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Course Flagship Program

13 Week Flagship Program for Fuji-Komagatake

We studied the course and made a flagship practice program specifically for Fuji-Komagatake. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

13

Days

51

Modules

9

Frequency

4 days/week

Weeks 1–25 days

Putting·6 ft (2m) only

Reduce Missed Mid Putts

Difficulty: Expert · Module HCP 4.9

Weeks 2–34 days

Putting·6 ft (2m) only

Make All 6 Ft Putts

Difficulty: Expert · Module HCP 1.8

Weeks 3–47 days

Short Game·Flop

Hit Flop & Avoid Big Numbers

Difficulty: Beginner · Module HCP 35.0

Weeks 5–67 days

Short Game·Bump'n'Run

Square up and send it: perfect alignment for Bump'n'Runs

Difficulty: Beginner · Module HCP 32.8

Week 74 days

Short Game·Chip

Stop Ball on Dime

Difficulty: Intermediate · Module HCP 18.4

Week 84 days

Short Game·Chip

Stop Ball on Dime

Difficulty: Intermediate · Module HCP 18.4

Weeks 9–105 days

Driving Range·Mid irons (7,6,5)

Mid-Iron Distance Control 150–180 Yards

Difficulty: Beginner · Module HCP 35.0

Weeks 10–127 days

Driving Range·Mid irons (7,6,5)

Control the arc: launch and roll as needed

Difficulty: Beginner · Module HCP 24.1

Weeks 12–135 days

Driving Range·Long irons (4,3,2)

Challenge: eliminate wild misses on long approaches

Difficulty: Intermediate · Module HCP 17.7

Flagship curriculum

How the 13-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Weeks 1–25 daysDay 15

Reduce Missed Mid Putts

Focus on par saves, for a 5-handicap player, ~10 minutes. Working on distance: 6 ft (2m) only.

PuttingDifficulty · ExpertModule HCP 4.9

Module skill breakdown

Scoring
31%
Precision
27%
Aim
24%
Weeks 2–34 daysDay 69

Make All 6 Ft Putts

Finish putts in one motion, for a 2-handicap player, ~10 minutes. Working on distance: 6 ft (2m) only.

PuttingDifficulty · ExpertModule HCP 1.8

Module skill breakdown

Precision
34%
Scoring
33%
Aim
20%
Weeks 3–47 daysDay 1016

Hit Flop & Avoid Big Numbers

Flop from sand, for a 35-handicap player, ~30 minutes. Working on shot: flop.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Scoring
30%
Alignment
21%
Aim
21%
Weeks 5–67 daysDay 1724

Square up and send it: perfect alignment for Bump'n'Runs

Work together for contact, for a 33-handicap player, ~30 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 32.8

Module skill breakdown

Distance Control
28%
Alignment
27%
Scoring
15%
Week 74 daysDay 2528

Stop Ball on Dime

Feel the green, for a 18-handicap player, ~15 minutes. Working on shot: chip.

Short GameDifficulty · IntermediateModule HCP 18.4

Module skill breakdown

Distance Control
39%
Scoring
14%
Alignment
13%
Week 84 daysDay 2932

Stop Ball on Dime

Feel the green, for a 18-handicap player, ~15 minutes. Working on shot: chip.

Short GameDifficulty · IntermediateModule HCP 18.4

Module skill breakdown

Distance Control
39%
Precision
26%
Alignment
11%
Weeks 9–105 daysDay 3337

Mid-Iron Distance Control 150–180 Yards

Control distance 150-180, for a 35-handicap player, ~30 minutes. Working on club: mid irons (7,6,5).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
26%
Trajectory
19%
Mechanics
18%
Weeks 10–127 daysDay 3846

Control the arc: launch and roll as needed

Fade or draw mid irons, for a 24-handicap player, ~20 minutes. Working on club: mid irons (7,6,5).

Driving RangeDifficulty · BeginnerModule HCP 24.1

Module skill breakdown

Trajectory
27%
Scoring
19%
Precision
19%
Weeks 12–135 daysDay 4751

Challenge: eliminate wild misses on long approaches

Center green hits, for a 18-handicap player, ~15 minutes. Working on club: long irons (4,3,2).

Driving RangeDifficulty · IntermediateModule HCP 17.7

Module skill breakdown

Dispersion
33%
Precision
17%
Scoring
16%

Program snapshot

Avg HCP focus

4.9

Expert

Skill pillars

Scoring · Precision · Aim · Stroke · Accuracy · Green Reading

Host course

Fuji-Komagatake

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Reduce Missed Mid Putts. Build putting confidence and avoid bogeys. Focus on Scoring, Precision, Aim. This module is for Putting, specifically working on 6 ft (2m) only.

D1

Day 1

Around the Hole: 8 Ball Circle, 4/8

Program: Reduce Missed Mid Putts

Make 4 out of 8 putts from [6 ft | 2 m], 5 times in total.

Putting24 min
Diagram for Around the Hole: 8 Ball Circle, 4/8
1

Place eight tees around the hole at 6 ft or 2 m.

2

After each putt is made, move to the next tee in front.

3

Hit 40 putts.

4

Enter the total number of putts made in the app, out of 40 attempts.

Scoring benchmarks
Repetitions40
Handicap+9+5+151219273654
Score353128262422191612
D2

Day 2

One Handed, Ball Gate, 12 in a Row

Program: Reduce Missed Mid Putts

Make 12 putts in a row, one-handed through the ball gate.

Putting15 min
Diagram for One Handed, Ball Gate, 12 in a Row
1

Hit 25 putts from 6 ft through the ball gate.

2

Count how many putts went through the gate without touching the tees. Enter the score in the app, out of 25 attempts.

Scoring benchmarks
Repetitions25
Handicap+9+5+151219273654
Score242219171412964
D3

Day 3

Putting Aid: Alignment Mirror, 15/25

Program: Reduce Missed Mid Putts

Make 15 out of 25 putts using an alignment mirror.

Putting18 min
Diagram for Putting Aid: Alignment Mirror, 15/25
1

Hit 30 putts from 6 ft using an alignment mirror.

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2723211917151296
D4

Day 4

Putting Aid: Plane Board, Ball Gate, 15/25

Program: Reduce Missed Mid Putts

Make 15 out of 25 putts through the ball gate, using plane board.

Putting18 min
Diagram for Putting Aid: Plane Board, Ball Gate, 15/25
1

Hit 30 putts from 6 ft through the ball gate using plane board.

2

Enter score in the app, total number of putts holed out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2723211917141186

Week 2 – Module

4 days scheduled

Reduce Missed Mid Putts. Build putting confidence and avoid bogeys. Focus on Scoring, Precision, Aim. This module is for Putting, specifically working on 6 ft (2m) only.

D1

Day 5

Single Tee, 15/25

Program: Reduce Missed Mid Putts

Make 15 out of 25 putts

Putting18 min
Diagram for Single Tee, 15/25
1

Hit 30 putts from 6 ft (2 m).

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2925222018151296
D2

Day 6

Putting Aid: Alignment Mirror, 15/25

Program: Make All 6 Ft Putts

Make 15 out of 25 putts using an alignment mirror.

Putting18 min
Diagram for Putting Aid: Alignment Mirror, 15/25
1

Hit 30 putts from 6 ft using an alignment mirror.

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2723211917151296
D3

Day 7

Single Tee, 15/25

Program: Make All 6 Ft Putts

Make 15 out of 25 putts

Putting18 min
Diagram for Single Tee, 15/25
1

Hit 30 putts from 6 ft (2 m).

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2925222018151296
D4

Day 8

Around the Hole: 8 Ball Circle, 4/8

Program: Make All 6 Ft Putts

Make 4 out of 8 putts from [6 ft | 2 m], 5 times in total.

Putting24 min
Diagram for Around the Hole: 8 Ball Circle, 4/8
1

Place eight tees around the hole at 6 ft or 2 m.

2

After each putt is made, move to the next tee in front.

3

Hit 40 putts.

4

Enter the total number of putts made in the app, out of 40 attempts.

Scoring benchmarks
Repetitions40
Handicap+9+5+151219273654
Score353128262422191612

Week 3 – Module

4 days scheduled

Make All 6 Ft Putts. Read breaks and aim precisely and finish putts in one motion. Focus on Precision, Scoring, Aim. This module is for Putting, specifically working on 6 ft (2m) only.

D1

Day 9

One Handed, Ball Gate, 12 in a Row

Program: Make All 6 Ft Putts

Make 12 putts in a row, one-handed through the ball gate.

Putting15 min
Diagram for One Handed, Ball Gate, 12 in a Row
1

Hit 25 putts from 6 ft through the ball gate.

2

Count how many putts went through the gate without touching the tees. Enter the score in the app, out of 25 attempts.

Scoring benchmarks
Repetitions25
Handicap+9+5+151219273654
Score242219171412964
D2

Day 10

Flop | Perpendicular Piles | Quadrants

Program: Hit Flop & Avoid Big Numbers

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop flop shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Flop | Perpendicular Piles | Quadrants
1

Arrange 40 balls into 10 piles of 4 balls each. Set the piles in 2 lines that cross each other, with 5 piles in each line, about 2 meters apart.

2

Place the piles on grass 5 to 20 meters from the hole, not on the green.

3

On the green, use string or markers to divide a 10-foot (3 meters) circle around the hole into 4 equal parts.

4

Hit 36 flop shots, 9 shots for each quadrant, trying to stop the ball inside each part.

5

Take turns hitting from different piles, aiming for the set part each time.

6

If the ball stops in the right part, count it as a success.

7

After all 36 shots, count the total successes and enter the number out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D3

Day 11

Flop | Deep Rough and Other | Flat

Program: Hit Flop & Avoid Big Numbers

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Flat
1

Put two target zones on the green, 6 feet apart. Call them Zone A and Zone B.

2

Set up in deep rough, 15 to 40 yards from the green.

3

Hit 36 flop shots: 18 at Zone A, 18 at Zone B.

4

Hit 3 shots at Zone A, then 3 shots at Zone B. Repeat until all shots are done.

5

Count a success if the ball stops inside the target zone.

6

Keep the ball in the same place for every shot. Only aim changes.

7

Add total successes out of 36 attempts. Enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 12

Flop | Scattered Piles | Multiple Targets

Program: Hit Flop & Avoid Big Numbers

Up to 5 players compete to stop a flop shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Scattered Piles | Multiple Targets
1

Set up 3 target areas on the green, about 6 feet apart.

2

Make 6 piles of 6 balls each, on the grass 5 to 40 yards from the hole.

3

Hit 36 flop shots total. Divide them into 3 groups of 12 shots.

4

Hit the first 12 shots at Target 1, using any piles.

5

Hit the next 12 shots at Target 2, choosing any piles.

6

Hit the last 12 shots at Target 3, using any piles.

7

After each shot, see if your ball stopped very close to the target. Count that shot as a success if it did.

8

When finished, add up successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612963

Week 4 – Module

4 days scheduled

Hit Flop & Avoid Big Numbers. Flop from sand and land near hole. Focus on Scoring, Alignment, Aim. This module is for Short Game, specifically working on Flop.

D1

Day 13

Flop | Fairway | Above/Below Feet

Program: Hit Flop & Avoid Big Numbers

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Flop | Fairway | Above/Below Feet
1

Set up two targets on the green about 10 to 15 yards apart.

2

Get 36 balls and split them into 2 groups of

3

Hit 18 flop shots from a slope with the ball above your feet, aiming at the first target.

4

Hit 18 flop shots from a slope with the ball below your feet, aiming at the second target.

5

Count how many balls land and stop within 3 feet of each target. These are successes.

6

Keep your ball setup the same for all shots.

7

After all 36 shots, record how many were successful out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141174
D2

Day 14

Flop | Parallel Ball Lines | Bullseye 2x

Program: Hit Flop & Avoid Big Numbers

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop flop shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Flop | Parallel Ball Lines | Bullseye 2x
1

Set up two lines of 18 balls each, 1 foot apart. The lines are 6 feet apart.

2

On the green, mark two circles around the hole. The inner circle is 6 feet from the hole. The outer circle is 15 feet from the hole.

3

From 5 to 20 yards away, hit flop shots. Hit 3 balls from the first line, then 3 from the second. Keep switching until all 36 balls are hit.

4

The goal is to make balls stop inside the circles. Balls in the inner circle are birdie-level. Balls in the outer circle but outside the inner are par-level.

5

At the end, count how many balls stopped in the circles and enter the total out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 15

Flop | Perpendicular Ball Lines | Quadrants

Program: Hit Flop & Avoid Big Numbers

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop flop shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Flop | Perpendicular Ball Lines | Quadrants
1

Pick a spot 5 to 20 yards from the hole near the green to practice flop shots.

2

Place 36 balls in two lines so they cross in the middle. Each line has 18 balls, 1 foot apart.

3

Use string or tees to mark 4 equal zones inside a 10-foot circle around the hole.

4

Split the 36 balls into 4 groups of 9 balls. Each group aims for a different zone.

5

From the first line, hit 9 balls to the first zone.

6

From the second line, hit 9 balls to the second zone.

7

Go back to the first line and hit 9 balls to the third zone.

8

From the second line, hit 9 balls to the fourth zone. Count the number of balls that land in the right zone each time. After all shots, enter your total number of successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221813964
D4

Day 16

Flop | Fairway | Uphill/Downhill

Program: Hit Flop & Avoid Big Numbers

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Flop | Fairway | Uphill/Downhill
1

Place 36 balls in two groups of 18 balls each for uphill and downhill shots.

2

Set up three targets on the green: right, center, and left of the hole, each 6 feet apart.

3

Hit 12 flop shots from uphill slope at the right target.

4

Hit 6 shots from uphill at the center target, then 6 at the left target (total 18 uphill shots).

5

From downhill slope, hit 12 shots at the right target, 6 at center, 6 at left (total 18 downhill shots).

6

Count shots that stop within 3 feet of the target as success.

7

Write down your number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713963

Week 5 – Module

4 days scheduled

Square up and send it: perfect alignment for Bump'n'Runs. Square up and test your setup. Focus on Distance Control, Alignment, Scoring. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 17

Bump-n-Run | Perpendicular Piles | 9 Stop Zones

Program: Square up and send it: perfect alignment for Bump'n'Runs

Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | 9 Stop Zones
1

Place 10 piles of balls in two lines that cross like a plus sign. Each line has 5 piles, 3 yards/meters apart.

2

The piles should be 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

Mark 9 stop zones on the green in a 3x3 grid, spaced to cover different parts.

4

Hit 36 bump-and-run shots, divided into 9 groups of 4 shots.

5

For each group, pick a stop zone and hit 4 shots from any piles.

6

A shot is successful if it stops in the target stop zone.

7

Repeat until 4 shots have been aimed at each stop zone.

8

Count how many shots stopped inside their target zones. Enter your total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713964
D2

Day 18

Bump-n-Run | Deep Rough and Other | Flat

Program: Square up and send it: perfect alignment for Bump'n'Runs

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Flat
1

Set up 3 targets on the green in a straight line, about 6 feet apart.

2

Hit 36 bump-and-run shots, 12 to each target.

3

Place the ball in thick grass, 5 to 20 yards from the hole, and keep setup the same for every shot.

4

Hit 12 shots at Target

5

Hit 12 shots at Target

6

Hit 12 shots at Target

7

Count a successful shot if it stops within 3 feet of the target.

8

After all 36 shots, record the number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D3

Day 19

Bump-n-Run | Fairway | Above/Below Feet

Program: Square up and send it: perfect alignment for Bump'n'Runs

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Above/Below Feet
1

Gather 36 balls and split them into 2 groups of

2

Stand on a slope where the ball is above your feet for the first 18 shots.

3

Choose one target on the green to aim at.

4

Hit 18 bump-and-run shots, trying to get close to the target from this lie.

5

Move to a slope where the ball is below your feet for the next 18 shots.

6

Hit 18 bump-and-run shots at the same target from this lie.

7

Count how many balls stop close to the pin. Record that number as your score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D4

Day 20

Bump-n-Run | Perpendicular Piles | Multiple Targets

Program: Square up and send it: perfect alignment for Bump'n'Runs

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | Multiple Targets
1

Arrange 40 balls into 10 piles with 4 balls in each pile. Set the piles in two lines that cross each other near the green. The two lines should be 6 yards apart. Each pile in a line is 2 yards from the next pile.

2

Pick 3 target flags on the green. Space the targets 6 feet apart in a line or triangle so each one can be aimed at.

3

Hit 36 bump-and-run shots, in 3 sets of 12 shots. For each set, aim all 12 shots at one of the target flags (Zone 1, Zone 2, Zone 3).

4

Start at any pile and try to hit the ball so it lands inside a 10-foot circle around the chosen target. Do this for 12 shots, then move to the next target and do it again, until all 36 shots are done.

5

Use different piles as you like for variety, but always set up the same way for each shot.

6

Count each shot that stops inside the 10-foot circle as a success.

7

After all shots, count total successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Week 6 – Module

4 days scheduled

Square up and send it: perfect alignment for Bump'n'Runs. Square up and test your setup. Focus on Distance Control, Alignment, Scoring. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 21

Bump-n-Run | Perpendicular Piles | Bullseye 2x

Program: Square up and send it: perfect alignment for Bump'n'Runs

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | Bullseye 2x
1

Make 10 piles of 4 balls (40 balls) in two lines, crossing each other near the green, 1 to 10 yards from the green and 5 to 30 yards from the hole. Keep piles 2 yards apart, lines 5 to 10 yards apart.

2

On the green, use string or tees to mark two circles around the hole: one with a 6-foot radius (inner), the other with a 15-foot radius (outer).

3

Use only 36 balls (9 piles of 4) for this test.

4

Split the 36 shots into two groups of

5

For the first 18 shots, try to land the ball inside the small circle.

6

For the next 18 shots, try to land the ball inside the big circle but outside the small circle.

7

Play bump-and-run shots by hitting from different piles, one after the other, keeping the same setup and order.

8

Count as a success if the ball stops in the correct circle. If not, it is a miss.

9

Count how many balls finished where they should in both circles. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 22

Bump-n-Run | Perpendicular Piles | 3 Landing Zones

Program: Square up and send it: perfect alignment for Bump'n'Runs

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | 3 Landing Zones
1

Set up 10 piles of balls with 4 balls in each pile.

2

Make 3 landing zones on the green, 6 feet apart in a straight line.

3

Hit 36 shots, with 12 shots at each landing zone.

4

Start from any pile and try to land 12 balls in the first landing zone.

5

After 12 shots, aim 12 shots at the second zone, then 12 at the third zone.

6

Count each ball that stays in the correct zone as a success.

7

Add your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141074
D3

Day 23

Bump-n-Run | Perpendicular Ball Lines | Multiple Targets

Program: Square up and send it: perfect alignment for Bump'n'Runs

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Ball Lines | Multiple Targets
1

Put 36 balls in 2 lines near the green. Each line has 18 balls about 1 foot apart.

2

Place the 2 lines so they cross each other like a plus sign, 5 to 10 yards apart.

3

Put 3 targets about 6 feet apart on the green.

4

Hit 12 shots at each target, for a total of 36 shots.

5

Start with one line and hit 12 shots trying to stop the ball within 10 feet of the first target.

6

Use the other line and hit 12 shots at the second target, same goal.

7

Hit 12 shots at the third target from either line, trying to keep within 10 feet.

8

Count each shot that stops within 10 feet of the target.

9

After 36 shots, write down your number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 24

Bump-n-Run | Perpendicular Piles | Bullseye 2x

Program: Square up and send it: perfect alignment for Bump'n'Runs

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | Bullseye 2x
1

Set up 10 piles of balls in two lines that cross each other. Put 5 piles in each line. Leave space between all piles and lines.

2

Put the piles 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

On the green, mark two big circles around the hole. Make the first circle 6 feet (2 meters) out from the hole, and the second circle 15 feet (5 meters) out from the hole.

4

There are 36 shots total. Split them into 3 groups of 12 shots.

5

First 12 shots: try to stop the ball inside the small (inner) circle. Next 12: try to stop the ball inside the big (outer) circle but outside the small circle. Last 12: try to keep the ball anywhere on the green.

6

Hit one ball from each pile. Keep moving around the piles any way until all 36 shots are done using the right target for each group.

7

Count how many balls land in the right place for each group: inside the small circle for the first 12, in the big circle but outside the small one for the next 12, and anywhere on the green for the last

2

Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 7 – Module

4 days scheduled

Stop Ball on Dime. Stop on a dime and feel the green. Focus on Distance Control, Scoring, Alignment. This module is for Short Game, specifically working on Chip.

D1

Day 25

Chip | Fairway | Above/Below Feet

Program: Stop Ball on Dime

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Fairway | Above/Below Feet
1

Put 36 golf balls into 3 piles of

2

Place each pile 5 to 20 yards from the hole.

2

At the green's edge, set up 3 target zones in a line, each 4 feet apart. Mark them Zone A (closest), Zone B (middle), and Zone C (farthest).

3

Keep ball positions the same: first pile on a slope above feet, second pile on flat ground, third pile on a slope below feet.

4

Hit 12 chip shots to Zone A from the above feet position.

5

Hit 12 chip shots to Zone B from the flat position.

6

Hit 12 chip shots to Zone C from below feet position.

7

Count how many shots land and stay in the intended zone.

8

Add up total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D2

Day 26

Chip | Parallel Ball Lines | 3 Landing Zones

Program: Stop Ball on Dime

Up to 5 players compete to stop a chip shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Chip | Parallel Ball Lines | 3 Landing Zones
1

Set up 4 lines of 9 balls. Balls are 1 foot apart. Each line is 5 yards/meters apart.

2

Put the lines 5 to 30 yards/meters from the hole, off the green.

3

Mark 3 landing zones on the green, spaced 6 feet (2 meters) apart.

4

There are 36 chip shots, split into 3 groups of

5

Hit the first 12 balls to Landing Zone

6

Hit the next 12 balls to Landing Zone

7

Hit the last 12 balls to Landing Zone

8

Use any line of balls each time. Hit all balls for the current landing zone.

9

After 12 shots for each zone, switch to the next zone and change lines if wanted.

0

Count a shot as a success if it lands and stops inside the right zone.

1

When finished, count how many successes out of 36, and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D3

Day 27

Chip | Perpendicular Piles | Quadrants

Program: Stop Ball on Dime

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop chip shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Chip | Perpendicular Piles | Quadrants
1

Set up 2 lines with 5 piles of 4 balls each. There are 10 piles in total.

2

Space the 2 lines 5 to 10 yards apart. Space each pile 2 yards apart along each line.

3

On the green, use string or markers to make a circle 6 feet wide around the hole. Divide the circle into 4 equal parts.

4

Hit 36 chip shots, split into 4 groups of

5

For each group, try to stop the balls in one part of the circle. Move to the next part after each group.

6

Alternate where you chip from to practice different spots, but aim for the chosen part of the circle.

7

Count how many balls land in the right part of the circle.

8

Add all your successful chips out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 28

Chip | Scattered Piles | 9 Stop Zones

Program: Stop Ball on Dime

Up to 5 players compete to stop a chip shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Scattered Piles | 9 Stop Zones
1

Put 36 balls into 9 piles. Each pile has 4 balls. Put piles 5 to 30 yards from the hole.

2

Mark 9 target zones on the green.

3

Try to hit 4 balls into each zone. Do this for all 9 zones.

4

Always use the same ball setup. Only change which zone is the target.

5

Count each ball that stops inside the correct zone.

6

Add up all the successful shots out of

6

Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074

Week 8 – Module

4 days scheduled

Stop Ball on Dime. Feel the green and stop on a dime. Focus on Distance Control, Precision, Alignment. This module is for Short Game, specifically working on Chip.

D1

Day 29

Chip | Scattered Ball Lines | 3 Landing Zones

Program: Stop Ball on Dime

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land chip shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Chip | Scattered Ball Lines | 3 Landing Zones
1

Put 40 balls into 8 lines. Each line has 5 balls. Lines should be about 1 yard or meter apart. Put these lines anywhere on the grass 5 to 30 yards/meters from the hole but not on the green.

2

On the green, use sticks, clubs, or string to mark 3 landing zones in a straight line about 6 feet (2 meters) apart.

3

Divide the 36 chip shots into 3 sets of 12 shots.

4

For each set, pick 3 lines of balls and aim every shot at one landing zone.

5

Hit 5 chips from each line to the chosen zone. After 3 lines (15 shots), change zones until all 36 shots are done.

6

Count each shot that lands and stays in the target zone as a success.

7

Enter the total number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 30

Chip | Perpendicular Ball Lines | Quadrants

Program: Stop Ball on Dime

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop chip shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Chip | Perpendicular Ball Lines | Quadrants
1

Place 36 balls in two lines that cross, with 18 balls in each line.

2

Keep the balls about 1 foot apart, with lines set up 5 to 30 yards from the hole.

3

On the green, divide a 6-foot circle around the hole into 4 equal parts.

4

Split the 36 chip shots into 4 groups of 9 balls.

5

Aim the first 9 shots at the first part of the circle.

6

Switch to the other line and aim the next 9 balls at the second part. Keep switching lines and aim at the next parts until all 36 balls are chipped.

7

Count how many balls land in the right part each time.

8

Enter the number of successful chips out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141174
D3

Day 31

Chip | Perpendicular Piles | Quadrants

Program: Stop Ball on Dime

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop chip shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Chip | Perpendicular Piles | Quadrants
1

Set up 2 lines with 5 piles of 4 balls each. There are 10 piles in total.

2

Space the 2 lines 5 to 10 yards apart. Space each pile 2 yards apart along each line.

3

On the green, use string or markers to make a circle 6 feet wide around the hole. Divide the circle into 4 equal parts.

4

Hit 36 chip shots, split into 4 groups of

5

For each group, try to stop the balls in one part of the circle. Move to the next part after each group.

6

Alternate where you chip from to practice different spots, but aim for the chosen part of the circle.

7

Count how many balls land in the right part of the circle.

8

Add all your successful chips out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 32

Chip | Parallel Ball Lines | Quadrants

Program: Stop Ball on Dime

Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.

Short Game26 min
Diagram for Chip | Parallel Ball Lines | Quadrants
1

Set up 4 lines of 9 balls each, 1 foot apart.

2

Put the lines on grass 5-20 yards/meters from the hole, not on the green.

3

On the green, make 4 quadrants using string or tees, each about 6 feet in radius.

4

Hit 36 chip shots in total, 9 to each quadrant.

5

Start at any ball line and chip 9 balls, aiming for Quadrant

6

Move to the next line and chip 9 balls to Quadrant

7

Do the same for Quadrants 3 and 4, 9 balls each.

8

Count each ball that stops in the target quadrant.

9

Add up the number of successful shots and enter the total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612853

Week 9 – Module

4 days scheduled

Mid-Iron Distance Control 150–180 Yards. Stop missing greens and control distance 150-180. Focus on Precision, Trajectory, Mechanics. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 33

Mid irons (7,6,5) | Takeaway

Program: Mid-Iron Distance Control 150–180 Yards

Work only on takeaway using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Takeaway
1

Set up one target area 130-160 yards away suitable for 7, 6, or 5 iron.

2

Hit 36 balls in total using only 7, 6, or 5 iron, focusing solely on the takeaway.

3

Work on at most two takeaway thoughts or tasks to produce the desired ball flight.

4

Switch between 7, 6, and 5 irons throughout the exercise.

5

Mark a success if the ball lands in or near the target zone (within 3 yards).

6

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282419151174
D2

Day 34

Mid irons (7,6,5) | Low/Mid/High Shot

Program: Mid-Iron Distance Control 150–180 Yards

Produce low/mid/high shots using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Low/Mid/High Shot
1

Pick one flag at medium distance suitable for mid irons (7, 6, 5). Use the same ball setup for all shots.

2

Hit 36 shots total—12 low shots, 12 mid shots, and 12 high shots—all aimed at the same target.

3

Focus on producing distinct low, mid, and high shots throughout the exercise, switching between mid irons.

4

Count a success if the ball lands close to the target with the intended trajectory.

5

After all 36 shots, count how many were successful out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 35

All irons (9 to 2) | Progressive Targets Challenge

Program: Mid-Iron Distance Control 150–180 Yards

Complete the Progressive Targets Challenge using irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Progressive Targets Challenge
1

Pick 3 flags at the range for your 9, 7, and 5 irons: close, medium, far.

2

Hit 36 shots total: 12 at each flag.

3

Hit 12 shots at the close flag.

4

Hit 12 shots at the medium flag, change irons if wanted.

5

Hit 12 shots at the far flag, change irons if wanted.

6

Count shots that land within a club-length of each flag.

7

Add up successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D4

Day 36

Mid irons (7,6,5) | Around the Stick

Program: Mid-Iron Distance Control 150–180 Yards

Curve the ball around the alignment stick using using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Around the Stick
1

Pick a flag or target for mid irons (7, 6, or 5 iron).

2

Place two cones or buckets left and right of the flag, each 5% of the total distance away.

3

Hit 36 shots in total, in 2 sets of 18 shots.

4

First 18 shots: curve ball left to right, aiming near the left cone, curving back to the flag.

5

Second 18 shots: curve ball right to left, aiming near the right cone, curving back to the flag.

6

Switch between 7, 6, or 5 irons during the test.

7

A shot is a success if it curves correctly around the cone and lands close to the flag (within 10% of the distance).

8

After 36 shots, count successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853

Week 10 – Module

4 days scheduled

Mid-Iron Distance Control 150–180 Yards. Stop missing greens and control distance 150-180. Focus on Precision, Trajectory, Mechanics. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 37

Mid irons (7,6,5) | Backswing

Program: Mid-Iron Distance Control 150–180 Yards

Work only on backswing using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Backswing
1

Pick a flag or target at a medium distance suitable for hitting mid irons (7, 6, or 5).

2

Use one mid iron and hit 36 shots aiming at the same target.

3

For each shot, focus only on your backswing, working with 1 or 2 simple backswing thoughts.

4

Set up the ball the same way each time and maintain your backswing focus.

5

Hit all 36 shots and count how many have straight, good ball flight that matches your backswing.

6

After all shots, count how many were good out of 36 and enter the number in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 38

Mid irons (7,6,5) | Ladder Challenge

Program: Control the arc: launch and roll as needed

Complete the Ladder Challenge using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Ladder Challenge
1

Set up three ladder zones on the range, each 6 yards/meters apart, short of the target flag.

2

Each ladder zone is a target area. The ball must land and stop within 6 yards/meters of the flag.

3

Hit 36 mid iron shots (using 7-, 6-, or 5-iron) towards the three ladder zones.

4

Split the 36 shots into 3 sets of

2

For each set, hit shots in order: first into zone 1, then zone 2, then zone 3, and repeat the ladder sequence three times.

5

All shots go to the same flag. You can switch clubs (7-, 6-, or 5-iron) any time.

6

A shot counts as a success only if it lands and stops in the right ladder zone for that shot.

7

After 36 shots, add up how many were successful and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 39

Mid irons (7,6,5) | 3 Landing Zones

Program: Control the arc: launch and roll as needed

Hit 15 balls to each landing zone using mid irons only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Mid irons (7,6,5) | 3 Landing Zones
1

Place a flag or target for your mid irons (7, 6, or 5 irons).

2

Make 3 landing zones around the flag. Space the zones 8 yards/meters apart with cones, buckets, or markers.

3

Hit 36 shots in total. Do 12 shots for each landing zone.

4

Only use 7, 6, or 5 irons for all shots. Switch clubs if you want, but keep ball setup the same.

5

Hit 12 shots to one zone, then 12 to another, then 12 to the last zone. You can go in any order.

6

A shot counts as successful if it lands and stops in the right zone.

7

Add up how many shots landed in the right zone, out of 36 attempts, and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201612963
D4

Day 40

All irons (9 to 2) | Strengths Discovery

Program: Control the arc: launch and roll as needed

Discover strengths amongst irons a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Strengths Discovery
1

Set up 3 flags or targets in a field, spaced apart for medium iron shots (about 80-150 yards). Label them Target A, Target B, and Target C.

2

Hit 36 shots total: 12 shots at each target.

3

Use different irons for each target, like 9-iron for Target A, 6-iron for Target B, 3-iron for Target C.

4

Hit 12 shots at Target A, then 12 at Target B, then 12 at Target C. Keep setup and routine the same.

5

Count shots that land within 10 yards of each target. These are successes.

6

Add up your successful shots. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612963

Week 11 – Module

4 days scheduled

Control the arc: launch and roll as needed. Control mid iron arc and fade or draw mid irons. Focus on Trajectory, Scoring, Precision. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 41

All irons (9 to 2) | Progressive Targets Challenge

Program: Control the arc: launch and roll as needed

Complete the Progressive Targets Challenge using irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Progressive Targets Challenge
1

Pick 3 flags at the range for your 9, 7, and 5 irons: close, medium, far.

2

Hit 36 shots total: 12 at each flag.

3

Hit 12 shots at the close flag.

4

Hit 12 shots at the medium flag, change irons if wanted.

5

Hit 12 shots at the far flag, change irons if wanted.

6

Count shots that land within a club-length of each flag.

7

Add up successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D2

Day 42

Mid irons (7,6,5) | Downswing

Program: Control the arc: launch and roll as needed

Work only on downswing using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Downswing
1

Pick a flag or target suitable for hitting mid irons (7, 6, or 5 iron).

2

Hit 36 balls in total, in 3 sets of 12 balls each using mid irons only.

3

Focus solely on your downswing throughout the drill. Work on at most two downswing thoughts or tasks to produce your desired ball flight.

4

Switch between different mid irons throughout the exercise.

5

Set up the same way for every shot, aiming all shots at the single target.

6

Count only the shots that land and stay in the target area.

7

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141174
D3

Day 43

All irons (9 to 2) | Club Swapping Challenge

Program: Control the arc: launch and roll as needed

Complete the Club Swapping Challenge using irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Club Swapping Challenge
1

Choose 6 targets at different distances for irons 9 through

2

Assign each iron (9, 8, 7, 6, 5, 4, 3, 2) to hit 4 shots each, for 32 shots total.

3

Add 4 extra shots using any club and target, for a total of 36 shots.

4

Try to land each shot within 5% of the distance to the target.

5

Keep the setup the same for every shot, only aim at different targets.

6

Count each shot that lands within 5% of the target distance as a success.

7

After 36 shots, add up your successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064
D4

Day 44

Mid irons (7,6,5) | Takeaway

Program: Control the arc: launch and roll as needed

Work only on takeaway using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Takeaway
1

Set up one target area 130-160 yards away suitable for 7, 6, or 5 iron.

2

Hit 36 balls in total using only 7, 6, or 5 iron, focusing solely on the takeaway.

3

Work on at most two takeaway thoughts or tasks to produce the desired ball flight.

4

Switch between 7, 6, and 5 irons throughout the exercise.

5

Mark a success if the ball lands in or near the target zone (within 3 yards).

6

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282419151174

Week 12 – Module

4 days scheduled

Control the arc: launch and roll as needed. Control mid iron arc and fade or draw mid irons. Focus on Trajectory, Scoring, Precision. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 45

Mid irons (7,6,5) | Low/Mid/High Shot

Program: Control the arc: launch and roll as needed

Produce low/mid/high shots using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Low/Mid/High Shot
1

Pick one flag at medium distance suitable for mid irons (7, 6, 5). Use the same ball setup for all shots.

2

Hit 36 shots total—12 low shots, 12 mid shots, and 12 high shots—all aimed at the same target.

3

Focus on producing distinct low, mid, and high shots throughout the exercise, switching between mid irons.

4

Count a success if the ball lands close to the target with the intended trajectory.

5

After all 36 shots, count how many were successful out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 46

Mid irons (7,6,5) | Opposite Shots Challenge

Program: Control the arc: launch and roll as needed

Complete the Opposite Shots Challenge using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Opposite Shots Challenge
1

Pick one flag or target for mid iron shots (using 7, 6, or 5 iron).

2

Hit 36 balls in total, divided into 3 sets of 12 shots: - Set 1: 6 fades and 6 draws, switching each time, to the same target. - Set 2: 6 high shots and 6 low shots, switching each time, to the same target. - Set 3: 6 pull/fade shots and 6 push/draw shots, switching each time, to the same target.

3

Keep ball setup and target the same for every shot.

4

For each set, work on either shot height or shot direction as required.

5

Give 1 point for each shot that lands close to the target with the right flight.

6

Keep alternating shots until you finish all

7

At the end, count your total successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 47

Long irons (4,3,2) | Left-to-R and Right-to-L Shot

Program: Challenge: eliminate wild misses on long approaches

Produce left-to-right and right-to-left shots using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Left-to-R and Right-to-L Shot
1

Pick one target suitable for long irons (4, 3, 2).

2

Hit 36 shots using your long irons (4, 3, and 2 irons).

3

Hit 18 shots curving left-to-right and 18 shots curving right-to-left, all towards the same target.

4

Keep the same stance and setup for every shot.

5

Try to make the ball land close to the target.

6

Count each shot that lands and stays near the target as a success.

7

Add up your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D4

Day 48

Long irons (4,3,2) | Quadrants

Program: Challenge: eliminate wild misses on long approaches

Hit 12 balls to each quadrant using long irons only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Long irons (4,3,2) | Quadrants
1

Pick a target to aim at using your long irons (4, 3, or 2).

2

Mark four sections around the target using cones, buckets, or imaginary lines. The sections should be about 5% of the total distance from where you hit.

3

Hit 36 shots: 9 to each section.

4

Use only your long irons (4, 3, or 2). Switch clubs if you want.

5

Make sure to hit 9 shots to each section. The order does not matter, just finish all shots for each section.

6

Keep your ball setup the same and try to be precise.

7

Count every shot that lands and stays in the right section as a success.

8

When done, count your successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 13 – Module

3 days scheduled

Challenge: eliminate wild misses on long approaches. Center green hits and eliminate wild misses. Focus on Dispersion, Precision, Scoring. This module is for Driving Range, specifically working on Long irons (4,3,2).

D1

Day 49

Long irons (4,3,2) | Around the Stick

Program: Challenge: eliminate wild misses on long approaches

Curve the ball around the alignment stick using using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Around the Stick
1

Choose a flag or target to aim at using a long iron (2, 3, or 4 iron).

2

Put an alignment stick on the ground in front of the target.

3

Place a cone on each side of the flag, each cone 5% of the total distance to the flag.

4

Hit 36 shots: 18 curve left-to-right around the stick, 18 curve right-to-left.

5

Divide shots into 3 groups of 12 shots: first 12 curve left-to-right past the left cone, next 12 curve right-to-left past the right cone, final 12 alternate between both directions.

6

Set up the ball the same for all shots.

7

A shot is successful if it passes outside the correct cone and lands within 3 yards of the flag.

8

Add up the number of successful shots and enter your total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191410742
D2

Day 50

Long irons (4,3,2) | Birdie-Par-Bogey Radius

Program: Challenge: eliminate wild misses on long approaches

Use long irons only to land the ball inside the radius. Hit one bucket of ~50 balls. Keep the score relative to PAR.

Driving Range31 min
Diagram for Long irons (4,3,2) | Birdie-Par-Bogey Radius
1

Pick a target flag for long irons (4, 3, or 2 iron).

2

Mark two circles: one 5 yards from the flag (birdie zone), one 10 yards from the flag (par zone). Use cones, buckets, or imagine.

3

Hit 36 long iron shots in 3 groups of

4

First 12 shots: aim for the 5-yard circle (birdie zone).

5

Next 12 shots: aim for the space between 5 and 10 yards (par zone).

6

Last 12 shots: try to land anywhere within the 10-yard circle.

7

Switch clubs (4, 3, or 2 iron) as wanted.

8

Count shots: 5-yard circle is birdie, 10-yard circle is par, outside is no score.

9

Add your birdies and pars. Enter your total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191511853
D3

Day 51

Long irons (4,3,2) | L-R and R-L 9 Targets

Program: Challenge: eliminate wild misses on long approaches

Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | L-R and R-L  9 Targets
1

Set up 9 targets around the flag with cones or buckets. Space each target at 5% of the distance to the flag.

2

For each target, hit 4 shots: 2 curve left-to-right, 2 curve right-to-left, using your long irons (4, 3, or 2).

3

Do all shots the same way every time.

4

Only shots landing between the cones count as successes.

5

After 36 shots, count how many landed between cones and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285