Week 1≤ 4 days
Short Game·Bump'n'Run
Set a target and stick it: Bump'n'Run accuracy challenge
Difficulty: Beginner · Module HCP 35.0
Weeks 2–3≤ 6 days
Short Game·Bump'n'Run
Pick your spot and trust your aim—can you hit it?
Difficulty: Beginner · Module HCP 26.0
Weeks 3–5≤ 7 days
Short Game·Sand
Can you stop the ball close from the sand?
Difficulty: Beginner · Module HCP 23.9
Weeks 5–7≤ 6 days
Short Game·Bump'n'Run
Picture Perfect Roll
Difficulty: Intermediate · Module HCP 17.5
Weeks 7–9≤ 7 days
Driving Range·Short irons (9,8)
Control the height: spin and roll as needed
Difficulty: Beginner · Module HCP 30.0
Weeks 9–11≤ 7 days
Driving Range·Wedges (LW,SW,GW,PW)
Thread the needle: precision wedges to the pin
Difficulty: Beginner · Module HCP 26.3
Weeks 11–12≤ 3 days
Driving Range·Driver
Control Driver Flight Path
Difficulty: Intermediate · Module HCP 17.5
Week 12≤ 3 days
Driving Range·Long irons (4,3,2)
Long Iron Distance Control
Difficulty: Intermediate · Module HCP 17.5
Week 13≤ 3 days
Driving Range·Short irons (9,8)
Reduce Misses With Short Irons
Difficulty: Intermediate · Module HCP 17.5