Week 1≤ 3 days
Short Game·Flop
Flop 15–25 Yds From Sand Or Tight Lie
Difficulty: Beginner · Module HCP 35.0
Weeks 1–2≤ 4 days
Short Game·Sand
Get Out of Bunker Safely
Difficulty: Beginner · Module HCP 35.0
Weeks 2–4≤ 7 days
Short Game·Chip
Hit Intended Line
Difficulty: Beginner · Module HCP 24.0
Weeks 4–6≤ 7 days
Short Game·Flop
Pinpoint your flops: leave yourself a tap-in every time
Difficulty: Beginner · Module HCP 20.6
Weeks 6–7≤ 4 days
Short Game·Bump'n'Run
See Shot Before Hit
Difficulty: Intermediate · Module HCP 17.5
Weeks 7–8≤ 4 days
Driving Range·Mid irons (7,6,5)
Perfect your swing: mechanics for mid iron success
Difficulty: Beginner · Module HCP 35.0
Weeks 8–10≤ 6 days
Driving Range·Wedges (LW,SW,GW,PW)
Wedge Distance Control Inside 100 Yards
Difficulty: Beginner · Module HCP 35.0
Weeks 10–12≤ 7 days
Driving Range·Wedges (LW,SW,GW,PW)
Shape it perfectly: fade or draw with wedges
Difficulty: Beginner · Module HCP 26.3
Week 12≤ 3 days
Driving Range·Long irons (4,3,2)
Long Iron Distance Control
Difficulty: Intermediate · Module HCP 17.5