Repeat same distance putts to master touch, for a 18-handicap player, ~15 minutes.
Practice Programs
Complete Golf Practice Blueprint for Suzukanomori Country Club
Discover tailored practice programs for this course.
Total Programs
14
14 complete programs built for this course
Unique Drills
78
Total unique drills across all programs
Skill Pillars
11
Accuracy · Aim · Alignment · Dispersion · Distance Control · Green Reading
Session Durations
5
3 days , 4 days , 6 days , 8 days , 9 days
Suzukanomori Practice Profile
We've mapped a comprehensive practice profile for Suzukanomori, identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.
Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.
Skill Distribution
Handicap Performance Insights
The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.
Top Drills
Featured Drills for Suzukanomori
Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.
Stop the Ball: Circle [Long]
Stop the ball inside the circle.
Bump-n-Run | Scattered Ball Lines | 3 Landing Zones
Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.
Long irons (4,3,2) | Left-to-R and Right-to-L Shot
Produce left-to-right and right-to-left shots using long irons only. Hit one bucket of ~50 balls.
Bump-n-Run | Scattered Piles | 9 Stop Zones
Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Bump-n-Run | Deep Rough and Other | Flat
Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Bump-n-Run | Perpendicular Ball Lines | Multiple Targets
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots close to multiple targets. Count the number of successes.
Course Details
Everything you need to know about Suzukanomori.
Contact Information
Phone
+44 (0)1250 872622
Fax
+44 (0) 1250 872622
suzukanomori@accordiagolf.com
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Facilities
Location
1882, Nishishonai
Course Information
Holes
18
Par
72
Type
Parkland
Architect
Isao Aoki
Opened
1990
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Programs
Skill-Based Practice Programs for Suzukanomori
We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.
Filter programs by category (select one)
Showing 14 Programs
% match to course practice profileLand near the pin, for a 17-handicap player, ~15 minutes.
Thread the gap, for a 21-handicap player, ~20 minutes.
Center green hits, for a 9-handicap player, ~10 minutes.
13 Week Flagship Program for Suzukanomori
A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for Suzukanomori. Start with the basics and work your way towards more challenging drills. Commit to 13 weeks of training and get in proper shape. Four days counts as a week.
Putting · Long (20+ ft)
Eliminate Three-Putts
Difficulty: Intermediate · Program HCP 17.0
Short Game · Mixed
Short Game 5–20 Yds From Fringe Or Rough
Difficulty: Beginner · Program HCP 35.0
Short Game · Bump'n'Run
Master the art of touch: no more long comeback putts
Difficulty: Beginner · Program HCP 26.0
Short Game · Bump'n'Run
How close can you get? Challenge your short game limits
Difficulty: Beginner · Program HCP 21.0
Short Game · Bump'n'Run
Bump'n'Run 10–20 Yds
Difficulty: Intermediate · Program HCP 17.0
Driving Range · Mid irons (7,6,5)
Feet, hips, shoulders—consistent contact
Difficulty: Beginner · Program HCP 35.0
Driving Range · Woods (Hy,5W,3W)
Perfect your swing: mechanics for woods success
Difficulty: Beginner · Program HCP 35.0
Driving Range · Wedges (LW,SW,GW,PW)
Land it softly with the perfect trajectory
Difficulty: Beginner · Program HCP 23.0
Driving Range · Long irons (4,3,2)
Improve Long Iron Accuracy
Difficulty: Intermediate · Program HCP 17.0
Reduce misses, for a 18-handicap player, ~15 minutes.
Pitch from fairway, for a 16-handicap player, ~15 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedPrecision from tough lie, for a 14-handicap player, ~15 minutes.
Control rollout, for a 27-handicap player, ~20 minutes.
Keep near hole, for a 35-handicap player, ~30 minutes.
Sand from longer range, for a 15-handicap player, ~15 minutes.
Match swing to shot, for a 35-handicap player, ~30 minutes.
Control wedge rollout, for a 12-handicap player, ~15 minutes.
Perfect mid iron swing, for a 35-handicap player, ~30 minutes.
Fade or draw wedges, for a 23-handicap player, ~20 minutes.
Prepare for Tournaments at Suzukanomori
Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.
No upcoming tournaments at this time.
FAQ
Frequently Asked Questions about Suzukanomori
Get answers to common questions about playing Suzukanomori and what to expect.
How difficult is Suzukanomori for mid-handicap golfers?
Suzukanomori is regarded as a strategically complex layout. With a slope of 120, it remains playable for a wide handicap range. The course rating of 70 reflects on scoring relative to par 72.
What tees should a 15 handicap play at Suzukanomori?
A 15 handicap golfer should consider tees closer to 6000 yards. The back tees extend to 6500 yards, which makes approach shots longer and scoring more challenging.
What is considered a good score at Suzukanomori?
With a course rating of 70 and par 72, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 72 must manage approach shots and avoid penalty strokes.
How long is Suzukanomori and how does yardage affect play?
Measuring 6500 yards at maximum length, scoring depends more on placement than raw power.
What type of course is Suzukanomori and how should I play it?
Suzukanomori is designed as a Parkland layout. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.
What features make Suzukanomori strategically challenging?
The combination of a slope rating of 120 and yardage reaching 6500 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.
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