Work on alignment and starting line, for a 18-handicap player, ~15 minutes.
Practice Programs
Complete Golf Practice Blueprint for Oakmere Park Golf Club
Discover tailored practice programs for this course.
Total Programs
15
15 complete programs built for this course
Unique Drills
75
Total unique drills across all programs
Skill Pillars
10
Accuracy · Aim · Alignment · Dispersion · Distance Control · Mechanics
Session Durations
6
3 days , 4 days , 6 days , 7 days , 8 days , 9 days
Commanders Practice Profile
We've mapped a comprehensive practice profile for Commanders, identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.
Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.
Skill Distribution
Handicap Performance Insights
The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.
Top Drills
Featured Drills for Commanders
Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.
Stop the Ball: Inside the Field [Long]
Stop the ball inside five fields to complete the challenge.
Flop | Parallel Ball Lines | Quadrants
Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.
Driver | Ladder Challenge
Complete the Ladder Challenge using driver only. Hit one bucket of ~50 balls.
Flop | Perpendicular Piles | Quadrants
Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Flop | Parallel Ball Lines | 9 Stop Zones
Up to 5 players compete to stop a flop shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Flop | Parallel Ball Lines | Multiple Targets
Up to 5 players compete to stop a flop shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Course Details
Everything you need to know about Commanders.
Contact Information
Phone
+44 (0)1250 872622
Fax
+44 (0) 1250 872622
proshop@oakmerepark.co.uk
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Facilities
Location
Oaks Lane
Course Description
Oakmere Park is a dual-purpose venue in Nottinghamshire offering a trio of heathland golf courses alongside a dedicated wedding venue. It features the Admirals course, the shorter Commanders course, and the Par 3 Captains course, marketed as all-weather courses suitable for year-round play. The site also hosts weddings, corporate events, and social gatherings in a rural setting between Mansfield and Nottingham. Notable highlights include hosting the PGA Midland Open and its location set in 150 acres of countryside, providing a backdrop for both golf and celebrations.
admirals course • commanders course • captains course par 3 • heathland golf • nottinghamshire countryside • weddings venue • wedding ceremonies • public golf • tee time booking • golf memberships • golf competitions • pga midland open host • nottinghamshire golf • all weather courses • golf course design pennink
Course Information
Holes
27
Par
36
Type
Parkland
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Oakmere Park Golf Club Social Media Presence
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Programs
Skill-Based Practice Programs for Commanders
We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.
Filter programs by category (select one)
Showing 15 Programs
% match to course practice profileStop close from tight lie, for a 15-handicap player, ~15 minutes.
Picture the roll, for a 18-handicap player, ~15 minutes.
Control flight path, for a 18-handicap player, ~15 minutes.
14 Week Flagship Program for Commanders
A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for Commanders. Start with the basics and work your way towards more challenging drills. Commit to 14 weeks of training and get in proper shape. Four days counts as a week.
Putting · Long (20+ ft)
Eliminate Three-Putts
Difficulty: Intermediate · Program HCP 17.0
Short Game · Bump'n'Run
Get your feet, hips, and clubface working together for pure contact
Difficulty: Beginner · Program HCP 29.0
Short Game · Mixed
Can you match your plan to your shot?
Difficulty: Beginner · Program HCP 21.0
Short Game · Flop
How close can you get from a tough lie? Precision test
Difficulty: Intermediate · Program HCP 17.0
Short Game · Bump'n'Run
Match Mental Image to Result
Difficulty: Intermediate · Program HCP 17.0
Short Game · Flop
Feel the distance: flop to different targets and control your rollout
Difficulty: Intermediate · Program HCP 15.0
Driving Range · Driver
Stop Missing Fairways with Driver
Difficulty: Beginner · Program HCP 35.0
Driving Range · Driver
Shape your flight: high, low, or straight—your choice
Difficulty: Beginner · Program HCP 26.0
Driving Range · Driver
Control Driver Flight Path
Difficulty: Intermediate · Program HCP 17.0
Consistent wedge length, for a 11-handicap player, ~15 minutes.
Visualize perfect mixed, for a 22-handicap player, ~20 minutes.
Thread the gap, for a 17-handicap player, ~15 minutes.
Test your setup, for a 29-handicap player, ~20 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedFlop from bunkers, for a 3-handicap player, ~10 minutes.
Hit within 2-3 yards, for a 5-handicap player, ~10 minutes.
Precision shots, for a 1-handicap player, ~10 minutes.
Precision short irons, for a 1-handicap player, ~10 minutes.
Stop missing fairways, for a 35-handicap player, ~30 minutes.
Control driver arc, for a 26-handicap player, ~20 minutes.
Precision shots, for a 1-handicap player, ~10 minutes.
Prepare for Tournaments at Commanders
Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.
No upcoming tournaments at this time.
FAQ
Frequently Asked Questions about Commanders
Get answers to common questions about playing Commanders and what to expect.
How difficult is Commanders for mid-handicap golfers?
Players often find Commanders technically exacting. With a slope of 120, it remains playable for a wide handicap range. The course rating of 70 reflects on scoring relative to par 36.
What tees should a 15 handicap play at Commanders?
A 15 handicap golfer should consider tees closer to 6000 yards. The back tees extend to 6500 yards, which makes approach shots longer and scoring more challenging.
What is considered a good score at Commanders?
With a course rating of 70 and par 36, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 36 must manage approach shots and avoid penalty strokes.
How long is Commanders and how does yardage affect play?
Measuring 6500 yards at maximum length, scoring depends more on placement than raw power.
What type of course is Commanders and how should I play it?
Commanders is designed as a Parkland layout. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.
What features make Commanders strategically challenging?
The combination of a slope rating of 120 and yardage reaching 6500 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.
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