Weeks 1–2≤ 5 days
Short Game·Bump'n'Run
Thread the needle: roll your Bump'n'Run to tap-in range
Difficulty: Beginner · Module HCP 28.0
Weeks 2–4≤ 7 days
Short Game·Pitch
Save par with a clutch pitch—pressure drill
Difficulty: Intermediate · Module HCP 19.1
Weeks 4–6≤ 7 days
Short Game·Flop
How close can you get from a tough lie? Precision test
Difficulty: Intermediate · Module HCP 19.0
Weeks 6–7≤ 5 days
Driving Range·Mid irons (7,6,5)
Mid-Iron Distance Control 150–180 Yards
Difficulty: Beginner · Module HCP 35.0
Week 8≤ 3 days
Driving Range·Wedges (LW,SW,GW,PW)
Perfect your swing: mechanics for wedge success
Difficulty: Beginner · Module HCP 35.0
Weeks 8–10≤ 7 days
Driving Range·Short irons (9,8)
Thread the gap: precision short irons to the pin
Difficulty: Beginner · Module HCP 35.0
Weeks 10–11≤ 3 days
Driving Range·Short irons (9,8)
Improve Short Iron Accuracy
Difficulty: Intermediate · Module HCP 17.5
Weeks 11–12≤ 3 days
Driving Range·Short irons (9,8)
Improve Short Iron Accuracy
Difficulty: Intermediate · Module HCP 17.5
Weeks 12–13≤ 6 days
Driving Range·Wedges (LW,SW,GW,PW)
Reduce Wedge Misses
Difficulty: Intermediate · Module HCP 17.5