Stop Missed Mid Putts Accurately
Pick a specific spot, for a 13-handicap player, ~15 minutes. Working on distance: 6 ft (2m) only.
Module skill breakdown
Course Flagship Program
We studied the course and made a flagship practice program specifically for Bahia. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.
Program Snapshot
Weeks
13
Days
51
Modules
9
Frequency
4 days/week
Putting·6 ft (2m) only
Stop Missed Mid Putts Accurately
Difficulty: Intermediate · Module HCP 13.3
Short Game·Bump'n'Run
Square up and send it: perfect alignment for Bump'n'Runs
Difficulty: Beginner · Module HCP 35.0
Short Game·Chip
Match Clubface to Target
Difficulty: Beginner · Module HCP 26.3
Short Game·Pitch
Get square for a pure strike: alignment focus
Difficulty: Beginner · Module HCP 20.0
Short Game·Flop
Vary your landing spot and see how soft you can land it
Difficulty: Intermediate · Module HCP 18.9
Short Game·Bump'n'Run
Can you land every Bump'n'Run inside 2 feet?
Difficulty: Intermediate · Module HCP 17.5
Driving Range·Long irons (4,3,2)
Check your setup: avoid hooks and slices
Difficulty: Beginner · Module HCP 35.0
Driving Range·Mid irons (7,6,5)
Improve Mid-Iron Accuracy
Difficulty: Beginner · Module HCP 35.0
Driving Range·Long irons (4,3,2)
Shape the shot: draw or fade with long irons
Difficulty: Beginner · Module HCP 28.0
Flagship curriculum
Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.
Pick a specific spot, for a 13-handicap player, ~15 minutes. Working on distance: 6 ft (2m) only.
Module skill breakdown
Square up, for a 35-handicap player, ~30 minutes. Working on shot: bump'n'run.
Module skill breakdown
Match clubface, for a 26-handicap player, ~20 minutes. Working on shot: chip.
Module skill breakdown
Check clubface, for a 20-handicap player, ~20 minutes. Working on shot: pitch.
Module skill breakdown
Feel the distance, for a 19-handicap player, ~15 minutes. Working on shot: flop.
Module skill breakdown
Roll to tap-in range, for a 18-handicap player, ~15 minutes. Working on shot: bump'n'run.
Module skill breakdown
Consistent long iron contact, for a 35-handicap player, ~30 minutes. Working on club: long irons (4,3,2).
Module skill breakdown
Control distance 150-180, for a 35-handicap player, ~30 minutes. Working on club: mid irons (7,6,5).
Module skill breakdown
Draw or fade long irons, for a 28-handicap player, ~20 minutes. Working on club: long irons (4,3,2).
Module skill breakdown
Program snapshot
Avg HCP focus
13.3
Intermediate
Skill pillars
Aim · Alignment · Stroke · Scoring · Accuracy · Visualization
Host course
Bahia
Weekly Plan
1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.
4 days scheduled
Stop Missed Mid Putts Accurately. Pick a specific spot and align putter head. Focus on Aim, Alignment, Stroke. This module is for Putting, specifically working on 6 ft (2m) only.
Day 1
Program: Stop Missed Mid Putts Accurately
Make 15 out of 25 putts, underneath the hanging string line.
Hit 30 putts from 6 feet under a hanging string.
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 25 | 22 | 20 | 18 | 15 | 12 | 9 | 6 |
Day 2
Program: Stop Missed Mid Putts Accurately
Make 15 out of 25 putts through the ball gate, using plane board.
Hit 30 putts from 6 ft through the ball gate using plane board.
Enter score in the app, total number of putts holed out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 27 | 23 | 21 | 19 | 17 | 14 | 11 | 8 | 6 |
Day 3
Program: Stop Missed Mid Putts Accurately
Make 12 putts in a row, one-handed through the ball gate.
Hit 25 putts from 6 ft through the ball gate.
Count how many putts went through the gate without touching the tees. Enter the score in the app, out of 25 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 24 | 22 | 19 | 17 | 14 | 12 | 9 | 6 | 4 |
Day 4
Program: Stop Missed Mid Putts Accurately
Make 15 out of 25 putts over the chalk starting line.
Hit 30 putts from 6 ft over a chalk starting line.
Draw a straight line on the putting surface.
Enter the total number of putts holed out of 30 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 25 | 22 | 20 | 18 | 16 | 12 | 9 | 6 |
4 days scheduled
Square up and send it: perfect alignment for Bump'n'Runs. Work together for contact and test your setup. Focus on Scoring, Alignment, Aim. This module is for Short Game, specifically working on Bump'n'Run.
Day 5
Program: Square up and send it: perfect alignment for Bump'n'Runs
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.
Place 36 balls into 6 groups of 6 balls.
Mark 3 target pins on the green, 6 feet apart in a line or arc.
From above feet, hit 18 shots, 6 at each pin in order.
From below feet, hit 18 shots, 6 at each pin in order.
Keep the same ball setup and lie each time. Only change slope.
Count each ball that stops within 3 feet of the target pin as a success.
After 36 shots, add up successes out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 24 | 20 | 16 | 12 | 8 | 5 |
Day 6
Program: Square up and send it: perfect alignment for Bump'n'Runs
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.
Pick two spots between 5 and 30 yards from the hole to hit from.
Place three markers 3 feet apart in a line on the green to make target zones.
Hit 18 shots from the first spot, 6 to each target zone.
Hit 18 shots from the second spot, 6 to each target zone.
Aim for the correct zone each time.
Count shots that stop inside the correct zone as a success.
Add up your successful shots and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 7
Program: Square up and send it: perfect alignment for Bump'n'Runs
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.
Put two markers on the green about 6 feet apart as targets.
Place the balls in the downhill rough, 5 to 30 yards from the hole.
Hit 18 bump-and-run shots from downhill, aiming for Target 1 for 9 shots, then Target 2 for 9 shots.
Move to the uphill rough on the opposite side, same distance from the hole.
Hit 18 bump-and-run shots from uphill, aiming for Target 1 for 9 shots, then Target 2 for 9 shots.
A shot is successful if the ball stops within 3 feet of the target.
Count total successful shots out of 36 and enter that number in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 8
Program: Match Clubface to Target
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Make two target zones on the green, Zone A on the left and Zone B on the right, 8 feet apart.
Put 18 balls in the deep rough above feet, at distances from 5 to 20 yards, in a straight line.
Chip the 18 balls to land and stop in Zone A from the uphill position.
Move to deep rough below feet, set up 18 balls the same way.
Chip these balls to land and stop in Zone B from the downhill position.
Count each ball that lands and stays in the right zone as a success.
When finished, enter the total number of successes out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 25 | 22 | 18 | 14 | 11 | 7 | 4 |
4 days scheduled
Match Clubface to Target. Get square and check setup. Focus on Alignment, Accuracy, Distance Control. This module is for Short Game, specifically working on Chip.
Day 9
Program: Match Clubface to Target
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.
Pick a spot in the rough, on an uphill slope, 5–30 yards from the hole.
Put a target at the hole.
Hit 18 chip shots uphill, trying to stop the ball close to the hole.
Move to a downhill spot in the rough, also 5–30 yards from the hole.
Hit 18 chip shots downhill at the same target.
Every 4 shots, check the results and adjust if needed.
Count a success for every ball that finishes close to the hole (like within 3 feet).
Use the same setup for every shot.
After 36 shots, add up your total successes. Enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 11 | 7 | 4 |
Day 10
Program: Match Clubface to Target
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land chip shots inside landing zones. Count the number of successes.
Make 10 piles of 4 balls each, in two lines of 5 piles.
Put piles on grass, 5–30 yards from the hole, lines 5–10 yards apart, piles in each line 2 yards apart.
On the green, mark three landing zones in a straight line, 6 feet apart.
Hit 36 chip shots, 12 at each landing zone.
Hit from different piles for each shot. Do 12 shots into the first zone, then 12 into the second, then 12 into the third.
Count shots that land fully in the target zone.
After 36 shots, enter the number of successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 11
Program: Match Clubface to Target
Hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Place 3 piles of 12 balls each in deep rough or thick grass between 5 and 30 yards from the hole.
Mark 3 target zones on the green, each zone spaced 6 feet apart, in a straight line from your spot.
Hit 36 chip shots in total, in 3 sets of 12 shots.
For the first 12 shots, aim for Target Zone
Then aim for Target Zone 2 for the next 12 shots.
Aim for Target Zone 3 for the last 12 shots. Enter number of successes in the app, out of 36 attempts.
Alternate between the 3 piles for your shots, keeping the balls in deep rough or thick grass.
Count each shot that stops inside the target zone as a success.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 24 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 12
Program: Match Clubface to Target
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.
Put 3 target zones on the green, 6 feet apart in a line to the hole.
Set up two groups of balls for each player in the rough: one with balls above feet, one with balls below feet, from 5 to 30 yards away.
Hit 36 chip shots: 18 to the first target, 18 to the second target.
First, hit 18 shots from above feet to the first target.
Then, hit 18 shots from below feet to the second target.
Count a shot as a success if the ball stops inside the target zone.
Do not move the balls; only change target when needed.
Add your successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Match Clubface to Target. Get square and check setup. Focus on Alignment, Accuracy, Distance Control. This module is for Short Game, specifically working on Chip.
Day 13
Program: Match Clubface to Target
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.
Make two groups of 18 balls; one for balls above feet, one for balls below feet.
Put 3 targets in a straight line on the green, about 6 feet apart.
Hit 36 chip shots total: 18 with balls above feet, 18 with balls below feet.
Split each set of 18 shots into three groups of
Each group of 6 goes to a different target.
With balls above feet, hit 6 shots to each target, keeping ball position the same.
With balls below feet, do the same: 6 shots to each target.
Count any shot that stops within 3 feet of the target as a success.
Count how many successful shots you had. Enter your score out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 9 | 6 | 4 |
Day 14
Program: Get square for a pure strike: alignment focus
Up to 5 players compete to stop a pitch shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Put 10 piles of balls in two lines that meet at a right angle, 5 to 10 yards apart, with each pile 3 yards apart.
Place the piles 30 to 60 yards from the hole on grass but not on the green.
Mark 3 landing zones on the green with sticks or string, each 6 feet apart in a line.
Hit 36 pitch shots in total, 12 at each landing zone.
For the first 12 shots aim at Landing Zone 1, for the next 12 aim at Zone 2, for the last 12 aim at Zone
Start from any pile and switch piles between shots.
Count a success if the ball lands and stops in the correct zone.
After all shots, add up your total successes and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 25 | 22 | 18 | 14 | 11 | 7 | 4 |
Day 15
Program: Get square for a pure strike: alignment focus
Up to 5 players compete to stop a pitch shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines that cross each other, with each pile about 3 yards/meters apart.
Place the piles 30 to 60 yards/meters from the hole on similar grass.
Mark two circles on the green: a small 6-foot (2-meter) circle and a bigger 15-foot (5-meter) circle around the hole.
Take 36 shots: 18 try to land in the small circle, 18 try to land in the outer circle but not in the small circle.
Start with any pile and hit 18 shots for the small circle.
For the next 18 shots, try to land in the outer circle but not in the small circle.
Count a shot as a success if it lands in the circle you are aiming for.
After each shot, pick a different pile at random to hit from.
Count how many successful shots you made for each circle out of 36 attempts and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 5 |
Day 16
Program: Get square for a pure strike: alignment focus
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.
Set up two target zones on the green, one uphill and one downhill, each marked with flags or cones about 3–5 feet apart.
From the rough slope, 20 to 40 yards away, players hit pitch shots trying to land balls in the uphill or downhill target zone.
Take 36 shots total: 18 to the uphill zone and 18 to the downhill zone.
Hit all 18 shots to the uphill zone first, then to the downhill zone, or switch back and forth if preferred.
Count every ball that stays inside the target zone as a success.
Always set up the ball the same way from the rough slope at 20–40 yards.
After 36 shots, enter the number of successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Get square This module is for Short Game, specifically working on Pitch.
Day 17
Program: Get square for a pure strike: alignment focus
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.
Make 3 piles of 6 balls each on sloped ground above your feet, 20 to 40 yards from the hole.
Make 3 piles of 6 balls each on sloped ground below your feet, same distance, opposite slope.
Hit 18 shots from above your feet and 18 shots from below your feet.
Mark 3 target zones on the green (left, center, right).
Hit 6 shots from above your feet at each zone.
Hit 6 shots from below your feet at each zone.
Score one point for each ball that lands and stops in the right zone.
Count successes and enter the total out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 18
Program: Get square for a pure strike: alignment focus
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Put 3 target zones on the green: left, center, right. Each 5 feet apart.
Put 12 balls in a pile, 30-60 yards from the hole, in deep rough.
Hit 12 shots trying to land in Zone A.
Hit 12 shots trying to land in Zone B.
Hit 12 shots trying to land in Zone C.
Keep balls in the same spot and rough for all shots.
Count each ball that lands and stays in the right zone.
After 36 shots, enter your number of successes into the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 17 | 13 | 9 | 6 | 4 |
Day 19
Program: Get square for a pure strike: alignment focus
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.
Make 3 piles of 12 balls each (36 balls total) between 30 and 60 yards from the hole on flat rough grass.
On the green, set up 3 target areas at different distances around the hole.
Hit 12 balls toward each target area (36 shots total, 12 for each zone).
Hit the first 12 balls to Zone 1, the next 12 to Zone 2, and the last 12 to Zone
Leave the balls in the same position; only change which target zone you aim at.
Count each ball that lands and stops inside the target zone as a success.
When all 36 shots are finished, count the number of successes and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 20
Program: Get square for a pure strike: alignment focus
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.
Set up two target zones on the green: one uphill, one downhill. Use cones, clubs, or string to mark each zone about 6 feet wide.
From the fairway slope, 30 to 60 yards away, hit 36 pitch shots.
Split the 36 shots: 18 shots to the uphill zone, 18 shots to the downhill zone.
Keep your stance and ball setup the same for all shots.
First, hit 18 shots to the uphill zone. Then, hit 18 shots to the downhill zone.
Count a success if the ball lands and stays in the target zone.
When finished, add up the number of successful shots, and enter that number out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Vary your landing spot and see how soft you can land it. Stop close from tight lie and feel the distance. Focus on Distance Control, Precision, Alignment. This module is for Short Game, specifically working on Flop.
Day 21
Program: Vary your landing spot and see how soft you can land it
Up to 5 players compete to stop a flop shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Set up 4 lines of 9 balls each, spaced 1 foot apart. Place the lines between 5 and 20 yards from the hole on grass.
Mark 3 landing zones on the green, 3 feet apart in a straight line. Each zone is 3 feet wide.
Hit 12 flop shots to each zone for a total of 36 shots.
Start at any line of balls and hit 12 shots to Zone
Change lines and hit 12 shots to Zone
Change lines again and hit 12 shots to Zone
Count a success when the ball lands and stops in the right zone.
Add the total number of successful shots and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 15 | 11 | 8 | 5 | 3 |
Day 22
Program: Vary your landing spot and see how soft you can land it
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land flop shots inside landing zones. Count the number of successes.
Set 36 balls into 9 piles of 4 balls each, arranged in two lines, 2 meters apart.
Make 3 landing zones on the green using sticks or string, each 2 meters apart in a straight line.
Hit 36 flop shots total, 12 shots at each landing zone.
Start from any pile and aim for the first zone. Hit 12 shots at this zone.
Then hit 12 shots at the second zone, then 12 shots at the third zone.
Change piles between shots if wanted, but always use the same type of shot.
Any ball landing and stopping inside the target zone is a success.
After 36 shots, enter the number of successful shots out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 23
Program: Vary your landing spot and see how soft you can land it
Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Prepare two sets of 18 balls: one set for above-feet shots, one set for below-feet shots.
Mark three target zones on the green: left, center, and right.
Divide 36 shots into three groups of 12: each group has 6 above-feet and 6 below-feet shots. Each group aims 2 shots at each zone.
From deep rough and sloped lies, hit two flop shots at each target zone: first above-feet, then below-feet, for all zones.
Keep the ball setup the same for all shots. Only change the target zone.
Count a ball as a success if it lands and stops in the intended zone.
Add up total successes out of 36 attempts and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 24
Program: Vary your landing spot and see how soft you can land it
Up to 5 players compete to stop a flop shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up two lines of 5 piles of balls (10 piles total), each pile with 3 or 4 balls. Lines should be 5 to 10 yards/meters apart and piles in each line 4 yards/meters apart.
Place piles between 5 and 40 yards/meters from the hole, on grass around the green, not on the green.
On the green, mark 9 stop zones in a 3x3 grid using buckets, string lines, or tees.
Hit 36 flop shots total, 4 shots for each stop zone.
For each shot, choose any pile and hit to the assigned stop zone. After 4 shots to one zone, move to the next zone.
A successful shot is when the ball stops inside the intended stop zone.
Use the same setup for every shot.
Finish all 36 shots, 4 to each stop zone.
Count how many balls stopped in each zone and add them up. Enter the total number of successful shots out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 | 3 |
4 days scheduled
Vary your landing spot and see how soft you can land it. Stop close from tight lie and feel the distance. Focus on Distance Control, Precision, Alignment. This module is for Short Game, specifically working on Flop.
Day 25
Program: Vary your landing spot and see how soft you can land it
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop flop shots close to multiple targets. Count the number of successes.
Make 7 lines of 5 balls each (35 balls total), with balls 1 yard apart. Put the lines on grass 5 to 20 yards from the hole, not on the green.
Put 5 markers on the green, each 6 feet apart.
Match each line of balls to a marker on the green.
Hit all 5 balls in the line as flop shots at the marker. Move to the next line and repeat with the next marker.
Count how many balls land within 10 feet of the marker.
When done, count total balls inside 10 feet, and enter score in the app out of 35 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 26
Program: Vary your landing spot and see how soft you can land it
Up to 5 players compete to stop a flop shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Make 4 straight lines of 9 balls each on the grass. Keep each line 5 yards or meters apart.
Put the balls in each line about 1 foot apart.
Pick 3 targets (like flags or markers) in different spots around the green.
Hit 36 shots, in 3 groups of 12 shots.
Hit all balls in the first group to Target 1, then switch to Target 2 for the next group, and Target 3 for the last group.
Hit each ball trying to stop it close to the target for that group.
Count every ball that stops within 3 feet of the target as a success.
Add up the number of successful shots, out of 36 attempts, and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 27
Program: Vary your landing spot and see how soft you can land it
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop flop shots close to multiple targets. Count the number of successes.
Put 40 balls into 8 piles of 5 balls, spaced between 5 and 40 yards from the hole on the grass or slope.
Place 3 flags as targets around the green at different distances, each with a 10-foot circle marked.
Hit 36 flop shots; make 3 groups of 12 shots for the 3 target zones.
First 12 shots go at the first target, next 12 at the second, last 12 at the third.
Hit 2-5 shots from each pile, switching piles each time, keep ball setup the same.
Count any shot that stops inside the 10-foot circle as a success.
After 36 shots, add up how many stopped in the circle and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 | 2 |
Day 28
Program: Vary your landing spot and see how soft you can land it
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop flop shots inside quadrants. Count the number of successes.
Arrange 40 balls into 10 piles of 4 balls each. Set the piles in 2 lines that cross each other, with 5 piles in each line, about 2 meters apart.
Place the piles on grass 5 to 20 meters from the hole, not on the green.
On the green, use string or markers to divide a 10-foot (3 meters) circle around the hole into 4 equal parts.
Hit 36 flop shots, 9 shots for each quadrant, trying to stop the ball inside each part.
Take turns hitting from different piles, aiming for the set part each time.
If the ball stops in the right part, count it as a success.
After all 36 shots, count the total successes and enter the number out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Vary your landing spot and see how soft you can land it. Stop close from tight lie and feel the distance. Focus on Distance Control, Precision, Alignment. This module is for Short Game, specifically working on Flop.
Day 29
Program: Vary your landing spot and see how soft you can land it
Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Arrange 10 piles of balls in two lines that cross each other. Each line has 5 piles, placed 3 yards apart. The lines are 6 yards apart.
Put all piles between 5 and 40 yards from the hole. Keep all piles on the same type of grass.
On the green, mark 4 equal quadrants. Each quadrant is a circle with a 3-meter radius around the hole.
Hit 36 flop shots: 9 shots to each quadrant.
Start at one pile. Hit 9 shots at Quadrant 1, move to another pile and hit 9 shots at Quadrant 2, then 9 shots at Quadrant 3, then 9 shots at Quadrant
A shot that stops inside the target quadrant counts as a success.
Count all successes for each quadrant and add them up.
After all 36 shots, write down your total number of successful shots in the app, out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 30
Program: Can you land every Bump'n'Run inside 2 feet?
Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Make two piles of 18 golf balls at the edge of the green: one pile for above the feet, one for below the feet.
Mark three landing zones on the green, each 4 feet wide and 5 feet apart in a straight line.
Hit 36 bump-and-run shots: 18 from above feet, 18 from below feet.
For each lie (above and below feet), hit 6 shots to each landing zone (6 per zone × 3 zones = 18 shots per lie).
Keep the same ball setup and distance for all shots. Only change where you are aiming.
Count any shot that lands and stops in the correct zone as a success.
After 36 shots, record the number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 31
Program: Can you land every Bump'n'Run inside 2 feet?
Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.
Set up two lines of 18 golf balls each on a sloped fairway near the green: one line on the uphill slope, one line on the downhill slope. Balls should be spaced 5 yards apart, between 5 and 30 yards from the hole.
Place 3 target zones on the green in a row, 6 feet apart. Call them Zone 1 (closest), Zone 2 (middle), and Zone 3 (farthest).
Hit 36 total bump-and-run shots: 18 from the uphill line, 18 from the downhill line.
From the uphill line, hit 6 shots to each zone (6 to Zone 1, 6 to Zone 2, 6 to Zone 3). Always hit every third ball, skipping two balls between shots.
For the downhill line, repeat the process: 6 shots to each zone, using every third ball.
Count a success each time a ball stops inside the intended target zone.
When all 36 shots are done, record how many balls landed in the correct zone, out of 36 attempts, in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 32
Program: Can you land every Bump'n'Run inside 2 feet?
Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.
Make two piles of 18 balls: one on an uphill slope, one on a downhill slope, both between 0 and 5 yards from the green.
Mark three target zones on the green’s edge at 3 feet, 6 feet, and 9 feet from where the ball should land.
Split the 36 shots into 3 groups of 12 shots: 12 at the closest zone, 12 at the middle zone, and 12 at the farthest zone.
From the uphill pile, hit 6 shots to the closest zone, then 6 shots to the middle zone.
From the downhill pile, hit 6 shots to the farthest zone, then 6 shots to the closest zone.
Repeat as needed until all 36 shots are done: 12 to each zone using both piles.
Count the shots that stop inside the correct zone.
After all 36 shots, enter the number of successful shots in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 9 | 6 | 3 |
4 days scheduled
Can you land every Bump'n'Run inside 2 feet?. Land inside 2 feet and dial in touch. Focus on Accuracy, Scoring, Green Reading. This module is for Short Game, specifically working on Bump'n'Run.
Day 33
Program: Can you land every Bump'n'Run inside 2 feet?
Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.
Make two piles of 18 golf balls near the green: one pile has balls above foot level, one pile has balls below foot level.
Mark three landing zones in a line on the green's edge, about 5 feet apart (Zone A, Zone B, Zone C).
Hit 18 shots from the above-feet pile and 18 shots from the below-feet pile, for a total of 36 shots.
For each pile, hit 6 balls to Zone A, 6 balls to Zone B, and 6 balls to Zone C.
Count how many balls landed in the correct zone.
Add your successful shots and enter your total score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 17 | 14 | 10 | 7 | 4 |
Day 34
Program: Check your setup: avoid hooks and slices
Work only on backswing using long irons only. Hit one bucket of ~50 balls.
Pick a target on the range for long irons about 150 to 200 yards away.
Prepare 36 balls. Keep ball placement and setup the same each time.
Use long irons only (4, 3, or 2-iron), switching between clubs throughout the 36 shots.
Aim all shots at the same target with a smooth backswing, focusing on at most two backswing thoughts to produce the desired ball flight.
After each shot, check if the ball flies smoothly and goes toward the target.
Count a shot as a success if it matches your backswing and ball flight goals.
When finished, count how many successful shots you made out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 4 |
Day 35
Program: Check your setup: avoid hooks and slices
Work only on takeaway using long irons only. Hit one bucket of ~50 balls.
Put 36 balls in one group where you hit from.
Pick one target suitable for long irons (4, 3, 2) and keep your stance the same for every shot.
Use the 4-iron for the first 12 balls, focusing on takeaway and aiming at the target.
Use the 3-iron for the next 12 balls, keeping the same focus and aiming at the same target.
Use the 2-iron for the last 12 balls, maintaining the same focus and target.
Count the shots where the ball goes where you want with the right ball flight.
Add up your successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 9 | 6 | 4 |
Day 36
Program: Check your setup: avoid hooks and slices
Work only on downswing using long irons only. Hit one bucket of ~50 balls.
Pick a clear target or flag on the driving range suitable for long irons (4, 3, or 2 iron).
Hit 36 shots total, all aimed at the same target.
Use only long irons (4, 3, or 2 iron) and switch clubs between shots.
Focus on your downswing, working on at most two downswing thoughts or tasks to produce the desired ball flight.
Count how many shots hit the target area and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 4 |
4 days scheduled
Improve Mid-Iron Accuracy. Control distance 150-180 and stop missing greens. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Mid irons (7,6,5).
Day 37
Program: Improve Mid-Iron Accuracy
Produce straight shots using mid irons only. Hit one bucket of ~50 balls.
Pick a target on the range suitable for mid irons (7, 6, or 5 iron). Use this target for all shots.
Hit 36 shots, switching clubs freely among the 7-iron, 6-iron, and 5-iron throughout.
Focus on hitting a straight shot directly at the target with each ball.
Take breaks as needed to maintain focus and consistency.
Count each shot that lands close to or on the target line as a hit.
After all 36 shots, enter the number of hits in the app, out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 38
Program: Improve Mid-Iron Accuracy
Curve the ball around the alignment stick using using mid irons only. Hit one bucket of ~50 balls.
Pick a flag or target for mid irons (7, 6, or 5 iron).
Place two cones or buckets left and right of the flag, each 5% of the total distance away.
Hit 36 shots in total, in 2 sets of 18 shots.
First 18 shots: curve ball left to right, aiming near the left cone, curving back to the flag.
Second 18 shots: curve ball right to left, aiming near the right cone, curving back to the flag.
Switch between 7, 6, or 5 irons during the test.
A shot is a success if it curves correctly around the cone and lands close to the flag (within 10% of the distance).
After 36 shots, count successful shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
Day 39
Program: Improve Mid-Iron Accuracy
Work only on 'impact and follow through' using mid irons only. Hit one bucket of ~50 balls.
Pick a flag on the range about 120 to 150 yards away for mid irons (7, 6, or 5 iron).
Hit 36 shots total using only mid irons, focusing solely on impact and follow through.
Use one consistent target (the chosen flag) for all shots.
Work on at most two impact and follow through thoughts or tasks to produce your desired ball flight.
Count each shot that lands and stays near the target as a success.
Add the total successful shots out of 36 attempts and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 4 |
Day 40
Program: Improve Mid-Iron Accuracy
Work only on downswing using mid irons only. Hit one bucket of ~50 balls.
Pick a flag or target suitable for hitting mid irons (7, 6, or 5 iron).
Hit 36 balls in total, in 3 sets of 12 balls each using mid irons only.
Focus solely on your downswing throughout the drill. Work on at most two downswing thoughts or tasks to produce your desired ball flight.
Switch between different mid irons throughout the exercise.
Set up the same way for every shot, aiming all shots at the single target.
Count only the shots that land and stay in the target area.
Add up your successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 11 | 7 | 4 |
4 days scheduled
Improve Mid-Iron Accuracy. Control distance 150-180 and stop missing greens. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Mid irons (7,6,5).
Day 41
Program: Improve Mid-Iron Accuracy
Complete the Progressive Targets Challenge using irons only. Hit one bucket of ~50 balls.
Pick 3 flags at the range for your 9, 7, and 5 irons: close, medium, far.
Hit 36 shots total: 12 at each flag.
Hit 12 shots at the close flag.
Hit 12 shots at the medium flag, change irons if wanted.
Hit 12 shots at the far flag, change irons if wanted.
Count shots that land within a club-length of each flag.
Add up successful shots out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 42
Program: Improve Mid-Iron Accuracy
Work only on backswing using mid irons only. Hit one bucket of ~50 balls.
Pick a flag or target at a medium distance suitable for hitting mid irons (7, 6, or 5).
Use one mid iron and hit 36 shots aiming at the same target.
For each shot, focus only on your backswing, working with 1 or 2 simple backswing thoughts.
Set up the ball the same way each time and maintain your backswing focus.
Hit all 36 shots and count how many have straight, good ball flight that matches your backswing.
After all shots, count how many were good out of 36 and enter the number in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 43
Program: Improve Mid-Iron Accuracy
Simulate X number of GIR (Green in Regulations) using mid irons only. Hit one bucket of ~50 balls. Count total number of greens hit.
Pick a flag for 7, 6, or 5 iron.
Mark an area around the flag like a green, about 5% of the distance to the flag.
Get 36 balls to hit into this green area.
Split the green into 3 equal parts: Left, Center, Right.
Hit 12 balls at the Left part.
Hit 12 balls at the Center part.
Hit 12 balls at the Right part.
Use just 7, 6, or 5 irons, set up the same way every time.
Count only the balls that land and stay in the zone you aimed at.
Add up all your successes from 36 shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 44
Program: Improve Mid-Iron Accuracy
Work only on takeaway using mid irons only. Hit one bucket of ~50 balls.
Set up one target area 130-160 yards away suitable for 7, 6, or 5 iron.
Hit 36 balls in total using only 7, 6, or 5 iron, focusing solely on the takeaway.
Work on at most two takeaway thoughts or tasks to produce the desired ball flight.
Switch between 7, 6, and 5 irons throughout the exercise.
Mark a success if the ball lands in or near the target zone (within 3 yards).
Count how many successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 31 | 28 | 24 | 19 | 15 | 11 | 7 | 4 |
4 days scheduled
Improve Mid-Iron Accuracy. Control distance 150-180 and stop missing greens. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Mid irons (7,6,5).
Day 45
Program: Improve Mid-Iron Accuracy
Produce low/mid/high shots using mid irons only. Hit one bucket of ~50 balls.
Pick one flag at medium distance suitable for mid irons (7, 6, 5). Use the same ball setup for all shots.
Hit 36 shots total—12 low shots, 12 mid shots, and 12 high shots—all aimed at the same target.
Focus on producing distinct low, mid, and high shots throughout the exercise, switching between mid irons.
Count a success if the ball lands close to the target with the intended trajectory.
After all 36 shots, count how many were successful out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 46
Program: Shape the shot: draw or fade with long irons
Complete the Ladder Challenge using long irons only. Hit one bucket of ~50 balls.
Set up one flag target.
Place three landing zones in a line, each 8 yards/meters apart, going toward the flag.
Hit 36 long iron shots in 3 sets of
In each set, aim for the first, then second, then third landing zone in order.
The ball must stop within 8 yards/meters of the flag.
Use long irons only (4, 3, or 2). Switch clubs during the drill if wanted.
Count each shot that lands in the right zone and stops within 8 yards/meters of the flag as a success.
After 36 shots, enter the number of successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 47
Program: Shape the shot: draw or fade with long irons
Work only on downswing using long irons only. Hit one bucket of ~50 balls.
Pick a clear target or flag on the driving range suitable for long irons (4, 3, or 2 iron).
Hit 36 shots total, all aimed at the same target.
Use only long irons (4, 3, or 2 iron) and switch clubs between shots.
Focus on your downswing, working on at most two downswing thoughts or tasks to produce the desired ball flight.
Count how many shots hit the target area and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 48
Program: Shape the shot: draw or fade with long irons
Work only on backswing using long irons only. Hit one bucket of ~50 balls.
Pick a target on the range for long irons about 150 to 200 yards away.
Prepare 36 balls. Keep ball placement and setup the same each time.
Use long irons only (4, 3, or 2-iron), switching between clubs throughout the 36 shots.
Aim all shots at the same target with a smooth backswing, focusing on at most two backswing thoughts to produce the desired ball flight.
After each shot, check if the ball flies smoothly and goes toward the target.
Count a shot as a success if it matches your backswing and ball flight goals.
When finished, count how many successful shots you made out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 4 |
3 days scheduled
Shape the shot: draw or fade with long irons. Perfect long iron trajectory and control long iron spin. Focus on Trajectory, Mechanics, Precision. This module is for Driving Range, specifically working on Long irons (4,3,2).
Day 49
Program: Shape the shot: draw or fade with long irons
Work only on takeaway using long irons only. Hit one bucket of ~50 balls.
Put 36 balls in one group where you hit from.
Pick one target suitable for long irons (4, 3, 2) and keep your stance the same for every shot.
Use the 4-iron for the first 12 balls, focusing on takeaway and aiming at the target.
Use the 3-iron for the next 12 balls, keeping the same focus and aiming at the same target.
Use the 2-iron for the last 12 balls, maintaining the same focus and target.
Count the shots where the ball goes where you want with the right ball flight.
Add up your successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 9 | 6 | 4 |
Day 50
Program: Shape the shot: draw or fade with long irons
Hit 15 balls to each landing zone using long irons only. Hit one bucket of ~50 balls. Count total number of successful shots.
Pick one flag or target for long irons (4, 3, or 2 iron).
Mark three landing zones about 10 yards/meters apart around the flag using cones, buckets, or markers.
Hit 36 shots, split into three groups of 12 shots.
For the first 12 shots, aim for Landing Zone
For the next 12 shots, aim for Landing Zone
For the last 12 shots, aim for Landing Zone
Switch between 4, 3, and 2 irons if wanted, but set up the ball the same way each time.
Count shots that land and stop in the right landing zone as a success.
When finished, add up the successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 6 | 3 |
Day 51
Program: Shape the shot: draw or fade with long irons
Complete the Opposite Shots Challenge using long irons only. Hit one bucket of ~50 balls.
Pick one flag or target at a long iron distance.
Hit 36 shots, grouped in 4 sets of 9 shots.
Set 1: Hit 5 draws and 4 fades to the target.
Set 2: Hit 5 high shots and 4 low shots to the target.
Set 3: Hit 5 pull/fade shots and 4 push/draw shots to the target.
Set 4: Hit any mix of the shot types above to the target.
Use any long irons (4, 3, or 2 iron) you want for each shot.
Try to make the ball fly in the shape or height you want, toward the flag.
Count only shots that land near the target and have the right shape as a success.
Add up the number of successful shots and enter your score out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |