Place Every 9 Foot Putt With Maximum Precision
Gauge speed accurately, for a 3-handicap player, ~10 minutes. Working on distance: 9 ft (3m) only.
Module skill breakdown
Course Flagship Program
We studied the course and made a flagship practice program specifically for RiverEdge. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.
Program Snapshot
Weeks
14
Days
55
Modules
9
Frequency
4 days/week
Putting·9 ft (3m) only
Place Every 9 Foot Putt With Maximum Precision
Difficulty: Expert · Module HCP 2.9
Short Game·Bump'n'Run
Make Par Around the Green
Difficulty: Beginner · Module HCP 35.0
Short Game·Sand
Feet, hips, shoulders—are you set up for a high soft shot?
Difficulty: Beginner · Module HCP 27.5
Short Game·Chip
Pick Landing Spot
Difficulty: Beginner · Module HCP 25.2
Short Game·Bump'n'Run
Dial in your touch from the fringe—leave yourself a no-stress putt
Difficulty: Beginner · Module HCP 21.9
Short Game·Chip
Close from Tough Lie
Difficulty: Intermediate · Module HCP 19.2
Driving Range·Long irons (4,3,2)
Perfect your swing: mechanics for long iron success
Difficulty: Beginner · Module HCP 35.0
Driving Range·Wedges (LW,SW,GW,PW)
Stop Missed Wedge Shots
Difficulty: Beginner · Module HCP 35.0
Driving Range·Mid irons (7,6,5)
Mid-Iron Distance Accuracy
Difficulty: Intermediate · Module HCP 17.5
Flagship curriculum
Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.
Gauge speed accurately, for a 3-handicap player, ~10 minutes. Working on distance: 9 ft (3m) only.
Module skill breakdown
Use a short swing, for a 35-handicap player, ~30 minutes. Working on shot: bump'n'run.
Module skill breakdown
Stop on a dime, for a 28-handicap player, ~20 minutes. Working on shot: sand.
Module skill breakdown
Pick landing spot, for a 25-handicap player, ~20 minutes. Working on shot: chip.
Module skill breakdown
Land inside 2 feet, for a 22-handicap player, ~20 minutes. Working on shot: bump'n'run.
Module skill breakdown
Precision from tough lie, for a 19-handicap player, ~15 minutes. Working on shot: chip.
Module skill breakdown
Perfect long iron swing, for a 35-handicap player, ~30 minutes. Working on club: long irons (4,3,2).
Module skill breakdown
Stop missed shots, for a 35-handicap player, ~30 minutes. Working on club: wedges (lw,sw,gw,pw).
Module skill breakdown
Reduce misses, for a 18-handicap player, ~15 minutes. Working on club: mid irons (7,6,5).
Module skill breakdown
Program snapshot
Avg HCP focus
2.9
Expert
Skill pillars
Precision · Scoring · Green Reading · Alignment · Aim · Distance Control
Host course
RiverEdge
Weekly Plan
1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.
4 days scheduled
Place Every 9 Foot Putt With Maximum Precision. Execute with focus and read subtle breaks. Focus on Precision, Scoring, Green Reading. This module is for Putting, specifically working on 9 ft (3m) only.
Day 1
Program: Place Every 9 Foot Putt With Maximum Precision
Make 10 out of 20 putts.
Hit 30 putts from 9 ft (3 m).
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 25 | 19 | 15 | 13 | 11 | 9 | 7 | 5 | 3 |
Day 2
Program: Place Every 9 Foot Putt With Maximum Precision
Make 2 out of 4 putts from [9 ft | 3 m], 5 times in total.
Position four tees around the hole at 9 ft or 3 m.
After each holed putt, move to the next tee in front.
Hit 40 putts.
Enter the total number of holed putts in the app, out of 40 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 25 | 21 | 19 | 17 | 15 | 13 | 10 | 7 |
Day 3
Program: Place Every 9 Foot Putt With Maximum Precision
Make 10 out of 20 putts from in between two alignment sticks and through the ball gate.
Hit 30 putts from 9 ft (3 m) using two alignment sticks and through the ball gate.
Enter score. Total number of putts holed, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 24 | 18 | 16 | 14 | 12 | 10 | 8 | 6 | 4 |
Day 4
Program: Place Every 9 Foot Putt With Maximum Precision
Make 3 out of 8 putts from [9 ft | 3 m], 5 times in total.
Place eight tees around the hole at 9 ft or 3 m.
After making a putt, move to the next tee.
Hit 40 putts.
Enter the total number of made putts in the app, out of 40 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 23 | 21 | 19 | 17 | 15 | 12 | 9 | 6 |
4 days scheduled
Place Every 9 Foot Putt With Maximum Precision. Execute with focus and read subtle breaks. Focus on Precision, Scoring, Green Reading. This module is for Putting, specifically working on 9 ft (3m) only.
Day 5
Program: Place Every 9 Foot Putt With Maximum Precision
Make 10 out of 20 putts using an alignment mirror.
Hit 30 putts from 9 ft using an alignment mirror.
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 22 | 18 | 15 | 13 | 11 | 9 | 7 | 5 | 3 |
Day 6
Program: Make Par Around the Green
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.
Place two parallel lines of balls beside the green. Each line has 18 balls spaced 1 foot apart. The lines are 5 to 10 yards apart.
On the green, mark 9 stop zones using tees, string, or buckets. Arrange the zones in 3 rows of 3, spaced evenly.
Hit 36 bump-n-run shots. Divide them into 9 groups of 4 shots.
Hit 4 shots from one ball line toward Stop Zone
Try to stop each ball in that zone.
Switch to the other ball line and hit 4 shots toward Stop Zone
Keep switching ball lines and hit 4 shots at each stop zone in order (Zone 1 to Zone 9).
Count every ball that stops in the right stop zone as a success.
Add total successful stops and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 7
Program: Make Par Around the Green
Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines 3 yards/meters apart. Each line has 5 piles spaced 4 yards/meters apart.
Put the piles between 1 and 10 yards/meters from the green and 5 to 30 yards/meters from the hole.
Pick 3 targets on the green, spaced evenly apart.
Split 36 shots into 3 sets of
Aim first 12 shots at the left target.
Aim next 12 shots at the center target.
Aim last 12 shots at the right target.
Do not move the ball setup, only change the target.
Count how many balls land closest or in the scoring area for the right target, and enter your score out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 10 | 7 | 4 |
Day 8
Program: Make Par Around the Green
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.
Place two markers on the green, 15 yards apart.
Split 36 shots into two groups of
Hit 18 bump-and-run shots from the first rough spot at the first marker, aiming to stop the ball near it.
Move to a different nearby rough spot.
Hit 18 shots at the second marker from the new spot.
Count each shot as a success if the ball stops within 3 feet of the marker.
Use the same setup and stance for all shots.
Total the number of successful shots out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Make Par Around the Green. Use a short swing and roll the ball low and straight. Focus on Scoring, Aim, Alignment. This module is for Short Game, specifically working on Bump'n'Run.
Day 9
Program: Make Par Around the Green
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
Make 10 piles of 4 balls (40 balls) in two lines, crossing each other near the green, 1 to 10 yards from the green and 5 to 30 yards from the hole. Keep piles 2 yards apart, lines 5 to 10 yards apart.
On the green, use string or tees to mark two circles around the hole: one with a 6-foot radius (inner), the other with a 15-foot radius (outer).
Use only 36 balls (9 piles of 4) for this test.
Split the 36 shots into two groups of
For the first 18 shots, try to land the ball inside the small circle.
For the next 18 shots, try to land the ball inside the big circle but outside the small circle.
Play bump-and-run shots by hitting from different piles, one after the other, keeping the same setup and order.
Count as a success if the ball stops in the correct circle. If not, it is a miss.
Count how many balls finished where they should in both circles. Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 10
Program: Make Par Around the Green
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.
Pick two spots between 5 and 30 yards from the hole to hit from.
Place three markers 3 feet apart in a line on the green to make target zones.
Hit 18 shots from the first spot, 6 to each target zone.
Hit 18 shots from the second spot, 6 to each target zone.
Aim for the correct zone each time.
Count shots that stop inside the correct zone as a success.
Add up your successful shots and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 11
Program: Make Par Around the Green
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots inside quadrants. Count the number of successes.
Take 40 balls and make 10 piles with 4 balls each. Put the piles into 2 lines of 5 piles, spaced 5 to 10 yards/meters apart.
Place the piles on grass, each 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.
On the green, use string or tees to make a circle about 6 feet (2 meters) wide. Mark 4 equal parts in the circle.
Hit 36 bump-and-run shots. Make 9 shots for each of the 4 circle parts.
Start from any pile, aiming for the first circle part. After 9 shots, go to the second part, then the third, then the fourth.
Change piles as wanted to practice from different spots, but keep piles the same.
Count a shot as success if it stops in the right part of the circle.
After all 36 shots, add the number of successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 12
Program: Make Par Around the Green
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, one bucket with balls below feet level.
Put the ball in the sloped rough, 5 to 30 yards from the hole, with the ball above your feet.
Place three targets evenly spaced left, center, and right of the hole, all about the same distance from your ball.
Hit 36 bump-and-run shots: 18 with the ball above your feet and 18 with the ball below your feet.
For each lie, split the 18 shots into 3 groups of 6, one group for each target.
With the ball above your feet, hit 6 shots to the left target, 6 to center, and 6 to right, in any order.
Move the ball below your feet and repeat: 6 shots to left, 6 to center, 6 to right.
Count each shot that stops inside the target area as a success.
Add up your total successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Feet, hips, shoulders—are you set up This module is for Short Game, specifically working on Sand.
Day 13
Program: Feet, hips, shoulders—are you set up for a high soft shot?
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop sand shots inside quadrants. Count the number of successes.
Arrange two lines of 18 balls each in the sand. Keep balls 1 foot apart. Lines are 5 to 10 yards apart.
On the green, make a 10-foot circle and divide into 4 parts. Number the parts 1 to
Hit 36 sand shots, in 4 groups of
Hit 9 balls from the first line aiming for part
Hit 9 balls from the second line aiming for part
Hit 9 balls from the first line aiming for part
Hit 9 balls from the second line aiming for part
Count a success if a ball stops in the right part.
Keep balls in place, only switch lines when told.
Count total successful shots in the correct parts, and enter your score out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 14
Program: Feet, hips, shoulders—are you set up for a high soft shot?
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop sand shots close to multiple targets. Count the number of successes.
Set up 40 balls in 10 piles of 4 balls each. Arrange 5 piles in one line, spaced 5 yards apart. Arrange another 5 piles in a line crossing the first line, spaced 2 yards apart.
Place 3 flags on the green, 10 yards apart, as targets named Target 1, Target 2, and Target
Hit 36 sand shots in total, with 12 shots at each target.
Take 4 shots from each pile, moving to the next pile after 4 shots. Change which target you aim at for each pile in order (Target 1, then Target 2, then Target 3, then repeat).
Count shots that stop within 10 feet of the intended target as successful.
Add up your successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 15
Program: Feet, hips, shoulders—are you set up for a high soft shot?
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land sand shots inside landing zones. Count the number of successes.
Put 36 balls into 10 piles near the sand, each pile with 3 or 4 balls, about 2 yards apart, in two lines between 20 and 40 yards from the hole.
On the green, set up three landing zones with sticks or string, each zone 6 feet apart in a straight line.
Hit 36 sand shots total: 12 shots for Zone 1, 12 shots for Zone 2, 12 shots for Zone
Start hitting balls from any pile, aiming at Zone
Do 12 shots, then aim for Zone 2 for 12 shots, then Zone 3 for 12 shots.
You can pick balls from any pile, but keep aiming for the same zone until you finish its 12 shots.
Count a shot as successful if it lands and stays in the right zone.
After all 36 shots, record how many successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 16
Program: Pick Landing Spot
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Scatter 36 balls into 8 piles of about 4 or 5 balls each on grass between 5 and 30 yards or meters from the hole.
Mark two circles on the green around the hole: a small one with a 6-foot (2-meter) radius and a bigger one with a 15-foot (5-meter) radius.
Hit 36 chip shots, split into two groups of
For the first 18 shots, try to land the ball inside the small circle (6-foot radius).
For the last 18 shots, try to land the ball inside the area between the small and big circle (6- to 15-foot radius).
Take turns hitting shots from different piles for variety.
Count how many balls stop in the right circle for each group.
After all 36 shots, enter the number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 2 |
4 days scheduled
Pick Landing Spot. Chip close and pick landing spot. Focus on Accuracy, Alignment, Distance Control. This module is for Short Game, specifically working on Chip.
Day 17
Program: Pick Landing Spot
Hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Place 3 piles of 12 balls each in deep rough or thick grass between 5 and 30 yards from the hole.
Mark 3 target zones on the green, each zone spaced 6 feet apart, in a straight line from your spot.
Hit 36 chip shots in total, in 3 sets of 12 shots.
For the first 12 shots, aim for Target Zone
Then aim for Target Zone 2 for the next 12 shots.
Aim for Target Zone 3 for the last 12 shots. Enter number of successes in the app, out of 36 attempts.
Alternate between the 3 piles for your shots, keeping the balls in deep rough or thick grass.
Count each shot that stops inside the target zone as a success.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 24 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 18
Program: Pick Landing Spot
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.
Put 3 equal target zones on the green in a line, 3 to 5 feet apart.
From deep rough on the uphill slope, hit 18 chip shots, 6 to each zone.
Move to deep rough on the downhill slope and repeat: hit 18 chip shots, 6 to each zone.
Always chip from deep rough within 20 yards/meters of the hole. Don’t change setup.
Count shots that land and stop in the target zone as successes.
When you’re done with all 36 shots, count how many landed in a target zone and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 19
Program: Pick Landing Spot
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Scatter 40 balls into 8 lines of 5 balls each, spaced 1 yard or meter apart, placed anywhere from 5 to 30 yards from the hole.
On the green, make two circles around the hole: one with a 6-foot (2-meter) radius, and one with a 15-foot (5-meter) radius, using string or tees.
Chip 36 balls during the test, divided into 3 sets of 12 balls.
Chip the first 12 balls, trying to make them land inside the small circle.
Chip the next 12 balls, trying to make them land inside the big circle but outside the small circle.
Chip the last 12 balls, trying to make them land anywhere inside the big circle.
Start from any line and move around as needed, but use only 36 balls.
Count each ball that stops where it is supposed to for each set.
Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 20
Program: Pick Landing Spot
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.
Prepare 36 golf balls in 3 piles of 12 balls each.
Set up 3 target zones on the putting green: one uphill, one flat, one downhill.
From the rough, 5 to 30 yards away, chip 12 balls to land and stop in the uphill zone.
Chip 12 balls to the flat zone.
Chip 12 balls to the downhill zone.
A shot counts as a success if the ball lands and stops in the correct zone.
Keep the ball setup the same for each shot. Only change which zone to aim for.
Count how many shots landed and stopped in the right zones out of 36 attempts, and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Pick Landing Spot. Chip close and pick landing spot. Focus on Accuracy, Alignment, Distance Control. This module is for Short Game, specifically working on Chip.
Day 21
Program: Pick Landing Spot
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop chip shots close to multiple targets. Count the number of successes.
Arrange 40 balls into 10 piles with 4 balls each in two lines of 5 piles.
Set the two lines 6 yards apart and each pile 3 yards apart.
Place the piles anywhere on grass or slope, 5 to 30 yards from the hole, not on the green.
Place 3 target flags 8 feet apart on the green to make 3 target zones.
Hit 36 chip shots in 3 groups of 12 shots.
For the first 12 shots, aim to land the ball within 10 feet of the first flag.
For the next 12 shots, aim for the second flag’s zone.
For the final 12 shots, aim for the third flag’s zone.
Alternate which pile you shoot from, but always start from the same ball spot for each shot.
Count each ball stopping within 10 feet of the target as a success and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 11 | 7 | 4 |
Day 22
Program: Pick Landing Spot
Hit two buckets of balls (avg. bucket is 40 balls) from the flat fairway.
Divide balls into 3 groups of
Set up 3 target zones on the green: Zone 1, Zone 2, Zone
Start each shot from the flat fairway 5–20 yards from the hole, same ball setup every time.
Hit 12 shots trying to land in Zone
Hit 12 shots trying to land in Zone
Hit 12 shots trying to land in Zone
Enter score in app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 23
Program: Pick Landing Spot
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.
Put 3 target zones on the green, 6 feet apart in a line to the hole.
Set up two groups of balls for each player in the rough: one with balls above feet, one with balls below feet, from 5 to 30 yards away.
Hit 36 chip shots: 18 to the first target, 18 to the second target.
First, hit 18 shots from above feet to the first target.
Then, hit 18 shots from below feet to the second target.
Count a shot as a success if the ball stops inside the target zone.
Do not move the balls; only change target when needed.
Add your successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 24
Program: Pick Landing Spot
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Make 10 piles with 4 balls in each pile, for a total of 40 balls. Put these piles in two lines that cross each other, with 5 piles in each line.
Place the piles on grass, 5-30 yards from the hole. The lines should be 5-10 yards apart, and each pile should be 2 yards apart.
Around the hole, make two circle target zones using string or tees: a small Bullseye (6 feet from hole) and a bigger Bullseye (15 feet from hole).
Hit 36 chip shots, in 3 sets of 12 shots.
For each set, chip towards the Bullseye zones, switching piles each time.
Balls stopping in the small Bullseye count as higher score. Balls in the big Bullseye also count, but less. Both are counted as a successful chip.
When finished, count all balls in the small or big Bullseye out of 36 tries, and enter the total in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Dial in your touch from the fringe—leave yourself a no-stress putt. Land inside 2 feet and roll to tap-in range. Focus on Scoring, Accuracy, Green Reading. This module is for Short Game, specifically working on Bump'n'Run.
Day 25
Program: Dial in your touch from the fringe—leave yourself a no-stress putt
Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.
Set up 4 lines of 9 balls each, with balls 1 foot apart.
Place the lines on grass, 1 to 10 yards from the green, 5 yards between lines.
Mark two circles on the green around the hole: one with a 6-foot radius, another with a 15-foot radius.
Hit 36 shots, in two groups of 18 shots.
For the first 18 shots, aim for the small circle. For the next 18 shots, aim for the big circle.
Hit balls in order from any line, switch lines as wanted.
Count each ball that stops in the right circle as a success.
After 36 shots, count how many hit their target circles and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 31 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 26
Program: Dial in your touch from the fringe—leave yourself a no-stress putt
Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.
Get 36 golf balls and split into 2 groups of 18 balls each.
Put one group of 18 balls on the uphill slope, close to the green.
Put the second group of 18 balls on the downhill slope, about 5 yards from the green.
On the green, set up 3 target zones in a line, about 6 feet apart.
From the uphill pile, hit 6 shots at each target zone (first at Zone 1, then Zone 2, then Zone 3).
From the downhill pile, hit 6 shots at each zone in the same order.
Ball counts as a success if it stays in the chosen target zone.
Count how many shots landed in the target zones out of 36, and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 27
Program: Dial in your touch from the fringe—leave yourself a no-stress putt
Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.
Put two rows of 18 balls each on grass near the green. Keep the rows 5 yards apart.
Put both rows about 10 yards from the hole.
Make three target zones on the green: Left, Center, and Right. Each is about 4 feet wide.
There will be 36 bump-and-run shots: 12 for each zone.
From the first row, hit every third ball to the Left zone (12 shots).
From the second row, hit every third ball to the Center zone (12 shots).
Go back to the first row. Hit every third ball to the Right zone (12 shots).
Count the shots that stop inside the target zone.
Add successes and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 28
Program: Dial in your touch from the fringe—leave yourself a no-stress putt
Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.
Make two piles of 18 golf balls each (36 balls total). Keep the balls in the same spot for every shot.
Put three markers on the green to make three target zones. Space them about 5 feet apart, in a straight line.
Hit 36 shots in total—12 shots to each target zone.
First, hit 12 shots at Zone 1, then 12 at Zone 2, then 12 at Zone
Switch between piles (above feet and below feet shots) for each group if possible, or finish one slope for all zones, then switch to the other.
Count every shot that stops inside the correct zone as a success.
After all shots, enter total successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Dial in your touch from the fringe—leave yourself a no-stress putt. Land inside 2 feet and roll to tap-in range. Focus on Scoring, Accuracy, Green Reading. This module is for Short Game, specifically working on Bump'n'Run.
Day 29
Program: Dial in your touch from the fringe—leave yourself a no-stress putt
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
Make 10 piles of 4 balls (40 balls) in two lines, crossing each other near the green, 1 to 10 yards from the green and 5 to 30 yards from the hole. Keep piles 2 yards apart, lines 5 to 10 yards apart.
On the green, use string or tees to mark two circles around the hole: one with a 6-foot radius (inner), the other with a 15-foot radius (outer).
Use only 36 balls (9 piles of 4) for this test.
Split the 36 shots into two groups of
For the first 18 shots, try to land the ball inside the small circle.
For the next 18 shots, try to land the ball inside the big circle but outside the small circle.
Play bump-and-run shots by hitting from different piles, one after the other, keeping the same setup and order.
Count as a success if the ball stops in the correct circle. If not, it is a miss.
Count how many balls finished where they should in both circles. Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 30
Program: Dial in your touch from the fringe—leave yourself a no-stress putt
Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Set up two lines of balls next to the green on a slope. Each line has 18 balls, 5 yards apart, between 5 and 30 yards from the hole.
One line has balls above foot level, the other line has balls below foot level.
There are two groups: 18 shots from balls above feet, and 18 shots from balls below feet.
For each group, hit every third ball in the line until you hit all
Aim each shot to land and stop in a target zone on the green, 5 to 10 yards from the hole.
First, hit all 18 balls from above feet, then all 18 from below feet.
Count each ball that stops in the target zone as a success.
Add all successful shots out of 36 and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 | 3 |
Day 31
Program: Dial in your touch from the fringe—leave yourself a no-stress putt
Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.
Put 36 golf balls into 2 piles of 18 balls each. One pile goes next to the edge of the green, and the other pile goes 5 yards/meters from the edge.
Mark 3 target zones on the green in a line. Each zone is about 4 feet wide, and the zones are 4 feet apart.
Hit 36 bump-and-run shots total. Aim 12 shots for each target zone, one zone at a time.
Start with the pile closest to the green. Hit 12 shots at Zone 1, then 6 shots at Zone
Go to the pile 5 yards/meters away. Hit 6 more shots at Zone 2, then 12 shots at Zone
Count each ball that lands and stops inside the correct zone as a success.
Add up the number of successful shots out of 36 attempts and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 17 | 13 | 9 | 6 | 3 |
Day 32
Program: Dial in your touch from the fringe—leave yourself a no-stress putt
Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.
Make two piles of 18 golf balls near the green: one pile has balls above foot level, one pile has balls below foot level.
Mark three landing zones in a line on the green's edge, about 5 feet apart (Zone A, Zone B, Zone C).
Hit 18 shots from the above-feet pile and 18 shots from the below-feet pile, for a total of 36 shots.
For each pile, hit 6 balls to Zone A, 6 balls to Zone B, and 6 balls to Zone C.
Count how many balls landed in the correct zone.
Add your successful shots and enter your total score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 17 | 14 | 10 | 7 | 4 |
4 days scheduled
Close from Tough Lie. Pinpoint chips and precision from tough lie. Focus on Precision, Distance Control, Alignment. This module is for Short Game, specifically working on Chip.
Day 33
Program: Close from Tough Lie
Up to 5 players compete to stop a chip shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines. Each line has 5 piles. Lines are 8 yards apart. Piles in each line are 3 yards apart.
Place the piles on grass between 5 and 30 yards from the hole. Keep the same setup.
On the green, mark 9 stop zones using buckets, string, or tees. Zones cover different short chip targets.
Take 36 chip shots in total. Chip 4 balls to each of the 9 zones.
For each shot, chip from any pile. Try to stop the ball in the assigned zone. Chip 4 balls to one zone before moving to the next.
Count each ball that stops in the correct zone as a success.
After 36 shots, count how many were successful. Enter your score out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 4 |
Day 34
Program: Close from Tough Lie
Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines. Each line has 5 piles. The lines are 5 to 10 yards apart. Each pile in a line is 4 yards apart.
Put the piles 5 to 30 yards from the hole on any type of grass.
On the green, make 4 quadrants with string or tees. Each quadrant is about 6 feet wide.
Hit 36 chip shots. Hit 9 shots to each of the 4 quadrants.
Choose a pile and chip 9 balls, aiming for one quadrant.
After 9 shots, switch to the next quadrant. Do this for all 4 quadrants.
A chip that stops inside the right quadrant counts as a success.
After 36 shots, count how many balls stopped in the target quadrants and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 35
Program: Close from Tough Lie
Up to 5 players compete to stop a chip shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Make 9 stop zones on the green. Mark them with tees, string, or buckets. Line up or put them in a grid.
Put 36 balls in 4 rows. Each row has 9 balls, spaced 1 foot apart. Put the rows about 5 yards apart on the grass, between 5 and 20 yards from the green.
Plan to hit 4 balls at each of the 9 stop zones. That is 36 shots.
Start at any row of balls. Hit balls, trying to stop each one in the first stop zone.
After 4 tries at the first zone, go to the next zone and do the same. Keep going until you try all 9 zones.
Count a shot as a success if the ball stops completely inside the target zone.
When all shots are done, count the number of successful shots and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 36
Program: Close from Tough Lie
Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Mark 4 areas on the green with string or tees. Each area should be a circle about 6 feet wide.
Put 36 balls into 4 piles of 9 balls. Place the piles between 5 and 30 yards from the hole.
Hit 9 balls from each pile. Aim every group of 9 at a different circle.
Try to land each ball into the correct circle. Move to the next pile and repeat until all 36 balls are hit.
Count the balls that stop inside the correct circle.
Add up your successful shots out of 36 attempts and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 11 | 7 | 4 |
4 days scheduled
Close from Tough Lie. Pinpoint chips and precision from tough lie. Focus on Precision, Distance Control, Alignment. This module is for Short Game, specifically working on Chip.
Day 37
Program: Close from Tough Lie
Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop chip shots inside 9 Stop Zones. Count the number of successful stops.
Set up 36 balls in 2 lines of 18 balls each, 5 to 10 yards apart, on grass 5 to 20 yards from the hole.
Mark 9 stop zones in a 3 x 3 grid on the green, spaced apart so the zones are clear.
Chip 4 balls to each stop zone, alternating between the two lines. For each zone, hit 2 balls from one line, then 2 from the other.
Keep doing this until you have hit 4 balls for each zone, for a total of 36 shots.
Count a shot as a success only if the ball stops in the right zone.
Add up the number of successes out of 36 attempts and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 38
Program: Close from Tough Lie
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and hit-and-land chip shots inside landing zones. Count the number of successes.
Place 36 balls into 9 piles of 4 balls each. Arrange piles in two lines, with 4 in one line and 5 in the other, 5-10 yards apart and 2 yards between piles.
On the green, set up 3 landing zones side by side, 6 feet apart, using sticks, clubs, or string.
Hit 36 chip shots, 12 shots at each landing zone.
Hit 12 chip shots at the first landing zone from any piles.
Hit 12 chip shots at the second landing zone. Change piles if wanted.
Hit 12 chip shots at the third landing zone. Change piles if wanted.
Count a success each time the ball stays in the correct landing zone.
Add up all successful shots and enter score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 39
Program: Close from Tough Lie
Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop chip shots inside quadrants. Count the number of successes.
Place 36 balls in two lines that cross, with 18 balls in each line.
Keep the balls about 1 foot apart, with lines set up 5 to 30 yards from the hole.
On the green, divide a 6-foot circle around the hole into 4 equal parts.
Split the 36 chip shots into 4 groups of 9 balls.
Aim the first 9 shots at the first part of the circle.
Switch to the other line and aim the next 9 balls at the second part. Keep switching lines and aim at the next parts until all 36 balls are chipped.
Count how many balls land in the right part each time.
Enter the number of successful chips out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 11 | 7 | 4 |
Day 40
Program: Close from Tough Lie
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop chip shots close to multiple targets. Count the number of successes.
Make 10 piles of 4 balls each from 40 balls. Arrange the piles in 2 lines with 5 piles in each line. Lines cross each other.
Put the piles on grass 5 to 30 yards/meters from the hole. Space lines 5 to 10 yards/meters apart and piles 2 yards/meters apart.
On the green, put 3 targets in a line, about 8 feet apart. Call them Target A, Target B, and Target C.
Hit 36 chip shots, 12 to each target.
Hit 12 shots at Target A, then 12 at Target B, then 12 at Target C. Use any pile for any shot.
Count a shot as a success if it stops within 10 feet of the target.
After all 36 shots, add how many were successful and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 3 |
4 days scheduled
Close from Tough Lie. Pinpoint chips and precision from tough lie. Focus on Precision, Distance Control, Alignment. This module is for Short Game, specifically working on Chip.
Day 41
Program: Close from Tough Lie
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots close to multiple targets. Count the number of successes.
Put 36 balls into 6 piles of 6 balls on the grass, between 5 and 30 yards from the hole.
Place 3 flags or targets on the green, 6 feet apart in a line.
Split the 36 balls into 3 groups of 12 shots.
Hit the first 12 balls to the first flag and try to stop each ball within 10 feet of it.
Hit the next 12 balls to the second flag, trying to stop them within 10 feet.
Hit the last 12 balls to the third flag, again aiming to stop within 10 feet.
Switch which pile you use each time to practice different distances and grass.
Count every ball that stops within 10 feet of its flag as a successful shot.
Add up successful shots out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 24 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 42
Program: Perfect your swing: mechanics for long iron success
Work only on backswing using long irons only. Hit one bucket of ~50 balls.
Pick a target on the range for long irons about 150 to 200 yards away.
Prepare 36 balls. Keep ball placement and setup the same each time.
Use long irons only (4, 3, or 2-iron), switching between clubs throughout the 36 shots.
Aim all shots at the same target with a smooth backswing, focusing on at most two backswing thoughts to produce the desired ball flight.
After each shot, check if the ball flies smoothly and goes toward the target.
Count a shot as a success if it matches your backswing and ball flight goals.
When finished, count how many successful shots you made out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 4 |
Day 43
Program: Perfect your swing: mechanics for long iron success
Work only on downswing using long irons only. Hit one bucket of ~50 balls.
Pick a clear target or flag on the driving range suitable for long irons (4, 3, or 2 iron).
Hit 36 shots total, all aimed at the same target.
Use only long irons (4, 3, or 2 iron) and switch clubs between shots.
Focus on your downswing, working on at most two downswing thoughts or tasks to produce the desired ball flight.
Count how many shots hit the target area and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 44
Program: Perfect your swing: mechanics for long iron success
Work only on takeaway using long irons only. Hit one bucket of ~50 balls.
Put 36 balls in one group where you hit from.
Pick one target suitable for long irons (4, 3, 2) and keep your stance the same for every shot.
Use the 4-iron for the first 12 balls, focusing on takeaway and aiming at the target.
Use the 3-iron for the next 12 balls, keeping the same focus and aiming at the same target.
Use the 2-iron for the last 12 balls, maintaining the same focus and target.
Count the shots where the ball goes where you want with the right ball flight.
Add up your successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 9 | 6 | 4 |
4 days scheduled
Stop Missed Wedge Shots. Stop missed shots and control distance inside 100. Focus on Mechanics, Precision, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).
Day 45
Program: Stop Missed Wedge Shots
Complete the Progressive Targets Challenge using wedges only. Hit one bucket of ~50 balls.
Set up 3 targets for wedge shots: one at 30 yards, one at 45 yards, and one at 60 yards.
Hit 12 shots to each target, for a total of 36 shots.
Start by hitting 12 shots to the short target using any wedge.
Hit 12 shots to the medium target.
Hit 12 shots to the long target and enter score in the app, out of 36 attempts.
Keep stance and ball position the same for every shot; only change your aim for each target.
Count a shot as a success if the ball stops within 5 feet of the target.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 46
Program: Stop Missed Wedge Shots
Work only on takeaway using wedges only. Hit one bucket of ~50 balls.
Pick a flag or marker suitable for wedge shots (use any wedge).
Hit 36 wedge shots, all aimed at the same target.
Focus on takeaway throughout all shots, using at most two takeaway thoughts or tasks.
Count each ball that lands close to the target as a success.
Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 47
Program: Stop Missed Wedge Shots
Work only on impact and follow through using wedges only. Hit one bucket of ~50 balls.
Pick one target on the range suitable for wedge shots (LW, SW, GW, and/or PW).
Set up the ball the same way for all shots.
Hit 36 shots total, focusing solely on solid contact and follow through.
Work on at most two impact and follow through thoughts or tasks to produce consistent ball flight.
Switch between wedges throughout the exercise.
Count every shot that lands close to the target (within a clubface length) as a success.
Add up total successes and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 31 | 29 | 26 | 21 | 16 | 12 | 8 | 5 |
Day 48
Program: Stop Missed Wedge Shots
Produce straight shots using wedges only. Hit one bucket of ~50 balls.
Pick a flag or target on the range suitable for wedge shots (LW, SW, GW, or PW). Use the same target for all 36 shots.
Use any wedge, switching clubs throughout the exercise.
Set up the ball the same way for every shot and focus on hitting a straight shot towards the target.
Hit 36 wedge shots, aiming all shots at the single chosen target.
Count a shot as successful if it lands and stops near the target.
After 36 shots, add your total successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
4 days scheduled
Stop Missed Wedge Shots. Stop missed shots and control distance inside 100. Focus on Mechanics, Precision, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).
Day 49
Program: Stop Missed Wedge Shots
Work only on downswing using wedges only. Hit one bucket of ~50 balls.
Pick a flag or target suitable for wedges (LW, SW, GW, or PW).
Hit 36 wedge shots aiming at the same single target.
Use any wedges; keep the ball setup the same, and focus on your downswing.
Count each shot that lands on or near the target as a success.
Record how many shots were successful out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 50
Program: Mid-Iron Distance Accuracy
Hit 15 balls to each landing zone using mid irons only. Hit one bucket of ~50 balls. Count total number of successful shots.
Place a flag or target for your mid irons (7, 6, or 5 irons).
Make 3 landing zones around the flag. Space the zones 8 yards/meters apart with cones, buckets, or markers.
Hit 36 shots in total. Do 12 shots for each landing zone.
Only use 7, 6, or 5 irons for all shots. Switch clubs if you want, but keep ball setup the same.
Hit 12 shots to one zone, then 12 to another, then 12 to the last zone. You can go in any order.
A shot counts as successful if it lands and stops in the right zone.
Add up how many shots landed in the right zone, out of 36 attempts, and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 24 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 51
Program: Mid-Iron Distance Accuracy
Complete the Alternate Targets Challenge using irons only. Hit one bucket of ~50 balls.
Choose 6 different targets at medium distance for irons 9, 8, 7, 6, 5, and
Match each target with the correct iron, from 9 to
Hit 36 shots in total, 6 shots at each target.
Try to land shots within 5% of the flag distance.
Aim to get at least 2 shots in the 5% zone for each target.
Switch between targets and irons as you go. Any order is fine.
Count each shot that lands inside the 5% zone.
At the end, enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 52
Program: Mid-Iron Distance Accuracy
Discover tendencies by hitting various ball flights to various distances, using irons only. Hit one bucket of ~50 balls.
Set up 5 cones 10 yards apart on the driving range.
Mark 3 corridors, each 8 yards wide, between the cones.
Hit 35 iron shots in total.
Split the shots into 5 groups of 7, aiming at each cone in turn.
Try to land each shot inside the 8-yard corridor by the target cone.
Count each shot that lands in the right corridor and distance as a success.
When finished, count your successful shots out of 35 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
3 days scheduled
Mid-Iron Distance Accuracy. Control trajectory and achieve distance accuracy. Focus on Distance Control, Scoring, Trajectory. This module is for Driving Range, specifically working on Mid irons (7,6,5).
Day 53
Program: Mid-Iron Distance Accuracy
Complete the Ladder Challenge using mid irons only. Hit one bucket of ~50 balls.
Set up three ladder zones on the range, each 6 yards/meters apart, short of the target flag.
Each ladder zone is a target area. The ball must land and stop within 6 yards/meters of the flag.
Hit 36 mid iron shots (using 7-, 6-, or 5-iron) towards the three ladder zones.
Split the 36 shots into 3 sets of
For each set, hit shots in order: first into zone 1, then zone 2, then zone 3, and repeat the ladder sequence three times.
All shots go to the same flag. You can switch clubs (7-, 6-, or 5-iron) any time.
A shot counts as a success only if it lands and stops in the right ladder zone for that shot.
After 36 shots, add up how many were successful and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 54
Program: Mid-Iron Distance Accuracy
Discover opportunities amongst irons undiscovered shots and clubs worth putting to action more often. Hit one bucket of ~50 balls.
Select 6 irons: 9, 8, 7, 6, 5, and
Place two markers for each iron: one cone and one flag in a line.
Hit 6 shots with each iron, aiming to land the ball between the cone and the flag.
Hit 36 shots in total.
Only count balls that land between the markers.
Count how many balls landed between the markers and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 15 | 12 | 9 | 6 | 3 |
Day 55
Program: Mid-Iron Distance Accuracy
Discover strengths amongst irons a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.
Set up 3 flags or targets in a field, spaced apart for medium iron shots (about 80-150 yards). Label them Target A, Target B, and Target C.
Hit 36 shots total: 12 shots at each target.
Use different irons for each target, like 9-iron for Target A, 6-iron for Target B, 3-iron for Target C.
Hit 12 shots at Target A, then 12 at Target B, then 12 at Target C. Keep setup and routine the same.
Count shots that land within 10 yards of each target. These are successes.
Add up your successful shots. Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 24 | 20 | 16 | 12 | 9 | 6 | 3 |