Course Program

Feel the distance: flop to different targets and control your rollout

Stop close from tight lie, for a 14-handicap player, ~15 minutes at Sailfish Point Golf Club 2013

Short GameAll teesProgram HCP 13.84 drills

Program Snapshot

Handicap range

9 to 25

Average HCP

13.8

Duration (single session)

1 hr 44 min

or

1 drill/day: 4 days · 26 min/day

Ideal tee

All

Skill Distribution

Distance Control29%
Accuracy18%
Aim15%
Scoring13%
Alignment11%
Precision9%
Dispersion7%

Overview

Program Structure

Feel the distance: flop to different targets and control your rollout. Vary landing spot soft and stop close from tight lie. Focus on Distance Control, Accuracy, Aim. For a 14-handicap player, in ~15 minutes.

Skill

Distance Control

Shot

Flop

What you will improve

  • Distance Control
  • Accuracy
  • Aim
  • Scoring

Program details

Sessions
4 focused drills
Recommended
2–3 sessions / week
Total duration
1 hr 44 min
or
1 drill per day
4 days · 26 min/day

Drill Framework

Program breakdown

Each drill is designed to prepare you for the course. Follow the program or repeat the drills to improve key areas of your game.

01

Flop | Scattered Ball Lines | Quadrants

Short Game

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop flop shots inside quadrants. Count the number of successes.

26 minFocus: Short Game
Diagram for Flop | Scattered Ball Lines | Quadrants
1

Scatter 40 balls in 8 lines, with 5 balls in each line, spaced about 1 yard or meter apart between 5 and 40 yards or meters from the hole.

2

Divide a 10-foot or 3-meter circle around the hole into 4 equal parts using string or tees.

3

Hit a total of 36 flop shots.

4

Assign 9 shots to each of the 4 parts.

5

Pick 5 balls from the scattered lines and try to land and stop the ball in the assigned part, then move to a different line and part.

6

Always hit each shot from where the ball was placed, aiming at the assigned part.

7

Count a shot as successful if the ball stops inside the intended part.

8

Do all 36 shots (9 in each part) and then count all successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score302825211612853
02

Flop | Deep Rough and Other | Uphill/Downhill

Short Game

Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

26 minFocus: Short Game
Diagram for Flop | Deep Rough and Other | Uphill/Downhill
1

Split 36 balls into two groups of

2

Make two target zones on the green, each about 5 feet wide: Zone A (left), Zone B (right).

3

For the first 18 balls, hit from uphill rough and try to land in Zone A.

4

For the next 18 balls, hit from downhill rough and try to land in Zone B.

5

All shots should be from the same spot in deep rough, 10 to 15 yards from the green.

6

Count balls that land and stay in the correct zone.

7

After 36 shots, enter the number of successes (out of 36) in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
03

Flop | Parallel Piles | 9 Stop Zones

Short Game

Up to 5 players compete to stop a flop shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

26 minFocus: Short Game
Diagram for Flop | Parallel Piles | 9 Stop Zones
1

Set up two lines of 5 piles of balls (10 piles total), each pile with 3 or 4 balls. Lines should be 5 to 10 yards/meters apart and piles in each line 4 yards/meters apart.

2

Place piles between 5 and 40 yards/meters from the hole, on grass around the green, not on the green.

3

On the green, mark 9 stop zones in a 3x3 grid using buckets, string lines, or tees.

4

Hit 36 flop shots total, 4 shots for each stop zone.

5

For each shot, choose any pile and hit to the assigned stop zone. After 4 shots to one zone, move to the next zone.

6

A successful shot is when the ball stops inside the intended stop zone.

7

Use the same setup for every shot.

8

Finish all 36 shots, 4 to each stop zone.

9

Count how many balls stopped in each zone and add them up. Enter the total number of successful shots out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score302825201612853
04

Flop | Perpendicular Piles | Bullseye 2x

Short Game

Up to 5 players compete to stop a flop shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

26 minFocus: Short Game
Diagram for Flop | Perpendicular Piles | Bullseye 2x
1

Set up 10 piles of balls in two lines that cross at a right angle. Each pile has enough balls for 3 shots. Place piles 5-40 yards from the hole on grass.

2

On the green, mark two circles around the hole: a 6-foot circle (bullseye) and a 15-foot circle.

3

Hit 36 flop shots total. From each pile, hit 3 shots trying to land near the hole.

4

Split the 36 shots into 2 rounds of

8

In each round, hit 1 shot from each of the 10 piles, then hit 1 more shot from the first 8 piles.

5

Score: inside 6 feet = birdie, inside 15 feet = par, outside 15 feet = bogey.

6

Count how many shots land inside each circle.

7

Add up your total birdies and pars after 36 shots. Enter your score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Next Step

Ready to start this program?

Start the drills at your own pace or work with a coach to inside drills.golf.