Chip from tight lies, for a 2-handicap player, ~10 minutes.
Practice Programs
Complete Golf Practice Blueprint for Renaissance Gc
Discover tailored practice programs for this course.
Total Programs
47
47 complete programs built for this course
Unique Drills
191
Total unique drills across all programs
Skill Pillars
12
Accuracy · Aim · Alignment · Dispersion · Distance Control · Green Reading
Session Durations
7
3 days , 4 days , 5 days , 6 days , 7 days , 8 days , 9 days
Renaissance Gc Practice Profile
We've mapped a comprehensive practice profile for Renaissance Gc, identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.
Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.
Skill Distribution
Handicap Performance Insights
The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.
Top Drills
Featured Drills for Renaissance Gc
Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.
One Handed, Ball Gate, 5 in a Row
Make 5 putts in a row, one-handed through the ball gate.
Chip | Parallel Ball Lines | Quadrants
Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.
Driver | 3 Landing Zones
Hit 15 balls to each landing zone using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.
Chip | Perpendicular Ball Lines | Bullseye 2x
Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Chip | Parallel Ball Lines | 3 Landing Zones
Up to 5 players compete to stop a chip shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Chip | Parallel Piles | Quadrants
Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Course Details
Everything you need to know about Renaissance Gc.
Contact Information
Facilities
Location
2156 NJ-37, Manchester Township, NJ 08759, USA
Course Description
Renaissance Golf Club is a 18-hole golf course located in Manchester, New Jersey, designed by J. Christopher Commins and opened in 1999. The club operates as part of the Renaissance Country Club community, offering public play, tournament scheduling, and associations such as RLGA and a golf cart club. It provides daily score postings, course information, and resources like golf handbooks and member communications, serving residents and visiting golfers in the Manchester Township area. The site emphasizes golf-focused amenities, events, and policies, with additional resources for prepaid green fees and club championships.
golf course • manchester new jersey • public golf • tournament schedule • club championship information • daily score posting • golf league • golf packets • greens fees • cart guidelines • golf associations • golf pro shop • course conditions • adult community • RLGA • golf cart club • membership benefits • golf packets download • private golf club • golf tournaments • membership programs • pro shop • golf course design • recreational golf • sports facility • recreational sports
Course Information
Holes
18
Par
60
Type
Parkland
Architect
J. Christopher Commins, ASGCA
Opened
1999
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Scorecard
Course Scorecard & Tee Insights
Toggle the colour-coded tees to reveal hole-by-hole pars, handicaps, yardages, and gender-specific ratings for Renaissance Gc, all within a single responsive scorecard.
Scorecard data available for Black
Black Tee
Gender: Male
Front Nine · CR 31.1 · BR 41.0 · Slope 107
Back Nine · CR 31.2 · BR 41.6 · Slope 112
| Hole | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | IN | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | OUT | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Par | 4 | 4 | 3 | 4 | 3 | 4 | 3 | 3 | 3 | 31 | 4 | 4 | 3 | 4 | 3 | 4 | 3 | 3 | 4 | 32 | 63 |
| Handicap | 4 | 6 | 16 | 8 | 14 | 2 | 12 | 18 | 10 | — | 9 | 7 | 17 | 3 | 5 | 1 | 15 | 13 | 11 | — | — |
| Yardage | 350 | 336 | 171 | 312 | 157 | 369 | 147 | 115 | 205 | 2162 | 260 | 260 | 121 | 373 | 208 | 369 | 152 | 151 | 256 | 2150 | 4312 |
Red Tee
Gender: Female
Front Nine · CR 29.6 · BR 40.7 · Slope 94
Back Nine · CR 27.8 · BR 38.0 · Slope 86
| Hole | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | IN | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | OUT | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Par | 4 | 4 | 3 | 4 | 3 | 5 | 3 | 3 | 3 | 32 | 3 | 3 | 3 | 4 | 3 | 5 | 3 | 3 | 4 | 31 | 63 |
| Handicap | 4 | 6 | 16 | 8 | 14 | 2 | 12 | 18 | 10 | — | 9 | 7 | 17 | 3 | 5 | 1 | 15 | 13 | 11 | — | — |
| Yardage | 277 | 292 | 113 | 265 | 114 | 325 | 110 | 82 | 154 | 1732 | 140 | 150 | 76 | 269 | 132 | 291 | 92 | 98 | 200 | 1448 | 3180 |
Silver Tee
Gender: Female
Front Nine · CR 29.0 · BR 39.9 · Slope 92
Back Nine · CR 27.0 · BR 36.8 · Slope 83
| Hole | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | IN | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | OUT | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Par | 4 | 4 | 3 | 4 | 3 | 5 | 3 | 3 | 3 | 32 | 3 | 3 | 3 | 4 | 3 | 5 | 3 | 3 | 4 | 31 | 63 |
| Handicap | 4 | 6 | 16 | 8 | 14 | 2 | 12 | 18 | 10 | — | 9 | 7 | 17 | 3 | 5 | 1 | 15 | 13 | 11 | — | — |
| Yardage | 254 | 269 | 94 | 247 | 87 | 307 | 98 | 77 | 140 | 1573 | 115 | 130 | 70 | 245 | 99 | 273 | 77 | 80 | 178 | 1267 | 2840 |
Programs
Skill-Based Practice Programs for Renaissance Gc
We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.
Filter programs by category (select one)
Showing 47 Programs
% match to course practice profileHandle tight lies, for a 3-handicap player, ~10 minutes.
Precision from 200 yards, for a 1-handicap player, ~10 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedStay on fairways, for a 35-handicap player, ~30 minutes.
14 Week Flagship Program for Renaissance Gc
A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for Renaissance Gc. Start with the basics and work your way towards more challenging drills. Commit to 14 weeks of training and get in proper shape. Four days counts as a week.
Putting · 9 ft (3m) only
Control 9 Ft Putts
Difficulty: Intermediate · Program HCP 17.0
Short Game · Chip
Avoid Three-Putts
Difficulty: Beginner · Program HCP 35.0
Driving Range · Woods (Hy,5W,3W)
3-Wood Dispersion Control For Beginners
Difficulty: Beginner · Program HCP 35.0
Putting · Long (20+ ft)
Visualize Line On Long Putts 20+ Feet
Difficulty: Intermediate · Program HCP 14.0
Short Game · Chip
Avoid Three-Putts
Difficulty: Beginner · Program HCP 35.0
Driving Range · Short irons (9,8)
Thread the gap: precision short irons to the pin
Difficulty: Beginner · Program HCP 32.0
Putting · 6 ft (2m) only
Focus Aim For 6 Foot Putts
Difficulty: Intermediate · Program HCP 11.0
Short Game · Chip
Chip 5–15 Yds From Fringe
Difficulty: Beginner · Program HCP 35.0
Driving Range · Driver
Shape your flight: high, low, or straight—your choice
Difficulty: Beginner · Program HCP 26.0
Save par on approaches, for a 16-handicap player, ~15 minutes.
Control distance, for a 18-handicap player, ~15 minutes.
Avoid Three-Putts
Vary landing spot, for a 17-handicap player, ~15 minutes.
Hit intended line, for a 2-handicap player, ~10 minutes.
Pick landing spot, for a 28-handicap player, ~20 minutes.
Stop on a dime, for a 26-handicap player, ~20 minutes.
Get square, for a 35-handicap player, ~30 minutes.
Feel the distance, for a 16-handicap player, ~15 minutes.
Stop close from 30 yards, for a 3-handicap player, ~10 minutes.
Leave inside 5 feet, for a 20-handicap player, ~20 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedFeel the green, for a 17-handicap player, ~15 minutes.
Roll putts from varying distances, for a 3-handicap player, ~10 minutes.
Practice uphill and downhill putts, for a 18-handicap player, ~15 minutes.
Land inside 2 feet, for a 29-handicap player, ~20 minutes.
See landing and roll, for a 18-handicap player, ~15 minutes.
Match swing to trajectory, for a 26-handicap player, ~20 minutes.
Consistent wedge length, for a 13-handicap player, ~15 minutes.
Avoid Three-Putts
Approach from hazards, for a 18-handicap player, ~15 minutes.
Hit intended line, for a 2-handicap player, ~10 minutes.
Feel the green, for a 21-handicap player, ~20 minutes.
Hit intended line, for a 35-handicap player, ~30 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedUp-and-down contest, for a 16-handicap player, ~15 minutes.
Stop close from 30 yards, for a 4-handicap player, ~10 minutes.
Vary landing spot, for a 16-handicap player, ~15 minutes.
Visualize long lines, for a 14-handicap player, ~15 minutes.
Pick a specific spot, for a 11-handicap player, ~15 minutes.
Prioritize short putts, for a 5-handicap player, ~10 minutes.
Stick approaches, for a 16-handicap player, ~15 minutes.
Sand from deep bunkers, for a 5-handicap player, ~10 minutes.
Keep near hole, for a 35-handicap player, ~30 minutes.
Leave tap-ins, for a 32-handicap player, ~30 minutes.
Control driver distance, for a 6-handicap player, ~10 minutes.
Vary landing spot, for a 35-handicap player, ~30 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedAvoid 3-putt, for a 18-handicap player, ~15 minutes.
Chip through gate, for a 2-handicap player, ~10 minutes.
Feel the green, for a 31-handicap player, ~30 minutes.
Pick line and commit, for a 14-handicap player, ~15 minutes.
Feel the green, for a 35-handicap player, ~30 minutes.
Vary landing spot, for a 17-handicap player, ~15 minutes.
Turn into birdies, for a 5-handicap player, ~10 minutes.
Stop close from 30 yards, for a 21-handicap player, ~20 minutes.
Prepare for Tournaments at Renaissance Gc
Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.
No upcoming tournaments at this time.
FAQ
Frequently Asked Questions about Renaissance Gc
Get answers to common questions about playing Renaissance Gc and what to expect.
How difficult is Renaissance Gc for mid-handicap golfers?
From a scoring perspective, Renaissance Gc challenges consistency. With a slope of 110.0, it remains playable for a wide handicap range. The course rating of 62.3 reflects on scoring relative to par 60.
What tees should a 15 handicap play at Renaissance Gc?
A 15 handicap golfer should consider tees closer to 3576 yards. The back tees extend to 4312.0 yards, which makes approach shots longer and scoring more challenging.
What is considered a good score at Renaissance Gc?
With a course rating of 62.3 and par 60, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 60 must manage approach shots and avoid penalty strokes.
How long is Renaissance Gc and how does yardage affect play?
Measuring 4312.0 yards at maximum length, strategy outweighs power in most scoring situations.
What type of course is Renaissance Gc and how should I play it?
Renaissance Gc is designed as a Parkland layout. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.
What features make Renaissance Gc strategically challenging?
The combination of a slope rating of 110.0 and yardage reaching 4312.0 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.
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Same Architect
Courses by J. Christopher Commins, ASGCA
Explore other courses designed by J. Christopher Commins, ASGCA. These courses share similar design philosophies and architectural features.
Renaissance Gc
Renaissance Gc
Manchester, NJ

