Pick landing spot, for a 15-handicap player, ~15 minutes at Sonoma Gc
Short GameAll teesProgram HCP 14.76 drills57% match to course practice profile
Program Snapshot
Handicap range
10 to 25
Average HCP
14.7
Duration (single session)
2 hr 36 min
or
1 drill/day: 6 days · 26 min/day
Ideal tee
All
Skill Distribution
Accuracy34%
Alignment27%
Distance Control21%
Scoring11%
Aim7%
Overview
Program Structure
Chip Close: Leave Inside 3 Feet. Chip close and pick landing spot. Focus on Accuracy, Alignment, Distance Control, Scoring, Aim. For a 15-handicap player, in ~15 minutes.
Skill
Accuracy
Shot
Chip
What you will improve
Accuracy
Alignment
Distance Control
Scoring
Program details
Sessions
6 focused drills
Recommended
2–3 sessions / week
Total duration
2 hr 36 min
or
1 drill per day
6 days · 26 min/day
Drill Framework
Program breakdown
Each drill is designed to prepare you for the course. Follow the program or repeat the drills to improve key areas of your game.
Hit two buckets of balls (avg. bucket is 40 balls) from the flat fairway.
26 minFocus: Short Game
1
Divide balls into 3 groups of
2
Set up 3 target zones on the green: Zone 1, Zone 2, Zone
3
Start each shot from the flat fairway 5–20 yards from the hole, same ball setup every time.
4
Hit 12 shots trying to land in Zone
5
Hit 12 shots trying to land in Zone
6
Hit 12 shots trying to land in Zone
3
Enter score in app, out of 36 attempts.
Scoring benchmarks
Repetitions36
Handicap
+9
+5
+1
5
12
19
27
36
54
Score
31
29
26
22
18
14
10
7
4
02
Chip | Deep Rough and Other | Uphill/Downhill
Short Game
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.
26 minFocus: Short Game
1
Put 3 equal target zones on the green in a line, 3 to 5 feet apart.
2
From deep rough on the uphill slope, hit 18 chip shots, 6 to each zone.
3
Move to deep rough on the downhill slope and repeat: hit 18 chip shots, 6 to each zone.
4
Always chip from deep rough within 20 yards/meters of the hole. Don’t change setup.
5
Count shots that land and stop in the target zone as successes.
6
When you’re done with all 36 shots, count how many landed in a target zone and enter your score in the app, out of 36 attempts.
Scoring benchmarks
Repetitions36
Handicap
+9
+5
+1
5
12
19
27
36
54
Score
32
30
28
25
20
16
12
8
5
03
Chip | Rough | Uphill/Downhill
Short Game
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.
26 minFocus: Short Game
1
Prepare 36 golf balls in 3 piles of 12 balls each.
2
Set up 3 target zones on the putting green: one uphill, one flat, one downhill.
3
From the rough, 5 to 30 yards away, chip 12 balls to land and stop in the uphill zone.
4
Chip 12 balls to the flat zone.
5
Chip 12 balls to the downhill zone.
6
A shot counts as a success if the ball lands and stops in the correct zone.
7
Keep the ball setup the same for each shot. Only change which zone to aim for.
8
Count how many shots landed and stopped in the right zones out of 36 attempts, and enter the score in the app.
Scoring benchmarks
Repetitions36
Handicap
+9
+5
+1
5
12
19
27
36
54
Score
31
29
26
22
17
13
9
6
3
04
Chip | Rough | Flat
Short Game
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.
26 minFocus: Short Game
1
Set up 3 landing zones on the green, each about 6 feet apart in a straight line toward the hole.
2
Choose one spot in the rough grass, 5 to 20 yards from the hole, to hit from. Do not move this spot.
3
Hit 36 chip shots—12 to each zone in order.
4
Hit 12 shots trying to land and stop in the first zone.
5
Next, hit 12 shots to the second zone.
6
Then, hit 12 shots to the third zone.
7
Count every shot that lands and stops in the right zone as a success.
8
After all 36 shots, add up how many successes out of 36 and enter the score in the app.
Scoring benchmarks
Repetitions36
Handicap
+9
+5
+1
5
12
19
27
36
54
Score
29
27
24
20
16
12
9
6
3
05
Chip | Parallel Piles | Bullseye 2x
Short Game
Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
26 minFocus: Short Game
1
Set up 10 piles of balls in two lines of 5 piles each, about 5 to 10 yards apart, and space piles 4 yards apart.
2
Put the piles 5 to 30 yards from the hole on grass, but not the green.
3
On the green, make two circles around the hole: one with a 6-foot radius, and another with a 15-foot radius.
4
Hit 36 chip shots from the piles: 4 shots from 6 piles, and 3 shots from 4 piles.
5
Try to land the ball in the circles. Inside the small circle counts as 'birdie', in the big circle as 'par', and outside as 'bogey'.
6
Count how many balls stop inside the big (15-foot) circle.
7
When finished, enter how many were successful out of 36 attempts in the app.
Scoring benchmarks
Repetitions36
Handicap
+9
+5
+1
5
12
19
27
36
54
Score
32
30
28
24
20
15
11
7
4
06
Chip | Deep Rough and Other | Flat
Short Game
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
26 minFocus: Short Game
1
Set up 3 target zones on the green at 6, 12, and 18 feet from the hole.
2
Place 36 golf balls between 5 and 30 yards from the hole in the flat deep rough.
3
Split the 36 balls into 3 groups of 12, with each group aimed at one zone.
4
Hit from the same rough spot, aiming at the same zone, until you finish 12 shots for that zone.
5
Count a ball as a success if it lands and stays in the right zone.
6
Add up all successful chips. Enter your score in the app, out of 36 attempts.
Scoring benchmarks
Repetitions36
Handicap
+9
+5
+1
5
12
19
27
36
54
Score
30
28
26
22
18
14
11
7
4
Next Step
Ready to start this program?
Start the drills at your own pace or work with a resident professional on this course.