Course Program

Save Par from Fringe

Save par, for a 17-handicap player, ~15 minutes at Rolling Road Golf Club

Short GameAll teesProgram HCP 174 drills62% match to course practice profile

Program Snapshot

Handicap range

8 to 25

Average HCP

17

Duration (single session)

1 hr 44 min

or

1 drill/day: 4 days · 26 min/day

Ideal tee

All

Skill Distribution

Scoring33%
Accuracy25%
Green Reading15%
Distance Control13%
Dispersion9%
Visualization6%

Overview

Program Structure

Save Par from Fringe. Turn lies into pars and beat streaks. Focus on Scoring, Accuracy, Green Reading. For a 17-handicap player, in ~15 minutes.

Skill

Scoring

Shot

Bump'n'Run

What you will improve

  • Scoring
  • Accuracy
  • Green Reading
  • Distance Control

Program details

Sessions
4 focused drills
Recommended
2–3 sessions / week
Total duration
1 hr 44 min
or
1 drill per day
4 days · 26 min/day

Drill Framework

Program breakdown

Each drill is designed to prepare you for the course. Follow the program or repeat the drills to improve key areas of your game.

01

Bump-n-Run | Rough | Uphill/Downhill

Short Game

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

26 minFocus: Short Game
Diagram for Bump-n-Run | Rough | Uphill/Downhill
1

Make two piles of 18 balls: one on an uphill slope, one on a downhill slope, both between 0 and 5 yards from the green.

2

Mark three target zones on the green’s edge at 3 feet, 6 feet, and 9 feet from where the ball should land.

3

Split the 36 shots into 3 groups of 12 shots: 12 at the closest zone, 12 at the middle zone, and 12 at the farthest zone.

4

From the uphill pile, hit 6 shots to the closest zone, then 6 shots to the middle zone.

5

From the downhill pile, hit 6 shots to the farthest zone, then 6 shots to the closest zone.

6

Repeat as needed until all 36 shots are done: 12 to each zone using both piles.

7

Count the shots that stop inside the correct zone.

8

After all 36 shots, enter the number of successful shots in the app out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score302825211612963
02

Bump-n-Run | Deep Rough and Other | Uphill/Downhill

Short Game

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

26 minFocus: Short Game
Diagram for Bump-n-Run | Deep Rough and Other | Uphill/Downhill
1

Get 36 golf balls and split into 2 groups of 18 balls each.

2

Put one group of 18 balls on the uphill slope, close to the green.

3

Put the second group of 18 balls on the downhill slope, about 5 yards from the green.

4

On the green, set up 3 target zones in a line, about 6 feet apart.

5

From the uphill pile, hit 6 shots at each target zone (first at Zone 1, then Zone 2, then Zone 3).

6

From the downhill pile, hit 6 shots at each zone in the same order.

7

Ball counts as a success if it stays in the chosen target zone.

8

Count how many shots landed in the target zones out of 36, and enter the score in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
03

Bump-n-Run | Perpendicular Piles | 9 Stop Zones

Short Game

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

26 minFocus: Short Game
Diagram for Bump-n-Run | Perpendicular Piles | 9 Stop Zones
1

Set up 36 balls in 9 piles of 4 balls each, in lines 5 to 10 yards apart next to the green.

2

Mark 9 stop zones on the green with buckets, string, or tees, in a line or grid.

3

Hit 36 bump-and-run shots, 4 shots to each stop zone.

4

Keep piles in place and take turns hitting from different piles to each stop zone in order.

5

Count a success each time the ball stops in the right zone.

6

When all 36 shots are done, add up successful shots and enter the score in the app out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
04

Bump-n-Run | Fairway | Above/Below Feet

Short Game

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

26 minFocus: Short Game
Diagram for Bump-n-Run | Fairway | Above/Below Feet
1

Place 18 balls in a row on the fairway. Place another 18 balls in a row 5 yards away from the first row.

2

Label one row “Above Feet” and the other row “Below Feet” according to the slope.

3

Divide each row into 3 zones by distance: Zone 1 (5–13 yards), Zone 2 (14–21 yards), Zone 3 (22–30 yards), with 6 balls in each zone.

4

Hit all 36 balls: start with all balls in Zone 1, then all balls in Zone 2, then all balls in Zone

5

Take turns hitting every third ball from one row, then switch to the other row and do the same.

6

Try to stop each ball as close as possible to the hole.

7

Count each ball that stops within 3 feet of the hole as a success.

8

When finished with all 36 shots, record the number of successful shots out of 36 in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Next Step

Ready to start this program?

Start the drills at your own pace or work with a coach to inside drills.golf.