Align stance properly, for a 11-handicap player, ~15 minutes.
Practice Programs
Complete Golf Practice Blueprint for Shining Star Five Continents Golf Club
Discover tailored practice programs for this course.
Total Programs
17
17 complete programs built for this course
Unique Drills
91
Total unique drills across all programs
Skill Pillars
11
Accuracy · Aim · Alignment · Dispersion · Distance Control · Mechanics
Session Durations
7
3 days , 4 days , 5 days , 6 days , 7 days , 8 days , 9 days
Shining Star Five Continents Practice Profile
We've mapped a comprehensive practice profile for Shining Star Five Continents, identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.
Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.
Skill Distribution
Handicap Performance Insights
The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.
Top Drills
Featured Drills for Shining Star Five Continents
Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.
Putting Aid: String Line, 10/20
Make 10 out of 20 putts, underneath the hanging string line.
Bump-n-Run | Scattered Ball Lines | 9 Stop Zones
Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.
Short irons (9,8) | Impact and Follow Through
Work only on impact and follow through using short irons only. Hit one bucket of ~50 balls.
Bump-n-Run | Parallel Ball Lines | Quadrants
Up to 5 players compete to stop a bump-n-run shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.
Bump-n-Run | Parallel Ball Lines | 9 Stop Zones
Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Bump-n-Run | Parallel Ball Lines | 3 Landing Zones
Up to 5 players compete to stop a bump-n-run shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Course Details
Everything you need to know about Shining Star Five Continents.
Contact Information
Phone
+44 (0)1250 872622
Fax
+44 (0) 1250 872622
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Facilities
Location
Shining Star Five Continents Golf Club
Course Information
Holes
18
Par
72
Type
Links
Architect
Phil Mickelson
Opened
2010
Conditions
Fairway: Bent • Green: Bent
Google Reviews
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Programs
Skill-Based Practice Programs for Shining Star Five Continents
We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.
Filter programs by category (select one)
Showing 17 Programs
% match to course practice profileHit center consistently, for a 18-handicap player, ~15 minutes.
Convert every opportunity, for a 3-handicap player, ~10 minutes.
Thread the gap, for a 18-handicap player, ~15 minutes.
14 Week Flagship Program for Shining Star Five Continents
A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for Shining Star Five Continents. Start with the basics and work your way towards more challenging drills. Commit to 14 weeks of training and get in proper shape. Four days counts as a week.
Putting · 3 ft (1m) only
Practice 3 Ft Putts For Consistency
Difficulty: Intermediate · Program HCP 17.0
Putting · 9 ft (3m) only
Target Cup Accurately On All Shots
Difficulty: Intermediate · Program HCP 11.0
Short Game · Bump'n'Run
Pinpoint accuracy: leave yourself a tap-in from anywhere
Difficulty: Intermediate · Program HCP 17.0
Short Game · Mixed
Turn mixed shots into birdie chances—score from anywhere
Difficulty: Intermediate · Program HCP 16.0
Short Game · Pitch
Pitch 20–35 Yds From Fairway Or Rough
Difficulty: Intermediate · Program HCP 15.0
Driving Range · Wedges (LW,SW,GW,PW)
Control Wedge Roll
Difficulty: Beginner · Program HCP 35.0
Driving Range · Short irons (9,8)
How close can you get? Challenge your limits
Difficulty: Beginner · Program HCP 35.0
Driving Range · Short irons (9,8)
Stop Missing Greens With Short Irons
Difficulty: Beginner · Program HCP 35.0
Driving Range · Driver
Shape your flight: high, low, or straight—your choice
Difficulty: Beginner · Program HCP 26.0
Match swing to trajectory, for a 26-handicap player, ~20 minutes.
Control trajectory, for a 18-handicap player, ~15 minutes.
Precision from tough lie, for a 12-handicap player, ~15 minutes.
Save par on approaches, for a 16-handicap player, ~15 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedUp-and-down contest, for a 17-handicap player, ~15 minutes.
Save par on approaches, for a 16-handicap player, ~15 minutes.
Convert every opportunity, for a 3-handicap player, ~10 minutes.
Control distance inside 100, for a 35-handicap player, ~30 minutes.
Advanced accuracy, for a 1-handicap player, ~10 minutes.
Reduce misses, for a 18-handicap player, ~15 minutes.
Leave tap-ins, for a 35-handicap player, ~30 minutes.
Precision short irons, for a 1-handicap player, ~10 minutes.
Stop missing greens, for a 35-handicap player, ~30 minutes.
Prepare for Tournaments at Shining Star Five Continents
Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.
No upcoming tournaments at this time.
FAQ
Frequently Asked Questions about Shining Star Five Continents
Get answers to common questions about playing Shining Star Five Continents and what to expect.
How difficult is Shining Star Five Continents for mid-handicap golfers?
From a scoring perspective, Shining Star Five Continents challenges consistency. With a slope of 120, it remains playable for a wide handicap range. The course rating of 70 reflects on scoring relative to par 72.
What tees should a 15 handicap play at Shining Star Five Continents?
A 15 handicap golfer should consider tees closer to 6000 yards. The back tees extend to 6500 yards, which makes approach shots longer and scoring more challenging.
What is considered a good score at Shining Star Five Continents?
With a course rating of 70 and par 72, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 72 must manage approach shots and avoid penalty strokes.
How long is Shining Star Five Continents and how does yardage affect play?
Measuring 6500 yards at maximum length, scoring depends more on placement than raw power.
What type of course is Shining Star Five Continents and how should I play it?
Shining Star Five Continents is designed as a Links layout. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.
What features make Shining Star Five Continents strategically challenging?
The combination of a slope rating of 120 and yardage reaching 6500 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.
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