Practice Programs

Complete Golf Practice Blueprint for Suzukanomori Country Club

Discover tailored practice programs for this course.

Suzuka, Mie, Japan
Open Flagship Program

Total Programs

14

14 complete programs built for this course

Unique Drills

78

Total unique drills across all programs

Skill Pillars

11

Accuracy · Aim · Alignment · Dispersion · Distance Control · Green Reading

Session Durations

5

3 days , 4 days , 6 days , 8 days , 9 days

AccuracyAimAlignmentDispersionDistance ControlGreen Reading+5 more

Suzukanomori Practice Profile

We've mapped a comprehensive practice profile for Suzukanomori, identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.

Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.

Skill Distribution

Distance Control 28%Scoring 25%Precision 17%Trajectory 14%Accuracy 13%

Handicap Performance Insights

The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.

21
Average HCP
11.9
Minimum HCP
36.4
Maximum HCP

Top Drills

Featured Drills for Suzukanomori

Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.

Diagram for Stop the Ball: Circle [Long]
Putting18 min

Stop the Ball: Circle [Long]

Stop the ball inside the circle.

Diagram for Bump-n-Run | Scattered Ball Lines | 3 Landing Zones
Short Game26 min

Bump-n-Run | Scattered Ball Lines | 3 Landing Zones

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Diagram for Long irons (4,3,2) | Left-to-R and Right-to-L Shot
Driving Range31 min

Long irons (4,3,2) | Left-to-R and Right-to-L Shot

Produce left-to-right and right-to-left shots using long irons only. Hit one bucket of ~50 balls.

Diagram for Bump-n-Run | Scattered Piles | 9 Stop Zones
Short Game26 min

Bump-n-Run | Scattered Piles | 9 Stop Zones

Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Diagram for Bump-n-Run | Deep Rough and Other | Flat
Short Game26 min

Bump-n-Run | Deep Rough and Other | Flat

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Diagram for Bump-n-Run | Perpendicular Ball Lines | Multiple Targets
Short Game26 min

Bump-n-Run | Perpendicular Ball Lines | Multiple Targets

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots close to multiple targets. Count the number of successes.

Course Details

Everything you need to know about Suzukanomori.

Contact Information

📞

Phone

+44 (0)1250 872622

📠

Fax

+44 (0) 1250 872622

✉️

Email

suzukanomori@accordiagolf.com

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Facilities

Driving Range
Putting Green
Chipping Green
Practice Bunker
Motor Cart
Pull Cart
Golf Clubs Rental
Club Fitting
Pro Shop
Golf Lessons
Caddie Hire
Restaurant
Reception Hall
Changing Room
Lockers
Lodging on Site

Location

1882, Nishishonai

Course Information

Holes

18

Par

72

Type

Parkland

Architect

Isao Aoki

Opened

1990

Google Reviews

Business Claimed
N/A(0 reviews)
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Programs

Skill-Based Practice Programs for Suzukanomori

We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.

Filter programs by category (select one)

Showing 14 Programs

% match to course practice profile

Repeat same distance putts to master touch, for a 18-handicap player, ~15 minutes.

Putting15-27 min17 HCP4 drills
Distance Control35%
Visualization25%
Dispersion23%

13 Week Flagship Program for Suzukanomori

A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for Suzukanomori. Start with the basics and work your way towards more challenging drills. Commit to 13 weeks of training and get in proper shape. Four days counts as a week.

Week 14 days

Putting · Long (20+ ft)

Eliminate Three-Putts

Difficulty: Intermediate · Program HCP 17.0

Weeks 2–47 days

Short Game · Mixed

Short Game 5–20 Yds From Fringe Or Rough

Difficulty: Beginner · Program HCP 35.0

Weeks 4–67 days

Short Game · Bump'n'Run

Master the art of touch: no more long comeback putts

Difficulty: Beginner · Program HCP 26.0

Weeks 6–87 days

Short Game · Bump'n'Run

How close can you get? Challenge your short game limits

Difficulty: Beginner · Program HCP 21.0

Weeks 8–106 days

Short Game · Bump'n'Run

Bump'n'Run 10–20 Yds

Difficulty: Intermediate · Program HCP 17.0

Weeks 10–114 days

Driving Range · Mid irons (7,6,5)

Feet, hips, shoulders—consistent contact

Difficulty: Beginner · Program HCP 35.0

Week 113 days

Driving Range · Woods (Hy,5W,3W)

Perfect your swing: mechanics for woods success

Difficulty: Beginner · Program HCP 35.0

Week 123 days

Driving Range · Wedges (LW,SW,GW,PW)

Land it softly with the perfect trajectory

Difficulty: Beginner · Program HCP 23.0

Weeks 12–133 days

Driving Range · Long irons (4,3,2)

Improve Long Iron Accuracy

Difficulty: Intermediate · Program HCP 17.0

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Sand from longer range, for a 15-handicap player, ~15 minutes.

Short Game~26 min14 HCP6 drills
Scoring26%
Accuracy18%
Distance Control16%
2026

Prepare for Tournaments at Suzukanomori

Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.

No upcoming tournaments at this time.

FAQ

Frequently Asked Questions about Suzukanomori

Get answers to common questions about playing Suzukanomori and what to expect.

How difficult is Suzukanomori for mid-handicap golfers?

Suzukanomori is regarded as a strategically complex layout. With a slope of 120, it remains playable for a wide handicap range. The course rating of 70 reflects on scoring relative to par 72.

What tees should a 15 handicap play at Suzukanomori?

A 15 handicap golfer should consider tees closer to 6000 yards. The back tees extend to 6500 yards, which makes approach shots longer and scoring more challenging.

What is considered a good score at Suzukanomori?

With a course rating of 70 and par 72, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 72 must manage approach shots and avoid penalty strokes.

How long is Suzukanomori and how does yardage affect play?

Measuring 6500 yards at maximum length, scoring depends more on placement than raw power.

What type of course is Suzukanomori and how should I play it?

Suzukanomori is designed as a Parkland layout. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.

What features make Suzukanomori strategically challenging?

The combination of a slope rating of 120 and yardage reaching 6500 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.

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