Weeks 1–3≤ 7 days
Short Game·Flop
Land Flop Shots Near Hole
Difficulty: Beginner · Module HCP 35.0
Weeks 3–5≤ 7 days
Short Game·Chip
Chip 5–15 Yds From Fringe
Difficulty: Beginner · Module HCP 34.9
Weeks 5–6≤ 7 days
Short Game·Bump'n'Run
How straight can you roll it? Test your setup
Difficulty: Beginner · Module HCP 29.9
Weeks 7–8≤ 5 days
Short Game·Pitch
Dial in your aim: pitch to a tight pin
Difficulty: Beginner · Module HCP 28.0
Weeks 8–9≤ 6 days
Short Game·Flop
Up-and-down contest: how many can you save in a row?
Difficulty: Intermediate · Module HCP 17.5
Weeks 9–10≤ 4 days
Driving Range·Mid irons (7,6,5)
Feet, hips, shoulders—consistent contact
Difficulty: Beginner · Module HCP 35.0
Weeks 10–12≤ 7 days
Driving Range·Mid irons (7,6,5)
Control the arc: launch and roll as needed
Difficulty: Beginner · Module HCP 26.3
Weeks 12–13≤ 3 days
Driving Range·Driver
Driver Distance Consistency 200+ Yards
Difficulty: Intermediate · Module HCP 17.5
Week 13≤ 3 days
Driving Range·Short irons (9,8)
Improve Short Iron Accuracy
Difficulty: Intermediate · Module HCP 17.5