handicap player, ~20 minutes. Working on club: driver.

Driving RangeDifficulty · BeginnerModule HCP 26.3

Module skill breakdown

Trajectory
32%
Scoring
20%
Precision
20%
Weeks 14–154 daysDay 5457

Mid-Iron Trajectory Control

Control trajectory, for a 18-handicap player, ~15 minutes. Working on club: mid irons (7,6,5).

Driving RangeDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Distance Control
29%
Scoring
20%
Dispersion
19%

Program snapshot

Avg HCP focus

32.8

Beginner

Skill pillars

Alignment · Scoring · Distance Control · Aim · Precision · Dispersion

Host course

Fullängds

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

How straight can you roll it? Test your setup. Test your setup and square up. Focus on Alignment, Scoring, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 1

Bump-n-Run | Perpendicular Piles | Multiple Targets

Program: How straight can you roll it? Test your setup

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | Multiple Targets
1

Arrange 40 balls into 10 piles with 4 balls in each pile. Set the piles in two lines that cross each other near the green. The two lines should be 6 yards apart. Each pile in a line is 2 yards from the next pile.

2

Pick 3 target flags on the green. Space the targets 6 feet apart in a line or triangle so each one can be aimed at.

3

Hit 36 bump-and-run shots, in 3 sets of 12 shots. For each set, aim all 12 shots at one of the target flags (Zone 1, Zone 2, Zone 3).

4

Start at any pile and try to hit the ball so it lands inside a 10-foot circle around the chosen target. Do this for 12 shots, then move to the next target and do it again, until all 36 shots are done.

5

Use different piles as you like for variety, but always set up the same way for each shot.

6

Count each shot that stops inside the 10-foot circle as a success.

7

After all shots, count total successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 2

Bump-n-Run | Rough | Flat

Program: How straight can you roll it? Test your setup

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.

Short Game26 min
Diagram for Bump-n-Run | Rough | Flat
1

Place two markers on the green, 15 yards apart.

2

Split 36 shots into two groups of

3

Hit 18 bump-and-run shots from the first rough spot at the first marker, aiming to stop the ball near it.

4

Move to a different nearby rough spot.

5

Hit 18 shots at the second marker from the new spot.

6

Count each shot as a success if the ball stops within 3 feet of the marker.

7

Use the same setup and stance for all shots.

8

Total the number of successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 3

Bump-n-Run | Perpendicular Piles | Bullseye 2x

Program: How straight can you roll it? Test your setup

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | Bullseye 2x
1

Make 10 piles of 4 balls (40 balls) in two lines, crossing each other near the green, 1 to 10 yards from the green and 5 to 30 yards from the hole. Keep piles 2 yards apart, lines 5 to 10 yards apart.

2

On the green, use string or tees to mark two circles around the hole: one with a 6-foot radius (inner), the other with a 15-foot radius (outer).

3

Use only 36 balls (9 piles of 4) for this test.

4

Split the 36 shots into two groups of

5

For the first 18 shots, try to land the ball inside the small circle.

6

For the next 18 shots, try to land the ball inside the big circle but outside the small circle.

7

Play bump-and-run shots by hitting from different piles, one after the other, keeping the same setup and order.

8

Count as a success if the ball stops in the correct circle. If not, it is a miss.

9

Count how many balls finished where they should in both circles. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 4

Bump-n-Run | Fairway | Above/Below Feet

Program: How straight can you roll it? Test your setup

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Above/Below Feet
1

Gather 36 balls and split them into 2 groups of

2

Stand on a slope where the ball is above your feet for the first 18 shots.

3

Choose one target on the green to aim at.

4

Hit 18 bump-and-run shots, trying to get close to the target from this lie.

5

Move to a slope where the ball is below your feet for the next 18 shots.

6

Hit 18 bump-and-run shots at the same target from this lie.

7

Count how many balls stop close to the pin. Record that number as your score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063

Week 2 – Module

4 days scheduled

How straight can you roll it? Test your setup. Test your setup and square up. Focus on Alignment, Scoring, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 5

Bump-n-Run | Rough | Uphill/Downhill

Program: How straight can you roll it? Test your setup

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Rough | Uphill/Downhill
1

Put two markers on the green about 6 feet apart as targets.

2

Place the balls in the downhill rough, 5 to 30 yards from the hole.

3

Hit 18 bump-and-run shots from downhill, aiming for Target 1 for 9 shots, then Target 2 for 9 shots.

4

Move to the uphill rough on the opposite side, same distance from the hole.

5

Hit 18 bump-and-run shots from uphill, aiming for Target 1 for 9 shots, then Target 2 for 9 shots.

6

A shot is successful if the ball stops within 3 feet of the target.

7

Count total successful shots out of 36 and enter that number in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D2

Day 6

Bump-n-Run | Perpendicular Ball Lines | Multiple Targets

Program: How straight can you roll it? Test your setup

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Ball Lines | Multiple Targets
1

Put 36 balls in 2 lines near the green. Each line has 18 balls about 1 foot apart.

2

Place the 2 lines so they cross each other like a plus sign, 5 to 10 yards apart.

3

Put 3 targets about 6 feet apart on the green.

4

Hit 12 shots at each target, for a total of 36 shots.

5

Start with one line and hit 12 shots trying to stop the ball within 10 feet of the first target.

6

Use the other line and hit 12 shots at the second target, same goal.

7

Hit 12 shots at the third target from either line, trying to keep within 10 feet.

8

Count each shot that stops within 10 feet of the target.

9

After 36 shots, write down your number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 7

Bump-n-Run | Perpendicular Piles | Quadrants

Program: How straight can you roll it? Test your setup

Up to 5 players compete to stop a bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | Quadrants
1

Set up 10 piles of balls in two lines, each with 5 piles. Lines cross like a plus sign. Piles in a line are 3 yards/meters apart. The lines are 5 to 10 yards/meters apart. Place piles between 1 and 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

2

On the green, use string or tees to make 4 target areas, each a circle with a 6-foot (2 meter) radius.

3

Hit 36 bump-and-run shots in total. Split shots into 4 groups of

9

Aim each group at a different target area.

4

Start from any pile. Hit a shot to try to land in the chosen target area.

5

After 9 shots at one target area, switch to the next and repeat until all 36 shots are done.

6

Count one point for each ball that stops in the right target area.

7

When finished, count successful shots in the correct area and enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 8

Bump-n-Run | Deep Rough and Other | Uphill/Downhill

Program: How straight can you roll it? Test your setup

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Uphill/Downhill
1

Prepare 36 balls in two sets of

2

Pick one uphill spot, 5-20 yards from the hole, for 18 tries.

3

Make three target zones on the green around the hole: left, center, right.

4

Hit 6 balls at each target zone in order: left, center, right.

5

Move to a downhill spot, 5-20 yards from the hole, and do the same.

6

Count every ball that stops in the right target zone as a success.

7

After 36 tries (18 uphill, 18 downhill), add up your successful shots and enter your score in the app, out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141063

Week 3 – Module

4 days scheduled

Lag it close: can you control your rollout every time?. Master touch and feel the green. Focus on Distance Control, Aim, Precision. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 9

Bump-n-Run | Scattered Ball Lines | Bullseye 2x

Program: Lag it close: can you control your rollout every time?

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Bump-n-Run | Scattered Ball Lines | Bullseye 2x
1

Put 40 balls in 8 lines of 5 balls each around the green. Lines should be about 1 yard/meter apart and placed 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

2

On the green, mark two circle zones around the hole: one with a 6-foot (2 meter) radius and another with a 15-foot (5 meter) radius.

3

Hit 36 bump-and-run shots—first 18 shots aiming for the small inner circle, then 18 shots aiming for the bigger outer circle.

4

Use any line of balls. Hit shots for the inner circle for 18 attempts, then switch to hitting shots for the outer circle for another 18 attempts. Change lines as wanted.

5

Count each ball that stops in the circle aimed for as a success.

6

After all 36 shots, add the number of successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 10

Bump-n-Run | Parallel Ball Lines | Quadrants

Program: Lag it close: can you control your rollout every time?

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Quadrants
1

Place two lines of 18 balls each near the green. Balls are 1 foot apart. Lines are 5 to 10 yards apart.

2

On the green, make a circle around the hole (6 feet radius) and divide it into 4 equal quadrants with string or markers.

3

Hit 36 bump-and-run shots total, 9 shots at each quadrant.

4

For each set of 9 shots, aim to stop the ball inside one chosen quadrant.

5

Hit 4 or 5 shots in a row from one line, then switch to the other line and finish the 9 shots for that quadrant.

6

After 9 shots to one quadrant, move to the next quadrant and repeat the routine until all 4 quadrants have been used.

7

Count each ball that stops in the right quadrant as a success.

8

After all 36 shots, add up successful shots in the intended quadrants and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D3

Day 11

Bump-n-Run | Scattered Ball Lines | 3 Landing Zones

Program: Lag it close: can you control your rollout every time?

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Ball Lines | 3 Landing Zones
1

Put 40 balls into 8 lines with 5 balls in each line. Lines should be on grass, 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole. Balls in each line should be about 1 yard/meter apart.

2

Make 3 landing zones on the edge of the green. Use sticks or string to mark each zone. Zones should be in a straight line and 6 feet (2 meters) apart.

3

Hit 36 bump-and-run shots using the balls. Split these into 3 groups of 12 shots.

4

For the first 12 shots, aim at the first landing zone. Use any of the 8 lines, hitting all 5 balls in a line, then go to another line until 12 shots are done.

5

For the next 12 shots, aim at the second landing zone. Hit full lines of 5 balls until you have 12 shots.

6

For the last 12 shots, aim at the third landing zone. Hit full lines of 5 balls until 12 shots are done. Count each ball that lands and stays in the chosen landing zone as a success, and add up total successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064
D4

Day 12

Bump-n-Run | Scattered Piles | 3 Landing Zones

Program: Lag it close: can you control your rollout every time?

Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | 3 Landing Zones
1

Put 36 golf balls into 3 groups of 12 balls. Spread the groups around the green between 1 and 10 yards from the edge and 5 to 30 yards from the hole.

2

Mark 3 landing zones in a straight line at the edge of the green, each 6 feet (2 meters) apart.

3

Hit 36 bump-and-run shots: 12 to zone 1, 12 to zone 2, 12 to zone

4

Use the first set of 12 balls for zone 1, the second set for zone 2, and the last set for zone

5

Keep ball positions and distances the same for the whole test.

6

Count each ball that stops inside the target zone as a success.

7

Add your total successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 4 – Module

4 days scheduled

Lag it close: can you control your rollout every time?. Master touch and feel the green. Focus on Distance Control, Aim, Precision. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 13

Bump-n-Run | Parallel Ball Lines | Multiple Targets

Program: Lag it close: can you control your rollout every time?

Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Multiple Targets
1

Set up 4 lines on the grass, each with 9 balls spaced 1 foot apart. Put the lines 5 yards apart, between 3 and 15 yards from the green.

2

Place 3 targets on the green in a straight line, 3 feet apart.

3

Divide the 36 shots into 3 groups of

2

Aim each group at a different target.

4

Hit 12 shots at the first target from any line, then 12 at the second target, then 12 at the third target.

5

Try to stop each ball as close to the target as possible.

6

Count a shot as a success if it stops close to the target, for example within 2 feet.

7

Add the successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141074
D2

Day 14

Bump-n-Run | Parallel Ball Lines | 3 Landing Zones

Program: Lag it close: can you control your rollout every time?

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 3 Landing Zones
1

Place two lines of 18 balls next to the green, 1 foot apart in each line, and 5 to 10 yards apart from each other.

2

Mark 3 landing zones at the edge of the green, each zone 6 feet apart in a straight line.

3

Hit 36 shots total, 12 shots aimed at each landing zone.

4

For each zone, hit 6 shots from the first line and 6 shots from the second line.

5

Do this for all three zones, switching lines after every 6 shots; always try to land in the target zone.

6

Count each shot that lands and stops in the target zone as a success.

7

After 36 shots, add your total successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141064
D3

Day 15

Bump-n-Run | Scattered Piles | Multiple Targets

Program: Lag it close: can you control your rollout every time?

Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | Multiple Targets
1

Put 36 balls in 6 piles, each pile has 6 balls. Scatter them around chipping area between 1 to 10 yards from green and 5 to 30 yards from hole.

2

Place 3 targets in a line at the edge of the green, spaced 6 feet apart.

3

Split the 36 shots into 3 groups of 12 shots.

4

Hit first 12 balls as bump-and-run, try to stop them in the first target zone.

5

Hit next 12 balls at the second target zone, try to stop them there.

6

Hit the last 12 balls at the third target zone, try to stop them there.

7

Pick any pile before each group and keep setup simple for every shot.

8

Count balls in the right target zone. Each one is a point. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 16

Bump-n-Run | Scattered Ball Lines | Multiple Targets

Program: Lag it close: can you control your rollout every time?

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Ball Lines | Multiple Targets
1

Scatter 36 balls into 6 lines of 6 balls each on grass near the green. Put each line 1 to 10 yards or meters from the green and 5 to 30 yards or meters from the hole.

2

At the edge of the green, set up 3 targets spaced about 6 feet (2 meters) apart in a straight line. Name them Target 1, Target 2, and Target

3

Hit 36 bump-and-run shots. Aim 12 shots at Target 1, 12 at Target 2, and 12 at Target

4

From each line, hit all 6 balls at the chosen target for that group of 12 shots. Switch targets after every 12 shots.

5

A shot is a success if the ball stops within 10 feet (3 meters) of the target.

6

Record how many shots land inside the 10-foot zone, out of 36 attempts, and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Week 5 – Module

4 days scheduled

Lag it close: can you control your rollout every time?. Master touch and feel the green. Focus on Distance Control, Aim, Precision. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 17

Bump-n-Run | Parallel Piles | 3 Landing Zones

Program: Lag it close: can you control your rollout every time?

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | 3 Landing Zones
1

Set up 9 piles of 4 balls each (36 balls total) near the green. Put the piles on different grass areas between 1 and 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

2

Use sticks, clubs, or string to mark 3 landing zones (6 feet or 2 meters apart) in a straight line at the edge of the green.

3

Hit 36 bump-and-run shots: 12 to each landing zone (Zone 1, Zone 2, Zone 3).

4

Hit from any pile and switch piles for variety. Hit 12 balls to Zone 1, then 12 to Zone 2, then 12 to Zone

5

Count each ball that lands and stays inside the target zone as a success.

6

After all 36 shots, enter total successful shots (out of 36 attempts) in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 18

Chip | Deep Rough and Other | Uphill/Downhill

Program: Save Par with Clutch Chip

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Uphill/Downhill
1

Divide 36 golf balls into 6 piles of 6 balls each.

2

Set up 3 target areas around the hole: left, center, and right, about 4 feet apart.

3

Place 3 piles on the uphill side and 3 piles on the downhill side, between 5 and 30 yards away.

4

Hit 12 balls toward each target area: 12 for left, 12 for center, 12 for right.

5

Switch between piles on the same slope, but finish all shots for one target before moving to the next.

6

Count balls that land and stay in the target area as successful.

7

Add up successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D3

Day 19

Chip | Scattered Piles | 3 Landing Zones

Program: Save Par with Clutch Chip

Up to 5 players compete to land a chip shot inside the landing zone(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Scattered Piles | 3 Landing Zones
1

Set up 3 landing zones on the green, 6 feet apart in a straight line.

2

Place 3 piles of balls around the chipping area, each pile randomly 5 to 30 yards from the hole. Keep this setup the same.

3

Divide 36 chip shots into 3 groups of

4

For the first 12 shots, aim for the first landing zone from any pile.

5

For the next 12 shots, aim for the second landing zone from any pile.

6

For the last 12 shots, aim for the third landing zone from any pile.

7

Count each shot that lands and stays in the correct zone as a success.

8

Total the successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141174
D4

Day 20

Chip | Parallel Ball Lines | Bullseye 2x

Program: Save Par with Clutch Chip

Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Chip | Parallel Ball Lines | Bullseye 2x
1

Place 4 lines of 9 balls each on the grass. Lines should be 5 yards apart. Balls in each line should be 1 foot apart. Put the lines between 5 and 30 yards from the hole.

2

Mark two circles on the green around the hole: a small circle 6 feet from the hole, and a bigger circle 15 feet from the hole.

3

Hit 36 chip shots total: 9 shots from each line.

4

Try to make each ball stop inside the small 6-foot circle. Balls that stop in the big circle but outside the small one count as partial success.

5

Count each ball that stops in the small circle as a full success.

6

After all 36 shots, add up how many stopped in the small circle. Enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 6 – Module

4 days scheduled

Save Par with Clutch Chip. Save par clutch and up-and-down contest. Focus on Scoring, Aim, Accuracy. This module is for Short Game, specifically working on Chip.

D1

Day 21

Chip | Parallel Piles | Bullseye 2x

Program: Save Par with Clutch Chip

Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Parallel Piles | Bullseye 2x
1

Set up 10 piles of balls in two lines of 5 piles each, about 5 to 10 yards apart, and space piles 4 yards apart.

2

Put the piles 5 to 30 yards from the hole on grass, but not the green.

3

On the green, make two circles around the hole: one with a 6-foot radius, and another with a 15-foot radius.

4

Hit 36 chip shots from the piles: 4 shots from 6 piles, and 3 shots from 4 piles.

5

Try to land the ball in the circles. Inside the small circle counts as 'birdie', in the big circle as 'par', and outside as 'bogey'.

6

Count how many balls stop inside the big (15-foot) circle.

7

When finished, enter how many were successful out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282420151174
D2

Day 22

Chip | Deep Rough and Other | Above/Below Feet

Program: Save Par with Clutch Chip

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Above/Below Feet
1

Make 6 piles of 6 balls each. Put 3 piles above feet level and 3 piles below feet level, 5 to 30 yards from the hole in tough grass or slopes.

2

Pick a pile from above feet level. Chip 6 balls at a 3-foot target near the hole.

3

Repeat with the other two above feet piles. Total 18 shots from above feet.

4

Do the same with the three below feet piles. Chip 6 balls at the target from each pile. Total 18 shots from below feet.

5

Count balls that stop in the target as successes. Ignore balls outside the target or off the green.

6

Add up the number of balls in the target out of 36 shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 23

Chip | Deep Rough and Other | Uphill/Downhill

Program: Save Par with Clutch Chip

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Uphill/Downhill
1

Find a spot in deep rough on an uphill slope 5 to 30 yards from the hole. Set up the ball the same way each time.

2

Place three targets around the green in a straight line, 4 feet apart.

3

Hit 18 chip shots from the uphill slope. Land 6 balls in each target zone.

4

Move to a deep rough spot on a downhill slope 5 to 30 yards from the hole. Keep the same setup.

5

Hit 18 chip shots from the downhill slope. Land 6 balls in each target zone.

6

Count each ball that ends inside the target as a success.

7

Add up all the successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302824201612853
D4

Day 24

Chip | Deep Rough and Other | Flat

Program: Save Par with Clutch Chip

Hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Flat
1

Find a flat spot in deep rough or thick grass, 5 to 30 yards from the hole.

2

Place three targets on the green in a line, about 4 feet apart.

3

Hit 36 chip shots in total, split into 3 groups of 12 shots.

4

For the first 12 shots, aim for Target

5

For the next 12 shots, aim for Target

6

For the last 12 shots, aim for Target

7

Use the same setup for every shot.

8

Count a success if the ball stops within 2 feet of the target.

9

Add up how many successes were made out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063

Week 7 – Module

4 days scheduled

Save Par with Clutch Chip. Save par clutch and up-and-down contest. Focus on Scoring, Aim, Accuracy. This module is for Short Game, specifically working on Chip.

D1

Day 25

Chip | Scattered Piles | Bullseye 2x

Program: Save Par with Clutch Chip

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Scattered Piles | Bullseye 2x
1

Scatter 36 balls into 8 piles of about 4 or 5 balls each on grass between 5 and 30 yards or meters from the hole.

2

Mark two circles on the green around the hole: a small one with a 6-foot (2-meter) radius and a bigger one with a 15-foot (5-meter) radius.

3

Hit 36 chip shots, split into two groups of

4

For the first 18 shots, try to land the ball inside the small circle (6-foot radius).

5

For the last 18 shots, try to land the ball inside the area between the small and big circle (6- to 15-foot radius).

6

Take turns hitting shots from different piles for variety.

7

Count how many balls stop in the right circle for each group.

8

After all 36 shots, enter the number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612852
D2

Day 26

Sand | Parallel Ball Lines | Quadrants

Program: Pick your spot and trust your swing—bunker aim challenge

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop sand shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Sand | Parallel Ball Lines | Quadrants
1

Make two straight lines of 18 balls each in the sand, about 1 foot apart in each line, and place the lines 5 to 10 yards apart.

2

On the green, mark a 10-foot circle around the hole and divide it into 4 equal parts.

3

Hit 36 sand shots, split into 4 groups of

9

For each group, aim all 9 shots at one of the 4 parts.

4

Switch to the other line of balls every 9 shots.

5

Try to make each ball stop in the right part on the green; count only balls that do.

6

After all 36 shots, count how many made it and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713963
D3

Day 27

Sand - Long

Program: Pick your spot and trust your swing—bunker aim challenge

Hit two buckets of balls (avg. bucket is 40 balls) from the sand.

Short Game26 min
Diagram for Sand - Long
1

Pick two different spots in the bunker, 40 to 60 yards from the hole.

2

Put 3 markers in a straight line on the green, about 6 feet apart near the hole.

3

Hit 36 shots in total: 18 from the first spot and 18 from the second spot.

4

From the first spot, hit 6 balls at each target, any order.

5

Do the same from the second spot: 6 balls at each target.

6

A shot is good if the ball stops near the target.

7

Count how many balls land close to the targets.

8

Add up your good shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 28

Sand | Parallel Piles | 3 Landing Zones

Program: Pick your spot and trust your swing—bunker aim challenge

Align a bucket of balls (avg. bucket is 40 balls) in the sand into 10 equal parallel piles of 4 balls and hit-and-land sand shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Sand | Parallel Piles | 3 Landing Zones
1

Put 36 golf balls into 9 piles of 4 balls each in the sand bunker. Make two lines, each pile 2 yards apart, lines 5 to 10 yards apart.

2

On the green, make three landing zones in a straight line, each zone 6 feet apart.

3

Hit 36 sand shots from the bunker to the green.

4

Divide the 36 shots into three groups of

2

Aim the first 12 at the first zone, next 12 at the second zone, last 12 at the third zone.

5

Hit shots from any pile, same setup for all shots.

6

Count successful shots that land and stop in the right zone.

7

After all 36 shots, write down how many went in the intended zones out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612963

Week 8 – Module

4 days scheduled

Pick your spot and trust your swing—bunker aim challenge. Pick spot and trust and fly out and stop close. Focus on Aim, Scoring, Distance Control. This module is for Short Game, specifically working on Sand.

D1

Day 29

Sand | Parallel Piles | Quadrants

Program: Pick your spot and trust your swing—bunker aim challenge

Up to 5 players compete to stop a sand shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Sand | Parallel Piles | Quadrants
1

Set up 10 piles of balls in two rows with 5 piles in each row. Leave 3 yards (2 meters) between the rows, and 4 yards (4 meters) between piles in each row.

2

Put these piles in the sand area, 20 to 40 yards from the hole.

3

On the green, mark 4 equal circles using string or tees. Each circle has a 6-foot (2 meter) radius.

4

Hit 36 sand shots. Hit 9 shots at each of the 4 circles.

5

Start from any pile. Hit one ball at a time, aiming for the first circle.

6

After 9 shots at the first circle, move to the next circle and repeat until all 4 circles are used.

7

Count how many balls stop inside the correct circle.

8

When done, add the number of balls inside the circles, out of 36 attempts, and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612963
D2

Day 30

Sand | Parallel Piles | 9 Stop Zones

Program: Pick your spot and trust your swing—bunker aim challenge

Align a bucket of balls (avg. bucket is 40 balls) in the sand into 10 equal parallel piles of 4 balls and stop sand shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Sand | Parallel Piles | 9 Stop Zones
1

Set up 9 stop zones on the green in a 3 by 3 grid using buckets, string, or tees.

2

In the sand bunker, make 9 piles of 4 balls each. Keep piles in straight lines, 2 yards apart, and lines 5-10 yards apart.

3

Hit 4 shots from each pile, one pile for each stop zone, for a total of 36 shots.

4

Move to a new pile for each new stop zone.

5

Keep your setup the same, only change the target stop zone on the green.

6

Count each ball that stops in the right zone.

7

Add up the number of successful stops out of 36 attempts and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211713963
D3

Day 31

Sand | Parallel Ball Lines | 3 Landing Zones

Program: Pick your spot and trust your swing—bunker aim challenge

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and hit-and-land sand shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Sand | Parallel Ball Lines | 3 Landing Zones
1

In the sand bunker, make two straight lines of balls. Each line has 18 balls, with 1 foot (30 cm) between each ball. The two lines are 6 to 10 yards (5 to 10 meters) apart.

2

On the green, set up three landing zones. Mark them with sticks, clubs, or string. Space the zones 6 feet (2 meters) apart in a straight line.

3

Hit 36 sand shots. Split them into 3 groups of 12 shots.

4

For the first group, hit from one ball line and aim for the first landing zone.

5

For the second group, switch to the other ball line and aim for the second zone.

6

For the last group, go back to the first ball line and aim for the third zone.

7

Count each shot that lands and stays in the correct zone as a success. After all 36 shots, add up the successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713953
D4

Day 32

Sand | Perpendicular Piles | 3 Landing Zones

Program: Pick your spot and trust your swing—bunker aim challenge

Up to 5 players compete to stop a sand shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Sand | Perpendicular Piles | 3 Landing Zones
1

Make 10 piles of balls in the sand in two lines that cross, with each pile 3 yards apart.

2

Put the piles 20 to 40 yards from the hole.

3

On the green, set up 3 landing zones, each 6 feet apart, using sticks, clubs, or string.

4

Use 36 sand shots in total, split into 3 groups of 12 shots.

5

For each group, aim at a different landing zone (first Zone 1, then Zone 2, then Zone 3).

6

Start at any pile and hit each shot toward the chosen zone.

7

After 12 shots to one zone, move to the next zone and repeat until all 36 shots are done.

8

Count every shot that stops inside the chosen landing zone as a success.

9

Enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612963

Week 9 – Module

4 days scheduled

Pick your spot and trust your swing—bunker aim challenge. Pick spot and trust and fly out and stop close. Focus on Aim, Scoring, Distance Control. This module is for Short Game, specifically working on Sand.

D1

Day 33

Sand | Scattered Ball Lines | Bullseye 2x

Program: Pick your spot and trust your swing—bunker aim challenge

Scatter a bucket of balls in the sand (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop sand shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Sand | Scattered Ball Lines | Bullseye 2x
1

Scatter 40 balls in the sand into 8 lines of 5 balls, with lines about 2 feet apart, anywhere 5 to 60 yards from the hole.

2

On the green, make two bullseye circles around the hole: one with a 6-foot radius, one with a 15-foot radius.

3

Hit 36 sand shots, divided into 3 groups of 12 shots.

4

For the first 12 shots, try to land the ball inside the 6-foot bullseye.

5

For the next 12 shots, try to land the ball between 6 and 15 feet from the hole.

6

For the last 12 shots, try to land the ball within 15 feet of the hole, including the 6-foot bullseye.

7

After all 36 shots, count how many balls stopped in each target area for each group, and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612963
D2

Day 34

Sand Short

Program: Pick your spot and trust your swing—bunker aim challenge

Hit two buckets of balls (avg. bucket is 40 balls) from the sand.

Short Game26 min
Diagram for Sand  Short
1

Find two spots in the bunker, each 5–20 yards from the hole.

2

Put a target on the green for the first spot.

3

Hit 18 shots from the first bunker spot, changing the target every 3 shots (pick 6 spots).

4

Move to the second bunker spot and do the same: 18 shots, change target every 3 shots (6 targets).

5

Try to get the ball as close as possible to each target.

6

Count a shot as success if it stops within 3 feet of the target.

7

Add your total successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512853
D3

Day 35

Sand | Perpendicular Piles | Multiple Targets

Program: Thread the gap: bunker shot through a narrow landing zone

Up to 5 players compete to stop a sand shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Sand | Perpendicular Piles | Multiple Targets
1

Arrange 10 piles of balls in two lines to make a plus sign, with 5 piles in each line, and piles 3 yards/meters apart.

2

Put the piles in the sand, between 20 and 40 yards/meters from the hole, but not on the green.

3

Set up 3 target flags in different spots around the hole.

4

Split 36 shots into 3 groups of 12, with each group aiming at a different flag.

5

Start at any pile and hit 12 shots trying to get the ball close to the first target.

6

For the next 12 shots, choose any pile and aim at the second target.

7

For the last 12 shots, choose any pile and aim at the third target.

8

Count a shot as a success if the ball stops within 3 yards/meters of the flag.

9

Count how many successes out of 36 shots and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064
D4

Day 36

Sand | Scattered Piles | 9 Stop Zones

Program: Thread the gap: bunker shot through a narrow landing zone

Up to 5 players compete to stop a sand shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Sand | Scattered Piles | 9 Stop Zones
1

Place 36 golf balls in 9 piles, each with 4 balls, in a sand bunker 20–40 yards from the hole.

2

Make 9 stop zones on the green in a 3 by 3 grid using tees, string, or markers.

3

Hit 4 sand shots to each stop zone, for 36 shots total.

4

Start from any pile and aim for the first stop zone.

5

After 4 shots to one zone, move to the next zone and keep going until all 9 zones are done.

6

Count each shot that stops inside the correct stop zone as a success.

7

Add your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191511853

Week 10 – Module

4 days scheduled

Thread the gap: bunker shot through a narrow landing zone. Thread the gap and precision from tough lie. Focus on Distance Control, Precision, Dispersion. This module is for Short Game, specifically working on Sand.

D1

Day 37

Sand | Parallel Ball Lines | 9 Stop Zones

Program: Thread the gap: bunker shot through a narrow landing zone

Up to 5 players compete to stop a sand shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Sand | Parallel Ball Lines | 9 Stop Zones
1

Set up 4 lines of balls in the bunker. Each line has 9 balls. Balls are 1 foot apart.

2

Mark 9 stop zones on the green. Space them out so there is 1 zone for each shot.

3

Hit 36 sand shots: 4 balls for each zone.

4

For each shot, aim to stop the ball inside the zone on the green.

5

Hit 4 balls for the first zone, then 4 for the second, and keep going until all 9 zones are done.

6

Count balls that stop inside the right zone as successful.

7

After all 36 shots, enter your number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 38

Sand | Parallel Ball Lines | 9 Stop Zones

Program: Thread the gap: bunker shot through a narrow landing zone

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop sand shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Sand | Parallel Ball Lines | 9 Stop Zones
1

Make two straight lines with 20 balls in each line. Each ball is about 1 foot apart. The two lines are 5 to 10 yards apart.

2

On the green, mark 9 stop zones using buckets, string, or tees. Keep the zones apart.

3

Hit 36 sand shots from the bunker. Try to stop the ball inside the zones.

4

Split the 36 shots into 9 groups. Each group has 4 shots.

5

For each group, hit 4 shots from one ball line at one stop zone.

6

After 4 shots, switch to the other ball line. Aim 4 shots at the next zone. Keep going back and forth until you finish all 9 zones.

7

Count how many balls stay in the zone they were aimed at.

8

Add your total successes out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D3

Day 39

Sand | Perpendicular Ball Lines | Quadrants

Program: Thread the gap: bunker shot through a narrow landing zone

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop sand shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Sand | Perpendicular Ball Lines | Quadrants
1

Arrange two lines of 18 balls each in the sand. Keep balls 1 foot apart. Lines are 5 to 10 yards apart.

2

On the green, make a 10-foot circle and divide into 4 parts. Number the parts 1 to

3

Hit 36 sand shots, in 4 groups of

4

Hit 9 balls from the first line aiming for part

5

Hit 9 balls from the second line aiming for part

6

Hit 9 balls from the first line aiming for part

7

Hit 9 balls from the second line aiming for part

8

Count a success if a ball stops in the right part.

9

Keep balls in place, only switch lines when told.

0

Count total successful shots in the correct parts, and enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 40

Sand | Perpendicular Ball Lines | Bullseye 2x

Program: Thread the gap: bunker shot through a narrow landing zone

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop sand shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Sand | Perpendicular Ball Lines | Bullseye 2x
1

Arrange 36 balls in 2 straight lines in the sand, 18 balls in each line, balls 1 foot apart, lines 5 to 10 yards apart.

2

Mark two circle targets on the green: inner Bullseye 6-foot radius, outer Bullseye 15-foot radius around the hole.

3

Hit all 36 balls from the sand aiming for the target circles on the green.

4

Hit 3 balls from one line, then 3 from the other line, repeat until all 36 are hit.

5

Balls inside the inner Bullseye count as 'birdie', balls inside the outer (but outside inner) count as 'par'.

6

Count total balls in the Bullseye circles as your score, enter the number out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 11 – Module

4 days scheduled

Approach 10–30 Yds From Fringe Or Rough. Land 3-4 feet away and approach from hazards. Focus on Scoring, Distance Control, Visualization. This module is for Short Game, specifically working on Mixed.

D1

Day 41

DIY Course Medium

Program: Approach 10–30 Yds From Fringe Or Rough

Make a DIY 9 hole medium-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Medium
1

Place 9 balls in different spots around the chipping green.

2

Hit each ball onto the green with one shot.

3

Putt each ball to finish that hole, counting total strokes (max 2 is PAR).

4

Do this for all 9 balls to finish 1 round.

5

Repeat the 9-hole round 4 times, changing ball positions each time, for 36 holes.

6

Count how many holes you finished in 2 strokes or less. Enter the total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2928262319141185
D2

Day 42

DIY Course Medium

Program: Approach 10–30 Yds From Fringe Or Rough

Make a DIY 9 hole medium-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Medium
1

Put 9 balls in different spots around the chipping green in areas like sand, sloped rough, or deep rough.

2

Each ball is its own hole with par 2, so total par is 18 for all 9 balls.

3

Hit one wedge or chip shot to get each ball onto the green.

4

Use a putter to finish each hole by putting the ball in the hole.

5

Go through all 9 holes once.

6

Do the 9 holes again, then another time, to reach 27 holes.

7

Play 9 more holes so you have played 36 holes total (4 rounds of 9).

8

Count your total shots for all 36 holes and compare that to par

9

At the end, enter the number of holes finished at or under par in the app, out of 36 tries.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2220181614121086
D3

Day 43

DIY Course Medium

Program: Approach 10–30 Yds From Fringe Or Rough

Up to 5 players play medium-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.

Short Game26 min
Diagram for DIY Course  Medium
1

Set up 9 target holes around the chipping area using different lies like sand, sloped rough, and deep rough.

2

At each hole, take 4 shots: chip once, then putt until the ball goes in.

3

You will hit 36 shots total (9 holes x 4 shots each), using the same setup for each hole.

4

Finish all shots for one hole before moving to the next. Each shot counts as a stroke. Par for each hole is

5

If the ball is holed out in 2 shots or less, count it as a success.

6

After all 9 holes, count up your total successes out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2826242118151285
D4

Day 44

DIY Course Medium

Program: Approach 10–30 Yds From Fringe Or Rough

Up to 5 players play medium-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.

Short Game26 min
Diagram for DIY Course  Medium
1

Set up 9 holes in the chipping area, each 20 to 40 yards away, using different lies like sand, sloped rough, and deep rough.

2

Place one ball for each player at each hole’s start.

3

Hit the ball toward the green and keep putting until it's in the hole.

4

Do this for all 9 holes. Each hole is PAR 2, so total PAR is

5

Repeat playing all 9 holes 4 times. That makes 36 shots total.

6

Count how many times the ball goes in with 2 or fewer shots.

7

Enter the number of successes out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score151618202225283032

Week 12 – Module

4 days scheduled

Approach 10–30 Yds From Fringe Or Rough. Land 3-4 feet away and approach from hazards. Focus on Scoring, Distance Control, Visualization. This module is for Short Game, specifically working on Mixed.

D1

Day 45

DIY Course Medium

Program: Approach 10–30 Yds From Fringe Or Rough

Up to 5 players play medium-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.

Short Game26 min
Diagram for DIY Course  Medium
1

Make 9 holes around the chipping area using things like sand, sloped rough, and deep rough to make each hole different.

2

Put one ball for each player at every hole spot. If there are 5 players, put 5 balls at every hole.

3

Each ball spot is its own 'PAR 2' hole to finish.

4

At each hole, players chip or wedge from 20-40 yards onto the green, then putt to finish.

5

Finish the hole (chip and putts) before going to the next one.

6

Do this for all 9 holes to make one round of 18 tries (about 2 shots per hole).

7

To get 36 tries, play two rounds of the 9 holes, using new ball spots each time.

8

Count how many holes were finished in 2 shots or less.

9

Enter the total number of successful holes out of 36 tries as your score.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064
D2

Day 46

DIY Course Medium

Program: Approach 10–30 Yds From Fringe Or Rough

Make a DIY 9 hole medium-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Medium
1

Place 9 balls in different spots around the chipping green, using spots like sand, sloped rough, and deep rough.

2

Each ball is its own PAR 2 hole. Get the ball on the green and then into the hole in as few shots as possible.

3

Do the 9-ball course four times, making 36 shots in total (you get 2 shots for each ball).

4

Play in order, trying to hit good chip or pitch shots onto the green and then putt into the hole.

5

Count every stroke for each hole. Total par for all 9 holes is

8

The best score is 36 shots or less for the whole test.

6

Add up how many times you finished a hole in 2 shots or less. Enter your number of successful holes out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2826242118151185
D3

Day 47

Short irons (9,8) | Downswing

Program: Check your setup: avoid slices and hooks

Work only on downswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Downswing
1

Pick a flag or target on the driving range suitable for short irons (9 or 8).

2

Take 36 shots using only the 9 or 8 iron.

3

Focus solely on your downswing, using at most two swing thoughts or tasks to control the ball flight.

4

Aim at the same single target for all 36 shots.

5

Count each ball that lands and stays near the target as a success.

6

Add up the number of successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272419151174
D4

Day 48

Short irons (9,8) | Backswing

Program: Check your setup: avoid slices and hooks

Work only on backswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Backswing
1

Pick one flag or target on the range suitable for short irons (9 or 8).

2

Hit 36 shots using only short irons (9 or 8), focusing solely on backswing.

3

Use at most two backswing thoughts or tasks to produce any ball flight pattern.

4

Set up the same for each shot, using the same swing thoughts.

5

After each shot, observe the ball flight relative to the target.

6

Finish all 36 shots, switching irons if desired. At the end, total the number of successful shots and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272319151174

Week 13 – Module

4 days scheduled

Check your setup: avoid slices and hooks. Avoid slices and hooks and consistent short iron contact. Focus on Mechanics, Precision, Trajectory. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 49

Short irons (9,8) | Takeaway

Program: Check your setup: avoid slices and hooks

Work only on takeaway using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Takeaway
1

Set up a single target suitable for your 8 or 9 iron.

2

Hit 36 shots aiming exclusively at this target.

3

Focus on your takeaway, working on at most two takeaway thoughts or tasks to influence the ball flight.

4

Keep your setup and stance consistent throughout the drill.

5

After each shot, check if the ball lands near the target.

6

Count the shots that land near the target as successes.

7

After 36 shots, enter your number of successes in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174
D2

Day 50

Short irons (9,8) | Impact and Follow Through

Program: Check your setup: avoid slices and hooks

Work only on impact and follow through using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Impact and Follow Through
1

Pick a flag or marker on the range suitable for your 8- or 9-iron shots.

2

Hit 36 shots, all aiming at the same target.

3

Focus on good contact and smooth swings with your 8- or 9-iron.

4

Set up the ball the same way every time.

5

After completing all 36 shots, count how many balls landed within a 5-foot area around the target.

6

Enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141074
D3

Day 51

Driver | Ladder Challenge

Program: Shape your flight: high, low, or straight—your choice

Complete the Ladder Challenge using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Ladder Challenge
1

Pick a flag or target to aim for with your driver.

2

Put three markers on the ground to make landing zones. Put each zone 15 yards/meters apart in a line.

3

Hit 36 driver shots, divided into three sets of 12 shots.

4

Try to get all 12 shots in the same zone for each set. First set, aim for zone

1

Second set, zone

2

Third set, zone

5

Hit the balls one at a time, keep each ball inside the current zone.

6

Finish when 12 balls have landed in each zone (zone 1, then zone 2, then zone 3).

7

Count every shot that finishes inside the right zone as a success.

8

At the end, add up successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 52

Driver | Impact and Follow Through

Program: Shape your flight: high, low, or straight—your choice

Work only on 'impact and follow through' using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Impact and Follow Through
1

Pick a flag or target far away to aim driver shots.

2

Hit 36 driver shots to the same target, focusing on hitting the ball well with proper impact and follow through.

3

Count every shot that lands near the target as a success.

4

After all 36 shots, record how many were successful in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141063

Week 14 – Module

4 days scheduled

Shape your flight: high, low, or straight—your choice. Shape driver flight and match swing to trajectory. Focus on Trajectory, Scoring, Precision. This module is for Driving Range, specifically working on Driver.

D1

Day 53

Driver | Opposite Shots Challenge

Program: Shape your flight: high, low, or straight—your choice

Complete the Opposite Shots Challenge using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Opposite Shots Challenge
1

Pick one flag or target on the driving range to aim at for the whole drill.

2

Hit 36 shots with your driver, in 3 groups of 12 shots.

3

In each group, do 6 pairs of two different shot types, taking turns between them.

4

Group 1: Hit 6 fades and 6 draws, alternating each time, always aiming at the same target.

5

Group 2: Hit 6 high shots and 6 low shots, alternating, always at the same target.

6

Group 3: Hit 6 pull/fade shots and 6 push/draw shots, alternating, always at the target.

7

Try to make each shot match the right shape and land close to the target.

8

Count every shot that lands near the target and has the right shape as a success.

9

After all 36 shots, add up your number of successes and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064
D2

Day 54

All irons (9 to 2) | Weaknesses Discovery

Program: Mid-Iron Trajectory Control

Discover weaknesses amongst irons shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Weaknesses Discovery
1

Choose 3 flags at medium distances for your irons (9 to 2).

2

Put 4 cones around each flag to make a small square or circle, with about 5% of the distance to the flag as the circle's radius.

3

Pick one cone at each flag as the "danger side" to avoid.

4

Hit 36 balls total, 12 at each flag, and use different irons if you want.

5

Try to land each ball inside the cone circle and not on the danger side.

6

Mark a shot as successful if it stays in the circle and not on or past the danger side.

7

Count how many good shots you got out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 55

All irons (9 to 2) | Alternate Targets Challenge

Program: Mid-Iron Trajectory Control

Complete the Alternate Targets Challenge using irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Alternate Targets Challenge
1

Choose 6 different targets at medium distance for irons 9, 8, 7, 6, 5, and

2

Match each target with the correct iron, from 9 to

3

Hit 36 shots in total, 6 shots at each target.

4

Try to land shots within 5% of the flag distance.

5

Aim to get at least 2 shots in the 5% zone for each target.

6

Switch between targets and irons as you go. Any order is fine.

7

Count each shot that lands inside the 5% zone.

8

At the end, enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 56

All irons (9 to 2) | General Discovery

Program: Mid-Iron Trajectory Control

Discover tendencies by hitting various ball flights to various distances, using irons only. Hit one bucket of ~50 balls.

Driving Range30 min
Diagram for All irons (9 to 2) | General Discovery
1

Set up 5 cones 10 yards apart on the driving range.

2

Mark 3 corridors, each 8 yards wide, between the cones.

3

Hit 35 iron shots in total.

4

Split the shots into 5 groups of 7, aiming at each cone in turn.

5

Try to land each shot inside the 8-yard corridor by the target cone.

6

Count each shot that lands in the right corridor and distance as a success.

7

When finished, count your successful shots out of 35 and enter score in the app.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028262218141074

Week 15 – Module

1 day scheduled

Mid-Iron Trajectory Control. Control trajectory and achieve distance accuracy. Focus on Distance Control, Scoring, Dispersion. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 57

Mid irons (7,6,5) | Ladder Challenge

Program: Mid-Iron Trajectory Control

Complete the Ladder Challenge using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Ladder Challenge
1

Set up three ladder zones on the range, each 6 yards/meters apart, short of the target flag.

2

Each ladder zone is a target area. The ball must land and stop within 6 yards/meters of the flag.

3

Hit 36 mid iron shots (using 7-, 6-, or 5-iron) towards the three ladder zones.

4

Split the 36 shots into 3 sets of

2

For each set, hit shots in order: first into zone 1, then zone 2, then zone 3, and repeat the ladder sequence three times.

5

All shots go to the same flag. You can switch clubs (7-, 6-, or 5-iron) any time.

6

A shot counts as a success only if it lands and stops in the right ladder zone for that shot.

7

After 36 shots, add up how many were successful and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285