Weeks 1–2≤ 6 days
Short Game·Bump'n'Run
Make Par Around the Green
Difficulty: Beginner · Module HCP 35.0
Weeks 2–3≤ 4 days
Short Game·Sand
Feel the distance: bunker to different targets and control your rollout
Difficulty: Beginner · Module HCP 29.1
Weeks 3–5≤ 7 days
Short Game·Chip
Hit Intended Line
Difficulty: Beginner · Module HCP 21.2
Weeks 5–6≤ 4 days
Short Game·Chip
Can you match your plan to your shot?
Difficulty: Intermediate · Module HCP 17.5
Weeks 6–8≤ 7 days
Short Game·Flop
Stick Every High Flop To Green
Difficulty: Intermediate · Module HCP 16.4
Weeks 8–9≤ 6 days
Driving Range·Mid irons (7,6,5)
Shape it right: fade or draw with mid irons
Difficulty: Beginner · Module HCP 26.3
Weeks 10–12≤ 7 days
Driving Range·Mid irons (7,6,5)
Mid-Iron Distance Accuracy
Difficulty: Intermediate · Module HCP 17.5
Weeks 12–14≤ 7 days
Driving Range·Mid irons (7,6,5)
Mid-Iron Trajectory Control
Difficulty: Intermediate · Module HCP 17.5
Weeks 14–15≤ 6 days
Driving Range·Wedges (LW,SW,GW,PW)
Reduce Wedge Misses
Difficulty: Intermediate · Module HCP 17.5