Drills Golf App

drills.golf

Log scores, track progress & grow.

Download the Drills Golf App

Get

Course Flagship Program

13 Week Flagship Program for New Plymouth Golf Club

We studied the course and made a flagship practice program specifically for New Plymouth Golf Club. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

13

Days

52

Modules

9

Frequency

4 days/week

Week 13 days

Putting·3 ft (1m) only

Aim To Hit Center Every Time

Difficulty: Intermediate · Module HCP 17.5

Weeks 1–25 days

Short Game·Bump'n'Run

Bump'n'Run From 5–10 Yds

Difficulty: Beginner · Module HCP 35.0

Weeks 3–46 days

Driving Range·Driver

Control Driver Ball Flight

Difficulty: Beginner · Module HCP 35.0

Weeks 4–53 days

Putting·Long (20+ ft)

Eliminate Three-Putts

Difficulty: Intermediate · Module HCP 17.5

Weeks 5–77 days

Short Game·Bump'n'Run

Bump'n'Run From 5–10 Yds

Difficulty: Beginner · Module HCP 35.0

Weeks 7–97 days

Driving Range·Short irons (9,8)

Control Short Iron Flight

Difficulty: Beginner · Module HCP 35.0

Weeks 9–104 days

Putting·Long (20+ ft)

Eliminate Three-Putts

Difficulty: Intermediate · Module HCP 17.5

Weeks 10–127 days

Short Game·Chip

Chip 5–15 Yds From Fringe

Difficulty: Beginner · Module HCP 35.0

Weeks 12–136 days

Driving Range·Wedges (LW,SW,GW,PW)

Control Wedge Roll

Difficulty: Beginner · Module HCP 35.0

Flagship curriculum

How the 13-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Week 13 daysDay 13

Aim To Hit Center Every Time

Control pace on every putt, for a 18-handicap player, ~15 minutes. Working on distance: 3 ft (1m) only.

PuttingDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Aim
32%
Stroke
28%
Alignment
23%
Weeks 1–25 daysDay 48

Bump'n'Run From 5–10 Yds

Roll the ball low and straight, for a 35-handicap player, ~30 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Aim
31%
Distance Control
15%
Dispersion
14%
Weeks 3–46 daysDay 914

Control Driver Ball Flight

Hit fairways consistently, for a 35-handicap player, ~30 minutes. Working on club: driver.

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
29%
Mechanics
23%
Trajectory
19%
Weeks 4–53 daysDay 1517

Eliminate Three-Putts

Work on alignment and starting line, for a 18-handicap player, ~15 minutes. Working on distance: long (20+ ft).

PuttingDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Dispersion
30%
Distance Control
28%
Accuracy
23%
Weeks 5–77 daysDay 1826

Bump'n'Run From 5–10 Yds

Roll the ball low and straight, for a 35-handicap player, ~30 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Distance Control
24%
Scoring
24%
Alignment
13%
Weeks 7–97 daysDay 2734

Control Short Iron Flight

Control flight, for a 35-handicap player, ~30 minutes. Working on club: short irons (9,8).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
32%
Mechanics
23%
Trajectory
17%
Weeks 9–104 daysDay 3538

Eliminate Three-Putts

Hit putts with consistent tempo, for a 18-handicap player, ~15 minutes. Working on distance: long (20+ ft).

PuttingDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Distance Control
35%
Visualization
25%
Dispersion
23%
Weeks 10–127 daysDay 3946

Chip 5–15 Yds From Fringe

Stop near the hole, for a 35-handicap player, ~30 minutes. Working on shot: chip.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Scoring
28%
Aim
22%
Distance Control
20%
Weeks 12–136 daysDay 4752

Control Wedge Roll

Stop missed shots, for a 35-handicap player, ~30 minutes. Working on club: wedges (lw,sw,gw,pw).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
26%
Mechanics
23%
Trajectory
18%

Program snapshot

Avg HCP focus

17.5

Intermediate

Skill pillars

Aim · Stroke · Alignment · Scoring · Visualization · Distance Control

Host course

New Plymouth Golf Club

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Aim To Hit Center Every Time. Hit center consistently and focus on alignment. Focus on Aim, Stroke, Alignment. This module is for Putting, specifically working on 3 ft (1m) only.

D1

Day 1

Putting Aid: String Line, 50 in a Row

Program: Aim To Hit Center Every Time

Make 50 putts in a row, underneath the hanging string line.

Putting18 min
Diagram for Putting Aid: String Line, 50 in a Row
1

Hit 30 putts from 3 ft under a hanging string.

2

Enter score, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score3029272522191613
D2

Day 2

Putting Aid: Plane Board, Ball Gate, 50 in a Row

Program: Aim To Hit Center Every Time

Make 50 putts in a row through the ball gate, using plane board.

Putting30 min
Diagram for Putting Aid: Plane Board, Ball Gate, 50 in a Row
1

Hit 50 putts from 3 ft through the ball gate using the plane board.

2

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5049474542383429
D3

Day 3

Putting Aid: Chalk Line, 50 in Row

Program: Aim To Hit Center Every Time

Make 50 putts in a row over the chalk starting line.

Putting30 min
Diagram for Putting Aid: Chalk Line, 50 in Row
1

Hit 50 putts from 3 ft over a chalk starting line.

2

Draw a straight line on the putting surface.

3

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5049474340363126
D4

Day 4

Bump-n-Run | Parallel Piles | Multiple Targets

Program: Bump'n'Run From 5–10 Yds

Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | Multiple Targets
1

Set up 10 piles of balls in two lines 3 yards/meters apart. Each line has 5 piles spaced 4 yards/meters apart.

2

Put the piles between 1 and 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

Pick 3 targets on the green, spaced evenly apart.

4

Split 36 shots into 3 sets of

5

Aim first 12 shots at the left target.

6

Aim next 12 shots at the center target.

7

Aim last 12 shots at the right target.

8

Do not move the ball setup, only change the target.

9

Count how many balls land closest or in the scoring area for the right target, and enter your score out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262217131074

Week 2 – Module

4 days scheduled

Bump'n'Run From 5–10 Yds. Roll the ball low and straight and focus on clean contact. Focus on Aim, Distance Control, Dispersion. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 5

Bump-n-Run | Parallel Ball Lines | 9 Stop Zones

Program: Bump'n'Run From 5–10 Yds

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 9 Stop Zones
1

Place two parallel lines of balls beside the green. Each line has 18 balls spaced 1 foot apart. The lines are 5 to 10 yards apart.

2

On the green, mark 9 stop zones using tees, string, or buckets. Arrange the zones in 3 rows of 3, spaced evenly.

3

Hit 36 bump-n-run shots. Divide them into 9 groups of 4 shots.

4

Hit 4 shots from one ball line toward Stop Zone

1

Try to stop each ball in that zone.

5

Switch to the other ball line and hit 4 shots toward Stop Zone

6

Keep switching ball lines and hit 4 shots at each stop zone in order (Zone 1 to Zone 9).

7

Count every ball that stops in the right stop zone as a success.

8

Add total successful stops and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 6

Bump-n-Run | Parallel Piles | Multiple Targets

Program: Bump'n'Run From 5–10 Yds

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | Multiple Targets
1

Set up 10 piles of 4 balls each (40 balls) in two lines next to the green. Keep piles about 2 yards apart and lines 5 to 10 yards apart.

2

Place three flags on the green for landing zones.

3

Hit 36 bump-and-run shots, 12 for each target flag.

4

Hit shots from the first line, aiming for the first target. Alternate piles.

5

After 12 shots, switch to the second target and use the second line for the next 12 shots.

6

Hit the last 12 shots at the third target (use any line or alternate piles). After all shots are done, count balls within 10 feet of the target as successful and enter your number of successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 7

Bump-n-Run | Fairway | Above/Below Feet

Program: Bump'n'Run From 5–10 Yds

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Above/Below Feet
1

Gather 36 balls and split them into 2 groups of

2

Stand on a slope where the ball is above your feet for the first 18 shots.

3

Choose one target on the green to aim at.

4

Hit 18 bump-and-run shots, trying to get close to the target from this lie.

5

Move to a slope where the ball is below your feet for the next 18 shots.

6

Hit 18 bump-and-run shots at the same target from this lie.

7

Count how many balls stop close to the pin. Record that number as your score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D4

Day 8

Bump-n-Run | Parallel Ball Lines | Bullseye 2x

Program: Bump'n'Run From 5–10 Yds

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Bullseye 2x
1

Set up 4 lines of 9 balls each, with balls 1 foot apart.

2

Place the lines on grass, 1 to 10 yards from the green, 5 yards between lines.

3

Mark two circles on the green around the hole: one with a 6-foot radius, another with a 15-foot radius.

4

Hit 36 shots, in two groups of 18 shots.

5

For the first 18 shots, aim for the small circle. For the next 18 shots, aim for the big circle.

6

Hit balls in order from any line, switch lines as wanted.

7

Count each ball that stops in the right circle as a success.

8

After 36 shots, count how many hit their target circles and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282520161285

Week 3 – Module

4 days scheduled

Control Driver Ball Flight. Hit fairways consistently and stop missing fairways. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Driver.

D1

Day 9

Driver | Around the Stick

Program: Control Driver Ball Flight

Curve the ball around the alignment stick using using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Around the Stick
1

Choose a flag or target to aim at with the driver.

2

Measure 5% of the distance to the flag. Put one cone on the left side and one cone on the right side at that distance.

3

Take 36 shots: 18 curve the ball left to right, 18 curve the ball right to left around the cone.

4

Hit 18 shots curving around the left cone to the flag and 18 shots curving around the right cone to the flag.

5

Set up the ball the same way each time. Try to make the ball curve around the cone and finish near the flag.

6

A shot counts if it curves around the cone and ends near the flag.

7

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D2

Day 10

Driver | Backswing

Program: Control Driver Ball Flight

Work only on backswing using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Backswing
1

Pick a target about 200 yards away to aim at.

2

Put the ball on the tee and get ready with your normal driver setup.

3

Hit 36 driver shots at the target, focusing on at most two backswing thoughts or tasks.

4

After each shot, assess the ball flight and your control based on your backswing focus.

5

Count how many shots feel controlled and on target.

6

Add up your total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141063
D3

Day 11

Driver | Impact and Follow Through

Program: Control Driver Ball Flight

Work only on 'impact and follow through' using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Impact and Follow Through
1

Pick a flag or target far away to aim driver shots.

2

Hit 36 driver shots to the same target, focusing on hitting the ball well with proper impact and follow through.

3

Count every shot that lands near the target as a success.

4

After all 36 shots, record how many were successful in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141063
D4

Day 12

Driver | Low/Mid/High Shot

Program: Control Driver Ball Flight

Produce low/mid/high shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Low/Mid/High Shot
1

Pick a clear, far target suitable for driver shots.

2

Get 36 balls: 12 for low, 12 for mid, 12 for high shots.

3

Keep your setup the same; only change ball flight height.

4

Hit all 36 driver shots—12 low, 12 mid, and 12 high—aiming at the same target.

5

After completing the shots, record how many were good out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074

Week 4 – Module

4 days scheduled

Control Driver Ball Flight. Hit fairways consistently and stop missing fairways. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Driver.

D1

Day 13

Driver | Takeaway

Program: Control Driver Ball Flight

Work only on takeaway using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Takeaway
1

Set up a single target flag at a distance where the ball can be seen easily.

2

Hit 36 shots using a driver, focusing solely on your takeaway.

3

Concentrate on at most two takeaway thoughts or tasks to produce a consistent ball flight toward the target.

4

Watch each shot carefully and observe the ball flight.

5

Count how many shots land and stop near the target.

6

After all 36 shots, record your total successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3330282418141074
D2

Day 14

Driver | Straight Shot

Program: Control Driver Ball Flight

Produce straight shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Straight Shot
1

Pick an easy-to-see flag or mark to aim at down the range.

2

Hit 36 balls, all aiming at the same target.

3

Focus on hitting a straight shot with your driver only.

4

Count how many balls land close to the target area.

5

Add up total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 15

Stop the Ball: Circle, Three Tees Triangle [Long]

Program: Eliminate Three-Putts

Stop the ball inside the circle.

Putting27 min
Diagram for Stop the Ball: Circle, Three Tees Triangle [Long]
1

Pick a side of the hole and hit 5 putts from the shortest tee at 20 ft (6 m).

2

Move to the other two tees in line and hit 5 putts from each.

3

Repeat for the other sides of the hole.

4

Enter number of putts that stopped inside the circle, out of 45 attempts.

Scoring benchmarks
Repetitions45
Handicap+9+5+151219273654
Score434139363228242015
D4

Day 16

Stop the Ball: on the Fringe [Long]

Program: Eliminate Three-Putts

Stop the ball on the fringe. Hit 20 balls.

Putting18 min
Diagram for Stop the Ball: on the Fringe [Long]
1

Hit 10 putts from 20 ft and try to stop the ball on the fringe.

2

Hit 10 putts from 30 ft.

3

Hit 10 putts from 40 ft.

4

Enter total number of putts that stopped on the fringe, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score252219171512963

Week 5 – Module

4 days scheduled

Eliminate Three-Putts. Repeat same distance putts to master touch and hit putts with consistent tempo. Focus on Dispersion, Distance Control, Accuracy. This module is for Putting, specifically working on Long (20+ ft).

D1

Day 17

Stop the Ball: Circle [Long]

Program: Eliminate Three-Putts

Stop the ball inside the circle.

Putting18 min
Diagram for Stop the Ball: Circle [Long]
1

Hit 10 putts from 25 ft (8 m). The circle radius is 2.5 ft (0.8 m), about one putter length.

2

Move to 35 ft (12 m). Circle radius is 3.5 ft (1.2 m). Hit 10 putts.

3

Move to 45 ft (15 m). Circle radius is 4.5 ft (1.5 m). Hit 10 putts.

4

Count how many putts stopped inside the circle and enter the total out of 30 attempts in the app.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2824211916131074
D2

Day 18

Bump-n-Run | Parallel Ball Lines | Bullseye 2x

Program: Bump'n'Run From 5–10 Yds

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Bullseye 2x
1

Set up 4 lines of 9 balls each, with balls 1 foot apart.

2

Place the lines on grass, 1 to 10 yards from the green, 5 yards between lines.

3

Mark two circles on the green around the hole: one with a 6-foot radius, another with a 15-foot radius.

4

Hit 36 shots, in two groups of 18 shots.

5

For the first 18 shots, aim for the small circle. For the next 18 shots, aim for the big circle.

6

Hit balls in order from any line, switch lines as wanted.

7

Count each ball that stops in the right circle as a success.

8

After 36 shots, count how many hit their target circles and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282520161285
D3

Day 19

Bump-n-Run | Perpendicular Piles | Bullseye 2x

Program: Bump'n'Run From 5–10 Yds

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | Bullseye 2x
1

Make 10 piles of 4 balls (40 balls) in two lines, crossing each other near the green, 1 to 10 yards from the green and 5 to 30 yards from the hole. Keep piles 2 yards apart, lines 5 to 10 yards apart.

2

On the green, use string or tees to mark two circles around the hole: one with a 6-foot radius (inner), the other with a 15-foot radius (outer).

3

Use only 36 balls (9 piles of 4) for this test.

4

Split the 36 shots into two groups of

5

For the first 18 shots, try to land the ball inside the small circle.

6

For the next 18 shots, try to land the ball inside the big circle but outside the small circle.

7

Play bump-and-run shots by hitting from different piles, one after the other, keeping the same setup and order.

8

Count as a success if the ball stops in the correct circle. If not, it is a miss.

9

Count how many balls finished where they should in both circles. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 20

Bump-n-Run | Deep Rough and Other | Above/Below Feet

Program: Bump'n'Run From 5–10 Yds

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Above/Below Feet
1

Place 36 balls into 6 groups of 6 balls.

2

Mark 3 target pins on the green, 6 feet apart in a line or arc.

3

From above feet, hit 18 shots, 6 at each pin in order.

4

From below feet, hit 18 shots, 6 at each pin in order.

5

Keep the same ball setup and lie each time. Only change slope.

6

Count each ball that stops within 3 feet of the target pin as a success.

7

After 36 shots, add up successes out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282420161285

Week 6 – Module

4 days scheduled

Bump'n'Run From 5–10 Yds. Roll the ball low and straight and use a short swing. Focus on Distance Control, Scoring, Alignment. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 21

Bump-n-Run | Deep Rough and Other | Flat

Program: Bump'n'Run From 5–10 Yds

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Flat
1

Set up 3 targets on the green in a straight line, about 6 feet apart.

2

Hit 36 bump-and-run shots, 12 to each target.

3

Place the ball in thick grass, 5 to 20 yards from the hole, and keep setup the same for every shot.

4

Hit 12 shots at Target

5

Hit 12 shots at Target

6

Hit 12 shots at Target

7

Count a successful shot if it stops within 3 feet of the target.

8

After all 36 shots, record the number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D2

Day 22

Bump-n-Run | Scattered Piles | 3 Landing Zones

Program: Bump'n'Run From 5–10 Yds

Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | 3 Landing Zones
1

Put 36 golf balls into 3 groups of 12 balls. Spread the groups around the green between 1 and 10 yards from the edge and 5 to 30 yards from the hole.

2

Mark 3 landing zones in a straight line at the edge of the green, each 6 feet (2 meters) apart.

3

Hit 36 bump-and-run shots: 12 to zone 1, 12 to zone 2, 12 to zone

4

Use the first set of 12 balls for zone 1, the second set for zone 2, and the last set for zone

5

Keep ball positions and distances the same for the whole test.

6

Count each ball that stops inside the target zone as a success.

7

Add your total successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 23

Bump-n-Run | Fairway | Uphill/Downhill

Program: Bump'n'Run From 5–10 Yds

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Uphill/Downhill
1

Place 18 balls on the uphill slope and 18 balls on the downhill slope between 5 and 30 yards from the hole.

2

Set up 3 targets on the green, spaced evenly in a 10-foot wide area, labeled Target A, Target B, and Target C.

3

Hit 18 shots from the uphill slope and 18 shots from the downhill slope, for a total of 36 shots.

4

For each slope, hit 6 shots at Target A, then 6 shots at Target B, then 6 shots at Target C.

5

Keep the ball setup the same and do not move from your spot on the slope while hitting each group of shots.

6

Count each shot that lands and stops in the target zone as a success.

7

After all 36 shots, count and enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D4

Day 24

Bump-n-Run | Perpendicular Ball Lines | Multiple Targets

Program: Bump'n'Run From 5–10 Yds

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Ball Lines | Multiple Targets
1

Put 36 balls in 2 lines near the green. Each line has 18 balls about 1 foot apart.

2

Place the 2 lines so they cross each other like a plus sign, 5 to 10 yards apart.

3

Put 3 targets about 6 feet apart on the green.

4

Hit 12 shots at each target, for a total of 36 shots.

5

Start with one line and hit 12 shots trying to stop the ball within 10 feet of the first target.

6

Use the other line and hit 12 shots at the second target, same goal.

7

Hit 12 shots at the third target from either line, trying to keep within 10 feet.

8

Count each shot that stops within 10 feet of the target.

9

After 36 shots, write down your number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 7 – Module

4 days scheduled

Bump'n'Run From 5–10 Yds. Roll the ball low and straight and use a short swing. Focus on Distance Control, Scoring, Alignment. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 25

Bump-n-Run | Scattered Ball Lines | Multiple Targets

Program: Bump'n'Run From 5–10 Yds

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Ball Lines | Multiple Targets
1

Scatter 36 balls into 6 lines of 6 balls each on grass near the green. Put each line 1 to 10 yards or meters from the green and 5 to 30 yards or meters from the hole.

2

At the edge of the green, set up 3 targets spaced about 6 feet (2 meters) apart in a straight line. Name them Target 1, Target 2, and Target

3

Hit 36 bump-and-run shots. Aim 12 shots at Target 1, 12 at Target 2, and 12 at Target

4

From each line, hit all 6 balls at the chosen target for that group of 12 shots. Switch targets after every 12 shots.

5

A shot is a success if the ball stops within 10 feet (3 meters) of the target.

6

Record how many shots land inside the 10-foot zone, out of 36 attempts, and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 26

Bump-n-Run | Parallel Piles | 3 Landing Zones

Program: Bump'n'Run From 5–10 Yds

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | 3 Landing Zones
1

Set up 9 piles of 4 balls each (36 balls total) near the green. Put the piles on different grass areas between 1 and 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

2

Use sticks, clubs, or string to mark 3 landing zones (6 feet or 2 meters apart) in a straight line at the edge of the green.

3

Hit 36 bump-and-run shots: 12 to each landing zone (Zone 1, Zone 2, Zone 3).

4

Hit from any pile and switch piles for variety. Hit 12 balls to Zone 1, then 12 to Zone 2, then 12 to Zone

5

Count each ball that lands and stays inside the target zone as a success.

6

After all 36 shots, enter total successful shots (out of 36 attempts) in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 27

Short irons (9,8) | Downswing

Program: Control Short Iron Flight

Work only on downswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Downswing
1

Pick a flag or target on the driving range suitable for short irons (9 or 8).

2

Take 36 shots using only the 9 or 8 iron.

3

Focus solely on your downswing, using at most two swing thoughts or tasks to control the ball flight.

4

Aim at the same single target for all 36 shots.

5

Count each ball that lands and stays near the target as a success.

6

Add up the number of successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272419151174
D4

Day 28

Short irons (9,8) | Low/Mid/High Shot

Program: Control Short Iron Flight

Produce low/mid/high shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Low/Mid/High Shot
1

Pick one target suitable for short irons (9 or 8 iron).

2

Use the same ball setup and position for all shots.

3

Hit 36 shots in 3 groups of 12: 12 low shots, 12 mid shots, and 12 high shots, all aimed at the same target.

4

Try to make each shot fly at the correct height: low, mid, or high.

5

Count shots that land close and stop near the target as successes.

6

After all 36 shots, total your successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520151285

Week 8 – Module

4 days scheduled

Control Short Iron Flight. Hit close to flag and stop missing greens. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 29

Short irons (9,8) | Takeaway

Program: Control Short Iron Flight

Work only on takeaway using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Takeaway
1

Set up a single target suitable for your 8 or 9 iron.

2

Hit 36 shots aiming exclusively at this target.

3

Focus on your takeaway, working on at most two takeaway thoughts or tasks to influence the ball flight.

4

Keep your setup and stance consistent throughout the drill.

5

After each shot, check if the ball lands near the target.

6

Count the shots that land near the target as successes.

7

After 36 shots, enter your number of successes in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174
D2

Day 30

Short irons (9,8) | Backswing

Program: Control Short Iron Flight

Work only on backswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Backswing
1

Pick one flag or target on the range suitable for short irons (9 or 8).

2

Hit 36 shots using only short irons (9 or 8), focusing solely on backswing.

3

Use at most two backswing thoughts or tasks to produce any ball flight pattern.

4

Set up the same for each shot, using the same swing thoughts.

5

After each shot, observe the ball flight relative to the target.

6

Finish all 36 shots, switching irons if desired. At the end, total the number of successful shots and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272319151174
D3

Day 31

Short irons (9,8) | Straight Shot

Program: Control Short Iron Flight

Produce straight shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Straight Shot
1

Pick a target straight ahead suitable for short irons (8 or 9 iron).

2

Hit 36 shots total, using short irons only. Focus on producing a straight shot with each attempt and aim all shots at the same target.

3

After all shots, count each shot that lands and stops near the target as a success and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 32

Short irons (9,8) | Impact and Follow Through

Program: Control Short Iron Flight

Work only on impact and follow through using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Impact and Follow Through
1

Pick a flag or marker on the range suitable for your 8- or 9-iron shots.

2

Hit 36 shots, all aiming at the same target.

3

Focus on good contact and smooth swings with your 8- or 9-iron.

4

Set up the ball the same way every time.

5

After completing all 36 shots, count how many balls landed within a 5-foot area around the target.

6

Enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141074

Week 9 – Module

4 days scheduled

Control Short Iron Flight. Hit close to flag and stop missing greens. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 33

Short irons (9,8) | GIRs Simulation

Program: Control Short Iron Flight

Simulate X number of GIR (Green in Regulations) using short irons only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Short irons (9,8) | GIRs Simulation
1

Pick a flag for your 9 or 8 iron on the range.

2

Make a green zone around the flag with cones, buckets, or imagine a small circle (5% of the distance to the flag).

3

Split 36 shots into 3 groups of

4

Try to land each shot in the green zone.

5

Change between 9 and 8 iron, but keep ball setup the same.

6

Count how many balls landed in the green zone when all 36 are done. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 34

Short irons (9,8) | Around the Stick

Program: Control Short Iron Flight

Curve the ball around the alignment stick using using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Around the Stick
1

Pick a target for your 9 or 8 iron.

2

Place two markers, one left and one right of the target, about 5% of the distance from your ball to the flag.

3

Hit 18 shots curving left to right around the left marker, and 18 shots curving right to left around the right marker.

4

Use the same setup for every shot.

5

Try to curve the ball around the marker and get close to the target.

6

A shot is successful if the ball curves around the marker and lands near the flag.

7

When finished, count your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 35

Stop the Ball: Circle [Long]

Program: Eliminate Three-Putts

Stop the ball inside the circle.

Putting18 min
Diagram for Stop the Ball: Circle [Long]
1

Hit 10 putts from 25 ft (8 m). The circle radius is 2.5 ft (0.8 m), about one putter length.

2

Move to 35 ft (12 m). Circle radius is 3.5 ft (1.2 m). Hit 10 putts.

3

Move to 45 ft (15 m). Circle radius is 4.5 ft (1.5 m). Hit 10 putts.

4

Count how many putts stopped inside the circle and enter the total out of 30 attempts in the app.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2824211916131074
D4

Day 36

Stop the Ball: Circle, Three Tees Triangle [Long]

Program: Eliminate Three-Putts

Stop the ball inside the circle.

Putting27 min
Diagram for Stop the Ball: Circle, Three Tees Triangle [Long]
1

Pick a side of the hole and hit 5 putts from the shortest tee at 20 ft (6 m).

2

Move to the other two tees in line and hit 5 putts from each.

3

Repeat for the other sides of the hole.

4

Enter number of putts that stopped inside the circle, out of 45 attempts.

Scoring benchmarks
Repetitions45
Handicap+9+5+151219273654
Score434139363228242015

Week 10 – Module

4 days scheduled

Eliminate Three-Putts. Hit putts with consistent tempo and repeat same distance putts to master touch. Focus on Distance Control, Visualization, Dispersion. This module is for Putting, specifically working on Long (20+ ft).

D1

Day 37

Stop the Ball: Inside the Field [Long]

Program: Eliminate Three-Putts

Stop the ball inside five fields to complete the challenge.

Putting15 min
Diagram for Stop the Ball: Inside the Field [Long]
1

Hit 5 putts to the first field 20-25 feet (6-8 m).

2

Hit 5 putts to the next field at 25-30 ft (8-10 m).

3

Keep hitting 5 putts to each field until the last field.

4

Count all putts that stopped inside each field. Enter the total score in the app, out of 25 attempts.

Scoring benchmarks
Repetitions25
Handicap+9+5+151219273654
Score2524221816141185
D2

Day 38

Stop the Ball: on the Fringe [Long]

Program: Eliminate Three-Putts

Stop the ball on the fringe. Hit 20 balls.

Putting18 min
Diagram for Stop the Ball: on the Fringe [Long]
1

Hit 10 putts from 20 ft and try to stop the ball on the fringe.

2

Hit 10 putts from 30 ft.

3

Hit 10 putts from 40 ft.

4

Enter total number of putts that stopped on the fringe, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score252219171512963
D3

Day 39

Chip | Parallel Ball Lines | Bullseye 2x

Program: Chip 5–15 Yds From Fringe

Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Chip | Parallel Ball Lines | Bullseye 2x
1

Place 4 lines of 9 balls each on the grass. Lines should be 5 yards apart. Balls in each line should be 1 foot apart. Put the lines between 5 and 30 yards from the hole.

2

Mark two circles on the green around the hole: a small circle 6 feet from the hole, and a bigger circle 15 feet from the hole.

3

Hit 36 chip shots total: 9 shots from each line.

4

Try to make each ball stop inside the small 6-foot circle. Balls that stop in the big circle but outside the small one count as partial success.

5

Count each ball that stops in the small circle as a full success.

6

After all 36 shots, add up how many stopped in the small circle. Enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 40

Chip | Fairway | Above/Below Feet

Program: Chip 5–15 Yds From Fringe

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Fairway | Above/Below Feet
1

Place 3 target zones on the green, 6 feet apart, in a line from the hole.

2

Use 36 balls, split into two groups of

3

Chip 18 balls from above feet level, 6 balls to each zone.

4

Chip 18 balls from below feet level, 6 balls to each zone.

5

Count balls that stop inside the correct zone.

6

Add up total successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 11 – Module

4 days scheduled

Chip 5–15 Yds From Fringe. Chip to the green and avoid three-putts. Focus on Scoring, Aim, Distance Control. This module is for Short Game, specifically working on Chip.

D1

Day 41

Chip | Parallel Piles | Quadrants

Program: Chip 5–15 Yds From Fringe

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop chip shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Chip | Parallel Piles | Quadrants
1

Put 40 balls into 10 piles with 4 balls in each pile. Arrange in two lines, 5 piles per line.

2

Space piles 2 yards or meters apart side to side. Space the two lines 5 to 10 yards or meters apart front to back.

3

Mark 4 sections (quadrants) in a circle of 6 feet or 2 meters radius around the hole on the green using string or tees.

4

Hit 36 chip shots total, 9 shots into each quadrant.

5

Start at any pile and chip balls to land in the first quadrant. After 9 shots, switch to the next quadrant.

6

Switch piles after each shot for variety, but always keep the same chipping setup and distance.

7

Count each ball that stops inside the correct quadrant as a success.

8

After all 36 shots, enter number of successful shots made out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191512963
D2

Day 42

Chip | Scattered Piles | Multiple Targets

Program: Chip 5–15 Yds From Fringe

Up to 5 players compete to stop a chip shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Scattered Piles | Multiple Targets
1

Make 3 target zones on the green. Space them 6 feet apart in a line.

2

Put 36 balls in 6 piles of 6 around the chipping area, 5–20 yards from the hole.

3

Hit 12 balls at each target zone (36 attempts total).

4

Start from any pile. Aim 12 shots at the first zone.

5

Next, aim 12 shots at the second zone from any pile.

6

Last, aim 12 shots at the third zone. Count shots that stop in the right zone.

7

Add up how many shots landed in the correct zone out of 36 attempts. Enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D3

Day 43

Chip | Perpendicular Piles | Multiple Targets

Program: Chip 5–15 Yds From Fringe

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop chip shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Chip | Perpendicular Piles | Multiple Targets
1

Make 10 piles of 4 balls each from 40 balls. Arrange the piles in 2 lines with 5 piles in each line. Lines cross each other.

2

Put the piles on grass 5 to 30 yards/meters from the hole. Space lines 5 to 10 yards/meters apart and piles 2 yards/meters apart.

3

On the green, put 3 targets in a line, about 8 feet apart. Call them Target A, Target B, and Target C.

4

Hit 36 chip shots, 12 to each target.

5

Hit 12 shots at Target A, then 12 at Target B, then 12 at Target C. Use any pile for any shot.

6

Count a shot as a success if it stops within 10 feet of the target.

7

After all 36 shots, add how many were successful and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612963
D4

Day 44

Chip | Rough | Flat

Program: Chip 5–15 Yds From Fringe

Hit two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.

Short Game26 min
Diagram for Chip | Rough | Flat
1

Divide 36 balls into 3 groups of 12 balls each.

2

Put 3 targets on the green, each about 3 feet apart.

3

From about 10-20 yards away, chip 12 balls and try to get them to stop inside Target

4

Chip 12 balls at Target 2, same way.

5

Chip 12 balls at Target 3, same way.

6

Count how many shots stop inside the right target.

7

Add up your total successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074

Week 12 – Module

4 days scheduled

Chip 5–15 Yds From Fringe. Chip to the green and avoid three-putts. Focus on Scoring, Aim, Distance Control. This module is for Short Game, specifically working on Chip.

D1

Day 45

Chip | Scattered Ball Lines | Bullseye 2x

Program: Chip 5–15 Yds From Fringe

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Scattered Ball Lines | Bullseye 2x
1

Scatter 40 balls into 8 lines of 5 balls each, spaced 1 yard or meter apart, placed anywhere from 5 to 30 yards from the hole.

2

On the green, make two circles around the hole: one with a 6-foot (2-meter) radius, and one with a 15-foot (5-meter) radius, using string or tees.

3

Chip 36 balls during the test, divided into 3 sets of 12 balls.

4

Chip the first 12 balls, trying to make them land inside the small circle.

5

Chip the next 12 balls, trying to make them land inside the big circle but outside the small circle.

6

Chip the last 12 balls, trying to make them land anywhere inside the big circle.

7

Start from any line and move around as needed, but use only 36 balls.

8

Count each ball that stops where it is supposed to for each set.

9

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 46

Chip | Perpendicular Piles | 3 Landing Zones

Program: Chip 5–15 Yds From Fringe

Up to 5 players compete to stop a chip shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Perpendicular Piles | 3 Landing Zones
1

Put 10 piles of balls in two straight lines that cross. Each pile has 3 or 4 balls. Keep each pile between 5 and 30 yards from the hole.

2

Mark 3 landing zones on the green in a row. Make them 6 feet apart using sticks or string.

3

Hit 36 chip shots total. Aim for each landing zone 12 times.

4

Pick any pile to start. Hit 12 chips to the first zone, then 12 to the second zone, then 12 to the third zone.

5

Count how many balls land and stop inside the target zone for each shot.

6

Add up the number of successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 47

Wedges (LW to PW) | Progressive Targets Challenge

Program: Control Wedge Roll

Complete the Progressive Targets Challenge using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Progressive Targets Challenge
1

Set up 3 targets for wedge shots: one at 30 yards, one at 45 yards, and one at 60 yards.

2

Hit 12 shots to each target, for a total of 36 shots.

3

Start by hitting 12 shots to the short target using any wedge.

4

Hit 12 shots to the medium target.

5

Hit 12 shots to the long target and enter score in the app, out of 36 attempts.

6

Keep stance and ball position the same for every shot; only change your aim for each target.

7

Count a shot as a success if the ball stops within 5 feet of the target.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D4

Day 48

Wedges (LW to PW) | Impact and Follow Through

Program: Control Wedge Roll

Work only on impact and follow through using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Impact and Follow Through
1

Pick one target on the range suitable for wedge shots (LW, SW, GW, and/or PW).

2

Set up the ball the same way for all shots.

3

Hit 36 shots total, focusing solely on solid contact and follow through.

4

Work on at most two impact and follow through thoughts or tasks to produce consistent ball flight.

5

Switch between wedges throughout the exercise.

6

Count every shot that lands close to the target (within a clubface length) as a success.

7

Add up total successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331292621161285

Week 13 – Module

4 days scheduled

Control Wedge Roll. Control distance inside 100 and stop missed shots. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 49

Wedges (LW to PW) | Straight Shot

Program: Control Wedge Roll

Produce straight shots using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Straight Shot
1

Pick a flag or target on the range suitable for wedge shots (LW, SW, GW, or PW). Use the same target for all 36 shots.

2

Use any wedge, switching clubs throughout the exercise.

3

Set up the ball the same way for every shot and focus on hitting a straight shot towards the target.

4

Hit 36 wedge shots, aiming all shots at the single chosen target.

5

Count a shot as successful if it lands and stops near the target.

6

After 36 shots, add your total successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D2

Day 50

Wedges (LW to PW) | GIRs Simulation

Program: Control Wedge Roll

Simulate X number of GIR (Green in Regulations) using wedges only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Wedges (LW to PW) | GIRs Simulation
1

Choose a flag or marker for the center of the green.

2

Use cones or markers to make a small green area, equal to 5% of the distance to the flag. This is the target zone.

3

Divide the green into 3 zones from left to right using markers: left, center, and right.

4

Hit 36 wedge shots: 12 at the left zone, 12 at the center, 12 at the right.

5

Use any wedge between LW and PW. Keep ball placement the same each time.

6

After each shot, check if the ball landed and stopped in the correct zone. Count if it did.

7

Finish all 36 shots, switching zones each time.

8

Add up the number of good shots in the zones out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 51

Wedges (LW to PW) | Downswing

Program: Control Wedge Roll

Work only on downswing using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Downswing
1

Pick a flag or target suitable for wedges (LW, SW, GW, or PW).

2

Hit 36 wedge shots aiming at the same single target.

3

Use any wedges; keep the ball setup the same, and focus on your downswing.

4

Count each shot that lands on or near the target as a success.

5

Record how many shots were successful out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 52

Wedges (LW to PW) | Takeaway

Program: Control Wedge Roll

Work only on takeaway using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Takeaway
1

Pick a flag or marker suitable for wedge shots (use any wedge).

2

Hit 36 wedge shots, all aimed at the same target.

3

Focus on takeaway throughout all shots, using at most two takeaway thoughts or tasks.

4

Count each ball that lands close to the target as a success.

5

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074