Course Program

Turn flops into par saves—score from the sand or rough

Save par clutch, for a 26-handicap player, ~20 minutes at St Davids City (Alternate Tees)

Short GameAll teesProgram HCP 25.84 drills

Program Snapshot

Handicap range

8 to 45

Average HCP

25.8

Duration (single session)

1 hr 44 min

or

1 drill/day: 4 days · 26 min/day

Ideal tee

All

Skill Distribution

Scoring30%
Accuracy18%
Alignment18%
Distance Control14%
Aim10%
Visualization6%
Dispersion5%

Overview

Program Structure

Turn flops into par saves—score from the sand or rough. Save par clutch and up-and-down contest. Focus on Scoring, Accuracy, Alignment. For a 26-handicap player, in ~20 minutes.

Skill

Scoring

Shot

Flop

What you will improve

  • Scoring
  • Accuracy
  • Alignment
  • Distance Control

Program details

Sessions
4 focused drills
Recommended
2–3 sessions / week
Total duration
1 hr 44 min
or
1 drill per day
4 days · 26 min/day

Drill Framework

Program breakdown

Each drill is designed to prepare you for the course. Follow the program or repeat the drills to improve key areas of your game.

01

Flop | Deep Rough and Other | Uphill/Downhill

Short Game

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

26 minFocus: Short Game
Diagram for Flop | Deep Rough and Other | Uphill/Downhill
1

Make 4 piles of 9 balls: 2 piles uphill in deep rough, 2 piles downhill in deep rough, all 5 to 20 yards from the hole.

2

Mark 3 landing zones on the green in a line, each 6 feet apart: Zone A (closest), Zone B (middle), Zone C (farthest).

3

Hit 36 flop shots: 3 groups of 12 shots.

4

For first 12 shots, hit from uphill piles aiming for Zone A, switching between the two piles after each shot.

5

For next 12 shots, hit from uphill piles aiming for Zone B, switch piles after each shot.

6

For last 12 shots, hit from downhill piles aiming for Zone C, switch piles after each shot.

7

A shot counts if it lands and stops in the target zone.

8

Use same ball position every time. Only change aim for zone and slope.

9

Count how many landed in the target zone out of 36 and enter score in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
02

Flop | Rough | Uphill/Downhill

Short Game

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

26 minFocus: Short Game
Diagram for Flop | Rough | Uphill/Downhill
1

Place two ball markers on the green, about 10 feet apart.

2

Choose a spot on the uphill slope, 5 to 20 yards from the hole. Use this spot every time for the test.

3

Hit 18 flop shots from this spot. Aim at the targets, switching every 3 shots between them until all 18 shots are done.

4

Move to a spot on the downhill slope, 5 to 20 yards from the hole. Use this spot every time for these shots.

5

Hit 18 flop shots from the downhill spot. Switch targets every 3 shots until all 18 are done.

6

Count shots that stop within 3 feet of the marker as successful.

7

Add up all successful shots out of 36 and enter the score in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score282624201612853
03

Flop | Scattered Piles | Bullseye 2x

Short Game

Up to 5 players compete to stop a flop shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

26 minFocus: Short Game
Diagram for Flop | Scattered Piles | Bullseye 2x
1

Pick two random spots 5-20 yards from the hole and place two piles of balls. Make spots and surfaces random but similar.

2

Make two circles on the green with string or tees: one circle 6 feet from the hole, one circle 15 feet from the hole.

3

Hit 36 flop shots: 18 shots at the small circle, 18 shots at the big circle.

4

At the first pile, hit 9 balls at the small circle, then 9 at the big circle.

5

At the second pile, again hit 9 at the small circle, then 9 at the big circle.

6

Count balls that stop inside the small circle as birdie. Count balls in the big circle (but outside small) as par.

7

Add up all balls that stayed in both circles. Enter score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score282623181411853
04

Flop | Perpendicular Piles | 9 Stop Zones

Short Game

Up to 5 players compete to stop a flop shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

26 minFocus: Short Game
Diagram for Flop | Perpendicular Piles | 9 Stop Zones
1

Set up 10 piles of balls in two lines that cross each other, 5 piles in each line. The piles are 3 yards/meters apart. The two lines are 5 to 10 yards/meters apart.

2

Put the piles 5 to 40 yards/meters away from the hole, not on the green.

3

Mark 9 target zones on the green using tees, string, or small buckets. Make them easy to see.

4

Hit 36 flop shots total, 9 to each target zone.

5

Pick a pile and hit 9 flop shots to target zone

6

Then hit 9 shots to target zone 2, using any pile.

7

Do the same for zones 3 through 9, hitting 9 shots at each for 36 total tries. Enter score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score302825211612853

Next Step

Ready to start this program?

Start the drills at your own pace or work with a coach to inside drills.golf.