Weeks 1–2≤ 7 days
Short Game·Sand
Turn bunker shots into par saves—score from the sand
Difficulty: Beginner · Module HCP 24.1
Weeks 2–4≤ 7 days
Short Game·Flop
Can you fly it over the bunker and stop it close?
Difficulty: Beginner · Module HCP 23.6
Weeks 5–7≤ 7 days
Short Game·Bump'n'Run
Thread the needle: roll your Bump'n'Run to tap-in range
Difficulty: Beginner · Module HCP 23.3
Weeks 7–8≤ 4 days
Short Game·Chip
Can you match your plan to your shot?
Difficulty: Intermediate · Module HCP 17.5
Weeks 8–9≤ 7 days
Short Game·Flop
Land 3–4 Feet From Pin
Difficulty: Intermediate · Module HCP 16.6
Week 10≤ 4 days
Driving Range·Short irons (9,8)
Feet, hips, shoulders—consistent contact
Difficulty: Beginner · Module HCP 35.0
Weeks 11–12≤ 7 days
Driving Range·Short irons (9,8)
Stop Missing Greens With Short Irons
Difficulty: Beginner · Module HCP 35.0
Weeks 12–13≤ 3 days
Driving Range·Long irons (4,3,2)
Long Iron Distance Control
Difficulty: Intermediate · Module HCP 17.5
Weeks 13–14≤ 3 days
Driving Range·Short irons (9,8)
Reduce Misses With Short Irons
Difficulty: Intermediate · Module HCP 17.5