Week 1≤ 3 days
Short Game·Chip
Chip 5–15 Yds From Fringe
Difficulty: Beginner · Module HCP 35.0
Weeks 1–3≤ 6 days
Short Game·Pitch
Keep Par Safe
Difficulty: Beginner · Module HCP 35.0
Weeks 3–4≤ 5 days
Short Game·Bump'n'Run
Turn Tough Lies into Easy Pars
Difficulty: Beginner · Module HCP 24.1
Weeks 4–5≤ 6 days
Short Game·Sand
Feet, hips, shoulders—are you set up for a high soft shot?
Difficulty: Beginner · Module HCP 21.3
Weeks 6–7≤ 7 days
Short Game·Flop
Feel the distance: flop to different targets and control your rollout
Difficulty: Intermediate · Module HCP 16.9
Week 8≤ 4 days
Driving Range·Woods (Hy,5W,3W)
Control 3-Wood Roll
Difficulty: Beginner · Module HCP 35.0
Week 9≤ 4 days
Driving Range·Mid irons (7,6,5)
Perfect your swing: mechanics for mid iron success
Difficulty: Beginner · Module HCP 35.0
Weeks 10–11≤ 5 days
Driving Range·Wedges (LW,SW,GW,PW)
Pinpoint accuracy: leave yourself a tap-in every time
Difficulty: Beginner · Module HCP 28.0
Weeks 11–12≤ 4 days
Driving Range·Mid irons (7,6,5)
Reduce Mid-Iron Misses
Difficulty: Intermediate · Module HCP 17.5